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UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549

FORM 10-K

(Mark one) 

ý


ANNUAL REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934

For the fiscal year ended MarchDecember 31, 2008


OR

o


TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934

For the transition period from                             to                            

Commission File Number 0-126991-15839

ACTIVISION BLIZZARD, INC.
(Exact name of registrant as specified in its charter)

Delaware 95-4803544
(State or other jurisdiction of incorporation or organization) (I.R.S. Employer Identification No.)

3100 Ocean Park Blvd., Santa Monica, CA

 

90405
(Address of principal executive offices) (Zip Code)

Registrant's telephone number, including area code:(310) 255-2000

Securities registered pursuant to Section 12(b) of the Act:

Title of Class
 Name of Each Exchange on Which Registered
Preferred Stock Purchase Rights
Common Stock, par value $.000001 per share The NASDAQ Global Select Market

Securities registered pursuant to Section 12(g) of the Act:
None

         Indicate by check mark if the registrant is a well-known seasoned issuer, as defined in Rule 405 of the Securities Act. Yes ý No o

         Indicate by check mark if the registrant is not required to file reports pursuant to Section 13 or Section 15 (d) of the Act. Yes o No ý

         Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes ý No o

         Indicate by check mark if disclosure of delinquent filers pursuant to Item 405 of Regulation S-K is not contained herein, and will not be contained, to the best of the registrant's knowledge, in definitive proxy or information statements incorporated by reference in Part III of this Form 10-K or any amendment to this Form 10-K. ý

         Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting company. See the definitions of "large accelerated filer," "accelerated filer," and "smaller reporting company" in Rule 12b-2 of the Exchange Act. (Check one):

Large Accelerated Filer ý Accelerated Filer o Non-accelerated Filer o
(Do not check if a smaller reporting company)
 Smaller Reporting Company o

         Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Act). Yes o No ý

         The aggregate market value of the registrant's Common Stock of the registrant held by non-affiliates ofon June 30, 2008 as reported on the registrant on September 28, 2007NASDAQ was $4,764,158,372.$9,910,273,014.

         The number of shares of the registrant's Common Stock outstanding as of May 20, 2008at February 19, 2009 was 296,748,734.1,307,215,125.

Documents Incorporated by Reference

         Portions of the registrant's definitive Proxy Statement, to be filed with the Securities and Exchange Commission within 120 days after the end of the fiscal year covered by this Form 10-K, with respect to the 20082009 Annual Meeting of Shareholders, are incorporated by reference into Part III of this Annual Report.




INDEXTable of Contents


INDEX

 
  
 Page No.
PART I.  3
 Item 1. Business 3
 Item 1A. Risk Factors 12
 Item 1B. Unresolved Staff Comments 2630
 Item 2. Properties 2731
 Item 3. Legal Proceedings 2732
 Item 4. Submission of Matters to a Vote of Security Holders 3032

PART II. 

 

31
33
 Item 5. Market for Registrant's Common Equity, Related ShareholderStockholder Matters, and Issuer Purchases of Equity Securities 3133
 Item 6. Selected Consolidated Financial Data 3536
 Item 7. Management's Discussion and Analysis of Financial Condition and Results of Operations 3637
 Item 7A. Quantitative and Qualitative Disclosures about Market Risk 7459
 Item 8. Consolidated Financial Statements and Supplementary Data 7560
 Item 9. Changes in and Disagreements with Accountants on Accounting and Financial DisclosuresDisclosure 7660
 Item 9A. Controls and Procedures 7660
 Item 9B. Other Information 7762

PART III. 

 

78
63
 Item 10. Directors, Executive Officers, and Corporate Governance 7863
 Item 11. Executive Compensation 7863
 Item 12. Security Ownership of Certain Beneficial Owners and Management and Related ShareholderStockholder Matters 7863
 Item 13. Certain Relationships and Related Transactions, and Director Independence 7863
 Item 14. Principal AccountantAccounting Fees and Services 7863

PART IV. 

 

79
64
 Item 15. Exhibits and Financial Statement Schedule 7964

SIGNATURES

 

87
65

CERTIFICATIONExhibit Index

 

E-1 

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PART I

EXPLANATORY NOTE

On July 9, 2008, a business combination (the "Business Combination") by and among Activision, Inc., Sego Merger Corporation, a wholly-owned subsidiary of Activision, Inc., Vivendi S.A., ("Vivendi"), VGAC LLC, a wholly-owned subsidiary of Vivendi S.A., and Vivendi Games, Inc. ("Vivendi Games"), a wholly-owned subsidiary of VGAC LLC, was consummated. As a result of the consummation of the Business Combination, Activision, Inc. was renamed Activision Blizzard, Inc. For accounting purposes, the Business Combination is treated as a "reverse acquisition," with Vivendi Games, Inc. deemed to be the acquirer. The historical financial statements of Activision Blizzard, Inc. prior to July 9, 2008 are those of Vivendi Games, Inc. (see Note 1 of the Notes to Consolidated Financial Statements included in Item 8 of this Annual Report on Form 10-K).

CAUTIONARY STATEMENT

This Annual Report on Form 10-K contains, or incorporates by reference, certain forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. Such statements consist of any statement other than a recitation of historical fact and include, but are not limited to,to: (1) projections of revenues, expenses, income or loss, earnings or loss per share, cash flow projections or other financial items; (2) statements of our plans and objectives, including those relating to product releases; (3) statements of future economic performance; and (4) statements of assumptions underlying such statements. We generally use words such as "anticipate," "believe," "could," "would," "estimate," "expect," "forecast," "future," "intend," "may," "outlook," "plan," "positioned," "potential," "project," "remain," "scheduled," "set to," "subject to," "to be," "upcoming," "will," and other similar expressions to help identify forward-looking statements. These forward-lookingForward-looking statements are subject to business and economic risk, reflect management's current expectations, estimates and projections about our business, and are inherently uncertain and difficult to predict. Our actual results could differ materially. The forward-looking statements contained herein speak only as ofat the date on which they werethis Form 10-K was first made,filed, and we disclaim any obligation to update any forward-looking statements to reflect events or circumstances after the date of this Annual Report on Form 10-K was initially filed with the SEC.Report. Risks and uncertainties that may affect our future results include, but are not limited to those discussed under the headingincluded in "Risk Factors,"Factors" included in Part I, Item 1A.1A of this Report. Except whereas otherwise noted (including in connection with the context otherwise requires,review and presentation of results of operations for the year ended December 31, 2008), all references to "we," "us," "our," "Activision""Activision Blizzard," or "the Company" in this Annual Report on Form 10-K mean Activision Blizzard, Inc. and its subsidiaries as of the date of this Annual Report on Form 10-K.subsidiaries.

Item 1.    BUSINESS

(a)   General and Description of Business

        Activision Blizzard is a worldwide pure-play online, personal computer ("PC"), console, and hand-held game publisher. Through Blizzard Entertainment, Inc. is("Blizzard"), we are the leader in terms of subscriber base and revenues generated in the subscription-based massively multiplayer online role-playing game ("MMORPG") category. Blizzard internally develops and publishes PC-based computer games and maintains its proprietary online-game related service, Battle.net. Through Activision Publishing, Inc. ("Activision"), we are a leading international publisher of interactive entertainment software products and peripheral products. We have built a company with a diverse portfolio of products that spans a wide range of categoriesperipherals. Activision develops and target markets and that are usedpublishes video games on a variety of game hardwarevarious consoles, hand-held platforms and operating systems. We have created, licensed,the PC platform through internally developed franchises and acquired a group of highly recognizable franchises, which we market to a variety of consumer demographics. Our fiscal 2008 product portfolio included titles such asGuitar Hero III: Legends of Rock, Guitar Hero II for the Microsoft Xbox360, Guitar Hero: Rocks the 80s for the PS2,Call of Duty 4: Modern Warfare, Spider-Man 3 The Game ("Spider-Man 3"), Shrek the Third, TRANSFORMERS: The Game, Enemy Territory: Quake Wars, Tony Hawk's Proving Ground, Bee Movie Game, andSpider-Man: Friend or Foe.

        Our products cover diverse game categories including action/adventure, action sports, racing, role-playing, simulation, first-person action, music-based gaming, and strategy. Our target customer base ranges from casual players to game enthusiasts, children to adults, and mass-market consumers to "value" buyers. Welicense agreements. Activision currently offer our products primarily in versionsoffers games that operate on the Sony Computer Entertainment ("Sony") PlayStation 2 ("PS2"), the Sony PlayStation 3 ("PS3"), the Nintendo Co. Ltd. ("Nintendo") Wii ("Wii"), and the Microsoft Xbox360Corporation ("Xbox360"Microsoft") Xbox 360 ("Xbox 360") console systems, the Nintendo Dual Screen ("NDS"), andsystems; the Sony PlayStation Portable ("PSP") and Nintendo Dual Screen ("NDS") hand-held devices,devices; and the personal computer ("PC"). The installed base for the previous generation of hardware platforms (e.g., the PS2) is significant and the fiscal 2006 release of the Xbox360 and the fiscal 2007 releases of the PS3 and the Wii have further expanded the software market. To take advantage of the growth of the PS3, the Xbox360, and the Wii ("the next-generation platforms"), during fiscal 2008, we increased our presence on the next-generation platforms through the increased number of new released titles on the next-generation platforms. For example, the number of new released titles for the Wii tripled from 5 releases during fiscal 2007 to 15 releases, and we successfully released several major titles for the PS3, the Xbox360 and/or the Wii—Guitar Hero III: Legends of Rock,Call of Duty 4: Modern Warfare,Spider-Man 3,Shrek the Third,TRANSFORMERS: The Game, andTony Hawk's Proving Ground. Some of these titles are also available on the PS2. Our plan is to continue to build a significant presence on the next-generation platforms by continuing to expandPC.



the numberTable of titles released on the next-generation and hand-held platforms while continuing to market to the PS2 platform as long as economically attractive given its large installed base.Contents

        Our publishingActivision business involves the development, marketing, and sale of products directly, by license, or through our affiliate label program with certain third-party publishers. Activision's products cover diverse game categories including action/adventure, action sports, racing, role-playing, simulation, first-person action, music, and strategy. Activision's target customer base ranges from casual players to game enthusiasts, and children to adults. During 2008, Activision releasedGuitar Hero World Tour andCall of Duty: World at War, and continued to expand its licensed products with such titles asMadagascar: Escape 2 Africa,Spider-Man: Web of Shadows, its first James Bond title,Quantum of Solace, and several other titles. Activision is currently developing sequels to the Guitar Hero and Call of Duty franchises,Wolfenstein through id Software,Marvel Ultimate Alliance 2: Fusion through Vicarious Visions,Prototype through Radical, andSingularity through Raven Software, and a yet to be named game for the racing genre, among other titles.

        Our Blizzard business involves the development, marketing, sales and support of role playing action and strategy games. Blizzard also develops, hosts, and supports its online subscription-based games in the MMORPG category. Blizzard is the development studio and publisher best known as the creator ofWorld of Warcraft and the multiple award winning Diablo, StarCraft, and Warcraft franchises. Blizzard distributes its products and generates revenues worldwide through various means, including: subscription revenues (which consist of fees from individuals playingWorld of Warcraft, such as prepaid-cards and other ancillary online revenues); retail sales of physical "boxed" product; electronic download sales of PC products; and licensing of software to third-party companies that distributeWorld of Warcraft in China and Taiwan. During 2008, Blizzard releasedWorld of Warcraft: Wrath of the Lich King, the second expansion pack ofWorld of Warcraft. Blizzard is currently developing new games, including sequels to the StarCraft and Diablo franchises.

Our distribution business consists of operations in Europe that provide warehousing, logistical and sales distribution services to third-party publishers of interactive entertainment software, our own publishing operations, and manufacturers of interactive entertainment hardware.

        We were(b)   Business Combination and Acquisitions

        Activision, Inc. was originally incorporated in California in 1979. In December 1992, we1979 and was reincorporated in Delaware.Delaware in December 1992. In June 2000, weActivision, Inc. reorganized into our currenta holding company organizational structure.

(b)   Business Combinations As described in the explanatory note above, Activision, Inc. consummated a business combination with Vivendi Games during the year ended December 31, 2008 and was renamed Activision Blizzard, Inc. Activision Blizzard is a public company traded on the NASDAQ under the ticker symbol ATVI.

        We have completed a number of acquisitions of both softwareAlso, to further strengthen our development companiesresources and interactive entertainment product distribution companies. In fiscalunderscore our commitment and leadership in the music-based genre, on September 11, 2008, we acquired Bizarre Creations Limited,Freestyle Games, Ltd., a premier United Kingdom-based video game developer focusingspecializing in the music-based genre. Additionally, on November 10, 2008, we acquired Budcat Creations, LLC, an award-winning Iowa City, Iowa based development studio with expertise on the racing category. Also, in fiscal 2008, we completedWii and the acquisition of DemonWare, Ltd., a provider of network middleware technologies for console and PC games.NDS.

        See Note 34 of the Notes to Consolidated Financial Statements included in Item 8 of this Annual Report on Form 10-K for additional information regarding the accounting treatment of thesethe Business Combination and priorour acquisitions.

        On December 2, 2007, we and Vivendi S.A. ("Vivendi") (Euronext Paris: VIV) announced the signing of a definitive agreement to combine Vivendi Games, Inc. ("Vivendi Games"), Vivendi's interactive entertainment business which includes Blizzard Entertainment, Inc. with us. If the transaction closes, we will be renamed Activision Blizzard, Inc. ("Activision Blizzard"), and we expect to continue to operate as a public company traded on NASDAQ under the ticker ATVI. While we will be the legal acquirer and the surviving entity in this transaction, Vivendi Games will be deemed to be the accounting acquirer in the transaction treated as a reverse acquisition for accounting purposes. See Note 20 of the Notes to Consolidated Financial Statements included in Item 8 of this Annual Report on Form 10-K for additional information regarding the pending business combination with Vivendi Games.

(c)   Financial Information About Industry SegmentsOperating Segment Changes

        We have two reportableIn conjunction with the Business Combination, we changed the manner in which senior management assesses the operating performance of, and allocates resources to our operating segments. As a result, we operate four operating segments: (i) Activision Publishing—publishing and distribution. Publishing relates to the development (both internally and externally), marketing and sale of DVD, CD, UMD, online, and cartridge-based interactive entertainment software and peripheral products owned or controlled by us directly, by license, or through our affiliate label program withperipherals which includes Activision, Inc. and certain third-party publishers. Distribution primarily refersstudios, assets, and titles previously included in Vivendi Games' Sierra Entertainment operating segment prior to logisticalthe


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Business Combination ("Activision"), (ii) Blizzard Entertainment, Inc. and sales services provided by our European its subsidiaries—publishing traditional games and online subscription-based games in the MMORPG category ("Blizzard"), (iii) Activision Blizzard Distribution—distribution subsidiaries to third-party publishers of interactive entertainment software and hardware products ("Distribution") (these three operating segments form Activision Blizzard's core operations) and (iv) Activision Blizzard's non-core exit operations. Activision Blizzard's non-core exit operations represent legacy Vivendi Games' divisions or business units we have exited or are winding down as part of our own publishing operationsrestructuring and manufacturersintegration efforts as a result of interactive entertainment hardware.the Business Combination, but do not meet the criteria for separate reporting of discontinued operations. In accordance with the provisions of Statement of Financial Accounting Standards, No. 131, "Disclosures about Segments of an Enterprise and Related Information," ("SFAS No. 131"), all prior period segment information has been restated, when practical, to conform to this new segment presentation. See Note 1014 of Notes to Consolidated Financial Statements included in Item 8 of this Annual Report on Form 10-K for certain financial information regarding reporting segmentoperating segments and geographic areas required by Item 1 of Form 10-K.

(d)   Narrative Description of BusinessOur Objective

        Our objective is to be a worldwide leader in the development, publishing, and distribution of quality interactive entertainment software, and peripheral products, and online games that deliver a highly satisfying consumer entertainment experience. Through Blizzard, we plan to maintain and build upon our worldwide leadership position of online subscription-based games in the MMORPG category. Our business strategy, the key components of our business operations and the risk factors that could impact our business are detailed below.


Strategy

        Create, Acquire, and Maintain Strong Franchises.    We focus development and publishing activities principally on products that are, or have the potential to become, franchises with sustainable consumer appeal and recognition. It is our experience that these products can then serve as the basis for sequels, prequels, and related new products that can be released over an extended period of time. We believe that the publishing and distribution of products based in large part on franchises enhances predictability of revenues and the probability of high unit volume sales and operating profits. We have created a number of successful internally developed intellectual properties such as the Guitar Hero and Call of Duty franchises. We have also entered into a series of strategic relationships with the owners of intellectual property pursuant to which we have acquired the rights to publish products based on franchises such as Marvel Entertainment, Inc. properties, including Spider-Man and X-Men. We have multi-year, multi-property agreements with DreamWorks Animation LLC that grant us the exclusive rights to publish video games based on DreamWorks Animation SKG's theatrical releases, including "Shark Tale," which was released in the second quarter fiscal 2005, "Madagascar," which was released in the first quarter fiscal 2006, "Over the Hedge," which was released in the first quarter fiscal 2007, "Shrek the Third," which was released in the first quarter fiscal 2008, "Bee Movie," which was released in the third quarter fiscal 2008, and all of their respective sequels. In addition, our multi-year agreements with DreamWorks Animation LLC grant us the exclusive video game rights to three upcoming DreamWorks Animation feature films, including "Kung Fu Panda," "Monsters vs Aliens" and "How to Train Your Dragon." We plan to release(e)   Kung Fu PandaOur Strategy,Monsters vs Aliens, andMadagascar 2 during fiscal 2009 coinciding with each of their respective theatrical releases. We have a strategic alliance with Harrah's Entertainment, Inc. that grants us the exclusive, worldwide interactive rights to develop and publish "World Series of Poker" video games based on the popular World Series of Poker Tournament. We also have an agreement with MGM Interactive and EON Productions Ltd. to develop and publish video games based on the James Bond license and with Hasbro Properties Group ("Hasbro") to develop and publish video games based on the "Transformers" franchise.

        Execute Disciplined Product Selection and Development Processes.    The success of our publishing business depends, in significant part, on our ability to develop high quality games that will generate high unit volume sales. Our publishing units have implemented a formal control process for the selection, development, production, and quality assurance of our products. We apply this process, which we refer to as the "Greenlight Process," to all of our products, whether externally or internally developed. The Greenlight Process includes in-depth reviews of each project at several important stages of development by a team that includes many of our highest-ranking operating managers and coordination between our sales and marketing personnel and development staff at each step in the process.

        We develop our products using a combination of our internal development resources and external development resources acting under contract with us. We typically select our external developers based on their track record and expertise in producing products in the same category. One developer will often produce the same game for multiple platforms and will produce sequels to the original game. We believe that selecting and using development resources in this manner allows us to leverage the particular expertise of our internal and external development resources, which we believe adds to the quality of our products.

        Create and Maintain Diversity in Product Mix, Platforms, and Markets.    We believe that maintaining a diversified mix of products can reduce our operating risks and enhance profitability. Therefore, we develop and publish products spanning a wide range of product categories, including action/adventure, action sports, racing, role-playing, simulation, first-person action, music-based gaming, and strategy. We also develop products designed for target audiences ranging from casual players to game enthusiasts, children to adults, and mass-market consumers to "value" buyers. Presently, we concentrate on developing, publishing, and distributing products that operate on the PS2, PS3, Xbox360, and Wii



console systems, PSP and NDS hand-held devices, and the PC. We typically offer our products for use on multiple platforms in order to reduce the risks associated with any single platform, leverage our costs over a larger installed hardware base, and increase unit sales.

        Continue to Improve Profitability.    We continually strive to manage risk and increase our operating leverage and efficiency with the goal of increased profitability. We believe that the key factorfactors affecting our future profitability will be the success rate of our product releases. Therefore, our product selection and development process includes, as a significant component, periodic evaluations of the expected commercial success of products under development. Through this process, for titles that we determine to be less promising, corrections are made in the development process or, if necessary, they are discontinued before we incur additional development costs. In addition, we believe our focus on cross platform releases and franchised products will contribute to improved profitability.proven franchises.

        We continue to focus on increasing our margins. We have, for example, acquired certain experienced and specialized developers in instances where we can enhance profitability through the elimination of royalty obligations. Additionally, we often rely on independent third-party interactive entertainment software developers to develop some of our software products, thereby taking advantage of specialized independent developers without incurring the fixed overhead obligations associated with increased internally employed staff.

        Our sales and marketing staff work with our studio resources to increase the visibility of new product launches and to coordinate the timing and promotion of product releases. Our finance and sales and marketing personnel work together to improve inventory management and receivables collections. We have instituted broad, objective-based reward programs that provide incentives to management and staff throughout the organization to produce results that meet our financial objectives.

        Grow Through Continued Strategic Acquisitions and Alliances.    The interactive entertainment industry has been consolidating, and we believe that success in this industry will be driven in part by the ability to take advantage of scale. Specifically, smaller companies are more capital constrained, enjoy less predictability of revenues and cash flow, lack product diversity and must spread fixed costs over a smaller revenue base. Several industry leaders are emerging that combine the entrepreneurial and creative spirit of the industry with professional management, the ability to access the capital markets, and the ability to maintain favorable relationships with developers, intellectual property owners, and retailers. Through numerous completed acquisitions since 1997,in the past years and the Business Combination with Vivendi Games in 2008, we believe that we have successfully diversified our operations and channels of distribution, developmentdistribution; developed our talent pool and library of titles,titles; gained licensing relationships in Asia; and we have emerged as one of the industry's leaders. We intend to continue to evaluate the expansion of our resources through acquisitions, strategic relationships, and key license transactions. We intend to continue expanding our intellectual property library through key license transactions and strategic relationships with intellectual property owners. We will continue to evaluate opportunities to increase our development capacity through the acquisition of, or investment in, selected experienced software development firms.

Products

        Historically, we have been best known for our action/adventure, strategy, and simulation products. We have been successful in the superheroes category with our release of titles based on the Spider-Man and X-Men properties. We have also been successful in the first person action categories through the Call of Duty original intellectual property, which we plan on continuing as a successful long-term franchise. Call of Duty has achieved over $1 billion life-to-date sales. In fiscal 2007 we successfully entered the music-based gaming genre with the acquisition of the Guitar Hero franchise. This franchise combines interactive software with a hardware peripheral in the form of a guitar. In fiscal 2008 the Guitar Hero franchise has set an industry record, surpassing $1 billion in North America retail sales in



26 months. We have established ourselves as a leader in the "value" software publishing business with products under our Cabela's, Rapala, World Series of Poker, and Greg Hasting's Paintball licenses, as well as with products distributed on behalf of our "value" affiliate label partners. Products published by us in this category are generally developed by third parties, often under contract with us. Value software is typically less sophisticated and less complex, both in terms of the development process and consumer gameplay.

        Hardware Licenses.    Our products currently are being developed or published primarily for the PS2, PS3, Wii, and Xbox360 console systems; PSP and NDS hand-held devices; and PCs. In order to maintain general access to the console systems and hand-held devices marketplace, we have maintained licenses for the PS2, PS3, Wii, and Xbox360 console systems and PSP, and NDS hand-held devices with the owners of each such platform. Each license allows us to create multiple products for the applicable platform, subject to certain approval rights which are reserved by each licensor. Each license also requires that we pay the licensor a per unit royalty for each unit manufactured. In contrast, we are not required to obtain any license for the development and production of products for PCs.

        Intellectual Property Rights.    Many of our current and planned releases are based on intellectual property, other character or story rights, and music rights licensed from third parties, as well as a combination of characters, worlds, and concepts derived from our extensive library of titles, and original characters and concepts owned and created by us. When publishing products based on licensed intellectual property rights, we generally seek to capitalize on the name recognition, marketing efforts, and goodwill associated with the underlying property. For intellectual property owned by Activision, we generally attempt to establish such properties as sustainable, long-term game franchises.

        In acquiring intellectual property rights from third parties, we seek to obtain rights to publish titles across a variety of platforms, to include the ability to produce multiple titles and to retain rights over an extended period of time. In past years, we have been able to enter into a series of long-term or multi-product agreements with owners of various intellectual properties that are well known throughout the world and to create products based on these recognizable characters, story lines, or concepts. These agreements typically provide us with exclusive publishing rights for a specific period of time and, in some cases, for specified platforms and, in other cases, with renewal rights upon the satisfaction of certain conditions. The scope of our licensing activities includes theatrical motion pictures, television shows, animated films and series, comic books, literary works, music, sports personalities and events, and celebrities. We intend to continue expanding relationships with our existing intellectual property partners and to enter into agreements with other intellectual property owners for additional recognizable properties, characters, story lines and concepts. However, we may not be able to maintain or expand our existing relationships or to seek out and sustain new long-term relationships of similar caliber in the future.

Product Development and Support

        We develop and produce titles using a model in which a core group of creative, production, and technical professionals, in coordination with our marketing and finance departments, have responsibility for the entire development and production process including the supervision and coordination of internal and external resources. This team assembles the necessary creative elements to complete a title using, where appropriate, outside programmers, artists, animators, scriptwriters, musicians and songwriters, sound effects and special effects experts, and sound and video studios. We believe that this model allows us to supplement internal expertise with top quality external resources on an as-needed basis.

        In addition, we often seek out and engage independent third-party developers to create products on our behalf. Such products are sometimes owned by us, and usually we have unlimited rights to commercially exploit these products. In other circumstances, the third-party developer may retain


ownershipTable of the intellectual property and/or technology included in the product and reserve certain exploitation rights. We typically select these independent third-party developers based on their expertise in developing products in a specific category and use the same developer to produce the same game for multiple platforms. Each of our third-party developers is under contract with us for specific or multiple titles. From time to time, we also acquire the license rights to publish and/or distribute software products that are or will be independently created by third-party developers. In such cases, the agreements with such developers provide us with exclusive publishing and/or distribution rights for a specific period of time, often for specified platforms and territories. In either case, we often have the ability to publish and/or distribute sequels, conversions, enhancements, and add-ons to the product initially being produced by the independent developer and we frequently have the right to engage the services of the original developer with regard to the development of such products.

        In consideration for the services that the independent third-party developer provides, the developer receives a royalty generally based on net sales of the product that it has developed. Typically, the developer also receives an advance, which we recoup from the royalties otherwise payable to the developer. The advance generally is paid in "milestone" stages. The payment at each stage is tied to the completion and delivery of a detailed performance milestone. Some contracts include minimum guaranteed royalty payments which are recorded as an asset when actually paid and as a liability when incurred, rather than recording the asset and liability upon execution of the contract. Working with an independent developer allows us to reduce our fixed development costs, share development risks with the third-party developer, take advantage of the third-party developer's expertise in connection with certain categories of products or certain platforms, and gain access to proprietary development technologies.

"Greenlight Process"

        We have adopted and implemented a rigorous procedure for the selection, development, production, and quality assurance of our internally and externally produced interactive entertainment software titles. The process, known internally as the "Greenlight Process," involves several phases throughout the development and production and the post-release review of a title, each of which includes a number of specific performance milestones. The phases of the "Greenlight Process" are the concept, developer selection, prototype, first playable, alpha, and post-mortem. This procedure is designed to enable us to manage and control production and development budgets and timetables, to identify and address production and technical issues at the earliest opportunity, and to coordinate marketing and quality control strategies throughout the production and development phases, all in an environment that fosters creativity. The post-release review of a title is critical to provide feedback and ideas to our future development. Checks and balances are intended to be provided through the structured interaction of the project team with our creative, technical, marketing, and quality assurance/customer support personnel, as well as our legal, accounting, and finance departments. In order to maintain the competitiveness of our products and to take advantage of increasingly sophisticated technology associated with hardware platforms, our development process includes a significant amount of time for play-testing new products, and extensive product quality evaluations.

Product Support

        We provide various forms of product support to both our internally and externally developed titles. Our quality assurance personnel are involved throughout the development and production of each title published by us. We subject all such products to extensive testing before release to ensure compatibility with all appropriate hardware systems and configurations and to minimize the number of bugs and other defects found in the products. To support our products after release, we provide online access to our customers on a 24-hour basis as well as telephone operator help lines during regular business


Contents

hours. The customer support group tracks customer inquiries and we use this data to help improve the development and production processes.

Publishing Activities

Marketing

        Our marketing efforts include online activities (such as the creation of World Wide Web pages to promote specific titles and build user communities around our franchises), public relations, print and broadcast advertising, coordinated in-store and industry promotions (including merchandising and point of purchase displays), participation in cooperative advertising programs, direct response vehicles, and product sampling through demonstration software distributed through the Internet or on compact discs. From time to time, we also receive marketing support from hardware manufacturers and retailers in connection with their own promotional efforts. In addition, certain of our products contain software that enables customers to "electronically register" their purchases with us online.

        We believe that certain of our franchises have loyal and devoted audiences who purchase our sequels as a result of dedication to the property and satisfaction from previous product purchases. We therefore market these sequels both toward the established market as well as broader audiences. In addition, in marketing titles based on licensed properties, we believe that we derive benefits from the continued exploitation of these licensed properties and the marketing and promotional activities of the property owners.

Sales and Distribution

        North America.    Our products are available for sale or rental in thousands of retail outlets domestically. Our North American customers include Best Buy, Blockbuster, Circuit City, GameStop, Target, Toys "R" Us, and Wal-Mart.

        In the United States and Canada, our products are sold primarily on a direct basis to mass-market retailers, consumer electronics stores, discount warehouses, and game specialty stores. We believe that a direct relationship with retail accounts results in more effective inventory management, merchandising, and communications than would be possible through indirect relationships. We have implemented electronic data interchange linkages with many of our retailers to facilitate the placing and shipping of orders. We sell our products to a limited number of distributors.

        International.    Our products are sold internationally on a direct-to-retail basis, through third-party distribution and licensing arrangements, and through our wholly-owned European distribution subsidiaries. We conduct our international publishing activities through offices in the United Kingdom, Germany, France, Italy, Spain, Norway, the Netherlands, Canada, Sweden, Australia, South Korea, and Japan. We seek to maximize our worldwide revenues and profits by releasing high quality foreign language releases concurrently with English language releases and by continuing to expand the number of direct selling relationships we maintain with key retailers in major territories.

        On a worldwide basis, our largest customers, Wal-Mart and GameStop, accounted for approximately 14% and 13%, respectively, of consolidated net revenues for the fiscal year ended March 31, 2008. For the fiscal year ended March 31, 2007, our largest customers, Wal-Mart and GameStop, accounted for 22% and 8%, respectively, of consolidated net revenues.

        Affiliate Labels.    In addition to our own products, we distribute a select number of interactive entertainment products that are developed and marketed by other third-party publishers through our "affiliate label" programs in North America, Europe, and the Asia Pacific region. The distribution of other publishers' products allows us to increase the efficiencies of our sales force and provides us with the ability to better ensure adequate shelf presence at retail stores for all of the products that we distribute. Distributing other publishers' titles mitigates the risk associated with a particular title or



titles published by us failing to achieve expectations. Services provided by us under our affiliate label program include order solicitation, in-store marketing, logistics and order fulfillment, sales channel management, as well as other accounting and general administrative functions. Our current affiliate label partners include LucasArts, as well as several affiliate label partners in our "value" business. Each affiliate label relationship is unique and may pertain only to distribution in certain geographic territories such as the North America, Europe, or the Asia Pacific region and may be further limited only to specific titles or titles for specific platforms.

        See Note 10 of the Notes to Consolidated Financial Statements included in Item 8 of this Annual Report on Form 10-K for certain financial information regarding reporting segments and geographic areas required by Item 1.

Distribution

        We distribute interactive entertainment hardware and software products in Europe through our European distribution subsidiaries: Centresoft in the United Kingdom; NBG in Germany; and CD Contact in the Benelux countries. These subsidiaries act as wholesalers in the distribution of products and also provide packaging and logistical and sales services. They provide services to our publishing operations and to various third-party publishers, including Sony Computer Entertainment ("Sony"), Nintendo Co. Ltd. ("Nintendo"), and Microsoft Corporation ("Microsoft"). Centresoft is Sony's exclusive distributor of PlayStation products to the independent channel in the United Kingdom. In the fiscal year ended March 31, 2008, sales for Sony, Nintendo, and Microsoft accounted for approximately 29%, 5%, and 2%, respectively, of our worldwide distribution net revenues.

        We entered into the distribution business to obtain distribution capacity in Europe for our own products, while supporting the distribution infrastructure with third-party sales, and to diversify our operations into the European market. Centresoft and our other distribution subsidiaries operate in accordance with strict confidentiality procedures in order to provide independent services to various third-party publishers.

Emerging Technologies

        We are actively supporting emerging platforms (wireless devices, digital downloads, and closed and open online networks) by publishing and licensing key franchises for these emerging platforms. We have published and licensed rights to various franchises, such as the Call of Duty franchise, the Guitar Hero franchise,(f)    Tony Hawk's Project 8Competition, andTony Hawk's Downhill Jam for various hand-held wireless devices. We also develop and optimize many of our titles for consoles that support online play, such as PS2, Xbox Live on the Xbox360, and the Sony PS3 and Nintendo Wii consoles. We believe that more of our franchises can be successfully published for wireless and online platforms, as well as exploited through other emerging technologies, as they continue to evolve.

        In addition, we derive revenue from in-game advertising consisting primarily of fixed product placement. We are developing and expanding on dynamic ad serving technology and will continue to focus on attracting third parties to advertise in our video games.

Manufacturing

        We prepare a set of master program copies, documentation, and packaging materials for our products for each hardware platform on which the product will be released. We also manufacture separate hardware peripherals, such as the guitar in Guitar Hero. Except with respect to products for use on the Sony, Nintendo, and Microsoft systems, our disk and hardware peripheral's duplication, packaging, printing, manufacturing, warehousing, assembly, and shipping are performed by third-party subcontractors.


        To maintain protection over their hardware technologies, Sony, Nintendo, and Microsoft generally specify or control the manufacturing and assembly of finished products. We deliver the master materials to the licensor or its approved replicator, which then manufactures finished goods and delivers them to us for distribution under our label. We use the manufacturers who are authorized by Sony, Nintendo, or Microsoft to make the hardware peripheral for Guitar Hero. At the time our product unit orders are filled by the manufacturer, we become responsible for the costs of manufacturing and the applicable per unit royalty on such units, even if the units do not ultimately sell.

        To date, we have not experienced any material difficulties or delays in the manufacture and assembly of our products or material returns due to product defects.

Competition

        The interactive entertainment industry is intensely competitive and new interactive entertainment software products and platforms are regularly introduced. Our competitors vary in size from small companies with limited resources to large corporations with greater financial, marketing, and product development resources than we have. Due to their different focuses and allocation of resources, certain of our competitors spend more money and time on developing and testing products, undertake more extensive marketing campaigns, adopt more aggressive pricing policies, pay higher fees to licensors for desirable motion picture, television, sports and character properties, and pay more to third-party software developers. In addition, competitors with large product lines and popular titles typically have greater leverage with retailers, distributors, and other customers who may be willing to promote titles with less consumer appeal in return for access to such competitor's most popular titles. We believe that the main competitive factors in the interactive entertainment industry include: product features and playability; brand name recognition; compatibility of products with popular platforms; access to distribution channels; quality of products; ease of use; price; marketing support; and quality of customer service.

        We compete primarily with other publishers of personal computer and video game console interactive entertainment software. SignificantIn addition to third-party software competitors, currently include, among others: Capcom Co. Ltd.; Eidos PLC; Electronic Arts Inc.; Konami Company Ltd.; Midway Games Inc.; Namco Bandai Games Ltd.; Sega Enterprises, Ltd.; Take-Two Interactive Software, Inc.; THQ Inc.; Ubisoft Entertainment; Viacom/MTV; Vivendi Games Publishing; Warner Bro's Interactive; and the Walt Disney Company. In addition, integrated video game console hardware and software companies such as Sony, Nintendo, and Microsoft compete directly with us in the development of software titles for their respective platforms. Further, certain major media companies, such as Disney and Time Warner, who have been investing in video game products, have increased competition within the industry.

(g)   Employees

        As of MarchWe had approximately 7,000 total full-time and part-time employees at December 31, 2008. At December 31, 2008, we had approximately 2,640 employees, including approximately 1,200 in product development, 500 in North American publishing, 500 in international publishing, 170 in operations, corporate finance and administration, and 270 in European distribution activities.

        As of March 31, 2008, approximately 260227 of our full-time employees were subject to term employment agreements with us. These agreements generally commit such employees to employment terms of between one and five years from the commencement of their respective agreements. Most of the employees subject to such agreements are executive officers or key members of the product development, sales, or marketing divisions. These individuals perform services for us as executives, directors, producers, associate producers, computer programmers, game designers, sales directors, andor marketing product managers. The execution by us of employment agreements with such employees, in our experience, reduces our turnover during the development, production, and distribution phases of our entertainment software products and allows us to plan more effectively for future development and marketing activities.


        None of our employees are subject to a collective bargaining agreement except for the employees of our German distribution subsidiary who are allowed by German law to belong to an organized labor council. To date, we have not experienced any labor-related work stoppages.

Activision Publishing Segment ("Activision")—Business Overview

Strategy

        Create, Acquire, and Maintain Strong Franchises.    Activision focuses on development and publishing activities principally on products that are, or have the potential to become, franchises with sustainable consumer appeal and recognition. It is our experience that these products can then serve as the basis for sequels, prequels, and related new products that can be released over an extended period of time. We believe that the publishing and distribution of products based on franchises enhances predictability of revenues and the probability of high unit volume sales and operating profits. We own a number of successful intellectual properties such as the Guitar Hero and Call of Duty franchises. We intend to continue to develop owned franchises in the future. We have also entered into a series of strategic relationships with the owners of intellectual properties pursuant to which we have acquired the rights to


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publish products based on franchises such as DreamWorks' Animation LLC ("DreamWorks"), Harrah's Entertainment, Inc. ("Harrah"), Hasbro Properties Group ("Hasbro"), MGM Interactive and EON Productions Ltd. ("MGM & EON"), Mattel, Inc. ("Mattel"), Marvel Entertainment, Inc. ("Marvel"), and professional skateboarder Tony Hawk, to develop video games based on their intellectual property.

        Execute Disciplined Product Selection and Development Processes.    The success of our publishing business depends, in significant part, on our ability to develop high quality games that will generate high unit volume sales. Our publishing units have implemented a formal control process for the selection, development, production, and quality assurance of our products. We apply this process, which we refer to as the "Greenlight Process," to all of our products, whether externally or internally developed. The Greenlight Process includes in-depth reviews of each project at several important stages of development by a team that includes many of our highest-ranking operating managers and coordination between our sales and marketing personnel and development staff at each step in the process.

        We develop our products using a combination of our internal development resources and external development resources acting under contract with us. We typically select our external developers based on their track records and expertise in producing products in the same category. One developer will often produce the same game for multiple platforms and will produce sequels to the original game. We believe that selecting and using development resources in this manner allows us to leverage the particular expertise of our internal and external development resources, which we believe enhances the quality of our products.

        Create and Maintain Diversity in Product Mix, Platforms, and Markets.    We believe that maintaining a diversified mix of products can reduce our operating risks and enhance profitability. Therefore, we develop and publish products spanning a wide range of product categories, including action/adventure, action sports, racing, role-playing, simulation, first-person action, music-based gaming, and strategy. We also develop products designed for target audiences ranging from casual players to game enthusiasts, children to adults, and mass-market consumers to "value" buyers. Presently, we are developing, publishing, and distributing products that operate on the PS2, PS3, Xbox 360, and Wii console systems, the PSP and NDS hand-held devices, and the PC. We typically offer our products for use on multiple platforms to reduce the risks associated with any single platform, leverage our costs over a larger installed hardware base, and increase unit sales.

Products

        Activision has been best known for our action/adventure, action sports, role-playing, simulation, first-person action, and music video game products. We have been successful in the first person action categories through the Call of Duty original intellectual property, which we plan on continuing as a successful long-term franchise. Call of Duty has achieved over $1 billion life-to-date sales. We are a leading company in the music-based gaming genre with the Guitar Hero franchise. We became the first publisher to surpass the $1 billion in sales from a single title:Guitar Hero III: Legends of Rock. The Guitar Hero franchise combines interactive software with hardware peripherals of a guitar, drum, and microphone. We have been successful in the superheroes category with our releases of titles based on the Spider-Man and X-Men properties. Our Tony Hawk franchise has been a leader in the action sports genre, and we have a new game in development to continue the strength of this franchise. We have continued our success with the DreamWorks animated movie titles, with the recent launches ofKung Fu Panda andMadagascar Escape 2 Africa, and the upcoming release ofMonsters vs. Aliens. We have expanded our portfolio in the action/adventure genre with the recent launch ofJames Bond: Quantum of Solace. Our top three franchises accounted for approximately 68% of Activision's consolidated net revenues for the year ended December 31, 2008. We will further expand our portfolio with entry into the large racing genre with the upcoming launch of a new racing title in 2009 from


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Bizarre Creations, a studio with a proven track record of developing hit racing games for the past 10 years.

Product Development and Support

        Activision develops and produces titles using a model in which a core group of creative, production, and technical professionals, in coordination with our marketing and finance departments, have responsibility for the entire development and production process including the supervision and coordination of internal and external resources. This team assembles the necessary creative elements to complete a title using, where appropriate, outside programmers, artists, animators, scriptwriters, musicians and songwriters, sound effects and special effects experts, and sound and video studios. Activision believes that this model allows us to supplement internal expertise with top quality external resources on an as-needed basis.

        In addition, Activision often seeks out and engages independent third-party developers to create products on our behalf. Such products are either owned by us, or Activision has unlimited rights to commercially exploit these products. In other circumstances, a third-party developer may retain ownership of the intellectual property and/or technology included in the product and reserves certain exploitation rights. Activision typically selects these independent third-party developers based on their expertise in developing products in a specific category for specific platforms. Each of our third-party developers is under contract with us for specific or multiple titles. From time to time, Activision also acquires the license rights to publish and/or distribute software products that are or will be independently created by third-party developers. In such cases, the agreements with such developers provide us with exclusive publishing and/or distribution rights for a specific period of time, often for specified platforms and territories. In either case, Activision often has the ability to publish and/or distribute sequels, conversions, enhancements, and add-ons to the product initially being produced by the independent developer and Activision frequently has the right to engage the services of the original developer with regard to the further development of such products.

        In consideration for the services that independent third-party developers provide, the developers receive a royalty generally based on net sales of the developed products. Typically, developers also receive an advance, which Activision recoups from the royalties otherwise payable to the developers. The advance generally is paid in "milestone" stages. The payment at each stage is tied to the completion and delivery of a detailed performance milestone. Some contracts include minimum guaranteed royalty payments which are recorded as an asset when actually paid and as a liability when incurred. Working with independent developers allows us to reduce our fixed development costs, share development risks with the third-party developers, take advantage of the third-party developers' expertise in connection with certain categories of products or certain platforms, and gain access to proprietary development technologies.

        Activision provides various forms of product support to both our internally and externally developed titles. Activision quality assurance personnel are involved throughout the development and production of each title published. Activision subjects all such products to extensive testing before release to ensure compatibility with all appropriate hardware systems and configurations and to minimize the number of bugs and other defects found in the products. To support our products after release, Activision provides its customers online access on a 24-hour basis as well as live telephone operators who answer the help lines during regular business hours.

Marketing, Sales, and Distribution

        Activision's marketing efforts include online activities (such as the creation of World Wide Web pages to promote specific titles and build user communities around our franchises), public relations, print and broadcast advertising, coordinated in-store and industry promotions (including merchandising


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and point of purchase displays), participation in cooperative advertising programs, direct response vehicles, and product sampling through demonstration software distributed through the Internet or on compact discs. From time to time, we also receive marketing support from hardware manufacturers and retailers in connection with their own promotional efforts. In addition, certain of our products contain software that enables customers to "electronically register" their purchases with us online.

        We believe that our strong proven franchises and genres generate a loyal and devoted customer base that continues to purchase our sequels as a result of such dedication to the franchise and satisfaction from previous product purchases. We therefore market these sequels and expansion packs toward the established market as well as to broader audiences. In addition, for marketing titles based on licensed properties, we believe that we derive benefits from our continued marketing of these licensed properties as well as marketing and promotional activities of the property owners.

        North America.    Our products are available for sale or rental in thousands of retail outlets in North America. Our North American retail customers include Best Buy, GameStop, Target, Toys "R" Us, and Wal-Mart.

        In the United States and Canada, our products are sold primarily on a direct basis to mass-market retailers, consumer electronics stores, discount warehouses, and game specialty stores. We believe that a direct relationship with retail accounts results in more effective inventory management, merchandising, and communications than would be possible through indirect relationships. We have implemented electronic data interchange linkages with many of our retailers to facilitate the placing and shipping of orders. We also sell our products to a limited number of distributors.

        International.    Our products are sold internationally on a direct-to-retail basis, through third-party distribution and licensing arrangements, and through our wholly-owned European distribution subsidiaries. We conduct our international publishing activities through offices in the United Kingdom ("U.K."), Germany, France, Italy, Spain, Norway, the Netherlands, Canada, Sweden, Australia, and South Korea. We seek to maximize our worldwide revenues and profits by releasing high quality foreign language releases concurrently with English language releases and by continuing to expand the number of direct selling relationships we maintain with key retailers in major territories.

        On a worldwide basis, our largest customers, Wal-Mart and GameStop, each accounted for 11% of consolidated net revenues for the year ended December 31, 2008. No sales made to one customer accounted for more than 10% of Vivendi Games' total net sales during 2007 or 2006.

        Affiliate Labels.    In addition to our own products, we distribute a select number of interactive entertainment products that are developed and marketed by other third-party publishers through our "affiliate label" programs in North America, Europe, and the Asia Pacific region. The distribution of other publishers' products allows us to increase the efficiencies of our sales force and provides us with the ability to better ensure adequate shelf presence at retail stores for all of the products that we distribute. Revenues that we receive from distributing other publishers' titles mitigate the risk associated with a particular title or titles published by us failing to achieve expectations. Services provided by us under our affiliate label programs include order solicitation, in-store marketing, logistics and order fulfillment, sales channel management, as well as other accounting and general administrative functions. Our current affiliate label partners include LucasArts, as well as several affiliate label partners in our "value" business. Each affiliate label relationship is unique and may pertain only to distribution in certain geographic territories and may be further limited only to specific titles or titles for specific platforms.

Manufacturing

        Activision prepares a set of master program copies, documentation, and packaging materials for our products for each hardware platform on which the product will be released. We also manufacture


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separate hardware peripheral, such as the guitar, drum and microphone forGuitar Hero World Tour. With respect to products for use on the Sony, Nintendo, and Microsoft systems, our disk and hardware peripheral duplication, packaging, printing, manufacturing, warehousing, assembly, and shipping are performed by third-party subcontractors.

        To maintain protection over their hardware technologies, Sony, Nintendo, and Microsoft generally specify or control the manufacturing and assembly of finished products. We deliver the master materials to the licensor or its approved replicator, which then manufactures finished goods and delivers them to us for distribution under our label. We use the manufacturers who are authorized by Sony, Nintendo, or Microsoft to make the hardware peripherals for Guitar Hero. At the time our product unit orders are filled by the manufacturer, we become responsible for the costs of manufacturing and the applicable per unit royalty on such units, even if the units do not ultimately sell.

Blizzard Entertainment Segment ("Blizzard")—Business Overview

Strategy

Maintain and Build upon Our Leadership Position in the MMORPG Category and PC Online categories. Blizzard plans to maintain and build upon our leadership position in the MMORPG genre by regularly providing new content and game features to further solidify the loyalty of our subscriber base, as well as to expand the global game footprint to new markets.

        We believe that the PC online market will remain a fast growing category throughout the world. The large and still growing PC installed base in all regions and the continuing development of broadband connectivity facilitates online games and community experiences while creating access to new potential customers. Given the success ofWorld of Warcraft in Asia, we expect to be well positioned to capture the growing consumer demand in this region. Blizzard is among the few companies with video game franchises created and developed in the United States ("U.S.") that have gained and retained success in Asia. Warcraft and StarCraft are strong brands in Asia. Titles in those series have been among the most played games in the region for many years and support a thriving professional gaming industry, particularly in South Korea. Also, asWorld of Warcraft is a server-based game, only playable online, Blizzard is one of the few companies that can target markets that have been dominated by piracy and be able to monetize former illegitimate players as well as expand in markets that have not been penetrated by consoles, but offer a large PC installed base.

Products

        Blizzard is a leading company in the subscription-based MMORPG category.World of Warcraft was initially launched in November 2004 in North America, Australia, and New Zealand; and was subsequently launched in South Korea, Europe, China, Singapore, Taiwan, Hong Kong, and Macau in 2005; Malaysia in 2006; and Thailand in 2007. In December 2008,World of Warcraft had more than 11.5 million paying subscribers worldwide.World of Warcraft is available in various different languages based on the regions in which it is played and has earned awards and praise from publications around the world. Blizzard launched an expansion pack toWorld of Warcraft,World of Warcraft: The Burning Crusade, in January 2007 in North America, Europe, Australia, New Zealand, Singapore, Malaysia, and Thailand.World of Warcraft: The Burning Crusade was launched in South Korea in February 2007; Taiwan, Hong Kong, and Macau in April 2007; and China in September 2007. Blizzard launched the secondWorld of Warcraft expansion pack,World of Warcraft: Wrath of the Lich King in November 2008 in all territories except China where we anticipate launching in 2009. Revenues associated with theWorld of Warcraft franchises accounted for 97%, 97%, and 95% of Blizzard's consolidated net revenues for the years ended December 31, 2008, 2007, and 2006, respectively.

        Additionally, in the PC online category, we have announced the development of sequels for StarCraft, a real-time strategy game, and Diablo, an action role-playing game.


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Product Development and Support

        As a development studio, creator and publisher ofWorld of Warcraft, Diablo, StarCraft, and Warcraft franchises, Blizzard focuses on creating well-designed, high quality games. All product development is done internally by a strong core group of talented designers, producers, programmers, artists, and sound engineers. To maintain its current subscribers and attract new subscribers, Blizzard continues to develop new patches to upgradeWorld of Warcraft. In addition to its headquarters in Irvine, California, Blizzard maintains offices in or around Austin, Texas; Paris, France; Cork, Ireland; Seoul, South Korea; Shanghai, China; and Taipei, Taiwan, to provide 24/7 game support toWorld of Warcraft players in their native language, enhance online community management, and tailor marketing initiatives to specific regions.

Marketing, Sales, and Distribution

        The Blizzard business involves the development, marketing, sales and support of traditional games and online subscription-based games in the MMORPG category. Blizzard distributes its product and generates revenues worldwide through various means: subscription revenues (which consist of fees from individuals playing World of Warcraft and other ancillary online revenues); retail sales of physical "boxed" product; electronic download sales of PC products; and licensing revenues from third-party companies who distribute World of Warcraft in China and Taiwan. In addition, Blizzard operates a free online game service, Battle.net, which attracts millions of active players making it one of the largest online-game related services in the world. Battle.net is a service that allows millions of players to connect and play Blizzard games and strengthens brand loyalty among current Blizzard gamers.

Activision Blizzard Distribution Segment ("Distribution")—Business Overview

        We distribute interactive entertainment hardware and software products in Europe through our European distribution subsidiaries: Centresoft in the United Kingdom; NBG in Germany; and CD Contact in the Benelux countries. These subsidiaries act as wholesalers in the distribution of products and also provide packaging and logistical and sales services. They provide services to our publishing operations and to various third-party publishers, including Sony, Nintendo, and Microsoft. Centresoft is Sony's exclusive distributor of PlayStation products to the independent market sector of the United Kingdom.

        We entered into the distribution business to obtain distribution capacity in Europe for our own products, while supporting the distribution infrastructure with third-party sales, and to diversify our operations into the European market. Centresoft and our other distribution subsidiaries operate in accordance with strict confidentiality procedures to provide independent services to various third-party publishers.

Activision Blizzard Non-Core Exit Operations Segment ("Non-core")—Overview

        As part of our restructuring and integration efforts, we have exited or are winding down several of Vivendi Games' legacy divisions, studios or businesses, including Vivendi Games Mobile, and Sierra Online, to achieve synergies and form the streamlined organization of Activision Blizzard. Our goal is to substantially exit or wind down these divisions by June 2009 to maximize synergies.

Financial Information about Operating Segments and Foreign Geographic Areas

        See Item 7 "Management's Discussion and Analysis of Financial Condition and Results of Operations" and Note 1014 of the Notes to Consolidated Financial Statements included in Item 8.


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Available Information

        Our website is located athttp://www.activision.comwww.activisionblizzard.com. Furthermore, ourOur Annual Report on Form 10-K, quarterly reports on Form 10-Q, current reports on Form 8-K, and amendments to those reports filed or furnished pursuant to Section 13(a) or 15(d) of the Securities Exchange Act of 1934, as amended (the "Exchange Act"), are available free of charge through our website. The information found on our website is not a part of, and is not incorporated by reference into, this or any other report that we file with or furnish to the SEC.Securities and Exchange Commission ("SEC").

        The public may also read and copy any materials we file with the SEC at the SEC's Public Reference Room at Station Place, 100 F Street, N.E., Washington, D.C. 20549 (information on the operation of the Public Reference Room is available by calling the SEC at 1-800-SEC-0330). The SEC also maintains a web site that contains reports, proxy and information statements, and other information regarding issuers that file electronically with the SEC athttp://www.sec.gov.

Item 1A.    RISK FACTORS

A continuing deterioration of general economic conditions could result in a reduction in discretionary spending by consumers that could reduce demand for our products.

        Most of our products involve discretionary spending on the part of consumers. Consumers are generally more willing to make discretionary purchases, including purchases of products like ours, during periods in which favorable economic conditions prevail. As a result, our products may be sensitive to general economic conditions and economic cycles. A continuation or worsening of current, adverse worldwide economic conditions, including declining consumer confidence, inflation, recession, rising unemployment and volatile gasoline prices, may lead consumers to delay or reduce purchases of our products. Reduced consumer spending may also require us to incur increased selling and promotional expenses. A reduction or shift in domestic or international consumer spending could negatively impact our business, results of operations and financial condition.

Our business ismay be harmed if our distributors, retailers or other parties with which we do business cannot honor their existing credit arrangements, default on their obligations to us, or seek protection under the bankruptcy laws.

        We rely on various business partners for several important aspects of our business, including distribution of our products, product development, and intellectual property licensing. Some of these business partners are highly-leveraged or small businesses that may be particularly vulnerable to difficult economic conditions. As a result of the current economic downturn, we are subject to manyincreased counterparty risks, including the risks that our business partners may default on their obligations to us or seek protection under the bankruptcy laws.

        For example, retailers and uncertainties, whichdistributors in the interactive entertainment industry have from time to time experienced significant fluctuations in their businesses and a number of them have failed. We typically make sales to most such retailers and some such distributors on unsecured credit, with terms that vary depending upon the customer's credit history, solvency, credit limits, and sales history, as well as whether such customer can obtain sufficient credit insurance. Challenging economic conditions may affectimpair the ability of such customers to pay for products they have purchased, and as a result, our future financial performance. If anyreserves for doubtful accounts and write-off of accounts receivable could increase and, even if increased, may turn out to be insufficient. Moreover, even in cases where we have insolvency risk insurance to protect against a customer's bankruptcy, insolvency, or liquidation, this insurance typically contains a significant deductible and co-payment obligation, and does not cover all instances of non-payment. As a result, a payment default by or the eventsinsolvency or circumstances described below occurs,business failure of a significant customer could significantly harm our business and financial performanceresults.


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        The insolvency or business failure of other types of business partners could result in disruptions to the manufacturing or distribution of our products or the cancellation of contractual arrangements that we consider to be harmed,favorable.

Current general economic conditions may adversely affect other aspects of our actual results could differ materially frombusiness.

        We are unable to predict the likely duration and severity of the current disruption in financial markets and adverse economic conditions in the U.S. and other countries, and all of the effects the disruptions and current macroeconomic conditions may have on our expectations, andbusiness. Among other things, because we generally maintain large cash reserves, we are subject to the marketrisk that inflation may cause the real value of our securitiescash and cash equivalents to decline. Furthermore, uncertainties concerning the likely length and severity of the economic downturn cause our forecasts to be subject to even greater risks and uncertainties.

Fluctuations in currency exchange rates may have a negative impact on our results of operations.

        We transact business in various currencies other than the U.S. dollar and have significant international sales and expenses denominated in currencies other than the U.S. dollar, subjecting us to currency exchange rate risks. A substantial portion of our international sales and expenses are made in local currencies, including certain major currencies, such as the euro and U.K. pound, and emerging market currencies, such as the Korean won and Chinese renminbi, which could decline. The risks discussed below are notfluctuate against the only onesU.S. dollar. We have, in the past, utilized currency derivative contracts to hedge certain foreign exchange exposures, principally anticipated transactions and firm commitments, with hedge tenors of generally less than 12 months. We may also, from time to time, hedge non-U.S. dollar earnings. Our principal counterparty in respect of currency derivative contracts is Vivendi, though we face. Additional risks existperiodically evaluate and may use similar arrangements with other counterparties. There can be no assurance that we do notwill continue these programs, or that we will be successful in managing exposure to currency exchange rate risks. We currently believe to be material, and there may also be other risksexpect that are not currently known to us, that may also harm our business anda stronger U.S. dollar in 2009 than in 2008 will adversely affect our future financial performanceresults of operations in 2009 compared to 2008.

Although we expect that the Business Combination will result in benefits to Activision Blizzard, we may not realize those benefits because of integration difficulties and other challenges.

        The success of the combination of Activision and Vivendi Games will be dependent in large part on the success of our management in integrating the operations, technologies and personnel of the two companies. Though we have largely achieved the integration in North America, other regions are still underway.

        Our failure to meet the challenges involved in successfully completing the integration of the operations of Activision and Vivendi Games in those other regions or to otherwise realize any of the anticipated benefits of the Business Combination, including additional revenue opportunities, could impair our results of operations.

        Challenges involved in this integration include, without limitation:

    integrating successfully each company's operations, technologies, products and services;

    reducing the costs associated with operations;

    coordinating the publishing, distribution and marketing efforts to effectively promote the products of Activision Blizzard as a combined company;

    preserving development, distribution, licensing or other important relationships of each company and resolving potential conflicts that may arise; and

    combining the corporate cultures, maintaining employee morale and retaining key employees.

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            We may not successfully complete the integration of the operations of Activision and Vivendi Games in a timely manner and we may not realize the anticipated benefits or synergies of the Business Combination to the extent, or in the timeframe, anticipated. The anticipated benefits and synergies include cost savings associated with anticipated restructurings and other operational efficiencies, greater economies of scale and revenue enhancement opportunities. However, these anticipated benefits and synergies assume a successful integration and are based on projections, which are inherently uncertain, and other assumptions. Even if integration is successful, anticipated benefits and synergies may not be achieved.

    Vivendi owns a majority of our outstanding shares of common stock, and the market valueinterests of Vivendi and its subsidiaries may conflict with the interests of our other shareholders.

            Vivendi and its subsidiaries currently own approximately 55% of our issued and outstanding shares of common stock.

    Risks Factors Relating        As a result of the Business Combination, Vivendi has the ability to nominate a majority of our board of directors and determine the outcome of certain matters submitted to our stockholders, such as the approval of significant transactions. As a result, actions that may be supported by a majority of other stockholders may be blocked by Vivendi. In addition, Vivendi's ownership may affect the liquidity in the market for our common stock.

            Furthermore, the ownership position and governance rights of Vivendi may discourage a third party from proposing a change of control or other strategic transaction concerning Activision Blizzard. As a result, our common stock may trade at prices that do not reflect a "control premium" to the Interactive Entertainment Industrysame extent as do the stocks of similarly situated companies that do not have a stockholder with an ownership interest as large as Vivendi's ownership interest.

    We are a "controlled company" within the meaning of NASDAQ rules and, Our Businessas a result, are exempt from certain corporate governance requirements.

            For so long as Vivendi or any other entity or group owns more than 50% of the total voting power of our common shares, we will be a "controlled company" within the meaning of NASDAQ rules and, as a result, qualify for exemptions from certain corporate governance requirements. As a controlled company, we are exempt from several NASDAQ standards, including the requirements:

      that a majority of our Board consists of independent directors;

      that our prospective directors be nominated solely by independent directors; and

      that the compensation of our executive officers be determined solely by independent directors.

            We currently rely on these exemptions and as a result, a majority of our Board is not independent (as defined by the NASDAQ rules). In addition, while we have a nominating and corporate governance committee and a compensation committee, these committees do not consist entirely of independent directors. Accordingly, our stockholders do not have the same protections afforded to stockholders of companies that are subject to all of the NASDAQ corporate governance requirements.

    We depend on a relatively small number of franchises for a significant portion of our revenues and profits.

            A significant portion of our revenues ishas historically been derived from products based on a relatively small number of popular franchises each year, and these products are responsible for a disproportionatedisproportionately large amount of our profits. In addition, many of these products have substantial production or acquisition costs and marketing budgets. In fiscal 2008, 65% of our consolidated net revenues and 75% of our worldwide publishing net revenues were derived from three franchises and in fiscal 2007, 39% of our consolidated net revenues and 52% of our worldwide publishing net revenues were derived from three franchises. We expect that a limited number of popular franchises will continue to produce a disproportionately large amount of our revenues and profits. Due to this dependence on a limited number of franchises, the failure to achieve anticipated results by one or more products based on these franchises may significantly harm our business and financial results.


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    Sales of certain titles such as Guitar Hero are affected by hardware peripheral availability, which increases our exposure to imbalances between projected and actual demand.

            Some of our titles involve one or more separate hardware peripherals, such as the guitar controller in Guitar Hero. Typically, we sell such software both in bundles with the hardware peripheral and on a stand-alone basis. Consumers may not want to buy such game software if they cannot also buy the hardware peripheral. If we underestimate demand or otherwise are unable to produce sufficient quantities of the hardware peripheral of an acceptable quality or allocate too few peripherals to geographic markets and hardware platforms where demand exceeds supply, we will forego revenue. This may also create greater opportunities for competitors to develop or gain market share with competitive product offerings.

            In addition, if we overestimate demand and make too many peripherals, or allocate too many peripherals to geographic markets and hardware platforms where there is insufficient demand, we will incur unrecoverable manufacturing costs for unsold units as well as for unsold game software. In either case, hardware peripheral manufacturing and allocation decisions may negatively affect our financial performance.

    The increasing importance and complexity of hardware peripherals in our business increases our exposure to hardware manufacturing and shipping risks, including availability of sufficient third-party manufacturing capacity, and increases in manufacturing and shipping costs.

            A limited number of manufacturers are authorized by Sony, Nintendo or Microsoft to make the hardware peripherals for Guitar Hero, and the majority of those manufacturers are located in China. Anything that impacts the ability of those manufacturers to produce or otherwise supply the hardware peripherals for us or increases their costs of production, including the revocation of the first party license to produce the hardware, the utilization of such manufacturer's capacity by one of our competitors, natural disasters that disrupt manufacturing, transportation or communications, labor shortages, civil unrest or issues generally negatively impacting international companies operating in China, increases in the price of petroleum or other raw materials, increases in fuel prices and other shipping costs, and increases in local labor costs in China, may adversely impact our ability to supply those peripherals to the market and the prices we must pay for those peripherals, and therefore our financial performance. Additionally, the increasing complexity and expense of these hardware peripherals increases the risk of production delays or product defects.

    Our sales may decline substantially without warning and in a brief period of time because a substantial portion of our sales are made to a relatively small number of key customers and because we do not have long-term contracts for the sale of our products.

            In the U.S. and Canada, Activision has primarily sold its products on a direct basis to mass-market retailers, consumer electronics stores, discount warehouses, and game specialty stores. Activision products are sold internationally on a direct-to-retail basis, through third-party distribution and licensing arrangements and through our wholly-owned European distribution subsidiaries. Activision's sales are made primarily on a purchase order basis without long-term agreements or other forms of commitments. Activision's largest customers, Wal-Mart and GameStop, accounted for approximately 20% and 22%, respectively, of Activision's net revenues for the year ended December 31, 2008. The loss of, or significant reduction in sales to, any of Activision's principal retail customers or distributors could significantly harm our business and financial results. The concentration of sales in a small number of large customers also could make us more vulnerable to collection risk if one or more of these large customers became unable to pay for our products or sought protection under the bankruptcy laws. In addition, having such a large portion of our total net revenue concentrated in a few customers reduces our negotiating leverage with these customers.


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    We may not be able to maintain our distribution relationships with key vendors and customers.

            Our CD Contact, NBG, and Centresoft subsidiaries distribute interactive entertainment software and hardware products and provide related services in the Benelux countries, Germany, and the UK, respectively, and via export in other European countries for a variety of entertainment software publishers, many of which are our competitors, and hardware manufacturers. From time to time, they also maintain exclusive relationships to serve certain retail customers. These services are generally performed subject to limited-term arrangements. Although we expect to use reasonable efforts to retain these vendors and retail customer relationships, we may not be successful in this regard. The cancellation or non-renewal of one or more of these arrangements could adversely affect our business and financial results.

    As online functionality has become an increasingly important feature of our software products, we may need to defer the recognition of an increasing amount of revenue, which may adversely affect the net revenue, net income and earnings per share that we will report under GAAP.

            As online functionality has become a more important component of gameplay, an increasing number of our online-enabled games contain a more-than-inconsequential separate service deliverable in addition to the product, and our performance obligations for these games extend beyond the sale of the games. Vendor-specific objective evidence of fair value does not exist for the online services, as we do not plan to separately charge for this component of online-enabled games. As a result, we recognize revenues from the sale of certain online-enabled games for certain platforms ratably over an estimated service period. In addition, we defer the costs of sales of those titles. This has an adverse effect on the revenue, net income and earnings per share that we report under GAAP. If we are required to recognize a greater portion of the revenue of a sale after shipment, or if we are required to recognize revenue over a longer service period, there may be an adverse effect on our reported net revenue, net income and earnings per share under GAAP.

    A substantial portion of our revenue and profitability will depend on the subscription-based massively multiplayer online role-playing game category. If we do not maintain our leadership position in this category, our financial results could suffer.

            Activision Blizzard is the leading global developer, publisher and distributor in terms of subscriber base and revenues in the subscription-based massively multiplayer online role-playing game ("MMORPG") category, due to the popularity ofWorld of Warcraft and related expansion packs. Subscription revenues from this game comprise a significant portion of our consolidated revenues. To remain the leader in the MMORPG category, it is important that we continue to refreshWorld of Warcraft or develop new MMORPG products that are favorably received by our existing customer base and new customers. A number of software publishers have developed and commercialized or are currently developing online games for use by consumers over the Internet which pose a threat to the popularity ofWorld of Warcraft, and we expect new competitors to continue to emerge in the MMORPG category. If consumer demand forWorld of Warcraft games declines and we have not introduced new MMORPG or other products that replaceWorld of Warcraft's potentially decreasing revenue, or added other sources of revenue, our financial condition could suffer. Additionally, if new technologies are developed that replace MMORPG games, if consumer preferences trend away from MMORPG games or if new business models emerge that offer online subscriptions for free or at a substantial discount to current MMORPG subscription fees, our revenue and profitability may decline.

    The development of MMORPG products requires substantial up-front expenditures. We may not be able to recover development costs for our future MMORPG products.

            Consumer preferences for games are usually cyclical and difficult to predict, and even the most successful titles remain popular for only limited periods of time, unless refreshed with new content. In


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    order to remain competitive in the MMORPG market, we must continuously develop new products and enhancements to existing products. Because of the significant complexity of MMORPG games, these products require a longer development time and are more expensive to create than traditional console game products. In addition, the long lead time involved in developing a MMORPG product and the significant allocation of financial resources that each product requires means it is critical that we accurately predict consumer demand for new MMORPG products. If future MMORPG products do not achieve expected market acceptance or generate sufficient sales and subscription revenues upon introduction, we may not be able to recover the development and marketing costs associated with new products, and our financial results could suffer.

    A substantial portion of Activision Blizzard's revenues is derived from subscriptions paid by World of Warcraft subscribers. If these customers cancel their subscriptions, our results of operations may suffer.

            A substantial portion of our revenues is generated by subscription fees paid by consumers who playWorld of Warcraft. Typically,World of Warcraft subscribers purchase one to three month memberships that are cancelable, without penalty, at the end of the membership period. IfWorld of Warcraft subscribers become dissatisfied, they may chose not to renew their memberships in order to engage in other forms of entertainment (including competing MMORPG offerings) and we may not be able to replace lost subscribers. Additionally, if general economic conditions deteriorate further, consumers may decrease their discretionary spending on entertainment items such as MMORPG games and users may choose not to renew theirWorld of Warcraft subscriptions. A decrease in the overall subscription base ofWorld of Warcraft could substantially harm our operating results.

    We depend on servers to operate our MMORPG business. If we were to lose server capacity, for any reason, our business could suffer.

            Our business relies on the continuous operation of our data servers. Any broad based catastrophic server malfunction, a significant intrusion by hackers that circumvents our security measures, or a failure of our disaster recovery service would likely interrupt the operation of our MMORPG games and could result in the loss of subscription-based sales. An extended interruption of service could harm our reputation and operating results.

            We must project our future server needs and make advance purchases of servers to accommodate expected business demands. If we underestimate the amount of server capacity our business requires or if our business were to grow more quickly than expected, our customers may experience service problems, such as slow or interrupted gaming access. Insufficient server capacity may result in our experiencing decreased sales, a loss of our customer base, and adverse consequences to our reputation. Conversely, if we overestimate the amount of server capacity required by our business, we may incur additional operating costs that would adversely affect our operating margins.

    We may not accurately predict the amount of Internet bandwidth necessary to sustain our online gaming businesses.

            Our online gaming businesses are dependent on the availability of sufficient Internet bandwidth. An increase in the price of bandwidth could have an adverse effect on operating margins since we may not be able to increase our prices or subscriber levels to compensate for such costs. Because of the importance of our MMORPG business to our revenues and results of operations, our ability to access adequate bandwidth to support our business is critical. To secure bandwidth access, we have entered into arrangements with several bandwidth providers and entered into long-term contracts with some of them to secure future bandwidth capacity. If the price of bandwidth were to decrease, our contractual commitments to pay higher prices could affect our ability to compete with other video game producers.


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            Conversely, because we purchase additional bandwidth based on anticipated growth, our bandwidth capacity is sometimes larger than necessary to sustain our existing needs. If our projected online business growth is delayed or does not occur, we will incur larger bandwidth expenses than necessary. If we underestimate the amount of bandwidth that our online business requires, and our purchased bandwidth capacity is insufficient to meet demand, our business and reputation may suffer.

    Our results of operations or reputation may be harmed as a result of offensive consumer posted content.

            We are subject to risks associated withWorld of Warcraft's collaborative online features, specifically our online chat feature. Consumers may post narrative comment, in real time, ontoWorld of Warcraft's gaming sites that is visible to other users. Despite our efforts to police and restrict inappropriate consumer content, from time to time objectionable and offensive consumer content may be posted to aWorld of Warcraft's gaming site. We may be subject to lawsuits, governmental regulation or restrictions, and consumer backlash (including decreased sales and harmed reputation), as a result of consumers posting offensive content, any of which could harm our operating results.

    A substantial portion of World of Warcraft's subscribers pays their subscription fees using credit cards. Credit card fraud could have a negative impact on our business and operating results.

            A substantial portion of the subscription revenue generated byWorld of Warcraft is paid by subscribers using credit cards. At times, there may be attempts to use fraudulently obtained credit card numbers to pay forWorld of Warcraft upgrades or subscriptions. Additionally, the credit card numbers ofWorld of Warcraft's subscribers are maintained in a proprietary database that may be compromised internally or externally by fraudulent maneuvers. As fraudulent schemes become more sophisticated, it may become more difficult and more costly for us to detect credit card fraud and protect subscriber information. An increase in credit card fraud could have an adverse effect on our business and operating results.

    The future success of our business depends on our ability to release popular products.

            The life of any one console or handheldhand-held game product is relatively short and generally involves a relatively high level of sales during the first few months after introduction followed by a rapid decline in sales. Because revenues associated with an initial product launch generally constitute a high percentage of the total revenues associated with the life of a product, delays in product releases or disruptions following the commercial release of one or more new products could have a materialan adverse effect on our operating results and cause suchour operating results to be materially different from expectations. It is therefore important for us to be able to continue to develop many high quality new products that are popularly received. We focus our development and publishing activities principally on



    products that are, or have the potential to become, franchise brand properties. If we are unable to do this,continue to develop many high quality new products that are popularly received, our business and financial results may be negatively affected.

    Our business is "hit" driven. If we do not deliver "hit" titles, or if consumers prefer competing products, our sales could suffer.

            While many new products are regularly introduced, only a relatively small number of "hit" titles account for a significant portion of net revenues.revenue. Competitors may develop titles that imitate or compete with our "hit" titles, and take sales away from usthem or reduce our ability to command premium prices for those titles. Hit"Hit" products published by our competitors may take a larger share of consumer spending than anticipated, which could cause our product sales to fall below expectations. If our competitors develop more successful products or offer competitive products at lower prices, or if we do not continue to develop consistently high-quality and well received products, our revenue,revenues, margins, and profitability willcould decline.


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    If we are unable to maintain or acquire licenses to intellectual property, we may publish fewer "hit" titles and our revenuerevenues may decline.

            Some of our products are based on intellectual property and other character or story rights acquired or licensed from third parties. These license and distribution agreements are limited in scope and time, and we may not be able to renew key licenses when they expire or to include new products in existing licenses. TheOur loss of a significant number of our intellectual property licenses or of our relationships with licensors, or our inability to obtain additional licenses of significant commercial value could have a materialan adverse effect on our ability to develop new products and therefore on our business and financial results. Additionally, the failure of intellectual property acquired by us to be popularly received could impact the market acceptance of those products in which the intellectual property is included. Such lack of market acceptance could result in the write-off of the unrecovered portion of acquired intellectual property assets, which could cause material harm to our business and financial results. Furthermore, the competition for these licenses and distribution agreements is often intense. Competition for these licenses may also increase the advances, guarantees, and royalties that must be paid to the licensor.

    The interactive entertainment industry is highly competitive and competitors may succeed in reducing our market share and sales.

            We compete with other publishers of PC and video game console interactive entertainment software and peripherals. Those competitors vary in size from small companies with limited resources to very large corporations with significantly greater financial, marketing, and product development resources than we have. For example, integrated video game console hardware and software companies such as Sony, Nintendo, and Microsoft compete directly with us in the development of software titles for their respective platforms. Certain of these competitors may spend more money and time on developing and testing products, undertake more extensive marketing campaigns, adopt more aggressive pricing policies, pay higher fees to licensors for desirable motion picture, television, sports, music and character properties, and pay more to third-party software developers than we do. Further, certain major media companies, such as Disney and Time Warner, who have been investing in the videogame products, have increased the competition within the industry.

            We also compete with other forms of entertainment and leisure activities. For example, the overall growth in the use of the Internet and online services by consumers may pose a competitive threat if customers and potential customers spend less of their available time using interactive entertainment software and more using the Internet and online services. A number of software publishers who compete with us have developed and commercialized or are currently developing online games for use by consumers over the Internet. Future increased consumer acceptance and increases in the availability of online games or technological advances in online game software or the Internet could result in a decline in platform-based software and negatively impact sales of our console and hand-held products. Newer technological advances in online game software may also render products such asWorld of Warcraft obsolete. Direct sales of software over the Internet by competitors could adversely affect our distribution business as well.

            Competition in the interactive entertainment industry is intense and we expect new competitors to continue to emerge.

    Our business is subject to the risks and uncertainties of international trade.

            We conduct business throughout the world, and we derive a substantial amount of revenue from international trade, particularly from Europe, Australia, and Asia. We expect that international revenues will continue to account for a significant portion of total revenues in the future. We are subject to risks inherent in foreign trade, including increased tariffs and duties, fluctuations in currency exchange rates, shipping delays, increases in transportation costs, increases in local labor costs in


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    overseas locations where our hardware peripherals are manufactured, and international political, regulatory and economic developments, all of which may impact operating margins or make it more difficult, if not impossible, for us to conduct business in foreign markets.

            For example, a deterioration in relations between the U.S. and any country in which we have significant operations or sales, including China in particular, could result in the adoption or expansion of trade restrictions that harm our business and operating results as could the implementation of government regulations in a country where we have significant operations or sales. For example, to operate in China,World of Warcraft must have a publishing number. A decision by the Chinese government to revoke this number would adversely impact our operating results. A publishing number will also be required to sell theWorld of Warcraft: Wrath of the Lich King expansion pack in China. A decision by the Chinese government to decline to grant a number for this or other future products would adversely impact our operating results. Additionally, in the past, legislation has been implemented in China that has required modifications to theWorld of Warcraft software. The future implementation of similar laws may require engineering modifications to our products that are not cost-effective, if even feasible at all or could degrade the customer experience to the point where customers ceased to purchase such products.

            Further, if government regulations or restrictions prevent us from repatriating internationally derived revenue into the U.S., or a country's tax structure makes repatriation prohibitively expensive, we may not transfer such revenue into the U.S., which could affect our ability to reinvest or utilize such amounts in our business.

            In addition, cultural differences may affect consumer preferences and limit the popularity of titles that are "hits" in the U.S. If we do not correctly assess consumer preferences in the countries in our market, our sales and revenue may be lower than expected.

    We rely on independent third parties to develop some of our software products.

            We rely on independent third-party software developers to develop some of our software products. Because we depend on these developers, we are subject to the following risks:

      continuing strong demand for developers' resources, combined with the recognition they receive in connection with their work, may cause developers who worked for us in the past either to work for a competitor in the future or to renegotiate agreements with us on terms less favorable for us;

      limited financial resources and business expertise and inability to retain skilled personnel may force developers out of business prior to completing products or require us to fund additional costs; and

      a competitor may acquire the businesses of key developers or sign them to exclusive development arrangements. In either case, we would not be able to continue to engage such developers' services for our products, except for those that such developers are contractually obligated to complete development for us.

            Increased competition for skilled third-party software developers also has compelled us to agree to make significant advance payments on royalties to game developers. If the products subject to these arrangements do not generate sufficient revenues to recover these royalty advances, we would have to write-off unrecovered portions of these payments, which could harm our business and financial results. Typically, we pay developers a royalty based on a percentage of net revenues from product sales, less agreed upon deductions, but from time to time, we have agreed to pay developers fixed per unit product royalties after royalty advances are fully recouped. To the extent that sales prices of products on which we have agreed to pay a fixed per unit royalty are marked down, our profitability could be adversely affected.


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    Our platform licensors set the royalty rates and other fees that must be paid to publish games for their platforms, and therefore have significant influence on our costs.

            We pay a licensing fee to the hardware manufacturer for each copy of a product manufactured for that manufacturer's game platform. In order to publish products for new hardware platforms, we must take a license from the platform licensor which gives the platform licensor the opportunity to set the fee structure that we must pay in order to publish games for that platform. Similarly, the licensor.platform licensors have retained the flexibility to change their fee structures for online gameplay and features for their consoles and the manufacturing of products. The control that platform licensors have over the fee structures for their platforms and online access makes it difficult for us to predict our costs and profitability in the medium to long term. It is also possible that platform licensors will not renew our existing licenses. Any increase in fee structures or nonrenewal of licenses could have a significant negative impact on our business models and profitability, particularly for Activision Publishing, as the publishing of products for console systems is the largest portion of Activision Publishing's business.

    Our business is highly dependent on the success, timely release and availability of new video game platforms, on the continued availability of existing video game platforms, as well as our ability to develop commercially successful products for these platforms.

            We derive mosta substantial portion of our revenue from the sale of products for play on video game platforms manufactured by third parties, such as Sony's PlayStation 2, PlayStation 3 and PlayStation Portable, Microsoft's Xbox 360 and Nintendo's Wii and DS.NDS. The success of our business is driven in large part by the availability of an adequate supply of these video game platforms, our ability to accurately predict which platforms will be successful in the marketplace, and our ability to develop commercially successful products for these platforms. We must make product development decisions and commit significant resources well in advance of the anticipated introduction of a new platform. A new platform for which we are developing products may be delayed, may not succeed or may have a shorter life cycle than anticipated. Alternatively, a platform for which we have not devoted significant resources could be more successful than initially anticipated, causing us to miss a meaningful revenue opportunity. Additionally, if the platforms for which we are developing products are not released when anticipated, are not available in adequate quantities to meet consumer demand, or do not attain wide market acceptance, our revenuerevenues may suffer, we may be unable to fully recover the investments we have madeour investment in developing those products, and our financial performance may be harmed.


    Transitions in console platforms could have a material impact onadversely affect the market for interactive entertainment software.

            In 2005, Microsoft released the Xbox 360 and, in 2006, Sony and Nintendo introduced their respective next-generation hardware platforms, the PlayStation 3 and Wii. When new console platforms are announced or introduced into the market, consumers typically reduce their purchases of game console entertainment software products for current console platforms in anticipation of new platforms becoming available. During these periods, sales of our game console entertainment software products published by us may be expected to slow or even decline until new platforms are introduced and achieve wide consumer acceptance. This decline may not be offset by increased sales of products for the new console platforms. As console hardware moves through its life cycle, hardware manufacturers typically enact price reductions and decreasing prices may put downward pressure on software prices. During platform transitions, we may simultaneously incur costs both in continuing to develop and market new titles for prior-generation video game platforms, which may not sell at premium prices, and also in developing products for next-generation platforms, which will not generate immediate or near-term revenue. As a result, our operating results during platform transitions may be more volatile and more difficult to predict than during other times, and such volatility may cause greater fluctuations in our stock price.


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    We must make significant expenditures to develop products for new platforms which may not be successful.

            We must make substantial product development and other investments in a particular platform well in advance of introduction of the platform and may be required to realign our product portfolio and development efforts in response to market changes. Furthermore, development costs for new console platforms are greater than such costs for current console platforms. If increased costs are not offset by higher revenues and other cost efficiencies, our operating results will suffer and our financial position will be harmed. If the platforms for which we develop new software products or modify existing products do not attain significant market penetration, we may not be able to recover our development costs, which could be significant, and our business and financial results could be significantly harmed.

    If the average price of prior-generation titles continues to decline or if we are unable to sustain launch pricing on next-generation titles, our operating results will suffer.

            We have experienced a decrease in the average price of titles for prior-generation platforms. With the transition of the interactive entertainment software industry to next-generation video game platforms, fewer prior-generation titles are able to command premium prices, and we expect that even those titles that can do so will be subject to price reductions at an earlier point in their sales cycle than was the case with prior platform transitions. We expect the average price of prior-generation titles to continue to be under pressure, which may have a negative effect on our margins and operating results.

            Next-generation titles for the Microsoft Xbox 360, Sony's PlayStation 3, and the Nintendo Wii have been offered at premium retail prices since the launch of such consoles. We expect to continue to price next-generation titles at a premium level, but if we are unable to sustain launch pricing on these next-generation titles we may experience a negative effect on our margins and operating results.

    The interactive entertainment industry is highly competitive and our competitors may succeed in narrowing our market share and reducing our sales.

            We compete with other publishers of PC and video game console interactive entertainment software and peripherals. Those competitors vary in size from small companies with limited resources to very large corporations with significantly greater financial, marketing, and product development resources than we have. For example, integrated video game console hardware and software companies such as Sony, Nintendo, and Microsoft compete directly with us in the development of software titles



    for their respective platforms. Certain of these competitors may spend more money and time on developing and testing products, undertake more extensive marketing campaigns, adopt more aggressive pricing policies, pay higher fees to licensors for desirable motion picture, television, sports, music and character properties, and pay more to third-party software developers than we do.

            We also compete with other forms of entertainment and leisure activities. For example, the overall growth in the use of the Internet and online services by consumers may pose a competitive threat if customers and potential customers spend less of their available time using interactive entertainment software and more using the Internet and online services. A number of software publishers who compete with us have developed and commercialized or are currently developing online games for use by consumers over the Internet. Future increased consumer acceptance and increases in the availability of online games or technological advances in online game software or the Internet could result in a decline in platform-based software and negatively impact sales of our console and handheld products. Direct sales of software over the Internet by competitors could materially adversely affect our distribution business as well.

            Competition in the interactive entertainment industry is intense and we expect new competitors to continue to emerge.

    Our platformPlatform licensors are our chief competitors and frequently control the manufacturing of and have broad approval rights over our console and handheldhand-held video game products.

            Generally, when we develop interactive entertainment software products for hardware platforms offered by Sony, Nintendo, or Microsoft, the products are manufactured exclusively by that hardware manufacturer or their approved replicator.

            The agreements with these manufacturers include certain provisions, such as approval rights over all software products and related hardware peripherals and promotional materials and the ability to change the fee they charge for the manufacturing of products, which allow them substantial influence over the cost and the release schedule of such interactive entertainment software products. In addition, sincebecause each of the manufacturers is also a publisher of games for its own hardware platforms and manufactures products for all of its other licensees, a manufacturer may give priority to its own products or those of our competitors in the event of insufficient manufacturing capacity. Accordingly, Sony, Nintendo, or Microsoft could cause unanticipated delays in the release of our products as well as increases to our projected development, manufacturing, marketing, or distribution costs, which could materially harm our business and financial results.

            In addition, platform licensors control our ability to provide online game capabilities for console platform products and in large part establish the financial terms on which these services are offered to consumers. Currently, Microsoft provides online capabilities for the Xbox 360 and Sony provides online capabilities for PlayStation 2 and PlayStation 3 products. In each case, compatibility code and/or the consent of the licensor are required for us to include online capabilities in ourits console products. As these capabilities become more significant, the failure or refusal of licensors to approve our products may harm our business and financial results.


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    Our platform licensors set the royalty ratesmarket is subject to rapid technological change, and other fees thatif we must paydo not adapt to, publish games for their platforms, and therefore have significant influence onappropriately allocate our costs.new resources among, emerging technologies, our revenues would be negatively affected.

            Technology changes rapidly in the interactive entertainment industry. We paymust continually anticipate and adapt our products to emerging technologies. When we choose to incorporate a licensing feenew technology into a product or to develop a product for a new platform, operating system or media format, we often are required to make a substantial investment one to two years prior to the hardware manufacturerintroduction of the product. If we invest in the development of video games incorporating a new technology or for each copya new platform that does not achieve significant commercial success, our revenues from those products likely will be lower than we anticipated and may not cover our development costs. If, on the other hand, we elect not to pursue the development of products incorporating a product manufactured for that manufacturer's game platform. In order to publish productsnew technology or for new hardware platforms we mustthat achieve significant commercial success, our revenues would also be adversely affected, and it may take a license fromsignificant time and resources to shift product development resources to that technology or platform. Any such failure to adapt to, and appropriately allocate resources among, emerging technologies would harm our competitive position, reduce our market share and significantly increase the platform licensor which gives the platform licensor the opportunity to set the fee structure that we must pay in order to publish games for that platform. Similarly, the platform licensors have retained the flexibility to change their fee structures for online gameplay and features for their consoles and the manufacturing of products. The control that platform licensors have over the fee



    structures for their platforms and online access makes it difficult for us to predict our costs and profitability in the medium to long term. It is also possible that platform licensors will not renew our existing licenses. Because publishing products for console systems is the largest portion of our business, any increase in fee structures or nonrenewal of licenses could have a significant negative impact on our business model and profitability.

    We rely on independent third parties to develop some of our software products.

            We rely on independent third-party software developers to develop some of our software products. Since we depend on these developers, in the aggregate, we remain subject to the following risks:

      continuing strong demand for developers' resources, combined with the recognition they receive in connection with their work, may cause developers who worked for us in the past either to work for a competitor in the future or to renegotiate our agreements with them on terms less favorable for us;

      limited financial resources and business expertise and inability to retain skilled personnel may force developers out of business prior to completing products or require us to fund additional costs; and

      our competitors may acquire the businesses of key developers or sign them to exclusive development arrangements. In either case, we would not be able to continue to engage such developers' services for our products, except for those that they are contractually obligated to complete development of for us.

            Increased competition for skilled third-party software developers also has compelled us to agree to make significant advance payments on royalties to game developers. If the products subject to these arrangements do not generate sufficient revenues to recover these royalty advances, we would have to write-off unrecovered portions of these payments, which could cause material harm to our business and financial results. Typically, we pay developers a royalty based on a percentage of net revenues, less agreed upon deductions, but from time to time we have agreedtake to pay developers fixed per unit product royalties after royalty advances are fully recouped. To the extent that sales prices ofbring popular products on which we have agreed to pay a fixed per unit royalty are marked down, our profitability could be adversely affected.

    If our products contain defects, our business could be harmed significantly.

            Software products and hardware peripherals as complex as the ones we publish and distribute may contain undetected errors and defects. This risk is often higher when such products or peripherals are first introduced or when new versions are released. Failure to avoid, or to timely detect and correct, such errors or defects could result in loss of, or delay in, market acceptance, and could significantly harm our business, financial results, and reputation.

    We may permit our customers to return products and to receive pricing concessions which could reduce our net revenues and results of operations.

            We are exposed to the risk of product returns and price protection with respect to our distributors and retailers. Return policies allow distributors and retailers to return defective, shelf-worn, and damaged products in accordance with terms granted. Price protection, when granted and applicable, allows customers a credit against amounts owed to us with respect to merchandise unsold by them. We may permit product returns from, or grant price protection to, our customers under certain conditions. These conditions include compliance with applicable payment terms, delivery of weekly inventory and sell-through reports, and consistent participation in the launches of our premium title releases. We may also consider other factors, including the facilitation of slow-moving inventory and other market factors.



    When we offer price protection, we offer it with respect to a particular product to all of our retail customers (although only customers who meet the conditions detailed above are entitled to such price protection). We also offer a 90-day limited warranty to our end users that our products will be free from manufacturing defects. Although we maintain a reserve for returns and price protection, and although we may place limits on product returns and price protection, we could be forced to accept substantial product returns and provide substantial price protection to maintain our relationships with retailers and our access to distribution channels. Product returns and price protection that exceed our reserves could significantly harm our business and financial results.

    Sales of certain titles such as Guitar Hero are affected by hardware peripheral availability.

            Some of our titles involve one or more separate hardware peripherals, such as the guitar controller inGuitar Hero. Typically, we sell such software both in bundles with the hardware peripheral and on a stand-alone basis. Consumers may not want to buy such game software if they cannot also buy the hardware peripheral. If we underestimate demand or otherwise are unable to produce sufficient quantities of the hardware peripheral of an acceptable quality or allocate too few peripherals to geographic markets and hardware platforms where demand exceeds supply, we will forego revenue. This may also create greater opportunities for competitors to develop or gain market share with competitive product offerings. If we overestimate demand and make too many peripherals, or allocate too many peripherals to geographic markets and hardware platforms where there is insufficient demand, we will incur unrecoverable manufacturing costs for unsold units as well as for unsold game software. In either case, hardware peripheral manufacturing and allocation decisions may negatively affect our financial performance.

            A limited number of manufacturers are authorized by Sony, Nintendo or Microsoft to make the hardware peripherals forGuitar Hero, and the majority of those manufacturers are located in China. Anything that adversely impacts the ability of those manufacturers to produce or otherwise supply the hardware peripherals for us, including the revocation of the first-party license to produce the hardware, the utilization of such manufacturer's capacity by one of our competitors, natural disasters that disrupt manufacturing, transportation or communications, labor shortages, civil unrest or issues generally negatively impacting international companies operating in China, may adversely impact our ability to supply those peripherals to the market.

    We may face difficulty obtaining access to retail shelf space necessary to market and sell our products effectively.

            Retailers typically have a limited amount of shelf space and promotional resources, and there is intense competition among consumer interactive entertainment software products for high quality retail shelf space and promotional support from retailers. To the extent that the number of products and platforms increases, competition for shelf space may intensify and may require us to increase our marketing expenditures. Retailers with limited shelf space typically devote the most and highest quality shelf space to those products expected to be best sellers. We cannot be certain that our new products will consistently achieve such "best seller" status. Due to increased competition for limited shelf space, retailers and distributors are in an increasingly better position to negotiate favorable terms of sale, including price discounts, price protection, marketing and display fees, and product return policies. Our products constitute a relatively small percentage of any retailer'smost retailers' sales volume. We cannot be certain that retailers will continue to purchase our products or to provide those products with adequate levels of shelf space and promotional support on acceptable terms. A prolonged failure in this regard may significantly harm our business and financial results.


    Our salesproducts may decline substantially without warning and in a brief period of time because a majority of our sales are madebe subject to a relatively small number of key customers and because we do not have long-term contracts for the sale of our products.legal claims.

            In prior fiscal years, at least two lawsuits have been filed against numerous video game companies, including against Activision, by the United Statesfamilies of victims who were shot and Canada,killed by teenage gunmen in attacks perpetrated at schools. These lawsuits alleged that the video game companies manufactured and/or supplied these teenagers with violent video games, teaching them how to use a gun and causing them to act out in a violent manner. These lawsuits have been dismissed. Similar additional lawsuits may be filed in the future. Although, with respect to the prior lawsuits of this nature against us, our general liability insurance carrier agreed to defend such suits, it is uncertain whether insurance carriers would do so in the future, or if such insurance carriers would cover all or any amounts for which we primarily sellmight be liable if such future lawsuits are not decided in our favor. If such future lawsuits are filed and ultimately decided against us and the relevant insurance carrier does not cover the amounts for which we may be liable, it could have an adverse effect on our business and financial results. Payment of significant claims by insurance carriers may make such insurance coverage materially more expensive or unavailable in the future, thereby exposing us to additional risk.


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    If our products on a direct basiscontain defects, our business could be harmed significantly.

            Software products and hardware peripherals as complex as the ones published and distributed by us may contain undetected errors and defects. This risk is often higher when such products or peripherals are first introduced or when new versions are released. Failure to mass-market retailers, consumer electronics stores, discount warehouses,avoid, or to timely detect and game specialty stores. Our products are sold internationally on a direct-to-retail basis, through third-party distribution and licensing arrangements and through our wholly-owned European distribution subsidiaries. Our sales are made primarily on a purchase order basis without long-term agreementscorrect, such errors or other forms of commitments. Our largest customers, Wal-Mart and GameStop, accounted for approximately 14% and 13%, respectively, of our consolidated net revenues for the fiscal year ended March 31, 2008 and approximately 22% and 8%, respectively, of our consolidated net revenues for the fiscal year ended March 31, 2007. Thedefects could result in loss of, or significant reductiondelay in, sales to, any of our principal retail customers or distributorsmarket acceptance, and could significantly harm our business, financial results, and financial results. The concentration of sales in a small number of large customers also could make us more vulnerable to collection risk if one or more of these large customers became unable to pay for our products. In addition, having such a large portion of our total net revenue concentrated in a few customers reduces our negotiating leverage with these customers.reputation.

    We may be burdened with payment defaultspermit our customers to return products and uncollectible accounts if our distributors or retailers cannot honor their existing credit arrangements.to receive pricing concessions which could reduce net revenues and results of operations.

            DistributorsWe are exposed to the risk of product returns and price protection with respect to our distributors and retailers. Return policies allow distributors and retailers to return defective, shelf-worn, and damaged products in accordance with terms granted. Price protection, when granted and applicable, allows customers a credit against amounts owed with respect to merchandise unsold by them. We may permit product returns from, or grant price protection to, our customers under certain conditions. These conditions include compliance with applicable payment terms, delivery of weekly inventory and sell-through reports, and consistent participation in the interactive entertainment industry have from timelaunches of premium title releases. We may also consider other factors, including the facilitation of slow-moving inventory and other market factors. When we offer price protection, it is offered with respect to time experienced significant fluctuations in their businesses and a number of them have failed. The insolvency or business failure of any significant retailer or distributorparticular product to all of our retail customers (although only customers who meet the conditions detailed above are entitled to such price protection). Activision also offers a 90-day limited warranty to its end users that Activision products could materially harm our business and financial results. We typically make sales to most such retailers and some such distributors on unsecured credit, with terms that vary depending upon the customer's credit history, solvency, credit limits, and sales history, as well as whether we can obtain sufficient credit insurance.will be free from manufacturing defects. Although as in the case with most of our customers, we have insolvency risk insurance to protect against a customer's bankruptcy, insolvency, or liquidation, this insurance contains a significant deductible and co-payment obligation, and does not cover all instances of non-payment. In addition, although we maintain a reserve for uncollectible receivables, the reservereturns and price protection, and although we may notplace limits on product returns and price protection, we could be sufficient in every circumstance. As a result, a payment default by a significant customerforced to accept substantial product returns and provide substantial price protection to maintain our relationships with retailers and our access to distribution channels. Product returns and price protection that exceed reserves could significantly harm our business and financial results.

    We may not be able to maintain our distribution relationships with key vendors and customers.

            Our CD Contact, NBG, and Centresoft subsidiaries distribute interactive entertainment software and hardware products and provide related services in the Benelux countries, Germany, and the United Kingdom, respectively, and via export in other European countries for a variety of entertainment software publishers, many of which are our competitors, and hardware manufacturers. From time to time, they also maintain exclusive relationships to serve certain retail customers. These services are generally performed subject to limited-term arrangements. Although we expect to use reasonable efforts to retain these vendors and retail customer relationships, we may not be successful in this regard. The cancellation or non-renewal of one or more of these arrangements could adversely affect business and financial results.

    Our business is subject to risks generally associated with the entertainment industry, any of which could significantly harm our operating results.

            Our business is subject to risks that are generally associated with the entertainment industry, including the popularity, price and timing of the release of our games and the platforms on which they are played;played, economic conditions that adversely affect discretionary consumer spending;spending, changes in consumer demographics;demographics, the availability and popularity of other forms of entertainment;entertainment, and critical



    reviews and public tastes and preferences, which may change rapidly and cannot necessarily be predicted. Many of these risks are beyond our control. These risks could negatively impact our business and financial results.

    As online functionality becomes an increasingly important feature of our software products, we may need to defer the recognition of an increasing amount of revenue, which may adversely affect the net revenue, net income and earnings per share that we will report under GAAP.

            As online functionality becomes a more important component of gameplay, an increasing number of our online-enabled games may contain a more-than-inconsequential separate service deliverable in addition to the product, and our performance obligations for these games will extend beyond the sale of the games. Vendor-specific objective evidence of fair value does not exist for the online services, as we do not plan to separately charge for this component of online-enabled games. As a result, for certain key titles to be released in the December quarter of fiscal year 2009 and thereafter, we will recognize all of the revenues from the sale of certain online-enabled games for certain platforms ratably over an estimated service period, which we currently estimate to be six months beginning the month after shipment. In addition, we will defer the costs of sales of those titles. This may have an adverse effect on the revenue, net income and earnings per share that we will report for future periods under GAAP. If we are required to recognize a greater portion of the revenue of a sale after shipment, or if we are required to recognize revenue over a longer service period, there may be an adverse effect on our reported net revenue, net income and earnings per share under GAAP.

    We are exposed to seasonality in the sale of our products.

            The interactive entertainment industry is highly seasonal, with the highest levels of consumer demand occurring during the calendar year end holiday buying season. As a result, net revenues, gross profits, and operating income have historically been highest during the second half of the calendar year. Our receivablesReceivables and credit risk are likewise higher during the second half of the calendar year as customers stock up on our products for the holiday season. Further, delays in development, licensor approvals, or manufacturing can also affect the timing of the release of our products, causing us to miss key selling periods such as the calendar year end holiday buying season.


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    We may not be able to adequately adjust our cost structurestructures in a timely fashion in response to a sudden decrease in demand.

            A significant portion of our selling and general and administrative expense is comprised of personnel and facilities. In the event of a significant decline in revenues, we may not be able to exit facilities, reduce personnel, or make other changes to our cost structurestructures without disruption to operations or without significant termination and exit costs. Management may not be able to implement such actions in a timely manner, if at all, to offset an immediate shortfall in revenues and profit.

    If we do not continue to attract and retain key personnel, we will be unable to effectively conduct our business.

            Our success depends to a significant extent on our ability to identify, hire, and retain skilled personnel. The software industry is characterized by a high level of employee mobility and aggressive recruiting among competitors for personnel with technical, marketing, sales, product development, and management skills. We may have difficulties in attracting and retaining skilled personnel or may incur significant costs in order to do so. If we are unable to attract additional qualified employees or retain the services of key personnel, our business and financial results could be negatively impacted.


    Our products are subject to the threat of piracy and unauthorized copying, and inadequate intellectual property laws and other protections could prevent us from enforcing or defending our proprietary technologies. We may also face legal risks arising out of user-generated content.

            We regard our software as proprietary and rely on a combination of copyright, patent, trademark and trade secret laws, employee and third-party nondisclosure agreements, and other methods to protect our proprietary rights. We own or license various copyrights, patents, and trademarks. We are aware that some unauthorized copying occurs, and if a significantly greater amount of unauthorized copying of our software products were to occur, it could cause material harm to our business and financial results.

            Policing unauthorized use of our products is difficult, and software piracy is a persistent problem, especially in certain countries. Further, the laws of some countries where our products are or may be distributed either do not protect ourtheir products and intellectual property rights to the same extent as the laws of the United States,U.S., or are poorly enforced. Legal protection of our rights may be ineffective in such countries. In addition, though we take steps to make the unauthorized copying and distribution of our products more difficult, as do the manufacturers of consoles on which thesome of those games (and a majority of ourthose games published by Activision) are played, our efforts and thosethe efforts of the console manufacturers may not be successful in controlling the piracy of our products. Organized pirate operations have been expanding globally. In addition, the proliferation of technology designed to circumvent the protection measures used in our products, the availability of broadband access to the Internet, the ability to download pirated copies of our games from various Internet sites and peer-to-peer networks, and the widespread proliferation of Internet cafes using pirated copies of our products all have contributed to an expansion in piracy. This could have a negative effect on our growth and profitability in the future.

            Moreover, as we leverage our software products using technologies such as the Internet and online services, and as user-generated content increases, our ability to protect our intellectual property rights and to avoid infringing intellectual property rights of others may diminish. We cannot be certain that existing intellectual property laws will provide adequate protection for our products in connection with these emerging technologies.


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    Data breaches involving the source code for our products or customer or employee data we storestored by us could adversely affect our reputation and revenue.revenues.

            We store the source code and game assets for our interactive entertainment software products as it is created on multiple electronic devices.created. In addition, we store confidential information with respect to our customers and employees. A breach of the systems on which such source code and assets, account information (including personally identifiable information) and other sensitive data is stored could lead to piracy of our software or fraudulent activity resulting in claims and lawsuits against us in connection with data security breaches. A data intrusion intoWorld of Warcraft servers could also disrupt the operation ofWorld of Warcraft. If we are subject to data security breaches, we may have a loss in sales or be forced to pay damages or other amounts, which could materially and adversely affect profitability. In addition, any damage to our reputation resulting from a data breach could have a materialan adverse impact on either revenueour revenues and future growth prospects, or increased costs arising from the implementation of additional security measures.

    We may be subject to intellectual property claims.

            As the number of interactive entertainment software products increases and the features and content of these products continue to overlap, software developers increasingly may become subject to infringement claims. Many of our products are highly realistic and feature materials that are based on real world examples, which may be the subject of intellectual property infringement claims of others. In addition, our products often utilize complex, cutting edge technology that may become subject to emerging intellectual property rights of others. Although we believe that we make reasonable effortstake steps to ensure that our products do not violateavoid knowingly violating the intellectual property rights of others, it is possible that third



    parties still may claim infringement. From time to time, we receive communications from third parties regarding such claims. Existing or future infringement claims against us, whether valid or not, may be time consuming, distracting to management and expensive to defend.

            Intellectual property litigation or claims could force us to do one or more of the following:

      cease selling, incorporating, supporting or using products or services that incorporate the challenged intellectual property;

      obtain a license from the holder of the infringed intellectual property, which if available at all, may not be available on commercially favorable terms; or

      redesign the affected interactive entertainment software products or hardware peripherals, which could result in additional costs, delay introduction and possibly reduce commercial appeal of the affected products.

            Any of these actions may cause material harm to our business and financial results.

    Our products are subject to ratings by the Entertainment Software Rating Board and similar agencies. FailureOur failure to obtain our target ratings for our products could negatively impact our sales.

            The Entertainment Software Rating Board or ESRB,(the "ESRB") is a self-regulatory body in the U.S. whichthat provides consumers of interactive entertainment software with ratings information, including information relating to violence, nudity, or sexual content contained in software titles. Certain countries other than the U.S. have also established similar rating systems as prerequisites for product sales in those countries. In some instances, wea company may be required to modify ourits products to comply with the requirements of the rating systems, which could delay or disrupt the release of any given product, or may prevent its sale altogether in certain territories. The relevant ESRB ratings include "Everyone" (age 6 and older), "Everyone 10+" (age 10 and older), "Teen" (age 13 and over), or "Mature" (age 17 and over). Certain of our titles have received a "Mature" rating. None of our titles has received the "Adults Only" rating (18 and over). We believe that we comply with rating systems and properly display the ratings and content descriptions received for our titles. If we are unable to obtain the ratings we have targeted for our


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    products as a result of changes in the ESRB's ratings standards or for other reasons, including the adoption of legislation in this area, our business and prospects could be negatively affected.

    Our business, products, and distribution are subject to increasing regulation of content in key territories. If we do not successfully respond to these regulations, our business may suffer.

            Legislation is continually being introduced that may affect both the content and the distribution of our products. For example, privacy laws in the United StatesU.S and Europe impose various restrictions on the collection, storage and storageuse of personal information. Those laws and regulations vary by territory. In addition, many foreign countries have laws that permit governmental entities to censor the content and/or advertising of interactive entertainment software. Other countries, such as Germany, prohibit certain types of content.

            In the United States,U.S, numerous laws have been introduced at the federal and state level which attempt to restrict the content of games or the distribution of such products. For example, legislation has been adopted in several states, and proposed at the federal level, that prohibits the sale of certain games (e.g.(e.g., violent games or those with "M (Mature)" or "AO (Adults Only)" ratings) to minors. In addition, a number of state legislative bodies in states such as Illinois, California, Michigan, and Washington have introduced various forms of legislation designed to regulate and control sales of video games deemed inappropriate for sales to minors. Some argue that there is a link between video games and violence, which may lead to increased pressure for legislative activity. To date, most courts that have ruled on such legislation have ruled in a manner favorable to the interactive entertainment industry. But in the event such legislation is adopted and enforced, the sales of our products may be


    harmed because the products we are able to offer to our customers and the size of the potential market for our products may be limited. We may also be required to modify certain products or alter our marketing strategies to comply with new and possibly inconsistent regulations, which could be costly or delay the release of our products.

    If one or more of our titles were found to contain objectionable undisclosed content, our business could suffer.

            Throughout the history of the interactive entertainment industry, many video games have been designed to include certain hidden content and gameplay features that are accessible through the use of in-game cheat codes or other technological means that are intended to enhance the gameplay experience. However, in some cases, objectionable undisclosed content or features have been found in other publishers' interactive entertainment software products. In a few cases, the ESRB has reacted to discoveries of undisclosed content and features by changing the rating that was originally assigned to the product, requiring the publisher to change the game and/or game packaging and/or fining the publisher. Retailers have on occasion reacted to the discovery of such undisclosed content by removing these games from their shelves, refusing to sell them, and demanding that their publishers accept them as product returns. Likewise, some interactive entertainment software consumers have reacted to the revelation of undisclosed content by refusing to purchase such games, demanding refunds for games they have already purchased, refraining from buying other games published by the company whose game contained the objectionable material, and, inon at least one occasion, filing a lawsuit against the publisher of the product containing such content.

            We have implemented preventive measures designed to reduce the possibility of objectionable undisclosed content from appearing in the video games we publish. Nonetheless, these preventive measures are subject to human error, circumvention, overriding, and reasonable resource constraints. If a video game we published were found to contain undisclosed content, the ESRBwe could demand that the game be recalledsubject to any of these consequences and its packaging changed to reflect a revised rating, retailers could refuse to sell it and demand the acceptance of returns of any unsold copies or returns from customers, and/or consumers could refuse to buy it, demand refunds or file lawsuits against us. This could have a material negative impact on operating results and financial condition. In addition, our reputation could be harmed, which could have a negative impact sales ofon our other video games. If any of these consequences were to occur,operating results and financial condition, and our business and financial performance could be significantly harmed.


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    Our productsWe engage in acquisitions, and may be subject to legal claims.encounter difficulties in integrating these businesses and therefore we may not realize the anticipated benefits of the acquisitions.

            As part of our business strategy we, from time to time, acquire complementary companies or businesses, enter into strategic alliances and joint ventures and make investments to further our business. In prior fiscalthe past several years, at least two lawsuitswe have been filed against numerous video game companies, including against us, by the families of victims who were shotmade various acquisitions and killed by teenage gunmen in attacks perpetrated at schools. These lawsuits alleged that the video game companies manufactured and/entered into joint venture arrangements intended to complement or supplied these teenagers with violent video games, teaching them howexpand our business, and may continue to use a gun and causing them to act out in a violent manner. These lawsuits have been dismissed. Similar additional lawsuits may be filed in the future. Although, our general liability insurance carrier agreed to defend prior lawsuits of this nature against us, it is uncertain whether our insurance carrier would do so in the future, or if such insurance carriers would cover all or any amounts for which we might be liable if such future lawsuits are not decidedfuture. The success of these transactions will depend on our ability to integrate assets and personnel acquired in these transactions and to cooperate with our favor. If such future lawsuits are filedstrategic partners. We may encounter difficulties in integrating acquisitions with our operations, and ultimately decided against us and our insurance carrier does not cover the amounts for whichin managing strategic investments. Furthermore, we may be liable, itnot realize the degree, or timing, of benefits we anticipate when we first enter into a transaction. Any of the foregoing could have a material adverse effect onadversely affect our business and financial results. Paymentresults of significant claims by insurance carriers may make such insurance coverage materially more expensive or unavailable in the future, thereby exposing us to additional risk.operations.

    Our business is subjectinvolvement in joint ventures decreases our ability to risks and uncertainties of international trade.manage risk.

            We conduct business throughout the world, and derive a substantial amount of revenue from international trade, particularly from Europe and Australia. Revenues outside of North America have accounted for 39%, 50% and 52%many of our consolidated net revenuesoperations through joint ventures in fiscal 2008, 2007which we share control with our joint venture partners. Although we often enter into joint venture arrangements in order to share risks with our joint venture partners, these arrangements may decrease our ability to manage risk. As with any joint venture arrangement, differences in views among the joint venture participants may result in delayed decisions or in failures to agree on major issues. There is the risk that our joint venture partners may at any time have economic, business or legal interests or goals that are inconsistent with ours. There is also risk that our joint venture partners may be unable to meet their economic or other obligations and 2006,



    respectively. We expect that international revenues will continuewe may be required to account for a significant portion of total revenues in the future.

            We are subject to risks inherent in foreign trade, including increased tariffs and duties, fluctuations in currency exchange rates, shipping delays, and international political, regulatory and economic developments, all of which may impact our operating marginsfulfill those obligations alone. Failure by us, or make it more difficult, if not impossible, for us to conduct business in foreign markets.

            For example, a deterioration in relations between the U.S. and any countryan entity in which we have significanta joint venture interest, to adequately manage the risks associated with any joint ventures could have an adverse effect on the financial condition or results of operations or sales could resultof our joint ventures and, in the adoption or expansion of trade restrictions that harmturn, our business and operating results, as could the implementation of government regulations in a country in which we have significant operations or sales.

            If government regulations or restrictions prevent us from repatriating internationally derived revenue into the U.S., or a country's tax structure makes repatriation prohibitively expensive, we may not transfer this revenue into the U.S., which could affect our ability to reinvest or utilize such amounts in our business.

            In addition, cultural differences may affect consumer preferences and limit the popularity of titles that are "hits" in the United States. If we do not correctly assess consumer preferences in the countries in our market, our sales and revenue may be lower than expected.

    Fluctuations in currency exchange rates may have a negative impact on our business.operations.

            We transact business in various currenciesanticipate entering into additional joint ventures with other than the U.S. dollar and have significant international sales and expenses denominated in currencies other than the U.S. dollar, subjecting us to currency exchange rate risks.entities. We have engaged in limited currency hedging activities and, while these hedging activities mitigate some currency exchange rate risks, our reported revenues from international sales and licensing, and thus our results of operations and financial condition would be adversely affected by unfavorable movements in currency exchange rates.

    Other Risks Relating to Our Business and Ownership of Our Stock

    We seek to manage our business with a view to achieving long-term results, and this could have a negative effect on short-term trading.

            We focus on creation of shareholder value over time, and we intend to make decisions that will be consistent with this long-term view. As a result, some of our decisions, such as whether to make or discontinue operating investments, manage our balance sheet and capital structure, or pursue or discontinue strategic initiatives, may be in conflict with the objectives of short-term traders. Further, this could adversely affect our quarterly or other short-term results of operations.

    We may face limitations on our ability to find suitable acquisition opportunities or to integrate additional acquired businesses.

            We intend to pursue additional acquisitions of companies, properties, and other assets that can be purchased or licensed on acceptable terms and which we believe can be operated or exploited profitably. Some of these transactions could be material in size and scope. Although we continue to search for additional acquisition opportunities, we may not be successful in identifying suitable acquisitions. As the interactive entertainment software industry continues to consolidate, we face significant competition in seeking and consummating acquisition opportunities. We may not be able to consummate potential acquisitions or an acquisition may not enhance our business or may decrease rather than increase our earnings. In the future, we may issue additional shares of our common stock in connection with one or more acquisitions, which may dilute our existing shareholders. Future acquisitions could also divert substantial management time and result in short-term reductions in earnings or special transaction, ongoing goodwill amortization or other charges . In addition, we cannot



    guarantee assure that we will be able to successfully integrate the businesses that we may acquire into our existing business. Our shareholders may not have the opportunity to review, vote on,undertake such joint ventures or, evaluate future acquisitions.

            From time to time, we may make a capital investment and hold a minority interest in a third-party developer in connection with interactive entertainment software products to be developed by such developer for us, which we believe helps to create a closer relationship between us and the developer. We account for those capital investments over which we have the ability to exercise significant influence using the equity method. For those investments over which we do not have the ability to exercise significant influence, we account for our investment using the cost method. There can be no assurance that we will realize long-term benefits from such investments or that we will continue to carry such investments at their current value.

    Our shareholder rights plan, charter documents, and other agreements may make it more difficult to acquire us without the approval of our Board of Directors.

            We have adopted a shareholder rights plan under which one right entitles the holder to purchase one six-hundredths of a share of our Series A Junior Preferred Stock, as adjusted on account of stock dividends made since the plan's adoption (as so adjusted, one-hundredths (1/100) of a share), at an exercise price of $6.67 per share, as adjusted on account of stock dividends made since the plan's adoption (as so adjusted, $1.11 per share) is attached to each outstanding share of common stock. Such rights only become exercisable if a person or group acquires 15% or more of our common stock (or announces or commences an offer which would result in their owning 15% of the stock) and if such an acquisition occurs, generally each holder of a right may exercise that right for a number of shares of our common stock having a value equal to two times the then-current exercise price of the right (which would currently be $2.22) in lieu of shares of Series A Junior Preferred Stock. This plan therefore makes an acquisition of control in a transaction not approved by our Board of Directors more difficult. The rights plan was amended in connection with the proposed transaction with Vivendi to provideundertaken, that such transactionjoint ventures will not triggerbe successful or produce the rights under the plan and will terminate if and when the transaction is consummated, extinguishing all rights thereunder. However, until such time as the transaction closes the rights plan continues to make it difficult for a company to acquire us without approval of our Board of Directors. In addition, our Amended and Restated By-laws have advance notice provisions for nominations for election of nominees to the Board of Directors which may make it more difficult to acquire control of us. Our long-term incentive plans provide, in the discretion of a committee, for acceleration of stock options following a change in control under certain circumstances, which has the effect of making an acquisition of control more expensive. In addition, some of our officers have severance compensation agreements that provide for substantial cash payments or the acceleration of other benefits in the event of a change in control. These agreements and arrangements may also inhibit a change in control.anticipated benefits.

    Historically, our stock price has been highly volatile.

            The trading price of our common stock has been and could continue to be subject to wide fluctuations in response to many factors, including:including for example, but without limitation:

      quarter to quarter variations in our results of operations;

      ourthe announcements of new products;

      our competitors' announcementsthe announcement of newlower prices on competing products;

      our product development or release schedule;

      general conditions in the computer, software, entertainment, media or electronics industries, and in the economy;


        the timing of the introduction of new platforms and delays in the actual release of new platforms;

        our hardware manufacturers' announcements of price changes in hardware platforms;

        consumer spending trends;

        the outcome of lawsuits or regulatory investigations in which we aremay become involved;

        changes in earnings estimates or buy/sell recommendations by analysts;

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          sales or acquisitions of common stock by our directors or executive management, or by Vivendi and its affiliates; and

          investor perceptions and expectations regarding our products, plans and strategic position, and those of our competitors and customers.

                In addition, the public stock markets may experiencehave been experiencing extreme price and trading volume volatility, particularly in high technology sectors of the market.volatility. This volatility has significantly affected the market prices of securities of many technology companies for reasons often unrelated to the operating performance of the specific companies. These broad market fluctuations may adversely affect the market price of our common stock.

        Subject to certain limitations, Vivendi may sell common stock at any time, which could cause our stock price to decrease.

                Vivendi may sell the shares of our stock that it owns, including pursuant to a registered underwritten public offering under the Securities Act of 1933, as amended (the "Securities Act"), or in accordance with Rule 144 under the Securities Act. We have entered into an investor agreement with Vivendi, which includes registration rights and which gives Vivendi the right to require us to register all or a portion of its shares at any time, subject to certain limitations. The sale of a substantial number of shares of common stock by Vivendi within a short period of time could cause our stock price to decrease, and make it more difficult for us to raise funds through future offerings of common stock.

        Integrating and maintaining internal controls for the combined business may strain our resources and divert management's attention. If we fail to establish and maintain proper internal controls, our ability to produce accurate financial statements or comply with applicable regulations could be impaired.

                Prior to the consummation of the Business Combination, Vivendi Games was a wholly-owned subsidiary of Vivendi and not subject to the reporting requirements of the Securities Exchange Act of 1934, as amended, the Sarbanes-Oxley Act of 2002 and the rules and regulations of any stock exchange. As a wholly-owned subsidiary of Activision Blizzard, Vivendi Games will be subject to such rules and regulations. Prior to the consummation of the Business Combination, as described in Item 9A of this Form 10-K, it was determined that Vivendi Games had material weaknesses in its internal control over financial reporting. Integrating and maintaining appropriate internal controls and procedures for the combined business will require specific compliance training of certain officers and employees, will entail substantial costs in order to modify existing accounting systems, and will take a significant period of time to complete.

                We are currently in the process of incorporating the internal controls and procedures of Vivendi Games into our internal control over financial reporting, and we expect to be able to perform an assessment of and report on internal control over financial reporting for the year ending December 31, 2009. We may not, however, be efficient in establishing the adequacy of internal controls, and any failure to maintain that adequacy, or consequent inability to produce accurate financial statements on a timely basis, could increase our operating costs and could impair our ability to operate the business. In the event that we are not able to demonstrate compliance with Section 404 of the Sarbanes-Oxley Act in a timely manner, or that our internal controls are perceived as inadequate, or that we are unable to produce timely or accurate financial statements, investors may lose confidence in our operating results and our stock price could decline.

        Changes in our tax rates or exposure to additional tax liabilities could adversely affect our operating results and financial condition.

                We are subject to income taxes in the United StatesU.S. and in various other jurisdictions. Significant judgment is required in determining our worldwide provision for income taxes and, in the ordinary course of our business, there are many transactions and calculations where the ultimate tax determination is


        Table of Contents


        uncertain. We are required to estimate future taxes. Although we currently believe our tax estimates are reasonable, the estimate process is inherently uncertain, and such estimates are not binding on tax authorities. OurThe effective tax rate could be adversely affected by changes in ourthe business, including the mix of earnings in countries with differing statutory tax rates, changes in our tax elections, and changes in applicable tax laws, as well as other factors. Further, tax determinations are regularly subject to audit by tax authorities and developments in those audits could adversely affect our income tax provision. Should ourthe ultimate tax liability exceed estimates, our income tax provision and net income could be materiallyadversely affected.

                We are also required to pay taxes other than income taxes, such as payroll, sales, use, value-added, net worth, property, and goods and services taxes, in both the United StatesU.S. and various other jurisdictions. Tax authorities regularly examine these non-income taxes. There can be no assurance that the outcomes from these examinations, changes in ourthe business or changes in applicable tax rules will not have an adverse effect on our operating results and financial condition.

        SEC investigation and litigation relating to stock options remain pending and may adversely affect our business and results of operations.

                Although the special subcommittee of independent members of our board of directors established in July 2006 to review our historical stock option granting practices, which we refer to as the special subcommittee, has completed its review of those practices and our stock option grants made in the period between 1992 and 2006, and although we have made to the SEC Staff an offer of settlement of the SEC's formal investigation relating to our stock option granting practices, which the SEC Staff has indicated it is prepared to recommend to the SEC, and have agreed to a settlement of the derivative litigation against us and certain of our current and former directors and officers, the settlement with the SEC remains subject to final documentation and then approval by the Commission and the settlement of the derivative litigation remain subject to final court approval. We believe that we have taken appropriate action by restating our financial statements through the fiscal year ended March 31, 2006, as filed in our amended Annual Report on Form 10-K/A on May 25, 2007, and made appropriate disclosures for matters relating to stock options. If, however, the pending settlements are not approved,



        the SEC could institute enforcement action seeking other or additional relief or the court in the derivative actions could make findings disagreeing with the findings of the special subcommittee or with the manner in which we have accounted for and reported, or not reported, the financial impact of past option grant measurement date errors. If so, we could be required to further restate our prior financial statements, further amend our filings with the SEC, or take other actions not currently contemplated. In addition, additional proceedings would be likely to result in additional legal expense that may affect our results in future periods, and may also result in diversion of management attention and other resources, as well as fines, penalties, damages and other sanctions against the company or individual directors and officers. These eventualities could materially and adversely affect our business and results of operations. We cannot currently predict the ultimate outcome of these proceedings.

        Our investments in auction rate securities are subject to risks that may have an adverse effect on our liquidity.

                As of March 31, 2008, the par value of our investment in auction rate securities was $95.2 million, or approximately 6%, of our cash, cash equivalents and investments, and the fair value of these securities was estimated to be $90.9 million, or $4.3 million below par. The change in fair value was recorded as a component of comprehensive income (loss) in the consolidated statement of changes in shareholders' equity, as the decline in fair value is not considered to be "other-than-temporary". The auction rate securities we currently hold are all long term debt obligations secured by student loans, and they carry a "AAA" credit rating—the highest rating given to securities—by a nationally recognized rating agency.

                Liquidity for these auction rate securities is typically provided by an auction process which allows holders to sell their notes and resets the applicable interest rate at pre-determined intervals, usually every 7 to 35 days. Each of the auction rate securities in our investment portfolio as of March 31, 2008 has experienced a failed auction. There is no assurance that future auctions for these securities will succeed. An auction failure means that the parties wishing to sell their securities could not be matched with an adequate volume of buyers. In the event that there is a failed auction, the indenture governing the security requires the issuer to pay interest at a contractually defined rate that is generally above market rates for other types of similar short-term instruments. The securities for which auctions have failed will continue to earn interest at the contractual rate and be auctioned every 7 to 35 days until the auction succeeds, the issuer calls the securities or they mature. As a result, our ability to liquidate and fully recover the carrying value of our auction rate securities in the near term may be limited or not exist. All of our investments were classified as short-term as of December 31, 2007, because such securities were reasonably expected to be realized in cash or sold or consumed during the normal operating cycle of the business, however we have classified these securities as non-current investments in our consolidated financial statements as of March 31, 2008 due to uncertainties of the timing of liquidation.

                If the issuers of these auction rate securities are unable to successfully close future auctions, their credit ratings deteriorate and we determine that an "other-than-temporary" decline in fair market value has occurred, we may in the future be required to record an impairment charge on these investments. We believe we will be able to liquidate our investment without significant loss, and we currently believe these securities are not significantly impaired, primarily due to the government guarantee of a substantial portion of the underlying loans, however, it could take until the final maturity of the underlying notes (up to 39 years) to realize our investments' par value. Based on our other available cash and expected operating cash flows and financing, we do not anticipate the potential lack of liquidity on these investments will affect our ability to execute our current business plan or to consummate the proposed post-closing self tender offer described in Note 20 of the Notes to Consolidated Financial Statements included in Item 8. Additionally, we have received indications from certain lenders that we may borrow against the par value of the securities at competitive rates.

        Item 1B.    UNRESOLVED STAFF COMMENTS

                None.



        Table of Contents

        Item 2.    PROPERTIES

                Our principal corporate and administrative offices are located in approximately 122,200141,836 square feet of leased space in a building located at 3100 Ocean Park Boulevard, Santa Monica, California 90405. The following is a listing of the principal offices maintained by us:

        PROPERTY

         LOCATION
         SQ FT
         OWNERSHIP
         LEASE EXPIRATION

        Corporate Offices

         Santa Monica, CA, USA 122,200142,000 Lease December 2010

        Activision Product Development & Publishing Facilities (Publishing(Activision Segment)


         

         

        Activision Canada


         

        Ontario, Canada


         
        2,400

         

        Lease


         

        October 2012

        Beenox, Inc. 

         Quebec City, Quebec, Canada 18,500 Lease August 2008 +March 2009 & January 2010

        Budcat Creations

        Iowa City, Iowa, USA7,948LeaseApril 2011

        Bizarre Creations

         Merseyside, UK 24,000 Lease June 2020
        China

        Central Tech

         Shanghai, China 1,400 Lease Month to Month + June 2008

        DemonWare

         Dublin, Ireland 11,194 Lease June 2027

        DemonWare

         Vancouver, BC, Canada 4001,141 Lease June 2008March 2009

        FreeStyle

        West Midlands, UK4,132LeaseAugust 2011

        Infinity Ward, Inc. 

         Encino, CA, USA 35,300 Lease October 2012

        Luxoflux, Inc. 

         Santa Monica, CA, USA 14,800 Lease JanuaryNovember 2009

        High Moon

        Carlsbad, CA, USA49,628LeaseNovember 2009

        Motion Capture Studio

         Los Angeles, CA, USA 11,500 Lease March 2009

        Neversoft Entertainment, Inc. 

         Woodland Hills, CA, USA 53,300 Lease September 2014

        Quality Assurance

         Quebec City, Quebec, Canada 6,200 Lease July 2008 + August 2008April 2009

        Radical

        Vancouver, British Columbia, Canada69,600LeaseJanuary 2011

        Raven Studios

         Middleton, WI, USA 35,300 Lease June 2015

        RedOctane

         Chennai, India 6,500 Lease July 2008 + February 2009 (Month to Month)

        Shaba Games, Inc. 

         San Francisco, CA, USA 23,300 Lease February 2013

        Studio Chin

        Shanghai, China12,000LeaseApril 2009

        Toys For Bob, Inc. 

         Novato, CA, USA 11,800 Lease October 2012

        Treyarch Corporation

         Santa Monica, CA, USA 56,200 Lease November 2009

        Vicarious Visions, Inc. 

         Menands, NY, USA 37,100 Lease March 2016

        Underground

         Foster City, CA, USA 24,000 Lease February 2009

        Amsterdam Publishing

         Amsterdam, the Netherlands 4,000 Lease June 2012

        Australia Publishing

         Sydney, Australia 7,300 Lease June 2012

        France Publishing

         Paris, France 5,600 Lease August 2016

        Italy Publishing

         Legnano, Italy 4,700 Lease March 2013
        Japan PublishingTokyo, Japan2,200LeaseMarch 2009

        Korea Publishing

         Seoul, South Korea 1,700 Lease August 20082009

        Nordic Publishing

         Stockholm, Sweden 3,500 Lease July 2010

        RedOctane

         Mountain View, CA, USA 13,900 Lease October 2012

        Spain Publishing

         Madrid, Spain 3,400 Lease April 2009

        United Kingdom Publishing

         Stockley Park, UK 15,00020,600 Lease September 2015

        Activision Value Publishing

         Eden Prairie, MN, USA 14,000 Lease May 20082011

        Blizzard Product Development & Publishing Facilities (Blizzard Segment)

        Blizzard

        Irvine, CA, USA


        278,700

        Lease

        October 2013 & November 2014

        Blizzard

        Austin, TX, USA46,900LeaseJune 2012

        Blizzard

        Velizy, France52,000LeaseDecember 2013

        Blizzard

        Cork, Ireland34,000LeaseOctober 2027

        Blizzard

        Shanghai, China12,000LeaseApril 2009

        Blizzard

        Taipei, Taiwan17,450LeaseMay 2009

        Blizzard

        Seoul, South Korea59,900LeaseMarch 2009

        Distribution Facilities (Distribution Segment)


         

         

        German Distribution


         

        Burglengenfeld, Germany


         
        43,100

         

        Own


         

        N/A

        Netherlands Distribution-warehouse

         Venlo, the Netherlands 44,600 Own N/A

        N.A. Distribution

        Fresno, CA, USA216,832LeaseFebruary 2011

        United Kingdom Distribution

         Birmingham, UK 415,000 Lease May 2011-2018

                Our publishing operations additionally lease facilities in Arkansas, Canada, Minnesota, New York, Texas and TexasCanada for purposes of sales and branch offices. We anticipate no difficulty in extending these leases or obtaining comparable facilities in suitable locations and consider our facilities to be adequate for our current needs.


        Table of Contents


        Item 3.    LEGAL PROCEEDINGS

                On February 8, 2008, the Wayne County Employees' Retirement System filed a lawsuit challenging the transactions contemplated byBusiness Combination in the business combination agreement, dated asDelaware Court of December 1, 2007, among us, a wholly owned subsidiary of ours established in connection with the proposed transaction, Vivendi, S.A., Vivendi Games, Inc., a wholly owned subsidiary of Vivendi, S.A., and VGAC, a wholly owned subsidiary of Vivendi, S.A., and the sole stockholder of Vivendi Games, Inc.Chancery. The suit is a putative class action filed against the parties to that business combination agreementthe Business Combination Agreement as well as certain current and former members of our Board of Directors. The plaintiff alleges, among other things, that our current and former directors named therein failed to fulfill their fiduciary duties with regard to the transactionsBusiness Combination by "surrendering" the negotiating process to "conflicted management," that those breaches were aided and abetted by Vivendi S.A., and those of its subsidiaries named in the complaint, and that athe preliminary proxy



        statement filed by the Company on January 31, 2008 contains certain statements that the plaintiff alleges are false and misleading. The plaintiff seeks an order from the court that, among other things, certifies the case as a class action, enjoins the transaction,Business Combination, requires the defendants to disclose all material information, declares that the transactionBusiness Combination is in breach of the directors' fiduciary duties and therefore unlawful and unenforceable, awards the plaintiff and the putative class damages for all profits and special benefits obtained by the defendant in connection with the transactionBusiness Combination and tender offer, and awards the plaintiff its cost and expense, including attorney's fees.

                In a rulingAfter various initial motions were filed and ruled upon, on March 12, 2008, the court initially declined to schedule a preliminary injunction hearing or allow broad discovery, pending the Company's filing of a revised preliminary proxy statement in connection with the proposed transactions. The court did order the parties to initiate discovery of core documents, and the Company made an initial production of documents. On March 7, 2008, the Company filed a motion to dismiss the complaint, the grounds for which were detailed in a brief filed on April 30, 2008. On April 30, 2008, the Company also filed a motion to stay discovery in the case pending a ruling on the motion to dismiss. Separately, on March 6, 2008, Vivendi, S.A., and those of its subsidiaries named in the complaint filed a motion to dismiss the sole claim alleged against them.

                On May 8, 2008, the plaintiff filed an amended complaint that, among other things, added allegations relating to a revised preliminary proxy statement filed by the Company on April 30, 2008. That same date,Additional motions were then filed, including a motion for preliminary injunction filed by the plaintiff also renewedand a motion to dismiss filed by Vivendi and its subsidiaries. On June 14, 2008, the plaintiff filed a motion for expedited proceedings. On May 13, 2008, the Company movedleave to dismiss thefile a second amended complaint. On May 14,June 30, 2008, the court granted Vivendi and its subsidiaries named insubsidiaries' motion to dismiss, pursuant to a stipulation with the amended complaint also moved to dismiss. On May 22,plaintiff, and on July 1, 2008, the court scheduled a combined hearing for June 30, 2008 ondenied the plaintiff's motion for preliminary injunction.

                On December 23, 2008, the plaintiff filed an amended motion for leave to file a preliminary injunctionsecond amended complaint. The court granted the motion on January 14, 2009 and the defendants' motions to dismiss, but withheld a rulingsecond amended complaint was deemed filed on the plaintiff's motion for expedited discovery, pending further briefing. On May 28, 2008,same date. The second amended complaint asserts claims similar to the court ordered that expedited discovery proceed as to certain claims and that final briefing onones made in the motions to be heard on June 30, 2008 be filed with the court on June 27, 2008.

                In July 2006, individuals and/or entities claiming to be our stockholders filed derivative lawsuits, purportedly on our behalf, against certain current and former members of ouroriginal complaint, challenging Activision's Board of Directors as well as several of our current and former officers. Three derivativeDirectors' actions have been filed in Los Angeles Superior Court: Vazquez v. Kotick, et al ., L.A.S.C. Case No. BC355327 (filed July 12, 2006); Greuer v. Kotick, et al. L.A.S.C. Case No. SC090343 (filed July 12, 2006); and Amalgamated Bank v. Baker, et al., L.A.S.C. Case No. BC356454 (filed August 3, 2006). These actions have been consolidated by the court under the caption In re Activision Shareholder Derivative Litigation, L.A.S.C. Master File No. SC090343 (West, J.). Four derivative actions have been filed in the United States District Court for the Central District of California: Pfeiffer v. Kotick, et al., C.D. Cal. Case No. CV06-4771 MRP (JTLx) (filed July 31, 2006), Hamian v. Kotick, et al., C.D. Cal. Case No. CV06-5375 MRP (JLTx) (filed August 25, 2006) Abdelnur vs. Kotick et al., C.D. Cal. Case No. CV07-3575 AHM (PJWx) (filed June 1, 2007), and Scarborough v. Kotick et al., C.D. Cal. Case No. CV07-4602 SVW (PLAx) (filed July 18, 2007). These actions have also been consolidated, under the caption In re Activision, Inc. Shareholder Derivative Litigation, C.D. Cal. Case No. CV06-4771 MRP (JTLx) (Pfaelzer, J.). The consolidated complaints allege, among other things, purported improprieties in our issuance of stock options. Plaintiffs seek various relief on our behalf, including damages, restitution of benefits obtained from the alleged misconduct, equitable relief, including an accounting and rescission of option contracts; and various corporate governance reforms. We expect that defense expenses associated with the matters will be covered by our directors and officers insurance, subject to the terms and conditions of the applicable policies.

                On or about December 4, 2007, we, the plaintiffs, and certain of our current and former officers and directors notified the court in the federal action that we had reached agreement in principle to settle the shareholder derivative litigation pending against such current and former directors and officers of ours. On January 17, 2008, the parties amended that agreement to, among other things,



        include the plaintiffs in the state court action as parties thereto. The nonbinding agreement in principle was subject, among other things, to the negotiation of a binding definitive settlement agreement addressing all settlement terms, as well as to further approval by the parties and the court.

                Effective as of May 8, 2008, the parties signed a Stipulation of Settlement with respect to these matters. In entering into the Stipulation of Settlement, neither we nor any of the settling parties has admitted to any liability or wrongdoing. Under the terms of the Stipulation of Settlement, which is subject to court approval, we will adopt, implement and/or maintain certain corporate governance and internal control measures, relating principally to the following: board composition, structure and practices, director independence standards, stock ownership and compensation, and education; shareholder proposal evaluation process; nomination procedures for shareholder-nominated directors; shareholder meeting procedures; executive compensation policies and procedures; insider trading controls; and stock option granting procedures. We have agreed to keep these measures in place for a period of three years, subject to certain exceptions. The Stipulation of Settlement also addresses matters relating to the agreements by certain of our current and former directors and officers to reimburse the Company in connection with the receiptnegotiation and approval of options that required measurement date corrections. In the caseBusiness Combination, as well as disclosures made to our shareholders and certain amendments made to our certificate of options already exercised, the agreements allowed reimbursement to be made either by cancellation of vested but unexercised options with a value equivalent to the additional exercise price or by payment of additional exercise price. In the case of options not yet exercised, the exercise price to be paid upon future exercise of those options is increased. In the aggregate, settling defendants have elected to cancel options to acquire approximately 800,000 shares of our common stock and have agreed to increasesincorporation in the exercise prices of approximately 16.1 million options.connection therewith. In addition, the Stipulationsecond amended complaint asserts that Activision's Board of Settlement provides for usDirectors breached its fiduciary duties in approving and recommending those amendments to pay $10,000,000the certificate of incorporation. Among other things, the plaintiff seeks certification of the action as a class action, a declaration that amendments made to plaintiffs' attorneys forthe certificate of incorporation are invalid and unenforceable, a declaration that our directors breached their fiduciary duties, rescission of the Business Combination and related transactions, and damages, interest, fees and expenses, subjectcosts.

                On February 13, 2009, the defendants filed their opening brief in support of their motion to court approval of such fees and expenses and subject to our reservation ofdismiss all rights against our D&O insurance carriers, reinsurers and co-insurers. The Stipulation of Settlement provides that plaintiffs' attorneys will also be entitled to 15% (up to $750,000) of any payment made by our insurance carriers to us in connection with the settlement. We have not reached agreements with our insurers related to the settlement. The stipulation also provides for the forgiveness of approximately $2.3 million in legal fees previously billed to us by former outside corporate counsel.

                The Stipulation of Settlement was filed in federal court on May 12, 2008 and was preliminarily approved by the U.S. District Court for the Central District of California by order dated May 13, 2008 and entered on May 14, 2008. The settlement is subject to final court approval after notice and a hearing at which shareholders will have the opportunity to object, which is currently scheduled to be held on July 21, 2008. The court will then decide whether to approve the settlement as fair, adequate andclaims in the best interest of our stockholders. While we believe thatcomplaint. The plaintiff's opposition is due on March 31, 2009 and the settlement meets these criteria, there can be no guarantee thatCompany's reply is due on April 30, 2009. No hearing date has yet been set on the settlement will receive the required court approval. If final approval is granted, all claims against all defendants in the litigation will be dismissed with prejudice, and all claims that were or could have been brought by any derivative plaintiff, and all claims that arise from or relatemotion to the matters or occurrences that were or could have been alleged in the federal and state derivative actions, will be fully, finally and forever released.dismiss. The individual settling defendants make no admission of wrongdoing under the Stipulation of Settlement, and they have denied (andCompany intends to continue to deny) all charges of wrongdoing and liability and each and all of the claims and contentions alleged in the derivative actions.

                On July 24, 2006, we received a letter of informal inquiry from the SEC requesting certain documents and information relating to our historical stock option grant practices. Thereafter, in early June 2007, the SEC issued a formal order of non-public investigation, pursuant to which it subpoenaed documents from us related to the investigation, and testimony and documents from certain current and former directors, officers and employees of ours. The Company has made an offer of settlement to the Staff of the SEC, which the SEC Staff has indicated it is prepared to recommend to the SEC. The tentative settlement of the SEC's investigation, which would allege violations of various provisions of the Federal securities laws, is subject to agreement on the specific language of the settlement



        documents, and then to review and approval by the SEC. There can be no assurance that a final settlement will be approved. In connection with the proposed settlement, the Company would not be required to pay a monetary penalty. Under the proposed settlement, the Company would settle this matter without admitting or denying the SEC's findings.defend itself vigorously.

                In addition, we are party to other routine claims and suits brought by us and against us in the ordinary course of business, including disputes arising over the ownership of intellectual property rights, contractual claims, employment laws, regulations and relationships, and collection matters. In the opinion of management, after consultation with legal counsel, the outcome of such routine claims and lawsuits will not have a material adverse effect on our business, financial condition, results of operations, or liquidity.

        Item 4.    SUBMISSION OF MATTERS TO A VOTE OF SECURITY HOLDERS

                None.


        Table of Contents


        PART II

        Item 5.    MARKET FOR REGISTRANT'S COMMON EQUITY, RELATED SHAREHOLDERSTOCKHOLDER MATTERS, AND ISSUER PURCHASES OF EQUITY SECURITIES

                Our common stock is quoted on the NASDAQ National Market under the symbol "ATVI."

                The following table sets forth for the periods indicated the high and low reported sale prices for our common stock. As of May 20, 2008,At February 19, 2009, there were approximately 2,0451,857 holders of record of our common stock.

         
         High
         Low
        Fiscal 2007      
        First Quarter ended June 30, 2006 $15.11 $10.71
        Second Quarter ended September 30, 2006  16.00  10.47
        Third Quarter ended December 31, 2006  18.19  14.22
        Fourth Quarter ended March 31, 2007  19.20  16.05

        Fiscal 2008

         

         

         

         

         

         
        First Quarter ended June 30, 2007 $21.43 $18.16
        Second Quarter ended September 30, 2007  21.91  16.94
        Third Quarter ended December 31, 2007  29.87  18.81
        Fourth Quarter ended March 31, 2008  29.76  25.11

                On May 20, For periods prior to July 9, 2008, the last reported sales priceprices are for shares of Activision, Inc. before completion of the Business Combination. In addition, in July 2008, the Board of Directors approved a two-for-one split of our outstanding common stock was $32.68.and the prices set forth below have been restated as if the split had occurred as of the earliest period presented.

         
         High Low 

        2007

               

        First Quarter ended March 31, 2007

         $9.60 $8.03 

        Second Quarter ended June 30, 2007

          10.72  9.08 

        Third Quarter ended September 30, 2007

          10.96  8.47 

        Fourth Quarter ended December 31, 2007

          14.94  9.41 

        2008

               

        First Quarter ended March 31, 2008

         $14.88 $12.56 

        Second Quarter ended June 30, 2008

          18.65  13.46 

        Third Quarter ended September 30, 2008

          19.28  14.04 

        Fourth Quarter ended December 31, 2008

          15.39  8.28 

        Table of Contents

        Stock Performance Graph

                This performance graph shall not be deemed "filed" for purposes of Section 18 of the Exchange Act of or otherwise subject to the liabilities under that Section, and shall not be deemed to be incorporated by reference into any filing of Activision Blizzard Inc. under the Exchange Act or the Securities Act of 1933, as amended.

                The following graph below compares the cumulative 5-year69-month total return of holders ofto shareholders on Activision Inc.'sBlizzard's common stock withrelative to the cumulative total returns of the NASDAQ Composite index and the RDG Technology Composite index. The graph tracksassumes that the performancevalue of a $100the investment in ourthe Company's common stock and in each of the indexes (with the(including reinvestment of all dividends) was $100 on March 31, 2003 and tracks it through December 31, 2008.

                For periods prior to July 9, 2008, the share price information for Activision Blizzard is for Activision, Inc. before completion of the Business Combination. In connection with the Business Combination, Activision, Inc. changed its fiscal year end from March 31 2003 to March 31, 2008. We have never paid cash dividends on our common stock and have no present plans to do so.December 31.

        COMPARISON OF 5 YEARS CUMULATIVE TOTAL RETURN*
        Among Activision, Inc., The NASDAQ Composite Index
        And The RDG Technology Composite Index


        *
        $100 invested on March 31, 20033/31/03 in stock or& index-including reinvestment of dividends.
        Fiscal year ending March 31,


         2003
         2004
         2005
         2006
         2007
         2008
        Activision, Inc. 100.00 246.33 307.27 381.73 524.29 755.99

         3/03 3/04 3/05 3/06 3/07 3/08 12/08 

        Activision Blizzard, Inc.

         100.00 246.33 307.27 381.73 524.29 755.99 478.34 
        NASDAQ Composite 100.00 151.01 152.38 181.06 189.63 177.49 100.00 150.10 152.13 180.76 190.41 177.85 120.58 
        RDG Technology Composite 100.00 149.02 144.21 170.59 175.88 168.47 100.00 148.72 143.88 170.03 175.84 169.44 113.55 

        The stock price performance included in this graph is not necessarily indicative of future stock price performance.


        Table of Contents

        Cash Dividends

                We have neither paid no cash dividends in our fiscal years 2008 or 2007 nor do we anticipate paying any cash dividends at any time in the foreseeable future. We expect that earnings will be retained for the continued growth and development of theour business. Future dividends, if any, will depend upon our earnings, financial condition, cash requirements, future prospects, and other factors deemed relevant by our Board of Directors. Although Vivendi Games did not pay cash dividends in 2007 or 2006, Vivendi Games had net transfers to Vivendi of $340 million and $59 million for the years ended December 31, 2007 and 2006, respectively. Also, upon completion of the Business Combination on July 9, 2008, Vivendi Games returned $79 million of capital to Vivendi and distributed its excess cash on-hand, as defined in the Business Combination Agreement, of $79 million to Vivendi.


        Stock Splits

                In April 2003,July 2008, the Board of Directors approved a three-for-twotwo-for-one split of our outstanding common sharesstock effected in the form of a 50% stock dividend.dividend ("the split"). The split was paid on June 6, 2003September 5, 2008 to shareholders of record as of May 16, 2003. In February 2004, the Board of Directors approved a second three-for-two split of our outstanding common shares effected in the form of a 50% stock dividend. The split was paid on March 15, 2004 to shareholders of record as of February 23, 2004. In February 2005, the Board of Directors approved a four-for-three split of our outstanding common shares effected in the form of a 331/3% stock dividend. The split was paid on March 22, 2005 to shareholders of record as of March 7, 2005. In September 2005, the Board of Directors approved a four-for-three split of our outstanding common shares effected in the form of a 331/3% stock dividend. The split was paid October 24, 2005 to shareholders of record as of October 10, 2005.August 25, 2008. The par value of our common stock was maintained at the pre-split amount of $.000001. All$.000001 per share. The Consolidated Financial Statements and Notes thereto, including all share and per share data, have been restated as if the stock splitssplit had occurred as of the earliest period presented.

                On March 7, 2005, in connection with our March 22, 2005 stock split, all shares of common stock held as treasury stock were formally cancelled and restored to the status of authorized but unissued shares of common stock.

        Buyback ProgramIssuer Repurchase of Equity Securities (amounts in millions, except number of shares and per share data)

                During fiscal 2003,The following table provides the number of shares repurchased and average price paid per share during the quarter ended December 31, 2008, and the approximate dollar value of shares that may yet be purchased under our $1 billion stock repurchase program as of December 31, 2008.

        Period
         Total number
        of shares
        repurchased
         Average
        price paid
        per share
         Total dollar value of
        shares purchased as part
        of publicly announced
        plans or programs
        (in millions)
         Approximate dollar value
        of shares that may
        yet be purchased
        under the plan
        (in millions)
         

        October 1, 2008—October 31, 2008

           $ $ $ 

        November 1, 2008—November 30, 2008

                 

        December 1, 2008—December 31, 2008 (1)

          12,967,265  9.68  126  874 
                  

        Total

          12,967,265 $9.68 $126 $874 
                  

        (1)
        On November 5, 2008, we announced that our Board of Directors authorized a buybackstock repurchase program under which we canmay repurchase up to $350.0 million$1 billion of our common stock. Under thethis program, shareswe may be purchased as determined by management,repurchase our common stock from time to time and within certain guidelines, inon the open market or in privately negotiatedprivate transactions, including privately negotiated structured stock repurchase transactionsor accelerated transactions. We will determine the timing and through transactions in the options markets. Dependingamount of repurchases based on our evaluation of market conditions and other factors, these purchasesfactors. The repurchase program may be commencedsuspended or suspendeddiscontinued by the Company at any time or from time to time without prior notice.time.

        Table of Contents

        Item 6.    SELECTED CONSOLIDATED FINANCIAL DATA

                Under the buyback program, we did not repurchase any sharesOn July 9, 2008, a business combination (the "Business Combination") by and among Activision, Inc., Sego Merger Corporation, a wholly-owned subsidiary of our common stock in the fiscal years ended March 31, 2008, 2007, 2006 or 2005. We repurchased approximately 3.4 million sharesActivision, Inc., Vivendi S.A. ("Vivendi"), VGAC LLC, a wholly-owned subsidiary of our common stock for $12.4 million in the fiscal year ended March 31, 2004. In addition, approximately 3.1 million sharesVivendi S.A., and Vivendi Games, Inc., a wholly-owned subsidiary of common stock were acquired in the fiscal year ended March 31, 2004 asVGAC LLC, was consummated. As a result of the settlement of $10.0 million of structured stock repurchase transactions entered into in fiscal 2003. As of March 31, 2008, we had no outstanding structured stock repurchase transactions. Structured stock repurchase transactions are settled in cash or stock based on the market price of our common stock on the dateconsummation of the settlement. Upon settlement, we either have our capital investment returnedBusiness Combination, Activision, Inc. was renamed Activision Blizzard, Inc. For accounting purposes, the Business Combination is treated as a "reverse acquisition," with a premium or receive shares of our common stock, depending, respectively, on whetherVivendi Games, Inc. deemed to be the market price of our common stock is above or below a pre-determined price agreed in connection with each such transaction.

        Shareholders' Rights Plan

                On April 18, 2000, our Board of Directors approved a shareholders rights plan (the "Rights Plan.") Under the Rights Plan, each common shareholder at the close of business on April 19, 2000 received a dividend of one right for each share of common stock held. Each right represents the right to purchase one six-hundredths (1/600) of a share, as adjusted on account of stock dividends made since the plan's adoption, of our Series A Junior Preferred Stock at an exercise price of $6.67, as adjusted on account of stock dividends made since the plan's adoption. Initially, the rights are represented by our common stock certificates and are neither exercisable nor traded separately from our common stock.acquirer. The rights will only become exercisable if a person or group acquires 15% or more of the common stockhistorical financial statements of Activision or announces or commences a tender or exchange offer which would result in the bidder's beneficial ownershipBlizzard, Inc. prior to July 9, 2008 are those of 15% or more of our common stock.


                In the event that any person or group acquires 15% or more of our outstanding common stock, each holder of a right (other than such person or members of such group) will thereafter have the right to receive upon exercise of such right, in lieu of shares of Series A Junior Preferred Stock, the number of shares of common stock of Activision having a value equal to two times the then current exercise price of the right. If we are acquired in a merger or other business combination transaction after a person has acquired 15% or more of our common stock, each holder of a right will thereafter have the right to receive upon exercise of such right a number of the acquiring company's common shares having a market value equal to two times the then current exercise price of the right. For persons who, as of the close of business on April 18, 2000, beneficially own 15% or more of the common stock of Activision, the Rights Plan "grandfathers" their current level of ownership, so long as they do not purchase additional shares in excess of certain limitations.

                We may redeem the rights for $0.01 per right at any time until the first public announcement of the acquisition of beneficial ownership of 15% of our common stock. At any time after a person has acquired 15% or more (but before any person has acquired more than 50%) of our common stock, we may exchange all or part of the rights for shares of common stock at an exchange ratio of one share of common stock per right. The rights expire on April 18, 2010.

                We amended the Rights Plan concurrent with the execution of the business combination agreement with Vivendi Games, Inc. (see Note 20 of the Notes to Consolidated Financial Statements included in Item 8) to provide that (a) the Rights Plan will not be triggered by the business combination agreement or the transaction and (b) the Rights Plan will terminate upon the completion of the transaction and all rights existing under the Rights Plan will be extinguished.

        Securities Authorized for Issuance under Equity Compensation Plans

                Information for our equity compensation plans in effect as of March 31, 2008 is as follows (amounts in thousands, except per share amounts):

        Plan Category

         (a)
        Number of securities
        to be issued upon
        exercise of
        outstanding options,
        warrants and rights

         (b)
        Weighted-average
        exercise price of
        outstanding
        options, warrants
        and rights

         (c)
        Number of securities
        remaining available for
        future issuance under
        equity compensation
        plans (excluding
        securities reflected in
        column (a))

        Equity compensation plans approved by security holders 40,871 $12.68 16,118
        Equity compensation plans not approved by security holders 9,581 $2.46 
          
            
         Total 50,452    16,118

                See Note 141 of the Notes to Consolidated Financial Statements included in Item 8 for the material features of each equity compensation plan that was adopted without security holder approval.



        Item 6.    SELECTED CONSOLIDATED FINANCIAL DATA
        this Annual Report on Form 10-K). Therefore, 2008 financial data is not comparable with prior periods.

                The following table summarizes certain selected consolidated financial data, which should be read in conjunction with our Consolidated Financial Statements and Notes thereto and with Management's Discussion and Analysis of Financial Condition and Results of Operations included elsewhere herein.in this Form 10-K. The selected consolidated financial data presented below as ofat and for each of the fiscal years in the five-year period ended MarchDecember 31, 2008 are derived from our Consolidated Financial Statements. The Consolidated Balance Sheets as of March 31, 2008 and 2007 and the Consolidated Statements of Operations and Consolidated Statements of Cash Flows for each of the fiscal yearsAll amounts set forth in the three-year period ended March 31, 2008, and the report thereon,following tables are included elsewhere in this Form 10-K (amounts in thousands,millions, except per share data).data.

         
         For the fiscal years ended March 31,
         
         
         2008
         2007
         2006
         2005
         2004
         
        Statement of Operations Data:                

        Net revenues

         

        $

        2,898,136

         

        $

        1,513,012

         

        $

        1,468,000

         

        $

        1,405,857

         

        $

        947,656

         
        Cost of sales—product costs  1,240,605  799,587  734,874  658,949  475,541 
        Cost of sales—intellectual property licenses and software royalties and amortization  404,830  178,478  205,488  185,997  91,606 
        Income from operations  479,614  73,147  15,226  179,608  104,537 
        Income before income tax provision  530,868  109,825  45,856  192,700  110,712 
        Net income  344,883  85,787  40,251  135,057  74,098 
        Basic earnings per share(1)  1.19  0.31  0.15  0.54  0.31 
        Diluted earnings per share(1)  1.10  0.28  0.14  0.49  0.29 
        Basic weighted average common shares outstanding(1)  288,957  281,114  273,177  250,023  236,887 
        Diluted weighted average common shares outstanding(1)  314,731  305,339  294,002  277,712  258,350 

        Net Cash Provided By (Used In):

         

         

         

         

         

         

         

         

         

         

         

         

         

         

         

         

        Operating activities

         

         

        573,500

         

         

        27,162

         

         

        86,007

         

         

        215,309

         

         

        67,403

         
        Investing activities  326,291  (35,242) (85,796) (143,896) (170,155)
        Financing activities  105,163  27,968  45,088  72,654  117,569 
         
         As of March 31,
         
         2008
         2007
         2006
         2005
         2004
        Balance Sheet Data:               

        Working capital

         

        $

        1,423,324

         

        $

        1,060,064

         

        $

        922,199

         

        $

        913,819

         

        $

        675,796
        Cash, cash equivalents and short-term investments  1,449,212  954,849  944,960  840,864  587,649
        Capitalized software development and intellectual property licenses  193,337  231,196  147,665  127,340  135,201
        Long-term investments  91,215        
        Goodwill  279,161  195,374  100,446  91,661  76,493
        Total assets  2,530,673  1,793,947  1,418,255  1,305,919  966,220
        Shareholders' equity  1,947,892  1,411,532  1,222,623  1,097,274  830,141
         
         For the years ended December 31, 
         
         2008 2007(2) 2006 2005 2004 
         
          
         (As Adjusted)
          
          
          
         

        Statements of Operations Data:

                        

        Net revenues

         $3,026 $1,349 $1,018 $780 $567 

        Net income (loss)

          (107) 227  139  45  (274)

        Net income (loss) per share(1)

          (0.11) 0.38  0.24  0.08  (0.46)


         
         At December 31, 
         
         2008 2007(2) 2006 2005 2004 
         
          
         (As Adjusted)
          
          
          
         

        Balance Sheets Data:

                        

        Total assets

         $14,701 $879 $758 $539 $685 

        (1)
        Consolidated financial information for fiscal years 2005 and 2004 has been restated forStock Split—In July 2008, the effectBoard of Directors approved a two-for-one split of our four-for-threeoutstanding shares of common stock split effected in the form of a 331/3% stock dividend ("the split"). The split was paid September 5, 2008 to shareholders of record asat August 25, 2008.

        (2)
        In the quarter ended September 30, 2008, we changed the manner in which we recognize revenue associated with sales of October 10, 2005, paid October 24, 2005.The Burning Crusade expansion pack, which was released in January 2007. We determined that it is preferable to conclude that the expansion packs do not have standalone value and to account for fees from sales of expansion packs over the remaining estimated useful life of the customer. We also identified certain ancillary fees charged toWorld of Warcraft subscribers that had been recognized immediately rather than deferred over the estimated remaining subscription life. In accordance with Statement of Financial Accounting Standards (SFAS) No. 154, "Accounting Changes and Error Corrections", these changes have been applied retrospectively to our Consolidated Financial Statements for all prior periods presented.

        Table of Contents

        Item 7.    MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS

        Overview

        Our Business

                We        Activision Blizzard is a worldwide pure-play online, personal computer, console and hand-held game publisher. The terms "Activision Blizzard," the "Company," "we," "us," or "our" are used to refer collectively to the Activision Blizzard, Inc. and its subsidiaries.

                Through Blizzard Entertainment, Inc ("Blizzard"), we are the leader in terms of subscriber base and revenues generated in the subscription-based MMORPG category. Blizzard internally develops and publishes PC-based computer games and maintains its proprietary online-game related service, Battle.net. Through Activision Publishing, Inc. ("Activision"), we are a leading international publisher of interactive entertainment software products. We have built a company with a diverse portfolio of products that spans a wide range of categories and target marketsperipherals. Activision develops and that are usedpublishes video games on a variety of game hardwarevarious consoles, hand-held platforms and operating systems. We have created, licensed,the PC platform through internally developed franchises and acquired a group of highly recognizable franchises, which we market to a variety of consumer demographics. Our fiscal 2008 product portfolio includes titles such asGuitar Hero III: Legends of Rock,Guitar Hero II for the Microsoft Xbox360, Guitar Hero: Rocks the 80s for the PS2,Call of Duty 4: Modern Warfare, Spider-Man 3 The Game ("Spider-Man 3"), Shrek the Third, TRANSFORMERS: The Game, Enemy Territory: Quake Wars, Tony Hawk's Proving Ground, Bee Movie Game, andSpider-Man: Friend or Foe.

                Our products cover diverse game categories including action/adventure, action sports, racing, role-playing, simulation, first-person action, music-based gaming, and strategy. Our target customer base ranges from casual players to game enthusiasts, children to adults, and mass-market consumers to "value" buyers. Welicense agreements. Activision currently offer our products primarily in versionsoffers games that operate on the Sony Computer Entertainment ("Sony") PlayStation 2 ("PS2"), the Sony PlayStation 3 ("PS3"), the Nintendo Co. Ltd. ("Nintendo") Wii ("Wii"), and the Microsoft Xbox360Corporation ("Xbox360"Microsoft") Xbox 360 ("Xbox 360") console systems, the Nintendo Dual Screen ("NDS"), andsystems; the Sony PlayStation Portable ("PSP") and Nintendo Dual Screen ("NDS") hand-held devices,devices; and the personal computer ("PC"). The installed base for the previous generation of hardware platforms (e.g., the PS2) is significant and the fiscal 2006 release of the Xbox360 and the fiscal 2007 releases of the PS3 and the Wii have further expanded the software market. To take advantage of the growth of the PS3, the Xbox360, and the Wii ("the next-generation platforms"), during fiscal 2008, we increased our presence on the next-generation platforms through the increased number of new released titles on the next-generation platforms. For example, the number of new released titles for the Wii tripled from 5 releases during fiscal 2007 to 15 releases, and we successfully released several major titles for the PS3, the Xbox360 and/or the Wii—PC.

        Guitar Hero III: Legends of Rock,Call of Duty 4: Modern Warfare,Spider-Man 3,Shrek the Third,TRANSFORMERS: The Game, andTony Hawk's Proving Ground. Some of these titles are also available on the PS2.        Our plan is to continue to build a significant presence on the PS3, the Wii, and the Xbox360 ("the next-generation platforms") by continuing to expand the number of titles released on the next-generation and hand-held platforms while continuing to market to the PS2 platform as long as economically attractive given its large installed base.

                Our publishingActivision business involves the development, marketing, and sale of products directly, by license, or through our affiliate label program with certain third-party publishers. In North America, we primarily sell ourActivision's products oncover diverse game categories including action/adventure, action sports, racing, role-playing, simulation, first-person action, music, and strategy. Activision's target customer base ranges from casual players to game enthusiasts, and children to adults. During 2008, Activision releasedGuitar Hero World Tour andCall of Duty: World at War, and continued to expand its licensed products with titles such asMadagascar: Escape 2 Africa,Spider-Man: Web of Shadows, its first James Bond title,Quantum of Solace, and several other titles. Activision is currently developing sequels to the Guitar Hero and Call of Duty franchises,Wolfenstein through id Software,Marvel Ultimate Alliance 2: Fusion through Vicarious Visions,Prototype through Radical, andSingularity through Raven Software, and a direct basisyet to mass-market retailers, consumer electronics stores, discount warehouses,be named game for the racing genre, among other titles.

                Our Blizzard business involves the development, marketing, sales and game specialty stores. We conduct our international publishing activities through officessupport of role playing action and strategy games. Blizzard also develops, hosts, and supports its online subscription-based games in the United Kingdom ("UK"), Germany, France, Italy, Spain,MMORPG category. Blizzard is the Netherlands, Norway, Sweden, Australia, Canada, South Korea,development studio and Japan. Ourpublisher best known as the creator ofWorld of Warcraft and the multiple award winning Diablo, StarCraft, and Warcraft franchises. Blizzard distributes its products are sold internationally on a direct-to-retail basis,and generates revenues worldwide through third-party distributionvarious means, including: subscription revenues (which consist of fees from individuals playingWorld of Warcraft, such as prepaid-cards and other ancillary online revenues); retail sales of physical "boxed" products; electronic download sales of PC products; and licensing arrangements,of software to third-party companies that distributeWorld of Warcraft in China and through our wholly owned European distribution subsidiaries.Taiwan. During 2008, Blizzard releasedWorld of Warcraft: Wrath of the Lich King, the second expansion pack ofWorld of Warcraft. Blizzard is currently developing new games, including sequels to the StarCraft and Diablo franchises.

                Our distribution business consists of operations located in the UK, the Netherlands, and GermanyEurope that provide warehousing, logistical, and sales distribution services to third-party publishers of interactive entertainment software, our own publishing operations, and manufacturers of interactive entertainment hardware.

                Our profitability is directly affected by the mixManagement's Overview of revenues from our publishing and distribution businesses. Operating margins realized from our publishing business are typically substantially higher than margins realized from our distribution business. Operating margins in our publishing business are affected by our ability to release highly successful or "hit" titles. Though many of these titles have substantial production or acquisition costs and marketing budgets, once a title recoups these costs,



        incremental net revenues directly and positively impact our operating margin. Operating margins in our distribution business are affected by the mix of hardware and software sales, with software typically producing higher margins than hardware.

        Our FocusBusiness Trends

                With respect        Activision's 2009 scheduled releases—We expect to future game development, we will continue to focuslaunch games based on our "big propositions" products that are backed by strongproven franchises and high quality development, for which we will provide significant marketing support.

                We have focused on establishing and maintaining relationships with talented and experienced software development and publishing teams. In June 2006, we acquired RedOctane, Inc. ("RedOctane"), the publisher of the popular Guitar Hero franchise. The Guitar Hero franchise has set an industry record, surpassing $1 billion in North America retail sales in 26 months, according to The NPD Group, which is a provider of consumer and retail market research information for a wide range of industries.Guitar Hero III: Legends of Rock was the number one best-selling game in dollars in the U.S. and Europe for fiscal 2008, according to The NPD Group, Charttrack and Gfk. We plan on continuing to build on this franchise by investing in the future development of Guitar Hero titles across a variety of platforms. We have also been successful in the first person action categories through thesuch as Call of Duty, original franchise, which we plan on continuing as a successful long-term franchise. Call of Duty has achieved over $1 billion life-to-date net revenues in fiscal 2008.Call of Duty 4: Modern WarfareGuitar Hero, Transformers, Wolverine, Marvel, Tony Hawk, Wolfenstein, and Ice Age. Games scheduled for release during the quarter ended the fiscal year as the number two best-selling game worldwide in dollars, according to The NPD Group, Charttrack and Gfk. In September 2007, we acquired U.K.-based video game developer Bizarre Creations Limited ("Bizarre Creations"), a leader in the racing category. With more than 10 years of experience in the racing genre, Bizarre Creations developed the innovative multi-million unit selling franchise, Project Gotham Racing for Microsoft, a critically-acclaimed series for the Xbox and Xbox360. Bizarre Creations and its games have won numerous industry awards including: Best Racing Game forProject Gotham Racing 2 from the British Academy of Film and Television Arts (BAFTA); the Industry Grand Prix Award from Develop; MCV's UK Development Team 2006 award; Best Racing/Driving Game from IGN; Game of the Year from OXM and Gamespy forProject Gotham Racing 3; and IGN's Best Xbox Live Arcade ("XBLA") Game forGeometry Wars: Retro Evolved. Bizarre Creations will play a role in our growth strategy as we develop new intellectual property for the racing segment, expand our development capability and capacity for other genres and utilize Bizarre Creations' proprietary development technology. We also have development agreements with other top-level, third-party developers such as id Software, Inc., Splash Damage, Ltd., and Next Level Games.

                Our fiscal 2008 releases include well-established franchises, which are backed by high-profile intellectual property and/or highly anticipated motion picture releases. For example, we have a long-term relationship with Marvel Entertainment, Inc. through an exclusive licensing agreement for the Spider-Man and X-Men franchises through 2017. This agreement grants us the exclusive, worldwide rights to develop and publish video games based on Marvel's comic book franchises: Spider-Man and X-Men. In addition, we have an agreement with Spider-Man Merchandising, LP which grants us exclusive, worldwide rights to publish video games based on subsequent Spider-Man feature films through 2017. Through March 31, 2008, games based on the Spider-Man and X-Men franchises have generated approximately $1.1 billion in net revenues worldwide. Under this agreement, in the first quarter fiscal 2007 we released the video game,2009 includeX-Men: The Official GameGuitar Hero: Metallica coinciding with the theatrical release ofX-Men: The Last Stand. In the third quarter fiscal 2007, we releasedMarvel: Ultimate Alliance across multiple platforms andSpider-Man: Battle for New York on the NDS and the GBA. In the first quarter fiscal 2008, we releasedSpider-Man 3 based on Columbia Pictures/Marvel Entertainment, Inc.'s feature film "Spider-Man 3," which was released in May 2007. We also releasedSpider-Man: Friend or Foe in the third quarter fiscal 2008.


                We also haveTable of Contents


        for the Xbox 360, PS3, Wii in North America;Monsters vs. Aliens worldwide on multiple platforms; approximately 50 downloadable songs for Guitar Hero; and the first map pack forCall of Duty: World at War. The more notable games, among other titles, scheduled for release during 2009 include:Marvel Ultimate Alliance 2;Wolverine, based on XMen: Origins Wolverine, which is one of the most popular Marvel characters;Transformers: Revenge of the Fallen;Prototype, an exclusive licensing agreement with professional skateboarder Tony Hawk. The agreement grants us exclusive rights to developall new and publish video games through 2015 using Tony Hawk's name and likeness. Through March 31, 2008, we have released nine titles inthird-person open-world action game;Ice Age 3;DJ Hero, a new line extension of the Guitar Hero franchise;Call of Duty: Modern Warfare 2; a new racing game developed by Bizarre Creations; a new game based on the Tony Hawk franchise with cumulative net revenues of $1.3 billion, includingfranchise; an all newWolfenstein; and our new wholly owned first-person action game calledSingularity.

                Console hardware platforms—In 2005, Microsoft released the fiscal 2008 third quarter release,Tony Hawk's Proving Ground, which was releasedXbox 360 and, in 2006, Sony and Nintendo introduced their respective hardware platforms, the PlayStation 3 and Wii. Activision's plan is to continue to build a significant presence on the PS3, Wii, and Xbox 360 by expanding the number of titles released on these platforms and hand-held platforms while continuing to market to the PS2 platform as long as it is economically attractive to do so given its large installed base.

                Business combination and investments—We have engaged in, evaluated, and expect to continue to engage in and evaluate, a wide array of potential strategic transactions, including acquisitions of companies, businesses, intellectual properties, and other assets. On July 9, 2008, we consummated our Business Combination with Vivendi Games. Upon the closing of the Business Combination, Activision, Inc. was renamed Activision Blizzard, Inc. As of December 31, 2008, Vivendi owned approximately 55% of our common stock. Activision Blizzard now conducts the combined business operations of Activision, Inc. and Vivendi Games including Blizzard Entertainment, Inc. See also Note 1 of the Notes to Consolidated Financial Statements included in Item 8 of this Annual Report on Form 10-K.

                To further strengthen our development resources and underscore our commitment as leader in the music-based genre, on September 11, 2008, we acquired Freestyle Games, Ltd., a premier United Kingdom-based video game developer specializing in the music-based genre. Additionally, on November 10, 2008, we acquired Budcat Creations, LLC, an Iowa City, Iowa based video game developer. Budcat Creations is an award-winning development studio with expertise on the Wii the Xbox360 and the NDS.

                We willInternational operations—Activision focuses on the growth of the European market through developing localized contents for its Guitar Hero franchises and other franchises or titles in terms of contents and packaging. For the Asian market, Blizzard distributesWorld of Warcraft through direct operations and licenses. Blizzard has licensing arrangements with The9 to distributeWorld of Warcraft in China and with SoftWorld in Taiwan. Internet game room players and prepaid cards are also continue to evaluate and exploit emerging franchises that we believe have potential to become successful game franchises. For example, we have multi-year, multi-property, agreements with DreamWorks Animation LLC that grant us the exclusive rights to publish video games based on DreamWorks Animation SKG's theatrical releases, including "Shark Tale," which was releasedvery popular in the second quarter fiscal 2005, "Madagascar," which was releasedAsia, particularly in the first quarter fiscal 2006, "Over the Hedge," which was released in the first quarter fiscal 2007, "Shrek the Third," which was released in the first quarter fiscal 2008, "Bee Movie," which was released in the third quarter fiscal 2008, and all of their respective sequels. In addition, our multi-year agreements with DreamWorks Animation LLC also grant us the exclusive video game rights to three upcoming DreamWorks Animation feature films, including "Kung Fu Panda," "Monsters vs Aliens" and "How to Train Your Dragon." We plan to releaseSouth Korea. Recently, Blizzard has licensed itsKung Fu PandaStarCraft II,Monsters vs AliensWarcraft III: Reign of Chaos,Warcraft III: The Frozen Throne, andMadagascar 2 during fiscal 2009.

                Additionally, we Battle.net platform to a company affiliated with NetEase.com, Inc. Blizzard and NetEase have also established a strategic alliance with Harrah's Entertainment, Inc. that grants us the exclusive, worldwide interactive rights to develop and publish "World Series of Poker" video games based on the popular World Series of Poker Tournament. In the second quarter fiscal 2006, we released our first title under this alliance,World Series of Poker,joint venture, which became the number one poker title of calendar year 2005. Further building on this franchise, in the second quarter fiscal 2007, we released our second title under this alliance,World Series of Poker: Tournament of Champions. Additionally, we released our third title under this alliance,World Series of Poker: Battlewill provide support for the Bracelet in the second quarter fiscal 2008.

                We also continue to build on our portfolio of licensed intellectual property. In February 2006, we signed an agreement with Hasbro Properties Group granting us the exclusive global rights (excluding Japan) to develop console, hand-held, and PC games based on Hasbro's "Transformers" franchise. We released our first "Transformers" game,TRANSFORMERS: The Game, in late June 2007 concurrently with the early July 2007 movie releaseoperation of the live action "Transformers" film from DreamWorks Pictureslicensed games and Paramount Pictures. In April 2006, we signed an agreement with MGM Interactive and EON Productions Ltd. granting usBattle.net platform in China. For the exclusive rights to develop and publish video games based on the James Bond license through 2014. We plan to release our first James Bond title,Quantum of Solace, during fiscal 2009.

                In April 2006, we signedyear ended December 31, 2008, Blizzard released a multi-year agreement with Mattel, Inc. which grants us the exclusive, worldwide distribution rights for the catalog of video games based on Mattel, Inc.'s Barbie franchise on all platforms. Through the third quarter fiscal 2007, we distributed six Barbie titles:Barbie and the 12 Dancing Princesses, The Barbie Diaries: High School Mystery, Barbie Fashion Show, Barbie Horse Adventures: Mystery Ride, Barbie and the Magic of Pegasus, andBarbie as the Princess and the Pauper. Based on the success of this distribution, we signed multi-year license agreements with Mattel, Inc. in January 2007 which grant us the exclusive worldwide rights to develop and publish new video games based on Mattel Inc.'sBarbie andHot Wheels franchises on all platforms. In the second quarter fiscal 2008, we releasedHot Wheels: Beat That!. In September 2006, we entered into a distribution agreement with MTV Networks Kids and Family Group's Nickelodeon, a division of Viacom Inc., to be the exclusive distributor of three new Nick Jr. PC CD-ROM titles, published by Nickelodeon and based on the top preschool series on commercial television,Dora The Explorer, The Backyardigans, andGo, Diego, Go!


                We are utilizing these developer relationships, new intellectual property acquisitions, new original intellectual property creations, and our existing library of intellectual property to further focus our game development on product lines that will deliver significant, lasting, and recurring revenues and operating profits.

        Business Combination

                On December 2, 2007, we and Vivendi S.A. ("Vivendi") announced an agreement to combine Vivendi Games, Inc. ("Vivendi Games,") Vivendi's interactive entertainment business which includes Blizzard Entertainment, Inc., the creatorRussian language version ofWorld of Warcraft, a massively multi-player online role-playing game ("MMORPG") franchise, with us. If in Russia and expanded its Spanish version into Latin America.

                Integration and reorganization—Following the transaction closes,Business Combination on July 9, 2008, we will be renamedhave restructured the Vivendi Games businesses to capture cost-synergies and to streamline the combined Activision Blizzard Inc. ("Activision Blizzard") andorganization. For the first six months of 2009, we expect to continue to operateincur restructuring expenses mainly relating to severance payments of remaining interim employees who are currently assisting us to exit our non-core operations and under-utilized facilities. We anticipate substantially exiting or winding down our non-core operations and substantially completing our organizational restructuring activities as a public company traded on NASDAQ underresult of the ticker ATVI.Business Combination by June 2009.

                For the six months ending June 30, 2009, we anticipate incurring between $20 million and $40 million of additional before tax restructuring charges, and after tax cash restructuring charges


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        between $15 million and $25 million relating to the Business Combination. Overall, including charges incurred through December 31, 2008, we expect to incur before tax restructuring charges between $113 million and $133 million by June 30, 2009, with an after tax cash impact between $55 million and $70 million. The after tax charges are expected to consist primarily of employee-related severance cash costs (approximately $47 million), facility exit cash costs (approximately $18 million), and cash contract terminations costs (approximately $5 million). Separately, through December 31, 2008, these restructuring charges were partially offset by cash proceeds of approximately $28 million from asset disposals and after tax cash benefits related to the streamlining of the Vivendi Games title portfolio. For the next six months, we anticipate between $2 million to $7 million of further cash proceeds to partially offset future restructuring cash charges. We do not expect these anticipated restructuring expenses to materially effect future earnings and cash flow of Activision Blizzard.

                Console online games—Activision has published games with online functionality that constitutes a more-than-inconsequential separate service deliverable in addition to the product, and in which our performance obligations extend beyond the sale of the game. Vendor-specific objective evidence of fair value does not exist for these online features, as we do not separately charge for this component of these titles. As a result, we recognize all of the revenue from the sale of these titles ratably over an estimated service period. In addition, we defer the costs of sales of these titles to match revenue.

                MMORPG online games—Blizzard published the first expansion packWorld of Warcarft: The Burning Crusade, in January 2007 and the second expansion pack,World of Warcraft: Wrath of the Lich King in November 2008. We expect these expansions will extend Blizzard's subscription revenues by retaining existing customers and attracting new customers.

                All information included in this report reflects only Activision's results,Impact of deferred revenues and does not reflect anyrelated cost of sales—For the year ended December 31, 2008, the net impact of deferred revenues and related cost of sales decreased consolidated net revenues and total cost of sales by $713 million and $217 million, respectively. We anticipate, for the proposed combination. The forward-looking commentsyear ending December 31, 2009, the net impact of deferred revenues and related cost of sales will decrease consolidated net revenues and total cost of sales by approximately $500 million and $220 million, respectively. As our major releases are planned in this Management's Discussion & Analysisthe December quarter of Financial Condition and Results of Operations are prepared on an Activision standalone basis, without considering any potential impacts2009, we expect that a majority of the proposed business combination with Vivendi Games.revenues and related costs of sales will be deferred in the December quarter of 2009, and recognized in 2010. However, the actual amount of revenues and cost of sales deferred will vary significantly depending upon the timing of the release of these titles and the sales volume of such products.

                Other revenues—Activision is continuing the development of online capabilities for its games. Activision plans to continue to exploit other revenue sources, including downloadable content and in-game advertising for its console games.

                Economic conditions—We continue to monitor the recent adverse changes in economic conditions which may have unfavorable impacts on our businesses, such as deteriorating consumer demand, pricing pressure on our products, credit quality of our receivables, and foreign currency exchange rates.

        Critical Accounting Policies and Estimates

                We have identified the policies below as critical to our business operations and the understanding of our financial results. The impact and any associated risks related to these policies on our business operations are discussed throughout Management's Discussion and Analysis of Financial Condition and Results of Operations where such policies affect our reported and expected financial results. For a detailed discussion of the application of these and other accounting policies, see Note 1 of the Notes to Consolidated Financial Statements included in Item 8.        The preparation of financial statements in conformity with accounting principles generally accepted accounting principlesin the United States of America ("U.S. GAAP") requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities at the date of the financial statements and the reported amounts of revenues and expenses during the reporting period. Actual results could differ from those estimates. The impact and any associated risks related to these policies on our business operations is discussed throughout Management's Discussion and Analysis of Financial Condition and Results of Operations where such policies affect our reported and expected financial results. The estimates discussed below are considered by management to be critical because they are both important to the portrayal of our financial condition and results of operations and because their application places the most significant demands on management's judgment, with financial reporting


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        results relying on estimates about the effect of matters that are inherently uncertain. Specific risks for these critical accounting estimates are described in the following paragraphs.

                Revenue Recognition.    We recognize revenue from the sale of our products upon the transfer of title and risk of loss to our customers, and once any performance obligations have been completed. Certain products are sold to customers with a street date (the earliest date these products may be sold by retailers). For these products we recognize revenue on the later of the street date or the sale date. Revenue from product sales is recognized after deducting the estimated allowance for returns and price protection. With respect to license agreements that provide customers the right to make multiple copies in exchange for guaranteed amounts, revenue is recognized upon delivery of a master copy. Per copy royalties on sales that exceed the guarantee are recognized as earned.

                Some of our software products provide limited online features at no additional cost to the consumer. Generally, we consider such features to be incidental to the overall product offering and an inconsequential deliverable. Accordingly, we do not defer anyrecognize revenue related to products containing these limited online features.features upon the transfer of title and risk of loss to our customer. In instances where online features or additional functionality is considered a substantivemore than an inconsequential separate deliverable in addition to the software product, we take this into account when applying our revenue recognition policy. This evaluation is performed for each software product together with any online transactions, such as electronic downloads of titles with product add-ons when it is released. We determined that one of our software titles,Enemy Territory: Quake Wars (which

                In instances where the online service is primarilyconsidered more than an online multiplayer PC game), contains online functionality that constitutes a more-than-inconsequentialinconsequential separate service deliverable in addition to the software product, principally because of its importance to game play. As such, our performance obligationswe account for this title extend beyond the sale as a "bundled" sale, or multiple element arrangement, in which we sell both the software product and the online service for one combined price. Vendor specific objective evidence for the fair value of the game, which is unique compared to other previously released titles. Vendor-specific objective



        evidence of fair value ("VSOE")online service does not exist for the online functionality, as we do not separately offer or charge for this component of the title. As a result,online service. Therefore, when the online service is determined to be more than an inconsequential deliverable, we are recognizing all ofrecognize the revenue from the salesales of this titlesuch software products ratably over anthe estimated online service period, which is currently estimated to be six months beginning the month after shipment. In addition, we are deferringshipment of the software product. Costs of sales (excluding intangible asset amortization classified as costs of sales for this title. Cost of sales includes:sales) related to such products are also deferred and recognized with the related revenues, including manufacturing costs, software royalties and amortization and intellectual property licenses. Overall, online play functionality is still an emerging area for us.

                We continue to monitorconsider the developmentWorld of online functionality (togetherWarcraft boxed product including expansion packs and other ancillary revenues as a single deliverable with online transactions, suchthe total arrangement consideration combined and recognized ratably as electronics downloadsrevenue over the estimated product life beginning upon activation of titles or product add-ons)the software and its significance to our products. Based on our current assessmentdelivery of obligations with respectthe services. Revenues attributed to the online functionality for certain of our fiscal 2009 titles on certain platforms, we expect that certain fiscal 2009 titles will contain online functionality that constitutes a more-than-inconsequential separate service deliverable in addition to the product, and that our performance obligations for these fiscal 2009 titles will extend beyond the sale ofWorld of Warcraft boxed software and related expansion packs are classified as product sales and revenues attributable to subscription and other ancillary services are classified as subscription, licensing and other revenues.

                Determining whether the game. VSOE of fair value does not existonline service for these online features, as we do not plan to separately charge for this component of these fiscal 2009 titles. As a result, we expect to recognize all ofparticular game constitutes more than an inconsequential deliverable is subjective and requires management's judgment. Determining the revenue from the sale of these fiscal 2009 titles ratably over an estimated service period over which is currently estimated to be six months beginningrecognize the month after shipment. In addition, we expect to defer the costs of sales of these fiscal 2009 titles. We anticipate that, in fiscal 2009, we will likely defer approximately $350.0 million in net revenues and $150.0 million in costs of sales from the sale of these fiscal 2009 titles into fiscal 2010. Since most of these fiscal 2009 titles are planned to release in the third quarter fiscal 2009, we expect that a majority of revenuesrelated revenue and costs of sales for these products will be deferred in the third quarter fiscal 2009,is also subjective and recognized later in the calendar year 2009. However, the actual amount of revenues and costs of sales deferred will vary significantly depending upon the timing of the release of these fiscal 2009 titles and the sales volume of such products.

                With respect to online transactions, such as electronic downloads of titles or product add-ons, revenue is recognized when the fee is paid by the online customer to purchase online content and we are notified by the online retailer that the product has been downloaded. In addition, in order to recognize revenue for both product sales and licensing transactions, persuasive evidence of an arrangement must exist and collection of the related receivable must be probable.

                Sales incentives or other consideration given by us to our customers is accounted for in accordance with the Financial Accounting Standards Board's Emerging Issues Task Force ("EITF") Issue 01-9,Accounting for Consideration Given by a Vendor to a Customer (Including a Reseller of the Vendor's Products). In accordance with EITF Issue 01-9, sales incentives and other consideration that are considered adjustments of the selling price of our products, such as rebates and product placement fees, are reflected as reductions of revenue. Sales incentives and other consideration that represent costs incurred by us for assets or services received, such as the appearance of our products in a customer's national circular advertisement, are reflected as sales and marketing expenses.involves management's judgment.

                Allowances for Returns, Price Protection, Doubtful Accounts, and Inventory Obsolescence.    We closely monitor and analyze the historical performance of our various titles, the performance of products released by other publishers and the anticipated timing of other releases in order to assess future demands of current and upcoming titles. Initial volumes shipped upon title launch and subsequent reorders are evaluated to ensure that quantities are sufficient to meet the demands from the retail markets but at the same time, are controlled to prevent excess inventory in the channel. We benchmark our units to be shipped to our customers using historical and industry data.

            We may permit product returns from, or grant price protection to, our customers under certain conditions. In general, price protection refers to the circumstances when we elect to decrease the wholesale price of a product by a certain amount and, when granted and applicable, allows customers a credit against amounts owed by such customers to us with respect to open and/or future invoices. The conditions our customers must meet to be granted the right to return products or price protection are,



        include, among other things, compliance with applicable trading and payment terms, and consistent delivery to usreturn of inventory and delivery of sell-through reports.reports to us. We may also consider other factors, including the facilitation of slow-moving inventory and other market factors. Management must make estimates of potential future product returns and price protection related to current period product revenue. We estimate the amount of future returns and price protection for current period product revenue utilizing historical experience and information regarding inventory levels and the demand and acceptance of our products by the end consumer. The following factors are used to estimate the amount of future returns and


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        price protection for a particular title: historical performance of titles in similar genres,genres; historical performance of the hardware platform,platform; historical performance of the franchise,franchise; console hardware life cycle, ourcycle; sales force and retail customer feedback,feedback; industry pricing,pricing; weeks of on-hand retail channel inventory,inventory; absolute quantity of on-hand retail channel inventory,inventory; our warehouse on-hand inventory levels,levels; the title's recent sell-through history (if available),; marketing trade programs,programs; and competing titles. The relative importance of these factors varies among titles depending upon, among other items, genre, platform, seasonality, and sales strategy. Significant management judgments and estimates must be made and used in connection with establishing the allowance for returns and price protection in any accounting period. Based upon historical experience, we believe that our estimates are reasonable. However, actual returns and price protection could vary materially from our allowance estimates due to a number of reasons including, among others, a lack of consumer acceptance of a title, the release in the same period of a similarly themed title by a competitor, or technological obsolescence due to the emergence of new hardware platforms. Material differences may result in the amount and timing of our revenue for any period if factors or market conditions change or if management makes different judgments or utilizes different estimates in determining the allowances for returns and price protection. For example, a 1% change in our MarchDecember 31, 2008 allowance for returns and price protection would impact net revenues by $1.3approximately $3 million.

                Similarly, management must make estimates of the uncollectibility of our accounts receivable. In estimating the allowance for doubtful accounts, we analyze the age of current outstanding account balances, historical bad debts, customer concentrations, customer creditworthiness, current economic trends, and changes in our customers' payment terms and their economic condition, as well as whether we can obtain sufficient credit insurance. Any significant changes in any of these criteria would affect management's estimates in establishing our allowance for doubtful accounts.

                We value inventory at the lower of cost or market. We regularly review inventory quantities on handon-hand and in the retail channel and record a provision for excess or obsolete inventory based on the future expected demand for our products. Significant changes in demand for our products would impact management's estimates in establishing our inventory provision.

                Software Development Costs and Intellectual Property Licenses.    Software development costs include payments made to independent software developers under development agreements, as well as direct costs incurred for internally developed products.

                We account for software development costs in accordance with Statement of Financial Accounting Standards ("SFAS") No. 86,Accounting "Accounting for the Costs of Computer Software to Be Sold, Leased, or Otherwise Marketed," ("SFAS No. 86"). Software development costs are capitalized once the technological feasibility of a product is established and such costs are determined to be recoverable. Technological feasibility of a product encompasses both technical design documentation and game design documentation.documentation, or the completed and tested product design and working model. Significant management judgments and estimates are utilized in the assessment of when technological feasibility is established. For products where proven technology exists, this may occur early in the development cycle. Technological feasibility is evaluated on a product-by-product basis. Prior to a product's release, we expense, as part of "cost of sales—software royalties and amortization," capitalized costs when we believe such amounts are not recoverable. Capitalized costs for those products that are cancelled or abandoned are charged to product development expense in the period of cancellation. Amounts related



        to software development which are not capitalized are charged immediately to product development expense.

                Commencing upon product release, capitalized software development costs are amortized to "cost of sales—software royalties and amortization" based on the ratio of current revenues to total projected revenues for the specific product, generally resulting in an amortization period of six months or less.

                Intellectual property license costs represent license fees paid to intellectual property rights holders for use of their trademarks, copyrights, software, technology, music, or other intellectual property or proprietary rights in the development of our products. Depending upon the agreement with the rights


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        holder, we may obtain the rights to use acquired intellectual property in multiple products over multiple years, or alternatively, for a single product. Prior to the related product's release, we expense, as part of "cost of sales—intellectual property licenses," capitalized intellectual property costs when we believe such amounts are not recoverable. Capitalized intellectual property costs for those products that are cancelled or abandoned are charged to product development expense in the period of cancellation.

                Commencing upon the related product's release, capitalized intellectual property license costs are amortized to "cost of sales—intellectual property licenses" based on the ratio of current revenues for the specific product to total projected revenues for all products in which the licensed property will be utilized. As intellectual property license contracts may extend for multiple years, the amortization of capitalized intellectual property license costs relating to such contracts may extend beyond one year.

                We evaluate the future recoverability of capitalized software development costs and intellectual property licenses on a quarterly basis. For products that have been released in prior periods, the primary evaluation criterion is actual title performance. For products that are scheduled to be released in future periods, the recoverability of capitalized software development costs is evaluated based on the expected performance of the specific products to which the costs relate or in which the licensed trademark or copyright is to be used. Criteria used to evaluate expected product performance include: historical performance of comparable products developed with comparable technology; orders for the product prior to its release; and, for any sequel product, estimated performance based on the performance of the product on which the sequel is based. AsFurther, as many of our intellectual property licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized intellectual property license costs based on certain qualitative factors, such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual property, and the rights holder's continued promotion and exploitation of the intellectual property.

                Significant management judgments and estimates are utilized in the assessment of the recoverability of capitalized costs. In evaluating the recoverability of capitalized costs, the assessment of expected product performance utilizes forecasted sales amounts and estimates of additional costs to be incurred. If revised forecasted or actual product sales are less than, and/or revised forecasted or actual costs are greater than the original forecasted amounts utilized in the initial recoverability analysis, the net realizable value may be lower than originally estimated in any given quarter, which could result in an impairment charge. Additionally, as noted above, as many of our intellectual property licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized intellectual property license costs based on certain qualitative factors such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual property and the rights holder's continued promotion and exploitation of the intellectual property. Material differences may result in the amount and timing of charges for any period if management makes different judgments or utilizes different estimates in evaluating these qualitative factors.

                Stock-based Compensation Expense.    On April 1, 2006, we adopted Statement of Financial Accounting Standards No. 123 (revised 2004),Share-Based Payment, ("SFAS No. 123R") which requires



        the measurement and recognition of compensation expense for all share-based payment awards made to our employees and directors, including employee stock options and employee stock purchases made pursuant to the Employee Stock Purchase Plan based on estimated fair values. Stock-based compensation expense recognized under SFAS No. 123R for the years ended March 31, 2008, and 2007 was $53.6 million, and $25.5 million, respectively. See Note 14 of the Notes to Consolidated Financial Statements included in Item 8 for additional information.

                We estimate the value of employee stock options on the date of grant using a binomial-lattice model. The fair value of a share-based payment as of the grant date estimated in accordance with this option pricing model depends upon our future stock price as well as assumptions concerning expected volatility, risk-free interest rate, and risk-adjusted stock return, and measures of employees' forfeiture, exercise, and post-vesting termination behavior. Statistical methods were used to estimate employee rank specific termination rates. These termination rates, in turn, were used to model the number of options that are expected to vest and employees' post-vesting termination behavior. Employee rank specific estimates of expected time-to-exercise ("ETTE") were used to reflect employee exercise behavior. ETTE was estimated by using statistical procedures to first estimate the conditional probability of exercise occurring during each time period, conditional on the option surviving to that time period and then using those probabilities to estimate ETTE. The model was calibrated by adjusting parameters controlling exercise and post-vesting termination behavior so that the measures output by the model matched values of these measures that were estimated from historical data. The weighted-average estimated value of employee stock options granted during the years ended March 31, 2008 and 2007 was $9.21 and $5.86, respectively, per share using the binomial-lattice model with the following weighted-average assumptions:

         
         Employee and Director Options
        For the years ended March 31,

         
         
         2008
         2007
         
        Expected life (in years) 5.41 4.87 
        Risk free interest rate 4.70%4.99%
        Volatility 51%54%
        Dividend yield   

                To estimate volatility for the binomial-lattice model, we use methods or capabilities that are discussed in SFAS No. 123R and SAB No. 107. These methods included the implied volatility method, which is based upon the volatilities for exchange-traded options with respect to our stock, to estimate short-term volatility, the historical method which is based upon the annualized standard deviation of the instantaneous returns on Activision's stock during the option's contractual term, to estimate long-term volatility and a statistical model to estimate the transition or "mean reversion" from short-term volatility to long-term volatility. Based on these methods, for options granted during the year ended March 31, 2008, the expected stock price volatility ranged from 34% to 53%, with a weighted-average volatility of 51%. For options granted during the year ended March 31, 2007, the expected stock price volatility ranged from 38% to 56%, with a weighted average volatility of 54%.

                As was the case for volatility, the risk-free rate is assumed to change during the option's contractual period. As required by a binomial-lattice model, the risk-free rate reflects the interest from one time period to the next (the "forward rate") as opposed to the interest rate from the grant date to the given time period (the "spot rate.") Since we do not currently pay dividends and do not currently expect to pay them in the future, we have assumed that the dividend yield is zero.

                The expected life of employee stock options represents the weighted-average period the stock options are expected to remain outstanding and is, as required by SFAS No. 123R, output by the binomial-lattice model. The expected life of employee stock options depends on all of the underlying



        assumptions and calibration of our model. The binomial-lattice model assumes that employees will exercise options when the stock price equals or exceeds an exercise boundary. The exercise boundary is not constant but continually declines as one approaches the option's expiration date. The exact placement of the exercise boundary depends on all of the model inputs as well as the measures that were used to calibrate the model to estimated measures of employees' exercise and termination behavior.

                Stock-based compensation expense recognized in the Consolidated Statement of Operations is based on awards ultimately expected to vest and has been reduced for estimated forfeitures. SFAS No. 123R requires forfeitures to be estimated at the time of grant and revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates.

                If factors change and we employ different assumptions in the application of SFAS No. 123R in future periods, the compensation expense that we record under SFAS No. 123R may differ significantly from what we have recorded in the current period.

        Income Taxes.    We record a tax provision for the anticipated tax consequences of the reported results of operations. In accordance with Statement of Financial Accounting Standards No. 109,Accounting "Accounting for Income TaxesTaxes", the provision for income taxes is computed using the asset and liability method, under which deferred tax assets and liabilities are recognized for the expected future tax consequences attributable to differences between the financial statement carrying amounts of existing assets and liabilities and their respective tax bases and operating losses and tax credit carryforwards. Deferred tax assets and liabilities are measured using enacted tax rates expected to apply to taxable income in the years in which those temporary differences are expected to be recovered or settled. We record a valuation allowance to reduce deferred tax assets to the amount that is believed more likely than not to be realized. Effective at the beginning


        Table of fiscal 2008, we adopted Financial Interpretation No. ("FIN") 48,Accounting for Uncertainty in Income Taxes—an interpretation of FASB Statement No. 109. Further information may be found in Note 12 of the Notes to Consolidated Financial Statements included in Item 8.Contents

                Management believes it is more likely than not that forecasted income, including income that may be generated as a result of certain tax planning strategies, together with the tax effects of the deferred tax liabilities, will be sufficient to fully recover the remaining deferred tax assets. In the event that all or part of the net deferred tax assets are determined not to be realizable in the future, an adjustment to the valuation allowance would be charged to earnings in the period such determination is made. In addition, the calculation of tax liabilities involves significant judgment in estimating the impact of uncertainties in the application of FINFinancial Interpretation No. ("FIN") 48, "Accounting for Uncertainty in Income Taxes—an interpretation of FASB Statement No. 109" and other complex tax laws. Resolution of these uncertainties in a manner inconsistent with management's expectations could have a material impact on our financial condition and operating results.

                For a detailed discussion of the application of these and other accounting policies see Note 3 of the Notes to Consolidated Financial Statements.

        Fair Value Estimates

                The preparation of financial statements in conformity with U.S. GAAP often requires us to determine the fair value of a particular item to fairly present our Consolidated Financial Statements. Without an independent market or another representative transaction, determining the fair value of a particular item requires us to make several assumptions that are inherently difficult to predict and can have a material impact on the conclusion of the appropriate accounting.

                There are various valuation techniques used to estimate fair value. These include (1) the market approach where market transactions for identical or comparable assets or liabilities are used to determine the fair value, (2) the income approach, which uses valuation techniques to convert future amounts (for example, future cash flows or future earnings) to a single present amount, and (3) the cost approach, which is based on the amount that would be required to replace an asset. For many of our fair value estimates, including our estimates of the fair value of acquired intangible assets, we use the income approach. Using the income approach requires the use of financial models, which require us to make various estimates including, but not limited to (1) the potential future cash flows for the asset, liability or equity instrument being measured, (2) the timing of receipt or payment of those future cash flows, (3) the time value of money associated with the delayed receipt or payment of such cash flows, and (4) the inherent risk associated with the cash flows (risk premium). Making these cash flow estimates are inherently difficult and subjective, and, if any of the estimates used to determine the fair value using the income approach turns out to be inaccurate, our financial results may be negatively impacted. Furthermore, relatively small changes in many of these estimates can have a significant impact on the estimated fair value resulting from the financial models or the related accounting conclusion reached. For example, a relatively small change in the estimated fair value of an asset may change a conclusion as to whether an asset is impaired. While we are required to make certain fair value assessments associated with the accounting for several types of transactions, the following areas are the most sensitive to the assessments:

                Business Combinations.    We must estimate the fair value of assets acquired and liabilities assumed in a business combination. Our assessment of the estimated fair value of each of these can have a material effect on our reported results as intangible assets are amortized over various lives. Furthermore, a change in the estimated fair value of an asset or liability often has a direct impact on the amount to recognize as goodwill, which is an asset that is not amortized. Often determining the fair value of these assets and liabilities assumed requires an assessment of expected use of the asset, the expected cost to extinguish the liability or our expectations related to the timing and the successful completion of development of an acquired in-process technology. Such estimates are inherently difficult and subjective and can have a material impact on our financial statements.

                Assessment of Impairment of Assets.    Management evaluates the recoverability of our identifiable intangible assets and other long-lived assets in accordance with SFAS No. 144, "Accounting for the


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        Impairment or Disposal of Long-lived Assets," which generally requires the assessment of these assets for recoverability when events or circumstances indicate a potential impairment exists. We considered certain events and circumstances in determining whether the carrying value of identifiable intangible assets and other long-lived assets may not be recoverable including, but are not limited to: significant changes in performance relative to expected operating results; significant changes in the use of the assets; significant negative industry or economic trends; a significant decline in our stock price for a sustained period of time; and changes in our business strategy. In determining if an impairment exists, we estimate the undiscounted cash flows to be generated from the use and ultimate disposition of these assets. If an impairment is indicated based on a comparison of the assets' carrying values and the undiscounted cash flows, the impairment loss is measured as the amount by which the carrying amount of the assets exceeds the fair value of the assets. The decision to dispose of certain assets of the non-core operating segment as part of our restructuring plan following the Business Combination was considered to be an indicator of impairment under SFAS No. 144. We performed an impairment test on the long-lived assets of the non-core operating segment and determined that an acquired trade name was impaired. As a result, an impairment charge of $5 million was recorded as part of restructuring costs. Other than this event, during 2008, we did not perform any other impairment tests of our long-lived assets as there were no significant and adverse underlying changes to our expected operating results or other indicators of impairment. Other than the $5 million impairment of the acquired trade name, we determined that there was no other impairment of long-lived assets for the years ended December 31, 2008, 2007 and 2006.

                SFAS No. 142, "Goodwill and other Intangibles" ("SFAS No. 142") requires a two-step approach to testing goodwill for impairment for each reporting unit. Our reporting units are determined by the components of our operating segments that constitute a business for which both (1) discrete financial information is available and (2) segment management regularly reviews the operating results of that component. SFAS No. 142 requires that the impairment test be performed at least annually by applying a fair-value-based test. The first step measures for impairment by applying fair-value-based tests at the reporting unit level. The second step (if necessary) measures the amount of impairment by applying fair-value-based tests to the individual assets and liabilities within each reporting unit.

                To determine the fair values of the reporting units used in the first step, we use a discounted cash flow approach. Each step requires us to make judgments and involves the use of significant estimates and assumptions. These estimates and assumptions include long-term growth rates and operating margins used to calculate projected future cash flows, risk-adjusted discount rates based on our weighted average cost of capital, future economic and market conditions. These estimates and assumptions have to be made for each reporting unit evaluated for impairment. Our estimates for market growth, our market share and costs are based on historical data, various internal estimates and certain external sources, and are based on assumptions that are consistent with the plans and estimates we are using to manage the underlying business. If future forecasts are revised, they may indicate or require future impairment charges. We base our fair value estimates on assumptions we believe to be reasonable but that are unpredictable and inherently uncertain. Actual future results may differ from those estimates.

                Stock-Based Compensation.    We estimate the value of employee stock options on the date of grant using a binomial-lattice model. Our determination of fair value of share-based payment awards on the date of grant using an option-pricing model is affected by our stock price as well as assumptions regarding a number of highly complex and subjective variables. These variables include, but are not limited to, our expected stock price volatility over the term of the awards, and actual and projected employee stock option exercise behaviors.

                For more detailed information about Activision Blizzard's accounting policy for the measurement of fair value of financial assets and financial liabilities and information about the financial assets and financial liabilities, see Notes 3 and 17 of the Notes to Consolidated Financial Statements.


        Selected Table of Contents

        Consolidated Statements of Operations Data

        Special Note—The consummation of the Business Combination has resulted in financial information of Activision, Inc. being included from the date of the Business Combination (i.e. from July 9, 2008 onwards), but not for prior periods.

                The following table sets forth certain Consolidated Statements of Operations data for the periods indicated in dollars and as a percentage of consolidatedtotal net revenues and also breaks down net revenues by territory, business segment, and platform, as well as operating income by business segment (amounts in thousands)millions):

         
         For the fiscal years ended March 31,
         
         
         2008
         2007
         2006
         
        Net revenues $2,898,136 100%$1,513,012 100%$1,468,000 100%
        Costs and expenses:                
         Cost of sales—product costs  1,240,605 43  799,587 52  734,874 50 
         Cost of sales—software royalties and amortization  294,279 10  132,353 9  147,822 10 
         Cost of sales—intellectual property licenses  110,551 4  46,125 3  57,666 4 
         Product development  269,535 9  133,073 9  132,651 9 
         Sales and marketing  308,143 10  196,213 13  283,395 19 
         General and administrative  195,409 7  132,514 9  96,366 7 
          
         
         
         
         
         
         
          Total costs and expenses  2,418,522 83  1,439,865 95  1,452,774 99 
          
         
         
         
         
         
         
        Income from operations  479,614 17  73,147 5  15,226 1 
        Investment income, net  51,254 1  36,678 2  30,630 2 
          
         
         
         
         
         
         
         Income before income tax provision  530,868 18  109,825 7  45,856 3 
        Income tax provision  185,985 6  24,038 1  5,605  
          
         
         
         
         
         
         
        Net income $344,883 12%$85,787 6%$40,251 3%
          
         
         
         
         
         
         
        Net Revenues by Territory:                
         North America $1,761,753 61%$753,376 50%$710,040 48%
         Europe  1,037,257 36  718,973 47  717,494 49 
         Other  99,126 3  40,663 3  40,466 3 
          
         
         
         
         
         
         
         Total net revenues $2,898,136 100%$1,513,012 100%$1,468,000 100%
          
         
         
         
         
         
         

        Net Revenues by Segment/Platform Mix:

         

         

         

         

         

         

         

         

         

         

         

         

         

         

         

         
         Publishing:                
          Console $2,129,799 73%$886,795 59%$812,345 55%
          Hand-held  219,299 8  153,357 10  158,861 11 
          PC  156,068 5  78,886 5  183,457 13 
          
         
         
         
         
         
         
          Total publishing net revenues  2,505,166 86  1,119,038 74  1,154,663 79 
          
         
         
         
         
         
         
         Distribution:                
          Console  268,794 9  238,662 16  196,413 13 
          Hand-held  94,918 4  122,293 8  76,973 5 
          PC  29,258 1  33,019 2  39,951 3 
          
         
         
         
         
         
         
          Total distribution net revenues  392,970 14  393,974 26  313,337 21 
          
         
         
         
         
         
         
          Total net revenues $2,898,136 100%$1,513,012 100%$1,468,000 100%
          
         
         
         
         
         
         
        Operating Income (Loss) by Segment:                
          Publishing $461,718 16%$64,076 4%$(6,715)%
          Distribution  17,896 1  9,071 1  21,941 1 
          
         
         
         
         
         
         
          Total operating income $479,614 17%$73,147 5%$15,226 1%
          
         
         
         
         
         
         
         
         For the years ended December 31, 
         
         2008 2007 2006 
         
         (as adjusted)
         

        Net revenues:

                           
         

        Product sales

         $1,872  62%$457  34%$421  41%
         

        Subscription, licensing, and other revenues

          1,154  38  892  66  597  59 
                      
          

        Total net revenues

          3,026  100  1,349  100  1,018  100 

        Costs and expenses:

                           
         

        Cost of sales—product costs

          1,160  38  171  13  153  15 
         

        Cost of sales—software royalties and amortization

          267  9  52  4  71  7 
         

        Cost of sales—intellectual property licenses

          219  7  9  1  24  2 
         

        Cost of sales—MMORPG

          193  7  204  15  119  12 
         

        Product development

          592  20  397  29  246  24 
         

        Sales and marketing

          464  15  172  13  147  14 
         

        Restructuring costs

          93  3  (1)   4   
         

        General and administrative

          271  9  166  12  133  14 
                      
           

        Total costs and expenses

          3,259  108  1,170  87  897  88 
                      

        Operating income (loss)

          (233) (8) 179  13  121  12 

        Investment income (loss), net

          46  2  (4)   (15) (1)
                      

        Income (loss) before income tax benefit

          (187) (6) 175  13  106  11 

        Income tax benefit

          (80) (2) (52) (4) (33) (3)
                      

        Net income (loss)

         $(107) (4)%$227  17%$139  14%
                      

        ResultsTable of Operations—Fiscal Years Ended MarchContents

        Annual Highlights

        Operating Highlights (amounts in millions)

         
         For the years ended December 31, 
         
         2008 2007 2006 Increase/
        (decrease)
        2008 v 2007
         Increase/
        (decrease)
        2007 v 2006
         
         
         (as adjusted)
          
          
         

        Net revenues:

                        
         

        Activision

         $2,152 $272 $360 $1,880 $(88)
         

        Blizzard

          1,343  1,107  638  236  469 
         

        Distribution

          227      227   
                    

        Activision Blizzard's core operations

          3,722  1,379  998  2,343  381 
         

        Activision Blizzard's non-core exit operations

          17  10  3  7  7 
                    

        Operating segments total

          3,739  1,389  1,001  2,350  388 

        Reconciliation to consolidated net revenues:

                        
         

        Net effect from deferred net revenues

          (713) (40) 17  (673) (57)
                    

        Consolidated net revenues

         $3,026 $1,349 $1,018 $1,677 $331 
                    

        Segment income (loss) from operations:

                        
         

        Activision

         $307 $(13)$(22)$320 $9 
         

        Blizzard

          704  568  321  136  247 
         

        Distribution

          22      22   
                    

        Activision Blizzard's core operations

          1,033  555  299  478  256 
         

        Activision Blizzard's non-core exit operations

          (266) (198) (136) (68) (62)
                    

        Operating segments total

          767  357  163  410  194 

        Reconciliation to consolidated operating income (loss):

                        
         

        Net effect from deferred net revenues and related costs of sales

          (496) (38) 14  (458) (52)
         

        Stock-based compensation expense

          (90) (137) (48) 47  (89)
         

        Restructuring expense

          (93) 1  (4) (94) 5 
         

        Amortization of intangible assets and purchase price accounting related adjustments

          (292) (4) (4) (288)  
         

        Integration and transaction costs

          (29)     (29)  
                    

        Total consolidated operating income (loss)

         $(233)$179 $121 $(412)$58 
                    

                Each of our segments' net revenues increased for the year ended December 31, 2008, compared to the same period in 2007. In North America, Activision Blizzard was the #1 console and hand-held software publisher in dollars for the quarter ended December 31, 2008, according to The NPD Group. Blizzard's net revenues also increased for the year ended December 31, 2007, compared to the same period in 2006. The increases in 2008 and 2007 were mainly attributable to:

          The consummation of the Business Combination, which resulted in segments' revenues from Activision, Inc. of approximately $2,215 million, of which $227 million relates to Distribution segment, being included from the date of the Business Combination but not for prior periods;

          Continued growth in the video game industry, despite a difficult macroeconomic and retail environment which improved our sales revenues in 2008 compared to the same periods in 2007 and 2006;

        Table of Contents

            The major releases in 2008 ofCall of Duty: World at War,Guitar Hero World Tour, andJames Bond: Quantum of Solace in the quarter ended December 31, 2008, and 2007the launch of

            Net RevenuesGuitar Hero World Tour

                    We primarily derive revenue from band bundle products consisting of a package of software, drum, guitars and/or microphone in the quarter ended December 31, 2008. For the quarter ended December 31, 2008, Activision Blizzard had the #1 and #2 best-selling console titles,Guitar Hero World Tour andCall of Duty: World at War, respectively, in dollars in North America and Europe, according to The NPD Group, Gfk and Charttrack;

            The release of the second expansion pack ofWorld of Warcraft: Wrath of the Lich King in November 2008, which is the fastest selling PC game of all time, and the release of the first expansion pack ofWorld of Warcraft: The Burning Crusade in January 2007. The release of theWorld of Warcraft: The Burning Crusade also led to higher box sales of packaged interactive software games designed for play on video game consoles (such asWorld of Warcraft in 2007 when compared to year ended 2006;

            Additional value added services by Blizzard in connection with the PS2, PS3, Xbox360, and Wii), PCs, and hand-held game devices (such as the NDS, and PSP). We also derive revenue from our distribution business in Europe that provides logistical and sales services to third-party publishersgame-play of interactive entertainment software, our own publishing operations and third-party manufacturersWorld of interactive entertainment hardware.

            Warcraft;

            The following table details our consolidated net revenuescontinued growth ofWorld of Warcraft subscription revenues. As of December 2008,World of Warcraft was played by business segment and our publishing net revenuesmore than 11.5 million subscribers worldwide. The worldwide number ofWorld of Warcraft subscribers grew by territory for the years ended March 31, 2008 and 2007 (amounts in thousands):

             
             For the fiscal years ended March 31,
              
              
             
             
             Increase/
            (Decrease)

             Percent
            Change

             
             
             2008
             2007
             
            Publishing net revenues            
              North America $1,761,753 $753,376 $1,008,377 134%
              
             
             
             
             
              Europe  644,287  324,999  319,288 98%
              Other  99,126  40,663  58,463 144%
              
             
             
             
             
             Total international  743,413  365,662  377,751 103%
              
             
             
             
             
            Total publishing net revenues  2,505,166  1,119,038  1,386,128 124%
            Distribution net revenues  392,970  393,974  (1,004)0%
              
             
             
             
             
            Consolidated net revenues $2,898,136 $1,513,012 $1,385,124 92%
              
             
             
             
             

                    Consolidated net revenues increased 92% from $1,513.0nearly 2 million for the fiscal year ended March 31, 2007 to $2,898.1 million for the fiscal year ended March 31, 2008.

                    In the second quarter fiscal 2008, we determined to recognize all of the net revenues from the sale of one of our titles,which is more than 20% greater than in December 2007.Enemy Territory: Quake WarsWorld of Warcraft (which is primarilyalso recorded an online multiplayer PC game)increase of approximately 2 million subscribers in 2007 when compared to the same period in 2006;

            Activision's release in 2008 of an affiliated LucasArts' title, on a deferred basis—straight-line over an estimated service period, which we estimateStar Wars: The Force Unleashed in Europe and Asia Pacific; and

            Activision's catalog sales ofGuitar Hero II: Legends of Rock, Guitar Hero Aerosmith,Guitar Hero On Tour, andCall of Duty Modern Warfare also contributed to be six months beginning the month after shipment. There is no impact to consolidatedActivision's net revenues for the year ended MarchDecember 31, 2008.

                  Overall, theThe above increase in 2008 was partially offset by year over year strengthening of the U.S. Dollar in relation to GBP, EUR, AUD, KRW, and SEK which impacted international net revenues, particularly in the December quarter of 2008. We estimate that the change in foreign exchange rates decreased reported consolidated net revenues by approximately $112 million for the fiscal year ended MarchDecember 31, 2008.

          Our segments' operating income for the year ended December 31, 2008 was driven by the following:

            Our total publishing net revenues increased substantially by $1,386.1 million year over year. This is due to the strong performance of titles released during fiscal 2008The increase in each territory. During fiscal 2008, in the U.S., we grewof our market share by 7.2 percent to a record 17.3 percent, were the number one console and handheld software publisher in dollars, and had three top-10 best-selling titles overall in dollars, according to The NPD Group. In particular,Guitar Hero III: Legends of Rock, was the number one best-selling game in the U.S. and Europe in dollars for fiscal 2008, according to The NPD Group, Charttrack, and Gfk.Call of Duty 4: Modern Warfare ended the fiscal year as the number two best-selling game worldwide in dollars, according to The NPD Group, Charttrack and Gfk. We have expanded our presence on the next-generation platforms through the increased number of premium priced titles released on those platforms. This has further increased our publishingsegments' net revenues as the installed basepreviously noted; and

            The consummation of the next-generation platforms continues to expand. Other major worldwide releases contributing toBusiness Combination, which resulted in operating income from Activision, Inc. of approximately $371 million being included from the results wereSpider-Man 3,Shrekdate of the Third, Bee Movie Game as well as our new licensed intellectual propertyTRANSFORMERS: The Game.Spider Man 3 andTRANSFORMERS: The Game were the number one and number two best-selling movie based games in dollars worldwideBusiness Combination but not for fiscal 2008, according to The NPD Group, Charttrack and Gfk. In fiscal 2007, ourprior periods.

          Partially offset by:

              major releases includedCall of Duty 3, Guitar Hero 2, Marvel: Ultimate Alliance, Tony Hawk's Project 8, Over the Hedge, X-Men: Official Game, Shrek Smash N' Crash, Tony Hawk's Downhill Jam,World Series of Poker Tournament of Champions, Pimp My Ride, and titles for our Cabela's History Channel and Barbie franchises.

            Changes in foreign exchange ratesSegment operating losses from a year over year strengtheningActivision Blizzard's non-core exit operations, which includes write-off of the Great Britain Pound ("GBP"), Euro ("EUR") and Australian Dollar ("AUD") in relation to the United States Dollar ("USD") increased reported net revenues by approximately $87.7capitalized software development costs totaling $71 million for the year ended March 31, 2008. Excluding the impact of changing foreign currency rates, our consolidated net revenues increased 86% compared to prior year.

                  In fiscal 2009, we plan to publishGuitar Hero: On Tour for the NDS;Guitar Hero: Aerosmith,Guitar Hero: Metallica, andGuitar Hero IV across multiple platforms. We plan to releaseCall of Duty 5, and continue to expand our licensed titles such asKung Fu Panda, Madagascar: Escape 2 Africa,Monsters vs. Aliens, Marvel Ultimate Alliance 2, our first James Bond title,Quantum of Solace, and several other titles. We also expect to increase our titles across multiple platforms to take advantage of the expected growth of different hardware platforms in fiscal 2009. As a result, we anticipate net revenues will increase in fiscal 2009 in comparison to the record net revenues achieved in fiscal 2008. However, such increases may be offset by the impact of revenue deferral described below.

                  When we plan our fiscal 2009 titles releases, we continue to monitor the development of online functionality (together with online transactions, such as electronics downloads of titles or product add-ons) and its significance to our products. Based on our current assessment of obligations with respect to the online functionality for certain of our fiscal 2009 titles on certain platforms, we expect that certain fiscal 2009 titles will contain online functionality that constitutes a more-than-inconsequential separate service deliverable in addition to the product, and that our performance obligations for these fiscal 2009 titles will extend beyond the sale of the game. Vendor specific objective evidence of fair value does not exist for these online features, as we do not plan to separately charge for this component of these fiscal 2009 titles. As a result, we expect to recognize all of the revenue from the sale of these fiscal 2009 titles ratably over an estimated service period, which is currently estimated to be six months beginning the month after shipment. In addition, we expect to defer the costs of sales of these fiscal 2009 titles. We anticipate that, in fiscal 2009, we will likely defer approximately $350.0 million in net revenues and $150.0 million in costs of sales from the sale of these fiscal 2009 titles into fiscal 2010. Since most of these fiscal 2009 titles are planned to release in the third quarter fiscal 2009, we expect that a majority of revenues and costs of sales for these products will be deferred in the third quarter fiscal 2009, and recognized later in the calendar year 2009. However, the actual amount of revenues and costs of sales deferred will vary significantly depending upon the timing of the release of these fiscal 2009 titles and the sales volume of such products.

          North America Publishing Net Revenues (amounts in thousands)

          March 31,
          2008

           % of
          Consolidated
          Net Revenues

           March 31,
          2007

           % of
          Consolidated
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $1,761,753 61%$753,376 50%$1,008,377 134%

                  North America publishing net revenues increased 134% from $753.4 million for the year ended March 31, 2007 to $1,761.8 million for the year ended March 31, 2008. The main revenue drivers for the year ended MarchDecember 31, 2008, wereGuitar Hero III:Legends of Rock andCall of Duty 4: Modern Warfare.Guitar Hero III: Legends of Rock, was the number one best-selling game in dollars in the U.S. for fiscal 2008, according to The NPD Group.Call of Duty 4: Modern Warfare ended the fiscal 2008 as the number three best-selling game in dollars in the U.S., according to The NPD Group. Other key revenue contributors during the year includeGuitar Hero II for the Xbox360,Spider-Man 3,Shrek the Third, and our new licensed intellectual propertyTRANSFORMERS: The Game.


                  North America publishing net revenues increased as a percentage of consolidated net revenues from 50% for the year ended March 31, 2007 to 61% for the year ended March 31, 2008. The increases in the percentages of total consolidated net revenues were a result of the stronger growth in net revenues for the publishing segment than that of the distribution segment during the year.

          International Publishing Net Revenues (amounts in thousands)

          March 31,
          2008

           % of
          Consolidated
          Net Revenues

           March 31,
          2007

           % of
          Consolidated
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $743,413 26%$365,662 24%$377,751 103%

                  International publishing net revenues increased by 103% from $365.7 million for the year ended March 31, 2007 to $743.4 million for the year ended March 31, 2008. The increase in international publishing net revenues was primarily due to the increase in the number of titles released internationally in fiscal 2008, and the success ofGuitar Hero III:Legends of Rock andCall of Duty 4: Modern Warfare. We also grew our European market share from 4.8 percent to 7.4 percent during fiscal 2008, according to Charttrack and Gfk.

                  International publishing net revenues were further increased by a year over year strengthening of the EUR, AUD, and GBP in relation to the USD of approximately $63.0 million for the year ended March 31, 2008 as compared to the year ended March 31, 2007. Excluding the impact of changing foreign currency rates, our international publishing net revenues increased 86% year over year. As a percentage of consolidated net revenues, international publishing net revenues increased slightly from 24% for the year ended March 31, 2007 to 26% for the year ended March 31, 2008. The slight increase in the percentage of total consolidated net revenues was a result of the stronger growth in net revenues for the publishing segment than that of the distribution segment during the year.

          Publishing Net Revenues by Platform

                  Publishing net revenues increased 124% from $1,119.0 million for the year ended March 31, 2007 to $2,505.2 million for the year ended March 31, 2008. The following table details our publishing net revenues by platform and as a percentage of total publishing net revenues for the years ended March 31, 2008 and 2007 (amounts in thousands):

           
           Year Ended
          March 31,
          2008

           % of
          Publishing
          Net Revs

           Year Ended
          March 31,
          2007

           % of
          Publishing
          Net Revs

           Increase/
          (Decrease)

           Percent
          Change

           
          Publishing Net Revenues                
           PC $156,068 6%$78,886 7%$77,182 98%
            
           
           
           
           
           
           
           Console                
            Sony PlayStation 3  313,123 13% 53,842 5% 259,281 482%
            Sony PlayStation 2  716,922 29% 500,927 45% 215,995 43%
            Microsoft Xbox360  785,476 31% 200,394 18% 585,082 292%
            Nintendo Wii  309,867 12% 54,636 5% 255,231 467%
            Other  4,411 % 76,996 7% (72,585)(94)%
            
           
           
           
           
           
           
          Total console  2,129,799 85% 886,795 80% 1,243,004 140%
            
           
           
           
           
           
           
          Hand-held  219,299 9% 153,357 13% 65,942 43%
            
           
           
           
           
           
           
          Total publishing net revenues $2,505,166 100%$1,119,038 100%$1,386,128 124%
            
           
           
           
           
           
           

          Personal Computer Net Revenues (amounts in thousands)

          March 31,
          2008

           % of
          Publishing
          Net Revenues

           March 31,
          2007

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $156,068 6%$78,886 7%$77,182 98%

                  Net revenues from sales of titles for the PC increased 98% from $78.9 million for the year ended March 31, 2007 to $156.1 million for the year ended March 31, 2008. The increases were primarily due to the strong performance of our fiscal 2008 PC release ofCall of Duty 4: Modern Warfare. For fiscal 2008,Call of Duty 4: Modern Warfare was the number one PC title in dollars worldwide, according to The NPD Group, Charttrack and Gfk. The increase also resulted from an increased number of titles, both mainline titles and value titles, released on the PC. This compares to fiscal 2007 where net revenues were primarily derived from catalog sales ofCall of Duty 2,Quake 4 andThe Movies, as well as revenues from our European affiliate title LucasArts'Lego Star Wars II: The Original Trilogy.

                  We plan to release several key titles on the PC in fiscal 2009, however, we anticipate net revenues from the PC to be partially offset by the impact of revenue deferral as previously discussed.

          Sony PlayStation 3 Net Revenues (amounts in thousands)

          March 31,
          2008

           % of
          Publishing
          Net Revenues

           March 31,
          2007

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $313,123 13%$53,842 5%$259,281 482%

                  The PS3 was released in North America in November 2006 and in Europe in March 2007. With more than a full year for the installed base of the PS3 to expand, and our increased number of titles available on the PS3, net revenues from sales of titles for the PS3 increased 482% from $53.8 million, or 5% of publishing net revenues for the year ended March 31, 2007 to $313.1 million, or 13% of publishing net revenues for the year ended March 31, 2008. The increase was primarily attributable to the success ofCall of Duty 4: Modern Warfare, which was the number one best-selling title in dollars on the PS3, according to The NPD Group. Further, the increased number of titles available on the PS3 has increased our revenues from this platform. We released eight titles on the PS3 during fiscal 2008 as compared to three titles for fiscal 2007. During fiscal 2008, we releasedGuitar Hero III: Legends of Rock,Call of Duty 4: Modern Warfare,Spider-Man 3,TRANSFORMERS: The Game,Tony Hawk's Proving Ground,Soldier of Fortune: Payback,History Channel: Battle for the Pacific, and our European affiliate title LucasArts'Lego Star Wars: The Complete Saga on the PS3. This compares to the third quarter fiscal 2007 releases ofCall of Duty 3,Marvel:Ultimate Alliance andTony Hawk's Project 8.

                  Over the last twelve months, Sony has cut prices and introduced lower priced models of the PS3 hardware. These price reductions have grown the installed base of the PS3, which combined with our strong slate of titles led to a significant increase in net revenues on the PS3 platform. We expect net revenues from sales of titles for the PS3 to continue to increase as we plan to increase our releases on the PS3 to take advantage of the expected growth of the hardware installed base, however, we anticipate such increase will be partially offset by the impact of revenue deferral as previously discussed.

          Sony PlayStation 2 Net Revenues (amounts in thousands)

          March 31,
          2008

           % of
          Publishing
          Net Revenues

           March 31,
          2007

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $716,922 29%$500,927 45%$215,995 43%

                  In general, there was an overall decline in industry sales of titles for the PS2 as more consumers migrated to the next-generation platforms as compared to the prior year. However, net revenues from sales of our titles for the PS2 increased 43% from $500.9 million for the year ended March 31, 2007 to $716.9 million for the year ended March 31, 2008. The key titles impacting the fiscal 2008 results wereGuitar Hero III: Legends of Rock,Spider-Man: Friend or Foe,Bee Movie Game, Tony Hawk's Proving Ground,Guitar Hero: Rocks the 80s,Spider-Man 3,Shrek the Third, andTRANSFORMERS: The Game and the continued momentum for our fiscal 2007 third quarter titles. This compares to the titles released in fiscal 2007 such asCall of Duty 3, the number three title overall in dollars for the third quarter fiscal 2007, according to The NPD Group, andGuitar Hero II (game and accessories), the number one best-selling title in dollars on the PS2 platform for the third quarter fiscal 2007 per The NPD Group. Also, in fiscal 2007, we releasedMarvel: Ultimate Alliance, Over the Hedge, Tony Hawk's Project 8, X-Men: The Official Game, Shrek Smash N' Crash Racing and our European affiliate title, LucasArts'Star Wars Lego 2. As a percentage of publishing net revenues, net revenues from the PS2 decreased from 45% for the year ended March 31, 2007 to 29% for the year ended March 31, 2008. This was mainly attributable to the growth of net revenues from the next-generation platforms at a faster pace than revenues from the PS2.

                  Although we expect net revenues from sales of titles for the PS2 to decline over time as consumers transition to the next-generation platforms, we expect significant net revenues for the PS2 for fiscal 2009 as we plan to develop and release many of our key titles on this platform.

          Microsoft Xbox360 Net Revenues (amounts in thousands)

          March 31,
          2008

           % of
          Publishing
          Net Revenues

           March 31,
          2007

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $785,476 31%$200,394 18%$585,082 292%

                  Net revenues from sales of titles for the Xbox360 increased 292% from $200.4 million for the year ended March 31, 2007 to $785.5 million for the year ended March 31, 2008. As a percentage of publishing net revenues, net revenues from sales of titles for the Xbox360 increased from 18% for the year ended March 31, 2007 to 31% for the year ended March 31, 2008. These increases are due to the growing installed base for the Xbox360, as well as an increase in the number of new titles we released. In fiscal 2008, we released seventeen titles for this platform, and the key revenue drivers wereGuitar Hero III: Legends of Rock which was the number one best-selling game in dollars in the U.S. and Europe, andCall of Duty 4: Modern Warfare which was the number two best-selling game in dollars worldwide, according to The NPD Group, Charttrack, and Gfk. Other major titles released on the Xbox360 in fiscal 2008 such asTony Hawk's Proving Ground,Guitar Hero II, Spider-Man 3, andTRANSFORMERS: The Game also contributed to the increase in revenues. This compares to our fiscal 2007 releases of ten titles for this platform, three of which,Call of Duty 3, Tony Hawk's Project 8 andMarvel: Ultimate Alliance ranked among the top ten Xbox360 titles during the third quarter fiscal 2007, according to The NPD Group.

                  In August 2007, Microsoft announced a reduction of the retail price of the Xbox360 by $50 in the U.S. market and by EUR 50 in European markets. These price reductions have grown the installed base of the Xbox360, which combined with our strong slate of titles led to a significant increase in net revenues on the Xbox360 platform. We expect net revenues from sales of titles for the Xbox360 to continue to increase as we plan several key releases on the Xbox360 to take advantage of the expected growth of the hardware installed base, however, we anticipate such increase will be partially offset by the impact of revenue deferral as previously discussed.


          Nintendo Wii Net Revenues (amounts in thousands)

          March 31,
          2008

           % of
          Publishing
          Net Revenues

           March 31,
          2007

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $309,867 12%$54,636 5%$255,231 467%

                  The Wii was released in November 2006 and quickly gained strong consumer acceptance due to its innovative controller and mass market appeal. With more than a full year of expanding the installed base of the Wii and our increased number of new titles on the Wii, net revenues from the sales of titles for the Wii increased to $309.9 million for the year ended March 31, 2008 from $54.6 million for the year ended March 31, 2007. As a percentage of publishing net revenues, net revenues from the sales of titles for the Wii increased from 5% to 12% year over year. We released the first version of Guitar Hero for the Wii,Guitar Hero III: Legends of Rock in the third quarter fiscal 2008 which was the main contributor to our net revenues on the platform and the primary reason for the increase in net revenues from sales of Wii titles for the year ended March 31, 2008. Further, we have released fourteen other Wii titles during fiscal 2008 as compared to five Wii titles released during fiscal 2007. Some of the titles we released during fiscal 2008 wereBee Movie Game,Spider-Man: Friend or Foe,Tony Hawk's Proving Ground,Dancing with Stars,Barbie Island Princess,Cabela's: Big Game Hunter 2008 and, in Europe our affiliate LucasArt's titles,Thrillville: Off the Rails, andLego Star Wars: The Complete Saga. This compares to the five titles concurrently released with the release of the Wii in November 2006,Call of Duty 3,Marvel: Ultimate Alliance,World Series of Poker: Tournament of Champions,Rapala Tournament Fishing, andTony Hawk's Downhill Jam.

                  We expect net revenues from sales of titles for the Wii to continue to increase as we plan key releases on the Wii for the expected growth of the hardware installed base, however, we anticipate such increase will be partially offset by the impact of revenue deferral as previously discussed.

          Hand-held Net Revenues (amounts in thousands)

          March 31,
          2008

           % of
          Publishing
          Net Revenues

           March 31,
          2007

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $219,299 9%$153,357 13%$65,942 43%

                  Net revenues from sales of titles for the hand-held platforms increased 43% from $153.4 million for the year ended March 31, 2007 to $219.3 million for the year ended March 31, 2008. During fiscal 2008, we have released more "big proposition" titles which contributed to the increase in net revenues. The increase in net revenues was primarily due to the releases ofBee Movie Game,Call of Duty 4: Modern Warfare,Spider-Man: Friend or Foe,Shrek: Ogres and Donkeys, TRANSFORMERS: The Game on the PSP,TRANSFORMERS: Decepticon andTRANSFORMERS: Autobots exclusively on the NDS, and our European releases of two LucasArts' titles,Thrillville: Off the Rails, andLego Star Wars: The Complete Saga. This compares to the fiscal 2007 releases ofTony Hawk's Downhill Jam,Over the Hedge: Hammy Goes Nuts!,Barbie and the 12 Dancing Princesses,Marvel: Ultimate Alliance,Spider-Man: Battle for New York,Over the Hedge,X-Men: The Official Game,World Series of Poker: Tournament of Champions andRapala Trophies and our European affiliate title, LucasArts'Lego Star Wars II: The Original Trilogy. As a percentage of publishing net revenues, net revenues from hand-held platforms decreased from 13% for the year ended March 31, 2007 to 9% for the year ended March 31, 2008. This was mainly attributable to the growth of net revenues from the Guitar Hero titles on the next-generation platforms and the Guitar Hero titles were not yet available on the hand-held platforms during fiscal 2008. Our first Guitar Hero title on the hand-held platform will be released in fiscal 2009.

                  With the installed base of the NDS and PSP continuing to increase and our increasing presence on hand-held platform, such asGuitar Hero: On Tour, and several other titles, we expect fiscal 2009 hand-held net revenues to continue to increase year over year.


          Overall

                  The platform mix of our future publishing net revenues will likely be impacted by a number of factors, including the ability of hardware manufacturers to continue to increase their installed hardware base for the next-generation platforms, as well as the performance of key product releases from our product release schedule. According to The NPD Group, we were the number one console and handheld software publisher in dollars for fiscal 2008. Additionally,Guitar Hero III: Legends of Rock, was the number one best-selling game in dollars in the U.S. and Europe for fiscal 2008, according to The NPD Group, Charttrack, and Gfk.Call of Duty 4: Modern Warfare ended the fiscal year as the number two best-selling game worldwide in units, with sell-through of more than 9 million units to date, according to The NPD Group, Charttrack and Gfk. In fiscal 2008, both the Guitar Hero and Call of Duty franchises surpassed a billion dollars in life to date net revenues.

                  A significant portion of our revenues and profits are derived from a relatively small number of popular titles and franchises each year, so revenues and profits are significantly affected by our ability to release highly successful "hit" titles. For example, for the year ended March 31, 2008, 65% of our consolidated net revenues and 75% of publishing net revenues were derived from net revenues from three franchises. This revenue concentration reflects an industry wide trend, with market share of the top 10 titles of calendar year 2007 doubling versus a year ago, according to The NPD Group. For fiscal 2008, we published three top-10 best-selling titles in dollars overall, according to The NPD Group. Though many of our titles have substantial production or acquisition costs and marketing budgets, once a title recoups these costs, incremental net revenues directly and positively impact operating profits resulting in a disproportionate amount of operating income being derived from these select titles. We expect that a limited number of titles and franchises will continue to produce a disproportionately large amount of our net revenues and profits.

                  Three key factors that could affect future publishing and distribution net revenues performance are console hardware pricing, software pricing, and transitions in console platforms. As console hardware moves through its life cycle, hardware manufacturers typically enact price reductions. Reductions in the price of console hardware typically result in an increase in the installed base of hardware owned by consumers. Historically, we have also seen that lower console hardware prices put downward pressure on software pricing. However, we expect console software launch pricing for the next-generation platforms to hold at current levels as a result of the strong consumer acceptancerationalization of these price points that has occurred since the launchour title portfolio; and

          The higher cost of the next-generation platforms and the greater product capability and entertainment value of next generation titles. We continue to expect software launch pricing on the PS2 to hold at $39.99 for top titles on this platform.

          Distribution Net Revenues (amounts in thousands)

          March 31,
          2008

           % of
          Consolidated
          Net Revenues

           March 31,
          2007

           % of
          Consolidated
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $392,970 14%$393,974 26%$(1,004)0%

                  Distribution net revenues for the year ended March 31, 2008 decreased slightly from $394.0 million to $393.0 million year over year. Foreign exchange rates increased reported distribution net revenues by approximately $24.7 million for the year ended March 31, 2008. Excluding the impact of the changing foreign currency rates, our distribution net revenues decreased $25.7 million or 7% year over year. The decrease in absolute dollars of distribution net revenues for the year ended March 31, 2008 was primarily duesales related to the effectmanufacturing and distribution costs of the termination of a significant customer, which outweighed the beneficial effect of foreign currency rates. Distribution net revenues as a percentage of consolidated net revenues decreased from 26% for the year ended March 31, 2007 to 14% for the year ended March 31, 2008, primarily due to the significant increase in publishing net revenues.


                  The mix of distribution net revenues between hardware and software sales varied slightly year over year with approximately 26% of distribution net revenues from hardware sales for the year ended March 31, 2008 as compared to 17% for the year ended March 31, 2007. The mix of future distribution net revenues will be driven by a number of factors including the occurrence of further hardware price reductions instituted by hardware manufacturers, and our ability to establish and maintain distribution agreements with hardware manufacturers, third-party software publishers and retail customers. For fiscal 2009, we expect distribution net revenues to decrease in absolute dollars due to the full year effect of the termination of the significant customer when compared to fiscal 2008.

          Costs and Expenses

          Cost of Sales—Product Costs (amounts in thousands)

          March 31,
          2008

           % of
          Consolidated
          Net Revenues

           March 31,
          2007

           % of
          Consolidated
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $1,240,605 43%$799,587 52%$441,018 55%

                  "Cost of sales—product costs" increased 55% from $799.6 million for the year ended March 31, 2007 to $1,240.6 million for the year ended March 31, 2008. "Cost of sales—product costs" increased as a result of the revenue growth in our publishing businesses. "Cost of sales—product costs" as a percentage of consolidated net revenues decreased from 52% for the year ended March 31, 2007 to 43% for year ended March 31, 2008. The decrease in "cost of sales—product costs" as a percentage of consolidated net revenues was partially due to a higher percentage of net revenues for fiscal 2008 as compared to fiscal 2007, relating to our publishing business which in general carries a lower percentage "cost of sales—product costs" than our distribution business. Net revenues from our publishing business was 86% of total net revenues for the year ended March 31, 2008 as compared to 74% for the year ended March 31, 2007. As we increase our presence on the next-generation platforms, publishing net revenues during fiscal 2008 included a larger mix of next-generation product sales which carries lower product costs than the other console platforms.

                  We expect "cost of sales—product costs" as a percentage of consolidated net revenues for fiscal 2009 to be about in line with fiscal 2008.

          Cost of Sales—Software Royalties and Amortization (amounts in thousands)

          March 31,
          2008

           % of
          Publishing
          Net Revenues

           March 31,
          2007

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $294,279 12%$132,353 12%$161,926 122%

                  "Cost of sales—software royalties and amortization" as a percentage of publishing net revenues for the year ended March 31, 2008 remained constant from the prior fiscal year at 12%. In absolute dollars, "cost of sales—software royalties and amortization" increased from $132.4 million for the year ended March 31, 2007 to $294.3 million for the year ended March 31, 2008. The increase was the result of a larger slate of titles released leading to an increase in net revenues during fiscal 2008 when compared to fiscal 2007.

                  For fiscal 2009, we expect "costs of sales—software royalties and amortization" as a percentage of publishing net revenues to be about in line with fiscal 2008 levels.


          Cost of Sales—Intellectual Property Licenses (amounts in thousands)

          March 31,
          2008

           % of
          Publishing
          Net Revenues

           March 31,
          2007

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $110,551 4%$46,125 4%$64,426 140%

                  "Cost of sales—intellectual property licenses" increased in absolute dollars from $46.1 million for the year ended March 31, 2007 to $110.6 million for the year ended March 31, 2008 and remained constant as a percentage of publishing net revenues over the last fiscal year. This was primarily the result of the increase in net revenues and a larger movie slate with higher overall intellectual property costs, offset on a percentage of publishing net revenues by the larger growth of net revenues from titles of our wholly owned intellectual properties, such asGuitar Hero III: Legends of RockWorld Tour andband bundle products.Call of Duty 4: Modern Warfare, which do not have significant intellectual property costs.

                  For fiscal 2009, we expect "costs of sales—intellectual property licenses" as a percentage of publishing net revenues to be about in line with fiscal 2008 levels.

          Product Development (amounts in thousands)

          March 31,
          2008

           % of
          Publishing
          Net Revenues

           March 31,
          2007

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $269,535 11%$133,073 12%$136,462 103%

                  Product development expenses of $269.5 million and $133.1 million represented 11% and 12% of publishing net revenues for the years ended March 31, 2008 and 2007, respectively. The increase in product development expenses primarily resulted from costs incurred during fiscal 2008 to support the greater number of new titles in development, the more technologically advanced nature of those titles, the development costs of those titles that have not yet reached technological feasibility, and exceptional title performance during fiscal 2008 leading to increased costs for studio performance incentive plans.

                  For fiscal 2009, we expect product development expenses as a percentage of publishing net revenues to be about in line with fiscal 2008 levels.

          Sales and Marketing (amounts in thousands)

          March 31,
          2008

           % of
          Consolidated
          Net Revenue

           March 31,
          2007

           % of
          Consolidated
          Net Revenue

           Increase/
          (Decrease)

           Percent
          Change

           
          $308,143 10%$196,213 13%$111,930 57%

                  Sales and marketing expenses of $308.1 million and $196.2 million represented 10% and 13% of consolidated net revenues for the years ended March 31, 2008 and 2007, respectively. The increases in absolute dollars were a result of higher spending associated with several larger and successful releases particularly in the third quarter fiscal 2008 and the movie-based releases in the first quarter fiscal 2008, and several marketing programs conducted in the fourth quarter fiscal 2008. As a result of the success of our title releases, our consolidated net revenues increased by a higher percentage than sales and marketing expenses which led to the decrease of sales and marketing expenses as a percentage of consolidated net revenues.

                  For fiscal 2009, we expect sales and marketing expenses as a percentage of consolidated net revenues to increase when compared to fiscal 2008 levels because of the effect of revenue deferral as previously discussed and the expected spending increases on sales and marketing to grow market share internationally and to support a larger slate of titles planned in fiscal 2009.


          General and Administrative (amounts in thousands)

          March 31,
          2008

           % of
          Consolidated
          Net Revenues

           March 31,
          2007

           % of
          Consolidated
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $195,409 7%$132,514 9%$62,895 47%

                  General and administrative expenses of $195.4 million and $132.5 million represented 7% and 9% of consolidated net revenues for the years ended March 31, 2008 and 2007, respectively. Expenses were higher than prior year primarily due to an increase in headcount related costs due to the expansion of RedOctane to support the growth of the Guitar Hero titles, increased bonus accruals due to strong financial performances of the Company, costs related to Activision's pending merger with Vivendi Games, the consolidation and related amortization of intangibles related to DemonWare and Bizarre Creations (acquired in May 2007 and September 2007, respectively) included in our results of operations, and the impact of changes in foreign currency rates.

                  For fiscal 2009, we expect general and administrative expenses as a percentage of consolidated net revenues to increase when compared to fiscal 2008 levels because of the effect of revenue deferral as previously discussed although the expenses are expected to be about in line with fiscal 2008.

          Operating Income (amounts in thousands)

           
           March 31,
          2008

           % of
          Segment/
          Consolidated
          Net Revs

           March 31,
          2007

           % of
          Segment/
          Consolidated
          Net Revs

           Increase/
          (Decrease)

           Percent
          Change

           
          Publishing $461,718 18%$64,076 6%$397,642 621%
          Distribution  17,896 5% 9,071 2% 8,825 97%
            
             
             
             
           Consolidated $479,614 17%$73,147 5%$406,467 556%
            
             
             
             

                  Publishing        Blizzard's operating income for the year ended MarchDecember 31, 2007 increased when compared to the year ended December 31, 2006 mainly attributable to the successful release in multiple markets ofWorld of Warcraft: The Burning Crusade (which had higher operating margins than the typical PC or console release), coupled with the implementation of new cost controls in the areas of sales and


          Table of Contents


          marketing and general and administrative expenses. This was partially offset by higher expenses for incentive plans and increased product development spending.

          Cash Flow Highlights (amounts in millions)

           
           For the years ended December 31, 
           
           2008 2007 2006 Increase/
          (decrease)
          2008 v 2007
           Increase/
          (decrease)
          2007 v 2006
           
           
           (as adjusted)
            
            
           

          Cash provided by operating activities

           $379 $431 $233 $(52)$198 

          Cash provided by (used in) investing activities

            1,101  (68) (124) 1,169  56 

          Cash provided by (used in) financing activities

            1,488  (371) (77) 1,859  (294)

                  For the year ended December 31, 2008, increased $397.6 million from $64.1 million for fiscal 2007 to $461.7 million for fiscal 2008. The increase was primarily due to:the following major cash activities occurred:

            The strong performanceActivision, Inc. cash and cash equivalents of approximately $1.1 billion became part of Activision Blizzard's balances upon the Business Combination;

            Upon the Business Combination, Vivendi purchased 126 million shares of our fiscal 2008 titles, leadingcommon stock for $1.7 billion, and as specified in the Business Combination Agreement, Activision Blizzard returned capital to the substantial growthVivendi of approximately $79 million and settled balances with Vivendi of approximately $79 million reflected in our publishing segment which in general has a higher operating margin than our distribution segment.financing activities;

            Cost control relativeWe received net proceeds from exercises of stock options amounting to significant growth in net revenues.

                  Distribution operating income for$22 million during the year ended MarchDecember 31, 2008 increased over2008;

          We paid the last fiscal year, from $9.1participants in the Blizzard Equity Plan $107 million to $17.9 million. The results from the distribution business have improved primarily due to the effect of foreign currency rates, higher operating margin as a result of the terminationBusiness Combination; and

          We repurchased $126 million of our stock in the open market during the December quarter of 2008.

                  On November 5, 2008, we announced that our Board of Directors authorized a significant customer that generated limited operating income, andstock repurchase program under which we may repurchase up to $1 billion of our common stock. Under this program, we may repurchase our common stock from time to time on the strong performanceopen market or in private transactions, including structured or accelerated transactions. In December 2008, we repurchased approximately 13 million shares of Activision titles for the year ended March 31, 2008.

          Investment Income, Net (amounts in thousands)

          March 31,
          2008

           % of
          Consolidated
          Net Revenues

           March 31,
          2007

           % of
          Consolidated
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $51,254 2%$36,678 2%$14,576 40%

                  Investment income, net for the year ended Marchour common stock. At December 31, 2008, was $51.3we had approximately $874 million as compared to $36.7 millionavailable for utilization under the year ended March 31, 2007.buyback program and no outstanding stock repurchase transactions. The increase was primarily due to higher yields earned on our increasing portfolio of investments and cash equivalents, and a net realized gain inrepurchase program may be suspended or discontinued by the fourth quarter fiscal 2008 of $1.1 million on the sale of investments.Company at any time.


          Provision for Income Taxes (amounts in thousands)

          March 31,
          2008

           % of
          Pre Tax
          Income

           March 31,
          2007

           % of
          Pre Tax
          Income

           Increase/
          (Decrease)

           Percent
          Change

           
          $185,985 35%$24,038 22%$161,947 674%

                  The income tax provisionTable of $186.0 million for the year ended March 31, 2008 reflects our effective income tax rate of 35%. While our effective income tax rate for the year equals our statutory rate there are certain items that would normally generate a variance between the two rates. Those items are the federal and state research and development tax credits and the impact of foreign tax rate differentials partially offset by state taxes. However, the net effect for the year is approximately zero.

                  The aforementioned effective income tax rate for the year ended March 31, 2008 of 35% differs from our effective income tax rate of 22% for the year ended March 31, 2007 due to an increase in pretax income for fiscal 2008 versus the pretax income for fiscal 2007, without a corresponding increase in the benefit of book/tax differences. The lower effective income tax rate in fiscal 2007 was also due to the reversal of valuation allowance.

          Net IncomeContents

                  Net income for the year ended March 31, 2008 was $344.9 million or $1.10 per diluted earnings per share, as compared to net income of $85.8 million or $0.28 per diluted earnings per share for the year ended March 31, 2007.

          Results of Operations—Fiscal Years Ended MarchDecember 31, 2008, 2007, and 2006

          Net RevenuesSpecial Note—The consummation of the Business Combination has resulted in financial information of Activision, Inc. being included from the date of the Business Combination (i.e. from July 9, 2008 onwards), but not for prior periods.

                  The following table details our consolidated net revenues by business segment and our publishing net revenues by territorygeographic area for the years ended MarchDecember 31, 2008, 2007, and 2006 (amounts in thousands)millions):

           
           For the fiscal years ended March 31,
            
            
           
           
           Increase/
          (Decrease)

           Percent
          Change

           
           
           2007
           2006
           
          Publishing net revenues            
            North America $753,376 $710,040 $43,336 6%
            
           
           
           
           
            Europe  324,999  404,157  (79,158)(20)%
            Other  40,663  40,466  197 %
            
           
           
           
           
           Total international  365,662  444,623  (78,961)(18)%
            
           
           
           
           
          Total publishing net revenues  1,119,038  1,154,663  (35,625)(3)%
          Distribution net revenues  393,974  313,337  (80,637)26%
            
           
           
           
           
          Consolidated net revenues $1,513,012 $1,468,000 $45,012 3%
            
           
           
           
           
           
           For the years ended December 31, 
           
           2008 2007 2006 Increase/
          (decrease)
          2008 v 2007
           Increase/
          (decrease)
          2007 v 2006
           
           
            
           (as adjusted)
            
            
            
           

          Geographic area net revenues:

                          
           

          North America

           $1,494 $620 $521 $874 $99 
           

          Europe

            1,288  555  359  733  196 
           

          Asia Pacific

            227  164  135  63  29 
                      

          Total geographic area net revenues

            3,009  1,339  1,015  1,670  324 

          Activision Blizzard's non-core exit operations

            17  10  3  7  7 
                      

          Consolidated net revenues

           $3,026 $1,349 $1,018 $1,677 $331 
                      

                  The increase inGeographically, consolidated net revenues increased in all regions for fiscalthe year ended December 31, 2008 compared to the same periods in 2007 was driven byand 2006 as a result of the following:

            Strong performanceThe consummation of our North American publishing unit led to a year over year increase in net revenues of $43.3 million or 6%. In the third quarter fiscal 2007, we released a focused but high quality slate of titles,Business Combination, which resulted in strong consumer demandconsolidated net revenues from Activision, Inc. of approximately $1,648 million, of which $227 million relates to our European Distribution segment, being included from the date of the Business Combination, but not for our newprior periods;

            Activision had two of the top-five best-selling franchises on the consoles across all platforms—Guitar Hero and Call of Duty in North America and Europe for the quarter ending December 31, 2008 according to The NPD Group, Gfk, and Charttrack;

            Activision's successful releases in the third quarter, continuing reorders in the fourth quarter and strong price realization. In fiscal 2007, our major releases included2008, includingCall of Duty 3,Duty: World at War, Guitar Hero 2, Marvel: Ultimate Alliance, Tony Hawk's Project 8, Over the Hedge, X-Men: Official Game, Shrek Smash N' Crash, Tony Hawk's Downhill JamWorld Tour,Series of Poker Tournament of Champions, Pimp My RideGuitar Hero: Aerosmith,, and titles for our Cabela's History ChannelGuitar Hero: On Tour;

            Back catalog sales ofGuitar Hero III: Legends of Rock, and new Barbie franchises. In fiscal 2006, we releasedCall of Duty: Modern Warfare;

            The release of the followingsecond expansion pack ofWorld of Warcraft: Wrath of the Lich King in November 2008, which is the fastest selling PC game of all time;

            Activision's release of an affiliated LucasArts' title,Star Wars: The Force Unleashed in Europe and Asia Pacific; and

            An increase in the number ofWorld of Warcraft subscribers.

          Table of Contents

              major releases:Doom 3 for the Xbox,Madagascar, Fantastic Four, Ultimate Spider-Man, X-Men Legends II, THAW, Call of Duty 2, Call of Duty 2: Big Red One, GUN, True Crime: New York City, Quake 4, Shrek SuperSlam, The Movies, Cabela's Dangerous Hunts 2, andWorld Series of Poker.

            An increase in net revenues from our distribution business due to a stronger release schedule for certain third-party publishers, higher revenues from hardware sales related to the launch of PS3 and Nintendo Wii, as well as ongoing sales of NDS and PSP, and the addition of a significant new customer in the second quarter fiscal 2007.

            Impact of the year over year strengthening of the Great Britain Pound ("GBP"), Euro ("EUR") and Australian Dollar ("AUD") in relation to the United States Dollar ("USD"). Foreign exchange rates increased reported net revenues by approximately $51.6 million or 4% for the year ended March 31, 2007. Excluding the impact of changing foreign currency rates, our consolidated net revenues remained about in line with prior year.

          Partially offset by:

            A decrease in publishing net revenues from our European publishing operations primarily due to a more focused slate in fiscal 2007, and a decrease in our affiliate business as only one title, LucasArts'Star Wars Lego 2 was released in 2007, whereas two strong affiliate titles, LucasArts'Star Wars: Episode III Revenge of the Sith and LucasArts'Star Wars Battlefront II, were released in fiscal 2006.

          North America Publishing Net Revenues (amounts in thousands)

          March 31,
          2007

           % of
          Consolidated
          Net Revenues

           March 31,
          2006

           % of
          Consolidated
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $753,376 50%$710,040 48%$43,336 6%

                  North America publishing net revenues increased 6% from $710.0 million for the year ended March 31, 2006 to $753.4 million for the year ended March 31, 2007. Although the company released fewer titles in fiscal 2007, the high quality slate drove strong consumer demand and enabled the company to maintain pricing and record lower provisions for returns and price protection than in fiscal 2006. Net revenues were impacted by strong performances fromGuitar Hero 2, Call of Duty 3, Marvel: Ultimate Alliance andTony Hawk's Project 8. North America publishing net revenues increased as a percentage of consolidated net revenues from 48% for the year ended March 31, 2006 to 50% for the year ended March 31, 2007. The increase in the percentage of consolidated net revenues is due to a combination of strong performance in North America and a decrease in our international publishing net revenues due to a smaller slate and a decrease in the number of affiliate titles in Europe released in fiscal 2007.

          International Publishing Net Revenues (amounts in thousands)

          March 31,
          2007

           % of
          Consolidated
          Net Revenues

           March 31,
          2006

           % of
          Consolidated
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $365,662 24%$444,623 30%$(78,961)(18)%

                  International publishing net revenues decreased by 18% from $444.6 million for the year ended March 31, 2006 to $365.7 million for the year ended March 31, 2007. Additionally, international publishing net revenues as a percentage of consolidated net revenues decreased from 30% for the year ended March 31, 2006 to 24% for the year ended March 31, 2007. The decrease in international publishing net revenues was primarily due to the decrease in the number of titles released internationally in fiscal 2007. Additionally, in Europe, our net revenues were impacted by a decrease in revenues from our affiliate titles. Fiscal 2006 included the successful LucasArts' titles,Star Wars:



          Revenge of the Sith andStar Wars Battlefront II, while fiscal 2007 included one major affiliate label release, LucasArts'Lego Star Wars II: The Original Trilogy. The decrease in international publishing net revenues was partially offset by a year over year strengthening of the EUR and the GBP in relation to the USD, which increased reported net revenues for fiscal 2007 by approximately $24.2 million. Excluding the impact of changing foreign currency rates, our international publishing net revenues decreased 23% year over year.

          Publishing Net Revenues by Platform

                  Publishing net revenues decreased 3% from $1,154.7 million for the year ended March 31, 2006 to $1,119.0 million for the year ended March 31, 2007. The following table details our publishing net revenues by platform and as a percentage of total publishing net revenues for the years ended March 31, 2007 and 2006 (amounts in thousands):

           
           Year Ended
          March 31,
          2007

           % of
          Publishing
          Net Revs

           Year Ended
          March 31,
          2006

           % of
          Publishing
          Net Revs

           Increase/
          (Decrease)

           Percent
          Change

           
          Publishing Net Revenues                
          PC $78,886 7%$183,457 16%$(104,571)(57)%
            
           
           
           
           
           
           
          Console                
           Sony PlayStation 3  53,842 5%  % 53,842 n/a 
           Sony PlayStation 2  500,927 45% 422,239 36% 78,688 19%
           Microsoft Xbox360  200,394 18% 102,809 9% 97,585 95%
           Microsoft Xbox  54,232 5% 205,864 18% (151,632)(74)%
           Nintendo Wii  54,636 5%  % 54,636 n/a 
           Nintendo GameCube  22,761 2% 80,964 7% (58,203)(72)%
           Other  3 % 469 % (466)(99)%
            
           
           
           
           
           
           
          Total console  886,795 80% 812,345 70% 74,450 9%
            
           
           
           
           
           
           
          Hand-held                
           Game Boy Advance  48,478 4% 79,738 7% (31,260)(39)%
           PlayStation Portable  49,931 4% 52,016 5% (2,085)(4)%
           Nintendo Dual Screen  54,948 5% 27,107 2% 27,841 103%
            
           
           
           
           
           
           
          Total hand-held  153,357 13% 158,861 14% (5,504)(3)%
            
           
           
           
           
           
           
          Total publishing net revenues $1,119,038 100%$1,154,663 100%$(35,625)(3)%
            
           
           
           
           
           
           

          Personal Computer Net Revenues (amounts in thousands)

          March 31,
          2007

           % of
          Publishing
          Net Revenues

           March 31,
          2006

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $78,886 7%$183,457 16%$(104,571)(57)%

                  Net revenues from sales of titles for the PC decreased 57% from $183.5 million and 16% of publishing net revenues for the year ended March 31, 2006 to $78.9 million and 7% of publishing net revenues for the year ended March 31, 2007. The decreases were primarily due to the strong performance of our fiscal 2006 PC releases, as well as a decrease in the number of titles released for the PC during fiscal 2007 as compared to fiscal 2006. In fiscal 2006, we released the highly successful PC title,Call of Duty 2, which was ranked by NPD Funworld as the number two best selling PC title in the United States for the third quarter fiscal 2006, as well asQuake 4,The Movies, andDoom 3: Resurrection of Evil. This compares to fiscal 2007 where net revenues were primarily derived from catalog sales ofCall of Duty 2,Quake 4 andThe Movies, as well as revenues from our European affiliate title LucasArts'Lego Star Wars II: The Original Trilogy.


          Sony PlayStation 3 Net Revenues (amounts in thousands)

          March 31,
          2007

           % of
          Publishing
          Net Revenues

           March 31,
          2006

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

          $53,842 5%$ %$53,842 n/a

                  The PS3 was released in November 2006 in North America and in March 2007 in Europe. Consistent with our goal of having a significant presence at the launch of each new platform, we released three titles concurrently with the hardware releases:Call of Duty 3, Marvel: Ultimate Alliance, andTony Hawk's Project 8. All of these titles were released at premium retail pricing (i.e. $59.99 in the United States).

          Sony PlayStation 2 Net Revenues (amounts in thousands)

          March 31,
          2007

           % of
          Publishing
          Net Revenues

           March 31,
          2006

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $500,927 45%$422,239 36%$78,688 19%

                  Net revenues from sales of titles for the PS2 increased 19% from $422.2 million for the year ended March 31, 2006 to $500.9 million for the year ended March 31, 2007. Although we released a fewer number of major titles for the PS2 in fiscal 2007, the strong performance of these releases, particularly the PS2 exclusive title Guitar Hero 2, resulted in higher net revenues in absolute dollars and as a percentage of publishing net revenues. The key titles impacting the fiscal 2007 results wereCall of Duty 3, the #3 title overall for the third quarter fiscal 2007, according to NPD Funworld, andGuitar Hero 2 (game and accessories), the #1 best selling title on the PS2 platform for the third quarter fiscal 2007 per NPD Funworld. In addition, we releasedMarvel: Ultimate Alliance, Over the Hedge, Tony Hawk's Project 8, X-Men: The Official Game, Shrek Smash N' Crash Racing and our European affiliate title, LucasArts'Star Wars Lego 2. This compares to fiscal 2006 where we released the PS2 titlesCall of Duty 2: Big Red One, Tony Hawk's American Wasteland, Shrek SuperSlam, GUN, True Crime: New York City, Madagascar, Fantastic Four, X-Men Legends 2, Ultimate Spiderman and two affiliate titles in Europe, LucasArts'Star Wars: Revenge of the Sith andStar Wars Battlefront II.

          Microsoft Xbox360 Net Revenues (amounts in thousands)

          March 31,
          2007

           % of
          Publishing
          Net Revenues

           March 31,
          2006

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $200,394 18%$102,809 9%$97,585 95%

                  Net revenues from sales of titles for the Xbox360 increased 95% from $102.8 million for the year ended March 31, 2006 to $200.4 million for the year ended March 31, 2007. As a percentage of publishing net revenues, net revenues from sales of titles for the Xbox360 doubled from 9% for the year ended March 31, 2006 to 18% for the year ended March 31, 2007. These increases are due to the growing installed base for the Xbox360, as well as an increase in the number of titles released. In fiscal 2007, we released ten titles for this platform, and according to NPD Funworld, three of our titles,Call of Duty 3, Tony Hawk's Project 8 andMarvel: Ultimate Alliance ranked among the top ten Xbox 360 titles during the third quarter fiscal 2007. In fiscal 2006, we released four titles concurrently with the November 2005 launch of the Xbox360 hardware,Call of Duty 2, THAW, Quake 4, andGUN, and we experienced strong sales for these four titles although limited by hardware availability.


          Microsoft Xbox Net Revenues (amounts in thousands)

          March 31,
          2007

           % of
          Publishing
          Net Revenues

           March 31,
          2006

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $54,232 5%$205,864 18%$(151,632)(74)%

                  Net revenues from sales of titles for the Xbox decreased 74% from $205.9 million for the year ended March 31, 2006 to $54.2 million for the year ended March 31, 2007. As a percentage of publishing net revenues, net revenues from sales of titles for the Xbox decreased from 18% for the year ended March 31, 2006 to 5% for the year ended March 31, 2007. These decreases were primarily attributable to a slowdown in sales for the Xbox as customers upgrade to the Xbox360, and the reduction in the number of titles released by us for this platform. In fiscal 2007 we released five major titles for Xbox:Call of Duty 3, Tony Hawk's Project 8, Marvel: Ultimate Alliance, Over the Hedge andX-Men: The Official Game. In fiscal 2006, we released our largest slate includingCall of Duty: Big Red One, Tony Hawk's American Wasteland, GUN, Ultimate Spiderman, X-Men Legends 2, True Crime: New York City, Shrek: SuperSlam, Madagascar, Fantastic Four and the Xbox exclusive, Doom 3.

          Nintendo Wii Net Revenues (amounts in thousands)

          March 31,
          2007

           % of
          Publishing
          Net Revenues

           March 31,
          2006

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $54,636 5%$ %$54,636 n/a%

                  The Nintendo Wii was released in November 2006. Consistent with our goal of having a significant presence at the launch of each next generation platform, we released five titles concurrently with the release of Wii;Call of Duty 3, Marvel: Ultimate Alliance, World Series of Poker: Tournament of Champions, Rapala Tournament Fishing, andTony Hawk's Downhill Jam. With the strong consumer demand for the platform, our five releases performed well, three of which were top ten Wii titles in the third quarter fiscal 2007, according to NPD Funworld:Call of Duty 3, Marvel Ultimate Alliance and Tony Hawk's Downhill Jam.

          Nintendo GameCube Net Revenues (amounts in thousands)

          March 31,
          2007

           % of
          Publishing
          Net Revenues

           March 31,
          2006

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $22,761 2%$80,964 7%$(58,203)(72)%

                  Net revenues from sales of titles for the Nintendo GameCube decreased 72% from $81.0 million for the year ended March 31, 2006 to $22.8 million for the year ended March 31, 2007. The decrease in absolute dollars and as a percentage of publishing net revenues reflects a decrease in the number of new releases in fiscal 2007 compared to fiscal 2006 and a significant slowdown in sales on the GameCube platform as customers transition to the next generation platforms. In fiscal 2006, we released nine major titles:Madagascar, Tony Hawk's American Wasteland, Ultimate Spiderman, Fantastic Four, Call of Duty: Big Red One, True Crime: New York City, GUN, Shrek Super Slam andX-Men Legends 2. This compares to fiscal 2007 when we released four titles:Over the Hedge, X-Men: The Official Game, Shrek Smash N' Crash Racing, and our European affiliate title,Star Wars Lego 2.

          Hand-held Net Revenues (amounts in thousands)

          March 31,
          2007

           % of
          Publishing
          Net Revenues

           March 31,
          2006

           % of
          Publishing
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $153,357 13%$158,861 14%$(5,504)(3)%

                  Net revenues from sales of titles for the hand-held platforms decreased 3% from $158.9 million for the year ended March 31, 2006 to $153.4 million for the year ended March 31, 2007. Hand-held net revenues as a percentage of publishing net revenues decreased slightly from 14% to 13%. Within the hand-held platforms, net revenues for the GBA platform decreased 39%, from $79.7 million for the prior fiscal year, to $48.5 million for fiscal 2007, PSP decreased by 4%, from $52.0 million to $49.9 million, and net revenues for the NDS doubled from $27.1 million for fiscal 2006 to $54.9 million for the current year. The decrease in net revenues for GBA is primarily related to slower GBA sales due to wider acceptance of the NDS platform. The net revenue increase for NDS reflects the strong performance of our key fiscal 2007 titles which includesOver the Hedge, Tony Hawk's Downhill Jam, X-Men: The Official Game, Spider-Man: Battle for New York and LucasArts'Star Wars Lego 2 in Europe, as the platform continued to gain consumer acceptance and market share. PSP net revenues for fiscal 2007 were slightly lower than the previous year. In fiscal 2006, we released a stronger PSP slate and our titles performed well with the consumer excitement for the March 2005 North America platform launch, and the September 2005 European platform launch. The 2006 slate includedTony Hawk's Underground 2, Spider-Man: The Movie 2, X-Men Legends 2, World Series of Poker, and two affiliate titles in Europe. Our key releases in fiscal 2007 wereMarvel: Ultimate Alliance, Tony Hawk's Project 8, Call of Duty: Roads to Victory, and one European affiliate title, LucasArts'Star Wars Lego 2.

          Distribution Net Revenues (amounts in thousands)

          March 31,
          2007

           % of
          Consolidated
          Net Revenues

           March 31,
          2006

           % of
          Consolidated
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $393,974 26%$313,337 21%$80,637 26%

                  Distribution net revenues for the year ended March 31, 2007 increased 26% from the prior fiscal year, from $313.3 million to $394.0 million. Foreign exchange rates increased reported distribution net revenues by approximately $27.3 million for the year ended March 31, 2007. Excluding the impact of the changing foreign currency rates, our distribution net revenues increased $53.3 million or 17% year over year. This year over year increase was primarily due to the strong releases for certain third-party publishers, increased hardware sales primarily related to the launch of two new platforms in fiscal 2007, the PS3 and the Nintendo Wii, as well as ongoing sales of NDS and PSP hardware, and the addition of a new customer in the second quarter fiscal 2007.

                  The mix of distribution net revenues between hardware and software sales varied year over year with approximately 17% of distribution net revenues from hardware sales in the year ended March 31, 2007 as compared to 20% in the prior fiscal year. Fiscal 2007 results included the hardware releases of the Nintendo Wii in November 2006 and the PS3 in late March 2007. Fiscal 2006 included the release of the PSP in Europe in the second quarter and the Xbox360 in November 2005. The mix of future distribution net revenues will be driven by a number of factors including the occurrence of further hardware price reductions instituted by hardware manufacturers, and our ability to establish and maintain distribution agreements with hardware manufacturers, third-party software publishers and retail customers.

          Costs and Expenses

          Cost of Sales—Product Costs (amounts in thousands)

          March 31,
          2007

           % of
          Consolidated
          Net Revenues

           March 31,
          2006

           % of
          Consolidated
          Net Revenues

           Increase/
          (Decrease)

           Percent
          Change

           
          $799,587 52%$734,874 50%$64,713 9%

                  "Cost of sales—product costs" represented 52% and 50% of consolidated net revenues for the years ended MarchDecember 31, 2008, 2007, and 2006 respectively. In absolute dollars, "cost of sales—product costs"(amounts in millions):

           
           Year
          ended
          December 31,
          2008
           % of
          total
          consolidated
          net revs.
           Year
          ended
          December 31,
          2007
           % of
          total
          consolidated
          net revs.
           Year
          ended
          December 31,
          2006
           % of
          total
          consolidated
          net revs.
           Increase/
          (decrease)
          2008 v
          2007
           Increase/
          (decrease)
          2007 v
          2006
           
           
            
            
           (as adjusted)
            
            
            
            
            
           

          Platform net revenues:

                                   
           

          MMORPG

           $1,152  38%$1,024  76%$621  61%$128 $403 
           

          PC

            
          99
            
          3
            
          94
            
          7
            
          80
            
          8
            
          5
            
          14
           
           

          Console:

                                   
            

          Sony PlayStation 3

            241  8  22  2  —-    219  22 
            

          Sony PlayStation 2

            284  9  71  5  155  15  213  (84)
            

          Microsoft Xbox 360

            361  12  35  3  30  3  326  5 
            

          Nintendo Wii

            407  14  25  2  4  1  382  21 
            

          Microsoft Xbox

            1    3    29  3  (2) (26)
            

          Nintendo GameCube

                    13  1    (13)
                               
           

          Total console

            1,294  43  156  12  231  23  1,138  (75)
           

          Hand-held

            
          237
            
          8
            
          65
            
          4
            
          83
            
          8
            
          172
            
          (18

          )
                               

          Total platform net revenues:

            2,782  92  1,339  99  1,015  100  1,443  324 
           

          Distribution

            
          227
            
          7
            
            
            
            
            
          227
            
           
           

          Activision Blizzard's non-core exit operations

            17  1  10  1  3    7  7 
                               

          Total consolidated net revenues

           $3,026  100%$1,349  100%$1,018  100%$1,677 $331 
                               

                  MMORPG net revenues increased 9% from $734.9 million for the year ended MarchDecember 31, 20062008 compared to $799.6 millionthe same period in 2007 as a result of the continued growth ofWorld of Warcraft, including the successful launch ofWorld of Warcraft: Wrath of the Lich King in the fourth quarter of 2008. According to The NPD Group, Gfk, and Charttrack, Blizzard'sWorld of Warcraft: Wrath of the Lich King was the #1 PC title by dollars in North America and Europe. MMORPG net revenues increased for the year ended December 31, 2007 compared to the same period in 2006 as a result of the continued growth ofWorld of Warcraft, including the successful release ofWorld of Warcraft: The Burning Crusade in January 2007.

                  Net revenues from various consoles and hand-held platforms increased for the year ended December 31, 2008, compared to the same periods in 2007 and 2006 due to the following:

            The consummation of the Business Combination resulted in consolidated net revenues from Activision, Inc. of approximately $1,648 million, of which $227 million relates to Distribution, being included from the date of the Business Combination, but not for prior periods;

            A growing installed base for the hardware platforms (in particular, the Wii, PS3, and Xbox 360) and increased number of titles and skus available from Activision compared to the titles and skus released by Vivendi Games;

          Table of Contents

              According to The NPD Group, Gfk and Charttrack and measured by dollars of net revenues, Activision Blizzard accomplished the following:


              Activision had two of the top-five best-selling franchises on the consoles across all platforms—Guitar Hero and Call of Duty in North America and Europe for the December quarter ended Marchof 2008;

              Activision was the #1 third-party publisher for the Wii platform for the December quarter of 2008; and

              For the quarter ended December 31, 2007.2008, Activision had the #1 North America and Europe best-selling title on the NDS,Guitar Hero: On Tour.

            Cost of Sales

                    The primary factors affectingfollowing table details the increasenature of our cost of sales in "cost of sales—product costs" in absolute dollars and as a percentage of total consolidated net revenues were:

              An increase in consolidated net revenues of 3% from $1,468.0 million for the year ended March 31, 2006 to $1,513.0 million for the year ended March 31, 2007.

              A higher percentage of our business relating to distribution which carries higher product costs than our publishing business.

              Higher net revenues from products for console platforms in absolute dollars and as a percentage of publishing net revenues from $812.3 million and 70% of publishing net revenues in fiscal 2006 to $886.8 million and 80% of publishing net revenues in fiscal 2007. Console products have higher costs of sales—product costs associated with them than PC products, due to the royalty payments to hardware manufacturers.

            Partially offset by:

              Non-recurring write-downs of inventory costs recorded in fiscal 2006 in the amount of $14.5 million due to the high level of inventory for certain titles which, due to weaker market conditions and a slow down in re-orders caused by the console transition.

            Cost of Sales—Software Royalties and Amortization (amounts in thousands)

            March 31,
            2007

             % of
            Publishing
            Net Revenues

             March 31,
            2006

             % of
            Publishing
            Net Revenues

             Increase/
            (Decrease)

             Percent
            Change

             
            $132,353 12%$147,822 13%$(15,469)(10)%

                    "Cost of sales—software royalties and amortization" for the year ended March 31, 2007 decreased as a percentage of publishing net revenues from the prior fiscal year, from 13% to 12%. In absolute dollars, "cost of sales—software royalties and amortization" for the year ended March 31, 2007 also decreased from the prior fiscal year, from $147.8 million to $132.4 million. The decreases were mainly due to:

              A decrease in the number of titles released in fiscal 2007 as compared to the prior year when we had the largest slate of new releases in our history. A decrease in amortization of software development costs from internally developed games, was partially offset by increases in royalties for games developed by third party developers.

              Non-recurring costs recorded in fiscal 2006 totaling $12.6 million, related to impairment charges for a title in development in 2006, and recoverability write-offs related to released titles.

            Cost of Sales—Intellectual Property Licenses (amounts in thousands)

            March 31,
            2007

             % of
            Publishing
            Net Revenues

             March 31,
            2006

             % of
            Publishing
            Net Revenues

             Increase/
            (Decrease)

             Percent
            Change

             
            $46,125 4%$57,666 5%$(11,541)(20)%

                    "Cost of sales—intellectual property licenses" for the year ended March 31, 2007 decreased in absolute dollars and as a percentage of publishing net revenues over the same period last year, from $57.7 million to $46.1 million and from 5% to 4%, respectively. The decreases in both absolute dollars and as a percentage of publishing net revenues were due mainly to a decrease in the number of titles with associated intellectual property in fiscal 2007 compared to fiscal 2006. In fiscal 2007, we released the following titles with associated intellectual property:Marvel: Ultimate Alliance, Over the Hedge, X-Men: Official Game, Guitar Hero 1 and 2, Tony Hawk's Project 8 andTony Hawk's Downhill Jam. In fiscal 2006, we released the following titles with associated intellectual property:Doom 3 for the Xbox,Madagascar, Fantastic Four, Ultimate Spider-Man, X-Men Legends II, THAW, Quake IV, andShrek SuperSlam.


            Product Development (amounts in thousands)

            March 31,
            2007

             % of
            Publishing
            Net Revenues

             March 31,
            2006

             % of
            Publishing
            Net Revenues

             Increase/
            (Decrease)

             Percent
            Change

             
            $133,073 12%$132,651 11%$422 %

                    Product development expenses of $133.1 million and $132.7 million represented 12% and 11% of publishing net revenues for the years ended MarchDecember 31, 2008, 2007, and 2006 respectively. The increases(amounts in both absolute dollarsmillions):

             
             Year
            ended
            December 31,
            2008
             % of
            total
            consolidated
            net revs.
             Year
            ended
            December 31,
            2007
             % of
            total
            consolidated
            net revs.
             Year
            ended
            December 31,
            2006
             % of
            total
            consolidated
            net revs.
             Increase/
            (decrease)
            2008 v
            2007
             Increase/
            (decrease)
            2007 v
            2006
             
             
              
              
             (as adjusted)
              
              
              
              
              
             

            Product costs

             $1,160  38%$171  13%$153  15%$989 $18 

            Software royalties and amortization

              267  9  52  4  71  7  215  (19)

            Intellectual property licenses

              219  7  9  1  24  2  210  (15)

            MMORPG

              193  7  204  15  119  12  (11) 85 

                    For the year ended December 31, 2008, cost of sales increased compared to the same periods in 2007 and as a percentage of net revenues was2006 primarily generated by:due to:

              IncreasedThe consummation of the Business Combination, which resulted in cost of sales from Activision, Inc. of approximately $1,416 million being included from the date of the Business Combination, but not for prior periods;

              The price of oil increased sharply before production of the hardware peripherals for Guitar Hero. This resulted in higher raw material and logistic costs incurredfor the production ofGuitar Hero World Tour band bundle products consisting of a package of guitar, drum, microphone, and software;

              Write-down of our remaining inventory of Gibson guitars resulting from the expiration of our licensing agreement on January 31, 2009;

              Amortization of intangible assets and other purchase price accounting related adjustments of $15 million, $95 million, and $140 million included in cost of sales—product costs, cost of sales—software royalties and amortization, and cost of sales—intellectual property licenses, respectively;

              Higher product costs due to fund morean increase in business mix from affiliated LucasArt's titleStar Wars: The Force Unleashed in Europe and Asia Pacific in the fourth quarter of 2008 and the catalog title,Lego: Indiana Jones the Original Adventures;

              Higher royalties expenses for released titles during the year ended December 31, 2008, such asThe Bourne Conspiracy andJames Bond: Quantum of Solace; and

              Pre-release impairments on certain titles of $18 million for the year ended December 31, 2008.

            Table of Contents

              Product Development (amounts in millions)

               
               Year
              ended
              December 31,
              2008
               % of
              consolidated
              net revenues
               Year
              ended
              December 31,
              2007
               % of
              consolidated
              net revenues
               Year
              ended
              December 31,
              2006
               % of
              consolidated
              net revenues
               Increase/
              (decrease)
              2008 v
              2007
               Increase/
              (decrease)
              2007 v
              2006
               

              Product development

               $592  20%$397  29%$246  24%$195 $151 

                      For the year ended December 31, 2008, product development capacity at certain studios as well ascosts increased compared to the addition of Red Octane.

              same periods in 2007 and 2006. The increase was primarily attributable to the following:

                IncreasesThe consummation of the Business Combination, which resulted in product development expenses from Activision, Inc. of $4.8approximately $187 million being included from the date of the Business Combination, but not for prior periods;

                Included in fiscal 2007 related to stock-based compensation expensethe non-core exit operations, write-off of capitalized software development costs of canceled titles totaled $71 million for the year ended December 31, 2008, as a result of the implementation of SFAS No. 123R.

                Compensation provided to employees in fiscal 2007 to cure tax penalties related to previously-exercised stock options.

              Partially offset by:

                Product cancellation charges of $11.4 million, including termination fees, incurred during fiscal 2006. Given the market conditions, the lower than expected performance of somerationalization of our third quarter fiscal 2006 releases,title portfolio; and risks associated with console transition, we performed a thorough review of the then pending product slate. To better align opportunities associated with the next-generation console platforms with income potential and risks associated with certain titles in development, we canceled development of certain titles and permanently removed them from our future title slate. There were no product cancellation charges during fiscal 2007.

                The implementation during fiscal 2007continuous product development investment for our slate of certain cost control initiatives including sharing technologies and tools across multiple platforms and studios, increasing our development schedules to facilitate a longer pre-production phase and more predictable workflow times, and outsourcing certain areas of game development to lower cost service providers.future titles.

              Sales and Marketing (amounts in thousands)millions)

              March 31,
              2007

               % of
              Consolidated
              Net Revenue

               March 31,
              2006

               % of
              Consolidated
              Net Revenue

               Increase/
              (Decrease)

               Percent
              Change

               
              $196,213 13%$283,395 19%$(87,182)(31)%
               
               Year
              ended
              December 31,
              2008
               % of
              total
              consolidated
              net revs.
               Year
              ended
              December 31,
              2007
               % of
              total
              consolidated
              net revs.
               Year
              ended
              December 31,
              2006
               % of
              total
              consolidated
              net revs.
               Increase/
              (decrease)
              2008 v
              2007
               Increase/
              (decrease)
              2007 v
              2006
               

              Sales and marketing

               $464  15%$172  13%$147  14%$292 $25 

                      SalesFor the year ended December 31, 2008, sales and marketing expensesincreased compared to the same periods in 2007 and 2006. The increase in sales and marketing was mainly the result of:

                The consummation of $196.2the Business Combination, which resulted in sales and marketing from Activision, Inc. of approximately $282 million being included from the date of the Business Combination, but not for prior periods;

                Increased number of titles and $283.4skus published by Activision Blizzard compared to Vivendi Games; and

                Amortization of intangible assets of $40 million represented 13%for the year ended December 31, 2008 relating to retail customer relationships.

              Restructuring Charges (amounts in millions)

               
               Year
              ended
              December 31,
              2008
               % of
              total
              consolidated
              net revs.
               Year
              ended
              December 31,
              2007
               % of
              total
              consolidated
              net revs.
               Year
              ended
              December 31,
              2006
               % of
              total
              consolidated
              net revs.
               Increase/
              (decrease)
              2008 v
              2007
               Increase/
              (decrease)
              2007 v
              2006
               

              Restructuring

               $93  3%$(1) %$4  %$94 $(5)

                      In the September quarter of 2008, we implemented an organizational restructuring as a result of the Business Combination. This organizational restructuring is to integrate different operations and 19%to streamline the combined Activision Blizzard organization. The implementation of the organizational restructuring resulted in the following restructuring charges: severance costs, contract termination costs, fixed asset write-off on disposals, impairment charges on acquired trade names, prepaid royalties, intellectual property licenses, impairment charges on goodwill and loss on disposal of assets/liabilities. We communicated to the affected employees and ceased use of certain offices under operating lease contracts. We anticipate substantially exiting or winding down our non-core operations and substantially completing the organizational restructuring activities as a result of the Business Combination by June 2009.


              Table of Contents

                      See Note 8 of the Notes to Consolidated Financial Statements for more detail and a roll forward of the restructuring liability that includes the beginning and ending liability, costs incurred for the year, cash payments, and non-cash write-downs.

              General and Administrative (amounts in millions)

               
               Year
              ended
              December 31, 2008
               % of
              total
              consolidated
              net revs.
               Year
              ended
              December 31, 2007
               % of
              total
              consolidated
              net revs.
               Year
              ended
              December 31, 2006
               % of
              total consolidated
              net revs.
               Increase/
              (decrease)
              2008 v
              2007
               Increase/
              (decrease)
              2007 v
              2006
               

              General and administrative

               $271  9%$166  12%$133  14%$105 $33 

                      For the year ended December 31, 2008, general and administrative costs increased in absolute amount and decreased as percentage of consolidated net revenues forcompared to the years ended March 31,same periods in 2007 and 2006, respectively.2006. The decrease in both absolute dollars and as a percentage of net revenuesincrease was a resultmainly attributable to the consummation of the implementationBusiness Combination, which resulted in general and administrative expenses from Activision, Inc. of a more targeted media program which worked more efficiently helped byapproximately $125 million, (including integration and transaction expenses of $29 million) being included from the overall strength and high qualitydate of our fiscal 2007 title slate. We also released fewer titles in fiscal 2007 compared to fiscal 2006, when we had the largest slate of new releases in our history.Business Combination, but not for prior periods. The decreases wereincrease was partially offset by expenses of $5.1 million in fiscal 2007 related to stock-based compensation expensereduced salary and benefit costs as a result of the implementation of SFAS No. 123R, as well as sales and marketing expenses associated with the acquisition of the Guitar Hero franchise.our organizational restructuring.

              General and AdministrativeInvestment Income (Loss), Net (amounts in thousands)millions)

              March 31,
              2007

               % of
              Consolidated
              Net Revenues

               March 31,
              2006

               % of
              Consolidated
              Net Revenues

               Increase/
              (Decrease)

               Percent
              Change

               
              $132,514 9%$96,366 7%$36,148 38%

               
               Year
              ended
              December 31,
              2008
               % of
              total
              consolidated
              net revs.
               Year
              ended
              December 31,
              2007
               % of
              total
              consolidated
              net revs.
               Year
              ended
              December 31,
              2006
               % of
              total
              consolidated
              net revs.
               Increase/
              (decrease)
              2008 v
              2007
               Increase/
              (decrease)
              2008 v
              2006
               

              Investment income (loss)

               $46  2%$(4) %$(15) (1)%$50 $11 

                      GeneralOur cash, cash equivalents, and administrative expensesinvestment portfolio, comprised primarily of $132.5 millioncash and $96.4 million represented 9% and 7% of consolidatedcash equivalents, was $3 billion at December 31, 2008. Vivendi Games maintained a net revenues for the years ended Marchpayable balance with Vivendi at December 31, 2007 and 2006, respectively. The increases were primarily due to increased legal expenses and professional fees relating primarily to our internal review of historical stock option granting practices, the consolidation of RedOctane into our results of operations, amortization of intangible assets related to the RedOctane acquisition, and stock-based compensation expense of $10.0 million in fiscal 2007 as a result of the implementation of SFAS No. 123R. These increases were partially offset by the benefits of our cost optimization program launched in the fourth quarter fiscal 2006 and gains on foreign currency.

              Operating Income (amounts in thousands)

               
               March 31,
              2007

               % of
              Segment
              Net Revenues

               March 31,
              2006

               % of
              Segment
              Net Revenues

               Increase/
              (Decrease)

               Percent
              Change

               
              Publishing $64,076 6%$(6,715)(1)%$70,791 1,054%
              Distribution  9,071 2% 21,941 7% (12,870)(59)%
                
               
               
               
               
               
               
               Consolidated $73,147 5%$15,226 1%$57,921 380%
                
                 
                 
                 

                      Publishing operating2006. Investment income for the year ended MarchDecember 31, 2007 increased $70.8 million2008, was primarily derived from the same period lastinterest income from investments in money market funds, mark-to-market gains on our outstanding currency forward contracts, and an unrealized gain on a put option from UBS AG ("UBS"), compared with net interest expense for the past two years.

              Income Tax Benefit (amounts in millions)

               
               Year
              ended
              December 31,
              2008
               % of
              Pretax
              income
               Year
              ended
              December 31,
              2007
               % of
              Pretax
              income
               Year
              ended
              December 31,
              2006
               % of
              Pretax
              income
               Increase/
              (decrease)
              2008 v
              2007
               Increase/
              (decrease)
              2007 v
              2006
               

              Income Tax Benefit

               $(80) (43)%$(52) (30)%$(33) (31)%$28 $19 

                      The effective tax rate was (43)%, (30)%, and (31)% for the years ended December 31, 2008, 2007, and 2006, respectively. For the year from an operating loss of $6.7 million to operating income of $64.1 million. The increase was primarily due to:

                The strong performance of our fiscal 2007 titles.

                A decrease in provision for returns and price protection in fiscal 2007 from 18% of consolidated net revenues in fiscal 2006 compared to 9% of consolidated net revenues in fiscal 2007, primarily due to improved market conditions and stronger sell through of our 2007 title releases.

                A significant decrease in sales and marketing spendingended December 31, 2008, the tax benefit as a result of improved efficiency in executing our marketing programs.

                The implementation of certain cost control initiatives resulting in decreased product development and general and administrative expenses (excluding expenses related to our internal review of historical stock option granting practices and expenses relatinga net loss before income taxes was increased primarily due to the informal SEC inquiryrecognition of the Federal and derivative litigation).

                FiscalCalifornia Research and Development tax credit and IRC 199 Domestic Production Deduction in 2008. For the years ended December 31, 2007 and 2006, results included cancellation, impairment, and earn-out recoverability charges totaling $24.0 million. See additional description of charges incurred in the cost of sales—software royalties and amortization and the product development discussions.

                Fiscal 2006 results also included write-downs of inventory costs of $14.5 million. See additional description in the cost of sales—product costs discussion.

              Partially offset by:

                Stock-based compensation expenses of $22.4 million for the year ended March 31, 2007tax benefit as a result of net income (loss) before income taxes was offset by tax benefits from net operating losses surrendered and the implementationrelease of SFAS No. 123R.

                Legal and other professional fees of $26.9 million associated with our internal review of historical stock option granting practices, including expenses relating to the informal SEC inquiry and derivative litigation.

                Amortization of intangible assets related to the RedOctane acquisition of $11.7 million.

                      Distribution operating income for the year ended March 31, 2007 decreased over the same period last year, from $21.9 million to $9.1 million. The decrease in operating income in 2007 was primarily due to increased business from large mass-market customers for which we earn smaller margins, anvaluation allowances.



              increase in hardware sales which carries a lower margin than software, and higher reserves for inventory obsolescence.

              Investment Income, Net (amounts in thousands)

              March 31,
              2007

               % of
              Consolidated
              Net Revenues

               March 31,
              2006

               % of
              Consolidated
              Net Revenues

               Increase/
              (Decrease)

               Percent
              Change

               
              $36,678 2%$30,630 2%$6,048 20%

                      Investment income, net for the year ended March 31, 2007 was $36.7 million as compared to $30.6 million for the year ended March 31, 2006. The increase was primarily due to higher yields earned on our short term investments and cash equivalents, and a realized gain in the third quarter fiscal 2007Table of $1.8 million on the sale of an investment in common stock.

              Provision for Income Taxes (amounts in thousands)

              March 31,
              2007

               % of
              Pre Tax
              Income

               March 31,
              2006

               % of
              Pre Tax
              Income

               Increase/
              (Decrease)

               Percent
              Change

               
              $24,038 22%$5,605 12%$18,433 329%

                      The income tax provision of $24.0 million for the year ended March 31, 2007 reflects our effective income tax rate of 22%. This is higher than prior years as a result of an increase in pretax income for the year ended March 31, 2007, versus the amount of pretax income for the year ended March 31, 2006, without a corresponding increase in the benefit of book/tax differences. The significant items that generated the variance between our effective rate and our statutory rate of 35% were research and development tax credits, the impact of foreign tax rate differentials, and the elimination of the valuation allowance for research and development tax credits, partially offset by state taxes and the establishment of tax reserves for these credits and other deferred tax assets.

              Net IncomeContents

                      Net income for the year ended March 31, 2007 was $85.8 million or $0.28 per diluted share, as compared to $40.3 million or $0.14 per diluted share for the year ended March 31, 2006.

              Selected Quarterly Operating Results

                      Our quarterly operating results have in the past varied significantly and will likely vary significantly in the future, depending on numerous factors, several of which are not under our control. See Item 1A—"Risk Factors." Our business also has experienced and is expected to continue to experience significant seasonality, largely due to consumer buying patterns and our product release schedule focusing on those patterns. Net revenues typically are significantly higher during the fourth calendar quarter, primarily due to the increased demand for consumer software during the year-end holiday buying season. Accordingly, we believe that period to period comparisons of our operating results are not necessarily meaningful and should not be relied upon as indications of future performance.

                      The following table is a comparative breakdown of our unaudited quarterly results for the immediately preceding eight quarters (amounts in thousands, except per share data):

               
               For the quarters ended
               
               
               March 31,
              2008

               Dec. 31,
              2007

               Sept. 30,
              2007

               June 30,
              2007

               March 31,
              2007

               Dec. 31,
              2006

               Sept. 30,
              2006

               June 30,
              2006

               
              Net revenues $602,451 $1,482,484 $317,746 $495,455 $312,512 $824,259 $188,172 $188,069 
              Cost of sales  350,229  762,290  204,956  327,960  216,007  483,180  141,078  137,800 
              Operating income (loss)  54,533  404,534  (9,545) 30,092  (29,114) 173,120  (37,410) (33,449)
              Net income (loss)  44,163  272,196  698  27,826  (14,422) 142,820  (24,302) (18,309)
              Basic earnings (loss) per share  0.15  0.93  0.00  0.10  (0.05) 0.51  (0.09) (0.07)
              Diluted earnings (loss) per share  0.14  0.86  0.00  0.09  (0.05) 0.46  (0.09) (0.07)

              Liquidity and Capital Resources

              Sources of Liquidity (amounts in millions)


               As of and for the
              years ended March 31,

                
               

               Increase/
              (Decrease)

               

               2008
               2007
                For the years ended December 31, 

               (amounts in thousands)

                2008 2007 2006 Increase/
              (decrease)
              2008 v 2007
               Increase/
              (decrease)
              2007 v 2006
               
              Cash and cash equivalents $1,396,250 $384,409 $1,011,841  $2,958 $62 $68 $2,896 $(6)
              Short-term investments 52,962 570,440 (517,478) 44 3 2 41 1 
               
               
               
                          
               $1,449,212 $954,849 $494,363  $3,002 $65 $70 $2,937 $(5)
               
               
               
                          

              Percentage of total assets

               

              57

              %

               

              53

              %

               

               

               
               20% 7% 9%     

              Cash flows provided by operating activities

               

              $

              573,500

               

              $

              27,162

               

              $

              546,338

               
              Cash flows provided by (used in) investing activities 326,291 (35,242) 361,533 
              Cash flows provided by financing activities 105,163 27,968 77,195 

               As of March 31, 2008,

               
               For the years ended December 31, 
               
               2008 2007 2006 Increase/
              (decrease)
              2008 v 2007
               Increase/
              (decrease)
              2007 v 2006
               
               
                
               (as adjusted)
                
                
                
               

              Cash flows provided by operating activities

               $379 $431 $233 $(52)$198 

              Cash flows provided by (used in) investing activities

                1,101  (68) (124) 1,169  56 

              Cash flows provided by (used in) financing activities

                1,488  (371) (77) 1,859  (294)

              Effect of foreign exchange rate changes

                (72) 2  4  (74) (2)
                          

              Net increase (decrease) in cash and cash equivalents

               $2,896 $(6)$36 $2,902 $(42)
                          

                      In addition to cash flows provided by operating activities, our primary source of liquidity is comprised of $1,396.3 millionwas $3 billion of cash and cash equivalents and $53.0 million of short-term investments. Overat December 31, 2008. Through the last two years, our primary sources of liquidity have includedBusiness Combination, Activision, Inc.'s cash on hand at the beginning of the year and cash flows generatedequivalents of approximately $1.1 billion became part of Activision Blizzard's balances and we received $1.7 billion of cash from continuing operations. We have also generated cash flows from theVivendi in exchange for issuance of shares of our common stockstock. With our liquid investment portfolio and expected cash flows provided by operating activities, we believe that we have sufficient liquidity to employees through the exercise of options, which is described in more detail below in "Cash Flows from Financing Activities." We have not utilized debt financing as a significant source of cash flows. However, we do have available at certain of our international locations credit facilities, which are described below in "Credit Facilities," that can be utilized if needed.

                      Following the closing of our proposed business combination with Vivendi Games, Inc. (see Note 20 of the Notes to Consolidated Financial Statements included in Item 8), Activision Blizzard, Inc. ("Activision Blizzard") will commence a cash tender offer for up to 146.5 million of its shares at $27.50 per share. If the tender offer is fully subscribed, the aggregate consideration will be approximately $4.028 billion. Under the terms of the business combination agreement ("BCA"), we and Vivendi S.A. ("Vivendi") have agreed the purchase of the shares tenderedmeet daily operations in the tender offer will be funded as follows: (a) the first $2.928 billion of the aggregate consideration will be funded by Activision Blizzard with proceeds from the share purchase described in Note 20 of the Notes to Consolidated Financial Statements included in Item 8, available cash on hand and, if necessary, borrowings made under one or more new credit facilities; (b) if the aggregate consideration is more than $2.928 billion, Vivendi has agreed to purchase from Activision Blizzard, at a purchase price of $27.50 per share, additional newly issued shares of Activision Blizzard common stock in an amount equal to the lesser of (x) $700.0 million and (y) the excess of the aggregate consideration over $2.928 billion, which amount will be used to fund the amount of the aggregate consideration that is in excess of $2.928 billion; and (c) if the aggregate consideration exceeds $3.628 billion, Activision Blizzard will fund the additional amount of the aggregate consideration that is in excess of $3.628 billion (up to the maximum aggregate consideration of $4.028 billion) through borrowings made under the new credit facilities issued by Vivendi (see below and Note 21 of the Notes to Consolidated Financial Statements included in Item 8.)

                      On April 29, 2008, we, acting on behalf of Activision Blizzard, entered into a senior unsecured credit agreement (the "Credit Agreement") with Vivendi. Borrowings under the Credit Agreement cannot be effected until the consummation of the transactions contemplated by the business combination agreement described above (the "Transactions.") After the closing of the Transactions, among other things, the Company's name will be changed to Activision Blizzard.

                      After the closing of the Transactions, the Credit Agreement will provide Activision Blizzard with (i) a term loan credit facility (the "Tranche A Facility") in an aggregate amount of up to $400.0 million to be applied to fund that portion of the post-closing tender offer consideration in excess of



              $3.628 billion as set forth in the BCA, (ii) a term loan credit facility (the "Tranche B Facility") in an aggregate amount of up to $150.0 million to be applied to repay certain indebtedness of Vivendi Games after the closing in accordance with the terms of the BCA, and (iii) a revolving credit facility (the "Revolving Facility," and collectively with the Tranche A Facility and the Tranche B Facility, the "New Credit Facilities") in an aggregate amount of up to $475.0 million to be used after the closing of the Transactions for general corporate purposes. In the event the BCA terminates prior to the closing of the Transactions, the New Credit Facilities will terminate effective on the same date (see Note 21 of the Notes to Consolidated Financial Statements included in Item 8).

              foreseeable future. We also believe that we have sufficient working capital ($1,423.3 million(approximately $3 billion at MarchDecember 31, 2008), as well as proceeds available fromavailability under our international credit facilities, to finance our operational requirements for at least the next twelve months, including purchases of inventory and equipment, the funding of the development, production, marketing and sale of new products, to finance the acquisition of intellectual property rights for future products from third parties, the restructuring activities, and to fund the completionstock repurchase program we announced on November 5, 2008.

                      On November 5, 2008, we announced that our Board of Directors authorized a stock repurchase program under which we may repurchase up to $1 billion of our common stock. Under this program, we may repurchase our common stock from time to time on the tender offeropen market or in connection withprivate transactions, including structured or accelerated transactions. We will determine the combination with Vivendi Games.timing and amount of repurchases based on our evaluation of market conditions and other factors. The repurchase program may be suspended or discontinued by the Company at any time. We purchased 13 million shares for $126 million in the fourth quarter of 2008, leaving approximately $874 million available for purchases under the program at December 31, 2008.

              Cash Flows from Operating Activities

                      The primary sourcedrivers of cash flows provided byfrom operating activities have typically have included the collection of customer receivables generated by the sale of our products and our subscription revenues, offset by


              Table of Contents


              payments to vendors for the manufacture, distribution and marketing of our products, third-party developers and intellectual property holders and to our own employees. For the years ended March 31, 2008 and 2007, cash flows from operating activities were $573.5 million and $27.2 million, respectively. The principal components comprising cash flows from operating activities for the year ended March 31, 2008 included an increase in amounts collected from customers due to increased net revenues, an increase in accounts payable, accrued expenses and other liabilities partially offset by the increase in inventory and accounts receivables. See an analysis of the change in key balance sheet accounts below in "Key Balance Sheet Accounts." We expect that a primary source of future liquidity, both short-term and long-term, will be the result of cash flows from continuing operations.

              A significant operating use of our cash relates to our continued investment in software development and intellectual property licenses. We spent approximately $168.8 million and $166.1 million for the years ended March 31, 2008 and 2007, respectively, in connection with the acquisition of publishing or distribution rights for products being developed by third parties, the execution of new license agreements granting us long-term rights to intellectual property of third parties, as well as the capitalization of product development costs relating to internally developed products. We expect that we will continue to make significant expenditures relating to our investment in software development and intellectual property licenses. Our future cash commitments relating to these investments are detailed below in "Commitments." Cash flows from operations are affected by our abilityNote 18 of the Notes to release highly successful or "hit" titles. Though many of these titles have substantial production or acquisition costs and marketing expenditures, once a title recoups these costs, incremental net revenues typically will directly and positively impact cash flows.Consolidated Financial Statements.

              Cash Flows from Investing Activities

                      The primary sourcedrivers of cash flows used in investing activities have typically have included capital expenditures, acquisitions of privately held interactive software development companies and publishing companies and the net effect of purchases and sales/maturities of short-term investment vehicles.investments. The goal of our investments is to maximize returnminimize risk and maintain liquidity while minimizing risk, maintaining liquidity, coordinating withmaximizing returns, funding anticipated working capital needs, and providing for prudent investment diversification.

                      For the yearsyear ended MarchDecember 31, 2008, and 2007, cash flows provided by and used in investing activities were $326.3 million and $35.2 million, respectively. For the year ended March 31, 2008, cash



              flows provided by investing activities were primarily the result of proceeds from sales and maturitiesthe reverse acquisition of investments, asActivision, Inc., partially offset by cash paid for business acquisitions, capital expenditures, and purchasesthe acquisitions of short-term investments. The increase in cash flows provided by investing activities versus the prior year was primarily related to our investment activities as we had a bigger net proceeds from salesFreestyle Games, Ltd. and maturities of investments, particularly in the fourth quarter fiscal 2008 as compared to that of fiscal 2007. Such activities were carried out in anticipation of the close of the BCA with Vivendi and the related tender offer (see Note 20 of the Notes to Consolidated Financial Statements included in Item 8), and are part of the reason for the substantial increase in cash and cash equivalents of approximately $1 billion. We have historically financed our acquisitions through the issuance of shares of common stock or a combination of common stock and cash.Budcat Creations, LLC.

                      Due to uncertainties surrounding the timing of liquidation of our auction rate securities ("ARS"), which are comprised of AAA-rated student-loan-backed taxable securities,debt obligations secured by higher education student loans, all our investments in such securities were classified as long-term investments in our consolidated balance sheets as of MarchConsolidated Balance Sheets at December 31, 2008. Liquidity for these auction rate securities is typically provided by an auction process which allows holders to sell their notes and resets the applicable interest rate at pre-determined intervals, usually every 7 to 35 days. On an industry-wide basis, many auctions have failed, and there is, as yet, no meaningful secondary market for these instruments. Each of the auction rate securities in our investment portfolio as of Marchat December 31, 2008 has experienced a failed auction and there is no assurance that future auctions for these securities will succeed. An auction failure means that the parties wishing to sell their securities could not be matched with an adequate volume of buyers. In the event that there is a failed auction, the indenture governing the security requires the issuer to pay interest at a contractually defined rate that is generally above market rates for other types of similar short-term instruments. The securities for which auctions have failed will continue to earn interest at the contractual rate and be auctioned every 7 to 35 days until the auction succeeds, the issuer calls the securities, or they mature. As a result, our ability to liquidate and fully recover the carrying value of our auction rate securities in the near term may be limited or not exist. In August 2008, certain affiliates of Citigroup, Inc. ("Citi") and UBS through which we own our auction rate securities, announced agreements in principle with various state regulatory agencies and the SEC, to address their clients' liquidity issues arising from the auction failures. On August 7, 2008, Citi announced that it would use its best efforts to provide liquidity solutions to its institutional investor client who invested in auction rate securities by the end of 2009.

                      As there        On November 14, 2008, we accepted an offer from UBS, providing us with rights related to our ARS held through UBS (the "Rights"). The Rights permit us to require UBS to purchase our ARS held through UBS at par value, which is not yetdefined as the price equal to the liquidation preference of the ARS plus accrued but unpaid dividends or interest, at any meaningful secondary market for these securities, quoted market pricestime during the period of June 30, 2010 through July 2, 2012. Conversely, UBS has the right, in its discretion, to purchase or sell our ARS at any time until July 2, 2012, so long as we receive payment at par value upon any sale or disposition. If auctions continue to fail, we expect to sell our ARS under the Rights. However, if the Rights are not available. We estimatedexercised before July 2, 2012 they will expire and UBS will have no further rights or obligation to buy our ARS. So long as we hold our ARS, they will continue to accrue interest as determined by the fair market value using valuation models, which take into account both observable market data and non-observable factors, including credit quality, duration, insurance wraps, collateral composition, maximum rate formulas, comparable trading instruments, and likelihoodauction process or the terms of redemption. Accordingly, we consider the values generated by such valuation models to represent management's best estimateARS if the auction process fails.


              Table of fair value for the purposes of applying the Statement of Financial Accounting Standards No. 115Accounting for Certain Investments in Debt and Equity Securities.Contents

                      UBS's obligations under the Rights are not secured by its assets and do not require UBS to obtain any financing to support its performance obligations under the Rights. UBS has disclaimed any assurance that it will have sufficient financial resources to satisfy its obligations under the Rights.

              The change in fair value of the auction rate securities of $4.3through UBS and Citi totaled $55 million was recorded as a component of comprehensive income (loss) in the Consolidated Statement of Changes in Shareholders' Equity for the year ended Marchand $23 million, respectively, at December 31, 2008, as the decline in fair value is not considered to be "other-than-temporary." We have the intent and ability to hold these securities for a period of time sufficient for a recovery of fair value up to (or beyond) the initial cost of the investment.2008.

                      Based on our other available cash and expected operating cash flows and financing, we do not anticipate that the potential lack of liquidity on these investments will affect our ability to execute our current business plan or to consummate the proposed post-closing tender offer described in Note 20 of the Notes to Consolidated Financial Statements included in Item 8. Additionally we have received indications from certain lenders that we may borrow against the par value of the securities at competitive rates.plan.

              Cash Flows from Financing Activities

                      The primary sourcedrivers of cash fromflows provided by financing activities has beenhave historically related to transactions involving our common stock, including the issuance of shares ofour common stock to employees.employees and the public and the purchase of treasury shares. We have not utilized debt



              financing as a significant source of cash flows. However, if needed, we do have available at certain of our international locations,may access and utilize the credit facilities whichthat are described below in "Credit Facilities," that can be utilized if needed.

                      For the years ended March 31, 2008 and 2007, cash flows provided by financing activities were $105.2 million and $28.0 million, respectively. The increaseFacilities" in cash provided by financing activities for the year ended March 31, 2008 was the result of the issuance of common stock related to employee equity incentive and stock purchase plans. The increase in stock option exercises was primarily due to the performance of our share price and the release in June 2007 of the suspension of stock option exercises implemented while we were not current with the filings we are required to make pursuant to the Exchange Act.

                      During fiscal 2003, our Board of Directors authorized a buyback program under which we can repurchase up to $350.0 million of our common stock. Under the program, shares may be purchased as determined by management and within certain guidelines, from time to time, in the open market or in privately negotiated transactions, including privately negotiated structured stock repurchase transactions and through transactions in the options markets. Depending on market conditions and other factors, these purchases may be commenced or suspended at any time or from time to time without prior notice. As of March 31, 2008, we had approximately $226.2 million available for utilization under the buyback program. We actively manage our capital structure as a component of our overall business strategy. Accordingly, in the future, when we determine that market conditions are appropriate, we may seek to achieve long term value for the shareholders through, among other things, new debt or equity financings or refinancings, share repurchases, and other transactions involving our equity or debt securities.

              Key Balance Sheet Accounts

              Accounts Receivable

               
               March 31,
              2008

               March 31,
              2007

               Increase/
              (Decrease)

               
               (amounts in thousands)

              Gross accounts receivable $332,831 $240,112 $92,719
              Net accounts receivable  203,420  148,694  54,726

                      The increase in gross accounts receivable was primarily the result of increased sales volume in the fourth quarter fiscal 2008 of our successful titlesCall of Duty 4: Modern Warfare andGuitar Hero III: Legends of Rock leading to higher net revenues for the fourth quarter fiscal 2008 of $602.5 million compared to $312.5 million for the fourth quarter fiscal 2007.

                      Reserves for returns, price protection and bad debt increased from $91.4 million at March 31, 2007 to $129.4 million at March 31, 2008 whereas reserves as a percentage of gross receivables increased from 38% to 39% at March 31, 2007 and 2008, respectively. This was the result of increases in revenues during the fourth quarter fiscal 2008 as compared to the fourth quarter fiscal 2007. Reserves for returns and price protection are a function of the number of units and pricing of titles in retail inventory, which has been consistently applied. (see description ofAllowances for Returns, Price Protection, Doubtful Accounts, and Inventory Obsolescence in Item 7:Critical Accounting Policies and Estimates).

              Inventories

               
               March 31,
              2008

               March 31,
              2007

               Increase/
              (Decrease)

               
               (amounts in thousands)

              Inventories $146,874 $91,231 $55,643

                      The increase in inventories at March 31, 2008 compared to March 31, 2007 is primarily the result of the expanding Guitar Hero franchise, and larger slate of titles when compared to fiscal 2007 across all console platforms and our continued international business growth.

              Software Development

               
               March 31,
              2008

               March 31,
              2007

               Increase/
              (Decrease)

               
               
               (amounts in thousands)

               
              Software development $109,786 $130,922 $(21,136)

                      Software development decreased from $130.9 million at March 31, 2007 to $109.8 million at March 31, 2008. The decrease in software development was primarily the result of an increase in amortization related to the increase in the number of titles released in fiscal 2008 and stock option expenses for the year ended March 31, 2008, partially offset by our continued investment in Activision's future product slate of titles.

              Intellectual Property Licenses

               
               March 31,
              2008

               March 31,
              2007

               Increase/
              (Decrease)

               
               
               (amounts in thousands)

               
              Intellectual Property Licenses $83,551 $100,274 $(16,723)

                      Intellectual property licenses decreased from $100.3 million at March 31, 2007 to $83.6 million at March 31, 2008. The decrease in intellectual property licenses primarily resulted from the amortization of intellectual property licenses upon releases of titles during fiscal 2008.

              Accounts Payable

               
               March 31,
              2008

               March 31,
              2007

               Increase/
              (Decrease)

               
               
               (amounts in thousands)

               
              Accounts payable $129,896 $136,517 $(6,621)

                      The slight decrease in accounts payable of $6.6 million from March 31, 2007 to March 31, 2008 primarily reflects the timing of the payment of several items.

              Accrued Expenses and Other Liabilities

               
               March 31,
              2008

               March 31,
              2007

               Increase/
              (Decrease)

               
               (amounts in thousands)

              Accrued expenses and other liabilities $426,175 $204,652 $221,523

                      The increase in accrued expenses and other liabilities was primarily driven by:

                Taxes payable as a result of improved profitability leading to utilization of all of our net operating loss carryforwards.

                Increased annual bonuses as a result of our record financial performance.

                Increased royalties payable due to higher net revenues.

              See Note 918 of the Notes to Consolidated Financial Statements included in Item 8 for details of accrued expenses and other liabilities.Statements.


              Capital Requirements

                      For the fiscal year ending MarchDecember 31, 2009, we anticipate total capital expenditures of approximately $35.6$118 million. Capital expenditures will be primarily for computer hardware and software purchases and various corporate projects.

              Credit Facilities

                      We have revolving credit facilities with our Centresoft subsidiary located in the UK (the "UK Facility") and our NBG subsidiary located in Germany (the "German Facility."Facility")

              . The UK Facility providedprovides Centresoft with the ability to borrow up to GBP 12.012 million Great British Pound Sterling ("GBP") ($23.918 million), including issuing letters of credit, on a revolving basis as of March 31, 2008. Furthermore, under the UK Facility, Centresoft provided a GBP 0.6 million ($1.2 million) guarantee for the benefit of our CD Contact subsidiary as of Marchat December 31, 2008. The UK Facility bore interest at LIBOR plus 2.0% as of March 31, 2008, is collateralized by substantially all of the assets of the subsidiary and expires in March 2009. The UK Facility also contains various covenants that require the subsidiary to maintain specified financial ratios related to, among others, fixed charges. As of March 31, 2008, we were in compliance with these covenants.

                      The German Facility providedprovides for revolving loans up to EUR 0.51 million Euro ("EUR") ($0.81 million) as of Marchat December 31, 2008, bore interest at a Eurocurrency rate plus 2.5%, is collateralized by certain of the subsidiary's property and equipment and has no expiration date.2008. No borrowings were outstanding against the UK Facility or the German Facility as of Marchat December 31, 2008.

                      As of MarchAt December 31, 2008, we maintained a $10.0$35 million irrevocable standby letter of credit. The standby letter of credit is required by one of our inventory manufacturers to qualify for payment terms on our inventory purchases. Under the terms of this arrangement, we are required to maintain on deposit with the bank a compensating balance, restricted as to use, of not less than the sum of the available amount of theThe letter of credit plus the aggregate amount of any drawings under the letter of credit that have been honored thereunder but not reimbursed. At March 31, 2008, the $10.0 million deposit is included in short-term investments as restricted cash. No borrowings were outstanding as of Marchwas undrawn at December 31, 2008.

                      As of MarchAt December 31, 2008, our publishing subsidiary located in the UK maintained a EUR 7.025 million ($11.035 million) irrevocable standby letter of credit. The standby letter of credit is required by one of our inventory manufacturers to qualify for payment terms on our inventory purchases. The standby letter of credit does not require a compensating balance, and is collateralized by substantially all of the assets of the subsidiary and expires in February 2009. No borrowings were outstanding asat December 31, 2008.

                      On April 29, 2008, Activision, Inc. entered a senior unsecured credit agreement with Vivendi (as lender). At December 31, 2008, the credit agreement provides for a revolving credit facility of Marchup to $475 million. No borrowings were outstanding at December 31, 2008.

              Commitments

                      In the normal course of business, we enter into contractual arrangements with third partiesthird-parties for non-cancelable operating lease agreements for our offices, for the development of products, as well asand for the rights to intellectual property.property ("IP"). Under these agreements, we commit to provide specified payments to a lessor, developer or intellectual property holder, as the case may be, based upon


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              contractual arrangements. Typically, theThe payments to third-party developers are generally conditioned upon the achievement by the developers of contractually specified development milestones. TheseFurther, these payments to third-party developers and intellectual property holders typically are deemed to be advances and are recoupable against future royalties earned by the developer or intellectual property holder based on the sale of the related game. Additionally, in connection with certain intellectual property rightrights acquisitions and development agreements, we will commit to spend specified amounts for marketing support for the related game(s) which is to be developed or in which the intellectual property will be utilized. Additionally, we lease certain of our



              facilities and equipment under non-cancelable operating lease agreements. Assuming all contractual provisions are met, the total future minimum commitments for these and other contractual arrangements in place as of Marchat December 31, 2008 are scheduled to be paid as follows (amounts in thousands)millions):

               
               Contractual Obligations(1)
               
               Facility &
              Equipment
              Leases

               Developer &
              IP

               Marketing
               Total
              Fiscal years ending March 31,            
               2009 $19,343 $110,771 $41,401 $171,515
               2010  17,028  31,041  22,100  70,169
               2011  14,553  34,086  13,100  61,739
               2012  10,256  16,586    26,842
               2013  8,791  21,586    30,377
               Thereafter  31,201  26,001    57,202
                
               
               
               
                Total $101,172 $240,071 $76,601 $417,844
                
               
               
               
               
               Contractual Obligations(1) 
               
               Facility and
              equipment leases
               Developer and IP Marketing Total 

              For the year ending December 31,

                           
               

              2009

               $38 $111 $45 $194 
               

              2010

                33  46  14  93 
               

              2011

                21  17  13  51 
               

              2012

                19  22    41 
               

              2013

                15  16    31 
               

              Thereafter

                42  22    64 
                        
                

              Total

               $168 $234 $72 $474 
                        

              (1)
              We have omitted FIN 48 liabilities from this table due to the inherent uncertainty regarding the timing of potential issue resolution. Specifically, either (a) the underlying positions have not been fully enough developed under audit to quantify at this time or, (b) the years relating to the issues for certain jurisdictions are not currently under audit. At the adoption date of April 1, 2007, we had $65.5 million of unrecognized tax benefits. At MarchDecember 31, 2008, we had $74.2$103 million of unrecognized tax benefits.

              Off BalanceOff-Balance Sheet Arrangements

                      As of MarchAt December 31, 2008 and 2007, we did not have anyActivision Blizzard had no relationships with unconsolidated entities or financial parties, such as entities often referred to as structured finance or special purpose entities, which would have been established for the purpose of facilitating off-balance sheet arrangements or other contractually narrow or limited purposes. As such, we do notpurposes, that have any off balance sheet arrangements andor are not exposedreasonably likely to any financing,have a material future effect on our financial condition, changes in financial condition, revenues or expenses, results of operation, liquidity, market,capital expenditure, or credit risk that could arise if we had engaged in such relationships.capital resources.

              Financial Disclosure

                      We maintain internal control over financial reporting, which generally includeincludes those controls relating to the preparation of our financial statements in conformity with accounting principles generally accepted in the United States of America.U.S. GAAP. We also are focused on our "disclosure controls and procedures," which as defined by the Securities and Exchange CommissionSEC are generally those controls and procedures designed to ensure that financial and non-financial information required to be disclosed in our reports filed with the Securities and Exchange CommissionSEC is reported within the time periods specified in the Securities and Exchange Commission'sSEC's rules and forms, and that such information is communicated to management, including our Chief Executive Officersprincipal executive and our Chief Financial Officer,financial officers, as appropriate, to allow timely decisions regarding required disclosure.

                      Our Disclosure Committee, which operates under the Board approvedof Directors-approved Disclosure Committee Charter and Disclosure Controls & Procedures Policy, includes senior management representatives and assists executive management in its oversight of the accuracy and timeliness of our disclosures, as well as in implementing and evaluating our overall disclosure process. As part of our


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              disclosure process, senior finance and operational representatives from all of our corporate divisions and business units prepare quarterly reports regarding their current quarter operational performance, future trends, subsequent events, internal controls, changes in internal controls, and other accounting and disclosure-



              relevantdisclosure-relevant information. These quarterly reports are reviewed by certain key corporate finance representatives.executives. These corporate finance representatives also conduct quarterly interviews on a rotating basis with the preparers of selected quarterly reports. The results of the quarterly reports and related interviews are reviewed by the Disclosure Committee. Finance representatives also conduct reviews with our senior management team, our internal and external counsel and other appropriate personnel involved in the disclosure process, as appropriate. Additionally, senior finance and operational representatives provide internal certifications regarding the accuracy of information they provide that is utilized in the preparation of our periodic public reports filed with the Securities and Exchange Commission.SEC. Financial results and other financial information also are reviewed with the Audit Committee of the Board of Directors on a quarterly basis. As required by applicable regulatory requirements, the Chief Executive Officersprincipal executive and the Chief Financial Officerfinancial officers review and make various certifications regarding the accuracy of our periodic public reports filed with the Securities and Exchange Commission,SEC, our disclosure controls and procedures, and our internal control over financial reporting. With the assistance of the Disclosure Committee, we will continue to assess and monitor, and make refinements to, our disclosure controls and procedures and our internal control over financial reporting, and will make refinements as necessary.reporting.

              Recently Issued Accounting Standards

                      In December 2007, the FASBFinancial Accounting Standards Board ("FASB") issued Statement of Financial Accounting Standards ("SFAS") No. 141(R)141 (revised 2007),Business Combinations "Business Combinations" ("SFAS No. 141(R).") This Statement provides greater consistency in. SFAS No. 141(R) expands the accounting and financial reportingdefinition of business combinations. It requires the acquiring entity in a business combination and requires acquisitions to recognize all assetsbe accounted for at fair value. These fair value provisions will be applied to contingent consideration, in-process research and development and acquisition contingencies. Purchase accounting adjustments will be reflected during the period in which an acquisition was originally recorded. Additionally, the new standard requires transaction costs and restructuring charges to be expensed. Furthermore, to the extent the Company has changes to its uncertain tax positions associated with any subsidiaries acquired and liabilities assumedin previous business combinations for which goodwill exists subsequent to December 31, 2008, such changes to the uncertain tax positions will be recorded in the transaction, establishesCompany's Consolidated Statements of Operations rather than as a reduction in goodwill, which was the acquisition-date fair value as the measurement objective for all assets acquired and liabilities assumed, and requires the acquireraccounting treatment in place prior to disclose the nature and financial effect of the business combination. Also in December 2007, the FASB issued Statement No. 160.Non-controlling Interests in Consolidated Financial Statements ("SFAS No. 160.") This Statement amends Accounting Research Bulletin No. 51,Consolidated Financial Statements, to establish accounting and reporting standards for the non-controlling interest in a subsidiary and for the deconsolidation of a subsidiary. SFAS No. 141(R) and SFAS No. 160 are required to be adopted simultaneously and are effective for the first annual reporting period beginning on or after December 15, 2008 with earlier adoption being prohibited. We do not currently have any non-controlling interests in our subsidiaries, and accordingly the adoption of SFAS No. 160 is not expected to have a material impact on our financial statements. We are currently evaluating the impact from the adoption of141(R). SFAS No. 141R on our Consolidated Financial Statements.

                      In September 2006, the FASB issued Statement No. 157 ("SFAS No. 157"),Fair Value Measurements. SFAS No. 157 defines fair value, establishes a framework for measuring fair value in generally accepted accounting principles, and expands disclosures about fair value measurements. SFAS No. 157 applies to other accounting pronouncements that require or permit fair value measurements and does not require any new fair value measurements. SFAS No. 157141(R) is effective for fiscal years beginning after November 15, 2007the Company for financial assetsacquisitions closing during and liabilities and is effective for fiscal years beginning after November 15, 2008 for non-financial assets and liabilities. The adoptionsubsequent to the first quarter of SFAS No. 157 is not expected to have a material effect on our financial position or results of operations.

                      In February 2007, the FASB issued Statement No. 159,The Fair Value Option for Financial Assets and Financial Liabilities—Including an amendment of FASB Statement No. 115 ("SFAS No. 159.") SFAS No. 159 permits entities to choose to measure many financial instruments and certain other items at fair value that are not currently required to be measured at fair value. Subsequent unrealized gains and losses on items for which the fair value option has been elected will be reported in earnings. The provisions of SFAS No. 159 are effective for financial statements issued for fiscal years beginning after November 15, 2007. The adoption of SFAS No. 159 is not expected to have a material effect on our financial position or results of operations.


              2009.

                      In June 2007, the FASB ratified the Emerging Issues Task Force's ("EITF") consensus conclusion on EITF 07-03,Accounting "Accounting for Advance Payments for Goods or Services to Be Used in Future Research and Development.Development." EITF 07-03 addresses the diversity which exists with respect to the accounting for the non-refundable portion of a payment made by a research and development entity for future research and development activities. Under this conclusion, an entity is required to defer and capitalize non-refundable advance payments made for research and development activities until the related goods are delivered or the related services are performed. EITF 07-03 is effective for interim or annual reporting periods in fiscal years beginning after December 15, 2007 and requires prospective application for new contracts entered into after the effective date. The adoption of EITF 07-03 isdid not expected to have a material impact on our Consolidated Financial Statements.

                      In March 2008, the FASB issued Statement No. 161,Disclosures "Disclosures about Derivative Instruments and Hedging Activities-an amendment of FASB Statement No. 133133" ("SFAS No. 161."161") SFAS No. 161 changes the disclosure requirements for derivative instruments and hedging activities. Entities are required to provide enhanced disclosures about (a) how and why an entity uses derivative instruments, (b) how derivative instruments and related hedged items are accounted for under Statement No. 133 and its related interpretations, and (c) how derivative instruments and related hedged items affect an


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              entity's financial position, financial performance, and cash flows. The guidance in SFAS No. 161 is effective for financial statements issued for fiscal years and interim periods beginning after November 15, 2008, with early application encouraged. SFAS No. 161 encourages, but does not require, comparative disclosures for earlier periods at initial adoption. We are currently assessing the impactThe adoption of SFAS No. 161.161 did not have a material impact on our Consolidated Financial Statements.

                      In April 2008, the FASB issued FASB Staff Positions ("FSP") SFAS No. 142-3, "Determination of the Useful Life of Intangible Assets" ("FSP FAS 142-3"). FSP FAS 142-3 amends the factors an entity should consider in developing renewal or extension assumptions used in determining the useful life of recognized intangible assets under SFAS No. 142, "Goodwill and Other Intangible Assets" This guidance for determining the useful life of a recognized intangible asset applies prospectively to intangible assets acquired individually or with a group of other assets in either an asset acquisition or business combination. FSP FAS 142-3 is effective for fiscal years, and interim periods within those fiscal years, beginning after December 15, 2008, and early adoption is prohibited. The adoption of FSP FAS 142-3 did not have a material impact on our Consolidated Financial Statements.

              Inflation

                      Our management currently believes that inflation has not had a material impact on continuing operations.

              Item 7A.    QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK

                      Market risk is the potential loss arising from fluctuations in market rates and prices. Our market risk exposures primarily include fluctuations in interest rates, currency exchange rates, and market prices. Our market risk sensitive instruments are classified as instruments entered into for purposes "other than trading." Our views on market risk are not necessarily indicative of actual results that may occur and do not represent the maximum possible gains and losses that may occur, since actual gains and losses will differ from those estimated, based upon actual fluctuations in interest rates, currency exchange rates, market prices, and the timing of transactions.

              Interest Rate Risk

                      Our exposure to market rate risk for changes in interest rates relates primarily to our investment portfolio. We do not use derivative financial instruments to manage interest rate risk in our investment portfolio. We manage our interest rate risk by maintaining anOur investment portfolio consistingconsists primarily of debt instruments with high credit quality and relatively short average maturities. We also manage ourmaturities and money market funds that invest in such securities. Because short-term securities mature relatively quickly and must be reinvested at the then current market rates, interest rate risk by maintaining sufficientincome on a portfolio consisting of cash, and cash equivalent balancesequivalents, or short-term securities is more subject to market fluctuations than a portfolio of longer term securities. Conversely, the fair value of such that we are typically ablea portfolio is less sensitive to hold our investments to maturity. Asmarket fluctuations than a portfolio of Marchlonger term securities. At December 31, 2008, our cash and cash equivalents, and short-term investments included debtmoney market funds and mortgage-backed securities of $1,171.4 million. Also, as of March 31, 2008, we classified our investments$2,609 million and $7 million, respectively. We have $78 million in auction rate securities of $91.2 millionat fair value, which are classified as long-term investments, (see Note 1 of the Notes to Consolidated Financial Statements included in Item 8 for summary of significant accounting policies.)


                      The following table presents the amounts and related weighted average interest ratesat December 31, 2008. Most of our investment portfolio asis invested in short-term or variable rate securities. Accordingly, we believe that a sharp change in interest rates would not have a material effect on our short-term investment portfolio.


              Table of March 31, 2008 (amounts in thousands):

               
               Average
              Interest Rate

               Amortized
              Cost

               Fair
              Value

              Cash equivalents:        
               Variable rate 3.09%$1,129,980 $1,129,980

              Short-term investments:

               

               

               

               

               

               

               

               
               Fixed rate 5.21%$41,619 $41,411

              Long-term investments:

               

               

               

               

               

               

               

               
               Variable rate 6.09%$95,538 $91,215

                      Our short-term investments generally mature between three months and thirty months.Contents

              Currency Exchange Rate Risk

                      We transact business in many different foreign currencies and may be exposed to financial market risk resulting from fluctuations in foreign currency exchange rates, particularly EUR, GBP, and AUD. Therates. Currency volatility of EUR, GBP, and AUD (and all other applicable currencies) will beis monitored frequently throughout the coming year. When appropriate, we enter into hedging transactions in order toTo mitigate our risk from foreign currency fluctuations.fluctuations we enter into currency forward contracts with Vivendi, generally with maturities of twelve months or less. . We willexpect to continue to use hedgingeconomic hedge programs in the future and may use, in addition to currency forward contracts, currency options, and/or other derivative financial instruments commonly utilizedsuch as currency options to reduce financial market risks if it is determined that such hedging activities are appropriate to reduce risk. We do not hold or purchase any foreign currency contracts for trading or speculative purposes. AsThe following procedures are designed to prohibit speculative transactions:

                Vivendi is the counterparty for foreign currency transactions within Activision Blizzard, unless specific regulatory, operational, or other considerations require otherwise; and

                All foreign currency hedging transactions are backed, in amount and by maturity, by an identified economic underlying item.

                      In addition, Activision Blizzard may hedge foreign currency exposure resulting from foreign currency denominated financial assets and liabilities, consisting primarily of Marchintercompany receivables and payables, and earnings.

                      At December 31, 2008 we had no outstanding exchange forward contracts. As of Marchand December 31, 2007, accrued expenses included approximately $90,000the net notional amount of outstanding forward foreign exchange contracts was $126 million and $14 million, respectively. A pre-tax net unrealized lossesgain of $3 million for the estimated fair value of outstanding currency exchange forward contracts.

              Market Price Risk

                      With regard to the structured stock repurchase transactions described in Note 15 of the Notes to Consolidated Financial Statements included in Item 8, at those times when we have structured stock repurchase transactions outstanding, it is possible that at settlement we could take delivery of shares at an effective repurchase price higher than the then market price. As of Marchyear ended December 31, 2008 we had no structured stock repurchase transactions outstanding.and a pre-tax net unrealized loss of $2 million for the year ended December 31, 2007 resulted from the forward foreign exchange contracts with Vivendi and were recognized in the Consolidated Statement of Operations.

              Item 8.    CONSOLIDATED FINANCIAL STATEMENTS AND SUPPLEMENTARY DATA

              Report

              Reports of Independent Registered Public Accounting FirmFirms

               F-1

              Consolidated Balance Sheets as of Marchat December 31, 2008 and 2007


               

              F-2F-3

              Consolidated Statements of Operations for the Years Ended MarchDecember 31, 2008, 2007, and 2006


               

              F-3F-4

              Consolidated Statements of Changes in Shareholders' Equity for the Years Ended MarchDecember 31, 2008, 2007, and 2006


               

              F-4F-5

              Consolidated Statements of Cash Flows for the Years Ended MarchDecember 31, 2008, 2007, and 2006


               

              F-5F-6

              Notes to Consolidated Financial Statements


               

              F-6F-7

              Schedule II—Valuation and Qualifying Accounts as of Marchat December 31, 2008, 2007, and 2006


               

              F-49

              Item 15. Exhibit Index


              E-1F-64

                      Other financial statement schedules are omitted because the information called for is not applicable or is shown either in the consolidated financial statementsConsolidated Financial Statements or the notesNotes thereto.

              Item 9.    CHANGES IN AND DISAGREEMENTS WITH ACCOUNTANTS ON ACCOUNTING AND FINANCIAL DISCLOSURES

                      None.

              Item 9A.    CONTROLS AND PROCEDURES

              1)    Definition and Limitations of Disclosure Controls and Procedures.

                      Our disclosure controls and procedures (as such term is defined in Rules 13a-15(e) and 15d-15(e) under the Exchange Act) are designed to reasonably assureensure that information required to be disclosed in our reports filed under the Exchange Act is (i) recorded, processed, summarized, and reported


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              within the time periods specified in the Securities and Exchange Commission'sSEC's rules and forms and (ii) accumulated and communicated to management, including our Chief Executive Officersprincipal executive officer and Chief Financial Officer,principal financial officer, as appropriate to allow timely decisions regarding required disclosures. A control system, no matter how well designed and operated, can provide only reasonable not absolute, assurance that it will detect or uncover failures within the Company to disclose material information otherwise required to be set forth in our periodic reports. Inherent limitations to any system of disclosure controls and procedures include, but are not limited to, the possibility of human error and the circumvention or overriding of such controls by one or more persons. In addition, we have designed our system of controls based on certain assumptions, which we believe are reasonable, about the likelihood of future events, and our system of controls may therefore not achieve its desired objectives under all possible future events.

              2)    Evaluation of Disclosure Controls and Procedures.

                      Our management, with the participation of the Chief Executive Officersour principal executive officer and Chief Financial Officer,principal financial officer, has evaluated the effectiveness of our disclosure controls and procedures asat December 31, 2008, the end of March 31, 2008.the period covered by this report. Based on this controls evaluation, and subject to the limitations described above, the Chief Executive Officersprincipal executive officer and Chief Financial Officerprincipal financial officer concluded that, as of the end of the period covered by this report,at December 31, 2008, our disclosure controls and procedures were effective to provide reasonable assurance that information required to be disclosed by the Company in the reports that it files or submits under the Exchange Act is (i) recorded, processed, summarized, and reported on a timely basis.basis, and (ii) accumulated and communicated to management, including our principal executive officer and principal financial officer, as appropriate to allow timely decisions regarding required disclosures.

              3)    Management's Report on Internal Control Over Financial Reporting

                      Our management is responsible for establishing and maintaining adequate internal control over financial reporting as such term is defined in Rules 13a-15(f) and 15d-15(f) under the Exchange Act Rule 13a-15(f).Act. Our management, with the participation of our Chief Executive Officersprincipal executive officer and Chief Financial Officer,principal financial officer, conducted an evaluation of the effectiveness, as of MarchDecember 31, 2008, of our internal control over financial reporting using the criteria set forth by the Committee of Sponsoring Organizations of the Treadway Commission ("COSO") in Internal Control—Integrated Framework. Based on this evaluation, our management concluded that our internal control over financial reporting was effective as of MarchDecember 31, 2008.

                      Management excluded the internal control over financial reporting of Vivendi Games, Inc., which was acquired by the Company during 2008 in a purchase business combination, from its assessment of the Company's internal control over financial reporting as of December 31, 2008. The acquired Vivendi Games, Inc. businesses, which includes Vivendi Games' subsidiary Blizzard Entertainment, Inc., and business units and divisions that the Company has exited or is winding down such as Sierra Online and Vivendi Games Mobile, represented approximately 4% of the Company's consolidated total assets as of December 31, 2008 and 46% of its consolidated net revenues for the year then ended.

                      Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections of any evaluation of effectiveness to future periods are subject to the risks that controls may become inadequate because of changes in conditions, or that the degree of compliance with the policies and procedures may deteriorate.


                      The effectiveness of our internal control over financial reporting as of MarchDecember 31, 2008 has been audited by PricewaterhouseCoopers LLP, an independent registered public accounting firm, as stated in their report included in this annual report on Form 10-K.


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              4)    Changes in Internal Control Over Financial Reporting

                      There have not been any changes in our internal control over financial reporting during the most recent fiscal quarter that have materially affected or are reasonably likely to materially affect our internal control over financial reporting.

              5)    Other Information

                      As noted above and described in more detail in Note 1 to the Consolidated Financial Statements, during the year ended December 31, 2008, the Company completed its Business Combination with Vivendi Games.

                      Prior to the consummation of the Business Combination on July 9, 2008, Vivendi Games was a wholly owned subsidiary of Vivendi S.A. As a wholly owned subsidiary operating as a business unit within the Vivendi S.A. group, Vivendi Games had not historically prepared financial statements for separate stand-alone purposes, had its taxable income processed within the Vivendi U.S. tax returns and did not maintain an external financial reporting group or tax group. Internal controls were determined to be adequate to comply with Vivendi S.A.'s internal reporting requirements under International Financial Reporting Standards. For purposes of inclusion in Activision's proxy statement related to the Business Combination, Vivendi Games prepared U.S. GAAP stand-alone financial statements for the fiscal years ended December 31, 2007 and 2006, and these stand-alone financial statements were issued after the announcement of the transaction. As previously disclosed, it was determined that the following matters constituted material weaknesses as it related to those stand-alone financial statements. A material weakness is a deficiency, or a combination of deficiencies, in internal control over financial reporting, such that there is a reasonable possibility that a material misstatement of the Company's annual or interim financial statements will not be prevented or detected on a timely basis.

                      As previously disclosed, in connection with the preparation of its financial statements, on a stand-alone U.S. GAAP basis, for the fiscal years ended December 31, 2007 and 2006, Vivendi Games did not properly design and/or operate effective controls to detect certain errors in the preparation, classification and disclosure of its financial statements; additionally, Vivendi Games did not properly design and/or operate effective controls to detect certain errors in the preparation of the stand-alone tax provision and related tax disclosures in its financial statements for the fiscal year ended December 31, 2007.

                      Subsequent to the consummation of the Business Combination on July 9, 2008, Activision Blizzard management became responsible for establishing and maintaining the combined Company's internal control over financial reporting, including financial statement preparation and reporting and tax provision preparation and reporting.

              Item 9B.    OTHER INFORMATION

                      None.


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              PART III

              Item 10.    DIRECTORS, EXECUTIVE OFFICERS, AND CORPORATE GOVERNANCE

                      The information required by this Item is incorporated by reference to the sections of our definitive Proxy Statement for our 20082009 Annual Meeting of Shareholders, entitled "Proposal 1—Election of Directors," "Executive Officers and Key Employees," "Section 16(a) Beneficial Ownership Reporting Compliance," "Corporate Governance Matters—Code of Ethics for Senior Executive and Senior Financial Officers" and "Corporate Governance Matters—Board of Directors and Committees—Audit Committee" to be filed with the Securities and Exchange Commission within 120 days after the end of the fiscal year covered by this Form 10-K.Commission.

              Item 11.    EXECUTIVE COMPENSATION

                      The information required by this Item is incorporated by reference to the sections of our definitive Proxy Statement for our 20082009 Annual Meeting of Shareholders, entitled "Executive Compensation," "Director Compensation"Compensation," and "Compensation Committee Report" to be filed with the Securities and Exchange Commission within 120 days after the end of the fiscal year covered by this Form 10-K.Commission.

              Item 12.    SECURITY OWNERSHIP OF CERTAIN BENEFICIAL OWNERS AND MANAGEMENT AND RELATED SHAREHOLDER MATTERS

                      The information required by this Item is incorporated by reference to the sections of our definitive Proxy Statement for our 20082009 Annual Meeting of Shareholders, entitled "Equity Compensation Plan Information" and "Security Ownership of Certain Beneficial Owners and Management" to be filed with the Securities and Exchange Commission within 120 days after the end of the fiscal year covered by this Form 10-K.Commission.

              Item 13.    CERTAIN RELATIONSHIPS AND RELATED TRANSACTIONS, AND DIRECTOR INDEPENDENCE

                      The information required by this Item is incorporated by reference to the sections of our definitive Proxy Statement for our 20082009 Annual Meeting of Shareholders, entitled "Certain Relationships and Related Transactions" and "Corporate Governance Matters—Board of Directors and Committees—Director Independence" to be filed with the Securities and Exchange Commission within 120 days after the end of the fiscal year covered by this Form 10-K.Commission.

              Item 14.    PRINCIPAL ACCOUNTANT FEES AND SERVICES

                      The information required by this Item is incorporated by reference to the sections of our definitive Proxy Statement for our 20082009 Annual Meeting of Shareholders, entitled "Independent Registered Public Accounting Firm's Fees" to be filed with the Securities and Exchange Commission within 120 days after the end of the fiscal year covered by this Form 10-K.Commission.


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              PART IV

              Item 15.    EXHIBITS AND FINANCIAL STATEMENT SCHEDULE

                (a)
                (a)1.1.  Financial StatementsSee Item 8.—Consolidated Financial Statements and Supplementary Data for index to Financial Statements and Financial Statement Schedule on page 7560 herein.



                2.
                2.


                Financial Statement ScheduleThe following financial statement schedule of Activision Inc.Blizzard for the fiscalcalendar years ended MarchDecember 31, 2008, 2007, and 2006 is filed as part of this report and should be read in conjunction with the consolidated financial statements of Activision Inc.:Blizzard:


                Schedule II—Valuation and Qualifying Accounts






                Other financial statement schedules are omitted because the information called for is not applicable or is shown either in the consolidatedConsolidated Financial Statements or the Notes thereto.



                3.


                The exhibits listed on the accompanying index to exhibits immediately following the financial statements are filed as part of, or the notes thereto.

                3.
                Exhibits Requiredhereby incorporated by Item 601 of Regulation S-Kreference into, this Form 10-K.


                  2.1  


                Business Combination Agreement, dated as of December 1, 2007, by and among Activision, Inc., Sego Merger Corporation, Vivendi S.A., VGAC LLC and Vivendi Games, Inc. (incorporated by reference to Exhibit 2.1 of Activision's Form 8-K, filed December 6, 2007).

                  3.1


                Amended and Restated Certificate of Incorporation of Activision Holdings, dated June 9, 2000 (incorporated by reference to Exhibit 2.5 of Activision's Form 8-K, filed June 16, 2000).

                  3.2


                Certificate of Amendment of Amended and Restated Certificate of Incorporation of Activision Holdings dated as of June 9, 2000 (incorporated by reference to Exhibit 2.7 of Activision's Form 8-K, filed June 16, 2000).

                  3.3


                Certificate of Designation of Series A Junior Preferred Stock of Activision, Inc. dated as of December 27, 2001 (incorporated by reference to Exhibit 3.4 of Activision's Form 10-Q for the quarter ended December 31, 2001).

                  3.4


                Certificate of Amendment of Amended and Restated Certificate of Incorporation, as amended, of Activision, Inc., dated as of April 4, 2005 (incorporated by reference to Exhibit 3.1 of Activision's Form 8-K, filed April 5, 2005).

                  3.5


                Certificate of Designation of Series A Junior Preferred Stock of Activision, Inc. dated August 4, 2005 (incorporated by reference to Exhibit 3.1 of Activision's Form 8-K, filed August 5, 2005).

                  3.6


                Third Amended and Restated By-Laws of Activision, Inc., dated September 27, 2007 (incorporated by reference to Exhibit 3.6 to Activision's Registration Statement on Form S-8, Registration No. 333-146431, filed October 1, 2007).

                  4.1


                Rights Agreement dated as of April 18, 2000, between Activision. Inc. and Continental Stock Transfer & Trust Company, which includes as exhibits the form of Right Certificates as Exhibit A, the Summary of Rights to Purchase Series A Junior Preferred Stock as Exhibit B and the form of Certificate of Designation of Series A Junior Preferred Stock of Activision as Exhibit C, (incorporated by reference to Activision's Registration Statement on Form 8-A, Registration No. 001-15839, filed April 19, 2000).

                  4.2


                Amendment No. 1 to the Rights Agreement, dated as of December 1, 2007, by and between Activision, Inc. and Continental Stock Transfer & Trust Company, as rights agent (incorporated by reference to Exhibit 4.1 of Activision's Form 8-K, filed December 6, 2007).

                10.1


                Activision, Inc. 1991 Stock Option and Stock Award Plan, as amended (incorporated by reference to Exhibit 10.1 of Activision's Form 10-K for the year ended March 31, 2002).



                10.2


                Amendment to the 1991 Stock Option and Stock Award Plan, dated as of September 14, 2006 (incorporated by reference to Exhibit 10.1 of Activision's Current Report on Form 8-K filed September 20, 2006).

                10.3


                Activision, Inc. 1998 Incentive Plan, as amended (incorporated by reference to Exhibit 10.4 of Activision's Form 10-Q for the quarter ended September 30, 2001).

                10.4


                Amendment to the 1998 Incentive Plan, dated as of September 14, 2006 (incorporated by reference to Exhibit 10.2 of Activision's Current Report on Form 8-K filed September 20, 2006).

                10.5


                Activision, Inc. 1999 Incentive Plan, as amended (incorporated by reference to Exhibit 10.1 of Activision's Form 10-Q for the quarter ended June 30, 2002).

                10.6


                Amendment to the 1999 Incentive Plan, dated as of September 14, 2006 (incorporated by reference to Exhibit 10.3 of Activision's Current Report on Form 8-K filed September 20, 2006).

                10.7


                Activision, Inc. 2001 Incentive Plan, as amended (incorporated by reference to Exhibit 10.2 of Activision's Form 10-Q for the quarter ended June 30, 2002).

                10.8


                Amendment to the 2001 Incentive Plan, dated as of September 14, 2006 (incorporated by reference to Exhibit 10.4 of Activision's Current Report on Form 8-K filed September 20, 2006).

                10.9


                Activision, Inc. 2002 Incentive Plan, as amended (incorporated by reference to Exhibit 10.1 of Activision's Form 10-Q for the quarter ended June 30, 2003).

                10.10


                Amendment to the 2002 Incentive Plan, dated as of September 14, 2006 (incorporated by reference to Exhibit 10.5 of Activision's Current Report on Form 8-K filed September 20, 2006).

                10.11


                Activision, Inc. 2002 Executive Incentive Plan (incorporated by reference to Exhibit 4.1 of Activision's Form S-8, Registration No. 333-100114 filed September 26, 2002).

                10.12


                Amendment to the 2002 Executive Incentive Plan, dated as of September 14, 2006 (incorporated by reference to Exhibit 10.6 of Activision's Current Report on Form 8-K filed September 20, 2006).

                10.13


                Activision, Inc. 2002 Studio Employee Retention Incentive Plan (incorporated by reference to Exhibit 4.1 of Activision's Form S-8, Registration No. 333-103323 filed February 19, 2003).

                10.14


                Amendment to the 2002 Studio Employee Retention Incentive Plan, dated as of September 14, 2006 (incorporated by reference to Exhibit 10.7 of Activision's Current Report on Form 8-K filed September 20, 2006).

                10.15


                Activision, Inc. Third Amended and Restated 2002 Employee Stock Purchase Plan (incorporated by reference to Exhibit 10.2 of Activision's Current Report on Form 8-K filed October 23, 2006).

                10.16


                Activision, Inc. Second Amended and Restated 2002 Employee Stock Purchase Plan for International Employees (incorporated by reference to Exhibit 10.1 of Activision's Current Report on Form 8-K filed October 23, 2006).

                10.17


                Activision, Inc. Sub-Plan to the Second Amended And Restated 2002 Employee Stock Purchase Plan for International Employees for Eligible Employees in the European Economic Area.

                10.18


                Australian Addendum to the Activision, Inc. Sub-Plan to the Second Amended And Restated 2002 Employee Stock Purchase Plan for International Employees for Eligible Employees.


                10.19


                Activision, Inc. Amended and Restated 2003 Incentive Plan (incorporated by reference to Exhibit 10.1 of Activision's Form 10-Q for the quarter ended June 30, 2005).

                10.20


                Amendment to the 2003 Executive Incentive Plan, dated as of September 14, 2006 (incorporated by reference to Exhibit 10.9 of Activision's Current Report on Form 8-K filed September 20, 2006).

                10.21


                Activision, Inc. 2007 Incentive Plan (incorporated by reference to Exhibit 99.1 to Activision's Registration Statement on Form S-8, Registration No. 333-146431, filed October 1, 2007).

                10.22


                Australian Addendum to the Activision, Inc. 2007 Incentive Plan.

                10.23


                Form of Stock Option Certificate for grants to persons other than non-employee directors issued pursuant to the Activision, Inc. 1998 Incentive Plan (incorporated by reference to Exhibit 10.1 of Activision's Form 8-K, filed May 31, 2005).

                10.24


                Form of Stock Option Certificate for grants to persons other than non-employee directors issued pursuant the Activision, Inc. 1999 Incentive Plan (incorporated by reference to Exhibit 10.2 of Activision's Form 8-K, filed May 31, 2005).

                10.25


                Form of Stock Option Agreement for grants to persons other than non-employee directors issued pursuant the Activision, Inc. 2001 Incentive Plan (incorporated by reference to Exhibit 10.3 of Activision's Form 8-K, filed May 31, 2005).

                10.26


                Form of Stock Option Agreement for grants to persons other than non-employee directors issued pursuant the Activision, Inc. 2002 Executive Incentive Plan (incorporated by reference to Exhibit 10.4 of Activision's Form 8-K, filed May 31, 2005).

                10.27


                Form of Executive Stock Option Agreement for grants to Robert Kotick or Brian Kelly issued pursuant the Activision, Inc. 2003 Incentive Plan (incorporated by reference to Exhibit 10.40 of Activision's Form 10-K for the year ended March 31, 2005).

                10.28


                Form of Non-Executive Stock Option Agreement for grants to persons other than Robert Kotick or Brian Kelly and non-employee directors issued pursuant the Activision, Inc. 2003 Incentive Plan (incorporated by reference to Exhibit 10.41 of Activision's Form 10-K for the year ended March 31, 2005).

                10.29


                Form of Non-Employee Director Stock Option Agreement for grants to non-employee directors issued pursuant the Activision, Inc. 2003 Incentive Plan (incorporated by reference to Exhibit 10.17 of Activision's Form 10-K for the year ended March 31, 2007).

                10.30


                Notice of Share Option Award for grants to persons other than non-employee directors issued pursuant to the Activision, Inc. 2003 Incentive Plan (incorporated by reference to Exhibit 10.18 of Activision's Form 10-K for the year ended March 31, 2007).

                10.31


                Notice of Share Option Award for grants to non-employee directors issued pursuant to the Activision, Inc. 2003 Incentive Plan (incorporated by reference to Exhibit 10.19 of Activision's Form 10-K for the year ended March 31, 2007).

                10.32


                Notice of Restricted Share Award for grants to persons other than non-employee directors issued pursuant to the Activision, Inc. 2003 Incentive Plan (incorporated by reference to Exhibit 10.20 of Activision's Form 10-K for the year ended March 31, 2007).

                10.33


                Notice of Restricted Share Unit Award for grants to persons other than non-employee directors issued pursuant to the Activision, Inc. 2003 Incentive Plan (incorporated by reference to Exhibit 10.21 of Activision's Form 10-K for the year ended March 31, 2007).



                10.34


                Notice of Stock Option Award for grants to persons other than non-employee directors pursuant to the Activision, Inc. 2007 Incentive Plan (incorporated by reference to Exhibit 10.9 of Activision's Form 10-Q for the quarter ended December 31, 2007).

                10.35


                Notice of Stock Option Award for grants to non-employee directors pursuant to the Activision, Inc. 2007 Incentive Plan (incorporated by reference to Exhibit 10.10 of Activision's Form 10-Q for the quarter ended December 31, 2007).

                10.36


                Notice of Restricted Share Award for grants to persons other than non-employee directors issued pursuant to the Activision, Inc. 2007 Incentive Plan (incorporated by reference to Exhibit 10.11 of Activision's Form 10-Q for the quarter ended December 31, 2007).

                10.37


                Notice of Restricted Share Unit Award for grants to persons other than non-employee directors issued pursuant to the Activision, Inc. 2007 Incentive Plan (incorporated by reference to Exhibit 10.12 of Activision's Form 10-Q for the quarter ended December 31, 2007).

                10.38


                Notice of Restricted Share Unit Award for grants to non-employee directors upon their initial election to the board or upon their tenth continuous year of service on the board issued pursuant to the Activision, Inc. 2007 Incentive Plan (incorporated by reference to Exhibit 10.13 of Activision's Form 10-Q for the quarter ended December 31, 2007).

                10.39


                Notice of Restricted Share Unit Award for grants to non-employee directors upon their reelection to the board (other than in connection with 10 years of continuous service) issued pursuant to the Activision, Inc. 2007 Incentive Plan (incorporated by reference to Exhibit 10.14 of Activision's Form 10-Q for the quarter ended December 31, 2007).

                10.40


                Employment Agreement, dated July 22, 2002, between Ronald Doornink and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.6 of Activision's Form 10-Q for the quarter ended June 30, 2002).

                10.41


                Amendment, dated February 27, 2003, to Employment Agreement dated July 22, 2002 between Activision Publishing, Inc. and Ronald Doornink (incorporated by reference to Exhibit 10.34 of Activision's Form 10-K for the year ended March 31, 2005).

                10.42


                Amendment, dated June 1, 2004, to Employment Agreement dated July 22, 2002, between Activision Publishing, Inc. and Ronald Doornink (incorporated by reference to Exhibit 10.5 of Activision's Form 10-Q for the quarter ended June 30, 2004).

                10.43


                Amendment, dated June 15, 2005, to Employment Agreement dated July 22, 2002 between Activision Publishing, Inc. and Ronald Doornink (incorporated by reference to Exhibit 10.5 of Activision's Form 10-Q for the quarter ended June 30, 2005).

                10.44


                Amendment, dated June 4, 2007, to Employment Agreement dated July 22, 2002 between Activision Publishing, Inc. and Ronald Doornink (incorporated by reference to Exhibit 10.1 of Activision's Form 10-Q for the quarter ended June 30, 2007).

                10.45


                Employment Agreement, dated June 15, 2005, between Michael Griffith and Activision Publishing, Inc (incorporated by reference to Exhibit 10.2 of Activision's Form 10-Q for the quarter ended June 30, 2005).

                10.46


                Amendment to Employment Agreement, dated as of December 1, 2007, by and between Activision, Inc. and Michael Griffith (incorporated by reference to Exhibit 10.7 of Activision's Form 8-K, filed December 6, 2007).

                10.47


                Stock Option Agreement, dated June 15, 2005, between Michael Griffith and Activision, Inc. (incorporated by reference to Exhibit 10.3 of Activision's Form 10-Q for the quarter ended June 30, 2005).


                10.48


                Restricted Stock Agreement, dated June 15, 2005, between Michael Griffith and Activision, Inc. (incorporated by reference to Exhibit 10.4 of Activision's Form 10-Q for the quarter ended June 30, 2005).

                10.49


                Employment Agreement, dated September 9, 2005, between Thomas Tippl and Activision Publishing, Inc (incorporated by reference to Exhibit 10.1 of Activision's Form 10-Q for the quarter ended September 30, 2005).

                10.50


                Stock Option Agreement, dated October 3, 2005, between Thomas Tippl and Activision, Inc. (incorporated by reference to Exhibit 10.2 of Activision's Form 10-Q for the quarter ended September 30, 2005).

                10.51


                Restricted Stock Agreement, dated October 3, 2005, between Thomas Tippl and Activision, Inc. (incorporated by reference to Exhibit 10.3 of Activision's Form 10-Q for the quarter ended September 30, 2005).

                10.52


                Employment Agreement, dated September 18, 2006, between Brian Hodous and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.2 of Activision's Form 10-Q for the quarter ended December 31, 2006).

                10.53


                Letter Agreement, dated September 6, 2006, between Brian Hodous and Activision, Inc. (incorporated by reference to Exhibit 10.44 of Activision's Form 10-K for the year ended March 31, 2007).

                10.54


                Notice of Share Option Award to, dated as of November 3, 2006, to Brian Hodous (incorporated by reference to Exhibit 10.45 of Activision's Form 10-K for the year ended March 31, 2007).

                10.55


                Notice of Restricted Stock Award, dated as of November 3, 2006, to Brian Hodous (incorporated by reference to Exhibit 10.46 of Activision's Form 10-K for the year ended March 31, 2007).

                10.56


                Notice of Restricted Stock Award, dated as of November 3, 2006, to Brian Hodous (incorporated by reference to Exhibit 10.47 of Activision's Form 10-K for the year ended March 31, 2007).

                10.57


                Employment Agreement, dated October 1, 2006, between Robin Kaminsky and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.3 of Activision's Form 10-Q for the quarter ended December 31, 2006).

                10.58


                Notice of Share Option Award to Robin Kaminsky, dated as of October 19, 2006 (incorporated by reference to Exhibit 10.2 of Activision's Form 10-Q for the quarter ended September 30, 2007).

                10.59


                Notice of Share Option Award to Robin Kaminsky, dated as of October 19, 2006 (incorporated by reference to Exhibit 10.3 of Activision's Form 10-Q for the quarter ended September 30, 2007).

                10.60


                Notice of Restricted Stock Award to Robin Kaminsky, dated as of October 19, 2006 (incorporated by reference to Exhibit 10.4 of Activision's Form 10-Q for the quarter ended September 30, 2007).

                10.61


                Notice of Restricted Stock Award to Robin Kaminsky, dated as of October 19, 2006, between Activision and Robin Kaminsky (incorporated by reference to Exhibit 10.5 of Activision's Form 10-Q for the quarter ended September 30, 2007).



                10.62


                Employment Agreement, dated September 11, 2007, between George Rose and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.7 of Activision's Form 10-Q for the quarter ended September 30, 2007).

                10.63


                Notice of Share Option Award to George Rose, dated September 28, 2007 (incorporated by reference to Exhibit 10.12 of Activision's Form 10-Q for the quarter ended September 30, 2007).

                10.64


                Notice of Restricted Share Unit Award to George Rose, dated September 28, 2007 (incorporated by reference to Exhibit 10.13 of Activision's Form 10-Q for the quarter ended September 30, 2007).

                10.65


                Employment Agreement, dated September 12, 2007, between Ann Weiser and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.8 of Activision's Form 10-Q for the quarter ended September 30, 2007).

                10.66


                Notice of Share Option Award to Ann Weiser, dated September 28, 2007 (incorporated by reference to Exhibit 10.14 of Activision's Form 10-Q for the quarter ended September 30, 2007).

                10.67


                Notice of Restricted Share Unit Award to Ann Weiser, dated September 28, 2007 (incorporated by reference to Exhibit 10.15 of Activision's Form 10-Q for the quarter ended September 30, 2007).

                10.68


                Amended and Restated Employment Agreement, dated as of December 1, 2007, by and between Activision, Inc. and Robert A. Kotick (incorporated by reference to Exhibit 10.3 of Activision's Form 8-K, filed December 6, 2007).

                10.69


                Replacement Bonus Agreement, dated as of December 1, 2007, by and between Activision, Inc. and Robert A. Kotick (incorporated by reference to Exhibit 10.5 of Activision's Form 8-K, filed December 6, 2007).

                10.70


                Stock Option Agreement, dated May 22, 2000, between Activision, Inc. and Robert A. Kotick (incorporated by reference to Exhibit 10.2 of Activision's Form 10-Q for the quarter ending September 30, 2000).

                10.71


                Notice of Stock Option Award to Robert A. Kotick, dated December 5, 2007.

                10.72


                Amended and Restated Employment Agreement, dated as of December 1, 2007, by and between Activision, Inc. and Brian G. Kelly (incorporated by reference to Exhibit 10.4 of Activision's Form 8-K, filed December 6, 2007).

                10.73


                Replacement Bonus Agreement, dated as of December 1, 2007, by and between Activision, Inc. and Brian G. Kelly (incorporated by reference to Exhibit 10.6 of Activision's Form 8-K, filed December 6, 2007).

                10.74


                Stock Option Agreement, dated May 22, 2000, between Activision, Inc. and Brian G. Kelly (incorporated by reference to Exhibit 10.4 of Activision's Form 10-Q for the quarter ending September 30, 2000).

                10.75


                PlayStation 2 CD-ROM/DVD-ROM Licensed Publisher Agreement, dated as of April 1, 2000, between Sony Computer Entertainment America Inc. and Activision, Inc. (incorporated by reference to Exhibit 10.9 of Activision's Form S-3, Registration No. 333-101271, filed January 14, 2003).*


                10.76


                Letter regarding Modification of Territory for PlayStation 2 CD-ROM/DVD-ROM Licensed Publisher Agreement, dated as of June 11, 2004, from Sony Computer Entertainment America Inc. to Activision, Inc. (incorporated by reference to Exhibit 10.50 of Activision's Form 10-K for the year ended March 31, 2007).

                10.77


                PlayStation 2 Licensed Publisher Agreement, dated as of March 23, 2001, between Sony Computer Entertainment Europe Limited and Activision UK Limited (incorporated by reference to Exhibit 10.10 of Activision's Form S-3, Registration No. 333-101271, filed January 14, 2003).*

                10.78


                PlayStation Portable ("PSP") Licensed PSP Publisher Agreement, dated September 15, 2004, between Sony Computer Entertainment America Inc. and Activision, Inc. (incorporated by reference to Exhibit 10.46 of Activision's Form 10-K for the year ended March 31, 2005).*

                10.79


                PlayStation Portable ("PSP") Licensed PSP Publisher Agreement, dated September 27, 2005, between Sony Computer Entertainment Europe Limited and Activision UK Limited (incorporated by reference to Exhibit 10.60 of Activision's Form 10-K for year ended March 31, 2006).*

                10.80


                Global PlayStation 3 Format Licensed Publisher Agreement, dated March 5, 2007, between Sony Computer Entertainment America, Inc. and Activision. Inc (incorporated by reference to Exhibit 10.54 of Activision's Form 10-K for the year ended March 31, 2007).*

                10.81


                Confidential License Agreement for the Nintendo DS (Western Hemisphere), dated as of October 11, 2004, between Nintendo Co., Ltd. and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.8 of Activision's Form 10-Q for the quarter ended September 30, 2007).

                10.82


                First Amendment to Confidential License Agreement for Nintendo DS (Western Hemisphere), dated as of July 16, 2007, between Nintendo Co., Ltd. and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.6 of Activision's Form 10-Q for the quarter ended September 30, 2007).

                10.83


                License Agreement for the Nintendo DS System (EEA, Australia and New Zealand), dated June 20, 2006, between Nintendo Co., Ltd. and Activision, Inc. (incorporated by reference to Exhibit 10.61 of Activision's Form 10-K for the year ended March 31, 2007).*

                10.84


                Confidential License Agreement for the Wii Console (Western Hemisphere), dated September 12, 2007, between Nintendo of America, Inc. and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.9 of Activision's Form 10-Q for the quarter ended September 30, 2007).*

                10.85


                Confidential License Agreement for the Wii Console (EEA, Australia and New Zealand), dated December 3, 2007, between Nintendo Co., Ltd., Activision, Inc. and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.8 of Activision's Form 10-Q for the quarter ended December 31, 2007).*

                10.86


                Microsoft Corporation Xbox 360 Publisher License Agreement, dated as of October 25, 2005, between Microsoft Licensing, GP and Activision Publishing, Inc (incorporated by reference to Exhibit 10.4 of Activision's Form 10-Q for the quarter ended December 31, 2005).*

                10.87


                Xbox 360 Disc Program Addendum to the Xbox 360 Publisher License Agreement, dated as of December 15, 2005, between Microsoft Licensing, GP and Activision Publishing, Inc (incorporated by reference to Exhibit 10.5 of Activision's Form 10-Q for the quarter ended December 31, 2005).*



                10.88


                Amendment to the Xbox 360 Publisher Licensing Agreement (Platinum/Classic Hits Program), dated as of October 1, 2006, by and between Microsoft Licensing, GP and Activision, Inc. (incorporated by reference to Exhibit 10.68 of Activision's Form 10-K for the year ended March 31, 2007).*

                10.89


                Xbox Live Server Platform Addendum to the Xbox 360 Publisher Licensing Agreement, dated as of February 6, 2007, by and between Microsoft Licensing, GP and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.69 of Activision's Form 10-K for the year ended March 31, 2007).

                10.90


                Chart of Compensation Paid to Non-Employee Directors (incorporated by reference to Exhibit 10.10 of Activision's Form 10-Q for the quarter ended September 30, 2007).

                10.91


                Voting and Lock-Up Agreement, dated as of December 1, 2007, by and among Activision, Inc., Vivendi S.A. and Robert A. Kotick (incorporated by reference to Exhibit 10.1 of Activision's Form 8-K, filed December 6, 2007).

                10.92


                Voting and Lock-Up Agreement, dated as of December 1, 2007, by and among Activision, Inc., Vivendi S.A. and Brian G. Kelly (incorporated by reference to Exhibit 10.2 of Activision's Form 8-K, filed December 6, 2007).

                14.1


                Code of Ethics for Senior Executive and Senior Financial Officers (incorporated by reference to Exhibit 14.1 of Activision's Form 10-K for the year ended March 31, 2004).

                21.1


                Principal subsidiaries of Activision.

                23.1


                Consent of Independent Registered Public Accounting Firm.

                31.1


                Certification of Robert A. Kotick pursuant to Rule 13a-14(a) under the Securities and Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.

                31.2


                Certification of Michael Griffith pursuant to Rule 13a-14(a) under the Securities and Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.

                31.3


                Certification of Thomas Tippl pursuant to Rule 13a-14(a) under the Securities and Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.

                32.1


                Certification of Robert A. Kotick pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.

                32.2


                Certification of Michael Griffith pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.

                32.3


                Certification of Thomas Tippl pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.

                99.1


                Risk Factors from Preliminary Proxy Statement Filed by Activision on April 30, 2008.

                99.2


                Stipulation of Settlement, dated May 8, 2008 in In re Activision, Inc. Shareholder Derivative Litigation.

                99.3


                Order Preliminarily Approving Derivative Settlement and Providing for Notice, dated May 13, 2008 in In re Activision, Inc. Shareholder Derivative Litigation.

                *
                Portions omitted pursuant to a request for confidential treatment.

                Table of Contents


                SIGNATURES

                        Pursuant to the requirements of Section 13 or 15(d) of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.

                Date: May 30, 2008

                ACTIVISION, INC.


                By:

                /s/  
                MICHAEL GRIFFITH      
                Michael Griffith
                President and Chief Executive Officer,
                Activision Publishing,

                Date: February 27, 2009

                ACTIVISION BLIZZARD, INC.

                By:


                /s/ ROBERT A. KOTICK

                Robert A. Kotick
                Director, President and Chief Executive Officer of Activision Blizzard, Inc.
                (Principal Executive Officer)


                 

                        Pursuant to the requirements of the Securities Exchange Act of 1934, this report has been signed below by the following persons on behalf of the registrant and in the capacities and on the dates indicated.

                By:/s/  ROBERT A. KOTICK      
                (Robert A. Kotick)
                Chairman, Chief Executive Officer, Activision, Inc., and DirectorMay 30, 2008
                By:/s/ PHILIPPE G. H. CAPRON

                (Philippe G. H. Capron)
                DirectorFebruary 27, 2009

                By:


                /s/ ROBERT J. CORTI


                (Robert J. Corti)



                Director



                February 27, 2009


                By:


                /s/ FRÉDÉRIC R. CRÉPIN


                (Frédéric R. Crépin)



                Director



                February 27, 2009


                By:


                /s/ BRUCE L. HACK


                (Bruce L. Hack)



                Vice-Chairman, Director and Chief Corporate Officer



                February 27, 2009


                By:


                /s/ BRIAN G. KELLY


                (Brian G. Kelly)



                Co-Chairman and Director



                February 27, 2009


                By:


                /s/ ROBERT A. KOTICK


                (Robert A. Kotick)



                Director, President, Chief Executive Officer and Principal Executive Officer



                February 27, 2009


                By:


                /s/ JEAN-BERNARD LÉVY


                (Jean-Bernard Lévy)



                Director



                February 27, 2009


                By:


                /s/  
                BRIAN G. KELLY      
                (Brian G. Kelly)


                Co-Chairman and Director


                May 30, 2008

                By:


                /s/  
                MICHAEL GRIFFITH      
                (Michael Griffith)


                President and Chief Executive Officer of Activision Publishing, Inc. and Principal Executive Officer of Activision, Inc.


                May 30, 2008

                By:


                /s/  
                THOMAS TIPPL      
                (Thomas Tippl)


                Chief Financial Officer of Activision Publishing, Inc. and Principal Financial and Accounting Officer of Activision, Inc.


                May 30, 2008

                By:


                /s/  
                ROBERT J. CORTI      
                (Robert J. Corti)


                Director


                May 30, 2008

                By:


                /s/  
                RONALD DOORNINK      
                (Ronald Doornink)


                Director


                May 30, 2008

                By:


                /s/  
                BARBARA S. ISGUR      
                (Barbara S. Isgur)


                Director


                May 30, 2008



                By:


                /s/  
                ROBERT J. MORGADO      
                (Robert J. Morgado)


                Director


                May 30, 2008

                By:


                /s/  
                PETER J. NOLAN      
                (Peter J. Nolan)


                Director


                May 30, 2008

                By:


                /s/  
                RICHARD SARNOFF      
                (Richard Sarnoff)


                Director


                May 30, 2008

                Table of Contents

                By:

                /s/ ROBERT J. MORGADO


                (Robert J. Morgado)

                Director

                February 27, 2009


                By:


                /s/ DOUGLAS MORRIS


                (Douglas Morris)



                Director



                February 27, 2009


                By:


                /s/ RENÉ P. PÉNISSON


                (René P. Pénisson)



                Chairman and Director



                February 27, 2009


                By:


                /s/ RICHARD SARNOFF


                (Richard Sarnoff)



                Director



                February 27, 2009


                By:


                /s/ THOMAS TIPPL


                (Thomas Tippl)



                Chief Financial Officer and Principal Financial and Accounting Officer



                February 27, 2009


                Table of Contents


                Report of Independent Registered Public Accounting Firm

                To Board of Directors and Shareholders of Activision Blizzard, Inc.:

                         In our opinion, the accompanying consolidated balance sheet and the related consolidated statements of operations, shareholders' equity and cash flows, present fairly, in all material respects, the financial position of Activision Blizzard, Inc. and its subsidiaries at December 31, 2008, and the results of their operations and their cash flows for the year ended December 31, 2008 in conformity with accounting principles generally accepted in the United States of America. In addition, in our opinion, the financial statement Schedule II Valuation and Qualifying Accounts presents fairly, in all material respects, the information set forth therein for the year ended December 31, 2008 when read in conjunction with the related consolidated financial statements. Also in our opinion, the Company maintained, in all material respects, effective internal control over financial reporting as of December 31, 2008, based on criteria established inInternal Control—Integrated Framework issued by the Committee of Sponsoring Organizations of the Treadway Commission (COSO). The Company's management is responsible for these financial statements and financial statement schedule, for maintaining effective internal control over financial reporting and for its assessment of the effectiveness of internal control over financial reporting, included in Management's Report on Internal Control Over Financial Reporting appearing under Item 9A. Our responsibility is to express opinions on these financial statements, on the financial statement schedule, and on the Company's internal control over financial reporting based on our integrated audit. We conducted our audits in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audits to obtain reasonable assurance about whether the financial statements are free of material misstatement and whether effective internal control over financial reporting was maintained in all material respects. Our audit of the financial statements included examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements, assessing the accounting principles used and significant estimates made by management, and evaluating the overall financial statement presentation. Our audit of internal control over financial reporting included obtaining an understanding of internal control over financial reporting, assessing the risk that a material weakness exists, and testing and evaluating the design and operating effectiveness of internal control based on the assessed risk. Our audits also included performing such other procedures as we considered necessary in the circumstances. We believe that our audits provide a reasonable basis for our opinions.

                         As discussed in Note 2 to the consolidated financial statements, in 2008, the Company changed the manner in which it recognizes revenue associated with sales ofThe Burning Crusade expansion pack, which was released in January 2007.

                         A company's internal control over financial reporting is a process designed to provide reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting principles. A company's internal control over financial reporting includes those policies and procedures that (i) pertain to the maintenance of records that, in reasonable detail, accurately and fairly reflect the transactions and dispositions of the assets of the company; (ii) provide reasonable assurance that transactions are recorded as necessary to permit preparation of financial statements in accordance with generally accepted accounting principles, and that receipts and expenditures of the company are being made only in accordance with authorizations of management and directors of the company; and (iii) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, or disposition of the company's assets that could have a material effect on the financial statements.

                         Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate because of changes in conditions, or that the degree of compliance with the policies or procedures may deteriorate.

                         As described in Management's Report on Internal Control Over Financial Reporting, management has excluded Vivendi Games, Inc. from its assessment of internal control over financial reporting as of December 31, 2008 because it was acquired by the Company in a purchase business combination during 2008. We have also excluded Vivendi Games, Inc. from our audit of internal control over financial reporting. Vivendi Games is a wholly-owned subsidiary whose total assets and total net revenues represent 4% and 46%, respectively, of the related consolidated financial statement amounts as of and for the year ended December 31, 2008.

                /s/ PricewaterhouseCoopers LLP

                Los Angeles, California
                February 27, 2009


                Table of Contents


                REPORT OF INDEPENDENT AUDITORS

                To the Shareholders and Board of Directors of Vivendi Games, Inc.:

                        We have audited the accompanying consolidated balance sheet of Vivendi Games, Inc. ("Vivendi Games," as described in Note 2) as of December 31, 2007, and the related consolidated statements of operations, changes in shareholders' equity and cash flows for each of the two years in the period ended December 31, 2007. Our audits also included the financial statement schedule on page F-64 for the two years in the period ended December 31, 2007. These financial statements and financial statement schedule are the responsibility of the Company's management. Our responsibility is to express an opinion on these financial statements and the financial statement schedule based on our audits.

                        We conducted our audits in accordance with auditing standards generally accepted in the United States. Those standards require that we plan and perform the audit to obtain reasonable assurance about whether the financial statements are free of material misstatement. We were not engaged to perform an audit of Vivendi Games' internal control over financial reporting. Our audits included consideration of internal control over financial reporting as a basis for designing audit procedures that are appropriate in the circumstances, but not for the purpose of expressing an opinion on the effectiveness of Vivendi Games' internal control over financial reporting. Accordingly, we express no such opinion. An audit also includes examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements, assessing the accounting principles used and significant estimates made by management, and evaluating the overall financial statement presentation. We believe that our audits provide a reasonable basis for our opinion.

                        In our opinion, the financial statements referred to above present fairly, in all material respects, the consolidated financial position of Vivendi Games, Inc. as described in Note 2 as of December 31, 2007, and the consolidated results of its operations and its cash flows for each of the two years in the period ended December 31, 2007, in conformity with U.S. generally accepted accounting principles. Also, in our opinion, the related financial statement schedule, when considered in relation to the basic consolidated financial statements taken as a whole, presents fairly in all material respects the information set forth therein.

                        As more fully described in Note 2, beginning in 2008, Vivendi Games retrospectively changed the manner in which it recognizes revenue associated with sales ofThe Burning Crusade expansion pack, which was released in January 2007.

                                      /s/ Ernst & Young LLP

                Los Angeles, California
                February 29, 2008,
                except for the effects of the change in accounting
                principle described in Note 2, as to which the date is
                November 5, 2008


                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                CONSOLIDATED BALANCE SHEETS

                (Amounts in millions, except share data)

                 
                 At December 31,
                2008
                 At December 31,
                2007
                 
                 
                  
                 (As Adjusted)
                 

                Assets

                       
                 

                Current assets:

                       
                  

                Cash and cash equivalents

                 $2,958 $62 
                  

                Short-term investments

                  44  3 
                  

                Accounts receivable, net of allowances of $268 million and $86 million at December 31, 2008 and 2007, respectively

                  1,210  112 
                  

                Inventories

                  262  21 
                  

                Software development

                  235  25 
                  

                Intellectual property licenses

                  35  9 
                  

                Deferred income taxes, net

                  536  143 
                  

                Intangible assets, net

                  14   
                  

                Other current assets

                  201  23 
                      
                   

                Total current assets

                  5,495  398 
                  

                Long-term investments

                  78   
                  

                Software development

                  1  51 
                  

                Intellectual property licenses

                  5  8 
                  

                Property and equipment, net

                  149  129 
                  

                Deferred income taxes, net

                    24 
                  

                Other assets

                  30  6 
                  

                Intangible assets, net

                  1,283  7 
                  

                Trade names

                  433  53 
                  

                Goodwill

                  7,227  203 
                      
                   

                Total assets

                 $14,701 $879 
                      

                Liabilities and Shareholders' Equity

                       
                 

                Current liabilities:

                       
                  

                Accounts payable

                 $555 $49 
                  

                Deferred revenues

                  923  197 
                  

                Accrued expenses and other liabilities

                  842  282 
                      
                   

                Total current liabilities

                  2,320  528 
                  

                Deferred income taxes, net

                  615   
                  

                Other liabilities

                  239  111 
                      
                   

                Total liabilities

                  3,174  639 
                 

                Commitments and contingencies (Note 18)

                       
                 

                Shareholders' equity:

                       
                  

                Common stock, $.000001 par value, 2,400,000,000 shares authorized, 1,312,238,767 and 590,618,180 shares issued at December 31, 2008 and 2007, respectively

                     
                  

                Additional paid-in capital

                  12,170  490 
                  

                Less: Treasury stock, at cost, 12,967,265 and 0 shares at December 31, 2008 and 2007, respectively

                  (126)  
                  

                Net payable to Vivendi and affiliated companies

                    77 
                  

                Accumulated deficit

                  (474) (367)
                  

                Accumulated other comprehensive income (loss)

                  (43) 40 
                      
                   

                Total shareholders' equity

                  11,527  240 
                      
                   

                Total liabilities and shareholders' equity

                 $14,701 $879 
                      

                The accompanying notes are an integral part of these Consolidated Financial Statements.


                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                CONSOLIDATED STATEMENTS OF OPERATIONS

                (Amounts in millions, except per share data)

                 
                 For the years ended December 31, 
                 
                 2008 2007 2006 
                 
                 (As Adjusted)
                 

                Net revenues

                          
                 

                Product sales

                 $1,872 $457 $421 
                 

                Subscription, licensing, and other revenues

                  1,154  892  597 
                        

                Total net revenues

                  3,026  1,349  1,018 

                Costs and expenses

                          
                 

                Cost of sales—product costs

                  1,160  171  153 
                 

                Cost of sales—software royalties and amortization

                  267  52  71 
                 

                Cost of sales—intellectual property licenses

                  219  9  24 
                 

                Cost of sales—MMORPG

                  193  204  119 
                 

                Product development

                  592  397  246 
                 

                Sales and marketing

                  464  172  147 
                 

                Restructuring costs

                  93  (1) 4 
                 

                General and administrative

                  271  166  133 
                        
                  

                Total costs and expenses

                  3,259  1,170  897 
                        

                Operating income (loss)

                  (233) 179  121 

                Investment income (loss), net

                  46  (4) (15)
                        

                Income (loss) before income tax benefit

                  (187) 175  106 

                Income tax benefit

                  (80) (52) (33)
                        

                Net income (loss)

                 $(107)$227 $139 
                        

                Net income (loss) per share

                          
                 

                Basic and diluted

                 $(0.11)$0.38 $0.24 
                        

                Weighted average number of shares outstanding

                          
                 

                Basic and diluted

                  946  591  591 
                        

                The accompanying notes are an integral part of these Consolidated Financial Statements.


                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                CONSOLIDATED STATEMENTS OF CHANGES IN SHAREHOLDERS' EQUITY

                For the years ended December 31, 2008, 2007 and 2006

                (Amounts in millions)

                 
                 Common Stock  
                  
                  
                  
                  
                  
                 
                 
                 Shares
                Issued
                 Amount Additional
                Paid-In
                Capital
                 Treasury
                Stock
                 Net Payable
                to Vivendi
                 Accumulated
                Deficit
                 Accumulated
                Other Comp.
                Income (Loss)
                 Total
                Shareholders'
                Equity
                 

                Balance at December 31, 2005(1)

                  591 $ $603 $ $367 $(733)$25 $262 

                Net transfers to Vivendi

                      (64)   5      (59)

                Components of comprehensive income:

                                         
                 

                Net income

                            139    139 
                 

                Foreign currency translation adjustment

                              9  9 
                                         
                  

                Total comprehensive income

                                       148 

                Reclassification of Vivendi stock options to liability awards

                      (4)         (4)
                                  

                Balance at December 31, 2006(1)

                  591 $ $535 $ $372 $(594)$34 $347 

                Net transfers to Vivendi

                      (45)   (295)     (340)

                Components of comprehensive income:

                                         
                 

                Net income (As Adjusted)

                            227    227 
                 

                Foreign currency translation adjustment

                              6  6 
                                         
                  

                Total comprehensive income

                                       233 
                                  

                Balance at December 31, 2007 (As Adjusted)(1)

                  591 $ $490 $ $77 $(367)$40 $240 

                Settlement of payable to Vivendi (see Note 23)

                      (2)   (77)     (79)

                Components of comprehensive loss:

                                         
                 

                Net loss

                            (107)   (107)
                 

                Unrealized depreciation on short-term investments, net of taxes

                              (2) (2)
                 

                Foreign currency translation adjustment

                              (81) (81)
                                         
                  

                Total comprehensive loss

                                       (190)

                Purchase consideration upon the business combination (see Note 4)

                  602    9,919          9,919 

                Issuance of additional common stock related to the business combination (see Note 1)

                  126    1,731          1,731 

                Tender offer (see Note 1)

                      (2)         (2)

                Issuance of common stock pursuant to employee stock options, restricted stock rights, and warrants

                  6    22          22 

                Stock-based compensation cost related to employee stock options and restricted stock rights

                      89          89 

                Excess tax benefit associated with employee stock options

                      2          2 

                Shares repurchased (see Note 20)

                  (13)     (126)       (126)

                Return of capital to Vivendi (see Note 23)

                      (79)         (79)
                                  

                Balance at December 31, 2008

                  1,312 $ $12,170 $(126)$ $(474)$(43)$11,527 
                                  

                (1)
                The number of shares issued reflects the number of split adjusted shares received by Vivendi, former parent company of Vivendi Games.

                The accompanying notes are an integral part of these Consolidated Financial Statements.


                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                CONSOLIDATED STATEMENTS OF CASH FLOWS

                (Amounts in millions)

                 
                 For the years ended December 31, 
                 
                 2008 2007 2006 
                 
                 (As Adjusted)
                 

                Cash flows from operating activities:

                          
                 

                Net income (loss)

                 $(107)$227 $139 
                 

                Adjustments to reconcile net income (loss) to net cash provided by operating activities:

                          
                  

                Deferred income taxes

                  (432) (77) (38)
                  

                Depreciation and amortization

                  385  63  39 
                  

                Unrealized loss on trading securities

                  7     
                  

                Impairment charges (see note 8)

                  26     
                  

                Loss on disposal of property and equipment

                    1  1 
                  

                Loss on disposal of assets—restructuring (see note 8)

                  1     
                  

                Amortization and write-off of capitalized software development costs and intellectual property licenses(1)

                  176  54  81 
                  

                Stock-based compensation expense(2)

                  89  138  48 
                  

                Tax benefit associated with employee stock options

                  2     
                  

                Excess tax benefits from stock option exercises

                  (21)    
                 

                Changes in operating assets and liabilities, net of impact of acquisitions:

                          
                  

                Accounts receivable

                  (664) 25  (30)
                  

                Inventories

                  (20) 7  (12)
                  

                Software development and intellectual property licenses

                  (181) (102) (85)
                  

                Other assets

                  (163) (6) 2 
                  

                Deferred revenues

                  726  79  26 
                  

                Accounts payable

                  322  (12) 26 
                  

                Accrued expenses and other liabilities

                  233  34  36 
                        
                 

                Net cash provided by operating activities

                  379  431  233 

                Cash flows from investing activities:

                          
                 

                Capital expenditures

                  (46) (68) (96)
                 

                Net proceeds from disposal of assets—restructuring (see note 8)

                  9     
                 

                Cash acquired through Business Combination, net of cash payments to effect acquisitions

                  1,120    (26)
                 

                Decrease (increase) in restricted cash

                  18    (2)
                        
                 

                Net cash provided by (used in) investing activities

                  1,101  (68) (124)

                Cash flows from financing activities:

                          
                 

                Proceeds from issuance of common stock to employees

                  22     
                 

                Repurchase of common stock through tender offer

                  (2)    
                 

                Return of capital to Vivendi

                  (79)    
                 

                Issuance of additional common stock related to the Business Combination

                  1,731     
                 

                Repurchase of common stock

                  (126)    
                 

                Settlement of payable to Vivendi

                  (79) (371) (77)
                 

                Excess tax benefits from stock option exercises

                  21     
                        
                 

                Net cash provided by (used in) financing activities

                  1,488  (371) (77)

                Effect of foreign exchange rate changes on cash and cash equivalents

                  (72) 2  4 
                        

                Net increase (decrease) in cash and cash equivalents

                  2,896  (6) 36 

                Cash and cash equivalents at beginning of year

                  62  68  32 
                        

                Cash and cash equivalents at end of year

                 $2,958 $62 $68 
                        

                (1)
                Excludes deferral and amortizations of stock-based compensation expense.

                (2)
                Includes the net effects of capitalization, deferral, and amortization of stock-based compensation expense.

                The accompanying notes are an integral part of these Consolidated Financial Statements.


                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements

                1. Business and Business Combination

                Business

                        Activision Blizzard is a worldwide pure-play online, personal computer ("PC"), console, and hand-held game publisher. Through Blizzard Entertainment, Inc. ("Blizzard"), we are the leader in terms of subscriber base and revenues generated in the subscription-based massively multi-player online role-playing game ("MMORPG") category. Blizzard internally develops and publishes PC-based computer games and maintains its proprietary online-game related service, Battle.net. Through Activision Publishing, Inc. ("Activision"), we are a leading international publisher of interactive software products and peripherals. Activision develops and publishes video games on various consoles, hand-held platforms and the PC platform through internally developed franchises and license agreements. Activision currently offers games that operate on the Sony Computer Entertainment ("Sony") PlayStation 2 ("PS2"), Sony PlayStation 3 ("PS3"), Nintendo Co. Ltd. ("Nintendo") Wii ("Wii"), and Microsoft Corporation ("Microsoft") Xbox 360 ("Xbox 360") console systems; the Sony PlayStation Portable ("PSP") and Nintendo Dual Screen ("NDS") hand-held devices; and the PC.

                        Our Activision business involves the development, marketing, and sale of products directly, by license, or through our affiliate label program with certain third-party publishers. Activision's products cover diverse game categories including action/adventure, action sports, racing, role-playing, simulation, first-person action, music, and strategy. Activision's target customer base ranges from casual players to game enthusiasts, and children to adults. During 2008, Activision releasedGuitar Hero World Tour andCall of Duty: World at War and continued to expand its licensed products with titles such as Madagascar: Escape 2 Africa,Spider-Man: Web of Shadows, its first James Bond title,Quantum of Solace, and several other titles. Activision is currently developing sequels to the Guitar Hero and Call of Duty franchises,Wolfenstein from id Software,Marvel Ultimate Alliance 2: Fusion from Vicarious Visions,Prototype from Radical, andSingularity from Raven Software, and a yet to be named game for the racing genre, among other titles.

                        Our Blizzard business involves the development, marketing, sales and support of role playing action and strategy games. Blizzard also develops, hosts, and supports its online subscription-based games in the MMORPG category. Blizzard is the development studio and publisher best known as the creator ofWorld of Warcraft and the multiple award winning Diablo, StarCraft, and Warcraft franchises. Blizzard distributes its products and generates revenues worldwide through various means, including: subscription revenues (which consist of fees from individuals playingWorld of Warcraft, such as prepaid-cards and other ancillary online revenues); retail sales of physical "boxed" product; electronic download sales of PC products; and licensing of software to third-party companies that distributeWorld of Warcraft in China and Taiwan. During 2008, Blizzard releasedWorld of Warcraft: Wrath of the Lich King, the second expansion pack ofWorld of Warcraft. Blizzard is currently developing new games, including sequels to StarCraft and Diablo franchises.

                        Our distribution business consists of operations in Europe that provide warehousing, logistical, and sales distribution services to third-party publishers of interactive entertainment software, our own publishing operations, and manufacturers of interactive entertainment hardware.

                        We maintain operations in the United States, Canada, the United Kingdom ("UK"), Germany, France, Italy, Spain, Australia, Sweden, South Korea, Norway, and the Netherlands. In 2008, operations outside of North America contributed to 50% of consolidated net revenues.


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                1. Business and Business Combination (Continued)

                Business Combination

                        We consummated our business combination (the "Business Combination") pursuant to the Business Combination Agreement (the "Business Combination Agreement"), dated December 1, 2007, by and among Activision, Inc., Sego Merger Corporation, a wholly-owned subsidiary of Activision, Inc., Vivendi S.A. ("Vivendi"), VGAC LLC, a wholly-owned subsidiary of Vivendi ("VGAC"), and Vivendi Games, Inc., a wholly-owned subsidiary of VGAC ("Vivendi Games"). Upon the closing of the Business Combination, which occurred on July 9, 2008, Activision, Inc. was renamed Activision Blizzard, Inc. Activision Blizzard continues to operate as a public company traded on the NASDAQ under the ticker symbol ATVI. Activision Blizzard now conducts the combined business operations of Activision, Inc. and Vivendi Games including its subsidiary, Blizzard Entertainment, Inc. ("Blizzard"). In connection with the Business Combination, we issued 717 million shares of common stock to VGAC including 126 million shares of common stock purchased by Vivendi for $1.7 billion. Immediately following the consummation of the Business Combination, VGAC owned 54% of Activision Blizzard's issued and outstanding common stock. While Activision, Inc. was the surviving entity in this Business Combination, because the transaction is treated as a "reverse acquisition," Vivendi Games is deemed to be the acquirer for accounting purposes. Accordingly, Activision Blizzard applied purchase accounting to the assets and liabilities of Activision, Inc. at July 9, 2008. Also, for all Exchange Act filings following consummation of the Business Combination, the historical financial statements of Activision Blizzard for periods prior to the consummation of the Business Combination are those of Vivendi Games. Activision, Inc.'s businesses are included in Activision Blizzard's financial statements for all periods subsequent to the consummation of the Business Combination only.

                        In accordance with the terms of the Business Combination Agreement, on July 16, 2008, Activision Blizzard commenced a tender offer to purchase up to 293 million shares of its common stock at a price of $13.75 per share. The tender offer expired on August 13, 2008. We purchased 171,832 shares of our common stock as a result of the tender offer. These shares were accounted for using the treasury method and were retired and cancelled.

                        Vivendi owned approximately 55% of Activision Blizzard's outstanding common stock at December 31, 2008.

                2. Accounting Changes

                Comparative Period—Following the consummation of the Business Combination, the historical financial statements of Activision Blizzard for periods prior to the consummation of the Business Combination are those of Vivendi Games. Activision, Inc.'s businesses were included in Activision Blizzard's financial statements for all periods subsequent to the consummation of the Business Combination only.

                        The historical financial statements of Vivendi Games comprised Vivendi Games, Inc. and its subsidiaries, as well as Universal Interactive, Inc. ("UI"), which had historically been under the common control of Vivendi. During 2006, Vivendi transferred UI to Vivendi Games, at which time UI became a wholly-owned subsidiary of Vivendi Games.

                        Vivendi Games' shareholders' equity represents the difference between the identifiable assets and liabilities of these entities under Vivendi Games' control and includes the net transfers between Vivendi Games and Vivendi and Vivendi's affiliated companies, under a cash management pool agreement. The


                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                2. Accounting Changes (Continued)


                Consolidated Statements of Operations and Consolidated Statements of Changes in Shareholders' Equity include certain expenses for corporate services and overhead that are allocated from or to Vivendi and its affiliated companies (see Note 23 of the Notes to Consolidated Financial Statements). These expenses have been allocated based on the specific nature of the expense and/or a formula, which management believes reasonably allocates expenses to or from Vivendi Games; however, such amounts may have been different had Vivendi Games operated as a separate stand-alone entity during periods presented.

                Change in Segment Presentation—In conjunction with the Business Combination, senior management changed the manner in which they assess the operating performance of, and allocate resources to, our operating segments. As a result, we operate four operating segments: (i)) Activision Publishing—publishing interactive entertainment software and peripherals which includes Activision, Inc. and certain studios, assets, and titles previously included in Vivendi Games' Sierra Entertainment operating segment prior to the Business Combination ("Activision"), (ii) Blizzard Entertainment, Inc. and its subsidiaries—publishing traditional games and online subscription-based games in the MMORPG category ("Blizzard"), (iii) Activision Blizzard Distribution—distribution of interactive entertainment software and hardware products ("Distribution") (these three operating segments form Activision Blizzard's core operations) and (iv) Activision Blizzard's non-core exit operations. Activision Blizzard's non-core exit operations represent legacy Vivendi Games' divisions or business units that we have exited or are winding down as part of our restructuring and integration efforts as a result of the Business Combination, but do not meet the criteria for separate reporting of discontinued operations. In accordance with the provisions of Statement of Financial Accounting Standards, No. 131, "Disclosures about Segments of an Enterprise and Related Information," ("SFAS No. 131"), all prior period segment information has been restated, when practical, to conform to this new segment presentation (see Note 14 of the Notes to Consolidated Financial Statements for details).

                Change in Accounting Principles—In the quarter ended September 30, 2008, the Company changed the manner in which it recognizes revenue associated with sales ofThe Burning Crusade expansion pack, released in January 2007 for its massively, multi-player, online game,World of Warcraft. Prior to the Business Combination, Vivendi Games determined that the sale of an expansion pack was a separate deliverable with standalone value apart from theWorld of Warcraft license and the subscription to the online game. Pursuant to Emerging Issues Task Force No. 00-21 "Revenue Arrangements with Multiple Deliverables" ("EITF No. 00-21"), Vivendi Games recognized revenue from the sale of an expansion pack upon delivery because it had standalone value and there was objective and reliable evidence of fair value for the subscription service. As a result of the consummation of the Business Combination, the Company changed its weighting of the factors considered in determining if sales ofThe Burning Crusade expansion pack have standalone value. After considering the intended functionality of the expansion pack and the necessity of theWorld of Warcraft license and subscription service to the functionality of the expansion pack, the Company determined that it is preferable to conclude that the expansion packs do not have standalone value and to account for fees from sales of expansion packs over the remaining estimated useful life of the customer. This method recognizes revenue over the period during which the customer is expected to utilize the intended full functionality of the expansion pack. The Company believes that it is preferable to recognize revenue from sales of expansion packs over the remaining estimated useful life of the customers, because this is consistent with the accounting for theWorld of Warcraft license and the evolution of accounting for online enabled video games in the console industry. In accordance with Statement of Financial Accounting Standards


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                2. Accounting Changes (Continued)


                No. 154, "Accounting Changes and Error Corrections" ("SFAS No. 154"), this change has been applied retrospectively to our Consolidated Financial Statements for all prior periods.

                        In addition to the above, the Company also identified certain ancillary fees charged to World of Warcraft subscribers that had been recognized immediately rather than deferred over the estimated remaining subscription life. Accordingly, the Company has also retrospectively adjusted subscription revenues for the year ended December 31, 2007, and such adjustments are immaterial to all periods presented.

                        As a result of these changes, cost of sales—product costs and software royalties and amortization were also impacted, as cost of sales—product costs and software royalties and amortization are recognized in relation to the related revenues. The effects of these changes were as follows (amounts in millions):

                 
                 For the year ended December 31, 2007 
                 
                 As reported As adjusted Effect of
                change
                 As adjusted and
                reclassified*
                 

                Consolidated Statement of Operations:

                             

                Product sales

                 $539 $505 $(34)$457 

                Subscription, licensing, and other revenues

                  857  843  (14) 892 

                Cost of sales—product costs

                  388  382  (6) 171 

                Cost of sales—software royalties and amortization

                  10  10    52 

                Operating income (loss)

                  220  180  (40) 179 

                Income (loss) before income tax benefit

                  215  175  (40) 175 

                Income tax benefit

                  (36) (52) (16) (52)
                          

                Net income (loss)

                 $251 $227 $(24)$227 
                          

                Net income (loss) per share—basic and diluted

                 $0.43 $0.38 $(0.05)$0.38 


                 
                 At December 31, 2007 
                 
                 As reported As adjusted Effect of
                change
                 As adjusted and
                reclassified*
                 

                Consolidated Balance Sheet:

                             

                Software development

                 $1 $1 $ $25 

                Deferred income taxes

                  126  142  16  143 

                Deferred revenues

                  137  190  53  197 

                Accrued expenses and other liabilities

                  374  362  (12) 282 

                Accumulated deficit

                  (343) (367) (24) (367)

                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                2. Accounting Changes (Continued)


                 
                 For the year ended December 31, 2007 
                 
                 As reported As adjusted Effect of
                change
                 As adjusted and
                reclassified*
                 

                Consolidated Statement of Cash Flows:

                             

                Net income (loss)

                 $251 $227 $(24)$227 

                Adjustments to reconcile net income to net cash provided by operating activities:

                             
                 

                Deferred income taxes

                  (61) (77) (16) (77)
                 

                Amortization and write-off of capitalized software development costs and intellectual property licenses

                  10  10    54 

                Changes in operating assets and liabilities:

                             
                 

                Deferred revenues

                  20  73  53  79 
                 

                Accrued expenses and other liabilities

                  160  148  (12) 34 

                *
                As adjusted and reclassified reflects certain reclassification adjustments made to prior periods to be consistent with the current period presentation. These reclassification adjustments are not presented in the above tables. There is no change to accumulated deficit at January 1, 2007 or 2006 as a result of the change in accounting principle.

                ��       Stock Split—In July 2008, the Board of Directors approved a two-for-one split of our outstanding common stock effected in the form of a stock dividend ("the split"). The split was paid September 5, 2008 to shareholders of record at August 25, 2008. The par value of our common stock was maintained at the pre-split amount of $.000001 per share. The Consolidated Financial Statements and Notes thereto, including all share and per share data, have been restated as if the split had occurred at the earliest period presented.

                Reclassifications—Certain reclassifications have been made to prior year financial statements to conform to the current year presentation.

                3. Summary of significant accounting policies

                Basis of Consolidation and Presentation

                        The accompanying Consolidated Financial Statements include the accounts and operations of the Company. All intercompany accounts and transactions have been eliminated. The Consolidated Financial Statements have been prepared in conformity with accounting principles generally accepted in the United States of America ("U.S. GAAP"). The preparation of the Consolidated Financial Statements in conformity with U.S. GAAP requires management to make estimates and assumptions that affect the amounts reported in the consolidated financial statements. Actual results could differ from these estimates and assumptions.

                Cash, Cash Equivalents, and Investments

                        Cash and cash equivalents include cash, time deposits, and money market funds with original maturities of three months or less at the date of purchase. Cash and time deposits totaled $349 million and money market funds totaled $2,609 million at December 31, 2008. At December 31, 2007, cash and cash equivalents totaled $62 million.


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                3. Summary of significant accounting policies (Continued)

                        Short-term investments consist of restricted cash and investments with original maturities within one year from the date of purchase. All other investments that are not classified as short-term are classified as long-term investments. All of our investments are classified as available-for-sale (except for our investment in Auction Rate Securities ("ARS") held through UBS AG ("UBS"), see below) and are carried at fair value with unrealized appreciation (depreciation) reported, net of taxes, as a component of accumulated other comprehensive income (loss) in shareholders' equity. The specific identification method is used to determine the cost of securities disposed with realized gains and losses reflected in investment income, net.

                        In accordance with EITF 03-1, "The Meaning of Other-Than-Temporary Impairment and Its Application to Certain Investments," and FSP SFAS No. 115-1 and SFAS No. 124-1, "The Meaning of Other-Than-Temporary Impairment and Its Application to Certain Investments", our available-for-sale investments are reviewed periodically to identify possible impairment. When evaluating the investments, the Company reviews factors such as the length of time and extent to which fair value has been below the cost basis, the financial condition of the issuer, and the Company's ability and intent to hold the investment for a period of time sufficient for a recovery of fair value up to (or beyond) the initial cost of the investment.

                        Long-term investments include ARS held through UBS that we carry at fair value and classify as trading securities at December 31, 2008. Prior to the quarter ended December 31, 2008, we classified all our investments in ARS as available-for-sale. As of December 31, 2008, we held $61 million, at cost, in ARS held through UBS. Our ARS are long-term debt instruments backed by student loans, a substantial portion of which are guaranteed by the United States government.

                        On November 14, 2008, we accepted an offer from UBS, providing us with rights related to our ARS held through UBS (the "Rights"). The Rights permit us to require UBS to purchase our ARS held through UBS at par value, which is defined as the price equal to the liquidation preference of the ARS plus accrued but unpaid dividends or interest, at any time during the period between June 30, 2010 and July 2, 2012. Conversely, UBS has the right, in its discretion, to purchase or sell our ARS at any time until July 2, 2012, so long as we receive payment at par value upon any sale or disposition. If auctions continue to fail, we expect to sell our ARS under the Rights. However, if the Rights are not exercised before July 2, 2012 they will expire and UBS will have no further rights or obligation to buy our ARS. So long as we hold our ARS, they will continue to accrue interest as determined by the auction process or the terms of the Rights if the auction process continues to fail.

                        UBS's obligations under the Rights are not secured by its assets and do not require UBS to obtain any financing to support its performance obligations under the Rights. UBS has disclaimed any assurance that it will have sufficient financial resources to satisfy its obligations under the Rights.

                        The Rights represent a firm agreement in accordance with Statement of Financial Accounting Standard No. 133 "Accounting for Derivative Instruments and Hedging Activities" ("SFAS No. 133"), which defines a firm agreement as an agreement binding on both parties and usually legally enforceable, with the following characteristics: (a) the agreement specifies all significant terms, including the quantity to be exchanged, the fixed price, and the timing of the transaction, and (b) the agreement includes a disincentive for nonperformance that is sufficiently large to make performance probable. The enforceability of the Rights results in a put option and should be recognized as a free standing asset separate from the ARS. Upon acceptance of the offer from UBS, we recorded the Rights asset at its estimated fair value of $8 million and recognized an unrealized gain of $8 million in


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                3. Summary of significant accounting policies (Continued)


                investment income, net. We subsequently recorded a $2 million increase in the fair value of the Rights in investment income, net, in the Consolidated Statements of Operations for the year ended December 31, 2008, for a total fair value of $10 million at December 31, 2008. The Rights do not meet the definition of a derivative instrument under SFAS 133, because the underlying securities are not readily convertible to cash. Therefore, we have elected to measure the Rights at fair value under Statement of Financial Accounting Standard No. 159, "The Fair Value Option for Financial Assets and Financial Liabilities" ("SFAS 159"), which permits an entity to measure certain items at fair value, to mitigate volatility in reported earnings from the changes in the fair value of the ARS. As a result, unrealized gains and losses will be included in earnings in future periods. We expect that future changes in the fair value of the Rights will largely mitigate fair value movements in the related ARS. We will continue to classify our investment in ARS held through UBS as long-term investments until June 30, 2009, one year prior to the expected settlement.

                Restricted Cash—Compensating Balances

                        We have restricted cash of $37 million and $3 million at December 31, 2008 and at 2007, respectively. Most of the restricted cash at December 31, 2008 relates to the standby letter of credit required by one of our inventory manufacturers to qualify for payment terms on our inventory purchases. Under the terms of this arrangement, we are required to maintain with the issuing bank a compensating balance, restricted as to use, of not less than the sum of the available amount of the letter of credit plus the aggregate amount of any drawings under the letter of credit that have been honored thereunder, but not reimbursed. Restricted cash is included in short-term investments.


                Report of Independent Registered Public Accounting Firm

                To the Board of Directors and Shareholders of Activision, Inc.:

                        In our opinion, the consolidated financial statements listed in the index appearing under Item 8, present fairly, in all material respects, the financial position of Activision, Inc. and its subsidiaries at March 31, 2008 and 2007, and the results of their operations and their cash flows for each of the three years in the period ended March 31, 2008 in conformity with accounting principles generally accepted in the United States of America. In addition, in our opinion, the financial statement schedule listed in the index appearing under Item 8 presents fairly, in all material respects, the information set forth therein when read in conjunction with the related consolidated financial statements. Also in our opinion, the Company maintained, in all material respects, effective internal control over financial reporting as of March 31, 2008, based on criteria established inInternal Control—Integrated Framework issued by the Committee of Sponsoring Organizations of the Treadway Commission (COSO). The Company's management is responsible for these financial statements and financial statement schedule, for maintaining effective internal control over financial reporting and for its assessment of the effectiveness of internal control over financial reporting, included in Management's Report on Internal Control over Financial Reporting appearing under Item 9A. Our responsibility is to express opinions on these financial statements, on the financial statement schedule, and on the Company's internal control over financial reporting based on our integrated audits. We conducted our audits in accordance with the standards of the Public Company Accounting Oversight Board (United States). Those standards require that we plan and perform the audits to obtain reasonable assurance about whether the financial statements are free of material misstatement and whether effective internal control over financial reporting was maintained in all material respects. Our audits of the financial statements included examining, on a test basis, evidence supporting the amounts and disclosures in the financial statements, assessing the accounting principles used and significant estimates made by management, and evaluating the overall financial statement presentation. Our audit of internal control over financial reporting included obtaining an understanding of internal control over financial reporting, assessing the risk that a material weakness exists, and testing and evaluating the design and operating effectiveness of internal control based on the assessed risk. Our audits also included performing such other procedures as we considered necessary in the circumstances. We believe that our audits provide a reasonable basis for our opinions.

                        As discussed in Note 1 to the consolidated financial statements, the Company changed the manner in which it accounts for share-based compensation in fiscal 2007. As discussed in Note 12 to the consolidated financial statements, the Company changed the manner in which it accounts for uncertain tax positions in fiscal 2008.

                        A company's internal control over financial reporting is a process designed to provide reasonable assurance regarding the reliability of financial reporting and the preparation of financial statements for external purposes in accordance with generally accepted accounting principles. A company's internal control over financial reporting includes those policies and procedures that (i) pertain to the maintenance of records that, in reasonable detail, accurately and fairly reflect the transactions and dispositions of the assets of the company; (ii) provide reasonable assurance that transactions are recorded as necessary to permit preparation of financial statements in accordance with generally accepted accounting principles, and that receipts and expenditures of the company are being made only in accordance with authorizations of management and directors of the company; and (iii) provide reasonable assurance regarding prevention or timely detection of unauthorized acquisition, use, or disposition of the company's assets that could have a material effect on the financial statements.

                        Because of its inherent limitations, internal control over financial reporting may not prevent or detect misstatements. Also, projections of any evaluation of effectiveness to future periods are subject to the risk that controls may become inadequate because of changes in conditions, or that the degree of compliance with the policies or procedures may deteriorate.

                PricewaterhouseCoopers LLP
                Los Angeles, California
                May 30, 2008



                ACTIVISION, INC. AND SUBSIDIARIES

                CONSOLIDATED BALANCE SHEETS

                (Amounts in thousands, except share data)

                 
                 As of March 31,
                 
                 2008
                 2007
                Assets      
                 Current assets:      
                  Cash and cash equivalents $1,396,250 $384,409
                  Short-term investments  52,962  570,440
                  Accounts receivable, net of allowances of $129,411 and $91,418 at March 31, 2008 and 2007, respectively  203,420  148,694
                  Inventories  146,874  91,231
                  Software development  96,182  107,779
                  Intellectual property licenses  18,661  27,784
                  Deferred income taxes  41,242  51,564
                  Other current assets  23,804  19,332
                  
                 
                   Total current assets  1,979,395  1,401,233
                 Long-term investments  91,215  
                 Software development  13,604  23,143
                 Intellectual property licenses  64,890  72,490
                 Property and equipment, net  54,528  46,540
                 Deferred income taxes  32,825  48,791
                 Other assets  15,055  6,376
                 Goodwill  279,161  195,374
                  
                 
                   Total assets $2,530,673 $1,793,947
                  
                 
                Liabilities and Shareholders' Equity      
                 Current liabilities:      
                  Accounts payable $129,896 $136,517
                  Accrued expenses and other liabilities  426,175  204,652
                  
                 
                   Total current liabilities  556,071  341,169
                 Other liabilities  26,710  41,246
                  
                 
                   Total liabilities  582,781  382,415
                 Commitments and contingencies (Note 13)      
                 Shareholders' equity:      
                  Preferred stock, $.000001 par value, 3,750,000 shares authorized, no shares issued at March 31, 2008 and 2007    
                  Series A Junior Preferred stock, $.000001 par value, 1,250,000 shares authorized, no shares issued at March 31, 2008 and 2007    
                  Common stock, $.000001 par value and 450,000,000 shares authorized, 294,651,325 and 283,310,734 shares issued and outstanding at March 31, 2008 and 2007, respectively    
                  Additional paid-in capital  1,148,880  963,553
                  Retained earnings  772,660  427,777
                  Accumulated other comprehensive income  26,352  20,202
                  
                 
                   Total shareholders' equity  1,947,892  1,411,532
                  
                 
                   Total liabilities and shareholders' equity $2,530,673 $1,793,947
                  
                 

                The accompanying notes are an integral part of these consolidated financial statements.



                ACTIVISION, INC. AND SUBSIDIARIES

                CONSOLIDATED STATEMENTS OF OPERATIONS

                (Amounts in thousands, except per share data)

                 
                 For the fiscal years ended March 31,
                 
                 2008
                 2007
                 2006
                Net revenues $2,898,136 $1,513,012 $1,468,000
                Costs and expenses:         
                 Cost of sales—product costs  1,240,605  799,587  734,874
                 Cost of sales—software royalties and amortization  294,279  132,353  147,822
                 Cost of sales—intellectual property licenses  110,551  46,125  57,666
                 Product development  269,535  133,073  132,651
                 Sales and marketing  308,143  196,213  283,395
                 General and administrative  195,409  132,514  96,366
                  
                 
                 
                  Total costs and expenses  2,418,522  1,439,865  1,452,774
                  
                 
                 
                Income from operations  479,614  73,147  15,226
                Investment income, net  51,254  36,678  30,630
                  
                 
                 
                  Income before income tax provision  530,868  109,825  45,856
                Income tax provision  185,985  24,038  5,605
                  
                 
                 
                Net income $344,883 $85,787 $40,251
                  
                 
                 
                Basic earnings per share $1.19 $0.31 $0.15
                  
                 
                 
                Weighted average common shares outstanding  288,957  281,114  273,177
                  
                 
                 
                Diluted earnings per share $1.10 $0.28 $0.14
                  
                 
                 
                Weighted average common shares outstanding—assuming dilution  314,731  305,339  294,002
                  
                 
                 

                The accompanying notes are an integral part of these consolidated financial statements.



                ACTIVISION, INC. AND SUBSIDIARIES

                CONSOLIDATED STATEMENTS OF CHANGES IN SHAREHOLDERS' EQUITY

                For the fiscal years ended March 31, 2008, 2007, and 2006

                (Amounts in thousands)

                 
                 Common Stock
                  
                  
                 Accumulated
                Other
                Comprehensive
                Income (Loss)

                  
                  
                 
                 
                 Additional
                Paid-In
                Capital

                 Retained
                Earnings

                 Unearned
                Compensation

                 Shareholders'
                Equity

                 
                 
                 Shares
                 Amount
                 
                Balance, March 31, 2005 268,041 $ $783,917 $301,739 $11,618 $ $1,097,274 
                Components of comprehensive income:                     
                 Net income for the year       40,251      40,251 
                 Unrealized appreciation on short-term investments, net of taxes         10,576    10,576 
                 Foreign currency translation adjustment         (5,825)   (5,825)
                                   
                 
                  Total comprehensive income                   45,002 
                Issuance of common stock to employees 8,782    45,188        45,188 
                Stock-based compensation     2,632        2,632 
                Restricted stock grant     3,500      (3,500)  
                Cash distribution for fractional shares (7)   (100)       (100)
                Amortization of unearned compensation           467  467 
                Tax benefit attributable to employee stock options and common stock warrants     29,367        29,367 
                Issuance of common stock to effect business combinations 205    2,793        2,793 
                  
                 
                 
                 
                 
                 
                 
                 
                Balance, March 31, 2006 277,021    867,297  341,990  16,369  (3,033) 1,222,623 
                Components of comprehensive income:                     
                 Net income for the year       85,787      85,787 
                 Unrealized depreciation on short-term investments, net of taxes         (8,224)   (8,224)
                 Foreign currency translation adjustment         12,057    12,057 
                                   
                 
                  Total comprehensive income                   89,620 
                Issuance of common stock to employees 3,532    18,956        18,956 
                Stock-based compensation     32,077        32,077 
                Tax benefit attributable to employee stock options and common stock warrants     11,338        11,338 
                Issuance of common stock to effect business combinations 2,758    36,918        36,918 
                Reclassification of unearned compensation     (3,033)     3,033   
                  
                 
                 
                 
                 
                 
                 
                 
                Balance, March 31, 2007 283,311    963,553  427,777  20,202    1,411,532 
                Components of comprehensive income:                     
                 Net income for the year       344,883      344,883 
                 Unrealized depreciation on investments, net of taxes         (1,896)   (1,896)
                 Foreign currency translation adjustment         8,046    8,046 
                                   
                 
                  Total comprehensive income                   351,033 
                Issuance of common stock pursuant to employee stock options, restricted stock rights, employee stock purchase plans and employee bonuses 9,954    49,869        49,869 
                Stock-based compensation expense related to employee stock options, restricted stock rights, and employee stock purchase plans     55,322        55,322 
                Tax benefit associated with employee stock options     57,335        57,335 
                Issuance of common stock to effect business combinations (see note 8) 1,386    25,864        25,864 
                Employee tender offer (see note 14)     (3,063)       (3,063)
                  
                 
                 
                 
                 
                 
                 
                 
                Balance, March 31, 2008 294,651 $ $1,148,880 $772,660 $26,352 $ $1,947,892 
                  
                 
                 
                 
                 
                 
                 
                 

                The accompanying notes are an integral part of these consolidated financial statements.



                ACTIVISION, INC. AND SUBSIDIARIES

                CONSOLIDATED STATEMENTS OF CASH FLOWS

                (Amounts in thousands)

                 
                 For the fiscal years ended March 31,
                 
                 
                 2008
                 2007
                 2006
                 
                Cash flows from operating activities:          
                 Net income $344,883 $85,787 $40,251 
                 Adjustments to reconcile net income to net cash provided by operating activities:          
                  Deferred income taxes  24,550  (44,092) (28,453)
                  Depreciation and amortization  34,128  30,155  14,634 
                  Loss on disposal of property and equipment  1,522     
                  Realized gain on sale of short term investments  (1,103) (1,823) (4,297)
                  Amortization and write-offs of capitalized software development costs and intellectual property licenses(1)  209,419  91,456  173,602 
                  Stock-based compensation expense(2)  53,565  25,522  3,099 
                  Tax benefit of stock options and warrants exercised  57,335  11,338  29,367 
                  Excess tax benefits from stock option exercises  (57,151) (9,012)  
                 Change in operating assets and liabilities (net of effects of acquisitions):          
                  Accounts receivable, net  (52,416) (108,802) 80,405 
                  Inventories  (55,643) (26,124) (13,465)
                  Software development and intellectual property licenses  (168,768) (166,138) (193,927)
                  Other assets  (11,816) 7,294  (2,038)
                  Accounts payable  (6,497) 41,115  (19,985)
                  Accrued expenses and other liabilities  201,492  90,486  6,814 
                  
                 
                 
                 
                  Net cash provided by operating activities  573,500  27,162  86,007 
                  
                 
                 
                 
                Cash flows from investing activities:          
                 Cash used in business acquisitions (net of cash acquired)  (68,797) (30,545) (6,890)
                 Capital expenditures  (29,400) (17,935) (30,406)
                 Proceeds from disposal of property and equipment  243     
                 Increase in restricted cash  (4,050)   (7,500)
                 Purchase of investments  (556,643) (479,533) (242,568)
                 Proceeds from sales and maturities of investments  984,938  492,771  201,568 
                  
                 
                 
                 
                 Net cash provided by (used in) investing activities  326,291  (35,242) (85,796)
                  
                 
                 
                 
                Cash flows from financing activities:          
                 Proceeds from issuance of common stock to employees and common stock pursuant to warrants  48,012  18,956  45,088 
                 Excess tax benefits from stock option exercises  57,151  9,012   
                  
                 
                 
                 
                 Net cash provided by financing activities  105,163  27,968  45,088 
                  
                 
                 
                 
                Effect of exchange rate changes on cash  6,887  10,190  (4,576)
                  
                 
                 
                 
                Net increase in cash and cash equivalents  1,011,841  30,078  40,723 
                Cash and cash equivalents at beginning of period  384,409  354,331  313,608 
                  
                 
                 
                 
                Cash and cash equivalents at end of period $1,396,250 $384,409 $354,331 
                  
                 
                 
                 

                (1)
                Excludes amortization of stock-based compensation expense.

                (2)
                Includes the net effects of capitalization and amortization of stock-based compensation expense.

                The accompanying notes are an integral part of these consolidated financial statements.



                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements

                1. Summary of Significant Accounting Policies

                Business

                        Activision, Inc. ("Activision," the "Company," or "we") is a leading international publisher of interactive entertainment software and peripheral products. We have built a company with a diverse portfolio of products that spans a wide range of categories and target markets and that is used on a variety of game hardware platforms and operating systems. We have created, licensed, and acquired a group of highly recognizable franchises, which we market to a variety of consumer demographics. Our products cover diverse game categories including action/adventure, action sports, racing, role-playing, simulation, first-person action, music-based gaming and strategy. Our target customer base ranges from casual players to game enthusiasts, children to adults, and mass-market consumers to "value" buyers. We currently offer our products primarily in versions that operate on the Sony PlayStation 2 ("PS2"), Sony PlayStation 3 ("PS3"), Nintendo Wii ("Wii"), and Microsoft Xbox 360 ("Xbox360") console systems, Sony PlayStation Portable ("PSP"), and Nintendo Dual Screen ("NDS") hand-held devices, and the personal computer ("PC"). In prior years, we have also offered our products on the Sony PlayStation ("PS1"), Microsoft Xbox ("Xbox"), Nintendo GameCube ("NGC"), Nintendo Game Boy Advance ("GBA"), and Nintendo 64 ("N64") console systems, and the Nintendo Game Boy Color ("GBC") hand-held device.

                        Our publishing business involves the development, marketing, and sale of products directly, by license, or through our affiliate label program with certain third-party publishers. Our distribution business consists of operations in Europe that provide logistical and sales services to third-party publishers of interactive entertainment software, our own publishing operations, and manufacturers of interactive entertainment hardware.

                        We maintain operations in the United States, Canada, the United Kingdom ("UK"), Germany, France, Italy, Spain, Japan, Australia, Sweden, South Korea, Norway, and the Netherlands. In fiscal 2008, operations outside of North America contributed approximately 39% of consolidated net revenues.

                Principles of Consolidation

                        The consolidated financial statements include the accounts of Activision, Inc., a Delaware corporation, and its wholly-owned subsidiaries. All intercompany accounts and transactions have been eliminated in consolidation.

                Cash, Cash Equivalents, and Investments

                        Cash and cash equivalents include cash, money markets, and short-term investments with original maturities of not more than 90 days.

                        Short-term investments generally mature between three and thirty months. Investments with maturities beyond one year may be classified as short-term based on their liquid nature and because such securities represent the investment of cash that is available for current operations. All other investments that are not classified as short-term are classified as long-term investments. All of our investments are classified as available-for-sale and are carried at fair market value with unrealized appreciation (depreciation) reported, net of taxes, as a component of accumulated other comprehensive income (loss) in shareholders' equity. The specific identification method is used to determine the cost of securities disposed with realized gains and losses reflected in investment income, net.


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                1. Summary of Significant Accounting Policies (Continued)

                Restricted Cash—Compensating Balances

                        We maintained an irrevocable standby letter of credit in the amount of a $10.0 million as of March 31, 2008 and $7.5 million as of March 31, 2007. The standby letter of credit is required by one of our inventory manufacturers to qualify for payment terms on our inventory purchases. Under the terms of this arrangement, we are required to maintain with the issuing bank a compensating balance, restricted as to use, of not less than the sum of the available amount of the letter of credit plus the aggregate amount of any drawings under the letter of credit that have been honored thereunder but not reimbursed. At March 31, 2008 and 2007, $11.6 million and $7.5 million, respectively, of restricted cash is included in short-term investments, most of which is related to that standby letter of credit.

                Concentration of Credit Risk

                        Financial instruments which potentially subject us to concentration of credit risk consist principally of temporary cash investmentsand cash equivalents and accounts receivable. We place our temporary cash investmentsand cash equivalents with financial institutions. At various times, during the fiscal years ended March 31, 2008, 2007, and 2006, we had deposits in excess of coverage by the Federal Deposit Insurance Corporation ("FDIC") limit at these financial institutions.

                        Our customer base includes retail outlets and distributors, including mass-market retailers, consumer electronics stores, discount warehouses, and game specialty stores in the United States and countries worldwide. We perform ongoing credit evaluations of our customers and maintain allowances for potential credit losses. We generally do not require collateral or other security from our customers. We had two customers, Wal-Mart and GameStop, thatwho each accounted for 14% and 13%11% of consolidated net revenues for the fiscal year ended March 31, 2008 and 17% and 10% of consolidated gross accounts receivable at March 31, 2008, respectively. These customers were customers of both our publishing and distribution businesses. We had two customers, Wal-Mart and Gamestop, that accounted for 22% and 8% of consolidated net revenues for the year ended MarchDecember 31, 2008 and accounted for 15% and 9% of consolidated gross receivable at December 31, 2008, respectively.

                        No sales made to one customer accounted for more than 10% of total consolidated net revenues for the years ended December 31, 2007 and 26% and 6% of consolidated gross accounts receivable at March 31, 2007, respectively. For the fiscal year ended March 31, 2006, our two largest customers, Wal-Mart and GameStop, accounted for 22% and 10% of consolidated net revenues, respectively.2006.

                Financial Instruments

                        The estimated fair values of financial instruments have been determined using available market information and valuation methodologies described below. However, considerable judgment is required in interpreting market data to develop the estimates of fair value. Accordingly, the estimates presented herein may not be indicative of the amounts that we could realize in a current market exchange. The


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                3. Summary of significant accounting policies (Continued)


                use of different market assumptions or valuation methodologies may have a material effect on the estimated fair value amounts.

                        CashThe carrying amount of cash and cash equivalents, accounts receivable, accounts payable, and accrued expenses have been recorded at theare a reasonable approximation of fair value due to their short-term nature. Short-term investments are carried at fair value with fair values estimated based on quoted market prices. Long-term investments are comprised of AAA-rated student loan backed taxable auction rate securities. On an industry-wide basis, many auctions have failed, including those for our auction rate securities and as(see Note 17 of yet, a meaningful secondary market for these instruments has not emerged. As a result, quoted market prices are not available, and we estimated the fair market value using valuation models, which take into account both


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                1. Summary of Significant Accounting Policies (Continued)


                observable market data and non-observable factors including credit quality, duration, insurance wraps, collateral composition, maximum rate formulas, comparable trading instruments, and likelihood of redemption. Accordingly, we consider the values generated by such valuation models to represent management's best estimate of fair value for the purposes of applying the Statement of Financial Accounting Standards No. 115Accounting for Certain Investments in Debt and Equity Securitiesdetails).

                We account for derivative instruments in accordance with Statement of Financial Accounting Standards ("SFAS")SFAS No. 133,Accounting for Derivative Instruments and Hedging Activities, SFAS No. 138,Accounting "Accounting for Certain Derivative Instruments and Certain Hedging ActivitiesActivities", an amendment of SFAS No. 133 and SFAS No. 149,Amendment "Amendment of Statement 133 on Derivative Instruments and Hedging ActivitiesActivities". SFAS No.Nos. 133, 138, and 149 require that all derivatives, including foreign exchange contracts, be recognized in the balance sheet in other assets or liabilities at their fair value.

                        We utilize forward contracts in order to reduce financial market risks. These instruments are used to hedge foreign currency exposures of underlying assets or liabilities. Our accounting policies for these instruments are based on whether they meet the criteria for designation as hedging transactions. Changes in fair value of derivatives that are designated as cash flow hedges, are highly effective, and qualify as hedging instruments, are recorded in other comprehensive income until the underlying hedged item is recognized in earnings. Any ineffective portion of a derivative's change in fair value is immediately recognized in earnings. Changes in fair value of derivatives that do not qualify as hedging instruments are recorded in earnings. The fair value of foreign currency contracts is estimated based on the spot rateprevailing exchange rates of the various hedged currencies as of the end of the period. As of March 31, 2008, we had no outstanding

                        Activision Blizzard transacts business in various foreign currencies and has significant international sales and expenses denominated in foreign currencies, subjecting Activision Blizzard to foreign currency risk. Activision Blizzard utilizes foreign exchange forward contracts. As of March 31, 2007, accrued expenses included approximately $90,000 of pre-tax unrealized losses for the estimated fair value of outstandingcontracts to mitigate foreign currency exchange rate risk associated with foreign-currency-denominated assets and liabilities. The forward contracts.contracts generally have contractual terms of less than a year. Activision Blizzard does not use foreign exchange forward contracts for speculative or trading purposes. None of Activision Blizzard's foreign exchange forward contracts were designated as hedging instruments under SFAS No. 133. Accordingly, gains or losses resulting from changes in the fair values of the forward contracts are reported as investment income, net in the Consolidated Statements of Operations.

                Software Development Costs and Intellectual Property Licenses

                        Software development costs include payments made to independent software developers under development agreements, as well as direct costs incurred for internally developed products.

                        We account for software development costs in accordance with Statement of Financial Accounting Standards No. 86,Accounting "Accounting for the Costs of Computer Software to Be Sold, Leased, or Otherwise MarketedMarketed", ("SFAS No. 86"). Software development costs are capitalized once the technological feasibility of a product is established and such costs are determined to be recoverable. Technological feasibility of a product encompasses both technical design documentation and game design documentation.documentation, or the completed and tested product design and working model. Significant management judgments and estimates are utilized in the assessment of when technological feasibility is established. For products where proven technology exists, this may occur early in the development cycle. Technological feasibility is evaluated on a product-by-product basis. Prior to a product's release, we expense, as part of "cost of sales—software royalties and amortization,"amortization", capitalized costs when we believe such amounts are not recoverable. Capitalized costs for those products that are cancelled or abandoned are charged to product development expense in the period of cancellation. Amounts related to software development which are not capitalized are charged immediately to product development expense.


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                3. Summary of significant accounting policies (Continued)

                        Commencing upon product release, capitalized software development costs are amortized to "cost of sales—software royalties and amortization" based on the ratio of current revenues to total projected revenues for the specific product, generally resulting in an amortization period of six months or less.


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                1. Summary of Significant Accounting Policies (Continued)

                        Intellectual property license costs represent license fees paid to intellectual property rights holders for use of their trademarks, copyrights, software, technology, music or other intellectual property or proprietary rights in the development of our products. Depending upon the agreement with the rights holder, we may obtain the rights to use acquired intellectual property in multiple products over multiple years, or alternatively, for a single product. Prior to the related product's release, we expense, as part of "cost of sales—intellectual property licenses," capitalized intellectual property costs when we believe such amounts are not recoverable. Capitalized intellectual property costs for those products that are cancelled or abandoned are charged to product development expense in the period of cancellation.

                        Commencing upon the related product's release, capitalized intellectual property license costs are amortized to "cost of sales—intellectual property licenses" based on the ratio of current revenues for the specific product to total projected revenues for all products in which the licensed property will be utilized. As intellectual property license contracts may extend for multiple years, the amortization of capitalized intellectual property license costs relating to such contracts may extend beyond one year.

                        We evaluate the future recoverability of capitalized software development costs and intellectual property licenses on a quarterly basis. For products that have been released in prior periods, the primary evaluation criterion is actual title performance. For products that are scheduled to be released in future periods, recoverability is evaluated based on the expected performance of the specific products to which the costs relate or in which the licensed trademark or copyright is to be used. Criteria used to evaluate expected product performance include: historical performance of comparable products developed with comparable technology; orders for the product prior to its release; and, for any sequel product, estimated performance based on the performance of the product on which the sequel is based. Further, as many of our intellectual property licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized intellectual property license costs based on certain qualitative factors, such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual property, and the rights holder's continued promotion and exploitation of the intellectual property.

                        Significant management judgments and estimates are utilized in the assessment of the recoverability of capitalized costs. In evaluating the recoverability of capitalized costs, the assessment of expected product performance utilizes forecasted sales amounts and estimates of additional costs to be incurred. If revised forecasted or actual product sales are less than and/or revised forecasted or actual costs are greater than, the original forecasted amounts utilized in the initial recoverability analysis, the net realizable value may be lower than originally estimated in any given quarter, which could result in an impairment charge. Additionally, as noted above, as many of our intellectual property licenses extend for multiple products over multiple years, we also assess the recoverability of capitalized intellectual property license costs based on certain qualitative factors such as the success of other products and/or entertainment vehicles utilizing the intellectual property, whether there are any future planned theatrical releases or television series based on the intellectual property and the rights holder's continued promotion and exploitation of the intellectual property. Material differences may result in the amount and timing of charges for any period if management makes different judgments or utilizes different estimates in evaluating these qualitative factors.


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                3. Summary of significant accounting policies (Continued)

                Inventories

                        Inventories are valued at the lower of cost (first-in, first-out)first-out or weighted average) or market.


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                1. Summary of Significant Accounting Policies (Continued)Long-Lived Assets

                Property and EquipmentEquipment.

                    Property and equipment are recorded at cost. Depreciationcost and amortization are provided using thedepreciated on a straight-line methodbasis over the shorter of the estimated useful lives or the lease term: buildings, 25 to 33 years; computer equipment, office furniture and other equipment, 2 to 5 years; leasehold improvements, throughthe shorter of 5 years or the life of the lease. When assets are retired or disposed of, the cost and accumulated depreciation thereon are removed and any resulting gains or losses are recognizedincluded in current operations.the accompanying Consolidated Statements of Operations.

                Goodwill and Other Intangible AssetsIndefinite-Lived Assets.

                    We account for goodwill using the provisions of Statement of Financial Accounting Standards No. 142,Goodwill "Goodwill and Other Intangible Assets.Assets" ("SFAS No. 142."142"). Under SFAS No. 142, goodwill is deemedconsidered to have an indefinite useful life, and is carried at cost. Acquired trade names are assessed as indefinite lived assets as there are no foreseeable limits on the periods of time over which they are expected to contribute cash flows. Goodwill and acquired trade names are not amortized, but rather tested at leastare subject to an impairment test annually for impairment at the reporting unit level. An impairment loss is recognized if the carrying amount of goodwill is not recoverable and its carrying amount exceeds its fair value. Our impairmentin between annual tests as of March 31, 2008, 2007, and 2006 did not indicate that goodwill was impaired. Our reporting units are determined based on the guidance provided by SFAS No. 142 and EITF Issue D-101 "Clarification of Reporting Unit Guidance in Paragraph 30 of SFAS No. 142," and at March 31, 2008 consisted of our publishing and distribution operating segments. In accordance with SFAS No. 142, we have not amortized goodwill during the fiscal years ended March 31, 2008, 2007, and 2006. SFAS No. 142 also requires that intangible assets with definite lives be amortized over their estimated useful lives and reviewed for impairment in accordance with Statement of Financial Accounting Standards No. 144,Accounting for the Impairment or Disposal of Long Lived Assets ("SFAS No. 144") when events or circumstances indicate that the carrying value may not be recoverable. We perform our annual impairment testing at December 31.

                        We have determined our reporting units based on the guidance in SFAS No. 142 and Emerging Issues Task Force ("EITF") Issue D-101, "Clarification of Reporting Unit Guidance in Paragraph 30 of FASB Statement No. 142." As of December 31, 2008, the Company's reporting units consisted of Activision, Blizzard, Distribution, and Activision Blizzard's non-core operations. We test goodwill for possible impairment by first determining the fair value of the related reporting unit and comparing this value to the recorded net assets of the reporting unit, including goodwill. Fair value is determined using a combination of a discounted cash flow model and market comparable valuations of peer companies. The Companyestimated fair values of each of our reporting units exceeded their carrying values by a range of approximately $0.2 billion to $4.7 billion. As such, we have determined that no impairment has occurred at December 31, 2008 based upon a set of assumptions regarding discounted future cash flows, which represent our best estimate of future performance at this time. In determining the fair value of our reporting units, we assumed a discount rate between 13% and 15%. A one percentage point increase in the discount rate would reduce the indicated fair value of each of our reporting units by a range of approximately $0.1 billion to $1 billion.

                        In completing our goodwill impairment analysis, we test the appropriateness of our reporting units' estimated fair value by reconciling the aggregate reporting units' fair values with our market capitalization. Our impairment analysis indicated that the aggregate fair values of our reporting units exceeded our average December 2008 market capitalization by approximately $4.6 billion or 34%. We believe it is appropriate to consider a one month average market capitalization given the overall market conditions which have depressed our stock value, and the trends of our stock performance subsequent to December 31, 2008 has proven that the closing price at December 31, 2008 (i.e. at a particular point in time) does not represent our Company's fair value. The fair value of an entity can be greater than its market capitalization for various reasons, one of which is the concept of control premium. A control premium is the amount that a buyer is willing to pay over the current market price of a company to acquire a controlling interest. Substantial value may arise from the ability to take advantages of


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                3. Summary of significant accounting policies (Continued)


                synergies, such as the expected increase in cash flow resulting from cost savings and revenue enhancements, and other benefits could be achieved by controlling another entity. We also believe the general downtown in U.S. equity markets resulting from the recent credit and liquidity crisis, which we believe has also affected our stock market valuation, is not representative of any fundamental change in our businesses. However, changes in our assumptions underlying our estimates of fair value, which will be a function of our future financial performance and changes in economic conditions, could result in future impairment charges.

                        We test acquired trade names for possible impairment by using a discounted cash flow model to estimate fair value. The estimated fair values of each of our acquired trade names exceeded their carrying values by a range of approximately $12 million to $90 million. As such, we have determined that no impairment has occurred at December 31, 2008 based upon a set of assumptions regarding discounted future cash flows, which represent our best estimate of future performance at this time. In determining the fair value of our trade names, we assumed a discount rate of 13% and royalty saving rates of approximately 1%. A one percentage point increase in the discount rate would have reduced the indicated fair values of each of our acquired trade names by a range of approximately $16 million to $46 million. Changes in our assumptions underlying our estimates of fair value, which will be a function of our future financial performance and changes in economic conditions, could result in a future impairment charges.

                        Amortizable Intangible Assets.    Intangible assets subject to amortization are carried at cost less accumulated amortization. Amortizable intangible assets consist of internally developed franchises, acquired developed software, acquired game engines, favorable leases, and distribution agreements, and other intangible assets related primarily to licensing activities and retail customer relationships. Intangible assets subject to amortization are amortized over the estimated useful life in proportion to the economic benefits received.

                        Management evaluates the recoverability of our identifiable intangible assets and other long-lived assets in accordance with SFAS No. 144, "Accounting for the Impairment or Disposal of Long-lived Assets," which generally requires the assessment of these assets for recoverability when events or circumstances indicate a potential impairment exists. We considered certain events and circumstances in determining whether the carrying value of identifiable intangible assets and other long-lived assets may not be recoverable including, but are not limited to: significant changes in performance relative to expected operating results; significant changes in the use of the assets; significant negative industry or economic trends; a significant decline in our stock price for a sustained period of time; and changes in our business strategy. In determining if an impairment exists, we estimate the undiscounted cash flows to be generated from the use and ultimate disposition of these assets. If an impairment is indicated based on a comparison of the assets' carrying values and the undiscounted cash flows, the impairment loss is measured as the amount by which the carrying amount of the assets exceeds the fair value of the assets. The decision to dispose of certain assets of the non-core operating segment as part of our restructuring plan following the Business Combination was considered to be an indicator of impairment under SFAS No. 144. We performed an impairment test on the long-lived assets of the non-core operating segment and determined that an acquired trade name was impaired. As a result, an impairment charge of $5 million was recorded as part of restructuring costs. Other than this event, during 2008, we did not perform any other impairment tests of our long-lived assets as there were no significant and adverse underlying changes to our expected operating results or other indicators of impairment. Other than the $5 million impairment of the acquired trade name, we determined that


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                3. Summary of significant accounting policies (Continued)


                there was no other impairment of intangiblelong-lived assets for the years ended MarchDecember 31, 2008, 2007, and 2006.

                Revenue Recognition

                Product Sales

                        We recognize revenue from the sale of our products upon the transfer of title and risk of loss to our customers, and once any performance obligations have been completed. Certain products are sold to customers with a street date (the earliest date these products may be sold by retailers). For these products we recognize revenue on the later of the street date or the sale date. Revenue from product sales is recognized after deducting the estimated allowance for returns and price protection.

                        Some of our software products provide limited online features at no additional cost to the consumer. Generally, we consider such features to be incidental to the overall product offering and an inconsequential deliverable. Accordingly, we recognize revenue related to products containing these limited online features upon the transfer of title and risk of loss to our customer. In instances where online features or additional functionality is considered more than an inconsequential separate deliverable in addition to the software product, we take this into account when applying our revenue recognition policy. This evaluation is performed for each software product together with any online transactions, such as electronic downloads of titles with product add-ons when it is released. When we determine that a software title contains online functionality that constitutes a more-than-inconsequential separate service deliverable in addition to the product, principally because of its importance to game play, we consider that our performance obligations for this title extend beyond the sale of the game. Vendor-specific objective evidence of fair value ("VSOE") does not exist for the online functionality, as we do not separately charge for this component of the title. As a result, we recognize all of the revenue from the sale of the title ratably over an estimated service period. In addition, we defer the costs of sales for the title (excluding intangible asset amortization), to match revenues. Cost of sales includes manufacturing costs, software royalties and amortization, and intellectual property licenses.

                        We recognize revenues from the sale of our MMORPGWorld of Warcraft, its expansion packs and other ancillary services in accordance with Staff Accounting Bulletin No. 101, "Revenue Recognition in Financial Statements, ("SAB No. 101"), as amended by Staff Accounting Bulletin No. 104, "Revenue Recognition" ("SAB No. 104").

                        We consider theWorld of Warcraft boxed product including expansion packs and other ancillary revenues as a single deliverable with the total arrangement consideration combined and recognized ratably as revenue over the estimated product life beginning upon activation of the software and delivery of the services. Revenues attributed to the sale ofWorld of Warcraft boxed software and related expansion packs are classified as product sales and revenues attributable to subscription and other ancillary services are classified as subscription, licensing and other revenues.

                        With respect to online transactions, such as electronic downloads of titles or product add-ons that do not include a more-than-inconsequential separate service deliverable, revenue is recognized when the fee is paid by the online customer to purchase online content and we are notified by the online retailer that the product has been downloaded. In addition, persuasive evidence of an arrangement must exist and collection of the related receivable must be probable.


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                3. Summary of significant accounting policies (Continued)

                        Sales incentives or other consideration given by us to our customers are accounted for in accordance with EITF Issue 01-09, "Accounting for Consideration Given by a Vendor to a Customer (Including a Reseller of the Vendor's Products)." In accordance with EITF Issue 01-09, sales incentives and other consideration that are considered adjustments of the selling price of our products, such as rebates and product placement fees, are reflected as reductions to revenue. Sales incentives and other consideration that represent costs incurred by us for assets or services received, such as the appearance of our products in a customer's national circular ad, are reflected as sales and marketing expenses when the benefit from the sales incentive is separable from sales to the same customer and we can reasonably estimate the fair value of the benefit.

                Subscription Revenues

                        Subscription revenues are recognized in accordance with SAB No. 101, as amended by SAB No. 104. Subscription revenues are derived fromWorld of Warcraft, a game that is playable through Blizzard's servers on a subscription-only basis. After the first month of free usage that is included with the boxed software, theWorld of Warcraft end user may enter into a subscription agreement for additional access. Subscription revenues received are deferred and recognized as subscription revenues ratably over the subscription period. Revenues associated with the sale of subscriptions via packaged software and prepaid subscription cards, as well as prepaid subscriptions sales, are deferred until the subscription service is activated by the consumer and recognized ratably over the subscription period. Revenue from Internet gaming rooms in Asia is recognized upon usage of the time packages sold. Ancillary revenues associated with subscriptions are recognized ratably over the estimated customer life.

                Licensing Revenues

                        We recognize revenues in accordance with Statement of Financial Position No. 97-2 "Software Revenue Recognition" ("SOP 97-2"). Third-party licensees in China and Taiwan distribute and host Blizzard'sWorld of Warcraft game in their respective countries under license agreements with Blizzard. The licensees pay certain minimum, non-refundable guaranteed royalties when entering into the licensing agreements. Upon receipt of recoupable advances, we defer their recognition and recognize the revenues in subsequent periods as these advances are recouped by the licensees. Upon receipt of non-recoupable advances, we defer their recognition and recognize the revenues ratably over the estimated customer life. As the licensees pay additional royalties above and beyond those initially advanced, we recognize these additional royalties as revenues based on activation of the underlying prepaid time by the end users.

                        With respect to license agreements that provide customers the right to make multiple copies in exchange for guaranteed amounts, revenue is recognized upon delivery of a master copy. Per copy royalties on sales that exceed the guarantee are recognized as earned. Some of our software products provide limited online features at no additional cost to the consumer. Generally, we consider such features to be incidental to the overall product offering and an inconsequential deliverable. Accordingly, we do not defer any revenue related to products containing these limited online features. In instances where online features or additional functionality is considered a substantive deliverable in addition to the software product, we take this into account when applying our revenue recognition policy. This evaluation is performed for each software product when it is released. In fiscal 2008, we determined that one of our software titles,Enemy Territory: Quake Wars (which is primarily an online multiplayer personal computer ("PC") game), contains online functionality that constitutes a more-than-inconsequential separate service deliverable in addition to the product, principally because of its importance to game play. As such, our performance obligations for this title extend beyond the sale


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                1. Summary of Significant Accounting Policies (Continued)


                of the game, which is unique compared to other previously released titles. Vendor-specific objective evidence of fair value ("VSOE") does not exist for the online functionality, as we do not separately charge for this component of the title. As a result, we are recognizing all of the revenue from the sale of this title ratably over an estimated service period, which is currently estimated to be six months beginning the month after shipment. In addition, we are deferring the costs of sales for this title, which includes: manufacturing costs, software royalties and amortization, and intellectual property licenses. Overall, online play functionality is still an emerging area for us. As we move forward, we will monitor this developing functionality and its significance for our products.

                        With respect to online transactions, such as electronic downloads of titles or product add-ons, revenue is recognized when the fee is paid by the online customer to purchase online content and we are notified by the online retailer that the product has been downloaded. In addition, in order to recognize revenue for both product sales and licensing transactions, persuasive evidence of an arrangement must exist and collection of the related receivable must be probable.

                        Sales incentives or other consideration given byBreakage Revenues

                World of Warcraft boxed product sales, and subscription revenues are recognized upon activation of the game. For certain products, activation has not occurred, which led us to our customersanalyze historical activation patterns over an extended period of time, to determine when the likelihood of activation ever occurring becomes remote. We recognize revenues from un-activated subscriptions, prepaid subscription cards, as


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                3. Summary of significant accounting policies (Continued)


                well as prepaid subscription sales, when the likelihood of future activation occurring is accounted for in accordance with the Financial Accounting Standards Board's Emerging Issues Task Force ("EITF") Issue 01-9,Accounting for Consideration Given by a Vendor to a Customer (Including a Reseller of the Vendor's Productsremote (defined as "breakage revenues"). In accordance with EITF Issue 01-9,2008, we recognized breakage revenues for the first time since the initial launch ofWorld of Warcraft. For the year ended December 31, 2008, we recorded $6 million of breakage revenues from the sale of packaged software in product sales, incentivesand $16 million of prepaid and subscription breakage revenues in subscription, licensing and other consideration that are considered adjustmentsrevenues in the accompanying Consolidated Statements of Operations.

                Other Revenues

                        Other revenues primarily include ancillary sales of non-software related products. It includes licensing activity of intellectual property other than software (such as characters) to third-parties. Revenue is recorded upon receipt of licensee statements, or upon the selling pricereceipt of our products, such as rebates and product placement fees, are reflected as reductions of revenue. Sales incentives and other consideration that represent costs incurred by us for assets or services received, such ascash, provided the appearance of our products in a customer's national circular ad, are reflected as sales and marketing expenses.license period has begun.

                Allowances for Returns, Price Protection, Doubtful Accounts, and Inventory Obsolescence

                        We closely monitor and analyze the historical performance of our various titles, the performance of products released by other publishers, and the anticipated timing of other releases in order to assess future demandsdemand of current and upcoming titles. Initial volumes shipped upon title launch and subsequent reorders are evaluated to ensurewith the goal of ensuring that quantities are sufficient to meet the demandsdemand from the retail markets, but at the same time are controlled to prevent excess inventory in the channel. We benchmark units to be shipped to our customers using historical and industry data.

                        We may permit product returns from, or grant price protection to, our customers under certain conditions. In general, price protection refers to the circumstances when we elect to decrease the wholesale price of a product by a certain amount and, when granted and applicable, allows customers a credit against amounts owed by such customers to us with respect to open and/or future invoices. The conditions our customers must meet to be granted the right to return products or price protection are,include, among other things, compliance with applicable trading and payment terms, and consistent delivery to usreturn of inventory and delivery of sell-through reports.reports to us. We may also consider other factors, including the facilitation of slow-moving inventory and other market factors. Management must make estimates of potential future product returns and price protection related to current period product revenue. We estimate the amount of future returns and price protection for current period product revenue utilizing historical experience and information regarding inventory levels and the demand and acceptance of our products by the end consumer. The following factors are used to estimate the amount of future returns and price protection for a particular title: historical performance of titles in similar genres; historical performance of the hardware platform; historical performance of the franchise; console hardware life cycle; Activision sales force and retail customer feedback; industry pricing; weeks of on-hand retail


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                1. Summary of Significant Accounting Policies (Continued)


                channel inventory; absolute quantity of on-hand retail channel inventory; our warehouse on-hand inventory levels; the title's recent sell-through history (if available); marketing trade programs; and competing titles. The relative importance of these factors varies among titles depending upon, among other items, genre, platform, seasonality, and sales strategy. Significant management judgments and estimates must be made and used in connection with establishing the allowance for returns and price protection in any accounting period. Based upon historical experience, we believe that our estimates are reasonable. However, actual returns and price protection could vary materially from our allowance estimates due to a number of reasons including, among others, a lack of consumer acceptance of a title, the release in the same period of a similarly themed title by a competitor, or


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                3. Summary of significant accounting policies (Continued)

                technological obsolescence due to the emergence of new hardware platforms. Material differences may result in the amount and timing of our revenue for any period if factors or market conditions change or if management makes different judgments or utilizes different estimates in determining the allowances for returns and price protection. For example, a 1% change in our MarchDecember 31, 2008 allowance for returns and price protection would impact net revenues by $1.3approximately $3 million.

                        Similarly, management must make estimates of the uncollectibility of our accounts receivable. In estimating the allowance for doubtful accounts, we analyze the age of current outstanding account balances, historical bad debts, customer concentrations, customer creditworthiness, current economic trends, and changes in our customers' payment terms and their economic condition, as well as whether we can obtain sufficient credit insurance. Any significant changes in any of these criteria would affect management's estimates in establishing our allowance for doubtful accounts.

                        We value inventory at the lower of cost or market. We regularly review inventory quantities on handon-hand and in the retail channel and record a provision for excess or obsolete inventory based on the future expected demand for our products. Significant changes in demand for our products would impact management's estimates in establishing our inventory provision.

                Shipping and Handling

                        Shipping and handling costs, which consist primarily of packaging and transportation charges incurred to move finished goods to customers, are included in "cost of sales—product costs."

                Advertising Expenses

                        We expense advertising as incurred, except for production costs associated with media advertising which are deferred and charged to expense the first time the related ad is run. Advertising expenses for the fiscal years ended MarchDecember 31, 2008, 2007, and 2006 were approximately $180.3$241 million, $98.4$73 million, and $192.6$73 million, respectively, and are included in sales and marketing expense in the Consolidated Statements of Operations.

                Income Taxes

                        We account for income taxes using Statement of Financial Accounting Standards No. 109,Accounting "Accounting for Income TaxesTaxes" ("SFAS No. 109."109"). Under SFAS No. 109, income taxes are accounted for under the asset and liability method. Deferred tax assets and liabilities are recognized for the future tax consequences attributable to differences between the financial statement carrying amounts of existing assets and liabilities and their respective tax bases and operating loss and tax credit carryforwards. Deferred tax assets and liabilities are measured using enacted tax rates expected to apply to taxable


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                1. Summary of Significant Accounting Policies (Continued)


                income in the years in which those temporary differences are expected to be recovered or settled. The effect on deferred tax assets and liabilities of a change in tax rates is recognized in income in the period that includes the enactment date.

                        On January 1, 2007, we adopted the provisions of FASB Interpretation No. 48, "Accounting for Uncertainty in Income Taxes—an interpretation of SFAS No. 109", ("FIN 48"). FIN 48 clarifies the accounting for the uncertainty in recognizing income taxes in an organization in accordance with SFAS No. 109 by providing detailed guidance for financial statement recognition, measurement and disclosure involving uncertain tax positions. FIN 48 requires an uncertain tax position to meet a


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                3. Summary of significant accounting policies (Continued)


                more-likely-than-not recognition threshold at the effective date to be recognized both upon the adoption of FIN 48 and in subsequent periods. The adoption did not have a material effect on our Consolidated Financial Statements.

                Foreign Currency Translation

                        The functional currencies of our foreign subsidiaries are their local currencies. All assets and liabilities of our foreign subsidiaries are translated into U.S. dollars at the exchange rate in effect at the end of the period,balance sheet date, and revenue and expenses are translated at weighted average exchange rates during the period. The resulting translation adjustments are reflected as a component of accumulated other comprehensive income (loss) in shareholders' equity.

                Comprehensive Income

                        Comprehensive income includes net income, unrealized appreciation (depreciation) on short-term and long-term investments and foreign currency translation adjustments.

                Estimates

                        The preparation of financial statements in conformity with accounting principles generally accepted in the United States of America requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities or the disclosure of gain or loss contingencies at the date of the financial statements and the reported amounts of revenues and expenses during the reporting period. Actual results could differ from those estimates.

                Earnings (Loss) Per Common Share

                        Basic earnings (loss) per share is computed by dividing income (loss) available to common shareholders by the weighted average number of common shares outstanding for all periods. Diluted earnings per share is computed by dividing income (loss) available to common shareholders by the weighted average number of common shares outstanding, increased by common stock equivalents. Common stock equivalents are calculated using the treasury stock method and represent incremental shares issuable upon exercise of our outstanding options and warrants. However, potential common shares are not included in the denominator of the diluted earnings per share calculation when inclusion of such shares would be anti-dilutive, such as in a period in which a net loss is recorded. Earnings (loss) per share for periods prior to the Business Combination are retrospectively adjusted to reflect the number of split adjusted shares received by Vivendi, former parent company of Vivendi Games.

                Stock-Based Compensation

                        On April 1, 2006, we adopted        We account for stock-based compensation in accordance with Statement of Financial Accounting Standards No. 123 (revised 2004),Share-Based Payment "Share-Based Payment" ("SFAS No. 123R"), which requires the measurement and recognition of compensation expense for all share-based payment awards made to employees and directors including employee stock options and employee stock purchases made pursuant to the Employee Stock Purchase Plan ("employee stock purchases,") based on estimated fair values. SFAS No. 123R supersedes our previous accounting under Accounting Principles Board Opinion No. 25,Accounting for Stock Issued to Employees ("APB No. 25.") In March 2005, the SEC issued Staff Accounting Bulletin No. 107,Share- Based Payment ("SAB No. 107") relating to SFAS No. 123R. We have applied the provisions of SAB No. 107 in our adoption of SFAS No. 123R.


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                1. Summary of Significant Accounting Policies (Continued)

                        We adopted SFAS No. 123R using the modified prospective transition method, which requires the application of the accounting standard as of April 1, 2006, the first day of our fiscal 2007. Therefore, commencing from our fiscal 2007, the Company's Consolidated Financial Statements reflect the impact of SFAS No. 123R. The Company's Consolidated Financial Statements for prior periods have not been restated to reflect, and do not include, the impact of SFAS No. 123R in accordance with the modified prospective transition method. See Note 14 for additional information.

                        In November 2005, the Financial Accounting Standards Board ("FASB") issued FASB Staff Position ("FSP") No. FAS 123(R)-3,Transition Election Related to Accounting for Tax Effects of Share-Based Payment Awards ("FSP No. 123R-3.") We have elected not to adopt the alternative transition method provided in the FSP No. 123R-3 for calculating the tax effects of stock-based compensation pursuant to SFAS No. 123R. We followed paragraph 81 of SFAS No. 123R to calculate the initial pool ("APIC pool") of excess tax benefits and to determine the subsequent impact on the APIC pool and Consolidated Statements of Cash Flows of the tax effects of employee stock-based compensation awards that are outstanding upon adoption of SFAS No. 123R.

                . SFAS No. 123R requires companies to estimate the fair value of share-based payment awards on the measurement date using an option-pricing model. The value of the portion of the award that is ultimately expected to vest is recognized as expense over the requisite service periods in our Consolidated Statement of Operations. Stock-based compensation expense recognized under SFAS No. 123R for the fiscal years ended March 31, 2008 and March 31, 2007 was $53.6 million and $25.5 million, respectively. Prior to the adoption of SFAS No. 123R, the Company accounted for stock-based awards to employees and directors using the intrinsic value method in accordance with APB No. 25 as allowed under Statement of Financial Accounting Standards No. 123,Accounting for Stock-Based Compensation ("SFAS No. 123.") Under APB No. 25, compensation expense was recorded for the issuance of stock options and other stock-based compensation based on the intrinsic value of the stock options and other stock-based compensation on the date of grant or measurement date. Under the intrinsic value method, compensation expense was recorded on the measurement date only if the current market price of the underlying stock exceeded the stock option or other stock-based award's exercise price. For the fiscal year ended March 31, 2006, we recognized $3.1 million in stock-based compensation expense related to employee stock options and restricted stock, under APB No. 25. See Note 14 for additional information.

                        Stock-based compensation expense recognized during the period is based on the value of the portion of share-based payment awards that is ultimately expected to vest during the period. Stock-based compensation expense recognized in our Consolidated Statements of Operations for the fiscal year ended March 31, 2008 includes compensation expense for share-based payment awards granted prior to, but not yet vested as of, April 1, 2006 based on the grant date fair value estimated in accordance with the pro forma provisions of SFAS No. 123,period and compensation expense for the share-based payment awards granted subsequent to April 1, 2006 based on the grant date fair value estimated in accordance with the provisions of SFAS No. 123R. As stock-based compensation expense recognized in the Consolidated Statements of Operations for the fiscal year ended March 31, 2008 is based on awards ultimately expected to vest, it has been reduced for estimated forfeitures. SFAS No. 123R requires forfeitures to be estimated at the time of grant and revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates.


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                2. Investment Income, Net

                        Investment income, net is comprised of the following, (amounts in thousands):

                 
                 For the fiscal
                years ended March 31,

                 
                 
                 2008
                 2007
                 2006
                 
                Interest income $50,289 $34,952 $26,595 
                Interest expense  (138) (97) (262)
                Net realized gain on investments  1,103  1,823  4,297 
                  
                 
                 
                 
                Investment income, net $51,254 $36,678 $30,630 
                  
                 
                 
                 

                3. Acquisitions

                Bizarre Creations

                        On September 26, 2007, we acquired 100% of Bizarre Creations Limited ("Bizarre Creations") for an aggregate purchase price of $67.4 million in cash. In addition, in the event that certain financial performance measures of Bizarre Creations' business over a certain period of time (currently estimated to be 5 years from fiscal 2008) exceed specified target levels, the former shareholders of Bizarre Creations will be entitled to an additional amount of up to $40.0 million payable in shares of our common stock. The contingent consideration will be recorded as an addition to the purchase price if the specified target levels are met. Based in the United Kingdom (the "UK,") Bizarre Creations is a video game developer focusing on the racing category with its multi-million unit selling franchise Project Gotham Racing, a series for the Microsoft Xbox and the Microsoft Xbox360 platforms. Bizarre Creations has also developed and owns the Geometry Wars intellectual property. We expect that Bizarre Creations will play a role in our growth strategy as we develop intellectual property for the racing genre, expand our development capability and capacity for other genres and utilize Bizarre Creations' proprietary development technology.

                        The results of operations of Bizarre Creations and the estimated fair market values of the acquired assets and liabilities have been included Stock-based compensation expense recognized in our Consolidated Financial Statements sinceStatement of Operations for the year ended December 31, 2008 included compensation expense for share-based payment awards granted by Activision, Inc. prior to, but not yet vested at July 9, 2008, based on the revalued fair value estimated at July 9, 2008, and compensation expense for the share-based payment awards granted subsequent to July 9, 2008 based on the grant date fair value estimated in accordance with the provisions of SFAS No. 123R.

                        We estimate the value of employee stock options on the date of acquisition. Pro forma consolidated statementsgrant using a binomial-lattice model. Our determination of operations for this acquisition are not shown,fair value of share-based payment awards on the date of grant using an option-pricing model is affected by our stock price as they would not differ materially from reported results. The acquired finite-lived intangible assets are being amortized over the estimated useful lives in proportion to the economic benefits consumed, which for some intangible assets are approximated by using the straight-line method. Goodwill has been included in the publishing segmentwell as assumptions regarding a number of our business and is amortized over 15 years for tax purposes.highly


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                Notes to Consolidated Financial Statements (Continued)

                3. Summary of significant accounting policies (Continued)


                complex and subjective variables. These variables include, but are not limited to, our expected stock price volatility over the term of the awards, and actual and projected employee stock option exercise behaviors.

                        Prior to the Business Combination, Vivendi Games had equity incentive plans that were equity-settled and cash-settled. Vivendi Games used a binomial model to assess the value of these equity incentive plans. Equity-settled awards include stock option and restricted share plans from Vivendi, and the cash-settled awards include stock appreciation rights and restricted stock units from both Vivendi and the Blizzard Equity Plan ("BEP"). In accordance with SFAS No. 123R, for cash-settled awards, the Company recorded a liability and recognized changes in fair value of the liability that occur during the period as compensation cost over the requisite service period. Changes in the fair value of the liability that occur after the end of the requisite service period are compensation cost of the period in which the changes occur. Any differences between the amount for which the liability is settled and its fair value at the settlement date as estimated in accordance with SFAS No. 123R is an adjustment of compensation cost in the period of settlement. See Note 19 of the Notes to Consolidated Financial Statements.

                4. Acquisitions (Continued)

                Purchase Price AllocationReverse Acquisition

                        The Business Combination (See Note 1 of the Notes to Consolidated Financial Statements) is accounted for as a reverse acquisition under the purchase method of accounting. For this purpose, Vivendi Games was deemed to be the accounting acquirer and Activision, Inc. was deemed to be the accounting acquiree.

                        The purchase price forof Activision, Inc. consists of the Bizarre Creations transaction was allocated to assets acquired and liabilities assumed as set forth belowfollowing items (amounts in thousands)millions):

                Current assets $4,352 
                Property and equipment, net  2,203 
                Goodwill  55,833 
                Trademark, acquired contracts and acquired technologies  9,500 
                Deferred tax liability  (1,876)
                Other liabilities  (2,639)
                  
                 
                 Total consideration $67,373 
                  
                 

                Fair market value of Activision, Inc.'s outstanding common stock immediately prior to the Business Combination at the closing price

                 $9,057 

                Fair value of Activision, Inc.'s existing vested and unvested stock awards at the closing price*

                  861 

                Transaction expenses

                  1 
                    
                 

                Total consideration

                 $9,919 
                    

                    *
                    The fair value of the existing vested and unvested stock award is comprised of the following (amounts in millions):

                Fair value of Activision, Inc. existing vested stock awards

                 $713 

                Fair value of Activision, Inc. unvested stock awards

                  296 

                Less: Unearned stock-based compensation

                  (148)
                    

                 $861 
                    

                        The fair value of Activision, Inc.'s stock awards was determined using the fair value of Activision, Inc.'s common stock of $15.04 per share, which was the closing price at July 9, 2008, and using a binomial-lattice model and the following assumptions: (a) varying volatility ranging from


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                Notes to Consolidated Financial Statements (Continued)

                4. Acquisitions (Continued)


                42.38% to 51.50%, (b) a risk free interest rate of 3.97%, (c) an expected life ranging from 3.22 years to 4.71 years, (d) risk adjusted stock return of 8.89%, and (e) an expected dividend yield of 0.0%.

                        The following table presents the componentsCompany's allocation of the purchased finite-lived intangible assets acquired in the Bizarre Creations acquisitionpurchase price of Activision, Inc. is as follows (amounts in thousands)millions):

                 
                 Estimated
                Useful
                Life
                (in years)

                 Amount
                Finite-lived intangibles:     
                Trademark 8 $1,100
                Acquired contracts 0.5  2,800
                Acquired technologies 1 - 5  5,600
                    
                Total finite-lived intangibles   $9,500
                    
                 
                 Amount 

                Working capital, excluding inventories

                 $1,192 

                Inventories

                  221 

                Property and equipment

                  64 

                Deferred tax asset

                  62 

                Other long term assets

                  129 


                 
                 Estimated useful
                life
                  
                 

                Intangible assets:

                      
                 

                License agreements

                 3 - 10 years  207 
                 

                Developed software

                 1 - 2 years  68 
                 

                Game engines

                 2 - 5 years  128 
                 

                Internally developed franchises

                 11 - 12 years  1,124 
                 

                Retail customer relationships

                 < 1 year  40 
                 

                Favorable leases

                 1 - 4 years  5 
                 

                Distribution agreements

                 4 years  17 
                 

                Activision trade name

                 Indefinite  385 
                 

                Goodwill

                 Indefinite  7,044 

                Long term liabilities

                    (24)

                Deferred tax liability

                    (743)
                      
                 

                Total consideration

                   $9,919 
                      

                        Goodwill arises from the Business Combination due to the acquired work force of Activision, Inc., and the expected synergies from the Business Combination. The following table presents the gross and net balances, and accumulated amortization of the components of our purchased finite-livedamortizable intangible assets acquired in the Bizarre Creations acquisition as of MarchBusiness Combination at December 31, 2008 (amounts in thousands)millions):

                 
                 Gross
                 Accumulated
                Amortization

                 Effect
                of foreign
                currency rates

                 Net
                Trademark $1,100 $ $(27)$1,073
                Acquired contracts  2,800  (2,767) (33) 
                Acquired technologies  5,600  (690) (130) 4,780
                  
                 
                 
                 
                 Total $9,500 $(3,457)$(190)$5,853
                  
                 
                 
                 
                 
                 Gross
                carrying
                amount
                 Accumulated
                amortization
                 Net
                carrying
                amount
                 

                License agreements

                 $207 $(12)$195 

                Developed software

                  68  (56) 12 

                Game engines

                  128  (42) 86 

                Internally developed franchises

                  1,124  (145) 979 

                Retail customer relationships

                  40  (40)  

                Favorable leases

                  5  (1) 4 

                Distribution agreements

                  17  (5) 12 
                        
                 

                Total

                 $1,589 $(301)$1,288 
                        

                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                3.4. Acquisitions (Continued)

                        Amortization of intangibles and goodwill are not tax deductible. The estimated future amortization expense of our purchased finite-lived intangible assets acquired in the Bizarre Creations acquisition as of March 31, 2008 is as follows (amounts in thousands)millions):

                Fiscal years ending March 31,

                 Amount
                Years ending December 31,
                 Amount 
                2009 $683 $307 
                2010 1,125 204 
                2011 1,500 141 
                2012 1,125 118 
                2013 750 103 
                Thereafter 670 415 
                 
                Total $5,853
                 

                DemonWare

                        On May 11, 2007, we completed our acquisition of DemonWare, Ltd., a provider of network middleware technologies for console and PC games headquartered in Dublin, Ireland. We expect the acquisition to enable us to gain efficiencies related to online game development and to position us to take advantage of the growth in online gameplay that is expected to be driven by the next-generation consoles. The acquisition is immaterial to fiscal 2008 earnings per share and cash flow.

                RedOctane, Inc.

                        On June 6, 2006, we completed our acquisition of 100% of RedOctane, Inc. ("RedOctane") for an aggregate accounting purchase price of $99.9 million, including transaction costs, consisting of $30.9 million in cash and 2,382,077 shares of Activision common stock valued at approximately $30.0 million based upon prevailing market prices which was issued on the closing date, and $39.0 million payable in Activision common stock within two years of the closing date, which is recorded in accrued expenses and other liabilities at March 31, 2008 and in other liabilities at March 31, 2007. In addition, in the event the net income of the business over a certain period of time exceeds specified target levels by certain amounts, certain former shareholders of RedOctane will be entitled to an additional amount of up to $51.0 million payable in shares of Activision common stock. The contingent consideration will be recorded as an additional element of the purchase price if those contingencies are achieved. We issued part of the contingent considerations in fiscal 2008 as the contingency was achieved (see Note 8 for additional information.) Based in Sunnyvale, California, RedOctane is a publisher, developer, and distributor of interactive entertainment software, hardware and accessories. RedOctane offers its interactive entertainment products in versions that operate on the PS2, Xbox 360, and PC, and its leading software product offering is Guitar Hero. RedOctane also designs, manufactures, and markets high quality video game peripherals and accessories.

                        The results of operations of RedOctane and the estimated fair market values of the acquired assets and liabilities have been included in the Consolidated Financial Statements since the date of acquisition. The acquired, finite-lived intangible assets are being amortized over estimated lives ranging from 0.6 to 1.6 years. Goodwill has been included in the publishing segment of our business and is non-deductible for tax purposes.


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                3. Acquisitions (Continued)

                Purchase Price Allocation

                        The purchase price for the RedOctane transaction was allocated to assets acquired and liabilities assumed as set forth below (amounts in thousands):

                Current assets $17,530 
                Property and equipment, net  207 
                Other assets  1,033 
                Goodwill  87,004 
                Trademark and other intangibles  16,700 
                Deferred tax liability  (6,496)
                Other liabilities  (16,033)
                  
                 
                 Total consideration $99,945 
                  
                 

                Purchased Intangible Assets

                        The following table presentssummarizes unaudited pro forma financial information assuming the componentsBusiness Combination had occurred at the beginning of the purchased finite-lived intangible assets acquiredperiods presented. This pro forma financial information is for informational purposes only and does not reflect any operating efficiencies or inefficiencies which may result from the Business Combination and therefore is not necessarily indicative of results that would have been achieved had the businesses been combined during the periods presented (amounts in millions, except per share data):

                 
                 For the years ended December 31, 
                 
                 2008 2007 

                Pro forma net revenues

                 $4,337 $3,957 

                Pro forma net income (loss)

                  (112) 260 

                Pro forma net income (loss) per share

                       

                - basic

                  (0.08) 0.20 

                - diluted

                  (0.08) 0.19 

                2008 Acquisitions

                        On September 11, 2008, we completed an acquisition of Freestyle Games, Ltd. ("Freestyle"), a premier United Kingdom based video game developer specializing in the RedOctane acquisition (amounts in thousands):

                 
                 Estimated
                Useful Life
                (in years)

                 Amount
                Finite-lived intangibles:     
                Trademark 1.3 $1,000
                Development-related intangibles 0.6-1.6  15,700
                    
                Total finite-lived intangibles   $16,700
                    

                        At March 31, 2008, the purchased finite-lived intangible assets acquired in the RedOctane acquisition were fully amortized. At March 31, 2007, the net purchased finite-lived intangible assets were $5.0 million which were included in other current assets.

                        During the three years ended March 31,music based genre. Additionally, on November 10, 2008, we separately completedacquired Budcat Creations, LLC ("Budcat"), a privately-owned video game developer based in Iowa City, Iowa. Budcat is an award-winning development studio with expertise on the acquisitionWii and NDS. Pro forma consolidated statements of other three privately held interactive software development companies. We accountedoperations for these acquisitions in accordance with SFAS No. 141, which addresses financial accounting and reporting for business combinations, requiring that the purchase method be used to account and report for all business combinations. These acquisitions have further enabled us to implement our multi-platform development strategy by bolstering our internal product development capabilities for console systems and personal computers and strengthening our position in the first-person action, action/adventure, music-based gaming and action sports game categories. A significant portion of the purchase price for all of these acquisitions was assigned to goodwill as the primary asset that we acquired in each of the transactions was an assembled workforce with proven technical and design talent with a history of high quality product creation. Pro forma Consolidated Statements of Operations for all of these acquisitions in aggregate are not shown, as they would not differ materially from each year's reported results.


                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                4. Cash, Cash Equivalents, Short-Term and Long-Term5. Investment income (loss), Net

                        Investment income (loss), net is comprised of the following (amounts in millions):

                 
                 For the years ended December 31, 
                 
                 2008 2007 2006 

                Interest income

                 $36 $1 $1 

                Interest expense

                  (3) (3) (18)

                Unrealized loss on trading securities

                  (7)    

                Unrealized gain on put option from UBS

                  10     

                Net realized gain on investments

                  4     

                Net realized and unrealized gains (losses) on foreign exchange contracts

                  6  (2) 2 
                        

                Investment income (loss), net

                 $46 $(4)$(15)
                        

                6. Investments

                Available-for-Sale Investments

                        The following table summarizes our cash, cash equivalents, short-term and long-term investments classified as of Marchavailable-for-sale at December 31, 2008 (amounts in thousands)millions):

                 
                 Amortized
                Cost

                 Gross
                Unrealized
                Gains

                 Gross
                Unrealized
                Losses

                 Fair
                Value

                Cash and cash equivalents:            
                 Cash and time deposits $266,270 $ $ $266,270
                 Money market instruments  1,129,980      1,129,980
                  
                 
                 
                 
                 Cash and cash equivalents  1,396,250      1,396,250
                  
                 
                 
                 
                Short-term investments:            
                 U.S. agency issues  7,168  45    7,213
                 Corporate bonds  17,031  71    17,102
                 Mortgage-backed securities  11,927  5  (332) 11,600
                 Commercial paper  5,493  3    5,496
                 Restricted cash  11,551      11,551
                  
                 
                 
                 
                 Short-term investments  53,170  124  (332) 52,962
                  
                 
                 
                 
                Cash, cash equivalents and short-term investments $1,449,420 $124 $(332)$1,449,212
                  
                 
                 
                 
                Long-term investments:            
                 Taxable auction rate notes  95,538    (4,323) 91,215
                  
                 
                 
                 
                  $95,538 $ $(4,323)$91,215
                  
                 
                 
                 
                Total cash, cash equivalent, short-term and long-term investments $1,544,958 $124 $(4,655)$1,540,427
                  
                 
                 
                 
                 
                 Amortized
                cost
                 Gross
                unrealized
                gains
                 Gross
                unrealized
                losses
                 Fair
                value
                 

                Short-term investments:

                             
                 

                Mortgage-backed securities

                 $8 $ $(1)$7 

                Long-term investments:

                             
                 

                Taxable auction rate securities

                  27    (4) 23 
                          

                Total available-for-sale investments

                 $35 $ $(5)$30 
                          

                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                4. Cash, Cash Equivalents, Short-Term and Long-Term Investments (Continued)

                        The following table summarizes our cash, cash equivalents, andAt December 31, 2007, short-term investments asrepresented restricted cash of March 31, 2007 (amounts in thousands):$3 million.

                 
                 Amortized
                Cost

                 Gross
                Unrealized
                Gains

                 Gross
                Unrealized
                Losses

                 Fair
                Value

                Cash and cash equivalents:            
                 Cash and time deposits $187,594 $ $ $187,594
                 Commercial paper  86,776    (34) 86,742
                 Money market instruments  106,986      106,986
                 Corporate bonds  3,087      3,087
                  
                 
                 
                 
                 Cash and cash equivalents  384,443    (34) 384,409
                  
                 
                 
                 
                Short-term investments:            
                 U.S. agency issues  191,840  8  (1,011) 190,837
                 Corporate bonds  103,006  39  (148) 102,897
                 Mortgage-backed securities  33,142    (199) 32,943
                 Taxable auction rate notes  114,698      114,698
                 Asset-backed securities  7,754  2  (7) 7,749
                 Commercial paper  92,018    (67) 91,951
                 Certificate of deposit  21,866  2  (3) 21,865
                 Restricted cash  7,500      7,500
                  
                 
                 
                 
                 Short-term investments  571,824  51  (1,435) 570,440
                  
                 
                 
                 
                 Cash, cash equivalents and short-term investments $956,267 $51 $(1,469)$954,849
                  
                 
                 
                 

                        In accordance with EITF 03-1,The Meaning of Other-Than-Temporary Impairment and Its Application to Certain Investments, and FSP SFAS No. 115-1 and SFAS No. 124-1,The Meaning of Other-Than-Temporary Impairment and Its Application to Certain Investments investments are reviewed periodically to identify possible impairment. When evaluating the investments, the Company reviews factors such as the length of time and extent to which fair value has been below the cost basis, the financial condition of the issuer, and the Company's ability and intent to hold the investment for a period of time which may be an amount of time sufficient to recover the anticipated market value.        The following table illustrates the gross unrealized losses on available-for-sale securities available-for-sale and the fair value of those securities, aggregated by investment category as of Marchat December 31, 2008. The table also illustrates the length of time that they have been in a continuous unrealized loss position as of Marchat December 31, 2008 (amounts in thousands)millions):

                 
                 Less than 12 months
                 12 months or more
                 Total
                 
                 Unrealized
                Losses

                 Fair Value
                 Unrealized
                Losses

                 Fair Value
                 Unrealized
                Losses

                 Fair Value
                Taxable auction rate notes $(4,323)$91,215 $ $ $(4,323)$91,215
                Mortgage-backed securities  (2) 1,890  (330) 5,322  (332) 7,212
                  
                 
                 
                 
                 
                 
                Total temporarily impaired securities $(4,325)$93,105 $(330)$5,322 $(4,655)$98,427
                  
                 
                 
                 
                 
                 
                 
                 Less than 12 months 12 months or more Total 
                 
                 Unrealized
                losses
                 Fair value Unrealized
                losses
                 Fair value Unrealized
                losses
                 Fair value 

                Mortgage-backed securities

                 $(1)$7 $ $ $(1)$7 

                Taxable auction rate securities

                  (4) 23      (4) 23 
                              

                Total

                 $(5)$30 $ $ $(5)$30 
                              

                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                4. Cash, Cash Equivalents, Short-Term and Long-Term6. Investments (Continued)

                        Our investment portfolio usually consists of government and corporate securities with effective maturities of less than 30 months, except for auction rate securities classified as long-term investments as of March 31, 2008 that have stated maturities of up to 39 years. The $4.7$5 million gross unrealized lossesloss on available-for-sale securities available-for-sale represents 0.3%0.2% of total investments and cash and cash equivalents at amortized cost. These unrealized losses consist primarily of individual securities with unrealized losses of less than 10% of each security's amortized cost.equivalents. The total unrealized loss positionis primarily due to the taxable auction rate securities held through Citigroup, Inc. as a result of approximately $0.3 million of more than 12 months relates to a mortgage-backed security with a decline of approximately 6% of amortized cost.recent failed auctions. Our investments in auction rate securities are all backed by higher education student loans.

                        Based upon our analysis of the impaired securities,available-for-sale investments with unrealized losses, which includes consideration of the status of debt servicing, the financial condition of the issuer, and our intent and ability to hold the securities until they maturefor a period of time sufficient to allow a market recovery or recover their costs,to maturity, we have concluded that the gross unrealized losses of $4.7$5 million at MarchDecember 31, 2008 were temporary in nature. We have the intent and ability to hold these securities for a period of time sufficient for a recovery of fair value up to (or beyond) the initial cost of the investment. We expect to realize the full value of all of these investments upon maturity or sale. However, facts and circumstances may change which could result in a decline in fair value considered to be other-than-temporary in the future.

                        The following table illustratessummarizes the grosscontractually stated maturities of our investments classified as available-for-sale at December 31, 2008 (amounts in millions):

                 
                 Amortized
                cost
                 Fair
                value
                 

                Mortgage-backed securities (not due at a single maturity date)

                 $8 $7 

                Due after ten years

                  27  23 
                      

                 $35 $30 
                      

                Trading Investments

                        Prior to accepting the UBS offer (see Note 3 of the Notes to Consolidated Financial Statements), we classified our investment in ARS held through UBS as available-for-sale. We recorded unrealized gains and losses on our available-for-sale securities, net of tax, in accumulated other comprehensive income (loss) in the shareholders' equity section of our Consolidated Balance Sheets. The unrealized loss did not reduce net income for the applicable accounting period.

                        In connection with our acceptance of the UBS offer in November 2008, resulting in our right to require UBS to purchase our ARS at par value beginning on June 30, 2010, we transferred our investments in ARS held through UBS from available-for-sale to trading securities in accordance with Statement of Financial Accounting Standard No. 115, "Accounting for Certain Investments in Debt and Equity Securities" ("SFAS 115"). The transfer to trading securities reflects management's intent to exercise the Rights during the period between June 30, 2010 and July 3, 2012, which results in the securities being held for the purpose of selling them in the near future. Prior to our agreement with UBS, our intent was to hold the ARS until the market recovered. At the time of transfer, the unrealized loss on our ARS was $5 million. This unrealized loss was included in accumulated other comprehensive income (loss). Upon transfer to trading securities, we immediately recognized in investment income, net, the $5 million unrealized loss not previously recognized in earnings. Subsequently, we recognized an additional decline in fair value of $2 million for a total unrealized loss of $7 million, included in investment income, net, in the Consolidated Statements of Operations for the year ended December 31, 2008. The fair value of the ARS held through UBS totaled $55 million at December 31, 2008.

                        We continue to monitor the ARS market and consider its impact (if any) on the fair value of those securities, aggregated by investment category as of March 31, 2007. The table also illustratesour investments. If the length of time that they have been in a continuous unrealized loss position as of March 31, 2007 (amounts in thousands):

                 
                 Less than 12 months
                 12 months or more
                 Total
                 
                 Unrealized
                Losses

                 Fair Value
                 Unrealized
                Losses

                 Fair Value
                 Unrealized
                Losses

                 Fair Value
                U.S. agency issues $(23)$17,146 $(988)$162,505 $(1,011)$179,651
                Corporate bonds  (123) 57,285  (25) 12,796  (148) 70,081
                Commercial paper  (100) 178,694      (100) 178,694
                Taxable auction rate notes    10,006        10,006
                Mortgage-backed securities  (126) 19,994  (80) 18,784  (206) 38,778
                Asset-backed securities        64    64
                Certificate of deposit  (4) 18,936      (4) 18,936
                  
                 
                 
                 
                 
                 
                Total temporarily impaired securities $(376)$302,061 $(1,093)$194,149 $(1,469)$496,210
                  
                 
                 
                 
                 
                 

                        The increase from March 31, 2007market conditions deteriorate further, we may be required to March 31, 2008 in the totalrecord additional unrealized losses is predominantly due to the taxable auction rate notes category and relates primarily to the recent failed auctions. All of our investments in auction rate securities were classified as long-term investments at March 31, 2008 due to the recent failed auctions and uncertaintiesearnings, which may be offset by corresponding increases in value of the timingUBS offer. (See Notes 3 and 5 of liquidation. Our investments in auction rate securities are all backed by higher education student loans.the Notes to Consolidated Financial Statements)


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                4. Cash, Cash Equivalents, Short-Term and Long-Term Investments (Continued)

                        The following table summarizes the contractually stated maturities of our investments in corporate bonds, commercial paper, and U.S. agency issues as of March 31, 2008 (amounts in thousands):

                 
                 Amortized
                Cost

                 Fair
                Value

                Due after one year or less $26,615 $26,669
                Due after one year through two years  3,077  3,142
                Due after two years through three years    
                  
                 
                  $29,692 $29,811
                  
                 

                        For the years ended March 31, 2008, 2007, and 2006 gross realized gains on investments were $1.5 million, $1.8 million, and $4.3 million, respectively. Gross realized losses were $0.4 million for the year ended March 31, 2008, and zero for the years ended March 31, 2007 and 2006. The proceeds from the sale of available-for-sale securities were $193.0 million, $4.0 million, and $27.4 million for the years ended March 31, 2008, 2007, and 2006, respectively.

                5.7. Software Development Costs and Intellectual Property Licenses

                        As of March 31, 2008, capitalized software development costs included $97.8 million of internally developed software costsThe following table presents the amortization and $12.0 million of payments made to third-party software developers. As of March 31, 2007, capitalized software development costs included $94.3 million of internally developed software costs and $36.6 million of payments made to third-party software developers. Capitalized intellectual property licenses were $83.6 million and $100.3 million as of March 31, 2008 and 2007, respectively. Amortization and write-offswrite-off of capitalized software development costs and intellectual property licenses including capitalized stock-based compensation expense, was $220.3(amounts in millions):

                 
                 For the years ended December 31, 
                 
                 2008 2007 2006 
                 
                 (as adjusted)
                 

                Amortization of capitalized software development and intellectual property licenses

                 $90 $10 $8 

                Write-off and impairments

                  89  7  19 

                8. Restructuring

                        The Company has been implementing its organizational restructuring plan as a result of the Business Combination described in Note 1 of the Notes to Consolidated Financial Statements. This organizational restructuring plan includes the integration of different operations to streamline the combined organization of Activision Blizzard.

                        The primary goals of the organizational restructuring are to rationalize the title portfolio and consolidate certain corporate functions to realize synergies from the Business Combination.

                        Since the consummation of the Business Combination, we have communicated to the affected employees in North America, Europe, and Australia and ceased use of certain offices and studios under operating lease contracts. Impairment of goodwill and acquired trade name, and write-off of fixed assets upon disposal were also recorded as a result. The following table details the amount of restructuring reserves included in accrued expenses and other liabilities in the Consolidated Balance Sheets at December 31, 2008 (amounts in millions):

                 
                 Severance(1) Facilities
                costs(1)
                 Asset
                write-down(2)
                 Contract
                termination
                costs(1)
                 Loss on disposal of
                assets/liabilities(3)
                 Total 

                Balance at December 31, 2007

                 $ $ $ $ $ $ 

                Costs charged to expense

                  54  7  26  5  1  93 

                Costs paid or otherwise settled

                  (18)     (3)   (21)

                Non-cash write-down:

                                   
                 

                Fixed asset disposals

                      (5)     (5)
                 

                Impairment of acquired trade name

                      (5)     (5)
                 

                Impairment of goodwill

                      (16)     (16)

                Foreign exchange and other

                  1      (2) (1) (2)
                              

                Balance at December 31, 2008

                 $37 $7 $ $ $ $44 
                              

                (1)
                Accounted for in accordance with Statement of Financial Accounting Standards 146, "Accounting for Costs Associated with Exit or Disposal Activities" ("SFAS No. 146").

                (2)
                Accounted for in accordance with SFAS No. 144 and SFAS No. 142.

                (3)
                For the year ended December 31, 2008, we have recorded a loss on disposal of assets and liabilities of $1 million $94.0associated with winding down certain studios through selling their assets and liabilities. The proceeds from these asset sale transactions amounted to approximately $9 million, net of legal and other transaction costs. The assets disposed of include $8 million of goodwill, $1 million of intangible assets, $3 million of property and equipment, and $2 million of liabilities. The loss on disposal of assets and liabilities is included in the restructuring costs in the Consolidated Statements of Operations.

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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                8. Restructuring (Continued)

                        The total restructuring reserve balances at December 31, 2008 and the net restructuring charges for the year ended December 31, 2008 are presented below by operating segments (amounts in millions):

                 
                 Restructuring charges 
                 
                 At
                December 31, 2008
                 For the year ended
                December 31, 2008
                 

                Activision

                 $ $2 

                Blizzard

                     

                Distribution

                     
                      

                Activision Blizzard's core operations

                    2 

                Activision Blizzard's non-core exit operations

                  44  91 
                      

                Total

                 $44 $93 
                      

                        The expected restructuring charges to be incurred principally by Activision Blizzard's non-core exit operations related to the Business Combination during the next six months are presented below (amounts in millions):

                 
                 Low High 

                Expected future restructuring costs, before tax

                 $20 $40 

                Expected future restructuring costs, after tax

                  15  25 

                        The total expected and incurred restructuring charges related to the Business Combination from the Business Combination date through June 30, 2009 are presented below (amounts in millions):

                 
                 Low High 

                Total expected restructuring costs, before tax

                 $113 $133 

                Total expected restructuring costs, after tax

                  55  70 

                        The after tax cash charges are expected to consist primarily of employee-related severance cash costs (approximately $47 million), facility exit cash costs (approximately $18 million) and cash contract terminations costs (approximately $5 million). Separately, through December 31, 2008 these restructuring charges were partially offset by cash proceeds of approximately $28 million from asset disposals and after tax cash benefits related to the streamlining of the Vivendi Games title portfolio.

                        Prior to the Business Combination, Vivendi Games adopted certain restructuring plans, which were primarily implemented in 2004. These plans primarily related to employee severance, closure of certain facilities, and other similar actions. At December 31, 2008, restructuring accruals relating to these prior restructuring plans are $0.2 million and $173.6 millionthere were no material changes to the restructuring accrual for the yearsyear ended MarchDecember 31, 2008, 2007, and 2006, respectively.2008.


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                6.
                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                9. Inventories

                        Our inventories consisted of the following (amounts in thousands)millions):


                 As of March 31,
                 At December 31, 

                 2008
                 2007
                 2008 2007 
                Finished goods $144,549 $89,048 $251 $19 
                Purchased parts and components 2,325 2,183 11 2 
                 
                 
                     
                 $146,874 $91,231 $262 $21 
                 
                 
                     

                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                7.10. Property and Equipment, Net

                        Property and equipment, net was comprised of the following (amounts in thousands)millions):



                 As of March 31,
                 
                 At December 31, 


                 2008
                 2007
                 
                 2008 2007 
                LandLand $722 $612 

                Land

                 $1 $ 
                BuildingsBuildings 5,818 4,915 

                Buildings

                 5  
                Leasehold improvementsLeasehold improvements 25,895 19,816 

                Leasehold improvements

                 45 36 
                Computer equipmentComputer equipment 74,700 61,382 

                Computer equipment

                 293 267 
                Office furniture and other equipmentOffice furniture and other equipment 25,439 19,879 

                Office furniture and other equipment

                 52 15 
                 
                 
                       
                Total cost of property and equipment 132,574 106,604 

                Total cost of property and equipment

                 396 318 
                Less accumulated depreciationLess accumulated depreciation (78,046) (60,064)

                Less accumulated depreciation

                 (247) (189)
                 
                 
                       
                Property and equipment, net $54,528 $46,540 

                Property and equipment, net

                 $149 $129 
                 
                 
                       

                        Depreciation expense for the years ended MarchDecember 31, 2008, 2007, and 2006 was $23.3$79 million, $17.8$59 million, and $14.2$35 million, respectively.


                8.Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                11. Goodwill

                        The changes in the carrying amount of goodwill wereby operating segments (see Notes 2 and 14 of the Notes to Consolidated Financial Statements for details) for the years ended December 31, 2008 and 2007 are as follows (amounts in thousands)millions):

                 
                 Publishing
                 Distribution
                 Total
                 
                Balance as of March 31, 2006 $95,094 $5,352 $100,446 
                 Goodwill acquired during the year  87,257    87,257 
                 Issuance of contingent consideration  6,918    6,918 
                 Adjustment-prior period purchase allocation  51    51 
                 Effect of foreign currency exchange rates  22  680  702 
                  
                 
                 
                 
                Balance as of March 31, 2007  189,342  6,032  195,374 
                  
                 
                 
                 
                 Goodwill acquired during the year  58,609    58,609 
                 Issuance of contingent consideration  25,864    25,864 
                 Adjustment-prior period purchase allocation  (318)   (318)
                 Effect of foreign currency exchange rates  (430) 62  (368)
                  
                 
                 
                 
                Balance as of March 31, 2008 $273,067 $6,094 $279,161 
                  
                 
                 
                 
                 
                 Blizzard Activision Distribution Activision
                Blizzard's
                core
                operations
                 Activision
                Blizzard's
                Non-core
                exit
                operations
                 Total 

                Balance at December 31, 2006

                 $178 $ $ $178 $24 $202 
                 

                Issuance of contingent consideration

                          1  1 
                              

                Balance at December 31, 2007

                  178      178  25  203 
                 

                Goodwill acquired

                    7,043  12  7,055    7,055 
                 

                Issuance of contingent consideration

                    9    9  6  15 
                 

                Goodwill re-assignment

                    7    7  (7)  
                 

                Disposal (see Note 8)

                          (8) (8)
                 

                Impairment charge (see Note 8)

                          (16) (16)
                 

                Tax benefit credited to goodwill

                    (19)   (19)   (19)
                 

                Foreign exchange

                    (3)   (3)   (3)
                              

                Balance at December 31, 2008

                 $178 $7,037 $12 $7,227 $ $7,227 
                              

                        Goodwill acquired during the year ended December 31, 2008 represents goodwill of $55.8$7,044 million related to the Business Combination, and $2.8$11 million related to the acquisitions of Bizarre CreationsBudcat and DemonWare, respectively. SeeFreestyle (see Note 3 for additional information.4 of the Notes to Consolidated Financial Statements).

                        Issuance of contingent consideration consists of additional purchase consideration relatedpaid during 2008 in relation to the acquisitionacquisitions of RedOctaneRadical Entertainment, Inc. and Vicarious VisionsBudcat. As a result of the Business Combination, goodwill affected by the reorganization and integration was reassigned to the reporting units affected using a relative fair value approach. The tax benefit credited to goodwill represents the tax deduction resulting from the exercise of stock options that were outstanding and vested at the consummation of the Business Combination and included in the purchase price of Activision, Inc. for $22.7 million and $3.1 million, respectively, which was paid in sharesto the extent that the tax deduction does not exceed the fair value of our common stock.those options.


                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                9. Accrued Expenses and Other Liabilities

                        Accrued expenses were comprised of the following (amounts in thousands):

                 
                 As of March 31,
                 
                 2008
                 2007
                Accrued royalties payable $43,894 $21,583
                Accrued selling and marketing costs  51,174  23,909
                Common stock payable—RedOctane  39,000  
                Income tax payable  83,953  55,530
                Accrued payroll related costs  125,279  63,249
                Accrued professional and legal costs  49,827  9,494
                Other  33,048  30,887
                  
                 
                 Total accrued expenses $426,175 $204,652
                  
                 

                10. Operations by Reportable Segments and Geographic Area

                        We operate two business segments: (i) publishing of interactive entertainment software and peripherals and (ii) distribution of interactive entertainment software and hardware products.

                        Publishing refers to the development, marketing, and sale of products directly, by license or through our affiliate label program with certain third-party publishers. In the United States, we primarily sell our products on a direct basis to mass-market retailers, consumer electronics stores, discount warehouses, and game specialty stores. We conduct our international publishing activities through offices in the UK, Germany, France, Italy, Spain, the Netherlands, Norway, Australia, Sweden, Canada, South Korea and Japan. Our products are sold internationally on a direct-to-retail basis and through third-party distribution and licensing arrangements and through our wholly-owned distribution subsidiaries located in the UK, the Netherlands, and Germany.

                        Distribution refers to our operations in the UK, the Netherlands, and Germany that provide logistical and sales services to third-party publishers of interactive entertainment software, our own publishing operations, and manufacturers of interactive entertainment hardware.

                        The accounting policies of these segments are the same as those described in the Summary of Significant Accounting Policies. Transactions between segments are eliminated in consolidation.

                        Information on the reportable segments for the three years ended March 31, 2008 is as follows (amounts in thousands):

                 
                 For the year ended March 31, 2008
                 
                 
                 Publishing
                 Distribution
                 Total
                 
                Total segment revenues $2,645,494 $392,970 $3,038,464 
                Revenue from sales between segments  (140,328)   (140,328)
                  
                 
                 
                 
                Revenues from external customers $2,505,166 $392,970 $2,898,136 
                  
                 
                 
                 
                Operating income $461,718 $17,896 $479,614 
                  
                 
                 
                 
                Total assets $2,371,661 $159,012 $2,530,673 
                  
                 
                 
                 

                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                10. Operations by Reportable Segments and Geographic Area (Continued)

                 
                 For the year ended March 31, 2007
                 
                 
                 Publishing
                 Distribution
                 Total
                 
                Total segment revenues $1,199,764 $393,974 $1,593,738 
                Revenue from sales between segments  (80,726)   (80,726)
                  
                 
                 
                 
                Revenues from external customers $1,119,038 $393,974 $1,513,012 
                  
                 
                 
                 
                Operating income $64,076 $9,071 $73,147 
                  
                 
                 
                 
                Total assets $1,618,195 $175,752 $1,793,947 
                  
                 
                 
                 
                 
                 For the year ended March 31, 2006
                 
                 
                 Publishing
                 Distribution
                 Total
                 
                Total segment revenues $1,286,294 $313,337 $1,599,631 
                Revenue from sales between segments  (131,631)   (131,631)
                  
                 
                 
                 
                Revenues from external customers $1,154,663 $313,337 $1,468,000 
                  
                 
                 
                 
                Operating income (loss) $(6,715)$21,941 $15,226 
                  
                 
                 
                 
                Total assets $1,293,014 $125,241 $1,418,255 
                  
                 
                 
                 

                        Geographic information is based on the location of the selling entity. Revenues from external customers by geographic region were as follows (amounts in thousands):

                 
                 For the years ended March 31,
                 
                 2008
                 2007
                 2006
                North America $1,761,753 $753,376 $710,040
                Europe  1,037,257  718,973  717,494
                Other  99,126  40,663  40,466
                  
                 
                 
                Total $2,898,136 $1,513,012 $1,468,000
                  
                 
                 

                        Revenues by platform were as follows (amounts in thousands):

                 
                 For the years ended March 31,
                 
                 2008
                 2007
                 2006
                Console $2,398,593 $1,125,457 $1,008,758
                Hand-held  314,217  275,650  235,834
                PC  185,326  111,905  223,408
                  
                 
                 
                Total $2,898,136 $1,513,012 $1,468,000
                  
                 
                 

                        A significant portion of our revenues is derived from products based on a relatively small number of popular franchises each year. In fiscal 2008, 65% of our consolidated net revenues and 75% of worldwide publishing net revenues were derived from three franchises. In fiscal 2007, 39% of our consolidated net revenues and 52% of worldwide publishing net revenues were derived from three franchises. In fiscal 2006, 30% of our consolidated net revenues and 38% of worldwide publishing net revenues were derived from three franchises.


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                10. Operations by Reportable Segments and Geographic Area (Continued)

                        We had two customers, Wal-Mart and GameStop, that accounted for 14% and 13% of consolidated net revenues for the fiscal year ended March 31, 2008 and 17% and 10% of consolidated gross accounts receivable at March 31, 2008, respectively. These customers were customers of both our publishing and distribution businesses. We had two customers, Wal-Mart and Gamestop, that accounted for 22% and 8% of consolidated net revenues for the year ended March 31, 2007 and 26% and 6% of consolidated gross accounts receivable at March 31, 2007, respectively. For the fiscal year ended March 31, 2006, our two largest customers, Wal-Mart and GameStop, accounted for 22% and 10% of consolidated net revenues, respectively.

                11. Computation of Earnings Per Share

                        The following table sets forth the computations of basic and diluted earnings per share (amounts in thousands, except per share data):

                 
                 For the years ended March 31,
                 
                 2008
                 2007
                 2006
                Numerator:         
                 Numerator for basic and diluted earnings per share—income available to common shareholders $344,883 $85,787 $40,251
                  
                 
                 
                Denominator:         
                 Denominator for basic earnings per share—weighted average common shares outstanding  288,957  281,114  273,177
                 Effect of dilutive securities:         
                  Employee stock options and stock purchase plan  25,062  23,611  20,232
                  Warrants to purchase common stock  712  614  593
                  
                 
                 
                  Potential dilutive common shares  25,774  24,225  20,825
                  
                 
                 
                 Denominator for diluted earnings per share—weighted average common shares outstanding plus assumed conversions  314,731  305,339  294,002
                  
                 
                 
                Basic earnings per share $1.19 $0.31 $0.15
                  
                 
                 
                Diluted earnings per share $1.10 $0.28 $0.14
                  
                 
                 

                        Options to purchase approximately 7.1 million, 7.9 million, and 1.0 million shares of common stock for the years ended March 31, 2008, 2007, and 2006, respectively, were not included in the calculation of diluted earnings per share because their effect would be antidilutive.


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                12. Intangible Assets, Net

                        Intangible assets, net consist of the following (amounts in millions):

                 
                 At December 31, 2008 
                 
                 Estimated
                useful
                lives
                 Gross
                carrying
                amount
                 Accumulated
                amortization
                 Impairment
                charge
                (See Note 8)
                 Foreign
                exchange
                 Net carrying
                amount
                 

                Acquired definite-lived intangible assets:

                                  
                 

                License agreements

                 3 - 10 years $207 $(12)$ $ $195 
                 

                Developed software

                 1 - 2 years  290  (275)   (1) 14 
                 

                Game engines

                 2 - 5 years  136  (42)   (2) 92 
                 

                Internally developed franchises

                 11 - 12 years  1,124  (145)     979 
                 

                Retail customer relationships

                 < 1 year  40  (40)      
                 

                Favorable leases

                 1 - 4 years  5  (1)     4 
                 

                Distribution agreements

                 4 years  17  (5)     12 
                 

                Other intangibles

                 0 - 2 years  5  (4)     1 

                Acquired indefinite-lived intangible assets:

                                  
                 

                Activision trademark

                 Indefinite  385        385 
                 

                Acquired trade names

                 Indefinite  53    (5)   48 
                              

                Total

                   $2,262 $(524)$(5)$(3)$1,730 
                              


                 
                 At December 31, 2007 
                 
                 Estimated
                useful
                lives
                 Gross
                carrying
                amount
                 Accumulated
                amortization
                 Impairment
                charge
                 Net carrying
                amount
                 

                Acquired definite-lived intangible assets:

                               
                 

                Developed software

                 2 yrs $215 $(210)$ $5 
                 

                Other intangibles

                 0 - 2 yrs  13  (11)   2 

                Acquired indefinite-lived intangible assets:

                               
                 

                Acquired trade names

                 Indefinite  53      53 
                            

                Total

                   $281 $(221)$ $60 
                            

                        Amortization expense of intangible assets was $306 million, $4 million, and $4 million for the years ended December 31, 2008, 2007, and 2006, respectively.


                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                13. Current Accrued Expenses and Other Liabilities

                        Current accrued expenses and other liabilities were comprised of the following (amounts in millions):

                 
                 At December 31, 
                 
                 2008 2007 
                 
                  
                 (as adjusted)
                 

                Accrued royalties payable

                 $88 $6 

                Accrued selling and marketing costs

                  128   

                Current income tax payable

                  136   

                Accrued payroll related costs

                  208  225 

                Accrued professional and legal costs

                  68  1 

                Other

                  214  50 
                      
                 

                Total current accrued expenses and other liabilities

                 $842 $282 
                      

                14. Operating Segments and Geographic Area

                        Our operating segments are in accordance with our internal organizational structure, the manner in which our operations are reviewed and managed by our Chief Executive Officer, our Chief Operating Decision Maker ("CODM"), the manner in which operating performance is assessed and resources are allocated, and the availability of separate financial information.

                        Prior to the Business Combination, Vivendi Games managed its business in two main divisions: Blizzard Entertainment and Sierra Entertainment (along with Sierra online and Vivendi Games Mobile). As a result of the Business Combination, we provide our CODM financial information based upon management's new organizational structure.

                        Based upon our current organizational structure, we operate four operating segments: (i) Activision Publishing—publishing interactive entertainment software and peripherals which includes Activision, Inc. and certain studios, assets, and titles previously included in Vivendi Games' Sierra Entertainment operating segment prior to the Business Combination ("Activision"), (ii) Blizzard Entertainment, Inc. and its subsidiaries—publishing traditional games and online subscription-based games in the MMORPG category ("Blizzard"), (iii) Activision Blizzard Distribution—distribution of interactive entertainment software and hardware products ("Distribution") (these three operating segments form Activision Blizzard's core operations) and (iv) Activision Blizzard's non-core exit operations. Activision Blizzard's non-core exit operations represent legacy Vivendi Games' divisions or business units that we have exited or are winding down as part of our restructuring and integration efforts as a result of the Business Combination, but do not meet the criteria for separate reporting of discontinued operations. In accordance with the provisions of SFAS No. 131, all prior period segment information has been restated, when practical, to conform to this new segment presentation. (See Note 1 of the Notes to Consolidated Financial Statements).

                        The consummation of the Business Combination resulted in Activision and Distribution segment net revenues and segment income (loss) from operations being included from the date of the Business Combination, but not for prior periods. Also, the Activision operating segment includes Vivendi Games titles retained after the Business Combination.


                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                14. Operating Segments and Geographic Area (Continued)

                        The CODM reviews segment performance exclusive of the impact of the deferred net revenues and related cost of sales, stock-based compensation expense, restructuring expense, amortization of intangible assets and purchase price accounting related adjustments, and integration and transaction costs. Information on the operating segments and reconciliations of total net revenues and total segment income (loss) from operations to consolidated net revenues and operating income (loss) for the years ended December 31, 2008, 2007, and 2006 are presented below (amounts in millions):

                 
                 For the years ended
                December 31,
                 For the years ended
                December 31,
                 
                 
                 2008 2007 2006 2008 2007 2006 
                 
                 
                Net revenues
                 Segment income (loss)
                from operations
                 
                 
                  
                 (as adjusted)
                  
                  
                 (as adjusted)
                  
                 
                 

                Activision

                 $2,152 $272 $360 $307 $(13)$(22)
                 

                Blizzard

                  1,343  1,107  638  704  568  321 
                 

                Distribution

                  227      22     
                              

                Activision Blizzard's core operations

                  3,722  1,379  998  1,033  555  299 

                Activision Blizzard's non-core exit operations

                  17  10  3  (266) (198) (136)
                              
                  

                Operating segments total

                  3,739  1,389  1,001  767  357  163 

                Reconciliation to consolidated net revenues / operating income (loss):

                                   
                 

                Net effect from deferred net revenues and cost of sales

                  (713) (40) 17  (496) (38) 14 
                 

                Stock-based compensation expense

                        (90) (137) (48)
                 

                Restructuring expense

                        (93) 1  (4)
                 

                Amortization of intangible assets and purchase price accounting related adjustments

                        (292) (4) (4)
                 

                Integration and transaction costs

                        (29)    
                              

                Consolidated net revenues / operating income (loss)

                 $3,026 $1,349 $1,018 $(233)$179 $121 
                              

                        Total assets at December 31, 2008 held by Activision Blizzard's operating segments were approximately $15 billion, of which approximately $13 billion and approximately $2 billion belonged to Activision and Blizzard, respectively. We have not provided total assets at December 31, 2007 as Vivendi Games did not maintain accounting records that allocated assets or liabilities between operating segments.


                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                14. Operating Segments and Geographic Area (Continued)

                        Geographic information for the year ended December 31, 2008, 2007, and 2006 is based on the location of the selling entity. Net revenues from external customers by geographic areas were as follows (amounts in millions):

                 
                 For the years ended
                December 31,
                 
                 
                 2008 2007 2006 
                 
                  
                 (as adjusted)
                  
                 

                North America

                 $1,494 $620 $521 

                Europe

                  1,288  555  359 

                Asia Pacific

                  227  164  135 
                        

                Total geographic area net revenues

                  3,009  1,339  1,015 

                Activision Blizzard's non-core exit operations

                  17  10  3 
                        

                Total consolidated net revenues

                 $3,026 $1,349 $1,018 
                        

                        Net revenues by platform were as follows (amounts in millions):

                 
                 For the years ended
                December 31,
                 
                 
                 2008 2007 2006 
                 
                  
                 (as adjusted)
                  
                 
                 

                MMORPG

                 $1,152 $1,024 $621 
                 

                Console

                  1,294  156  231 
                 

                Hand-held

                  237  65  83 
                 

                PC

                  99  94  80 
                        

                Total platforms revenues

                  2,782  1,339  1,015 

                Distribution

                  
                227
                  
                  
                 

                Activision Blizzard's non-core exit operations

                  17  10  3 
                        

                Total consolidated net revenues

                 $3,026 $1,349 $1,018 
                        

                        See Note 3 of the Notes to Consolidated Financial Statements—Concentration of Credit Risk for information regarding significant customers.

                15. Computation of Earnings (Loss) Per Basic/Diluted Share

                        Equity incentive awards consisting of stock options, restricted stock units, and restricted stock with respect to an aggregate of 40 million shares of common stock for the year ended December 31, 2008 were not included in the calculation of diluted earnings (loss) per share because their effect would be anti-dilutive. There were no dilutive shares for the year ended December 31, 2007 and 2006 as there were no options or common stock equivalents granted to Vivendi at the Business Combination. Potential common shares are not included in the denominator of the diluted earnings per share calculation when inclusion of such shares would be anti-dilutive, such as in a period in which a net loss is recorded.


                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                16. Income Taxes

                        Through 2007, Vivendi Games' results were included in the consolidated federal and certain foreign, and state and local income tax returns filed by Vivendi or its affiliates. The income tax provision is reflected in the Consolidated Statements of Operations, including the impact of U.S. net operating losses carried forward, as if the amounts were computed on a separate stand-alone basis as required by SFAS No. 109. The deferred tax assets and liabilities included in the Consolidated Balance Sheets as of December 31, 2007 have been prepared as if these amounts were computed on a stand-alone basis, excluding the U.S. net operating losses as set forth below.

                        Under Vivendi group policy, any U.S. net operating losses generated by Vivendi Games were surrendered to Vivendi or Vivendi's subsidiaries in the year of loss with no benefit for such losses being recorded in Vivendi Games' income tax provision. However, to the extent that Vivendi Games had U.S. net operating losses allocated to it in the consolidated tax returns that have not been used by Vivendi or Vivendi's subsidiaries, the related deferred tax asset and valuation allowance have been included in Vivendi Games' Consolidated Balance Sheets as of December 31, 2007.

                        During 2006, a U.S. net operating loss tax benefit of $67 million was recorded in the Consolidated Statements of Operations although it was surrendered to Vivendi for balance sheet presentation purposes. Vivendi Games' remaining separate U.S. net operating loss carry forward tax benefit of $79 million was recognized in 2007 through a reduction in the valuation allowance.

                        Since the tax assets related to these losses were surrendered to Vivendi or its affiliates in prior years, the income tax payable to Vivendi resulting from the recognition of these losses on a standalone basis through 2007 was approximately $159 million. The income tax payable at December 31, 2007 has been included in owner's equity as a component of net payable to Vivendi. Any income tax payments related to the consolidated tax filings were the responsibility of Vivendi.


                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                16. Income Taxes (Continued)

                        Domestic and foreign income before income taxes and details of the income tax provisionexpense (benefit) are as follows (amounts in thousands)millions):



                 For the years ended March 31,
                 


                 2008
                 2007
                 2006
                 
                 For the years ended
                December 31,
                 
                Income (loss) before income taxes:       


                 2008 2007 2006 


                  
                 (as adjusted)
                  
                 

                Income (loss) before income tax benefit:

                Income (loss) before income tax benefit:

                 
                Domestic $463,792 $99,210 $52,321 

                Domestic

                 $(131)$144 $54 
                Foreign 67,076 10,615 (6,465)

                Foreign

                 (56) 31 52 
                 
                 
                 
                         
                 $530,868 $109,825 $45,856 

                 $(187)$175 $106 
                 
                 
                 
                         
                Income tax expense (benefit):Income tax expense (benefit):       

                Income tax expense (benefit):

                 
                Current:       

                Current:

                 
                 Federal $87,126 $34,342 $  

                Federal

                 $251 $90 $53 
                 State 8,659 15,325 308  

                State

                 49 7 14 
                 Foreign 9,820 3,842 4,383  

                Foreign

                 41 24 6 
                 
                 
                 
                         
                 Total current 105,605 53,509 4,691  

                Total current

                 341 121 73 
                 
                 
                 
                         
                Deferred:       

                Deferred:

                 
                 Federal 11,040 (17,074) (11,095) 

                Federal

                 (294) (55) (15)
                 State 5,873 (19,608) (7,266) 

                State

                 (67) (2) (7)
                 Foreign 6,132 (4,127) (10,092) 

                Foreign

                 (62) (7) (3)
                 
                 
                 
                  

                Release of valuation allowance

                  (30) (14)
                 Total deferred 23,045 (40,809) (28,453) 

                Change on valuation allowance related to net operating loss surrendered

                  (79) (67)
                 
                 
                 
                         
                 

                Total deferred

                 (423) (173) (106)
                       
                Add back benefit credited to additional paid-in capital:Add back benefit credited to additional paid-in capital:       

                Add back benefit credited to additional paid-in capital:

                 
                Tax benefit related to stock option and warrant exercises 57,335 11,338 29,367 

                Excess tax benefit associated with stock options

                 2   
                 
                 
                 
                         
                Income tax provision $185,985 $24,038 $5,605 

                Income tax benefit

                Income tax benefit

                 $(80)$(52)$(33)
                 
                 
                 
                         

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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                16. Income Taxes (Continued)

                        The items accounting for the difference between income taxes computed at the U.S. federal statutory income tax rate and the income tax provisionexpense (benefit) for each of the years are as follows:


                 For the years ended
                December 31,
                 

                 For the years ended March 31,
                  2008 2007 2006 

                 2008
                 2007
                 2006
                   
                 (as adjusted)
                  
                 
                Federal income tax provision at statutory rate 35.0%35.0%35.0% (35)% 35% 35%
                State taxes, net of federal benefit 3.6 4.1 4.3  (3) 2 4 
                Research and development credits (3.8)(8.5)(36.2) (17) (6)  
                Decremental effect of foreign tax rates (0.6)(3.6)(10.5)
                Increase (decrease) in valuation allowance  (26.6)18.0 
                Increase (decrease) in tax reserves 1.1 18.8 (2.2)

                Domestic production activity deduction

                 (6)   

                Foreign rate differential

                 (1)  (1)

                Change in valuation allowance

                 3 (16) (14)

                Change in tax reserves

                 6  (3)

                Foreign withholding tax

                 4 4 3 

                Foreign tax credits

                 (8) (1)  

                Impairment

                 4   

                Return to provision adjustment

                 6   

                Change on valuation allowance related to net operating loss surrendered

                  (48) (63)
                Other (0.3)2.7 3.8  4  8 
                 
                 
                 
                        
                 35.0%21.9%12.2% (43)% (30)% (31)%
                 
                 
                 
                        

                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                12. Income Taxes (Continued)

                        Deferred income taxes reflect the net tax effects of temporary differences between the amounts of assets and liabilities for accounting purposes and the amounts used for income tax purposes. At December 31, 2007, the components of the net deferred tax assets were presented on the basis of what would be attributable to Vivendi Games if it were to be deconsolidated from Vivendi or Vivendi's


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                16. Income Taxes (Continued)


                subsidiaries. The components of the net deferred tax assets (liabilities) are as follows (amounts in thousands)millions):



                 As of December 31, 


                 As of March 31,
                 
                 2008 2007 


                 2008
                 2007
                 
                  
                 (As Adjusted)
                 
                Deferred tax assets:Deferred tax assets:     

                Deferred tax assets:

                 

                Reserves and allowances

                 $35 $18 

                Allowance for sales returns and price protection

                 59 12 

                Inventory reserve

                 13  

                Accrued expenses

                 46 2 

                Accrued legal and professional fees

                 28  
                Allowance for doubtful accounts $421 $369 

                Accrued restructuring

                 15 1 
                Allowance for sales returns and price protection 18,835 14,094 

                Deferred revenue

                 326 81 
                Inventory reserve 894 1,507 

                Deferred compensation

                 1 2 
                Accrued payroll related costs 12,732 5,996 

                Depreciation

                 9  
                Accrued professional and legal costs 17,913 2,901 

                Tax credit carryforwards

                 30 29 
                Amortization and depreciation 5,293 1,566 

                Net operating loss carryforwards

                 24 28 
                Tax credit carryforwards 25,619 89,014 

                State taxes

                 19 3 
                Net operating loss carryforwards 1,740 29,822 

                Stock-based compensation

                 58 74 
                Stock-based compensation 30,058 11,879 

                Foreign deferred assets

                 27 3 
                Other 15,394 6,057 

                Other

                 4 3 
                 
                 
                       
                Deferred tax assetsDeferred tax assets 128,899 163,205 

                Deferred tax assets

                 694 256 
                Valuation allowanceValuation allowance (382) (382)

                Valuation allowance

                 (22) (22)
                 
                 
                       
                Deferred tax assets, net of valuation allowanceDeferred tax assets, net of valuation allowance 128,517 162,823 

                Deferred tax assets, net of valuation allowance

                 672 234 
                 
                 
                       
                Deferred tax liabilities:Deferred tax liabilities:     

                Deferred tax liabilities:

                 
                Capitalized development expenses 43,766 50,159 

                Intangibles

                 (691) (22)
                State taxes 10,684 12,309 

                Prepaid royalties

                 (10) (38)
                 
                 
                 

                Capitalized software development expenses

                 (50)  
                Deferred tax liabilities 54,450 62,468 
                 
                 
                 

                Depreciation

                  (2)
                Net deferred tax assets $74,067 $100,355 
                 
                 
                 

                Other

                  (5)
                     
                 

                Deferred tax liabilities

                 (751) (67)
                     

                Net deferred tax assets (liabilities)

                Net deferred tax assets (liabilities)

                 $(79)$167 
                     

                        As of MarchDecember 31, 2008, our available federal net operating loss carryforward of approximately $1.0$1 million is subject to certain limitations as defined under Section 382 of the Internal Revenue Code. The net operating loss carryforwards will begin to expire in 2023. We have various state net operating loss carryforwards totaling $14.4$17 million which are not subject to limitations under Section 382 of the Internal Revenue Code and will begin to expire in 2013. We have tax credit carryforwards of $0.8$6 million and $24.6$25 million for federal and state purposes, respectively, which begin to expire in fiscal 2016.

                        Through our foreign operations, we have approximately $77 million in net operating loss carryforwards at December 31, 2008, attributed mainly to losses in France, Ireland, and Sweden. A


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                16. Income Taxes (Continued)


                valuation allowance has been recorded against the foreign net operating losses since we do not have adequate history of earnings in these jurisdictions.

                Realization of the U.S. deferred tax assets is dependent upon the continued generation of sufficient taxable income prior to expiration of tax credits and loss carryforwards. Although realization is not assured, management believes it is more likely than not that the net carrying value of the U.S. deferred tax assets will be realized.

                        Cumulative undistributed earnings of foreign subsidiaries for which no deferred taxes have been provided approximated $168.1$224 million at MarchDecember 31, 2008. Deferred income taxes on these earnings have not been provided as these amounts are considered to be permanent in duration.


                ACTIVISION, INC. AND SUBSIDIARIES It is not practical to estimate the amount of tax that would be payable upon distribution of these earnings.

                Notes to Consolidated Financial Statements (Continued)

                12. Income Taxes (Continued)

                        We        Effective January 1, 2007, we adopted the provisions of Financial Accounting Standards Board Interpretation No. 48Accounting for Uncertainty in Income Taxes ("FIN 48") an interpretation of SFAS No. 109 on April 1, 2007. Implementation of48. FIN 48 did not resultprescribes a recognition threshold and a measurement attribute for the financial statement recognition and measurement of tax positions taken or expected to be taken in a material adjustmenttax return. For those benefits to the liability for unrecognized incomebe recognized, a tax benefits. At the adoption date of April 1, 2007, we had $65.5 million of unrecognized tax benefits, of which $26.2 million would affect our effective tax rate if recognized.position must be more-likely-than-not to be sustained upon examination by taxing authorities. As of MarchDecember 31, 2008, we had approximately $74.2$103 million in total unrecognized tax benefits of which $30.0$27 million would affect our effective tax rate if recognized. A reconciliation of the beginning and ending amount of unrecognized tax benefits for the year ended December 31, 2007 and 2008 is as follows (amounts in thousands)millions):-

                Unrecognized tax benefits balance at April 1, 2007 $65,472 

                 At
                December 31,
                 

                 2008 2007 

                Unrecognized tax benefits balance at January 1

                 $13 $ 

                Assumption of unrecognized tax benefits upon the Business Combination

                 73  
                Gross increase for tax positions of prior years 3,370  12 1 
                Gross decrease for tax positions of prior years (697) (2)  
                Gross increase for tax positions of current year 6,032  7 12 
                Gross decrease for tax positions of current year     
                Settlements     
                Lapse of statute of limitations     
                 
                      
                Unrecognized tax benefits balance at March 31, 2008 $74,177 

                Unrecognized tax benefits balance at December 31

                 $103 $13 
                 
                      

                        In addition, consistent with the provisions of FIN 48, we reclassified $23.5reflected $81 million of income tax liabilities from current toas non-current liabilities because payment of cash or settlement is not anticipated within one year of the balance sheet date. These non-current income tax liabilities are recorded in other liabilities in the Consolidated Balance Sheets as of MarchDecember 31, 2008.

                        We recognize interest and penalties related to uncertain tax positions in income tax expense. As of MarchDecember 31, 2008, we had approximately $609,000$2 million of accrued interest related to uncertain tax positions. For the year ended MarchDecember 31, 2008, we recorded $69,000$1 million of interest expense related to uncertain tax positions.

                        TheVivendi Games results for the period January 1, 2008 through July 9, 2008 are included in the consolidated federal and certain foreign, state and local income tax returns filed by Vivendi or its


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                16. Income Taxes (Continued)

                affiliates while Vivendi Games results for the period July 10, 2008 through December 31, 2008 are included in the consolidated federal and certain foreign, state and local income tax returns filed by Activision Blizzard. Vivendi Games is no longer subject to U.S. federal income tax examinations for tax years 2002before 2002. Vivendi Games is also no longer subject to state examinations for tax years before 2000. Activision Blizzard's tax years 2006 through 20072008 remain open to examination by the major taxing jurisdictions to which we are subject, including United States of America ("U.S.") and non-U.S. locations. We areActivision Blizzard is currently under audit by the Internal Revenue Service and the California Franchise Tax Board for the tax years 1996 through 2004, and it is reasonably possible that the current portion of our unrecognized tax benefits will significantly decrease within the next twelve months due to the outcome of these audits.

                        On July 9, 2008, Activision Blizzard entered into a Tax Sharing Agreement (the "Tax Sharing Agreement") with Vivendi. The Tax Sharing Agreement generally governs Activision Blizzard's and Vivendi's respective rights, responsibilities and obligations with respect to the ordinary course of business taxes. Under the Tax Sharing Agreement, with certain exceptions, Activision Blizzard generally is responsible for the payment of U.S. and certain non-U.S. income taxes that are required to be paid to tax authorities on a stand-alone Activision Blizzard basis. In the event that Activision Blizzard joins Vivendi in the filing of a group tax return, Activision Blizzard will pay its share of the tax liability for such group tax return to Vivendi, and Vivendi will pay the tax liability for the entire group to the appropriate tax authority. Vivendi will indemnify Activision Blizzard for any tax liability imposed upon it due to Vivendi's failure to pay any group tax liability. Activision Blizzard will indemnify Vivendi for any tax liability imposed on Vivendi (or any of its subsidiaries) due to Activision Blizzard's failure to pay any taxes it owes under the Tax Sharing Agreement.

                13.17. Fair Value Measurements

                        At January 1, 2008, we adopted Statement of Financial Accounting Standard No. 157 "Fair Value Measurements" ("SFAS No. 157") for financial assets and liabilities. The adoption of SFAS No. 157 for financial assets and liabilities did not have a material impact on our Consolidated Financial Statements. SFAS No. 157 establishes a three-level fair value hierarchy that prioritizes the inputs used to measure fair value. This hierarchy requires entities to maximize the use of "observable inputs" and minimize the use of "unobservable inputs." The three levels of inputs used to measure fair value are as follows:

                  Level 1—Quoted prices in active markets for identical assets or liabilities.

                  Level 2—Observable inputs other than quoted prices included in Level 1, such as quoted prices for similar assets or liabilities in active markets or other inputs that are observable or can be corroborated by observable market data.

                  Level 3—Unobservable inputs that are supported by little or no market activity and that are significant to the fair value of the assets or liabilities. This includes certain pricing models, discounted cash flow methodologies and similar techniques that use significant unobservable inputs.

                        Financial Statement Position FAS 157-2 delayed the effective date for the application of SFAS No. 157 for all non-financial assets and liabilities until January 1, 2009, except those that are recognized or disclosed at fair value in the financial statements on a recurring basis. The adoption of SFAS No. 157 for non-financial assets and liabilities does not have a material impact on our Consolidated Financial Statements. The table below segregates all financial assets and liabilities that are measured at


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                17. Fair Value Measurements (Continued)

                fair value on a recurring basis (which, for purposes of SFAS No. 157, means they are so measured at least annually) into the most appropriate level within the fair value hierarchy based on the inputs used to determine the fair value at the measurement date (amounts in millions):

                 
                  
                 Fair Value Measurements at
                Reporting Date Using
                  
                 
                  
                 Quoted
                Prices in
                Active
                Markets for
                Identical
                Financial
                Instruments
                 Significant
                Other
                Observable
                Inputs
                 Significant
                Unobservable
                Inputs
                  
                 
                 As of
                December 31,
                2008
                 (Level 1) (Level 2) (Level 3) Balance Sheet
                Classification

                Financial assets:

                              

                Money market funds

                 $2,609 $2,609 $ $ Cash and cash equivalents

                Mortgage backed securities

                  7    7   Short-term investments

                Auction rate securities

                  78      78 Long-term investments

                Put option from UBS

                  10      10 Other assets—non-current

                Foreign currency derivatives

                  5    5   Other assets—current
                           

                Total financial assets at fair value

                 $2,709 $2,609 $12 $88  
                           

                Financial liabilities:

                              

                Foreign currency derivatives

                 $2 $ $2 $ Other liabilities—current

                Other financial liability

                  31      31 Other liabilities—non-current
                           

                Total financial liabilities at fair value

                 $33 $ $2 $31  
                           

                        Other financial liability represents the earn-out liability from our acquisition of Bizarre Creations. The earn-out liability was recorded at fair value at the date of the Business Combination as it will be settled by a variable number of shares of our common stock based on the average closing price for the five business days immediately preceding issuance of the shares. When estimating the fair value, we considered our projection of revenues from the related titles under the earn-out provisions. For the year ended December 31, 2008, there is no change in our fair value estimate of this financial liability.


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                17. Fair Value Measurements (Continued)

                        The following table provides a reconciliation of the beginning and ending balances of our financial assets and financial liabilities classified as Level 3 (amounts in millions):

                 
                 Level 3 

                Balance at January 1, 2008, net

                 $ 

                Purchases via the Business Combination, net

                  58 

                Total losses realized/unrealized included in earnings (a)/(b)

                  4 

                Total losses included in other comprehensive income (a)

                  (4)

                Purchases or acquired sales, issuances, and settlements, net

                  (1)
                    

                Balance at December 31, 2008, net

                 $57 
                    

                (a)
                Due to uncertainties surrounding the timing of liquidation of our auction rate securities, we classify these instruments as long-term investments in our Consolidated Balance Sheet at December 31, 2008. Liquidity for these auction rate securities is typically provided by an auction process which allows holders to sell their notes and resets the applicable interest rate at pre-determined intervals, usually every 7 to 35 days. On an industry-wide basis, many auctions have failed, and there is, as yet, no meaningful secondary market for these instruments. Each of the auction rate securities in our investment portfolio at December 31, 2008 has experienced a failed auction and there is no assurance that future auctions for these securities will succeed. An auction failure means that the parties wishing to sell their securities could not be matched with an adequate volume of buyers. In the event that there is a failed auction, the indenture governing the security requires the issuer to pay interest at a contractually defined rate that is generally above market rates for other types of similar instruments. The securities for which auctions have failed will continue to earn interest at the contractual rate and be auctioned every 7 to 35 days until the auction succeeds, the issuer calls the securities or they mature. As a result, our ability to liquidate and fully recover the carrying value of our auction rate securities in the near term may be limited or not exist.

                  Consequently, fair value measurements have been estimated using an income-approach model (discounted cash-flow analysis). When estimating the fair value, we consider both observable market data and non-observable factors, including credit quality, duration, insurance wraps, collateral composition, maximum rate formulas, comparable trading instruments, and likelihood of redemption. Significant assumptions used in the analysis include estimates for interest rates, spreads, cash flow timing and amounts, and holding periods of the securities. Assets measured at fair value using significant unobservable inputs (Level 3) represents 3% of our financial assets measured at fair value on a recurring basis. See Notes 3 and 6 of the Notes to Consolidated Financial Statements for additional information regarding auction rate securities through UBS.

                (b)
                Put option from UBS represents an offer from UBS providing us with the right to require UBS to purchase our ARS held through UBS at par value (see Note 3 of the Notes to Consolidated Financial Statements for more details). To value the put option, we considered the intrinsic value, time value of money, and our assessment of the credit worthiness of UBS.

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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                18. Commitments and Contingencies

                Credit Facilities

                        We have revolving credit facilities with our Centresoft subsidiary located in the UK (the "UK Facility") and our NBG subsidiary located in Germany (the "German Facility."Facility"). The UK Facility provided Centresoft with the ability to borrow up to Great British Pounds ("GBP") 12.0GBP 12 million ($23.9 million) and GBP 12.0 million ($23.618 million), including issuing letters of credit, on a revolving basis as of Marchat December 31, 2008 and 2007, respectively. Furthermore, under the UK Facility, Centresoft provided a GBP 0.6 million ($1.2 million) and a GBP 0.6 million ($1.2 million) guarantee for the benefit of our CD Contact subsidiary as of March 31, 2008 and 2007, respectively.2008. The UK Facility bore interest at LIBORthe London Inter-bank Offer Rate ("LIBOR") plus 2.0% as of Marchat December 31, 2008, and 2007, is collateralized by substantially all


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                13. Commitments and Contingencies (Continued)


                of the assets of the subsidiary and expireswill expire in March 2009. The UK Facility also contains various covenants that require the subsidiary to maintain specified financial ratios related to, among others, fixed charges. As of March 31, 2008 and 2007, we were in compliance with these covenants. No borrowings were outstanding against the UK Facility as of March 31, 2008 or 2007. The German Facility provided for revolving loans up to EUR 0.51 million ($0.81 million) as of Marchat December 31, 2008, and EUR 0.5 million ($0.7 million) as of March 31, 2007, bore interest at a Eurocurrency rate plus 2.5%, is collateralized by certain of the subsidiary's property and equipment and has no expiration date. No borrowings were outstanding against the UK Facility or the German Facility as of Marchat December 31, 2008 or 2007.2008.

                        As of MarchAt December 31, 2008, and 2007, we maintained a $10.0 million and $7.5$35 million irrevocable standby letter of credit, respectively.credit. The standby letter of credit is required by one of our inventory manufacturers to qualify for payment terms on our inventory purchases. Under the terms of this arrangement, we are required to maintain on deposit with the bank a compensating balance, restricted as to use, of not less than the sum of the available amount of the letter of credit plus the aggregate amount of any drawings under the letter of credit that have been honored thereunder but not reimbursed. At MarchDecember 31, 2008, and 2007, the $10.0 million and $7.5$35 million deposit is included in short-term investments as restricted cash, respectively. No borrowings were outstanding ascash. The letter of Marchcredit was undrawn at December 31, 2008 or 2007.2008.

                        As of MarchAt December 31, 2008, and 2007, our publishing subsidiary located in the UK maintained a EUR 7.025 million ($11.0 million) and EUR $4.0 million ($5.335 million) irrevocable standby letter of credit, respectively.credit. The standby letter of credit is required by one of our inventory manufacturers to qualify for payment terms on our inventory purchases. The standby letter of credit does not require a compensating balance and is collateralized by substantially all of the assets of the subsidiary and expires in February 2009.April 2010. No borrowings were outstanding asat December 31, 2008.

                        On April 29, 2008, Activision, Inc. entered into a senior unsecured credit agreement with Vivendi (as lender). Borrowings under the agreement became available upon consummation of Marchthe Business Combination. At December 31, 2008, the credit agreement provides for a revolving credit facility of up to $475 million, bearing interest at LIBOR plus 1.20% per annum. Any unused amount under the revolving credit facility is subject to a commitment fee of 0.42% per annum.

                        The revolving credit facility is subject to customary negative covenants, in each case subject to certain exceptions and qualifications, including limitations on: indebtedness; liens; investments, mergers, consolidations and acquisitions; transactions with affiliates; issuance of preferred stock by subsidiaries; sale and leaseback transactions, restricted payments and certain restrictions with respect to subsidiaries. The limitation on indebtedness provides that Activision Blizzard cannot incur consolidated indebtedness, net of unrestricted cash, in excess of $1.5 billion, and that no additional indebtedness may be incurred as long as the ratio of Activision Blizzard's consolidated indebtedness (including the indebtedness to be incurred) minus the amount of unrestricted cash to Activision Blizzard's consolidated earnings before interest, taxes, depreciation and amortization for its most recently ended four quarters would be greater than 1.50 to 1.0. This limitation does not, however, affect Activision Blizzard's ability to borrow under the revolving credit facility or 2007.to incur certain types of limited debt. The revolving credit facility also imposes a requirement on Activision Blizzard that the ratio of


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                18. Commitments and Contingencies (Continued)


                (i) consolidated indebtedness (net of certain cash) to (ii) the sum of its shareholder's equity plus consolidated indebtedness (net of certain cash) not exceed 20.0% at any time.

                        No borrowings under revolving credit facility with Vivendi were outstanding at December 31, 2008.

                Commitments

                        In the normal course of business, we enter into contractual arrangements with third parties for non-cancelable operating lease agreements for our offices, for the development of products, as well asand for the rights to intellectual property. Under these agreements, we commit to provide specified payments to a lessor, developer or intellectual property holder, as the case may be, based upon contractual arrangements. Typically, theThe payments to third-party developers are generally conditioned upon the achievement by the developers of contractually specified development milestones. TheseFurther, these payments to third-party developers and intellectual property holders typically are deemed to be advances and are recoupable against future royalties earned by the developer or intellectual property holder based on the sale of the related game. Additionally, in connection with certain intellectual property rights acquisitions and development agreements, we will commit to spend specified amounts for marketing support for the related game(s) which is to be developed or in which the intellectual property will be utilized.

                        Additionally, we lease certain of our facilities and equipment under non-cancelable operating lease agreements. Assuming all contractual provisions are met, the total future minimum commitments for


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                13. Commitments and Contingencies (Continued)


                these and other contractual arrangements in place as of Marchat December 31, 2008 are scheduled to be paid as follows (amounts in thousands)millions):

                 
                 Contractual Obligations(1)
                 
                 Facility &
                Equipment
                Leases

                 Developer and
                IP

                 Marketing
                 Total
                Fiscal years ending March 31,            
                 
                2009

                 

                $

                19,343

                 

                $

                110,771

                 

                $

                41,401

                 

                $

                171,515
                 2010  17,028  31,041  22,100  70,169
                 2011  14,553  34,086  13,100  61,739
                 2012  10,256  16,586    26,842
                 2013  8,791  21,586    30,377
                 Thereafter  31,201  26,001    57,202
                  
                 
                 
                 
                  
                Total

                 

                $

                101,172

                 

                $

                240,071

                 

                $

                76,601

                 

                $

                417,844
                  
                 
                 
                 
                 
                 Contractual Obligations(1) 
                 
                 Facility and
                equipment
                leases
                 Developer and
                IP
                 Marketing Total 

                For the years ending December 31,

                             
                 

                2009

                 $38 $111 $45 $194 
                 

                2010

                  33  46  14  93 
                 

                2011

                  21  17  13  51 
                 

                2012

                  19  22    41 
                 

                2013

                  15  16    31 
                 

                Thereafter

                  42  22    64 
                          
                  

                Total

                 $168 $234 $72 $474 
                          

                (1)
                We have omitted FIN 48 liabilities from this table due to the inherent uncertainty regarding the timing of potential issue resolution. Specifically, either (a) the underlying positions have not been fully enough developed under audit to quantify at this time or, (b) the years relating to the issues for certain jurisdictions are not currently under audit. At the adoption date of April 1, 2007, we had $65.5 million of unrecognized tax benefits. At MarchDecember 31, 2008, we had $74.2$103 million of unrecognized tax benefits.

                        Facilities rent expense for the years ended March 31, 2008, 2007, and 2006 was approximately $18.3 million, $14.8 million, and $14.2 million, respectively.

                Compensation Guarantee

                        In June 2005, we entered into an employment agreement with the President and Chief Executive Officer of Activision Publishing, Inc. containing a guarantee related to total compensation. The agreement guarantees that in the event that on May 15, 2010 total compensation has not exceeded $20.0 million, we will make a payment for the amount of the shortfall. The $20.0 million guarantee will be recognized as compensation expense over the term of the employment agreement comprising of salary payments, bonus payments, restricted stock expense, stock option expense, and an accrual for any anticipated remaining portion of the guarantee. The remaining portion of the guarantee is accrued over the term of the agreement in "Other liabilities" and will remain accrued until the end of the employment agreement at which point it will be used to make a payment for any shortfall or reclassified into shareholders' equity.

                Legal Proceedings

                        On February 8, 2008, the Wayne County Employees' Retirement System filed a lawsuit challenging the transactions contemplated byBusiness Combination in the business combination agreement, dated asDelaware Court of December 1, 2007, among us, a wholly owned subsidiary of ours established in connection with the proposed transaction, Vivendi, S.A., Vivendi Games, Inc., a wholly owned subsidiary of Vivendi, S.A., and VGAC, a wholly


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                13. Commitments and Contingencies (Continued)


                owned subsidiary of Vivendi, S.A., and the sole stockholder of Vivendi Games, Inc.Chancery. The suit is a putative class action filed against the parties to that business combination agreementthe Business Combination Agreement as well as certain current and former


                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                18. Commitments and Contingencies (Continued)


                members of our Board of Directors. The plaintiff alleges, among other things, that our current and former directors named therein failed to fulfill their fiduciary duties with regard to the transactionsBusiness Combination by "surrendering" the negotiating process to "conflicted management," that those breaches were aided and abetted by Vivendi S.A., and those of its subsidiaries named in the complaint, and that athe preliminary proxy statement filed by the Company on January 31, 2008 contains certain statements that the plaintiff alleges are false and misleading. The plaintiff seeks an order from the court that, among other things, certifies the case as a class action, enjoins the transaction,Business Combination, requires the defendants to disclose all material information, declares that the transactionBusiness Combination is in breach of the directors' fiduciary duties and therefore unlawful and unenforceable, awards the plaintiff and the putative class damages for all profits and special benefits obtained by the defendant in connection with the transactionBusiness Combination and tender offer, and awards the plaintiff its cost and expense, including attorney's fees.

                        In a rulingAfter various initial motions were filed and ruled upon, on March 12, 2008, the court initially declined to schedule a preliminary injunction hearing or allow broad discovery, pending the Company's filing of a revised preliminary proxy statement in connection with the proposed transactions. The court did order the parties to initiate discovery of core documents, and the Company made an initial production of documents. On March 7, 2008, the Company filed a motion to dismiss the complaint, the grounds for which were detailed in a brief filed on April 30, 2008. On April 30, 2008, the Company also filed a motion to stay discovery in the case pending a ruling on the motion to dismiss. Separately, on March 6, 2008, Vivendi, S.A., and those of its subsidiaries named in the complaint filed a motion to dismiss the sole claim alleged against them.

                        On May 8, 2008, the plaintiff filed an amended complaint that, among other things, added allegations relating to a revised preliminary proxy statement filed by the Company on April 30, 2008. That same date,Additional motions were then filed, including a motion for preliminary injunction filed by the plaintiff also renewedand a motion to dismiss filed by Vivendi and its subsidiaries. On June 14, 2008, the plaintiff filed a motion for expedited proceedings. On May 13, 2008, the Company movedleave to dismiss thefile a second amended complaint. On May 14,June 30, 2008, the court granted Vivendi and its subsidiaries named insubsidiaries' motion to dismiss, pursuant to a stipulation with the amended complaint also moved to dismiss. On May 22,plaintiff, and on July 1, 2008, the court scheduled a combined hearing for June 30, 2008 ondenied the plaintiff's motion for preliminary injunction.

                        On December 23, 2008, the plaintiff filed an amended motion for leave to file a preliminary injunctionsecond amended complaint. The court granted the motion on January 14, 2009 and the defendants' motionssecond amended complaint was deemed filed on the same date. The second amended complaint asserts claims similar to the ones made in the original complaint, challenging Activision's Board of Directors' actions in connection with the negotiation and approval of the Business Combination, as well as disclosures made to our shareholders and certain amendments made to our certificate of incorporation in connection therewith. In addition, the second amended complaint asserts that Activision's Board of Directors breached its fiduciary duties in approving and recommending those amendments to the certificate of incorporation. Among other things, the plaintiff seeks certification of the action as a class action, a declaration that amendments made to the certificate of incorporation are invalid and unenforceable, a declaration that our directors breached their fiduciary duties, rescission of the Business Combination and related transactions, and damages, interest, fees and costs.

                        On February 13, 2009, the defendants filed their opening brief in support of their motion to dismiss but withheld a rulingall claims in the complaint. The plaintiff's opposition is due on March 31, 2009 and the Company's reply is due on April 30, 2009. No hearing date has yet been set on the plaintiff's motion for expedited discovery, pending further briefing. On May 28, 2008, the court ordered that expedited discovery proceed as to certain claims and that final briefing on the motions to be heard on June 30, 2008 be filed with the court on June 27, 2008.dismiss. The Company intends to continue to defend itself vigorously, and novigorously. No amounts have been recorded in the Company's consolidated financial statements of operations for this matter as of Marchlosses are not probable at December 31, 2008.

                        In July 2006, individuals and/or entities claiming to be our stockholders filed derivative lawsuits, purportedly on our behalf, against certain current and former members of our Board of Directors as well as several of our current and former officers. Three derivative actions have been filed in Los Angeles Superior Court: Vazquez v. Kotick, et al ., L.A.S.C. Case No. BC355327 (filed July 12, 2006); Greuer v. Kotick, et al. L.A.S.C. Case No. SC090343 (filed July 12, 2006); and Amalgamated Bank v. Baker, et al., L.A.S.C. Case No. BC356454 (filed August 3, 2006). These actions have been consolidated by the court under the caption In re Activision Shareholder Derivative Litigation, L.A.S.C. Master File No. SC090343 (West, J.). Four derivative actions have been filed in the United States District Court for the Central District of California: Pfeiffer v. Kotick, et al., C.D. Cal. Case No. CV06-4771 MRP (JTLx) (filed July 31, 2006), Hamian v. Kotick, et al., C.D. Cal. Case No. CV06-5375 MRP (JLTx) (filed August 25, 2006) Abdelnur vs. Kotick et al., C.D. Cal. Case


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                13. Commitments and Contingencies (Continued)


                No. CV07-3575 AHM (PJWx) (filed June 1, 2007), and Scarborough v. Kotick et al., C.D. Cal. Case No. CV07-4602 SVW (PLAx) (filed July 18, 2007). These actions have also been consolidated, under the caption In re Activision, Inc. Shareholder Derivative Litigation, C.D. Cal. Case No. CV06-4771 MRP (JTLx) (Pfaelzer, J.). The consolidated complaints allege, among other things, purported improprieties in our issuance of stock options. Plaintiffs seek various relief on our behalf, including damages, restitution of benefits obtained from the alleged misconduct, equitable relief, including an accounting and rescission of option contracts; and various corporate governance reforms. We expect that defense expenses associated with the matters will be covered by our directors and officers insurance, subject to the terms and conditions of the applicable policies.

                        On or about December 4, 2007, we, the plaintiffs, and certain of our current and former officers and directors notified the court in the federal action that we had reached agreement in principle to settle the shareholder derivative litigation pending against such current and former directors and officers of ours. On January 17, 2008, the parties amended that agreement to, among other things, include the plaintiffs in the state court action as parties thereto. The nonbinding agreement in principle was subject, among other things, to the negotiation of a binding definitive settlement agreement addressing all settlement terms, as well as to further approval by the parties and the court.

                        Effective as of May 8, 2008, the parties signed a Stipulation of Settlement with respect to these matters. In entering into the Stipulation of Settlement, neither we nor any of the settling parties has admitted to any liability or wrongdoing. Under the terms of the Stipulation of Settlement, which is subject to court approval, we will adopt, implement and/or maintain certain corporate governance and internal control measures, relating principally to the following: board composition, structure and practices, director independence standards, stock ownership and compensation, and education; shareholder proposal evaluation process; nomination procedures for shareholder-nominated directors; shareholder meeting procedures; executive compensation policies and procedures; insider trading controls; and stock option granting procedures. We have agreed to keep these measures in place for a period of three years, subject to certain exceptions. The Stipulation of Settlement also addresses matters relating to the agreements by certain of our current and former directors and officers to reimburse the Company in connection with the receipt of options that required measurement date corrections. In the case of options already exercised, the agreements allowed reimbursement to be made either by cancellation of vested but unexercised options with a value equivalent to the additional exercise price or by payment of additional exercise price. In the case of options not yet exercised, the exercise price to be paid upon future exercise of those options is increased. In the aggregate, settling defendants have elected to cancel options to acquire approximately 800,000 shares of our common stock and have agreed to increases in the exercise prices of approximately 16.1 million options. The modification of these options did not result in any incremental compensation expense. In addition, the Stipulation of Settlement provides for us to pay $10,000,000 to plaintiffs' attorneys for their fees and expenses, subject to court approval of such fees and expenses and subject to our reservation of all rights against our D&O insurance carriers, reinsurers and co-insurers. In anticipation of the settlement, the Company had recorded a legal expense accrual of approximately $10.0 million as a probable and reasonable estimate in its consolidated financial statements as of March 31, 2008. The Stipulation of Settlement provides that plaintiffs' attorneys will also be entitled to 15% (up to $750,000) of any payment made by our insurance carriers to us in connection with the settlement. We have not reached agreements with our insurers related to the settlement. The stipulation also provides for the forgiveness of approximately $2.3 million in legal fees previously billed to us by former outside corporate counsel.


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                13. Commitments and Contingencies (Continued)

                        The Stipulation of Settlement was filed in federal court on May 12, 2008 and was preliminarily approved by the U.S. District Court for the Central District of California by order dated May 13, 2008 and entered on May 14, 2008. The settlement is subject to final court approval after notice and a hearing at which shareholders will have the opportunity to object, which is currently scheduled to be held on July 21, 2008. The court will then decide whether to approve the settlement as fair, adequate and in the best interest of our stockholders. While we believe that the settlement meets these criteria, there can be no guarantee that the settlement will receive the required court approval. If final approval is granted, all claims against all defendants in the litigation will be dismissed with prejudice, and all claims that were or could have been brought by any derivative plaintiff, and all claims that arise from or relate to the matters or occurrences that were or could have been alleged in the federal and state derivative actions, will be fully, finally and forever released. The individual settling defendants make no admission of wrongdoing under the Stipulation of Settlement, and they have denied (and continue to deny) all charges of wrongdoing and liability and each and all of the claims and contentions alleged in the derivative actions.

                        On July 24, 2006, we received a letter of informal inquiry from the SEC requesting certain documents and information relating to our historical stock option grant practices. Thereafter, in early June 2007, the SEC issued a formal order of non-public investigation, pursuant to which it subpoenaed documents from us related to the investigation, and testimony and documents from certain current and former directors, officers and employees of ours. The Company has made an offer of settlement to the Staff of the SEC, which the SEC Staff has indicated it is prepared to recommend to the SEC. The tentative settlement of the SEC's investigation, which would allege violations of various provisions of the Federal securities laws, is subject to agreement on the specific language of the settlement documents, and then to review and approval by the SEC. There can be no assurance that a final settlement will be approved. In connection with the proposed settlement, the Company would not be required to pay a monetary penalty. Under the proposed settlement, the Company would settle this matter without admitting or denying the SEC's findings.

                In addition, we are party to other routine claims and suits brought by us and against us in the ordinary course of business, including disputes arising over the ownership of intellectual property rights, contractual claims, employment laws, regulations and relationships, and collection matters. In the opinion of management, after consultation with legal counsel, the outcome of such routine claims and lawsuits will not have a material adverse effect on our business, financial condition, results of operations, or liquidity.


                14.Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                19. Stock-Based Compensation and Employee Benefit Plans

                Equity Incentive Plans

                        On July 30, 2007,28, 2008, our Board of Directors adopted the Activision 2007Blizzard Inc. 2008 Incentive Plan, (the "2007 Plan,") subject to shareholder approval, and, reserved 15,000,000 shares for issuance thereunder and, on September 27, 2007, the 2007 Plan24, 2008, that plan was approved by our shareholders and became effective.

                        Upon It was subsequently amended by the effective dateBoard of Directors (as so amended, the 2007 Plan, we ceased to make awards under the following equity incentive plans (collectively, the "Rolled-Up Plans""2008 Plan"), although such plans will remain in effect and continue to govern outstanding awards: (i) Activision, Inc. 1998 Incentive Plan, as amended; (ii) Activision, Inc. 1999 Incentive Plan, as amended; (iii) Activision, Inc. 2001 Incentive Plan, as amended; (iv) Activision, Inc. 2002 Incentive Plan, as amended; (v) Activision, Inc. 2002 Executive


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                14. Stock-Based Compensation and Employee Benefit Plans (Continued)


                Incentive Plan, as amended; (vi) Activision, Inc. 2002 Studio Employee Retention Incentive Plan, as amended; and (vii) Activision, Inc. 2003 Incentive Plan, as amended.. The number of shares available for issuance under the 2007 Plan was increased by an additional 2,685,577 shares of our common stock to reflect the shares reserved for issuance but not subject to outstanding awards under the Rolled-Up Plans at the time the 2007 Plan became effective. Additionally, the number of shares of our common stock reserved for issuance under the 2007 Plan may be further increased from time to time by: (i) the number of shares relating to awards outstanding under any Rolled-Up Plan that: (a) expire, or are forfeited, terminated or cancelled, without the issuance of shares; (b) are settled in cash in lieu of shares; or (c) are exchanged, prior to the issuance of shares of our common stock, for awards not involving our common stock; and (ii) if the exercise price of any option outstanding under any Rolled-Up Plan is, or the tax withholding requirements with respect to any award outstanding under any Rolled-Up Plan are, satisfied by withholding shares otherwise then deliverable in respect of the award or the actual or constructive transfer to us shares already owned, the number of shares equal to the withheld or transferred shares. As of March 31, 2008 we had approximately 16.1 million shares of our common stock reserved for future issuance under the 2007 Plan. Shares issued in connection with awards made under the 2007 Plan are generally issued as new stock issuances.

                        The 2007 Plan authorizes the Compensation Committee of our Board of Directors to provide equity-based compensation in the form of stock options, share appreciation rights, restricted stock, restricted stock units, performance shares, performance units and other performance- or value-based awards structured by the Compensation Committee within parameters set forth in the 20072008 Plan, including custom awards that are denominated or payable in, valued in whole or in part by reference to, or otherwise based on or related to, shares of our common stock, or factors that may influence the value of our common stock or that are valued based on our performance or the performance of any of our subsidiaries or business units or other factors designated by the Compensation Committee, as well as incentive bonuses, for the purpose of providing incentives and rewards for superior performance to the directors, officers, employees of, and consultants to, Activision Blizzard and its subsidiaries.

                        While the Compensation Committee has broad discretion to create equity incentives, our equity-based compensation program for the most part currently primarily utilizes a combination of options and restricted stock units. Such awards generally have time-based vesting schedules, vesting annually over periods of three to five years, or vest in their entirety on an anniversary of date of grant, subject to possible earlier vesting if certain performance measures are met, and all such awards which are options generally expire ten years from the grant date. Under the terms of the 20072008 Plan, the exercise price for the options must be equal to or greater than the closing price per share of our common stock on the date the award is granted, as reported on the NASDAQ.

                        In FebruaryUpon the effective date of the 2008 Plan, we discovered that, dueceased to an error,make awards under the record date for our September 27,following equity incentive plans (collectively, the "Prior Plans"), although such plans will remain in effect and continue to govern outstanding awards: (i) Activision, Inc. 1998 Incentive Plan, as amended; (ii) Activision, Inc. 1999 Incentive Plan, as amended; (iii) Activision, Inc. 2001 Incentive Plan, as amended; (iv) Activision, Inc. 2002 Incentive Plan, as amended; (v) Activision, Inc. 2002 Executive Incentive Plan, as amended; (vi) Activision, Inc. 2002 Studio Employee Retention Incentive Plan, as amended; (vii) Activision, Inc. 2003 Incentive Plan, as amended; and (viii) Activision, Inc. 2007 annual meeting was not in technical compliance with Delaware law or our bylaws, which require such record date to be not more than sixty (60) nor less than ten days (10) beforeIncentive Plan.

                        At the date of such meeting. In connection with the business combination (see Note 20), Vivendi has agreed to re-approve and ratify all actions and proposalsit was approved by our shareholders, at such meeting,there were 15 million shares available for issuance under the 2008 Plan. The number of shares of our common stock reserved for issuance under the 2008 Plan may be further increased from time to time by: (i) the number of shares relating to awards outstanding under any Prior Plan that: (a) expire, or are forfeited, terminated or cancelled, without the issuance of shares; (b) are settled in cash in lieu of shares; or (c) are exchanged, prior to the issuance of shares of our common stock, for awards not involving our common stock; and (ii) if the exercise price of any option outstanding under any Prior Plan is, or the tax withholding requirements with respect to vote against any actions and proposals not approvedaward outstanding under any Prior Plan are, satisfied by our shareholders at such meeting, by written consentwithholding shares otherwise then deliverable in respect of the shareholders as permitted under our bylaws promptly afteraward or the closingactual or constructive transfer to the Company of shares already owned, the transaction. Ifnumber of shares equal to the transaction is not consummated for any reason,withheld or transferred shares. At December 31, 2008, we intend to have such actions and proposals ratified at a special meetinghad 13 million shares of our shareholders calledcommon stock reserved for such purpose or at our next annual stockholder meeting. We have determined that options and restricted stock rights grantedfuture issuance under the 20072008 Plan. Shares issued in connection with awards made under the 2008 Plan haveare generally issued as new stock issuances.


                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                14.19. Stock-Based Compensation and Employee Benefit Plans (Continued)


                metModification of Awards through Business Combination

                        As a result of the definition of a grant date in accordance with SFAS No. 123(R), as we havereverse acquisition accounting treatment for the ability and intent to grantBusiness Combination, previously issued Activision, Inc. stock options and restricted stock rights underawards granted to employees and directors, and Activision, Inc. warrants that were outstanding and unvested at the Roll-Up Plans in viewdate of the technical non-compliance described above. Further, we have also established a mutual understanding withBusiness Combination, were accounted for as an exchange of awards. The fair value of the employees asoutstanding vested and unvested awards was measured on the date of the acquisition, and for unvested awards which require service subsequent to the termsdate of these grants. Accordingly, stock-based compensation hasthe Business Combination, a portion of the awards' fair values have been recorded for these optionsallocated to future service and restricted stock rights grants.will be recognized over the remaining future requisite service period.

                Restricted Stock Units and Restricted Stock

                        We grant restricted stock units and restricted stock (collectively referred to as "restricted stock rights") under the 20072008 Plan to employees around the world.world, and we have assumed as a result of the Business Combination the restricted stock rights granted by Activision, Inc. Restricted stock units entitle the holders thereof to receive shares of our common stock at the end of a specified period of time.time or otherwise upon a specified occurrence. Restricted stock is issued and outstanding upon grant; however, restricted stock holders are restricted from selling the shares until they vest. Upon vesting of restricted stock rights, we may withhold shares otherwise deliverable to satisfy tax withholding requirements. Restricted stock rights are subject to forfeiture and transfer restrictions. Vesting for restricted stock rights is basedcontingent upon the holders' continued employment with us.us and may be subject to other conditions. If the vesting conditions are not met, unvested restricted stock rights will be forfeited.

                        The following table summarizes our restricted stock rights activity for the fiscal year ended March 31, 2008:

                 
                 Restricted Stock
                Rights

                 Weighted-
                Average Grant
                Date Fair Value

                Balance as of March 31, 2007 333,475 $14.28
                Activity for the fiscal year ended March 31, 2008:     
                 Granted 576,718  21.53
                 Vested (23,195) 15.57
                 Forfeited (10,150) 20.75
                  
                   

                Balance as of March 31, 2008

                 

                876,848

                 

                $

                18.97
                  
                   

                        As of MarchDecember 31, 2008 $9.1(amounts in thousands except per share amounts):

                 
                 Restricted Stock
                Rights
                 Weighted-
                Average Grant
                Date Fair Value
                 

                Non-vested at January 1, 2008

                   $ 

                Acquired from the Business Combination

                  7,676  14.91 

                Granted

                  3,247  14.67 

                Vested

                  (596) 11.30 

                Forfeited

                  (60) 16.66 
                       

                Non-vested at December 31, 2008

                  10,267  14.52 
                       

                        At December 31, 2008, approximately $64 million of total unrecognized compensation cost related to restricted stock rights is expected to be recognized over a weighted-average period of 1.642.09 years.

                Non-Plan Employee Stock Options

                        In connection with prior employment agreements between the CompanyActivision, Inc. and Robert A. Kotick, our Chairman and Chief Executive Officer, and Brian G. Kelly, our Co-Chairman, Mr. Kotick and Mr. Kelly were previously granted options to purchase our common stock. The Boardstock of Directors approvedActivision, Inc. These awards were assumed as a result of the granting of these options. As of March 31, 2008,Business Combination and accounted for as an exchange for options to purchase approximately 8,304,800our


                Table of Contents


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                19. Stock-Based Compensation (Continued)


                common stock. At December 31, 2008, non-plan options to purchase 16 million shares under such grants were outstanding with a weighted-average exercise price of $2.05.$1.02.

                Performance Shares

                        In connection with the consummation of the Business Combination, on July 9, 2008, Mr. Kotick received a grant of 2,500,000 performance shares, which will vest in 20% increments on each of the first, second, third, and fourth anniversaries of the date of grant, with another 20% vesting on December 31, 2012, the expiration date of Mr. Kotick's employment agreement with the Company, in each case subject to the Company attaining the specified compound annual total shareholder return target for that vesting period. If the Company does not achieve the performance target for a vesting period, no performance shares will vest for that vesting period. If, however, the Company achieves a performance target for a subsequent vesting period, then all of the performance shares that would have vested on the previous vesting date will vest on the vesting date where the performance targets were achieved.

                        The fair value of these shares was determined using a binomial-lattice model which takes into consideration, among other factors, the probability of the performance targets being met. At December 31, 2008, approximately $17 million of total unrecognized compensation cost related to the performance shares is expected to be recognized over a weighted-average period of 4.5 years.

                Employee Stock Purchase Plan

                        The Employee Stock Purchase Plan has been terminated by the Board of Directors and there will be no further purchases thereunder after October 1, 2008. Effective October 1, 2005, the Board of Directors of Activision, Inc. approved the Activision, Inc. Third Amended and Restated 2002 Employee Stock Purchase Plan and the Activision, Inc. Second Amended and Restated 2002 Employee Stock Purchase Plan for International Employees (together, the "ESPP"). UnderBefore the ESPP,termination, up to an aggregate of 4,000,000 shares of ourActivision, Inc. common stock may be purchasedwas available for purchase by


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                14. Stock-Based Compensation and Employee Benefit Plans (Continued)


                eligible employees during two six-month offering periods that commencecommenced each April 1 and October 1 (the "Offering Period"). Common stock is purchased by the ESPP participants at a price per share generally equal to 85% of the lower of the fair market value of our common stock on the first day of the Offering Period and the fair market value of our common stock on the purchase date (the last day of the Offering Period). Employees mayhad been able to purchase shares having a value not exceeding 15% of their gross compensation during an Offering Period and arewere limited to a maximum of $10,000 in value for any two purchases within the same calendar year. On June 13, 2007,As a result of the Business Combination the offering period in effect at the time of the Business Combination was assumed by us, and on October 1, 2008, employees purchased 228,242262,002 shares of our common stock at a purchase price of $12.835$11.65 per share. On September 28, 2007, employees purchased 126,008 shares of our common stock at a purchase price of $16.099 per share. On March 31, 2008, the most recent purchase date employees purchased 208,311 shares of our common stock at a purchase price of $18.862. As of March 31, 2008, we had approximately 1.0 million shares of our common stock reserved for future issuanceshare under the ESPP. Shares issued in connection with purchases made under the ESPP are generally issued as new stock issuances.

                Non-Employee WarrantsBlizzard Equity Plan ("BEP")

                        In prior years, we have2006, Blizzard implemented the BEP, an equity incentive plan denominated in U.S. dollars. Under the BEP, restricted shares of Blizzard stock and other cash settled awards were granted stock warrants to third parties in connection withcertain key executives and employees of Blizzard.

                        Under the developmentprovisions of softwarethe BEP and the acquisition of licensing rights for intellectual property. The warrants generally vest upon grant and are exercisable overBusiness Combination Agreement, the termconsummation of the warrant. The exercise price of third-party warrantsBusiness Combination is generally greater than or equaldeemed a change in control, which automatically triggered cash payments to the fair market valuebeneficiaries for the portion of our common stockawards that were vested at the closing date of grant. No third-party warrants were granted during the years ended March 31, 2008 and 2007. AsBusiness


                Table of March 31, 2008 and 2007, respectively, third-party warrants to purchase 919,800 and 936,000 shares of our common stock were outstanding with a weighted-average exercise price of $4.59 and $4.54 per share, respectively.

                        In accordance with the Financial Accounting Standards Board's Emerging Issues Task Force ("EITF") Issue 96-18,Accounting for Equity Instruments That Are Issued to Other Than Employees for Acquiring, or in conjunction with Selling Goods or Services, we measure the fair value of the securities on the measurement date. The fair value of each warrant is capitalized and amortized to expense when the related product is released and the related revenue is recognized. Additionally, as more fully described in Note 1, the recoverability of capitalized software development costs and intellectual property licenses is evaluated on a quarterly basis with amounts determined as not recoverable being charged to expense. In connection with the evaluation of capitalized software development costs and intellectual property licenses, any capitalized amounts for related third-party warrants are additionally reviewed for recoverability with amounts determined as not recoverable being amortized to expense. As of March 31, 2006, capitalized amounts of third-party warrants were fully amortized.Contents

                Employee Retirement Plan

                        We have a retirement plan covering substantially all of our eligible employees. The retirement plan is qualified in accordance with Section 401(k) of the Internal Revenue Code. Under the plan, employees may defer up to 92% of their pre-tax salary, up to the maximum amount allowed by law. We contribute an amount equal to 20% of each dollar contributed by a participant. Our matching contributions to the plan were approximately $1.8 million, $1.5 million, and $1.3 million for the years ended March 31, 2008, 2007 and 2006, respectively.


                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                14.19. Stock-Based Compensation (Continued)


                Combination. Upon closing of the Business Combination, we paid $107 million under the BEP to employees. The determination of the value of Blizzard shares upon a change in control is equal to the transaction value under the provisions of the BEP. The outstanding non-vested rights became immediately vested upon the closing of the Business Combination, cancelled and Employee Benefit Plans (Continued)extinguished and converted into a new right to receive an amount in cash eighteen months after the closing upon the terms and subject to the conditions set forth in the BEP and in the Business Combination Agreement, including continued employment through the payment date. At December 31, 2008, other non-current liabilities in the Consolidated Balance Sheet include $70 million related to this plan. At December 31, 2007, Vivendi Games has recorded liabilities related to the BEP of $144 million as a component of accrued expenses and other liabilities in the Consolidated Balance Sheet.

                Stock-based Compensation Expense

                        The following table sets forth the total stock-based compensation expense (amounts in thousands)millions) resulting from stock options, restricted stock rights, the BEP, and the ESPPVivendi Corporate Plan included in our Consolidated Statements of Operations in accordance with SFAS No. 123R for the fiscal yearsyear ended MarchDecember 31, 2008, and March 31, 2007, and APB No. 25 for the fiscal year ended March 31, 2006:


                 For the years ended March 31,
                  For the years ended December 31, 

                 2008
                 2007
                 2006
                  2008 2007 2006 
                Cost of sales—software royalties and amortization $10,898 $2,503 $  $4 $3 $1 
                Product development 17,610 5,728 869  44 93 20 
                Sales and marketing 6,833 5,267 175  10 8 2 
                General and administrative 18,224 12,024 2,055  31 34 25 
                 
                 
                 
                        
                Stock-based compensation expense before income taxes 53,565 25,522 3,099  89 138 48 
                Income tax benefit (20,944) (9,979) (1,208) (35) (54) (19)
                 
                 
                 
                        
                Total stock-based compensation expense, net of income tax benefit $32,621 $15,543 $1,891  $54 $84 $29 
                 
                 
                 
                        

                        Additionally, stock option expenses are capitalized in accordance with SFAS No. 86,Accounting "Accounting for the Costs of Computer Software to Be Sold, Leased, or Otherwise MarketedMarketed" as discussed in Note 1. For1 of the year ended March 31, 2008, stock-based compensation costs in the amount of $13.7 million were capitalized and $10.9 million of capitalized stock-based compensation costs were amortized.Notes to Consolidated Financial Statements. The following table summarizes stock-based compensation included in our Consolidated Balance Sheets as a component of software development (amounts in thousands)millions):


                 Software
                Development

                 
                Balance as of March 31, 2006 $ 

                 Software
                development
                 

                Balance at January 1, 2008

                 $ 
                Stock-based compensation expense capitalized during period 9,069  32 
                Amortization of capitalized stock-based compensation expense (2,503) (10)
                 
                    
                Balance as of March 31, 2007 6,566 
                Stock-based compensation expense capitalized during period 13,690 
                Amortization of capitalized stock-based compensation expense (10,898)

                Balance at December 31, 2008

                 $22 
                 
                    
                Balance as of March 31, 2008 $9,358 
                 
                 

                        Net cash proceeds from the exercise of stock options were $48.0 million, $19.0 million, and $45.1 million for the years ended March 31, 2008, 2007, and 2006, respectively. Income tax benefit from stock option exercises was $57.3 million, $11.3 million, and $29.4 million for the years ended March 31, 2008, 2007, and 2006, respectively. In accordance with SFAS No. 123R, we present excess tax benefits from the exercise of stock options, if any, as financing cash flows rather than operating cash flows.

                        Prior to the adoption of SFAS No. 123R, we applied SFAS No. 123, amended by SFAS No. 148,Accounting for Stock-Based Compensation—Transition and Disclosure ("SFAS No. 148"), which allowed companies to apply the existing accounting rules under APB No. 25 and related Interpretations. According to APB No. 25, a non-cash stock-based compensation expense is recognized for any options granted where the exercise price is lower than the market price on the actual date of grant. This expense is then amortized over the vesting period of the associated option. As required by SFAS No. 148, prior to the adoption of SFAS No. 123R, we provided pro forma net income and pro forma


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                14.19. Stock-Based Compensation and Employee Benefit Plans (Continued)


                net income per common share disclosures for stock-based awards, as if the fair-value-based method defined in SFAS No. 123 had been applied.

                        The following table illustrates the effectMethod and Assumptions on net income after tax and net earnings per common share as if we had applied the fair value recognition provisionsValuation of SFAS No. 123 to stock-based compensation during the year ended March 31, 2006 (amounts in thousands, except per share amounts):

                 
                 For the year ended
                March 31, 2006

                 
                Net income, as reported $40,251 
                Add: Stock-based employee compensation expense included in reported net income, net of related tax effects  1,589 
                Deduct: Total stock-based employee compensation expense determined under fair-value-based method for all awards, net of related tax effects  (16,175)
                  
                 
                 Pro forma net income $25,665 
                  
                 

                Earnings per share

                 

                 

                 

                 
                 
                Basic—as reported

                 

                $

                0.15

                 
                  
                 
                 Basic—pro forma $0.09 
                  
                 
                 
                Diluted—as reported

                 

                $

                0.14

                 
                  
                 
                 Diluted—pro forma $0.09 
                  
                 

                        In the table above, stock-based compensation has been tax effected using our effective tax rate which differs from our statutory rate. Additionally, included in fiscal 2006 net income, as reported, is $467,000 of amortization of unearned compensation related to restricted stock.

                        As of April 1, 2005, the Company began estimating the value of employee stock options on the date of grant using a binomial-lattice model. Prior to April 1, 2005 the value of each employee stock option was estimated on the date of grant using the Black-Scholes model for the purpose of the pro forma financial information in accordance with SFAS No. 123.Stock Options

                        Our employee stock options have features that differentiate them from exchange-traded options. These features include lack of transferability, early exercise, vesting restrictions, pre- and post-vesting termination provisions, blackout dates, and time-varying inputs. In addition, some of the options have non-traditional features, such as accelerated vesting upon the satisfaction of certain performance conditions that must be reflected in the valuation. A binomial-lattice model was selected because it is better able to explicitly address these features than closed-form models such as the Black-Scholes model, and is able to reflect expected future changes in model inputs, including changes in volatility, during the option's contractual term.

                        Consistent with SFAS No. 123R, we have attempted to reflect expected future changes in model inputs during the option's contractual term. The inputs required by our binomial-lattice model include expected volatility, risk-free interest rate, risk-adjusted stock return, dividend yield, contractual term, and vesting schedule, as well as measures of employees' forfeiture, exercise, and post-vesting


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                14. Stock-Based Compensation and Employee Benefit Plans (Continued)


                termination behavior. Statistical methods were used to estimate employee rank- specific termination rates. These termination rates, in turn, were used to model the number of options that are expected to vest and post-vesting termination behavior. Employee rank-specific estimates of Expected Time-To-Exercise ("ETTE") were used to reflect employee exercise behavior. ETTE was estimated by using statistical procedures to first estimate the conditional probability of exercise occurring during each time period, conditional on the option surviving to that time period and then using those probabilities to estimate ETTE. The model was calibrated by adjusting parameters controlling exercise and post-vesting termination behavior so that the measures output by the model matched values of these measures that were estimated from historical data. TheWe determined the weighted-average estimated value of employee stock options granted during the years ended March 31, 2008, 2007, and 2006 was $9.21, $5.86, and $5.09 per share, respectively,year using the binomial-lattice model with the following weighted-average assumptions:


                 Employee and Director
                Options and Warrants

                 Employee Stock
                Purchase Plan

                 

                 For the years ended March 31,
                 For the years ended March 31,
                  Employee and
                director options
                 

                 2008
                 2007
                 2006
                 2008
                 2007
                 2006
                  For the year ended
                December 31, 2008
                 
                Expected life (in years) 5.41 4.87 4.85 0.5 0.5 0.5  5.28 
                Risk free interest rate 4.70% 4.99% 5.17% 4.61% 4.71% 3.05% 3.98%
                Volatility 51% 54% 48% 38% 43% 42% 53.88%
                Dividend yield         
                Weighted-average fair value at grant date $9.21 $5.86 $5.09 $5.49 $3.72 $3.11  $5.92 

                        Upon consummation of the Business Combination described in Note 4 of the Notes to Consolidated Financial Statements, and in accordance with the guidance of SFAS No. 123R, the fair value of Activision, Inc.'s stock awards was determined using the fair value of Activision, Inc.'s common stock of $15.04 per share, which is the closing price at July 9, 2008, and using a binomial-lattice model with the following assumptions: (a) varying volatility ranging from 42.38% to 51.50%, (b) a risk free interest rate of 3.97%, (c) an expected life ranging from 3.22 years to 4.71 years, (d) risk adjusted stock return of 8.89%, and (e) an expected dividend yield of 0.0%.

                        To estimate volatility for the binomial-lattice model, we use methods or capabilities that are discussed in SFAS No. 123R and Staff Accounting Bulletin No. 107, "Share-Based Payment" ("SAB No. 107.107"). These methods include the implied volatility method based upon the volatilities for


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                19. Stock-Based Compensation (Continued)


                exchange-traded options on our stock to estimate short-term volatility, the historical method (annualized standard deviation of the instantaneous returns on Activision'sActivision Blizzard's stock) during the option's contractual term to estimate long-term volatility and a statistical model to estimate the transition or "mean reversion" from short-term volatility to long-term volatility. Based on these methods, for options granted during the year ended MarchDecember 31, 2008, the expected stock price volatility ranged from 34%46.15% to 53%, with a weighted-average volatility of 51%. For options granted during the year ended March 31, 2007, the expected stock price volatility ranged from 38% to 56%, with a weighted average volatility of 54%. For options granted during the year ended March 31, 2006, the expected stock price volatility ranged from 40% to 55%, with a weighted average volatility of 48%69.08%.

                        As is the case for volatility, the risk-free rate is assumed to change during the option's contractual term. Consistent with the calculation required by a binomial lattice model, the risk-free rate reflects the interest from one time period to the next ("forward rate") as opposed to the interest rate from the grant date to the given time period ("spot rate."rate"). Since we do not currently pay dividends and are not expected to pay them in the future, we have assumed that the dividend yield is zero.

                        The expected life of employee stock options represents the weighted-average period the stock options that are expected to remain outstanding and is, as required by SFAS No. 123R, an output by the binomial-lattice model. The expected life of employee stock options depends on all of the underlying assumptions and calibration of our model. A binomial-lattice model can be viewed as assuming that employees will exercise their options when the stock price equals or exceeds an exercise boundary. The exercise boundary is not constant but continually declines as one approaches the option's expiration


                ACTIVISION, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                14. Stock-Based Compensation and Employee Benefit Plans (Continued)


                date. The exact placement of the exercise boundary depends on all of the model inputs as well as the measures that are used to calibrate the model to estimated measures of employees' exercise and termination behavior.

                        As stock-based compensation expense recognized in the Consolidated Statement of Operations for the year ended MarchDecember 31, 2008 is based on awards ultimately expected to vest, it has been reduced for estimated forfeitures. SFAS No. 123R requires forfeitures to be estimated at the time of grant and revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates. Forfeitures were estimated based on historical experience.

                Accuracy of Fair Value Estimates

                        We developed the assumptions used in the binomial-lattice model, including model inputs and measures of employees' exercise and post-vesting termination behavior. Our ability to accurately estimate the fair value of share-based payment awards as ofat the grant date depends upon the accuracy of the model and our ability to accurately forecast model inputs as long as ten years into the future. These inputs include, but are not limited to, expected stock price volatility, risk-free rate, dividend yield, and employee termination rates. Although the fair value of employee stock options is determined in accordance with SFAS No. 123R and SAB No. 107 using an option-pricing model, the estimates that are produced by this model may not be indicative of the fair value observed between a willing buyer/willing seller. Unfortunately, itIt is difficult to determine if this is the case, because markets do not currently exist that permit the active trading of employee stock option and other share-based instruments.


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                19. Stock-Based Compensation (Continued)

                Stock Option Activities

                        We have assumed the stock options granted to employees and directors by Activision, Inc. as a result of the Business Combination. Stock option activityactivities for the year ended MarchDecember 31, 2008 isare as follows (amounts in millions, except number of shares in thousands exceptand per share amounts):

                 
                 Shares
                 Weighted-Average
                Exercise Price

                 Weighted-Average
                Remaining Contractual Term

                 Aggregate
                Intrinsic Value

                Outstanding at March 31, 2007 49,429 $7.18     
                Granted 11,457  20.52     
                Exercised (9,918) 6.53     
                Forfeited (2,313) 9.48     
                  
                        
                Outstanding at March 31, 2008 48,655 $10.67 5.94 $809,420
                  
                        
                Exercisable at March 31, 2008 26,816 $5.98 3.93 $572,001
                Vested and expected to vest at March 31, 2008 45,469 $10.20 5.12 $778,006
                 
                 Shares Weighted-average
                exercise price
                 Weighted-average
                remaining
                contractual term
                 Aggregate
                intrinsic value
                 

                Outstanding at January 1, 2008

                   $       

                Acquired via the Business Combination

                  96,075  5.76       

                Granted

                  8,723  14.38       

                Exercised

                  (4,861) 4.73       

                Forfeited

                  (2,096) 7.92       
                             

                Outstanding at December 31, 2008

                  97,841  6.53  5.87 $318 
                             

                Exercisable at December 31, 2008

                  56,469 $3.71  4.07 $288 

                Vested and expected to vest at December 31, 2008

                  92,197 $6.24  5.16 $316 

                        The aggregate intrinsic value in the table above represents the total pretax intrinsic value (i.e., the difference between our closing stock price on the last trading day of the period and the exercise price, times the number of shares for options where the exercise price is below the closing stock price) that would have been received by the option holders had all option holders exercised their options on that date. This amount changes as it is based on the fair market value of our stock. Total intrinsic value of options actually exercised was $165.4 million, $32.0 million, and $77.9$53 million for the yearsyear ended MarchDecember 31, 2008.

                        At December 31, 2008, 2007, and 2006, respectively.

                        As of March 31, 2008, $70.0$109 million of total unrecognized compensation cost related to stock options is expected to be recognized over a weighted-average period of 1.591.4 years.

                        Net cash proceeds from the exercise of stock options were $22 million for the year ended December 31, 2008. Income tax benefit (or excess tax benefits) from stock option exercises was $21 million for the year ended December 31, 2008, of which $19 million and $2 million was credited to goodwill and additional paid in capital, respectively. In accordance with SFAS No. 123R, we present excess tax benefits from the exercise of stock options, if any, as financing cash flows rather than operating cash flows.

                Vivendi Corporate Plans

                        Prior to the Business Combination, Vivendi Games' employees were granted incentive awards that were equity-settled and cash-settled. Equity-settled awards include stock options and restricted share plans granted by Vivendi, and the cash-settled awards include stock appreciation rights and restricted stock units granted by Vivendi. There were no new grants by Vivendi to Vivendi Games' employees during the year ended December 31, 2008. At December 31, 2008 and 2007, we have recorded in our Consolidated Balance Sheets under other liabilities $14 million and $33 million, respectively, relating to cash-settled awards granted pursuant to Vivendi's incentive plans. The following paragraphs describe the various plans established by Vivendi in which Vivendi Games' employees participated.


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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                14.19. Stock-Based Compensation and Employee Benefit Plans (Continued)

                        On June 8,(i) Plans granted to non-U.S. resident executives and employees (settled in equity)

                Stock Option plans settled in equity

                        Stock options have been granted to Vivendi Games' employees to acquire Vivendi stock. For all stock option plans established by Vivendi prior to January 1, 2007, consistent with Internal Revenue Service guidance, the Company commenced an offer to amendoptions granted vest annually in one-third tranches over three years from the exercise pricegrant date's anniversary. Two-thirds of unexercisedthose vested options subject to Section 409Abecome exercisable at the beginning of the Internal Revenue Code heldthird year from the date of grant, and the remaining one-third becomes exercisable at the beginning of the fourth year from the date of grant. The related compensation cost is accounted for over the required three-year service period using the accelerated multi-tranche method in accordance with the following spread rates: 61% in the first year of the plan, 28% in the second year and 11% in the third year.

                        In 2007, Vivendi Games employees received stock options which cliff vest at the end of a three-year vesting period. The stock-based compensation expense related to these stock options is recognized on a straight-line basis over the vesting period. These plans are denominated in Euros.

                Restricted Share Units (RSUs) plans settled in equity

                        In 2006, Vivendi established restricted share plans. Granting of shares under these plans to non-U.S. resident executives and employees is triggered by employees whothe achievement of certain operating objectives as set forth in Vivendi's annual budget, and then cliff vest at the end of a two-year vesting period. The operating objectives for granting the RSUs were not executive officers,satisfied in order2006 and 2007. As the shares granted under these plans are ordinary shares of the same class as Vivendi outstanding shares, employee shareholders are entitled to eliminate those employees' Section 409A tax liability. Pursuantdividend and voting rights relating to their shares upon vesting. These shares cannot be sold until after a four-year period from the offer, which closed on July 6, 2007, we made a cash paymentdate of grant. These plans are denominated in January 2008 toEuros.

                        Compensation cost recognized is based upon the value of the equity instrument received by the employees who accepted the offer, totaling approximately $4.1 million, which representsis equal to the difference between the original exercise price of each amended option and the amended exercise price of each amended option. The offer with respect to all eligible options is considered a modification of those options for financial reporting purposes. Pursuant to the accounting standards in effect under SFAS No. 123R, the incremental fair value of approximately $1.0 millionthe shares to be received and the discounted value of the dividends expected to be distributed by Vivendi over the two-year vesting period. Compensation cost relating to restricted shares is recognized on a straight-line basis over the two-year vesting period.

                  (ii)Plans granted to U.S. resident executives and employees (settled in cash)

                        In 2006, in connection with the delisting of Vivendi shares from the New York Stock Exchange, specific equity awards were granted to Vivendi Games' U.S. resident executives and employees, with economic characteristics similar to those granted to non-U.S. employees. However, these equity instruments are exclusively cash-settled instruments with the following characteristics:

                  When the equity awards grant entitlement to the appreciation of the value of Vivendi shares, they are known as "stock appreciation rights" ("SARs"), which are the economic equivalent of stock options;

                  When the equity awards grant entitlement to the value of Vivendi shares, they are known as "restricted stock units" ("RSUs"), which are the economic equivalent of restricted shares;

                  Vivendi has converted the former American Depositary Shares ("ADS") stock option plans for its U.S. resident employees into SARs plans; and

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                ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                Notes to Consolidated Financial Statements (Continued)

                19. Stock-Based Compensation (Continued)

                    SARs and RSUs are denominated in U.S. dollars.

                  Stock Appreciation Rights (SARs) plans

                          Under SARs plans, the employees will receive, upon exercise of their rights, a cash payment based on the Vivendi share price, equal to the difference between the Vivendi share price upon exercise of the SARs and their strike price as set at the grant date. Similar to stock option plans set up before January 1, 2007, rights vest annually in one-third tranches on the grant date's anniversary. Two-thirds of those vested SARs become exercisable at the beginning of the third anniversary of the grant date and the remaining portionone-third becomes exercisable at the beginning of approximately $3.1 million, createdthe fourth anniversary of the grant date. The compensation cost of the SARs granted before 2007 is recorded over the vesting period but not on a straight-line basis, as the SARs under the plan vest in one-third tranches over three years. The expense is accounted for over the required service period using the accelerated multi-tranche method in accordance with the following spread rates: 61% in the first year of the plan, 28% in the second year, and 11% in the third year.

                          In 2007, Vivendi Games employees received SARs which cliff vest at the end of a resultthree-year vesting period. Therefore, the compensation cost of these SARs is recognized on a straight-line basis over the vesting period.

                          The fair value of these plans is re-measured at each quarter end until the exercise date/the exercise of the rights and the expense adjusted pro rata to vested rights at the relevant reporting date.

                  Restricted Stock Unit (RSUs) plans

                          In 2006, Vivendi established RSU plans for certain U.S. resident executives and employees. Granting of shares under these plans to the U.S. resident executives and employees is triggered by the achievement of certain operating objectives as set forth in Vivendi's annual budget, and then cliff vest at the end of a two-year vesting period. The operating objectives for granting the RSUs were satisfied in 2006 and 2007. The participant will receive a cash payment equal to the value of the RSUs two years after vesting. The value of the RSUs will be based on the value of Vivendi shares at the time the cash payment that become payable pursuant tois made, plus the termsvalue of dividends paid on Vivendi shares during the two year period after vesting (converted into local currency based on prevailing exchange rates).

                          Compensation cost in respect of the offer,RSU plans is recognized on a straight-line basis over the two-year vesting period. The value of the plan is re-measured at each quarter end until the date of payment and the compensation cost adjusted accordingly, pro rata to rights vested at the relevant reporting date.

                  Conversion of the former ADS option plans into SAR plans in May 2006

                          On May 15, 2006, the ADS option plans for U.S. resident employees were recognizedconverted into SARs plans. The terms and conditions of these awards remained unchanged (exercise price, vesting period, maturity, etc.), except that such awards are to be cash-settled. As a result, the estimated fair value of the vested rights of these plans on May 15, 2006 ($19 million) was recorded as a liability as at the conversion date. When initially recording this liability, $15 million was charged as compensation expense in 2006 and $4 million was reclassified from shareholder's equity, respectively, at the expirationdate of conversion.


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                  ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                  Notes to Consolidated Financial Statements (Continued)

                  19. Stock-Based Compensation (Continued)

                  Restricted shares or restricted stock to each employee

                          On December 12, 2006, Vivendi established a grant of 15 fully vested restricted shares without any performance conditions for all non-temporary employees resident in France, who were employed and who had been employed by Vivendi Games for at least six months at that date. The 15 shares granted to each employee were issued at the end of a two-year period from the grant date. At the end of this two-year period, the restricted shares will remain restricted for an additional two-year period. As the shares granted are ordinary shares of the offersame class as Vivendi outstanding shares making up the share capital of Vivendi, employee shareholders became entitled to dividends and voting rights relating to all their shares upon their issuance. As these restricted shares were fully vested when granted, the compensation cost was recognized in full on the grant date.

                          For all non-temporary employees resident outside France, who were employed and who had been employed by Vivendi Games for at least six months as of December 12, 2006, Vivendi established a 15 RSU plan without any performance conditions. In general, the RSUs granted will be paid out in cash after a four-year period from the date of grant in an amount equal to the value of the Vivendi shares at the time the cash payment is made, plus the value of dividends paid on July 6, 2007.the Vivendi shares in the last two fiscal years prior to payment. RSUs are simply units of account and do not have any value outside the context of this plan. RSUs do not have voting rights, and they do not represent or imply an ownership interest in Vivendi or any of its businesses. Given the immediate vesting of such grant, the compensation cost was recognized in full on the grant date against liability and is re-measured at each quarter end until the date of payment.

                  15.Method and Assumptions on Valuation of Vivendi Corporate Plans

                          Vivendi Games estimated the fair value of stock-based awards granted using a binomial option-pricing model. For purposes of determining the expected term and in the absence of historical data relating to stock options exercises, Vivendi Games applied a simplified approach: the expected term of equity-settled instruments granted was presumed to be the mid-point between the vesting date and the end of the contractual term. For cash-settled instruments, the expected term applied was equal to:

                    for rights that can be exercised, one-half of the residual contractual term of the instrument at the reporting date; and

                    for rights that cannot be exercised yet, the average of the residual vesting period and the residual contractual term of the instrument at the reporting date.

                          For stock-based awards in Vivendi stock, the computed volatility corresponds to the average of Vivendi's three-year historical volatility and its implied volatility, which is determined with Vivendi put and call options traded on the Marché des Options Négociables de Paris with a maturity of six months or more.

                          Equity-settled awards are denominated in Euros. The dollar amounts included in the table below are only indicative of the original Euro amounts converted into U.S. dollars as of December 31, 2008, using the year-end balance sheet exchange rate. As such, amounts in U.S. dollars will fluctuate in the future with exchange rates.


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                  ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                  Notes to Consolidated Financial Statements (Continued)

                  19. Stock-Based Compensation (Continued)

                          The following instruments are denominated in Euros:

                   
                   Stock Option Plans Restricted Share Units Plan 

                  Grant date

                    April 23,  April 13,  April 23,  December 12,  April 13, 

                  Grant year

                    2007  2006  2007  2006  2006 

                  Data at grant date:

                                  
                   

                  Options strike price

                   30.79 28.54  n/a  n/a  n/a 
                   

                  Maturity (in years)

                    10  10  2  2  2 
                   

                  Expected term (in years)

                    6.5  6  2  2  2 
                   

                  Number of options initially granted

                    181,260  205,600  15,121  9,000  17,151 
                   

                  Share price at grant date

                   31.75 28.14 31.75 29.39 28.14 
                   

                  Expected volatility

                    20% 26% n/a  n/a  n/a 
                   

                  Risk-free interest rate

                    4.17% 3.99% n/a  n/a  n/a 
                   

                  Expected dividend yield

                    3.94% 3.80% 3.94% 4.25% 3.80%

                  Performance conditions achievement rate

                    n/a  n/a  100% n/a  100%

                  Fair value of the granted options

                   5.64 5.38 29.30 26.94 26.04 

                  Fair value of the plan (in millions of Euros)

                   1.0 1.1 0.4 0.2 0.4 

                  (in U.S. dollars except where noted)

                                  

                  Options strike price

                   $43.02 $39.87  n/a  n/a  n/a 

                  Share price at grant date

                   $44.36 $39.32 $44.36 $41.06 $39.32 

                  Fair value of the granted options

                   $7.88 $7.52 $40.94 $37.64 $36.38 

                  Fair value of the plan (in millions of U.S. dollars)

                   $1.4 $1.5 $0.6 $0.3 $0.6 

                          The following instruments are denominated in U.S. dollars:

                   
                   RSUs SARs 

                  Grant date

                    April 23,  December 12,  September 22,  April 13,  April 23  September 22,  April 13, 

                  Grant year

                    2007  2006  2006  2006  2007  2006  2006 

                  Strike price

                    n/a  n/a  n/a  n/a $41.34 $34.58 $34.58 

                  Maturity at the origin (in years)

                    2  2  2  2  10  10  10 

                  Number of instruments initially
                  granted

                    38,248  33,105  2,000  34,224  458,740  24,000  410,400 

                  Data at the valuation date (December 31, 2008):

                                        
                   

                  Expected term at closing date (in years)

                    0.3  0.0  0.0  0.0  4.8  3.9  3.7 
                   

                  Share market price

                   $32.59 $32.59 $32.59 $32.59 $32.59 $32.59 $32.59 
                   

                  Expected volatility

                    n/a  n/a  n/a  n/a  30% 30% 30%
                   

                  Risk-free interest rate

                    n/a  n/a  n/a  n/a  2.68% 2.5% 2.44%
                   

                  Expected dividend yield

                    5.98% 5.98% 5.98% 5.98% 5.98% 5.98% 5.98%
                   

                  Performance condition achievement rate

                    100% n/a  100% 100% n/a  n/a  n/a 
                   

                  Fair value of the granted
                  instruments

                   $32.01 $32.59 $32.59 $32.59 $3.19 $4.24 $4.15 

                  Fair value of the plan as of December 31, 2008 (in millions of U.S. dollars)

                   $1.2 $1.1 $0.1 $1.1 $1.5 $0.1 $1.7 

                  Table of Contents


                  ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                  Notes to Consolidated Financial Statements (Continued)

                  19. Stock-Based Compensation (Continued)

                  Equity-settled instruments

                          Equity-settled awards are denominated in Euros and the U.S. dollar amounts included in the table below are only indicative of the original Euro amounts converted as of December 31, 2008, using the balance sheet exchange rate. As such, amounts in U.S. dollars will fluctuate with changes in future exchange rates. Expense amounts disclosed are converted at average exchange rates during the years presented, as appropriate.

                   
                    
                    
                    
                    
                   Restricted Share Plans 
                   
                   Stock Options Plans 
                   
                    
                   Weighted
                  Average
                  Remaining
                  Period before
                  Issuing
                  Shares
                   
                   
                   Number of
                  Stock Options
                  Outstanding
                   Weighted
                  Average Strike
                  Price of Stock
                  Options
                  Outstanding
                   Weighted
                  Average Strike
                  Price of Stock
                  Options
                  Outstanding
                   Weighted
                  Average
                  Remaining
                  Contractual
                  Life
                   Number of
                  Restricted
                  Shares
                  Outstanding
                   
                   
                    
                   (in Euros)
                   (in U.S. dollars)
                   (in years)
                    
                   (in years)
                   

                  Balance as of December 31, 2007

                    911,765 32.0 $46.0     37,188    
                   

                  Exercised(a)

                    (19,166) 20.5  28.6         
                   

                  Forfeited

                    (84,748) 79.9  111.6         
                   

                  Issued

                             (22,586)   
                   

                  Cancelled

                    (9,234) 26.3  36.8     (448)   
                                

                  Balance as of December 31, 2008

                    798,617 27.2 $38.0  5.9  14,154  0.3 
                                

                  Exercisable as of December 31, 2008

                    576,915 26.1 $36.4         
                                  

                  Vested and expected to vest as of December 31, 2008

                    798,617 27.2 $38.0         
                                  

                  (a)
                  The intrinsic value of options exercised during the year ended December 31, 2008, 2007, and 2006 was $40.45, $45.29, and $37.36, respectively.

                          At December 31, 2008, based on end of period exchange rates, there is unamortized compensation expense of $0.5 million, which will be expensed over the next 1.1 year as follows: $0.4 million in 2009 and $0.1 million in 2010.


                  Table of Contents


                  ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                  Notes to Consolidated Financial Statements (Continued)

                  19. Stock-Based Compensation (Continued)

                  Cash-settled instruments

                          Cash-settled instruments are denominated in U.S. dollars. The following is a summary of cash-settled awards (including ADS awards, which were converted into cash-settled awards during 2006):

                   
                   SARs (including Ex-ADS converted into SAR—May 2006) RSUs 
                   
                   Number of
                  SARs
                  (ex ADS)
                  Outstanding
                   Weighted
                  Average Strike
                  Price of SARs
                  (ex ADS)
                  Outstanding
                   Total Intrinsic
                  Value
                   Weighted
                  Average
                  Remaining
                  Contractual
                  Life
                   Number of
                  Restricted
                  Stocks Units
                  Outstanding
                   Weighted
                  Average
                  Remaining
                  Period
                  before
                  Vesting
                   
                   
                    
                    
                   (in millions of
                  U.S. dollars)

                   (in years)
                    
                   (in years)
                   

                  Balance as of December 31, 2007

                    3,026,387 $39.7        103,649    
                   

                  Exercised(a)

                    (161,301) 28.4        (4,605)   
                   

                  Forfeited

                    (536,750) 62.8            
                   

                  Cancelled

                    (16,940) 40.7        (3,209)   
                                

                  Balance as of December 31, 2008

                    2,311,396 $35.2 $5.9  5.6  95,835  0.1 
                                

                  Exercisable as of December 31, 2008

                    1,746,607 $33.7 $5.9         
                                  

                  Vested and expected to vest as of December 31, 2008

                    2,311,396 $35.2 $5.9     59,620    
                                  

                  (a)
                  The weighted average share price for SARs exercised during the years ended December 31, 2008, 2007, and 2006 was $41.64, $43.05 and $35.17, respectively. Cash paid in 2008, 2007, and 2006 to settle awards exercised was $2 million, $9 million, and $1 million, respectively.

                          As of December 31, 2008, there was unamortized compensation expense of $0.4 million, which will be expensed over the next year on a weighted-average basis as follows: $0.3 million in 2009 and $0.1 million in 2010.

                  20. Capital Transactions

                  BuybackRepurchase Program

                          During fiscal 2003,On November 5, 2008, we announced that our Board of Directors authorized a buybackstock repurchase program under which we canmay repurchase up to $350.0 million$1 billion of our common stock. Under thethis program, shareswe may be purchased as determined by management,repurchase our common stock from time to time and within certain guidelines, inon the open market or in privately negotiatedprivate transactions, including privately negotiated structured stock repurchase transactionsor accelerated transactions. We will determine the timing and through transactions in the options markets. Dependingamount of repurchases based on our evaluation of market conditions and other factors, these purchasesfactors. The repurchase program may be commencedsuspended or suspendeddiscontinued by the Company at any time or from time to time without prior notice.time.

                          Under the buybackrepurchase program, we did not repurchase anyrepurchased approximately 13 million shares of our common stock infor $126 million during the yearsyear ended MarchDecember 31, 2008, 2007 and 2006. As of March2008. At December 31, 2008, we had approximately $226.2$874 million available for utilization under the buyback program and no outstanding stock repurchase transactions.


                  Shareholders' Rights PlanTable of Contents

                          On April 18, 2000, our Board of Directors approved a shareholders rights plan (the "Rights Plan.") Under the Rights Plan, each common shareholder at the close of business on April 19, 2000, received a dividend of one right for each share of common stock held. Each right represents the right to purchase one-six hundredths (1/600) of a share, as adjusted on account of stock dividends made since the plan's adoption, of our Series A Junior Preferred Stock at an exercise price of $6.67 per share, as adjusted on account of stock dividends made since the plan's adoption. Initially, the rights are represented by our common stock certificates and are neither exercisable nor traded separately from our common stock. The rights will only become exercisable if a person or group acquires 15% or more of the common stock of Activision, or announces or commences a tender or exchange offer which would result in the bidder's beneficial ownership of 15% or more of our common stock.

                          In the event that any person or group acquires 15% or more of our outstanding common stock each holder of a right (other than such person or members of such group) will thereafter have the right to receive upon exercise of such right, in lieu of shares of Series A Junior Preferred Stock, the number of shares of common stock of Activision having a value equal to two times the then current exercise price of the right. If we are acquired in a merger or other business combination transaction after a person has acquired 15% or more of our common stock, each holder of a right will thereafter have the


                  ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                  Notes to Consolidated Financial Statements (Continued)

                  15. Capital Transactions (Continued)


                  right to receive upon exercise of such right a number of the acquiring company's common shares having a market value equal to two times the then current exercise price of the right. For persons who, as of the close of business on April 18, 2000, beneficially own 15% or more of the common stock of Activision, the Rights Plan "grandfathers" their current level of ownership, so long as they do not purchase additional shares in excess of certain limitations.

                          We may redeem the rights for $.01 per right at any time until the first public announcement of the acquisition of beneficial ownership of 15% of our common stock. At any time after a person has acquired 15% or more (but before any person has acquired more than 50%) of our common stock, we may exchange all or part of the rights for shares of common stock at an exchange ratio of one share of common stock per right. The rights expire on April 18, 2010.

                          We have amended the Rights Plan concurrent with the execution of the business combination agreement with Vivendi (see Note 20) to provide that (a) the Rights Plan will not be triggered by the business combination agreement or the transaction and (b) the Rights Plan will terminate upon the completion of the transaction and all rights existing under the Rights Plan will be extinguished.

                  16. Comprehensive Income (Loss) and21. Accumulated Other Comprehensive Income (Loss)

                          The components of comprehensive income (loss) for the years ended March 31, 2008, 2007, and 2006 were as follows (amounts in thousands):

                   
                   March 31,
                  2008

                   March 31,
                  2007

                   March 31,
                  2006

                   
                  Net income $344,883 $85,787 $40,251 
                   Other comprehensive income (loss):          
                   Unrealized appreciation (depreciation) on investments, net of taxes  (1,896) (8,224) 10,576 
                   Foreign currency translation adjustment  8,046  12,057  (5,825)
                    
                   
                   
                   
                  Other comprehensive income  6,150  3,833  4,751 
                    
                   
                   
                   
                  Comprehensive income $351,033 $89,620 $45,002 
                    
                   
                   
                   

                          The components of accumulated other comprehensive income (loss) for the year ended MarchDecember 31, 2008 were as follows (amounts in thousands)millions):

                   
                   Foreign Currency
                   Unrealized
                  Appreciation
                  (Depreciation)
                  on Investments

                   Accumulated
                  Other
                  Comprehensive
                  Income (Loss)

                  Balance, March 31, 2007 $21,070 $(868)$20,202
                  Other comprehensive income (loss)  8,046  (1,896) 6,150
                    
                   
                   
                  Balance, March 31, 2008 $29,116 $(2,764)$26,352
                    
                   
                   
                   
                   Foreign currency
                  translation
                  adjustment
                   Unrealized
                  appreciation
                  (depreciation)
                  on investments
                   Accumulated
                  other
                  comprehensive
                  income (loss)
                   

                  Balance at December 31, 2007

                   $40 $ $40 

                  Other comprehensive income (loss)

                    (81) (2) (83)
                          

                  Balance at December 31, 2008

                   $(41)$(2)$(43)
                          

                          ComprehensiveOther comprehensive income (loss) is presented net of taxes of $1.2$2 million related to net unrealized depreciation on investments for the year ended MarchDecember 31, 2008. Income taxes were not provided for foreign currency translation items as these are considered indefinite investments in non-U.S. subsidiaries.


                  ACTIVISION, INC. AND SUBSIDIARIES

                  Notes to Consolidated Financial Statements (Continued)

                  17.22. Supplemental Cash Flow Information

                          Non-cash investing and financing activities and supplemental cash flow information are as follows (amounts in thousands)millions):

                   
                   For the years ended March 31,
                   
                   
                   2008
                   2007
                   2006
                   
                  Non-cash investing and financing activities:          
                   Common Stock issued related to acquisitions $25,864 $36,918 $2,793 
                   Common Stock related to employee bonuses  1,857     
                   Change in unrealized appreciation (depreciation) on investments, net of taxes  (1,896) (8,224) 10,576 
                   Common stock payable, related to acquisition    39,000   
                   Adjustment-prior period purchase allocation  (318) 51  (260)

                  Supplemental cash flow information:

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   
                   Cash paid for income taxes $48,393 $3,677 $4,698 
                   Cash paid for interest  108  100  263 
                   
                   For the years ended December 31, 
                   
                   2008 2007 2006 

                  Supplemental cash flow information:

                            
                   

                  Cash paid for income taxes

                   $151 $22 $8 
                   

                  Cash paid for interest

                    2  (1) (1)

                  18. Quarterly Financial23. Related Party Transactions

                  Treasury Related Administration

                          Prior to the Business Combination, Vivendi maintained a centralized cash management pool from which Vivendi Games borrowed and Market Information (Unaudited)loaned cash on a daily basis. Net cash transfers, under the cash pooling agreement, were included in owner's equity as part of net transfers to Vivendi. Vivendi charged Vivendi Games interest on the cumulative net cash transfers and such charges are included in investment income (loss), net in the accompanying consolidated statements of operations. Net interest earned from Vivendi for the year ended December 31, 2008 was $4 million. Net interest expense for the year ended December 31, 2007 was $3 million.

                   
                   For the quarters ended
                    
                   
                   For the
                  year ended

                   
                   June 30
                   Sept. 30
                   Dec. 31
                   Mar. 31
                   
                   (Amounts in thousands, except per share data)

                    
                  Fiscal 2008:               
                   Net revenues $495,455 $317,746 $1,482,484 $602,451 $2,898,136
                   Cost of sales  327,960  204,956  762,290  350,229  1,645,435
                   Operating income (loss)  30,092  (9,545) 404,534  54,533  479,614
                   Net income  27,826  698  272,196  44,163  344,883
                   Basic earnings per share  0.10  0.00  0.93  0.15  1.19
                   Diluted earnings per share  0.09  0.00  0.86  0.14  1.10
                   
                  Common stock price per share:

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   
                    High  21.43  21.91  29.87  29.76  29.87
                    Low  18.16  16.94  18.81  25.11  16.94

                  Fiscal 2007:

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   
                   Net revenues $188,069 $188,172 $824,259 $312,512 $1,513,012
                   Cost of sales  137,800  141,078  483,180  216,007  978,065
                   Operating income (loss)  (33,449) (37,410) 173,120  (29,114) 73,147
                   Net income (loss)  (18,309) (24,302) 142,820  (14,422) 85,787
                   Basic earnings (loss) per share  (0.07) (0.09) 0.51  (0.05) 0.31
                   Diluted earnings (loss) per share  (0.07) (0.09) 0.46  (0.05) 0.28
                   
                  Common stock price per share:

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   
                    High  15.11  16.00  18.19  19.20  19.20
                    Low  10.71  10.47  14.22  16.05  10.47

                          In addition, in accordance with the terms of the Business Combination Agreement, Vivendi Games settled its payable to Vivendi S.A. and distributed its excess cash on-hand as defined in the Business Combination Agreement immediately prior to the close of the transaction, resulting in cash payments of $79 million to settle its payable and $79 million to distribute its excess cash to Vivendi.

                          Our foreign currency risk policy seeks to reduce risks arising from foreign currency fluctuations. We use derivative financial instruments, primarily currency forward contracts, with Vivendi as our principal counterparty. At December 31, 2008 and 2007, the net notional amount of outstanding


                  Table of Contents


                  ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                  Notes to Consolidated Financial Statements (Continued)

                  19.23. Related Party Transactions (Continued)


                  forward foreign exchange contracts was $126 million and $14 million, respectively. A pre-tax net unrealized gain of $3 million for the year ended December 31, 2008, and a pre-tax net unrealized loss of $2 million for the year ended December 31, 2007, respectively, resulted from the foreign exchange contracts with Vivendi were recognized in the Consolidated Statements of Operations.

                  Others

                          Prior to the Business Combination, Vivendi Games entered into certain transactions with Vivendi and its affiliates in the normal course of operations. Activision Blizzard has entered into various transactions and agreements, including treasury management services, investor agreement, internal group reporting services, credit facilities arrangement and music royalties agreements with Vivendi and its subsidiaries and affiliates. None of these services, transactions and agreements with Vivendi and its subsidiaries and affiliates is material either individually or in the aggregate to the Consolidated Financial Statements as a whole.

                          Annual overhead and support costs were allocated to Vivendi Games by Vivendi to approximate management leadership, treasury, legal, tax and other similar service-based support functions incurred on Vivendi Games' behalf. These costs amounted to approximately $2 million, $3 million and $1 million in 2008, 2007, and 2006, respectively. These allocations were included in the accompanying Consolidated Statements of Operations as general and administrative expense.

                          For the years ended December 31, 2008, 2007 and 2006, a management fee of approximately $1 million, $3 million and $3 million, respectively, was allocated to Vivendi Games from Vivendi for insurance, share-employee costs and other general corporate support functions incurred on Vivendi Games' behalf. This allocation is included in the accompanying Consolidated Statements of Operations as general and administrative expense.

                          In the normal course of business, Vivendi had guaranteed (i) Vivendi Games' obligations under certain property leases totaling $46 million, and (ii) payment to certain inventory vendors of up to approximately $33 million as of December 31, 2007. Payables related to inventory purchases are included in accounts payable in the accompanying Consolidated Balance Sheets.

                          For the years ended December 31, 2008, 2007 and 2006, royalty expenses related to properties licensed from Universal Entertainment of approximately $2 million, $1 million and $2 million, respectively were recognized. Royalties are included in the accompanying Consolidated Statements of Operations as cost of sales—software royalties and amortization. Royalty amounts due to Universal Entertainment are not material.

                          Vivendi Games had entered into agreements with certain affiliates for the physical distribution of boxed product sales for certain territories outside North America.


                  Table of Contents


                  ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                  Notes to Consolidated Financial Statements (Continued)

                  24. Quarterly Financial and Market Information (Unaudited)

                  Special Note—The consummation of the Business Combination has resulted in financial information of Activision, Inc. being included from the date of the Business Combination (i.e. from July 9, 2008 onwards), but not for prior periods.

                   
                   For the quarters ended 
                   
                   December 31,
                  2008
                   September 30,
                  2008
                   June 30,
                  2008
                   March 31,
                  2008
                   
                   
                   (Amounts in millions, except per share data)
                   

                  Net revenues

                   $1,639 $711 $352 $324 

                  Cost of sales

                    1,211  416  106  106 

                  Operating income (loss)

                    (148) (194) 44  65 

                  Net income (loss)

                    (72) (108) 29  44 

                  Basic earnings (loss) per share

                    (0.05) (0.08) 0.05  0.07 

                  Diluted earnings (loss) per share

                    (0.05) (0.08) 0.05  0.07 


                   
                   For the quarters ended 
                   
                   December 31,
                  2007
                   September 30,
                  2007
                   June 30,
                  2007
                   March 31,
                  2007
                   
                   
                   (Amounts in millions, except per share data)
                  (as adjusted)

                   

                  Net revenues

                   $453 $326 $308 $262 

                  Cost of sales

                    163  88  97  88 

                  Operating income

                    45  59  49  26 

                  Net income

                    86  48  41  52 

                  Basic earnings per share

                    0.15  0.08  0.07  0.09 

                  Diluted earnings per share

                    0.15  0.08  0.07  0.09 

                  25. Recently Issued Accounting Standards

                          In December 2007, the FASB issued StatementSFAS No. 141(R)141 (revised 2007),Business Combinations "Business Combinations" ("SFAS No. 141(R)."). SFAS No. 141(R) provides greater consistency inexpands the accounting and financial reportingdefinition of business combinations. It requires the acquiring entity in a business combination and requires acquisitions to recognize all assetsbe accounted for at fair value. These fair value provisions will be applied to contingent consideration, in-process research and development and acquisition contingencies. Purchase accounting adjustments will be reflected during the period in which an acquisition was originally recorded. Additionally, the new standard requires transaction costs and restructuring charges to be expensed. Furthermore, to the extent the Company has changes to its uncertain tax positions associated with any subsidiaries acquired and liabilities assumedin previous business combinations for which goodwill exists subsequent to December 31, 2008, such changes to the uncertain tax positions will be recorded in the transaction, establishesCompany's Consolidated Statements of Operations rather than as a reduction in goodwill, which was the acquisition-date fair value as the measurement objective for all assets acquired and liabilities assumed, and requires the acquireraccounting treatment in place prior to disclose the nature and financial effect of the business combination. Also in December 2007, the FASB issued Statement No. 160.Non-controlling Interests in Consolidated Financial Statements ("SFAS No. 160.") SFAS No. 160 Statement amends Accounting Research Bulletin No. 51,Consolidated Financial Statements, to establish accounting and reporting standards for the non-controlling interest in a subsidiary and for the deconsolidation of a subsidiary. SFAS No. 141(R) and SFAS No. 160 are required to be adopted simultaneously and are effective for the first annual reporting period beginning on or after December 15, 2008 with earlier adoption being prohibited. We do not currently have any non-controlling interests in our subsidiaries, and accordingly the adoption of SFAS No. 160 is not expected to have a material impact on our financial statements. We are currently evaluating the impact from the adoption of141(R). SFAS No. 141R on our Consolidated Financial Statements.

                          In September 2006, the FASB issued Statement No. 157 ("SFAS No. 157,")Fair Value Measurements. SFAS No. 157 defines fair value, establishes a framework for measuring fair value in generally accepted accounting principles, and expands disclosures about fair value measurements. SFAS No. 157 applies to other accounting pronouncements that require or permit fair value measurements and does not require any new fair value measurements. SFAS No. 157141(R) is effective for fiscal years beginning after November 15, 2007the Company for financial assetsacquisitions closing during and liabilities and is effective for fiscal years beginning after November 15, 2008 for non-financial assets and liabilities. The adoptionsubsequent to the first quarter of SFAS No. 157 is not expected to have a material effect on our financial position or results of operations.2009.

                          In February 2007, the FASB issued Statement No. 159,The Fair Value Option for Financial Assets and Financial Liabilities—Including an amendment of FASB Statement No. 115 ("SFAS No. 159.") SFAS No. 159 permits entities to choose to measure many financial instruments and certain other items at fair value that are not currently required to be measured at fair value. Subsequent unrealized gains and losses on items for which the fair value option has been elected will be reported in earnings. The provisions of SFAS No. 159 are effective for financial statements issued for fiscal years beginning after November 15, 2007. The adoption of SFAS No. 159 is not expected to have a material effect on our financial position or results of operations.

                          In June 2007, the FASB ratified the Emerging Issues Task Force's ("EITF") consensus conclusion on EITF 07-03,Accounting "Accounting for Advance Payments for Goods or Services to Be Used in Future Research and Development." EITF 07-03 addresses the diversity which exists with respect to the accounting for the non-refundable portion of a payment made by a research and development entity for future research and development activities. Under this conclusion, an entity is required to defer and


                  Table of Contents


                  ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                  Notes to Consolidated Financial Statements (Continued)

                  25. Recently Issued Accounting Standards (Continued)


                  capitalize non-refundable advance payments made for research and development activities until the related goods are delivered or the related services are performed. EITF 07-03 is effective for interim or annual reporting periods in fiscal years beginning after December 15, 2007 and requires prospective application for new contracts entered into after the effective date. The adoption of EITF 07-03 isdid not expected to have a material impact on our Consolidated Financial Statements.

                          In March 2008, the FASB issued Statement No. 161,Disclosures "Disclosures about Derivative Instruments and Hedging Activities-anActivities—an amendment of FASB Statement No. 133133" ("SFAS No. 161"). SFAS No. 161 changes


                  ACTIVISION, INC. AND SUBSIDIARIES

                  Notes to Consolidated Financial Statements (Continued)

                  19. Recently Issued Accounting Standards (Continued)


                  the disclosure requirements for derivative instruments and hedging activities. Entities are required to provide enhanced disclosures about (a) how and why an entity uses derivative instruments, (b) how derivative instruments and related hedged items are accounted for under Statement No. 133 and its related interpretations, and (c) how derivative instruments and related hedged items affect an entity's financial position, financial performance, and cash flows. The guidance in SFAS No. 161 is effective for financial statements issued for fiscal years and interim periods beginning after November 15, 2008, with early application encouraged. SFAS No. 161 encourages, but does not require, comparative disclosures for earlier periods at initial adoption. We are currently assessing the impactThe adoption of SFAS No. 161.161 did not have a material impact on our Consolidated Financial Statements.

                  20. Business Combination Agreement with Vivendi

                          On December 2, 2007, we        In April 2008, the FASB issued FSP FAS 142-3, "Determination of the Useful Life of Intangible Assets". FSP FAS 142-3 amends the factors an entity should consider in developing renewal or extension assumptions used in determining the useful life of recognized intangible assets under SFAS No. 142, "Goodwill and Vivendi S.A. ("Vivendi") (Euronext Paris: VIV) announcedOther Intangible Assets". This guidance for determining the signinguseful life of a definitive agreementrecognized intangible asset applies prospectively to combine Vivendi Games, Inc. ("Vivendi Games,") Vivendi's interactive entertainment business—which includes Blizzard Entertainment, Inc., the creatorintangible assets acquired individually or with a group ofWorld other assets in either an asset acquisition or business combination. FSP FAS 142-3 is effective for fiscal years, and interim periods within those fiscal years, beginning after December 15, 2008, and early adoption is prohibited. The adoption of Warcraft,FSP FAS 142-3 did not have a massively multi-player online role-playing game franchise—with us. If the transaction closes, we will be renamed Activision Blizzard, Inc. ("Activision Blizzard"), and we expect to continue to operate as a public company tradedmaterial impact on NASDAQ under the ticker ATVI. While we will be the legal acquirer and the surviving entity in this transaction, Vivendi Games will be deemed to be the accounting acquirer in the transaction treated as a reverse acquisition for accounting purposes. As such, our historical financial statements after the close of the merger will be those of Vivendi Games. As Activision will be the deemed accounting acquiree, we are charging to expenses all costs related to the merger as incurred.

                          Under the term of the business combination agreement, we and Vivendi Games will combine our businesses through the merger of a newly formed, wholly owned subsidiary of ours with and into Vivendi Games. As a result of the merger, Vivendi Games, the parent company of Blizzard Entertainment, Inc. and Sierra Entertainment, Inc., will become a wholly owned subsidiary of ours. VGAC LLC, a subsidiary of Vivendi and the sole stockholder of Vivendi Games, will receive approximately 295.3 million newly issued shares of our common stock in the merger, which number is based upon a valuation of Vivendi Games at $8.121 billion and a per share price for our common stock of $27.50.

                          Simultaneously with the merger, Vivendi will purchase from us 62.9 million newly issued shares of our common stock, at $27.50 per share, for an aggregate purchase price of approximately $1.731 billion. Immediately following completion of the merger and share purchase, Vivendi and its subsidiaries are expected to own approximately 52.2% of the issued and outstanding shares of Activision Blizzard's common stock on a fully diluted basis.

                          After the closing of the transaction, Activision Blizzard will commence a cash tender offer for up to 146.5 million of its shares (representing approximately 50% of the shares of our common stock outstanding immediately prior to the transaction) at $27.50 per share. If the tender offer is fully subscribed, Vivendi and its subsidiaries are expected to own approximately 68.0% of the issued and outstanding shares of Activision Blizzard's common stock on a fully diluted basis. Under the terms of the business combination agreement, we and Vivendi have agreed the purchase of the shares tendered in the tender offer will be funded as follows: (a) the first $2.928 billion of the aggregate consideration will be funded by Activision Blizzard with proceeds from the share purchase described above, available cash on hand and, if necessary, borrowings made under one or more new credit facilities; (b) if the


                  ACTIVISION, INC. AND SUBSIDIARIES

                  Notes to Consolidated Financial Statements (Continued)

                  20. Business Combination Agreement with Vivendi (Continued)


                  aggregate consideration is more than $2.928 billion, Vivendi has agreed to purchase from Activision Blizzard, at a purchase price of $27.50 per share, additional newly issued shares of Activision Blizzard common stock in an amount equal to the lesser of (x) $700 million and (y) the excess of the aggregate consideration over $2.928 billion, which amount will be used to fund the amount of the aggregate consideration that is in excess of $2.928 billion; and (c) if the aggregate consideration exceeds $3.628 billion, Activision Blizzard will fund the additional amount of the aggregate consideration that is in excess of $3.628 billion (up to the maximum aggregate consideration of $4.028 billion) through borrowings made under the new credit facilities issued by Vivendi (see Note 21).

                          All information included in the accompanying Consolidated Financial Statements and notes to Consolidated Financial Statements in this report reflects only our results, and does not reflect any impact of the proposed merger.

                  21. Senior Unsecured Credit Agreement with Vivendi

                          On April 29, 2008, we entered into a senior unsecured credit agreement (the "Credit Agreement") with Vivendi. Borrowings under the Credit Agreement cannot be effected until the consummation of the transactions contemplated by the business combination agreement ("BCA") described in Note 20 above (the "Transactions.") As previously disclosed, after the closing of the Transactions, among other things, the Company's name will be changed to Activision Blizzard.

                          After the closing of the Transactions, the Credit Agreement will provide Activision Blizzard with (i) a term loan credit facility (the "Tranche A Facility") in an aggregate amount of up to $400.0 million to be applied to fund that portion of the post-closing tender offer consideration in excess of $3.628 billion as set forth in the BCA, (ii) a term loan credit facility (the "Tranche B Facility") in an aggregate amount of up to $150.0 million to be applied to repay certain indebtedness of Vivendi Games after the closing in accordance with the terms of the BCA, and (iii) a revolving credit facility (the "Revolving Facility," and collectively with the Tranche A Facility and the Tranche B Facility, the "New Credit Facilities") in an aggregate amount of up to $475.0 million to be used after the closing of the Transactions for general corporate purposes. In the event the BCA terminates prior to the closing of the Transactions, the New Credit Facilities will terminate effective on the same date.

                          Subject to execution of customary closing documentation, the Tranche A Facility will be funded after the end of the tender offer period, in a single borrowing that is limited to the amount, if any, of the aggregate consideration to be paid in respect of the post-closing tender offer in excess of $3.628 billion. The Tranche B Facility will be funded after the consummation of the Transactions. Borrowings under the Revolving Facility will be subject to the foregoing conditions and other customary conditions, such as the truth of representations and warranties and the absence of default.

                          Borrowings under each of the New Credit Facilities will bear interest by reference to the "LIBOR" (and under limited circumstances, at Vivendi's election, a "Base Rate.") The applicable margin with respect to loans bearing interest with reference to the LIBOR will be (i) 0.85% per annum for loans under the Tranche A Facility and (ii) 1.20% per annum for loans under the Tranche B Facility and the Revolving Facility, respectively. The applicable margin with respect to loans bearing interest with reference to the Base Rate, if any, will be 1.0% lower than the margin applicable to LIBOR borrowings.


                  ACTIVISION, INC. AND SUBSIDIARIES

                  Notes to Consolidated Financial Statements (Continued)

                  21. Senior Unsecured Credit Agreement with Vivendi (Continued)

                          Any unused amounts under the Revolving Facility will be subject to a commitment fee of 0.42% per annum accruing from and after the closing of the Transactions.

                          The Tranche A Facility is payable in full on March 31, 2010. The Tranche B Facility and the Revolving Facility will terminate and be payable in full on March 31, 2011.

                          The loans under each of the New Credit Facilities may be prepaid in full or in part at any time, without premium or penalty (subject to customary breakage costs for loans bearing interest by reference to LIBOR), at Activision Blizzard's option.

                          The loans under each of the New Credit Facilities are subject to mandatory prepayment in an amount of 100% of the proceeds from (i) asset sales in excess of $30.0 million in the aggregate (subject to customary reinvestment rights) and (ii) issuance of equity (subject to exceptions for issuance of stock to employees and issuances of the proceeds used to fund permitted acquisitions, investments and/or capital expenditures).

                          The New Credit Facilities are subject to customary negative covenants, in each case subject to certain exceptions, qualifications and baskets, including limitations on: indebtedness; liens; investments, mergers, consolidations and acquisitions; transactions with affiliates; issuance of preferred stock by subsidiaries; sale and leaseback transactions, restricted payments and certain restrictions with respect to subsidiaries. The limitation on indebtedness provides that Activision Blizzard and its subsidiaries cannot incur consolidated indebtedness, net of unrestricted cash, in excess of $1.5 billion, and that no additional indebtedness may be incurred as long as the ratio of Activision Blizzard's consolidated indebtedness (including the indebtedness to be incurred) minus the amount of unrestricted cash to Activision Blizzard's consolidated earnings before interest, taxes, depreciation and amortization for its most recently ended four quarters would be greater than 1.50 to 1.0. This limitation does not, however, affect Activision Blizzard's ability to borrow under the New Credit Facilities or to incur certain types of limited debt.

                          The New Credit Facilities also impose a requirement on Activision Blizzard that the ratio of (i) consolidated indebtedness (net of certain cash) to (ii) the sum of its shareholder's equity plus consolidated indebtedness (net of certain cash) not exceed 20.0% at any time.

                          Events of default under the New Credit Facilities include nonpayment, breaches of representations, warranties or covenants, cross-defaults, bankruptcy or insolvency events, and failures to satisfy material judgments, in most events subject to materiality levels, grace periods and other customary exceptions.Statements.


                  Table of Contents


                  SCHEDULE II



                  ACTIVISION BLIZZARD, INC. AND SUBSIDIARIES

                  VALUATION AND QUALIFYING ACCOUNTS

                  (Amounts in thousands)millions)

                  Col. A
                  Description

                   Col. B
                  Balance at
                  Beginning of
                  Period

                   Col. C
                  Additions(A)

                   Col. D
                  Deductions(B)

                   Col. E
                  Balance at End
                  of Period

                  Year ended March 31, 2008            
                   
                  Allowance for sales returns and price protection

                   

                  $

                  89,643

                   

                  $

                  217,695

                   

                  $

                  179,970

                   

                  $

                  127,368
                   
                  Allowance for doubtful accounts

                   

                   

                  1,775

                   

                   

                  263

                   

                   

                  (5

                  )

                   

                  2,043
                   
                  Deferred tax valuation allowance

                   

                   

                  382

                   

                   


                   

                   


                   

                   

                  382

                  Year ended March 31, 2007

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   
                   
                  Allowance for sales returns and price protection

                   

                  $

                  95,150

                   

                  $

                  143,456

                   

                  $

                  148,963

                   

                  $

                  89,643
                   
                  Allowance for doubtful accounts

                   

                   

                  3,103

                   

                   

                  (1,804

                  )

                   

                  (476

                  )

                   

                  1,775
                   
                  Deferred tax valuation allowance

                   

                   

                  35,555

                   

                   


                   

                   

                  35,173

                   

                   

                  382

                  Year ended March 31, 2006

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   
                   
                  Allowance for sales returns and price protection

                   

                  $

                  67,603

                   

                  $

                  262,555

                   

                  $

                  235,008

                   

                  $

                  95,150
                   
                  Allowance for doubtful accounts

                   

                   

                  1,588

                   

                   

                  5,149

                   

                   

                  3,634

                   

                   

                  3,103
                   
                  Deferred tax valuation allowance

                   

                   

                  25,666

                   

                   

                  9,943

                   

                   

                  54

                   

                   

                  35,555
                  Col. A Description
                   Col. B
                  Balance at
                  Beginning of
                  Period
                   Col. C
                  Additions(A)
                   Col. D
                  Deductions(B)
                   Col. E
                  Balance at End
                  of Period
                   

                  Year ended December 31, 2008

                               
                   

                  Allowance for sales returns and price protection and other allowances

                   $76 $295 $(105)$266 
                   

                  Allowance for doubtful accounts

                    10  3  (11) 2 
                   

                  Deferred tax valuation allowance

                    22  4  (4) 22 

                  Year ended December 31, 2007 (as adjusted)

                               
                   

                  Allowance for sales returns and price protection and other allowances

                   $105 $76 $(105)$76 
                   

                  Allowance for doubtful accounts

                    5  5    10 
                   

                  Deferred tax valuation allowance

                    92  39  (109) 22 

                  Year ended December 31, 2006

                               
                   

                  Allowance for sales returns and price protection and other allowances

                   $70 $37 $(2)$105 
                   

                  Allowance for doubtful accounts

                    9  1  (5) 5 
                   

                  Deferred tax valuation allowance

                    101  72  (81) 92 

                  (A)
                  Includes increases in allowance for sales returns, price protection, doubtful accounts, and deferred tax valuation due to normal reserving terms and allowance accounts acquired in conjunction with acquisitions.

                  (B)
                  Includes actual write-offswrite-off of sales returns, price protection, uncollectible accounts receivable, net of recoveries, and foreign currency translation and other adjustments, and deferred taxes.

                  Table of Contents


                  EXHIBIT INDEX

                  Exhibit Number
                   Exhibit
                  2.1 Business Combination Agreement, dated as of December 1, 2007, by and among Activision, Inc.,the Company, Sego Merger Corporation, Vivendi S.A., VGAC LLC and Vivendi Games, Inc. (incorporated by reference to Exhibit 2.1 of Activision'sthe Company's Form 8-K, filed December 6, 2007).

                  3.7

                  3.1

                   

                  Amended and Restated Certificate of Incorporation of Activision Holdings,Blizzard, Inc., dated JuneJuly 9, 20002008 (incorporated by reference to Exhibit 2.53.1 of Activision'sthe Company's Form 8-K, filed June 16, 2000)July 15, 2008).

                  3.8

                  3.2

                   

                  Certificate of Amendment ofto the Amended and Restated Certificate of Incorporation of Activision Holdings dated as of June 9, 2000 (incorporated by reference to Exhibit 2.7 of Activision's Form 8-K, filed June 16, 2000).

                  3.9


                  Certificate of Designation of Series A Junior Preferred Stock of Activision, Inc. dated as of December 27, 2001 (incorporated by reference to Exhibit 3.4 of Activision's Form 10-Q for the quarter ended December 31, 2001).

                  3.10


                  Certificate of Amendment of Amended and Restated Certificate of Incorporation, as amended, of Activision,Blizzard, Inc., dated as of April 4, 2005August 15, 2008 (incorporated by reference to Exhibit 3.1 of Activision'sthe Company's Form 8-K, filed April 5, 2005)August 15, 2008).

                  3.11

                  3.3

                   

                  Certificate of Designation of Series A Junior Preferred StockAmended and Restated By-Laws of Activision Blizzard, Inc., dated August 4, 2005July 9, 2008 (incorporated by reference to Exhibit 3.2 of the Company's Form 8-K, filed July 15, 2008).


                  3.4


                  First Amendment to the Amended and Restated By-Laws of Activision Blizzard, Inc., dated July 28, 2008 (incorporated by reference to Exhibit 3.1 of Activision'sthe Company's Form 8-K, filed August 5, 2005)July 31, 2008).

                  3.12

                  10.1*

                   

                  Third Amended and Restated By-Laws of Activision, Inc., dated September 27, 2007 (incorporated by reference to Exhibit 3.6 to Activision's Registration Statement on Form S-8, Registration No. 333-146431, filed October 1, 2007).

                  4.1


                  Rights Agreement dated as of April 18, 2000, between Activision. Inc. and Continental Stock Transfer & Trust Company, which includes as exhibits the form of Right Certificates as Exhibit A, the Summary of Rights to Purchase Series A Junior Preferred Stock as Exhibit B and the form of Certificate of Designation of Series A Junior Preferred Stock of Activision as Exhibit C, (incorporated by reference to Activision's Registration Statement on Form 8-A, Registration No. 001-15839, filed April 19, 2000).

                  4.2


                  Amendment No. 1 to the Rights Agreement, dated as of December 1, 2007, by and between Activision, Inc. and Continental Stock Transfer & Trust Company, as rights agent (incorporated by reference to Exhibit 4.1 of Activision's Form 8-K, filed December 6, 2007).

                  10.1


                  Activision, Inc. 1991 Stock Option and Stock Award Plan, as amended (incorporated by reference to Exhibit 10.1 of Activision'sthe Company's Form 10-K for the year ended March 31, 2002).

                  10.2

                  10.2*

                   

                  Amendment, dated as of September 14, 2006, to the 1991 Stock Option and Stock Award Plan dated as of September 14, 2006 (incorporated by reference to Exhibit 10.1 of Activision'sthe Company's Current Report on Form 8-K filed September 20, 2006).

                  10.3

                  10.3*

                   

                  Activision, Inc. 1998 Incentive Plan, as amended (incorporated by reference to Exhibit 10.4 of Activision'sthe Company's Form 10-Q for the quarter ended September 30, 2001).

                  10.4

                  10.4*

                   

                  Amendment, to the 1998 Incentive Plan, dated as of September 14, 2006, to the 1998 Incentive Plan (incorporated by reference to Exhibit 10.2 of Activision'sthe Company's Current Report on Form 8-K filed September 20, 2006).



                  10.5

                  ��10.5*


                  Activision, Inc. 1999 Incentive Plan, as amended (incorporated by reference to Exhibit 10.1 of Activision'sthe Company's Form 10-Q for the quarter ended June 30, 2002).

                  10.6

                  10.6*

                   

                  Amendment, to the 1999 Incentive Plan, dated as of September 14, 2006, to the 1999 Incentive Plan (incorporated by reference to Exhibit 10.3 of Activision'sthe Company's Current Report on Form 8-K filed September 20, 2006).

                  10.7

                  10.7*

                   

                  Activision, Inc. 2001 Incentive Plan, as amended (incorporated by reference to Exhibit 10.2 of Activision'sthe Company's Form 10-Q for the quarter ended June 30, 2002).

                  10.8

                  10.8*

                   

                  Amendment, to the 2001 Incentive Plan, dated as of September 14, 2006, to the 2001 Incentive Plan (incorporated by reference to Exhibit 10.4 of Activision'sthe Company's Current Report on Form 8-K filed September 20, 2006).

                  10.9

                  10.9*

                   

                  Activision, Inc. 2002 Incentive Plan, as amended (incorporated by reference to Exhibit 10.1 of Activision'sthe Company's Form 10-Q for the quarter ended June 30, 2003).

                  Table of Contents

                  Exhibit NumberExhibit

                  10.10

                  10.10*

                  Amendment, to the 2002 Incentive Plan, dated as of September 14, 2006, to the 2002 Incentive Plan (incorporated by reference to Exhibit 10.5 of Activision'sthe Company's Current Report on Form 8-K filed September 20, 2006).

                  10.11

                  10.11*

                   

                  Activision, Inc. 2002 Executive Incentive Plan (incorporated by reference to Exhibit 4.1 of Activision'sthe Company's Form S-8, Registration No. 333-100114 filed September 26, 2002).

                  10.12

                  10.12*

                   

                  Amendment, dated as of September 14, 2006, to the 2002 Executive Incentive Plan dated as of September 14, 2006 (incorporated by reference to Exhibit 10.6 of Activision'sthe Company's Current Report on Form 8-K filed September 20, 2006).

                  10.13

                  10.13*

                   

                  Activision, Inc. 2002 Studio Employee Retention Incentive Plan (incorporated by reference to Exhibit 4.1 of Activision'sthe Company's Form S-8, Registration No. 333-103323 filed February 19, 2003).

                  10.14

                  10.14*

                   

                  Amendment, dated as of September 14, 2006, to the 2002 Studio Employee Retention Incentive Plan dated as of September 14, 2006 (incorporated by reference to Exhibit 10.7 of Activision'sthe Company's Current Report on Form 8-K filed September 20, 2006).

                  10.15

                  10.19*

                   

                  Activision, Inc. Third Amended and Restated 2002 Employee Stock Purchase Plan (incorporated by reference to Exhibit 10.2 of Activision's Current Report on Form 8-K filed October 23, 2006).

                  10.16


                  Activision, Inc. Second Amended and Restated 2002 Employee Stock Purchase Plan for International Employees (incorporated by reference to Exhibit 10.1 of Activision's Current Report on Form 8-K filed October 23, 2006).

                  10.17


                  Activision, Inc. Sub-Plan to the Second Amended And Restated 2002 Employee Stock Purchase Plan for International Employees for Eligible Employees in the European Economic Area.

                  10.18


                  Australian Addendum to the Activision, Inc. Sub-Plan to the Second Amended And Restated 2002 Employee Stock Purchase Plan for International Employees for Eligible Employees.

                  10.19


                  Activision, Inc. Amended and Restated 2003 Incentive Plan (incorporated by reference to Exhibit 10.1 of Activision'sthe Company's Form 10-Q for the quarter ended June 30, 2005).


                  10.20

                  10.20*

                   

                  Amendment, dated as of September 14, 2006, to the 2003 Executive Incentive Plan dated as of September 14, 2006 (incorporated by reference to Exhibit 10.9 of Activision'sthe Company's Current Report on Form 8-K filed September 20, 2006).

                  10.21

                  10.21*

                   

                  Activision, Inc. 2007 Incentive Plan (incorporated by reference to Exhibit 99.1 to Activision'sthe Company's Registration Statement on Form S-8, Registration No. 333-146431, filed October 1, 2007).

                  10.22

                  10.22*

                   

                  Australian Addendum to the Activision, Inc. 2007 Incentive Plan.Plan (incorporated by reference to Exhibit 10.22 to the Company's Form 10-K for the year ended March 31, 2008).

                  10.23

                  10.23*

                   

                  Activision Blizzard, Inc. Amended and Restated 2008 Incentive Plan (incorporated by reference to Exhibit 99.1 to the Company's Registration Statement on Form S—8, Registration No. 333-153661, filed September 24, 2008).


                  10.24*


                  Australian Addendum to the Activision Blizzard, Inc. 2008 Incentive Plan.


                  10.25*


                  Form of Stock Option Certificate for grants to persons other than non-employee directors issued pursuant to the Activision, Inc. 1998 Incentive Plan (incorporated by reference to Exhibit 10.1 of Activision'sthe Company's Form 8-K, filed May 31, 2005).

                  10.24

                  10.26*

                   

                  Form of Stock Option Certificate for grants to persons other than non-employee directors issued pursuant to the Activision, Inc. 1999 Incentive Plan (incorporated by reference to Exhibit 10.2 of Activision'sthe Company's Form 8-K, filed May 31, 2005).

                  10.25

                  10.27*

                   

                  Form of Stock Option Agreement for grants to persons other than non-employee directors issued pursuant to the Activision, Inc. 2001 Incentive Plan (incorporated by reference to Exhibit 10.3 of Activision'sthe Company's Form 8-K, filed May 31, 2005).

                  10.26

                  10.28*

                   

                  Form of Stock Option Agreement for grants to persons other than non-employee directors issued pursuant to the Activision, Inc. 2002 Executive Incentive Plan (incorporated by reference to Exhibit 10.4 of Activision'sthe Company's Form 8-K, filed May 31, 2005).

                  Table of Contents

                  Exhibit NumberExhibit

                  10.27

                  10.29*

                  Form of Executive Stock Option Agreement for grants to Robert Kotick or Brian Kelly issued pursuant to the Activision, Inc. 2003 Incentive Plan (incorporated by reference to Exhibit 10.40 of Activision'sthe Company's Form 10-K for the year ended March 31, 2005).

                  10.28

                  10.30*

                   

                  Form of Non-Executive Stock Option Agreement for grants to persons other than Robert Kotick or Brian Kelly and non-employee directors issued pursuant to the Activision, Inc. 2003 Incentive Plan (incorporated by reference to Exhibit 10.41 of Activision'sthe Company's Form 10-K for the year ended March 31, 2005).

                  10.29

                  10.31*

                   

                  Form of Non-Employee Director Stock Option Agreement for grants to non-employee directors issued pursuant to the Activision, Inc. 2003 Incentive Plan (incorporated by reference to Exhibit 10.17 of Activision'sthe Company's Form 10-K for the year ended March 31, 2007).

                  10.30

                  10.32*

                   

                  Notice of Share Option Award for grants to persons other than non-employee directors issued pursuant to the Activision, Inc. 2003 Incentive Plan (incorporated by reference to Exhibit 10.18 of Activision'sthe Company's Form 10-K for the year ended March 31, 2007).

                  10.31

                  10.33*

                   

                  Notice of Share Option Award for grants to non-employee directors issued pursuant to the Activision, Inc. 2003 Incentive Plan (incorporated by reference to Exhibit 10.19 of Activision'sthe Company's Form 10-K for the year ended March 31, 2007).

                  10.32

                  10.34*

                   

                  Notice of Restricted Share Award for grants to persons other than non-employee directors issued pursuant to the Activision, Inc. 2003 Incentive Plan (incorporated by reference to Exhibit 10.20 of Activision'sthe Company's Form 10-K for the year ended March 31, 2007).



                  10.33

                  10.35*

                   

                  Notice of Restricted Share Unit Award for grants to persons other than non-employee directors issued pursuant to the Activision, Inc. 2003 Incentive Plan (incorporated by reference to Exhibit 10.21 of Activision'sthe Company's Form 10-K for the year ended March 31, 2007).

                  10.34

                  10.36*

                   

                  Notice of Stock Option Award for grants to persons other than non-employee directors issued pursuant to the Activision, Inc. 2007 Incentive Plan (incorporated by reference to Exhibit 10.910.1 of Activision'sthe Company's Form 10-Q for the quarter ended December 31, 2007)September 30, 2008).

                  10.35

                  10.37*

                   

                  Notice of Stock Option Award for grants to persons other non-employee directors issued pursuant to the Activision, Inc. 2007 Incentive Plan (incorporated by reference to Exhibit 10.1010.2 of Activision'sthe Company's Form 10-Q for the quarter ended December 31, 2007)September 30, 2008).

                  10.36

                  10.38*

                   

                  Notice of Restricted Share Award for grants to persons other than non-employee directors issued pursuant to the Activision, Inc. 2007 Incentive Plan (incorporated by reference to Exhibit 10.1110.3 of Activision'sthe Company's Form 10-Q for the quarter ended December 31, 2007)September 30, 2008).

                  10.37

                  10.39*

                   

                  Notice of Restricted Share Unit Award for grants to persons other than non-employee directorsofficers issued pursuant to the Activision, Inc. 2007 Incentive Plan (incorporated by reference to Exhibit 10.1210.4 of Activision'sthe Company's Form 10-Q for the quarter ended December 31, 2007)September 30, 2008).

                  10.38

                  10.40*

                   

                  Notice of Restricted Share Unit Award for grants to non-employeeindependent directors upon their initial election to the board or upon their tenth continuous year of service on the board issued pursuant to the Activision,  Inc. 2007 Incentive Plan (incorporated by reference to Exhibit 10.1310.5 of Activision'sthe Company's Form 10-Q for the quarter ended December 31, 2007)September 30, 2008).

                  Table of Contents

                  Exhibit NumberExhibit

                  10.39

                  10.41*

                  Notice of Restricted Share Unit Award for grants to non-employeeindependent directors upon their reelection to the board (other than in connection with 10 years of continuous service) issued pursuant to the Activision, Inc. 2007 Incentive Plan (incorporated by reference to Exhibit 10.1410.6 of Activision'sthe Company's Form 10-Q for the quarter ended December 31, 2007)September 30, 2008).

                  10.40

                  10.42*

                   

                  Employment Agreement, dated July 22, 2002, between Ronald Doornink andNotice of Restricted Share Unit Award for grants to non-employee directors resident in France issued pursuant to the Activision, Publishing, Inc. 2007 Incentive Plan (incorporated by reference to Exhibit 10.610.7 of Activision'sthe Company's Form 10-Q for the quarter ended JuneSeptember 30, 2002)2008).

                  10.41

                  10.43*

                   

                  Amendment, dated February 27, 2003,Notice of Restricted Share Unit Award for grants to Employment Agreement dated July 22, 2002 betweenpersons other than officers or directors issued pursuant to the Activision, Publishing, Inc. and Ronald Doornink2007 Incentive Plan (incorporated by reference to Exhibit 10.3410.8 of Activision's Form 10-K for the year ended March 31, 2005).

                  10.42


                  Amendment, dated June 1, 2004, to Employment Agreement dated July 22, 2002, between Activision Publishing, Inc. and Ronald Doornink (incorporated by reference to Exhibit 10.5 of Activision'sCompany's Form 10-Q for the quarter ended JuneSeptember 30, 2004)2008).

                  10.43

                  10.44*

                   

                  Amendment, dated June 15, 2005,Notice of Stock Option Award for grants to Employment Agreement dated July 22, 2002 betweenunaffiliated directors issued pursuant to the Activision Publishing,Blizzard, Inc. and Ronald Doornink (incorporated by reference to Exhibit 10.5 of Activision's Form 10-Q for the quarter ended June 30, 2005).2008 Incentive Plan.

                  10.44

                  10.45*

                   

                  Amendment, dated June 4, 2007,Notice of Stock Option Award for grants to Employment Agreement dated July 22, 2002 betweenpersons other than directors issued pursuant to the Activision Publishing,Blizzard, Inc. and Ronald Doornink (incorporated by reference to Exhibit 10.1 of Activision's Form 10-Q for the quarter ended June 30, 2007).2008 Incentive Plan.

                  10.45

                  10.46*

                   

                  Notice of Restricted Share Unit Award for grants to unaffiliated directors upon their initial election to the board or upon their tenth continuous year of service on the board issued pursuant to the Activision Blizzard, Inc. 2008 Incentive Plan.


                  10.47*


                  Notice of Restricted Share Unit Award for grants to affiliated non-employee directors and to unaffiliated directors upon their reelection to the board (other than in connection with 10 years of continuous service) pursuant to the Activision Blizzard, Inc. 2008 Incentive Plan.


                  10.48*


                  Notice of Restricted Share Unit Award for grants to affiliated non-employee directors resident in France pursuant to the Activision Blizzard, Inc. 2008 Incentive Plan.


                  10.49*


                  Notice of Restricted Share Unit Award for grants to persons other than directors pursuant to the Activision Blizzard, Inc. 2008 Incentive Plan.


                  10.50*


                  Notice of Restricted Share Award for grants to persons other than directors pursuant to the Activision Blizzard, Inc. 2008 Incentive Plan.


                  10.51*


                  Employment Agreement, dated June 15, 2005, between Michael Griffith and Activision Publishing, Inc (incorporated by reference to Exhibit 10.2 of Activision'sthe Company's Form 10-Q for the quarter ended June 30, 2005).


                  10.46

                  10.52*

                   

                  Amendment, to Employment Agreement, dated as of December 1, 2007, byto Employment Agreement between Michael Griffith and between Activision, Inc. and Michael Griffiththe Company (incorporated by reference to Exhibit 10.7 of Activision'sthe Company's Form 8-K, filed December 6, 2007).

                  10.47

                  10.53*

                   

                  Amendment, dated as of December 15, 2008, to Employment Agreement between Michael Griffith and Activision Publishing, Inc.


                  10.54*


                  Stock Option Agreement, dated June 15, 2005 and amended and restated as of July 9, 2008, between Michael Griffith and Activision, Inc.the Company (incorporated by reference to Exhibit 10.310.21 of Activision'sthe Company's Form 10-Q for the quarter ended JuneSeptember 30, 2005)2008).

                  10.48

                  10.55*

                   

                  Restricted Stock Agreement, dated June 15, 2005 and amended and restated as of July 9, 2008, between Michael Griffith and Activision, Inc.the Company (incorporated by reference to Exhibit 10.410.22 of Activision'sthe Company's Form 10-Q for the quarter ended JuneSeptember 30, 2005)2008).

                  Table of Contents

                  Exhibit NumberExhibit
                  10.56*Notice of Share Option Award to Michael J. Griffith, dated as of July 11, 2008 (incorporated by reference to Exhibit 10.24 of the Company's Form 10-Q for the quarter ended September 30, 2008).

                  10.49

                  10.57*

                   

                  Notice of Restricted Share Unit Award to Michael J. Griffith, dated as of July 11, 2008 (incorporated by reference to Exhibit 10.25 of the Company's Form 10-Q for the quarter ended September 30, 2008).


                  10.58*


                  Employment Agreement, dated September 9, 2005, between Thomas Tippl and Activision Publishing, Inc (incorporated by reference to Exhibit 10.1 of Activision'sthe Company's Form 10-Q for the quarter ended September 30, 2005).

                  10.50

                  10.59*

                   

                  Amendment, dated as of December 15, 2008, to Employment Agreement between Thomas Tippl and Activision Publishing, Inc.


                  10.60*


                  Stock Option Agreement, dated October 3, 2005, between Thomas Tippl and Activision, Inc.the Company (incorporated by reference to Exhibit 10.2 of Activision'sthe Company's Form 10-Q for the quarter ended September 30, 2005).

                  10.51

                  10.61*

                   

                  Addendum to Stock Option Agreement, dated as of June 1, 2006, between Thomas Tippl and the Company (incorporated by reference to Exhibit 10.9 of the Company's Form 10-Q for the quarter ended September 30, 2008).


                  10.62*


                  Restricted Stock Agreement, dated October 3, 2005, between Thomas Tippl and Activision, Inc.the Company (incorporated by reference to Exhibit 10.3 of Activision'sthe Company's Form 10-Q for the quarter ended September 30, 2005).

                  10.52

                  10.63*

                   

                  Employment Agreement, dated September 18, 2006, between Brian Hodous and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.2 of Activision'sthe Company's Form 10-Q for the quarter ended December 31, 2006).

                  10.53

                  10.64*

                   

                  Letter Agreement, dated September 6, 2006, between Brian Hodous and Activision, Inc.the Company (incorporated by reference to Exhibit 10.44 of Activision'sthe Company's Form 10-K for the year ended March 31, 2007).

                  10.54

                  10.65*

                   

                  Amendment, dated as of December 15, 2008, to Employment Agreement between Brian Hodous and Activision Publishing, Inc.


                  10.66*


                  Notice of Share Option Award, to, dated as of November 3, 2006, to Brian Hodous (incorporated by reference to Exhibit 10.45 of Activision'sthe Company's Form 10-K for the year ended March 31, 2007).

                  10.55

                  10.67*

                   

                  Notice of Restricted Stock Award, dated as of November 3, 2006, to Brian Hodous (incorporated by reference to Exhibit 10.46 of Activision'sthe Company's Form 10-K for the year ended March 31, 2007).

                  10.56

                  10.68*

                   

                  Notice of Restricted Stock Award, dated as of November 3, 2006, to Brian Hodous (incorporated by reference to Exhibit 10.47 of Activision'sthe Company's Form 10-K for the year ended March 31, 2007).

                  10.57

                  10.69*

                   

                  Employment Agreement, dated October 1, 2006, between Robin Kaminsky and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.3 of Activision's Form 10-Q for the quarter ended December 31, 2006).

                  10.58


                  Notice of Share Option Award to Robin Kaminsky, dated as of October 19, 2006 (incorporated by reference to Exhibit 10.2 of Activision's Form 10-Q for the quarter ended September 30, 2007).

                  10.59


                  Notice of Share Option Award to Robin Kaminsky, dated as of October 19, 2006 (incorporated by reference to Exhibit 10.3 of Activision's Form 10-Q for the quarter ended September 30, 2007).



                  10.60


                  Notice of Restricted Stock Award to Robin Kaminsky, dated as of October 19, 2006 (incorporated by reference to Exhibit 10.4 of Activision's Form 10-Q for the quarter ended September 30, 2007).

                  10.61


                  Notice of Restricted Stock Award to Robin Kaminsky, dated as of October 19, 2006, between Activision and Robin Kaminsky (incorporated by reference to Exhibit 10.5 of Activision's Form 10-Q for the quarter ended September 30, 2007).

                  10.62


                  Employment Agreement, dated September 11, 2007, between George Rose and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.7 of Activision'sthe Company's Form 10-Q for the quarter ended September 30, 2007).

                  10.63

                  10.70*

                   

                  Amendment, dated as of December 15, 2008, to Employment Agreement between George Rose and Activision Publishing, Inc.

                  Table of Contents

                  Exhibit NumberExhibit
                  10.71*Notice of Share Option Award to George Rose, dated September 28, 2007 (incorporated by reference to Exhibit 10.12 of Activision'sthe Company's Form 10-Q for the quarter ended September 30, 2007).

                  10.64

                  10.72*

                   

                  Notice of Restricted Share Unit Award to George Rose, dated September 28, 2007 (incorporated by reference to Exhibit 10.13 of Activision'sthe Company's Form 10-Q for the quarter ended September 30, 2007).

                  10.65

                  10.73*

                   

                  Employment Agreement, dated September 12, 2007, between Ann Weiser and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.8 of Activision'sthe Company's Form 10-Q for the quarter ended September 30, 2007).

                  10.66

                  10.74*

                   

                  Amendment, dated as of December 15, 2008, to Employment Agreement between Ann Weiser and Activision Publishing, Inc.


                  10.75*


                  Notice of Share Option Award to Ann Weiser, dated September 28, 2007 (incorporated by reference to Exhibit 10.14 of Activision'sthe Company's Form 10-Q for the quarter ended September 30, 2007).

                  10.67

                  10.76*

                   

                  Notice of Restricted Share Unit Award to Ann Weiser, dated September 28, 2007 (incorporated by reference to Exhibit 10.15 of Activision'sthe Company's Form 10-Q for the quarter ended September 30, 2007).

                  10.68

                  10.77*

                   

                  Amended and Restated Employment Agreement, dated as of December 1, 2007, by and between Activision, Inc. and Robert A. Kotick and the Company (incorporated by reference to Exhibit 10.3 of Activision'sthe Company's Form 8-K, filed December 6, 2007).

                  10.69

                  10.78*

                   

                  Amendment No. 1, dated as of July 7, 2008, to the Employment Agreement between Robert A. Kotick and the Company (incorporated by reference to Exhibit 10.10 of the Company's Form 10-Q for the quarter ended September 30, 2008).


                  10.79*


                  Replacement Bonus Agreement, dated as of December 1, 2007, by and between Activision, Inc. and Robert A. Kotick and the Company (incorporated by reference to Exhibit 10.5 of Activision'sthe Company's Form 8-K, filed December 6, 2007).

                  10.70

                  10.80*

                   

                  Stock Option Agreement, dated May 22, 2000, between Activision, Inc. and Robert A. Kotick and the Company (incorporated by reference to Exhibit 10.2 of Activision'sthe Company's Form 10-Q for the quarter endingended September 30, 2000).

                  10.71

                  10.81*

                   

                  Notice of Stock Option Award to Robert A. Kotick, dated December 5, 2007.2007 (incorporated by reference to Exhibit 10.71 of the Company's Form 10-K for the year ended March 31, 2008).

                  10.72

                  10.82*

                   

                  Notice of Performance Share Award to Robert A. Kotick, dated as of July 9, 2008 (incorporated by reference to Exhibit 10.16 of the Company's Form 10-Q for the quarter ended September 30, 2008).


                  10.83*


                  Notice of Restricted Share Unit Award to Robert A. Kotick, dated as of July 9, 2008 (incorporated by reference to Exhibit 10.17 of the Company's Form 10-Q for the quarter ended September 30, 2008).


                  10.84*


                  Amended and Restated Employment Agreement, dated as of December 1, 2007, by and between Activision, Inc. and Brian G. Kelly and the Company (incorporated by reference to Exhibit 10.4 of Activision'sthe Company's Form 8-K, filed December 6, 2007).

                  Table of Contents

                  Exhibit NumberExhibit
                  10.85*Replacement Bonus Agreement, dated as of December 1, 2007, between Brian G. Kelly and the Company (incorporated by reference to Exhibit 10.6 of the Company's Form 8-K, filed December 6, 2007).

                  10.73

                  10.86*

                   

                  Replacement Bonus Agreement, dated as of December 1, 2007, by and between Activision, Inc. and Brian G. Kelly (incorporated by reference to Exhibit 10.6 of Activision's Form 8-K, filed December 6, 2007).

                  10.74


                  Stock Option Agreement, dated May 22, 2000, between Activision, Inc. and Brian G. Kelly and the Company (incorporated by reference to Exhibit 10.4 of Activision'sthe Company's Form 10-Q for the quarter endingended September 30, 2000).


                  10.75

                  10.87*

                   

                  PlayStation 2 CD-ROM/DVD-ROM Licensed Publisher Agreement,Notice of Restricted Share Unit Award to Brian G. Kelly, dated as of April 1, 2000, between Sony Computer Entertainment America Inc. and Activision, Inc.July 9, 2008 (incorporated by reference to Exhibit 10.910.18 of Activision'sthe Company's Form S-3, Registration No. 333-101271, filed January 14, 2003)10-Q for the quarter ended September 30, 2008).*

                  10.76

                  10.88*

                   

                  Letter regarding Modification of Territory for PlayStation 2 CD-ROM/DVD-ROM Licensed PublisherEmployment Agreement, dated as of June 11, 2004, from Sony Computer Entertainment America Inc. to Activision, Inc. (incorporated by reference to Exhibit 10.50 of Activision's Form 10-K for the year ended March 31, 2007).

                  10.77


                  PlayStation 2 Licensed Publisher Agreement, dated as of March 23, 2001,July 8, 2008, between Sony Computer Entertainment Europe Limited and Activision UK Limited (incorporated by reference to Exhibit 10.10 of Activision's Form S-3, Registration No. 333-101271, filed January 14, 2003).*

                  10.78


                  PlayStation Portable ("PSP") Licensed PSP Publisher Agreement, dated September 15, 2004, between Sony Computer Entertainment America Inc. and Activision, Inc. (incorporated by reference to Exhibit 10.46 of Activision's Form 10-K for the year ended March 31, 2005).*

                  10.79


                  PlayStation Portable ("PSP") Licensed PSP Publisher Agreement, dated September 27, 2005, between Sony Computer Entertainment Europe Limited and Activision UK Limited (incorporated by reference to Exhibit 10.60 of Activision's Form 10-K for year ended March 31, 2006).*

                  10.80


                  Global PlayStation 3 Format Licensed Publisher Agreement, dated March 5, 2007, between Sony Computer Entertainment America, Inc. and Activision. Inc (incorporated by reference to Exhibit 10.54 of Activision's Form 10-K for the year ended March 31, 2007).*

                  10.81


                  Confidential License Agreement for the Nintendo DS (Western Hemisphere), dated as of October 11, 2004, between Nintendo Co., Ltd.Ronald Doornink and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.810.11 of Activision'sthe Company's Form 10-Q for the quarter ended September 30, 2007)2008).

                  10.82

                  10.89*

                   

                  First Amendment, dated as of December 15, 2008, to Confidential LicenseEmployment Agreement for Nintendo DS (Western Hemisphere),between Ronald Doornink and the Company.


                  10.90*


                  Notice of Share Option Award to Ronald Doornink, dated as of July 16, 2007, between Nintendo Co., Ltd. and Activision Publishing, Inc.11, 2008 (incorporated by reference to Exhibit 10.610.26 of Activision'sthe Company's Form 10-Q for the quarter ended September 30, 2007)2008).

                  10.83

                  10.91*

                   

                  License Agreement for the Nintendo DS System (EEA, Australia and New Zealand),Notice of Restricted Share Unit Award to Ronald Doornink, dated June 20, 2006, between Nintendo Co., Ltd. and Activision, Inc.as of July 11, 2008 (incorporated by reference to Exhibit 10.6110.27 of Activision's Form 10-K for the year ended March 31, 2007).*

                  10.84


                  Confidential License Agreement for the Wii Console (Western Hemisphere), dated September 12, 2007, between Nintendo of America, Inc. and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.9 of Activision'sCompany's Form 10-Q for the quarter ended September 30, 2007)2008).*

                  10.85

                  10.92*

                   

                  Confidential LicenseEmployment Agreement, for the Wii Console (EEA, Australia and New Zealand), dated as of December 3,1, 2007, between Nintendo Co., Ltd., Activision, Inc.Michael Morhaime and Activision Publishing,Vivendi Games, Inc. (incorporated by reference to Exhibit 10.810.19 of Activision's Form 10-Q for the quarter ended December 31, 2007).*



                  10.86


                  Microsoft Corporation Xbox 360 Publisher License Agreement, dated as of October 25, 2005, between Microsoft Licensing, GP and Activision Publishing, Inc (incorporated by reference to Exhibit 10.4 of Activision's Form 10-Q for the quarter ended December 31, 2005).*

                  10.87


                  Xbox 360 Disc Program Addendum to the Xbox 360 Publisher License Agreement, dated as of December 15, 2005, between Microsoft Licensing, GP and Activision Publishing, Inc (incorporated by reference to Exhibit 10.5 of Activision's Form 10-Q for the quarter ended December 31, 2005).*

                  10.88


                  Amendment to the Xbox 360 Publisher Licensing Agreement (Platinum/Classic Hits Program), dated as of October 1, 2006, by and between Microsoft Licensing, GP and Activision, Inc. (incorporated by reference to Exhibit 10.68 of Activision's Form 10-K for the year ended March 31, 2007).*

                  10.89


                  Xbox Live Server Platform Addendum to the Xbox 360 Publisher Licensing Agreement, dated as of February 6, 2007, by and between Microsoft Licensing, GP and Activision Publishing, Inc. (incorporated by reference to Exhibit 10.69 of Activision's Form 10-K for the year ended March 31, 2007).

                  10.90


                  Chart of Compensation Paid to Non-Employee Directors (incorporated by reference to Exhibit 10.10 of Activision'sCompany's Form 10-Q for the quarter ended September 30, 2007)2008).

                  10.91

                  10.93*

                   

                  Assignment and Assumption of Morhaime Employment Agreement, dated as of July 9, 2008, between Vivendi Games. Inc. and the Company (incorporated by reference to Exhibit 10.20 of the Company's Form 10-Q for the quarter ended September 30, 2008).


                  10.94*


                  Amendment, dated as of December 15, 2008, to Employment Agreement between Michael Morhaime and the Company.


                  10.95*


                  Notice of Share Option Award to Michael Morhaime, dated as of July 9, 2008 (incorporated by reference to Exhibit 10.23 of the Company's Form 10-Q for the quarter ended September 30, 2008).


                  10.96*


                  Employment Agreement, dated as of December 1, 2007, between Bruce L. Hack and Vivendi Holding I Corp. (incorporated by reference to Exhibit 10.28 of the Company's Form 10-Q for the quarter ended September 30, 2008).


                  10.97*


                  Assignment and Assumption of Hack Employment Agreement, dated as of July 9, 2008, between Vivendi Holding I Corp. and the Company (incorporated by reference to Exhibit 10.29 of the Company's Form 10-Q for the quarter ended September 30, 2008).


                  10.98*


                  Amendment, dated as of December 15, 2008, to Employment Agreement between Bruce Hack and the Company.


                  10.99*


                  Notice of Share Option Award to Bruce L. Hack, dated as of July 14, 2008 (incorporated by reference to Exhibit 10.30 of the Company's Form 10-Q for the quarter ended September 30, 2008).

                  Table of Contents

                  Exhibit NumberExhibit
                  10.100*Employment Agreement, dated July 16, 2008, between Jean-François Grollemund and the Company (incorporated by reference to Exhibit 10.31 of the Company's Form 10-Q for the quarter ended September 30, 2008).


                  10.101*


                  Amendment, dated as of December 15, 2008, to Employment Agreement between Jean-François Grollemund and the Company.


                  10.102*


                  Notice of Restricted Share Unit Award to Jean-François Grollemund, dated as of July 21, 2008 (incorporated by reference to Exhibit 10.32 of the Company's Form 10-Q for the quarter ended September 30, 2008).


                  10.103


                  Investor Agreement, dated as of July 9, 2008, among the Company, Vivendi S.A., VGAC LLC, and Vivendi Games, Inc. (incorporated by reference to Exhibit 10.1 of the Company's Form 8-K, filed July 15, 2008).


                  10.104*


                  Letter Agreement, dated July 16, 2008, between Vivendi S.A. and the Company.


                  10.105


                  Tax Sharing Agreement, dated as of July 9, 2008, among the Company, Vivendi Holding I Corp., Vivendi Games, Inc. (incorporated by reference to Exhibit 10.2 of the Company's Form 8-K, filed July 15, 2008).


                  10.106


                  Credit Agreement, dated as of April 29, 2008, between the Company and Vivendi S.A. (incorporated by reference to Exhibit 10.1 of the Company's Form 8-K, filed April 30, 2008).


                  10.107


                  Amendment, dated as of July 8, 2008, to the Credit Agreement between the Company and Vivendi S.A. (incorporated by reference to Exhibit 10.15 of the Company's Form 10-Q for the quarter ended September 30, 2008).


                  10.108*


                  Description of the Non-Employee Director Compensation Program adopted on July 17, 2008 (incorporated by reference to Exhibit 10.12 of the Company's Form 10-Q for the quarter ended September 30, 2008).


                  10.109


                  Voting and Lock-Up Agreement, dated as of December 1, 2007, by and among Activision, Inc.,the Company, Vivendi S.A. and Robert A. Kotick (incorporated by reference to Exhibit 10.1 of Activision'sthe Company's Form 8-K, filed December 6, 2007).

                  10.92

                  10.110

                   

                  Voting and Lock-Up Agreement, dated as of December 1, 2007, by and among Activision, Inc.,the Company, Vivendi S.A. and Brian G. Kelly (incorporated by reference to Exhibit 10.2 of Activision'sthe Company's Form 8-K, filed December 6, 2007).

                  14.1

                  21.1

                   

                  CodeSubsidiaries of Ethics for Senior Executive and Senior Financial Officers (incorporated by reference to Exhibit 14.1 of Activision's Form 10-K for the year ended March 31, 2004).Activision.

                  21.1

                  23.1

                   

                  Principal subsidiaries of Activision.

                  23.1


                  Consent of Independent Registered Public Accounting Firm.Firm (PricewaterhouseCoopers LLP).

                  31.1

                  23.2

                   

                  Consent of Independent Auditors (Ernst & Young LLP).


                  31.1


                  Certification of Robert A. Kotick pursuant to Rule 13a-14(a) under the Securities and Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.


                  31.2

                   

                  Certification of Michael Griffith pursuant to Rule 13a-14(a) under the Securities and Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.

                  31.3


                  Certification of Thomas Tippl pursuant to Rule 13a-14(a) under the Securities and Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.


                  32.1

                   

                  Certification of Robert A. Kotick pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.

                  32.2


                  Certification of Michael Griffith pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.

                  Table of Contents


                  32.3


                  Exhibit NumberExhibit
                  32.2Certification of Thomas Tippl pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.


                  99.1

                   

                  Risk Factors from Preliminary Proxy Statement Filed by Activision on April 30, 2008.

                  99.2


                  StipulationCorporate Governance Term Sheet adopted in connection with the settlement of Settlement, dated May 8, 2008 in In re Activision, Inc. Shareholder Derivative Litigation.

                  99.3


                  Order Preliminarily Approving Derivative Settlement and Providing for Notice, dated May 13, 2008 in Litigation, C.D. Cal. Case No. CV06-4771 MRP (JTLx);In re Activision Inc. Shareholder Derivative Litigation.Litigation, L.A.S.C. Case No. SC090343, as approved by the Company's Board of Directors on July 28, 2008 and amended by the Board on October 30, 2008.

                  *
                  Portions omitted pursuant toIndicates a request for confidential treatment.management contract or compensatory plan, contract or arrangement in which a director or executive officer of the Company participates.



                  QuickLinks

                  PART I
                  PART II
                  PART III
                  PART IV
                  SIGNATURES
                  Report of Independent Registered Public Accounting Firm
                  ACTIVISION, INC. AND SUBSIDIARIES CONSOLIDATED BALANCE SHEETS (Amounts in thousands, except share data)
                  ACTIVISION, INC. AND SUBSIDIARIES CONSOLIDATED STATEMENTS OF OPERATIONS (Amounts in thousands, except per share data)
                  ACTIVISION, INC. AND SUBSIDIARIES CONSOLIDATED STATEMENTS OF CHANGES IN SHAREHOLDERS' EQUITY For the fiscal years ended March 31, 2008, 2007, and 2006 (Amounts in thousands)
                  ACTIVISION, INC. AND SUBSIDIARIES CONSOLIDATED STATEMENTS OF CASH FLOWS (Amounts in thousands)
                  ACTIVISION, INC. AND SUBSIDIARIES Notes to Consolidated Financial Statements
                  ACTIVISION, INC. AND SUBSIDIARIES VALUATION AND QUALIFYING ACCOUNTS (Amounts in thousands)
                  EXHIBIT INDEX