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ZNGA Zynga

Zynga Inc. /ˈzɪŋɡə/ is an American social game developer running social video game services and founded in April 2007 with headquarters in San Francisco, California, United States. The company primarily focuses on mobile and social networking platforms. Zynga states its mission as "connecting the world through games." Zynga launched its best-known game, FarmVille, on Facebook in June 2009, reaching 10 million daily active users within six weeks. As of August 2017, Zynga had 30 million monthly active users . In 2017 its most successful games were Zynga Poker and Words with Friends 2, with about 57 million games being played at any given moment; and CSR Racing 2, the most popular racing game on mobile devices. Zynga began trading on NASDAQ December 16, 2011, under the ticker ZNGA.

Company profile

Ticker
ZNGA
Exchange
Website
CEO
Frank D. Gibeau
Employees
Incorporated
Location
Fiscal year end
Former names
ZYNGA GAME NETWORK INC
SEC CIK

ZNGA stock data

(
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Investment data

Data from SEC filings
Securities sold
Number of investors

Calendar

6 May 21
1 Aug 21
31 Dec 21
Quarter (USD)
Mar 21 Dec 20 Sep 20 Jun 20
Revenue
Cost of revenue
Operating income
Operating margin
Net income
Net profit margin
Cash on hand
Change in cash
Diluted EPS
Annual (USD)
Dec 20 Dec 19 Dec 18 Dec 17
Revenue
Cost of revenue
Operating income
Operating margin
Net income
Net profit margin
Cash on hand
Change in cash
Diluted EPS

Financial data from Zynga earnings reports.

Cash burn rate (estimated) Burn method: Change in cash Burn method: Operating income/loss Burn method: FCF (opex + capex)
Last Q Avg 4Q Last Q Avg 4Q Last Q Avg 4Q
Cash on hand (at last report) 699.5M 699.5M 699.5M 699.5M 699.5M 699.5M
Cash burn (monthly) 221.63M (positive/no burn) 3.2M 26.63M 54.57M (positive/no burn)
Cash used (since last report) 901.74M n/a 13.02M 108.36M 222.01M n/a
Cash remaining -202.24M n/a 686.48M 591.14M 477.49M n/a
Runway (months of cash) -0.9 n/a 214.5 22.2 8.8 n/a

Beta Read what these cash burn values mean

Date Owner Security Transaction Code Indirect 10b5-1 $Price #Shares $Value #Remaining
29 Jul 21 Mark J Pincus Class A Common Stock Sell Dispose S Yes Yes 10.27 57,066 586.07K 30,145,532
29 Jul 21 Mark J Pincus Class A Common Stock Sell Dispose S Yes Yes 10.27 119,634 1.23M 24,625,912
28 Jul 21 Mark J Pincus Class A Common Stock Sell Dispose S Yes Yes 10.25 112,614 1.15M 30,202,598
28 Jul 21 Mark J Pincus Class A Common Stock Sell Dispose S Yes Yes 10.25 236,088 2.42M 24,745,546
19 Jul 21 Griffin James Gerard Class A Common Stock Sell Dispose S No Yes 10.36 52,637 545.32K 560,176
15 Jul 21 Siminoff Ellen F Class A Common Stock Sell Dispose S Yes Yes 10.39 5,000 51.95K 113,087
15 Jul 21 Bromberg Matthew S Class A Common Stock Payment of exercise Dispose F No No 10.27 14,909 153.12K 913,684
15 Jul 21 Bromberg Matthew S Class A Common Stock Option exercise Aquire M No No 0 29,919 0 928,593
15 Jul 21 Bromberg Matthew S RSU Class A Common Stock Option exercise Dispose M No No 0 29,919 0 89,758
15 Jul 21 Gibeau Frank D Class A Common Stock Payment of exercise Dispose F No No 10.27 34,078 349.98K 120,398

Data for the last complete 13F reporting period. To see the most recent changes to ownership, click the ownership history button above.

82.4% owned by funds/institutions
13F holders
Current Prev Q Change
Total holders 477 2 +23750.0%
Opened positions 475 1 +47400.0%
Closed positions 0 422 EXIT
Increased positions 1 1
Reduced positions 0 0
13F shares
Current Prev Q Change
Total value 9.15B 1.02B +799.8%
Total shares 897.54M 103.08M +770.7%
Total puts 3.78M 0 NEW
Total calls 21.49M 0 NEW
Total put/call ratio 0.2
Largest owners
Shares Value Change
Vanguard 92.51M $944.52M NEW
Artisan Partners Limited Partnership 82.66M $843.91M NEW
TROW T. Rowe Price 73.07M $746.05M +0.7%
BLK Blackrock 58.55M $597.8M NEW
Wellington Management 34.18M $348.98M NEW
IVZ Invesco 31.67M $323.33M NEW
Mark J Pincus 30.5M $301.04M 0.0%
Brown Advisory 22.47M $229.46M NEW
William Blair Investment Management 19.67M $200.78M NEW
ATAC Neuberger Berman 17.19M $175.45M NEW
Largest transactions
Shares Bought/sold Change
Vanguard 92.51M +92.51M NEW
Artisan Partners Limited Partnership 82.66M +82.66M NEW
BLK Blackrock 58.55M +58.55M NEW
Wellington Management 34.18M +34.18M NEW
IVZ Invesco 31.67M +31.67M NEW
Brown Advisory 22.47M +22.47M NEW
William Blair Investment Management 19.67M +19.67M NEW
ATAC Neuberger Berman 17.19M +17.19M NEW
TimesSquare Capital Management 16.02M +16.02M NEW
BEN Franklin Resources 15.99M +15.99M NEW

Financial report summary

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Risks
  • The COVID-19 pandemic and containment efforts across the globe have materially altered how individuals interact with each other and have materially affected how we and our business partners are operating, and the extent to which this situation will impact our future results of operations and overall financial performance remains uncertain.
  • (*) Our industry is intensely competitive and subject to rapid changes. If consumers prefer our competitors’ products or services over our own, our operating results could suffer.
  • (*) Our business will suffer if we are unable to successfully acquire or integrate acquired companies into our business or otherwise manage the growth associated with multiple acquisitions.
  • We rely on a small portion of our total players for a substantial amount of our revenue and if we fail to grow our player base, or if player engagement declines, revenue, bookings and operating results will be harmed.
  • The value of our virtual items is highly dependent on how we manage the economies in our games. If we fail to manage our game economies properly, our business may suffer.
  • Our revenue may be harmed by the proliferation of “cheating” programs and scam offers that seek to exploit our games and players, which may negatively affect game-playing experience and our ability to reliably validate our audience metric reporting and may lead players to stop playing our games.
  • If we do not successfully invest in, establish and maintain awareness of our brand and games, if we incur excessive expenses promoting and maintaining our brand or our games, or if our games contain defects or objectionable content, our business, financial condition, results of operations or reputation could be harmed.
  • We have a history of net losses and our revenue, bookings and operating margins may decline. We also may incur substantial net losses in the future and may not sustain profitability.
  • Our core values of focusing on our players and acting for the long-term may conflict with the short-term expectations of analysts.
  • If the use of mobile devices as game platforms and the proliferation of mobile devices generally do not increase, our business could be adversely affected.
  • Our investment portfolio may become impaired by deterioration of the financial markets.
  • The occurrence of an earthquake, other natural disaster or other significant business interruption at or near any of our facilities could cause damage to our facilities and equipment and interfere with our operations.
  • We rely on third-party platforms such as the Apple App Store and the Google Play Store to distribute our games and collect revenue. If we are unable to maintain a good relationship with such platform providers, if their terms and conditions or pricing changed to our detriment, if we violate, or if a platform provider believes that we have violated, the terms and conditions of its platform, or if any of these platforms loses market share or falls out of favor or is unavailable for a prolonged period of time, our business will suffer.
  • We rely on third-party hosting and cloud computing providers, like Amazon Web Services (“AWS”), to operate certain aspects of our business. A significant portion of our game traffic is hosted by a single vendor, and any failure, disruption or significant interruption in our network or hosting and cloud services could adversely impact our operations and harm our business.
  • (*) We derive a significant portion of our revenues from advertisements and offers that are incorporated into our free-to-play games through relationships with third parties. If we are unable to continue to compete for these advertisements and offers, or if any events occur that negatively impact our relationships with advertisers, our advertising revenues and operating results would be negatively impacted.
  • Our ability to acquire and maintain licenses to intellectual property may affect our revenue and profitability. Competition for these licenses may make them more expensive and increase our costs.
  • We are subject to counterparty risk with respect to the capped call transactions.
  • Cybersecurity attacks, including breaches, computer viruses and computer hacking attacks could harm our business, financial condition, results of operations or reputation.
  • (*) We are subject to laws and regulations concerning privacy, information security, data protection, consumer protection and protection of minors, and these laws and regulations are continually evolving. Our actual or perceived failure to comply with these laws and regulations could harm our business.
  • The exit by the United Kingdom from the European Union could harm our business, financial condition or results of operations.
  • We may have exposure to greater than anticipated tax liabilities.
  • Failure to protect or enforce our intellectual property rights or the costs involved in such enforcement could harm our business, financial condition or results of operations.
  • We are, and may in the future be, subject to intellectual property disputes, which are costly to defend and could require us to pay significant damages and could limit our ability to use certain technologies in the future.
  • We may require additional capital to meet our financial obligations and support business growth, and this capital might not be available on acceptable terms or at all.
  • Provisions in the Indenture for the Notes may deter or prevent a business combination that may be favorable to you.
  • Our share price has been and will likely continue to be volatile.
  • The capped call transactions may affect the price our Class A common stock.
  • Our Class A common stock price may be volatile due to third-party data regarding our games.
Management Discussion
  • We are a leading provider of social game services with approximately 164 million average mobile monthly active users (“MAUs”) in the first quarter of 2021. We develop, market and operate social games as live services played on mobile platforms (such as Apple’s iOS and Google’s Android), social networking platforms (such as Facebook and Snapchat), Personal Computers (PCs), consoles (such as Nintendo’s Switch) and other platforms. Generally, all of our games are free to play, and we generate substantially all of our revenue through the sale of in-game virtual items (“online game revenue”) and advertising services (“advertising revenue”).
  • We are a pioneer and innovator of social games and a leader in making “play” a core activity primarily on mobile devices and social networking sites. Our objective is to become the worldwide leader in play by connecting the world through games.
  • Consistent with our free-to-play business model, a small portion of our players have historically been payers. For example, in the first quarter of 2021, our average mobile monthly unique payers (“MUPs”) represented approximately 3.9% of our average mobile monthly unique users (“MUUs”) – for more information about the uses, estimates and limitations of these and other operating metrics, please see “Key Operating Metrics” below. Because the opportunity for social interactions increases as the number of players increases, we believe that maintaining and growing our overall number of players, including the number of players who may not purchase virtual items, is important to the success of our business. As a result, we believe that the number of players who choose to purchase virtual items will continue to constitute a small portion of our overall players.
Content analysis
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H.S. senior Good
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