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Electronic Arts (EA)

Electronic Arts is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. In fiscal year 2020, EA posted GAAP net revenue of $5.5 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™ and Plants vs. Zombies™.

Company profile

Ticker
EA
Exchange
Website
CEO
Andrew Wilson
Employees
Incorporated
Location
Fiscal year end
Former names
ELECTRONIC ARTS INC
SEC CIK
Subsidiaries
Respawn Entertainment, LLC • Prairie-Winnetka Holdings, LLC • BioWare ULC • Electronic Arts (Canada), Inc. • EA Mobile (Canada) ULC • Electronic Arts Computer Software (Shanghai) Co., Ltd. • Electronic Arts Proprietary Limited • EA Entertainment, Inc. • EA Mobile (Canada Holdings) Inc. • Electronic Arts Productions Inc. ...
IRS number
942838567

EA stock data

Investment data

Data from SEC filings
Securities sold
Number of investors

Calendar

8 Feb 22
20 May 22
31 Mar 23
Quarter (USD) Dec 21 Sep 21 Jun 21 Mar 21
Revenue
Cost of revenue
Operating income
Operating margin
Net income
Net profit margin
Cash on hand
Change in cash
Diluted EPS
Annual (USD) Mar 21 Mar 20 Mar 19 Mar 18
Revenue
Cost of revenue
Operating income
Operating margin
Net income
Net profit margin
Cash on hand
Change in cash
Diluted EPS
Cash burn rate (est.) Burn method: Change in cash Burn method: Operating income Burn method: FCF (opex + capex)
Last Q Avg 4Q Last Q Avg 4Q Last Q Avg 4Q
Cash on hand (at last report) 2.67B 2.67B 2.67B 2.67B 2.67B 2.67B
Cash burn (monthly) (no burn) 175.17M (no burn) (no burn) (no burn) 8.17M
Cash used (since last report) n/a 815.94M n/a n/a n/a 38.04M
Cash remaining n/a 1.85B n/a n/a n/a 2.63B
Runway (months of cash) n/a 10.6 n/a n/a n/a 322.3

Beta Read what these cash burn values mean

Date Owner Security Transaction Code Indirect 10b5-1 $Price #Shares $Value #Remaining
18 May 22 Chris Bruzzo Common Stock Sell Dispose S No Yes 129.4743 445 57.62K 27,524
18 May 22 Chris Bruzzo Common Stock Sell Dispose S No Yes 128.621 855 109.97K 27,969
18 May 22 Chris Bruzzo Common Stock Sell Dispose S No Yes 127.4157 700 89.19K 28,824
17 May 22 Chris Bruzzo Common Stock Payment of exercise Dispose F No No 127.39 2,235 284.72K 29,524
17 May 22 Chris Bruzzo Common Stock Option exercise Acquire M No No 0 4,507 0 31,759
17 May 22 Chris Bruzzo Common Stock Payment of exercise Dispose F No No 127.39 2,950 375.8K 27,252
17 May 22 Chris Bruzzo Common Stock Option exercise Acquire M No No 0 5,949 0 30,202
17 May 22 Chris Bruzzo RSU Common Stock Option exercise Dispose M No No 0 4,507 0 0
17 May 22 Chris Bruzzo RSU Common Stock Other Dispose J No No 0 13,705 0 0
17 May 22 Chris Bruzzo RSU Common Stock Option exercise Dispose M No No 0 5,949 0 13,705
86.1% owned by funds/institutions
13F holders Current Prev Q Change
Total holders 932 963 -3.2%
Opened positions 102 142 -28.2%
Closed positions 133 109 +22.0%
Increased positions 331 340 -2.6%
Reduced positions 345 341 +1.2%
13F shares Current Prev Q Change
Total value 58.13B 61B -4.7%
Total shares 242.21M 250.93M -3.5%
Total puts 3.2M 5.35M -40.1%
Total calls 3.2M 4M -19.8%
Total put/call ratio 1.0 1.3 -25.4%
Largest owners Shares Value Change
BLK Blackrock 23.22M $2.94B -1.3%
Vanguard 21.8M $2.76B +0.7%
Public Investment Fund 14.21M $1.8B 0.0%
STT State Street 14.1M $1.78B -0.5%
Wellington Management 11.79M $1.49B +18.7%
Massachusetts Financial Services 11.08M $1.4B +3.8%
Amundi 5.81M $717.98M -0.1%
Capital International Investors 5.34M $675.1M +2.3%
AMP Ameriprise Financial 5.17M $652.93M +6.5%
Geode Capital Management 4.94M $623.74M -1.3%
Largest transactions Shares Bought/sold Change
Ninety One UK 0 -4.21M EXIT
Wellington Management 11.79M +1.86M +18.7%
Alliancebernstein 3.59M -1.7M -32.1%
Norges Bank 0 -1.66M EXIT
Independent Franchise Partners 4.83M +1.55M +47.3%
Two Sigma Investments 1.02M +941.21K +1153.8%
MNGPF Man 641.86K -831.5K -56.4%
Caisse De Depot Et Placement Du Quebec 2.55M -804.46K -24.0%
Manufacturers Life Insurance Company, The 0 -735.1K EXIT
JPM JPMorgan Chase & Co. 521.58K -570.33K -52.2%

Financial report summary

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Risks
  • Our business is intensely competitive. We may not deliver successful and engaging products and services, or consumers may prefer our competitors’ products or services over our own.
  • We may not meet our product and live service development schedules and key events, sports seasons and/or movies that are tied to our product and live service release schedule may be delayed, cancelled or poorly received.
  • Our industry changes rapidly and we may fail to anticipate or successfully implement new or evolving technologies, or adopt successful business strategies, distribution methods or services.
  • Negative perceptions about our industry, business, culture, products and services and the communities within our products and services may damage our business, and we may incur costs to address concerns.
  • External game developers may not meet product development schedules or otherwise honor their obligations.
  • Our business depends on the success and availability of consoles, systems and devices developed by third parties and our ability to develop commercially successful products and services for those consoles, systems and devices.
  • We may experience declines or fluctuations in the recurring portion of our business.
  • We could fail to successfully adopt new business models.
  • Acquisitions, investments, divestitures and other strategic transactions could result in operating difficulties and other negative consequences.
  • We may be unable to maintain or acquire licenses to include intellectual property owned by others in our games, or to maintain or acquire the rights to publish or distribute games developed by others.
  • Our business partners may be unable to honor their obligations to us or their actions may put us at risk.
  • A significant portion of our packaged goods sales are made to a relatively small number of retail and distribution partners, and these sales may be disrupted.
  • The COVID-19 pandemic has affected how we are operating our business and the full extent of the impact of the COVID-19 pandemic on our business and financial results is uncertain.
  • Catastrophic events may disrupt our business.
  • We have and may continue to experience security breaches and cyber threats.
  • We may experience outages, disruptions or degradations in our services, products and/or technological infrastructure.
  • Attracting, managing and retaining our talent is critical to our success.
  • We rely on the consoles, systems and devices of partners who have significant influence over the products and services that we offer in the marketplace.
  • The products or services we release may contain defects, bugs or errors.
  • LEGAL AND COMPLIANCE RISKS
  • Our business is subject to complex and prescriptive regulations regarding consumer protection and data privacy practices, and could be adversely affected if our consumer protection, data privacy and security practices are not adequate, or perceived as being inadequate.
  • Government regulations applicable to us may negatively impact our business.
  • We may be subject to claims of infringement of third-party intellectual property rights.
  • From time to time we may become involved in other legal proceedings.
  • Our products and brands are subject to intellectual property infringement, including in jurisdictions that do not adequately protect our products and intellectual property rights.
  • Our financial results are subject to currency and interest rate fluctuations.
  • We utilize debt financing and such indebtedness could adversely impact our business and financial condition.
  • Changes in our tax rates or exposure to additional tax liabilities, and changes to tax laws and interpretations of tax laws could adversely affect our earnings and financial condition.
  • Our business is subject to economic, market, public health and geopolitical conditions.
  • Our stock price has been volatile and may continue to fluctuate significantly.
Management Discussion
  • Our fiscal year is reported on a 52- or 53-week period that ends on the Saturday nearest March 31. Our results of operations for the fiscal year ending March 31, 2022 contains 52 weeks and ends on April 2, 2022. Our results of operations for the fiscal year ended March 31, 2021 contained 53 weeks and ended on April 3, 2021. Our results of operations for the three and nine months ended December 31, 2021 contained 13 weeks and 39 weeks, respectively, and ended on January 1, 2022. Our results of operations for the three and nine months ended December 31, 2020 contained 13 weeks and 40 weeks, respectively, and ended on January 2, 2021. For simplicity of disclosure, all fiscal periods are referred to as ending on a calendar month end.

Content analysis

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Positive
Negative
Uncertain
Constraining
Legalese
Litigous
Readability
H.S. junior Avg
New words: analogizing, tangible
Removed: cliff, permanent, social, staying, structural

Patents

Utility
Virtual environment mapping system
17 May 22
The present disclosure provides embodiments of a virtual mapping system for using real world geographical locations to generate virtual environments within game applications.
Utility
Animation and physics synchronization
17 May 22
This specification relates to animation and physics updates in computer games.
Utility
Spatial partitioning for graphics rendering
17 May 22
An improved virtual environment creation and testing process can be achieved by a combination of spatial partitioning and reverse tree generation.
Utility
Automated Pipeline Selection for Synthesis of Audio Assets
12 May 22
An example method of automated selection of audio asset synthesizing pipelines includes: receiving an audio stream comprising human speech; determining one or more features of the audio stream; selecting, based on the one or more features of the audio stream, an audio asset synthesizing pipeline; training, using the audio stream, one or more audio asset synthesizing models implementing respective stages of the selected audio asset synthesizing pipeline; and responsive to determining that a quality metric of the audio asset synthesizing pipeline satisfies a predetermined quality condition, synthesizing one or more audio assets by the selected audio asset synthesizing pipeline.
Utility
Systems and methods for hardware-based matchmaking
3 May 22
The present disclosure provides a system for a game application host system and game application that can determine the hardware characteristics of a user computing system for use during online matchmaking in a multiplayer game application.