Company profile

Ticker
ZNGA
Exchange
Website
CEO
Frank D. Gibeau
Employees
Incorporated in
Location
Fiscal year end
Former names
Zynga Game Network Inc
SEC CIK

ZNGA stock data

(
)

Investment data

Data from SEC filings
Securities sold
Number of investors

Calendar

7 May 20
9 Jul 20
31 Dec 20

News

Company financial data Financial data

Quarter (USD) Mar 20 Dec 19 Sep 19 Jun 19
Revenue 403.77M 404.46M 345.29M 306.5M
Net income -103.93M -3.5M 230.08M -55.83M
Diluted EPS -0.11 -0.01 0.24 -0.06
Net profit margin -25.74% -0.87% 66.63% -18.22%
Operating income -91.65M 4.33M -73.66M -61.23M
Net change in cash 129.1M -166.12M -101.9M 491.62M
Cash on hand 552.42M 423.32M 589.45M 691.34M
Cost of revenue 146.2M 141.72M 133.86M 126.87M
Annual (USD) Dec 19 Dec 18 Dec 17 Dec 16
Revenue 1.32B 907.21M 861.39M 741.42M
Net income 41.93M 15.46M 26.64M -108.17M
Diluted EPS 0.04 0.02 0.03 -0.12
Net profit margin 3.17% 1.70% 3.09% -14.59%
Operating income -272.2M 6.76M 25.72M -114.25M
Net change in cash -121.67M 172.12M -479.6M 110.25M
Cash on hand 423.32M 544.99M 372.87M 852.47M
Cost of revenue 524.09M 304.66M 258.97M 238.55M

Financial data from Zynga earnings reports

Date Owner Security Transaction Code 10b5-1 $Price #Shares $Value #Remaining
22 Jun 20 Bromberg Matthew S Class A Common Stock Sell Dispose S Yes 9.42 12,000 113.04K 857,619
16 Jun 20 Griffin James Gerard Class A Common Stock Sell Dispose S Yes 9.09 10,985 99.85K 541,218
16 Jun 20 Kim Bernard Jin Class A Common Stock Sell Dispose S Yes 9.09 51,808 470.93K 867,758
15 Jun 20 Bromberg Matthew S RSU Class A Common Stock Option exercise Dispose M No 0 21,788 0 239,665
15 Jun 20 Kim Bernard Jin RSU Class A Common Stock Option exercise Dispose M No 0 125,000 0 500,000
15 Jun 20 Griffin James Gerard Class A Common Stock Payment of exercise Dispose F No 9.1 10,803 98.31K 552,203
15 Jun 20 Griffin James Gerard Class A Common Stock Option exercise Aquire M No 0 21,788 0 563,006
15 Jun 20 Griffin James Gerard RSU Class A Common Stock Option exercise Dispose M No 0 21,788 0 239,665
15 Jun 20 Gordon William B Class A Common Stock Option exercise Aquire M No 0 16,181 0 1,195,611
15 Jun 20 Bromberg Matthew S Class A Common Stock Payment of exercise Dispose F No 9.1 10,803 98.31K 869,619
77.8% owned by funds/institutions
13F holders
Current Prev Q Change
Total holders 393 359 +9.5%
Opened positions 86 77 +11.7%
Closed positions 52 52
Increased positions 128 125 +2.4%
Reduced positions 133 109 +22.0%
13F shares
Current Prev Q Change
Total value 49.31B 20.93B +135.6%
Total shares 744.04M 755.96M -1.6%
Total puts 1.49M 3.18M -53.1%
Total calls 4.38M 5.09M -13.8%
Total put/call ratio 0.3 0.6 -45.5%
Largest owners
Shares Value Change
Vanguard 86.07M $589.61M -0.3%
Artisan Partners Limited Partnership 58.67M $401.91M +2.9%
BLK BlackRock 45.6M $312.37M -5.3%
FRLG Goldman Sachs 26.06M $178.54M +0.2%
IVZ Invesco 25.77M $176.51M +2.3%
William Blair Investment Management 25.28M $173.19M +10.6%
Iridian Asset Management 23.39M $160.21M -0.1%
N Price T Rowe Associates 23.12M $158.37M +16.4%
Brown Advisory 17.24M $118.09M +7.3%
Renaissance Technologies 17.17M $117.62M +21.5%
Largest transactions
Shares Bought/sold Change
Norges Bank 0 -10.39M EXIT
Two Sigma Investments 8.87M -7.91M -47.1%
Cadian Capital Management 15.48M -7.27M -32.0%
Nuveen Asset Management 5.34M -5.44M -50.5%
Millennium Management 1.71M -4.95M -74.3%
Scout Investments 4.77M -3.95M -45.3%
Dimensional Fund Advisors 11.72M -3.84M -24.7%
DnB Asset Management AS 6.46M +3.8M +142.6%
Shelter Haven Capital Management 2.58M -3.4M -56.9%
N Price T Rowe Associates 23.12M +3.27M +16.4%

Financial report summary

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Risks
  • Our industry is intensely competitive and subject to rapid changes. If consumers prefer our competitors’ products or services over our own, our operating results could suffer.
  • (*) We rely on third-party hosting and cloud computing providers, like Amazon Web Services (“AWS”), to operate certain aspects of our business. A significant portion of our game traffic is hosted by a single vendor, and any failure, disruption or significant interruption in our network or hosting and cloud services could adversely impact our operations and harm our business.
  • (*) Our business will suffer if we are unable to successfully acquire or integrate acquired companies into our business or otherwise manage the growth associated with multiple acquisitions.
  • (*) We rely on a small portion of our total players for a substantial amount of our revenue and if we fail to grow our player base, or if player engagement declines, revenue, bookings and operating results will be harmed.
  • The value of our virtual items is highly dependent on how we manage the economies in our games. If we fail to manage our game economies properly, our business may suffer.
  • (*) Cybersecurity attacks, including breaches, computer viruses and computer hacking attacks could harm our business, financial condition, results of operations or reputation.
  • We are subject to laws and regulations concerning privacy, information security, data protection, consumer protection and protection of minors, and these laws and regulations are continually evolving. Our actual or perceived failure to comply with these laws and regulations could harm our business.
  • Our revenue may be harmed by the proliferation of “cheating” programs and scam offers that seek to exploit our games and players, which may negatively affect game-playing experience and our ability to reliably validate our audience metric reporting and may lead players to stop playing our games.
  • Some of our players may make sales or purchases of virtual items used in our games through unauthorized or fraudulent third-party websites, which may reduce our revenue.
  • If we do not successfully invest in, establish and maintain awareness of our brand and games, if we incur excessive expenses promoting and maintaining our brand or our games, or if our games contain defects or objectionable content, our business, financial condition, results of operations or reputation could be harmed.
  • (*) We derive a significant portion of our revenues from advertisements and offers that are incorporated into our free-to-play games through relationships with third parties. If we are unable to continue to compete for these advertisements and offers, or if any events occur that negatively impact our relationships with advertisers, our advertising revenues and operating results would be negatively impacted.
  • (*) Our business and growth may suffer if we fail to attract, retain and motivate key personnel.
  • Our core values of focusing on our players and acting for the long-term may conflict with the short-term expectations of analysts.
  • If the use of mobile devices as game platforms and the proliferation of mobile devices generally do not increase, our business could be adversely affected.
  • (*) Our ability to acquire and maintain licenses to intellectual property may affect our revenue and profitability. Competition for these licenses may make them more expensive and increase our costs.
  • Failure to protect or enforce our intellectual property rights or the costs involved in such enforcement could harm our business, financial condition or results of operations.
  • We are, and may in the future be, subject to intellectual property disputes, which are costly to defend and could require us to pay significant damages and could limit our ability to use certain technologies in the future.
  • The exit by the United Kingdom from the European Union could harm our business, financial condition or results of operations.
  • We may have exposure to greater than anticipated tax liabilities.
  • (*) We may require additional capital to meet our financial obligations and support business growth, and this capital might not be available on acceptable terms or at all.
  • Provisions in the indenture for the Notes may deter or prevent a business combination that may be favorable to you.
  • We are subject to counterparty risk with respect to the capped call transactions.
  • (*) Our investment portfolio may become impaired by deterioration of the financial markets.
  • Our Class A common stock price may be volatile due to third-party data regarding our games.
Management Discussion
  • Total revenue increased $138.4 million in the three months ended March 31, 2020 as compared to the same period of the prior year, while bookings increased $65.4 million in the three months ended March 31, 2020 as compared to the same period of the prior year.
  • Mobile online game revenue increased $145.8 million in the three months ended March 31, 2020 as compared to the same period of the prior year, while other online game revenue decreased $1.6 million over the same period, resulting in a net online game revenue increase of $144.2 million.
  • The increase in mobile online game revenue of $145.8 million was primarily attributable to increases in mobile revenue from Empires & Puzzles and Merge Dragons! in the amounts of $76.4 million and $46.6 million, respectively, due to higher amortization of prior period deferred revenue and the overall increase in bookings in these games. These increases were further supplemented by an increase in revenue from Game of Thrones Slots™ Casino and Merge Magic! in the amounts of $14.7 million and $14.5 million as these games were launched in May 2019 and September 2019, respectively. These increases were offset by decreases in mobile online game revenue from CSR Racing 2 and Dawn of Titans in the amounts of $2.6 million and $1.9 million, respectively, due to the overall decline in bookings and audience metrics in these games. The increase was further offset by a decrease in mobile online game revenue from Zynga Poker in the amount of $1.8 million due to lower amortization of prior period deferred revenue. All other mobile games accounted for the remaining net decrease of $0.1 million in mobile online game revenue.
Content analysis ?
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Constraining
Legalese
Litigous
Readability
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