Company profile

Ticker
EA
Exchange
CEO
Andrew P. Wilson
Employees
Incorporated in
Location
Fiscal year end
Former names
ELECTRONIC ARTS INC, ELECTRONIC ARTS
SEC CIK
IRS number
942838567

EA stock data

(
)

Fund data

Data from SEC filings
Amount sold
Number of investors

Calendar

6 Aug 19
23 Oct 19
31 Mar 20

News

Company financial data Financial data

Quarter (USD) Jun 19 Mar 19 Dec 18 Sep 18
Revenue 1.21B 1.24B 1.29B 1.29B
Net income 1.42B 209M 262M 255M
Diluted EPS 4.75 0.69 0.86 0.83
Net profit margin 118% 16.88% 20.33% 19.83%
Operating income 415M 196M 242M 258M
Net change in cash -1.18B 821M 1.01B -995M
Cash on hand 3.53B 4.71B 3.89B 2.88B
Cost of revenue 187M 276M 413M 418M
Annual (USD) Mar 19 Mar 18 Mar 17 Mar 16
Revenue 4.95B 5.15B 4.85B 4.4B
Net income 1.02B 1.04B 967M 1.16B
Diluted EPS 3.33 3.34 3.08 3.5
Net profit margin 20.59% 20.25% 19.96% 26.30%
Operating income 996M 1.43B 1.22B 898M
Net change in cash 450M 1.69B 72M 425M
Cash on hand 4.71B 4.26B 2.57B 2.49B
Cost of revenue 1.32B 1.28B 1.3B 1.35B

Financial data from company earnings reports

Financial report summary

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Risks
  • Our business is intensely competitive and “hit” driven. We may not deliver “hit” products and services, or consumers may prefer our competitors’ products or services over our own.
  • Our industry changes rapidly and we may fail to anticipate or successfully implement new or evolving technologies, or adopt successful business strategies, distribution methods or services.
  • We may experience security breaches and cyber threats.
  • Our business could be adversely affected if our consumer protection, data privacy and security practices are not adequate, or perceived as being inadequate, to prevent data breaches, or by the application of consumer protection and data privacy and security laws generally.
  • We may experience outages, disruptions or degradations in our services, products and/or technological infrastructure.
  • Negative perceptions about and responses to our brands, products, services and/or business practices may damage our business, and we may incur costs to address concerns.
  • Our business depends on the success and availability of platforms developed by third parties and our ability to develop commercially successful products and services for those platforms.
  • Government regulations applicable to us may negatively impact our business.
  • We may not meet our product development schedules or key events, sports seasons and/or movies that are tied to our product and service release schedule to may be delayed, cancelled or poorly received.
  • Our marketing and advertising efforts may fail to resonate with consumers.
  • We may not attract, train, motivate and retain key personnel.
  • We may experience declines or fluctuations in the recurring portion of our business.
  • We could fail to successfully adopt new business models.
  • We may be unable to maintain or acquire licenses to include intellectual property owned by others in our games, or to maintain or acquire the rights to publish or distribute games developed by others.
  • We rely on the systems of our platform partners who have significant influence over the products and services that we offer on their systems.
  • Our business is subject to economic and market conditions, particularly risks generally associated with the entertainment industry.
  • Our business partners may be unable to honor their obligations to us or their actions may put us at risk.
  • The products or services we release may contain defects, bugs or errors.
  • We may be subject to claims of infringement of third-party intellectual property rights.
  • From time to time we may become involved in other legal proceedings.
  • Our products and brands are subject to the threat of piracy, unauthorized copying and other forms of intellectual property infringement.
  • We may experience outages, disruptions and/or degradations of our infrastructure.
  • External game developers may not meet product development schedules or otherwise honor their obligations.
  • Our financial results are subject to currency fluctuations.
  • We utilize debt financing and such indebtedness could adversely impact our business and financial condition.
  • Changes in our tax rates or exposure to additional tax liabilities, changes to tax laws and interpretations of tax laws
  • could adversely affect our earnings and financial condition.
  • Our stock price has been volatile and may continue to fluctuate significantly.
Management Discussion
  • Our fiscal year is reported on a 52- or 53-week period that ends on the Saturday nearest March 31. Our results of operations for the fiscal year ending March 31, 2020 contains 52 weeks and ends on March 28, 2020. Our results of operations for the fiscal year ended March 31, 2019 contained 52 weeks and ended on March 30, 2019. Our results of operations for the three months ended June 30, 2019 and 2018 contained 13 weeks each and ended on June 29, 2019 and June 30, 2018, respectively. For simplicity of disclosure, all fiscal periods are referred to as ending on a calendar month end.
  • Net revenue consists of sales generated from (1) full games sold as digital downloads or as packaged goods and designed for play on game consoles and PCs, (2) full games for mobile phones and tablets, (3) live services associated with these games, such as extra-content (4) subscriptions that generally offer access to a selection of full games, in-game content, online services and other benefits, and (5) licensing our games to third parties to distribute and host our games.
  • We provide two different measures of our Net Revenue: (1) Net Revenue by Product revenue and Service and other revenue, and (2) Net Revenue by Composition, which is primarily based on method of distribution. Management places a greater emphasis and focus on assessing our business through a review of the Net Revenue by Composition (Digital, and Packaged goods and other) than by Net Revenue by Product revenue and Service and other revenue.
Content analysis ?
Positive
Negative
Uncertain
Constraining
Legalese
Litigous
Readability
H.S. junior Avg
New words: agile, aging, Anthem, Apex, borrowing, Brexit, brought, carryforward, catalog, choice, Command, commenced, commencement, Conquer, Cup, deeper, domiciled, dynamic, effectfor, exit, flat, frontline, Futbol, gave, geopolitical, headquartered, heavily, history, immigration, implicit, incremental, inflation, irrevocably, Kingdom, line, motivate, Nacional, noncash, noncurrent, payout, Polish, precautionary, Profesional, properly, proportion, recession, region, rent, ROU, simplify, slower, streaming, Street, taxation, temporary, train, Unregistered, watched, weigh, withheld, Worsening, zloty
Removed: abandoned, affirmed, ago, alleging, Amendment, Andromeda, assigned, bundled, calculate, capitalized, charged, code, Codification, complaint, concluded, conducting, connecting, deductible, denied, District, domestic, elimination, enactment, equivalent, execution, executory, finalize, forma, fourth, furniture, GameFly, implementing, imposing, insurance, Israel, January, July, largely, leased, legislation, limitation, lowering, mandatory, Michael, migrate, Northern, obligor, occasionally, onward, Operationally, overhaul, perform, permission, predicting, principle, pro, provisional, provisionally, putative, quantified, recording, remanded, request, restated, retired, retirement, retrospective, revised, running, settled, terminated, territorial, thinly, Titanfall, trial, unaffiliated, undiscounted, undistributed, unremitted, unspecified, updated, VSOE, workforce

Patents

GRANT
Utility
Interactive voice-controlled companion application for a video game
22 Oct 19
Using voice recognition, a user can interact with a companion application to control a video game from a mobile device.
GRANT
Utility
Dynamic generation of a draft of virtual entities within a game application environment
22 Oct 19
The present disclosure provides embodiments of a virtual draft framework that can be used to provide a controlled randomized virtual draft process by using virtual profile groups to selectively control the amount of randomness during the virtual draft process.
APP
Utility
Collision Detection and Resolution in Virtual Environments
17 Oct 19
A non-transitory computer readable storage medium storing computer program code that, when executed by a processing device, cause the processing device to perform operations comprising: determining a first representative point, wherein the first representative point represents a first geometric primitive; determining a second representative point, wherein the second representative point represents a second geometric primitive; determining an initial distance between the first representative point and the second representative point; calculating a first displacement based on a velocity of the first representative point; calculating a second displacement based on a velocity of the second representative point; determining a separating direction between the first representative point and the second representative point; projecting the first displacement along the separating direction; projecting the second displacement along the separating direction; calculating a predicted minimum distance between the first representative point and the second representative point based on the projection of the first displacement along the separating direction, the projection of the second displacement along the separating direction and the initial distance between the first representative point and the second representative point; and in response to the predicted minimum distance being less than a threshold distance, generating a collision constraint preventing penetration between the first geometric primitive and the second geometric primitive.
GRANT
Utility
Computer handling of polygons
15 Oct 19
A computer implemented method of handling polygons is disclosed, including polygons which are complex and include degeneracies.
GRANT
Utility
Directional dilation at a mesh boundary of three-dimensional images
15 Oct 19
A system and method directionally dilate texture onto mesh seams of a laid-out mesh of a three-dimensional image to reduce image artifacts arising from traditional omni-directional dilating.