Company profile

George Sherman
Fiscal year end
Former names
GSC Holdings Corp.

GME stock data



8 Dec 20
22 Jan 21
30 Jan 21


Quarter (USD) Oct 20 Aug 20 May 20 Nov 19
Cost of revenue
Operating income
Operating margin
Net income
Net profit margin
Cash on hand
Change in cash
Diluted EPS
Annual (USD) Feb 20 Feb 19 Feb 18 Jan 17
Cost of revenue
Operating income
Operating margin
Net income
Net profit margin
Cash on hand
Change in cash
Diluted EPS

Financial data from Gamestop earnings reports.

Cash burn rate (estimated) Burn method: Change in cash Burn method: Operating income/loss Burn method: FCF (opex + capex)
Last Q Avg 4Q Last Q Avg 4Q Last Q Avg 4Q
Cash on hand (at last report) 602.6M 602.6M 602.6M 602.6M 602.6M 602.6M
Cash burn (monthly) 52M (positive/no burn) 21M 25.18M 61.53M 4.1M
Cash used (since last report) 141.11M n/a 56.99M 68.34M 166.98M 11.13M
Cash remaining 461.49M n/a 545.61M 534.26M 435.62M 591.47M
Runway (months of cash) 8.9 n/a 26.0 21.2 7.1 144.3

Beta Read what these cash burn values mean

Date Owner Security Transaction Code 10b5-1 $Price #Shares $Value #Remaining
15 Jan 21 Fernandez Raul J Class A Common Stock Sell Dispose S No 38.08 2,500 95.2K 29,289
15 Jan 21 Fernandez Raul J Class A Common Stock Sell Dispose S No 36.78 1,000 36.78K 31,789
14 Jan 21 Fernandez Raul J Class A Common Stock Sell Dispose S No 35.12 14,492 508.96K 32,789
14 Jan 21 Fernandez Raul J Class A Common Stock Sell Dispose S No 36.05 7,492 270.09K 47,281
14 Jan 21 Fernandez Raul J Class A Common Stock Sell Dispose S No 40.1 3,500 140.35K 54,773
13 Jan 21 Vrabeck Kathy P Class A Common Stock Sell Dispose S No 30.65 15,944 488.68K 79,537
13 Jan 21 Vrabeck Kathy P Class A Common Stock Sell Dispose S No 26.74 34,056 910.66K 95,481
13 Jan 21 Dunn Lizabeth Class A Common Stock Sell Dispose S No 31.34 5,000 156.7K 57,258
13 Jan 21 Fernandez Raul J Class A Common Stock Sell Dispose S No 33.04 9,135 301.82K 58,273
13 Jan 21 Wolf Kurt James Class A Common Stock Sell Dispose S No 31.08 20,000 621.6K 91,000
13F holders
Current Prev Q Change
Total holders 212 200 +6.0%
Opened positions 46 31 +48.4%
Closed positions 34 32 +6.3%
Increased positions 48 41 +17.1%
Reduced positions 77 82 -6.1%
13F shares
Current Prev Q Change
Total value 1.65B 496.3M +231.9%
Total shares 76.98M 71.73M +7.3%
Total puts 17.21M 13.33M +29.1%
Total calls 5.96M 5.97M -0.1%
Total put/call ratio 2.9 2.2 +29.2%
Largest owners
Shares Value Change
FMR 9.53M $97.25M +0.0%
BLK Blackrock 8.6M $87.73M -23.2%
Vanguard 5.29M $53.94M -2.4%
Susquehanna International 4.44M $45.33M +192.8%
Dimensional Fund Advisors 3.95M $40.27M -10.0%
Senvest Management 3.23M $32.9M NEW
STT State Street 2.61M $26.62M +10.3%
MS Morgan Stanley 2M $20.36M +913.2%
Permit Capital 1.95M $19.9M -28.8%
Paradice Investment Management 1.83M $18.69M -5.6%
Largest transactions
Shares Bought/sold Change
Senvest Management 3.23M +3.23M NEW
Susquehanna International 4.44M +2.93M +192.8%
BLK Blackrock 8.6M -2.59M -23.2%
MS Morgan Stanley 2M +1.8M +913.2%
Maverick Capital 1.76M +1.76M NEW
Arrowstreet Capital, Limited Partnership 176.52K -1.42M -88.9%
Two Sigma Investments 0 -1.29M EXIT
Alyeska Investment 1.72M +1.21M +238.5%
D. E. Shaw & Co. 534.7K -1.06M -66.5%
Scion Asset Management 1.7M -1.05M -38.1%

Financial report summary

  • The video game industry has historically been cyclical and is affected by the introduction of next-generation consoles, which could negatively impact the demand for existing products or our pre-owned business.
  • We depend upon the timely delivery of new and innovative products from our vendors.
  • Technological advances in the delivery and types of video games and PC entertainment hardware and software, as well as changes in consumer behavior related to these new technologies, have and may continue to lower our sales.
  • If we fail to keep pace with changing industry technology and consumer preferences, we will be at a competitive disadvantage.
  • International events could delay or prevent the delivery of products to our suppliers.
  • Our ability to obtain favorable terms from our suppliers may impact our financial results.
  • Our international operations expose us to numerous risks.
  • An adverse trend in sales during the holiday selling season could impact our financial results.
  • Our results of operations may fluctuate from quarter to quarter.
  • An important element of our business strategy is to de-densify our global store base. Failure to successfully transfer customers and sales from closed stores to nearby stores could adversely impact our financial results.
  • If we are unable to renew or enter into new leases on favorable terms, our revenue may be adversely affected.
  • Pressure from our competitors may force us to reduce our prices or increase spending, which could decrease our profitability.
  • Changes to tariff and import/export regulations may negatively impact our future financial condition and results of operations.
  • Failure to attract and retain executive officers and other key personnel could materially adversely affect our financial performance.
  • If our management information systems fail to perform or are inadequate, our ability to manage our business could be disrupted.
  • Our sales of collectibles depend on popularity of and trends in pop culture, and our ability to react to them.
  • We depend on licensed products for a substantial portion of our sales of collectibles and our inability to maintain such licenses and obtain new licensed products would adversely affect our sales of collectibles.
  • If we do not maintain the security of our customer, employee or company information, we could damage our reputation, incur substantial additional costs and become subject to litigation.
  • Damage to our reputation could adversely affect our business and our relationships with our customers.
  • If our vendors fail to provide marketing and merchandising support at historical levels, our sales and earnings could be negatively impacted.
  • Restrictions on our ability to purchase and sell pre-owned video game products could negatively affect our financial condition and results of operations.
  • Sales of video games containing graphic violence may decrease as a result of actual violent events or other reasons, and our financial results may be adversely affected as a result.
  • Unfavorable changes in our global tax rate could have a negative impact on our business, results of operations and cash flows.
  • Legislative actions and changes in accounting rules may cause our general and administrative and compliance costs to increase and impact our future financial condition and results of operations.
  • As a seller of certain consumer products, we are subject to various federal, state, local and international laws, regulations, and statutes relating to product safety and consumer protection.
  • Our Board of Directors elected to eliminate the Company's quarterly dividend, which became effective during the second quarter of fiscal 2019. We have no current plans to pay cash dividends on our common stock in the foreseeable future.
  • Because of our floating rate credit facility, we may be adversely affected by interest rate changes.
  • To service our indebtedness, we will require a significant amount of cash. We may not be able to generate sufficient cash flow to meet our debt service obligations or refinance our debt on favorable terms.
  • Despite current indebtedness levels, we and our subsidiaries may still be able to incur additional debt. This could further increase the risks associated with our leverage.
Management Discussion
  • GameStop Corp. (“GameStop,” “we,” “us,” “our,” or the “Company”), a Delaware corporation established in 1996, is the world's largest video game retailer, operates approximately 5,500 stores across 14 countries, and offers the best selection of new and pre-owned video gaming consoles, accessories and video game titles, in both physical and digital formats. GameStop also offers fans a wide variety of POP! vinyl figures, collectibles board games and more. Through GameStop's unique buy-sell-trade program, gamers can trade in video game consoles, games, and accessories, as well as consumer electronics for cash or in-store credit. Our consumer product network also includes and Game Informer magazine, the world's leading print and digital video game publication. Our corporate office is located in Grapevine, Texas.
Content analysis ?
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