UNITED STATES
                       SECURITIES AND EXCHANGE COMMISSION
                             WASHINGTON, D.C. 20549

                                    FORM 10-Q

            [ X ][X] QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) THE
                         SECURITIES EXCHANGE ACT OF 1934

                For the quarterly period ended JuneSeptember 30, 2000

                                       OR

          [ ] TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE
                         SECURITIES EXCHANGE ACT OF 1934

               For the transition period from _______ to _______.


                         Commission file number 0-21336

                                 THE 3DO COMPANY
             (Exact name of registrant as specified in its charter)

          DELAWARE                                     94-3177293
 (State or other jurisdiction of                      (I.R.S. Employer
 incorporation or organization)                      Identification No.)

                               600 GALVESTON DRIVE
                         REDWOOD CITY, CALIFORNIA 94063
          (Address of principal executive offices, including zip code)

                                 (650) 261-3000
              (Registrant's telephone number, including area code)

Indicate by check mark whether the registrant (1) has filed all reports required
to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during
the preceding 12 months (or for such shorter period that the registrant was
required to file such reports), and (2) has been subject to such filing
requirements for the past 90 days. Yes [X] No [ ]

As of JulyOctober 31, 2000, the number of outstanding shares of the registrants'
common stock was 36,866,871.46,889,878.







                                 THE 3DO COMPANY

                                      INDEX

PAGE ---- PART I FINANCIAL INFORMATION PAGE Item 1. Condensed Consolidated Financial Statements Condensed Consolidated Balance Sheets at March 31, 2000 and JuneSeptember 30, 2000 3 Condensed Consolidated Statements of Operations for the three and six months ended JuneSeptember 30, 1999 4 and 2000 4 Condensed Consolidated Statements of Cash Flows for the threesix months ended JuneSeptember 30, 1999 and 2000 5 Notes to Condensed Consolidated Financial Statements 6 Item 2. Management's Discussion and Analysis of Financial Condition and Results of Operations 9 Item 3. Quantitative and Qualitative Disclosures About Market Risk 2021 PART II OTHER INFORMATION Item 1. Legal Proceedings 2021 Item 2. Change in Securities and Use of Proceeds 21 Item 3. Defaults Upon Senior Securities 22 Item 4. Submission of Matters to a Vote of Security Holders 22 Item 5. Other Information 23 Item 6. Exhibits and Reports on Form 8-K 2123 Signatures 2123
2 PART I FINANCIAL INFORMATION ITEM 1. CONSOLIDATED FINANCIAL STATEMENTS THE 3DO COMPANY CONDENSED CONSOLIDATED BALANCE SHEETS (in thousands, except per share data) (unaudited)
March 31, JuneSeptember 30, 2000 2000 ------------------------------- --------------- ASSETS Current assets: Cash and cash equivalents $ 21,772 $ 15,121 Short-term investments -- 2,02410,526 Accounts receivable, net of allowances of $10,907 and $7,371,$6,399, respectively 51,760 25,37831,885 Inventory 7,607 8,1774,970 Prepaid inventory -- 4,637 Prepaid and other current assets 1,986 4,301 ----------------5,799 --------------- --------------- Total current assets 83,125 55,00157,817 Property and equipment, net 5,689 6,77710,826 Restricted cash 8,240 6,2486,777 Deposits and other assets 747 685 ----------------527 --------------- --------------- Total assets $ 97,801 $ 68,711 ================75,947 =============== =============== LIABILITIES AND STOCKHOLDERS' EQUITY Current liabilities: Accounts payable $ 1,954 $ 9981,550 Accrued expenses 12,222 10,14215,225 Deferred revenue 205 194364 Short-term debt 8,579 8,6573,467 Other current liabilities 1,911 1,911 ----------------2,025 1,557 --------------- --------------- Total current liabilities 24,871 21,902 Long-term liabilities: Obligations under capital leases 114 $ 89 ----------------24,985 22,163 --------------- Total long-term liabilities 114 89 ---------------- --------------- Total liabilities 24,985 21,99122,163 Stockholders' equity: Preferred stock, $.01 par value, 5,000 shares authorized; no shares issued -- -- Common stock, $.01 par value; 125,000 shares authorized; 40,909 and 41,04744,642 shares issued; 36,689 and 36,82740,421 shares outstanding, respectively 409 410446 Additional paid-in capital 214,446 214,944239,202 Accumulated other comprehensive loss (342) (675)(1,172) Accumulated deficit (127,635) (153,897)(170,630) Treasury stock, at cost, 4,220 shares (14,062) (14,062) ------------------------------- --------------- Total stockholders' equity 72,816 46,720 ----------------53,784 --------------- --------------- Total liabilities and stockholders' equity $ 97,801 $ 68,711 ================75,947 =============== ===============
See accompanying Notes to Condensed Consolidated Financial Statements. 3 THE 3DO COMPANY CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS (in thousands, except per share amounts) (unaudited)
Three Months Ended JuneSix Months Ended September 30, ---------------------------------September 30, ------------------------------ ---------------------------- 1999 2000 --------------- ----------------1999 2000 -------------- -------------- ------------- ------------- Revenues $ 13,07220,705 $ 7,85622,935 $ 33,777 $ 30,791 Cost of revenues 3,885 4,292 --------------- ----------------8,701 14,744 12,586 19,036 -------------- -------------- ------------- ------------- Gross profit 9,187 3,56412,004 8,191 21,191 11,755 Operating expenses: Research and development 7,659 11,2149,302 11,657 16,960 22,872 Sales and marketing 5,336 13,8965,511 7,615 10,848 21,510 General and administrative 2,696 3,950 --------------- ----------------3,052 3,827 5,748 7,777 -------------- -------------- ------------- ------------- Total operating expenses 15,691 29,060 --------------- ----------------17,865 23,099 33,556 52,159 -------------- -------------- ------------- ------------- Operating loss (6,504) (25,496)$ (5,861) $(14,908) $(12,365) $(40,404) Amortization of warrant issuance -- (1,557) -- (1,557) Net interest and other income (114) 52 --------------- ----------------(expense) 105 (268) (9) (216) -------------- -------------- ------------- ------------- Loss before income and foreign withholding taxes (6,618) (25,444)(5,756) (16,733) (12,374) (42,177) Income and foreign withholding taxes 155167 -- 322 18 --------------- ------------------------------ -------------- ------------- ------------- Loss before extraordinary charges (6,773) (25,462)(5,923) (16,733) (12,696) (42,195) Extraordinary loss from early extinguishment of debt -- -- -- 800 --------------- ------------------------------ -------------- ------------- ------------- Net loss $ (6,773)(5,923) $ (26,262) =============== ================(16,733) $ (12,696) $(42,995) ============== ============== ============= ============= Basic and diluted net loss per share: Loss before extraordinary charges $ (0.26)(0.18) $ (0.69) --------------- ----------------(0.45) $ (0.44) $ (1.14) -------------- -------------- ------------- ------------- Extraordinary loss from early extinguishment of debt $ -- $-- -- (0.02) --------------- ------------------------------ -------------- ------------- ------------- Net loss per share $ (0.26)(0.18) $ (0.71) =============== ================(0.45) $ (0.44) $ (1.16) ============== ============== ============= ============= Shares used to compute basic net loss per share 25,641 36,747 =============== ================32,349 37,483 28,995 37,115 ============== ============== ============= ============= Shares used to compute diluted net loss per share 25,641 36,747 =============== ================32,349 37,483 28,995 37,115 ============== ============== ============= =============
See accompanying Notes to Condensed Consolidated Financial Statements. 4 THE 3DO COMPANY CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS (in thousands) (unaudited)
ThreeSix Months Ended JuneSeptember 30, --------------------------------------- 1999 2000 ------------------ ---------------- Cash flows from operating activities: Net loss $ (6,773)(12,696) $ (26,262)(42,995) Adjustments to reconcile net loss to net cash provided by (used in) operating activities: Depreciation and amortization 573 8461,186 1,762 Deferred revenue (116) (11)101 159 Amortization of warrant issuance -- 1,557 Changes in operating assets and liabilities: Accounts receivable, net 8,942 26,382696 19,875 Prepaid and other assets (279) (2,365)(4,754) (3,817) Prepaid inventory -- (4,637) Inventory 217 (570)(3,444) 2,637 Accounts payable (636) (956)(1,099) (404) Accrued expenses 1,417 (2,080)4,928 3,003 Other liabilities (423) --(443) (411) ------------------ ---------------- Net cash provided by (used in)used in operating activities 2,922 (5,016)(15,525) (23,271) ------------------ ---------------- Cash flows from investing activities: Short-term investments, net 9,552 (2,015)11,621 39 Capital expenditures (1,164) (1,824)(2,064) (6,675) ------------------ ---------------- Net cash provided by (used in) investing activities 8,388 (3,839)9,557 (6,636) ------------------ ---------------- Cash flows from financing activities: Restricted Cash -- 1,992cash (8,055) 1,463 Repayment of short-term debt (9,505) (8,579)(9,438) (5,112) Proceeds from short-termissuance of convertible debt 7,888 8,657-- 20,000 Proceeds from secondary offering, net 46,403 -- Proceeds from issuance of common stock, net 480 4992,747 3,234 Payments on capital lease obligations (14) (25) (55) ------------------ ---------------- Net cash provided by (used in) financing activities (1,151) 2,54431,632 19,530 ------------------ ---------------- Effect of exchange rate changes on cash and cash equivalents -- (340)67 (869) ------------------ ---------------- Net increase (decrease) in cash and cash equivalents 10,159 (6,651)25,731 (11,246) Cash and cash equivalents at beginning of period 2,256 21,772 ------------------ ---------------- Cash and cash equivalents at end of period $ 12,41527,987 $ 15,12110,526 ================== ================ Supplemental cash flow information: Cash paid during the period for: Interest $ 236468 $ 505781 ================== ================
See accompanying Notes to Condensed Consolidated Financial Statements. 5 THE 3DO COMPANY NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS (unaudited) NOTE 1 - GENERAL The condensed consolidated financial statements of The 3DO Company, a Delaware corporation (the "Company"), as of JuneSeptember 30, 2000 and for the quarters and six months ended JuneSeptember 30, 1999 and 2000 are unaudited. In the opinion of management, these condensed consolidated financial statements include all adjustments (consisting of only normal recurring items)items, except where indicated) necessary for the fair presentation of the financial position and results of operations for the interim periods. Certain amounts for prior periods have been reclassified to conform to the current period presentation. These condensed consolidated financial statements should be read in conjunction with the financial statements and notes thereto included in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2000. The results of operations for the quarter and six months ended JuneSeptember 30, 2000 are not necessarily indicative of the results expected for the entire year. NOTE 2 - REVENUE RECOGNITION Revenue from the sale of software titles published and distributed by the Company is recognized at the time of shipment. Subject to certain limitations, the Company permits its customers to exchange software titles published and distributed by the Company, within certain specified periods, and provides price protection on certain unsold merchandise. Software publishing revenue is reflected net of allowances for returns, price protection and discounts. Software licensing revenue is recognized upon persuasive evidence of an arrangement, 3DO's fulfillment of its obligations (e.g., delivery of the product golden master) under any such licensing agreement, and determination that collection of a fixed or determinable license fee is considered probable. Per-copy royalties on sales that exceed the minimum guarantee are recognized as earned. Revenue from the Company's on-line service is recognized monthly based on usage. In October 1997, the American Institute of Certified Public Accountants (AICPA) issued Statement of Position (SOP) 97-2 SOFTWARE REVENUE RECOGNITION, which supersedes SOP 91-1. SOP 97-2 is effective for the Company for transactions entered into after March 31, 1998. SOP 97-2 generally requires revenue earned on software arrangements involving multiple elements to be allocated to each element based on the relative fair values of the elements. The fair value of an element must be based on evidence that is specific to the vendor. If a vendor does not have evidence of the fair value for all elements in a multiple-element arrangement, all revenue from the arrangement is deferred until such evidence exists or until all elements are delivered. The Company has adopted SOP 97-2 in the prior fiscal year. However, theThe effect of adopting SOP 97-2 did not have a material impact on the Company's consolidated results of operations or financial position. In December 1998, the AICPA issued SOP 98-9 modification of SOP 97-2 SOFTWARE REVENUE RECOGNITION, WITH RESPECT TO CERTAIN TRANSACTIONS,ARRANGEMENTS, which requires recognition of revenue using the "residual method" in a multiple element arrangement when fair value does not exist for one or more of the delivered elements in the arrangement. Under the "residual method,"method", the total fair value of the undelivered elements is deferred and subsequently recognized in accordance with SOP 97-2. SOP 98-9 is effective for the Company for transactions entered into after March 31, 1999. The effect of adopting SOP 98-9SOP-98-9 did not have a material impact on the Company. NOTE 3 - CAPITALIZED SOFTWARE Capitalization of internal software development costs begins upon establishment of technological feasibility and ceases when the product is available for general release to customers. Technological feasibility is established by the completion of a detailed program design, or in its absence, a working model of the product. To date, the establishment of technological feasibility for internal development projects has substantially coincided with general release and the Company has not capitalized any software development costs on internal development projects as the eligible costs are immaterial. External development costs are capitalized once technological feasibility is established or if the development costs have an alternative future use. The criteria for establishing technological feasibility for external development projects is consistent with that used for internal development projects noted above. In the current quarter the Company began utilizing external developers to translate existing products to alternate platforms and to localize existing products into various foreign languages. Technological feasibility of the translated and localized products was established by the existing products and as a result the Company capitalized approximately $1.2 million of external development costs during the quarter ended September 30, 2000. Amortization of capitalized software costs is recognized on a straight-line basis over the estimated economic lives of the related products or the amount computed using the ratio of current gross revenues for a product to the total of current and anticipated future gross revenues for that product, whichever is greater, and is included in cost of revenues. 6 NOTE 4 - NET INCOME (LOSS)LOSS PER SHARE Basic earningsnet loss per share is computed using the weighted average number of shares of common stock outstanding. Diluted earningsnet loss per share is computed using the weighted average number of shares of common stock outstanding and, when dilutive, options to purchase common stock using the treasury stock method. 6 For all periods presented, there were no adjustments to net income (loss),loss, as reported in the condensed consolidated statements of operations, for the purpose of determining net income (loss)loss used in the calculation of basic and diluted net income (loss)loss per share. The following is a reconciliation of the numerators and denominators of the basic and diluted earnings per share computations for the periods presented:
Three Months Ended (in thousands, except per share amounts) JuneSix Months Ended September 30, ---------------------------------September 30, ------------------------- --------------------------- 1999 2000 --------------- --------------1999 2000 ----------- ---------- ------------ ------------ Net loss $ (6,773) $ (26,262)$(5,923) $(16,733) $(12,696) $(42,995) Shares used to compute basic net loss per share - Weighted-averageWeighted average number of common shares outstanding 25,641 36,74732,349 37,483 28,995 37,115 Effect of stock options outstanding using the treasury stock method -- -- --------------- ---------------- -- ----------- ---------- ------------ ------------ Shares used to compute diluted net loss per share 25,641 36,74732,349 37,483 28,995 37,115 Basic net loss per share $ (0.26)(0.18) $ (0.71)(0.45) $ (0.44) $ (1.16) Diluted net loss per share $ (0.26)(0.18) $ (0.71)(0.45) $ (0.44) $ (1.16)
Options to purchase 11,542,15113,139,005 shares of common stock were excluded from the Company's dilutive net loss per share calculations for the quarter and six months ended JuneSeptember 30, 1999 because their effect was anti-dilutive. These anti-dilutive shares had weighted average exercise prices of $3.45.$4.11 for the quarter and six months ended September 30, 1999. Options to purchase 16,308,19916,133,469 shares of common stock were excluded from the Company's dilutive net loss per share calculations for the quarter and six months ended JuneSeptember 30, 2000 because their effect was anti-dilutive. These anti-dilutive shares had weighted average exercise prices of $5.94.$5.41 for the quarter and six months ended September 30, 2000. NOTE 45 - COMPREHENSIVE INCOME Effective April 1, 1998, the Company adopted Statement of Financial Accounting Standards No. 130, REPORTING COMPREHENSIVE INCOME. This Statement requires that all items recognized under accounting standards as components of comprehensive earnings be reported in an annual financial statement that is displayed with the same prominence as other annual financial statements. This statement also requires that an entity classify items of other comprehensive earnings by their nature in an annual financial statement. For example, other comprehensive earnings may include foreign currency translation adjustments, minimum pension liability adjustments and unrealized gains and losses on marketable securities classified as available-for-sale. Annual financial statements for prior periods were reclassified, as required. The Company's total comprehensive losses were as follows:
THREE MONTHS ENDED JUNEThree Months Ended Six Months Ended September 30, -----------------------------September 30, ---------------------------- ---------------------------- 1999 2000 -----------------------------1999 2000 ------------- ------------ ------------ ------------ Net loss........................................................................ $(6,773) $(26,262)loss $ (5,923) $ (16,733) $ (12,696) $(42,995) Change in cumulative translation adjustment..................................... - (342)adjustment 67 (526) 67 (869) Change in unrealized loss on marketable securities.............................. (14) 9 -----------------------------securities 38 30 25 39 ------------- ------------ ------------ ------------ Total comprehensive loss........................................................ $(6,787) $(26,595)loss $ (5,818) $ (17,229) $ (12,604) $(43,825) ============= ============ ============ ============
NOTE 56 - RECENT ACCOUNTING PRONOUNCEMENTS In June 1998, the FASB issued SFAS No. 133, ACCOUNTING FOR DERIVATIVE INSTRUMENTS AND HEDGING ACTIVITIES. SFAS No. 133 establishes accounting and reporting standards for derivative financial instruments and hedging activities and requires the Company to recognize all derivatives as either assets or liabilities on the balance sheet and measure them at fair value. Gains and losses resulting from changes in fair value would be accounted for depending on the use of the derivative and whether it is designated and qualifies for hedge 7 accounting. SFAS No. 133, as amended by SFAS No.137 and SFAS No. 138, will be adopted by the Company in the first quarter of fiscal 2002 and is not expected to have a material impact on its financial statements. In March 1998, the American Institute of Certified Public Accountants issued SOP No. 98-1, ACCOUNTING FOR THE COSTS OF COMPUTER SOFTWARE DEVELOPED OR OBTAINED FOR INTERNAL USE. SOP No. 98-1 requires that certain costs related to the development or 7 purchase of internal-use software be capitalized and amortized over the estimated useful life of the software. SOP No. 98-1 is effective for financial statements issued for fiscal years beginning after December 15, 1998. The adoption of SOP No. 98-1 did not have a material impact on the results of operations or financial condition. In March 2000, the EITF published their consensus on EITF Issue No. 00-3, Application of AICPA Statement of Position 97-2, Software Revenue Recognition, to Arrangements That Include the Right to Use Software Stored on Another Entity's Hardware. The Issue states that a software element covered by SOP 97-2 is only present in a hosting arrangement if the customer has the contractual right to take possession of the software at any time during the hosting period without significant penalty and it is feasible for the customer to either run the software on its own hardware or contract with another party unrelated to the vendor to host the software. The Company will adoptadopted EITF No. 00-03 in the second quarter of fiscal 20002001 and doesit did not expect its adoption to have a significantmaterial impact on the Company.results of operations or financial condition. In March 2000, the FASB issued Interpretation No. 44, Accounting for Certain Transactions involving Stock Compensation, an interpretation of APB Opinion No. 25. This Interpretation clarifies the application of Opinion 25 for certain issues including: (a) the definition of employee for purposes of applying Opinion 25, (b) the criteria for determining whether a plan qualifies as a non-compensatory plan, (c) the accounting consequence of various modifications to the terms of a previously fixed stock option or award, and (d) the accounting for an exchange of stock compensation awards in a business combination. In general, this Interpretation is effective July 1, 2000. The Company does not expect the adoption ofadopted Interpretation No. 44 toin the second quarter of fiscal 2001 and it did not have a material effectimpact on its consolidated financial position orthe results of operations.operations or financial condition. In December 1999, the Securities and Exchange Commission issued Staff Accounting Bulletin No. 101 ("SAB 101"), Revenue Recognition in Financial Statements. SAB 101 provides guidance on applying generally accepted accounting principles to revenue recognition issues in financial statements. TheIn October 2000, the SEC has recently indicated that it intendsStaff released a frequently asked questions document to issue furtherprovide additional guidance with respect to the adoption of specific issues addressed byon implementing SAB 101. Until such time as this guidanceThe Company will adopt SAB101 no later than the quarter ended March 31, 2001 and is issued, the Company is unable to assesscurrently assessing the impact, if any, that it may have on its financial condition or results of operations. NOTE 67 - GEOGRAPHIC, SEGMENT AND SIGNIFICANT CUSTOMER INFORMATION The Company adopted the provisions of SFAS No. 131, DISCLOSURE ABOUT SEGMENTS OF AN ENTERPRISE AND RELATED INFORMATION, during fiscal 1999. SFAS No. 131 establishes standards for the reporting by public business enterprises of information about operating segments, products and services, geographic areas, and major customers. The method for determining what information to report is based on the way that management organizes the operating segments within the Company for making operational decisions and assessments of financial performance. The Company's chief operating decision maker is considered to be the Company's Chief Executive Officer (CEO). The CEO reviews financial information presented on a consolidated basis accompanied by disaggregated information about revenues by products for purposes of making operating decisions and assessing financial performance. Therefore, the Company operates in a single operating segment: interactive entertainment software products. The disaggregated financial information on a product basis reviewed by the CEO is as follows (in thousands):
THREE MONTHS ENDED JUNESIX MONTHS ENDED SEPTEMBER 30, ----------------- ------------------SEPTEMBER 30, -------------- --------------- ----------------------------- 1999 2000 ----------------- ------------------1999 2000 -------------- --------------- -------------- -------------- Revenues: PC $ 7,1114,363 $ 2,4144,003 $ 11,473 $ 6,418 Console 5,869 5,38216,242 18,744 22,111 24,126 Other 92 60 ================= ==================100 188 193 247 -------------- --------------- -------------- -------------- Total revenues $ 13,07220,705 $ 7,856 ================= ==================22,935 $ 33,777 $ 30,791 ============== =============== ============== ==============
During the quarter ended JuneSeptember 30, 1999, the Company's two top customers each accounted for 20% and 12% and 11% of revenues, respectively.revenues. For the six months ended September 30, 1999, the Company had one customer that accounted for 17% of revenues. During the three months ended JuneSeptember 30, 2000, the Company's three top customers each accounted for 20%14%, 10% and 10% of revenues. For the six months ended September 30, 2000, the Company's two top customers each accounted for 14% and 11%10% of revenues, respectively.revenues. The Company's export sales, primarily to Japan and the United Kingdom, were approximately $1.8$2.0 million and $0.7,$1.1 million, or 13%10% and 9%5% of total revenues for the quarterquarters ended JuneSeptember 30, 1999 and 2000, and were approximately $3.8 million and $1.6 million, or 11% and 5% of total revenues for the six months ended September 30, 1999 and 2000, respectively. The Company's assets are primarily located in its corporate office in the United States. 8 NOTE 78 - SHORT-TERM DEBTLINES OF CREDIT In April 2000, the Company terminated the Coast Business Credit revolving line of credit agreement. The early extinguishmentsextinguishment of this line of credit resulted in an extraordinary charge of $0.8 million for the termination fees paid. Concurrently, the Company entered into a revolving line of credit with Foothill Capital. The Foothill Capital credit facility allows the Company to borrow up to $50.0 million, or 85% of qualified accounts receivables, bearing an interest rate of Prime Rate plus 0.25% to 1.25% per annum (10.25% as of JuneSeptember 30, 2000) depending on the company's tangible net worth and will expire on March 31, 2002. Interest expense is due monthly and the loan balance is due at the expiration date of the credit agreement. This agreement contains certain financial covenants, including the requirement that the Company maintains tangible net worth of not less than $40 million. NOTE 89 - RESTRICTED CASH As of JuneSeptember 30, 2000, the Company has approximately $6.2$6.8 million in restricted cash. The restricted cash balance primarily consisted of $6.1 million in short-term investments and collateralized against the letter of credit on a twelve yeartwelve-year lease for a new office facility. The Company entered into the lease with Cornerstone Properties, Inc. in December 1999. The remaining $0.1$0.7 million was used as collateral against letters of credit for various equipment leases. NOTE 10 - CONVERTIBLE DEBT On August 16, 2000 the Company sold a $2 million convertible promissory note to the Company's Chief Executive Officer and Chairman of the Board, William M. (Trip) Hawkins III. The note was due and payable upon the earlier of demand by the holder or August 16, 2003, accrued interest at 10.25% and was convertible into shares of Common Stock at a price of $6.9375 per share. On September 13, 2000 the note and accrued interest were converted into 290,474 shares of Common Stock. On August 23, 2000 the Company sold an $18 million convertible promissory note to Mr. Hawkins. The note was due and payable upon the earlier of demand by the holder or August 23, 2003, accrued interest at 10.25% and was convertible into shares of Common Stock at a price of $6.9375 per share. On September 13, 2000 the note and accrued interest were converted into 2,609,167 shares of Common Stock. Associated with the issuance of the promissory notes, the company issued 432,432 warrants to Mr. Hawkins at a exercise price of $20 per share. These warrants have a five year term. Using the Black Scholes valuation model, the company estimated the fair value of the warrants at $3.60 per share and expensed $1.6 million associated with the issuance. NOTE 10 - SUBSEQUENT EVENT On October 31, 2000 the Company sold 6,464,647 shares of Common Stock at the stock's closing price that day of $3.09375 per share. As part of the transaction the Company also issued 1,292,929 warrants with an exercise price of $3.7125 per share. The Company's Chief Executive Officer and Chairman of the Board, William M. (Trip) Hawkins III, purchased 4,848,485 of these shares and was issued 969,997 warrants on terms equivalent with third party purchasers. ITEM 2. MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS OVERVIEW We are a leading developer and publisher of branded interactive entertainment software. Our software products operate on several multimedia platforms including the Sony PlayStation and Nintendo-Registered Trademark-Nintendo 64 video game consoles, the Nintendo GameBoyGame Boy Color hand-held video game system, and on personal computers and the Internet. We are also developing software for next-generation video game consoles. We plan to continue to extend our popular brands across multiple categories, or "genres," and platforms. These brands currently include Army Men-Registered Trademark-, BattleTanx-TM-, Family Game Pack-Registered Trademark-,Men, Heroes, ofHigh Heat Baseball, Might and Magic-Registered Trademark-, High Heat Baseball-Registered Trademark-,Magic, Vegas Games and Might and Magic,World Destruction League, many of which have won industry awards. Our software products cover a variety of genres, including action, strategy, adventure/role playing, sports and family entertainment. We develop the vast majority of our software internally in our company-owned studios and have created an extensive portfolio of versatile technologies that we believe allow us to develop new software titles more quickly and cost-effectively than our 9 competition. Periodically we utilize external developers and contractors who possess specific skills to supplement our internal development efforts when management deems it cost effective. We were incorporated in California in September 1991 and commenced operations in October 1991. In April 1993, we reorganized as a Delaware holding company and acquired an entity that had developed our hardware technology. We acquired Cyclone Studios in November 1995, Archetype Interactive Corporation in May 1996 and certain assets of New World Computing, Inc. in June 1996. We currently have an active subsidiary in the United Kingdom, 3DO Europe, Ltd. Software publishing revenues consist primarily of revenues from the sale of software titles published and distributed by us and license fees for software developed by us and manufactured, marketed and distributed by third party licensees in Europe, Latin America, Asia and Australia. Software publishing revenues are net of allowances for returns, price protection and discounts. Software publishing revenues are recognized at the time of shipment, provided that we have no related outstanding obligations. Software licensing revenues are typically recognized when we fulfill our obligations, such as delivery of the product master under a licensing agreement. Per-copy royalties that exceed guaranteed minimum royalty levels are recognized as earned. We recognized revenue from our Meridian 59 online service monthly upon customers' usage. Cost of software publishing revenues consistsconsist primarily of direct costs associated with software titles, including manufacturing costs and royalties payable to platform developers such as Sony-Registered Trademark-Sony and Nintendo and, to a lesser extent, royalties payable to third-party developers and licensors. Cost of revenues for interactive entertainment software varies significantly by platform. Cost of revenues for video game console titles is typically higher than cost of revenues for personal computer titles due to relatively higher manufacturing and royalty costs associated with these products. Cost of revenues for personal computer titles primarily consists of the cost of the CD-ROM and packaging. Research and development expenses relate to the development of new products and consist primarily of direct and indirect salaries and wages of software research and development personnel, direct research and support costs. Internaldevelopment expenses, and amounts paid to outside developers. Software development costs of software titlesthat are not capitalized are expensed as incurredincurred. Capitalization of internal software development costs begins upon establishment of technological feasibility and ceases when the product is available for general release to customers. Technological feasibility is established by the completion of a detailed program design, or in its absence, a working model of the product. To date, the establishment of technological feasibility for internal development projects has substantially coincided with general release and the Company has not capitalized any software development costs on internal development projects, as the eligible costs are immaterial. External development costs are capitalized once technological feasibility is established or if the development costs have an alternative future use. The criteria for establishing technological feasibility for external development projects is consistent with that used for internal development projects noted above. In the current quarter the Company began utilizing external developers to translate existing products to alternate platforms and to localize existing products into various foreign languages. Technological feasibility of the translated and localized products was established by existing products and as a result the Company capitalized external development costs during the quarter ended September 30, 2000. Amortization of capitalized software costs is recognized on a straight-line basis over the estimated economic lives of the related products or the amount computed using the ratio of current gross revenues for a product to the total of current and anticipated future gross revenues for that product, whichever is greater, and is included in research and development expenses.cost of revenues. Sales and marketing expenses consist primarily consist of advertising and retail marketing support, sales commissions, sales and marketing personnel costs and other costs. 9 General and administration expenses consist primarily of administrative expenses related to finance, accounting, legal, operations, information technology, customer service and other associated costs. We expect to continue to incur substantial expenditures to develop our business in the future. We expect that our operating results will fluctuate as a result of a wide variety of factors, including the factors described in "Risk Factors." This Form-10QForm 10-Q contains forward-looking statements that involve risks and uncertainties. We use words such as "anticipates," "believes," "plans," "expects," "future," "intends," "may," "will," "should," "estimates," "predicts," "potential," "continue" and similar expressions to identify such forward-looking statements. These forward-looking statements include, but are not limited to, statements contained in statements under "Management's Discussion and Analysis of Financial Resources and Results of Operations" and "Business." Forward-looking statements are subject to known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, 10 achievements and prospects to be materially different from those expressed or implied by such forward-looking statements. These risks, uncertainties and other factors include, among others, those identified under "Risk Factors" and elsewhere in this Form 10-Q.10-K. These forward-looking statements apply only as of the date of this Form 10-Q. We undertake no obligation to publicly update or revise any forward-looking statements, whether as a result of new information, future events or otherwise. In light of these risks, uncertainties, and assumptions, the forward-looking events discussed in this Form 10-Q might not occur. Our actual results could differ materially from those anticipated in these forward-looking statements for many reasons, including the risks faced by us described above and elsewhere in this prospectus.10-Q. Such forward-looking statements include statements as to, among others: - the timing of the introduction of some new products; - the expectations regarding the decrease in average selling prices; - our ability to reduce manufacturing costs; - our expectations that as more advanced platforms are introduced, consumer demand for software for older platforms may decline; - our expectations as to the change in the distribution channels for interactive software; - our cash flow from operations and our available credit facilities; - our expectations as to our future cash requirements; - our expectations as to our international expansion and hiring personnel for the European expansion; - our expectations as to the retention of future earnings; - our expectations regarding the future development of our business; - our expectations regarding negative cash flows; - our expectations regarding operating expenses; - our expectations regarding the effect of recent accounting pronouncements; - our expectations regarding product development and releases; - our expectations regarding the localization of our products for European countries; - our expectations regarding the planned increase of sales directly to retailers in North America: 10 - our expectations regarding our expected receipt of increased revenues in fiscal year 2001; - our expectations regarding expected increases in gross margin dollars in fiscal year 2001; - our expectations regarding our ability to release a large number of new SKUs or products for existing and new platforms; and - our ability to fully apply and utilize our Internet patent to develop a new Internet business model and earn significant profits in fiscal 2002 and beyond. - our expectations regarding our maintaining a position of leadership in revenue growth in the video game industry. - our ability to increase research and development and marketing efficiencies related to our core business.model; - our expectations regarding profits to be earned from our core business.business; - our ability to release a slate of PlayStation 2 titles concurrently with the debut of the platform in the U.S.titles; - our ability to release several new brands, new game genres and to expand into new market segments. - our expectations regarding Sony's plan to supply 10 million PlayStation 2 computer entertainment systems by March 2001,segments; and its plan to release 5 million PlayStation game consoles by March 2001. - our expectations regarding the volatility of our revenues in the first two quarters in fiscal year 2001. - our ability to identify and conclude appropriate agreements with several acquisition targets as well as additional strategic partners. - our expectations regarding the private placement investment to be conducted with Trip Hawkins. RESULTS OF OPERATIONS REVENUES. Revenues were $7.9$22.9 million for the three months ended JuneSeptember 30, 2000, a decreasean increase of $5.2$2.2 million, or 40%11% from $13.1$20.7 million for the three months ended JuneSeptember 30, 1999. The increase was due primarily to an increase in the number of titles released during the quarter ended September 30, 2000 compared to the same period last year. Revenues were $30.8 million for the six months ended September 30, 2000, a decrease of $3.0 million, or 9% from $33.8 million for the six months ended September 30, 1999. The decrease was principallyis primarily due to the decreased numbera general slowdown of software titles published and distributed duringsales in the interactive entertainment industry as consumers delayed their purchases, particularly in the quarter ended June 30, 2000, compared to the same quarter in the prior fiscal year. Moreover, the interactive entertainment software industry has experienced a slowdown in entertainment software sales as consumers delayed their purchases pending the release of the highly anticipated Sony PlayStation 2 system expected in the United Stated in late October 2000. Sales of interactive entertainment software for the personal computer, video game console platforms and other products comprised 30%17%, 69%82% and 1% for the quarter ended JuneSeptember 30, 2000 compared to 54%21%, 45%78% and 1% for the quarter ended JuneSeptember 30, 1999, respectively. For the six months ended September 30, 2000, sales of interactive entertainment software for personal computer, video game console platforms and other products comprised 21%, 78% and 1%, compared to 34%, 65% and 1%, for the same period last year. The change in product mix was due primarily to the expansion of our product lines for the console platforms. For the current fiscal quarter, the Company revised its price protection reserve to more closely reflect the Company's historical experience. As a result, the price protection reserve was $1.7 million lower than if the Company applied the former method of estimating the price protection reserve.11 COST OF REVENUES. Cost of revenues were $4.3$14.7 million for the quarter ended JuneSeptember 30, 2000, an increase of $0.4$6.0 million, or 10%69% from $3.9$8.7 million for the three months ended JuneSeptember 30, 1999. TheFor the six months ended September 30, 2000, cost of revenues were $19.0 million, an increase of $6.5 million, or 51% over the prior year amount of $12.6 million. This increase was primarily due to an increase in the changenumber of units shipped as well as a shift in the product mix to 69% of sales derived from thetowards video game console platforms in the quarter ended March 31, 2000 compared to 45% in the same quarter last year. The video game console platforms, including the Nintendo N64, the Sony PlayStation and the Nintendo Game Boy Color,products, which have a higher cost of goods compared to the personal computer platform.goods. Furthermore, software licensing revenue, which has no associated cost of goods, accounted for 9%6% of total revenues for the quarter ended JuneSeptember 30, 2000 compared to 16%10% for the same period last year. For the six months ended September 30, 2000, software licensing accounted for 7% of total revenue compared to 13% for the same period last year. RESEARCH AND DEVELOPMENT. Research and development expenses totaled $11.2$11.7 million for the three months ended JuneSeptember 30, 2000, an increase of $3.5$2.4 million, or 45%25%, from $7.7$9.3 million for the same period in the prior fiscal year. For the six months ended September 30, 2000, research and development expenses were $22.9 million, an increase of $5.9 million, or 35% over the prior year amount of $17.0 million. This increase was primarily due to higher on-going expenses as we developed more titles for our currently supported platforms and began to develop products for the next generation video game console systems. This increase was offset by capitalized external development related to localization and platform translation costs after individual titles reached technical feasibility. These capitalized costs were approximately $1.2 million for the three and six months ended September 30, 2000. We expect research and development costs to increase as we continue to expand the development of new products. SALES AND MARKETING. Sales and marketing expenses grew to $13.9$7.6 million for the quarter ended JuneSeptember 30, 2000, an increase of $8.6$2.1 million, or 162%38% from $5.3$5.5 million for the quarter ended JuneSeptember 30, 1999. For the six months ended September 30, 2000, sales and marketing expenses were $21.5 million, an increase of $10.7 million, or 98% over the prior year amount of $10.8 million. This increase was primarily due to marketing expenses related 11 to our April 2000 television ad campaigns during July 2000 for all ofAir Combat and during April 2000 for our major brands that shipped during the fourth quarter of fiscal 2000, including BattleTanx, Army Men and High Heat Baseball. We anticipate that sales and marketing expenses will increase in the future as additional software titles are released. GENERAL AND ADMINISTRATIVE. General and administrative expenses were $4.0$3.8 million for the three months ended JuneSeptember 30, 2000, an increase of $1.3$.8 million, or 48%25%, from $2.7$3.1 million for the same period last year. For the six months ended September 30, 2000, general and administrative expenses were $7.8 million, an increase of $2.1 million, or 35% over the prior year amount of $5.7 million. The increase was primarily due to the increase in administrative and overhead expenses as we continued to build the infrastructure to support the release of new titles for the personal computer, Sony PlayStation, Sony PlayStation 2, Nintendo Color GameBoy,Game Boy, Nintendo 64 and the next generation console platforms. We expect that general and administrative expenses will continue to increase in the future. NET INTEREST AND OTHER INCOME.INCOME (EXPENSE). Net interest and other income (expense), excluding interest associated with a warrant issuance, was a net expense of $0.3 million for the three months ended September 30, 2000, a decrease of $0.4 million compared to income of $0.1 million for the three months ended JuneSeptember 30, 2000,1999. The change consisted of a decrease in interest income of $0.1 million, an increase in interest expense of $0.1 million and an increase in currency translation loss of $0.2 million compared to a net loss of $0.1 million for the same period inthree months ended September 30, 2000. For the prior fiscal year. The increase insix months ended September 30, 2000 net interest and other expense was $0.2 million, an increase in expense of $0.2 million over the same period of the prior year. The change consisted of an increase in interest income of $0.3 million, an increase in interest expense of $0.3 million and an increase in currency translation loss of $0.2 million for the six months ended September 30, 2000. The change in interest income and interest expense was primarily due to fluctuating cash balances and increased activity on the increase in cash and short-term investment balances.line of credit. During the three months ended September 30, 2000, the company recognized interest expense of $1.6 million associated with the issuance of warrants (see Note 9). LIQUIDITY AND CAPITAL RESOURCES Our working capital was $33.1$35.7 million as of JuneSeptember 30, 2000 compared to $58.1 million as of March 31, 2000. Our principal sources of liquidity are cash and cash equivalent balances, and short-term investment balances, which were $17.1$10.5 million at JuneSeptember 30, 2000 and $21.8 million at March 31, 2000. The decrease was primarily due to the $5.0$23.2 million cash used in operating activities and $1.8$6.7 million in capital expenditures.expenditures offset by cash provided by financing activities of $19.5 million. In April 2000, we terminated the Coast Business Credit revolving line of credit agreement. Concurrently, we entered into a revolving line of credit with Foothill Capital. The Foothill Capital credit facility allows us to borrow up to $50.0 million, or 85% of qualified accounts receivables, bearing an interest rate of Prime Rate plus 0.25% to 1.25% per annum (10.25% as of JuneSeptember 30, 2000) depending on the company's tangible net worth and will expire on March 31, 2002. Interest expense is due monthly and the loan balance is due at the expiration date of the credit agreement. This agreement contains certain financial covenants, including the requirement that the Company maintains tangible net worth of not less than $40.0 million. As of JuneSeptember 30, 2000, our outstanding loan balance under this facility was $8.7$3.5 million. 12 We expect to incur negative cash flows for the remainder of the fiscal year ended March 31, 2001, primarily due to our continued investment in the internal development of entertainment software titles that are scheduled to be released in the second half of this fiscal year and beyond, which include additional capital expenditures primarily for computer equipment. In addition, we anticipate that a substantial portion of our operating expenses in fiscal 2001 will be related to marketing and advertising, as we continue to raise the brand awareness of our products. We expect that additional capital will be required beforeIn August 2000, the endCompany sold two convertible promissory notes totaling $20 million to the Company's Chief Executive Officer and Chairman of the second quarterBoard, William M. (Trip) Hawkins III. Associated with the issuance of this fiscal year.the promissory notes, the company issued 432,432 warrants to Mr. Hawkins at a strike price of $20 per share. The levelnotes were convertible to shares of financing required will dependCommon Stock at a price of $6.9375 per share. In September 2000, the notes and accrued interest were converted to 2,899,641 shares of Common Stock. In October 2000, the Company sold 6,464,647 shares of common stock at the stock's closing price on October 31, 2000 of $3.09375 per share. As part of the rate at which we release products andtransaction the resulting saleCompany also issued 1,292,929 warrants with an exercise price of $3.7125 per share. Mr. Hawkins, purchased 4,848,485 of these products,shares and was issued 969,997 of the market acceptancewarrants on terms equivalent with third party purchasers. We believe that existing sources of such productsliquidity and anticipated funds from operations will satisfy our projected working capital requirements for the levels of advertising and promotions required to promote market acceptance of our products.foreseeable future. If we need to raise additional funds through public or private financing, we cannot be certain that additional financing will be available or that, if available, it will be available on terms acceptable to us. Additional financing may result in substantial and immediate dilution to existing stockholders. If adequate funds are not available to satisfy either short- or long-term capital requirements, we may be required to curtail our operations significantly or to seek funds through arrangements with strategic partners or other parties that may require us to relinquish material rights to certain of our products, technologies or potential markets. RISK FACTORS OUR QUARTERLY OPERATING RESULTS FREQUENTLY VARY SIGNIFICANTLY DUE TO FACTORS OUTSIDE OUR CONTROL. We have experienced and expect to continue to experience wide fluctuations in quarterly operating results as a result of a number of factors. We cannot control many of these factors, which include the following: - the timing and number of new title introductions; - the mix of sales of higher and lower margin products in a quarter; - market acceptance of our titles; - development and promotional expenses relating to the introduction of new titles, sequels or enhancements of existing titles; 12 - announcements and introductions of new hardware platforms; - product returns; - changes in pricing policies by us and our competitors; - the timing of orders from major customers and distributors; and - delays in production and shipment. For these reasons, you should not rely on period-to-period comparisons of our financial results as indications of future results. Our future operating results could fall below the expectations of securities industry analysts or investors. Any such shortfall could result in a significant decline in the market price of our common stock. Fluctuations in our operating results will likely increase the volatility of our stock price. 13 OUR SALES ARE SEASONAL, AND WE DEPEND ON STRONG SALES DURING THE HOLIDAY SEASON. Sales of our titles are seasonal. Our peak shipments typically occur in the thirdfourth and fourthfirst calendar quarters (our secondthird and thirdfourth fiscal quarters) as a result of increased demand during the year-end and after holiday season. If we do not achieve strong sales in the second half of each fiscal year, our fiscal year results would be adversely affected. A SIGNIFICANT PORTION OF OUR REVENUES ARE DERIVED FROM A LIMITED NUMBER OF BRANDS, SO A DECLINE IN A BRAND'S POPULARITY MAY HARM OUR RESULTS. Because we depend on a limited number of brands for the development of sequels and line extensions, if one or more of our brands were to lose their current popularity, our revenues and profits may be seriously harmed. Furthermore, we cannot be certain that a sequel or line extension of a popular brand will be as popular as prior titles in that brand. OUR BUSINESS DEPENDS ON "HIT" PRODUCTS, SO IF WE FAIL TO ANTICIPATE CHANGING CONSUMER PREFERENCES WE COULD SUFFER DECLINING REVENUES. Few interactive entertainment software products have achieved sustained market acceptance, with those "hits" accounting for a substantial portion of revenues in the industry. Our ability to develop a hit title depends on numerous factors beyond our control, including: - critical reviews; - public tastes and preferences that change rapidly and are hard to predict; - the price and timing of new interactive entertainment titles released and distributed by us and our competitors; - the availability, price and appeal of other forms of entertainment; and - rapidly changing consumer preferences and demographics. If we fail to accurately anticipate and promptly respond to these factors, our sales could decline. If we do not achieve adequate market acceptance of a title, we could be forced to accept substantial product returns or grant significant markdown allowances to maintain our relationships with retailers and our access to distribution channels. IF WE DO NOT CREATE TITLES FOR NEW HARDWARE PLATFORMS, OUR REVENUES WILL DECLINE. The interactive entertainment software market and the personal computer and video game console industries in general have been affected by rapidly changing technology, which leads to software and platform obsolescence. Our titles have been developed primarily for multimedia personal computers and video game systems, including the Nintendo 64, GameBoyGame Boy Color and Sony PlayStation. Our software designed for personal computers must maintain compatibility with new personal computers, their operating software and their 13 hardware accessories. If we are unable to successfully adapt our software and develop new titles to function on various operating systems and hardware platforms, and operating systems,such as Sony Playstation 2, our business could be seriously harmed. TITLES WE DEVELOP FOR NEW PLATFORMS MAY NOT BE SUCCESSFUL. If we design new titles or develop sequels to operate on a new platform, we will be required to make substantial development investments well in advance of the platform introduction. If the new platform does not achieve initial or continued market acceptance, then our titles may not sell many copies and we may not recover our investment in product development. IF OUR NEW PRODUCT INTRODUCTIONS ARE DELAYED, WE COULD LOSE SIGNIFICANT POTENTIAL REVENUES. Most of our products have a relatively short life cycle and sell for a limited period of time after their initial release, usually less than one year. We depend on the timely introduction of successful new products, including enhancements of or sequels to existing products and conversions of previously released products to additional platforms, to replace declining net revenues from older products. The complexity of product development, uncertainties associated with new technologies and the porting of our products to new platforms makes it difficult to introduce new products on a timely basis. We have experienced delays in the introduction of some new products. We anticipate that we will experience delays in the introduction of new products, including some products currently under 14 development. We may also experience delays in receiving approval of our games from Sony and Nintendo. Delays in the introduction of products could significantly harm our operating results. IF OUR NEW PRODUCTS HAVE DEFECTS, WE COULD LOSE POTENTIAL REVENUES AND INCREASE OUR COSTS. Software products such as those we offer frequently contain errors or defects. Despite extensive product testing, in the past we have released products with software errors. This is likely to occur in the future as well. We offer warranties on our products, and may be required to repair or replace or refund the purchase price of our defective products. Although we periodically offer software patches for our personal computer products, such errors may result in a loss of or delay in market acceptance and cause us to incur additional expenses and delays to fix these errors. OUR GROSS MARGINS CAN BE SIGNIFICANTLY AFFECTED BY THE MIX OF PRODUCTS WE SELL. We typically earn a higher gross margin on sales of games for the personal computer platform. Gross margins on sales of products for game console platforms are generally lower because of: - license fees payable to Sony and Nintendo; and - higher manufacturing costs for game cartridges for the Nintendo 64 console platform. Therefore, our gross margins in any period can be significantly affected by the mix of products we sell for the personal computer, Sony PlayStation, Sony PlayStation 2, Nintendo 64 and GameBoyGame Boy Color platforms. OUR FUTURE CAPITAL NEEDS ARE UNCERTAIN AND WE MAY NOT BE ABLE TO SATISFY THEM. During our third fiscal year quarter, we raised an additional $20 million in equity financing. We believe that existing sources of liquidity and anticipated funds from operations will satisfy our projected working capital requirements for the foreseeable future. However, our ability to maintain sufficient liquidity through fiscal 2001 is particularly dependent on the Company achieving its projected sales forecasts in the period. If the Company does not substantially achieve its anticipated sales forecasts or if expenses exceed current projections for the period, then the Company may need to raise additional capital, which may not be available on acceptable terms, if at all. We may also require additional capital to acquire or invest in complementary businesses or products or obtain the right to use complementary technologies. If we issue additional equity securities to raise funds, the ownership percentage of our existing stockholders, including the investors in the secondary offering, would be reduced. New investors may demand rights, preferences or privileges senior to those of existing holders of our common stock. Debt incurred by us would be senior to equity in the ability of debtholders to make claims on our assets. The terms of any debt issued could impose restrictions on our operations. If we cannot raise needed funds on acceptable terms, we may not be able to develop or enhance our products, or take advantage of future opportunities, or respond to competitive pressures or unanticipated requirements. IF WE DO NOT REDUCE COSTS OR PROPERLY ANTICIPATE FUTURE COSTS, OUR GROSS MARGIN MAY DECLINE. We anticipate that the average selling prices of our products may decrease in the future in response to a number of factors, particularly competitive pricing pressures and sales discounts. Therefore, to control our gross margin, we must also seek to reduce our costs of production. The costs of developing new interactive entertainment software have increased in recent years due to such factors as: - the increasing complexity and robust content of interactive entertainment software; - increasing sophistication of hardware technology and consumer tastes; and - increasing costs of licenses for intellectual properties. If our average selling prices decline, we must also increase the rate of new product introductions and our unit sales volume to maintain or increase our revenue. Furthermore, our budgeted research and development and sales and marketing expenses are partially based on predictions regarding sales of our products. To the extent that these predictions are inaccurate, our operating results may suffer. 1415 IF NEW PLATFORMS ARE ANNOUNCED OR INTRODUCED, SALES OF OUR EXISTING TITLES COULD DECLINE SUDDENLY. Historically, the anticipation or introduction of next-generation video game platforms has resulted in decreased sales of interactive entertainment software for existing platforms. Sega has recently introduced its Dreamcast system worldwide, which has received very positive responses from both retailers and consumers. We recently entered into agreements with UBI Soft Entertainment and Midway under which UBI Soft and Midway, respectively, will adapt Heroes of Might and Magic III and Army Men Sarge's Heroes for the Dreamcast System. Sony recently released the next generation of the PlayStation in Japan and has announced plans to release itearlier this year, in the United States in October 2000, and has announced plans to release it in Europe in November 2000. Nintendo has stated that it is in the process of developing a new video game platform currently referred to as the Nintendo "Dolphin""Game Cube" system. If sales of current models of multimedia personal computers or video game consoles level off or decline as a result of the anticipated release of new platforms or other technological changes, sales of our software titles developed for current platforms can be expected to decrease. We expect that as more advanced platforms are introduced, consumer demand for software for older platforms may decline. As a result, our titles developed for such platforms may not generate sufficient sales to make such titles profitable. Obsolescence of software or platforms could leave us with increased inventories of unsold titles and limited amounts of new titles to sell to consumers. OUR MARKETS ARE HIGHLY COMPETITIVE, AND WE MAY NOT BE ABLE TO COMPETE EFFECTIVELY. The interactive entertainment software industry is intensely competitive and is characterized by the frequent introduction of new hardware systems and software products. Our competitors vary in size from small companies to very large corporations which have significantly greater financial, marketing and product development resources than us. Due to these greater resources, some of our competitors are better able to undertake more extensive marketing campaigns, adopt more aggressive pricing policies, pay higher fees to third party software developers and licensors of desirable properties. Our competitors include the following: - Other publishers of interactive entertainment software for personal computer and video game consoles, including Acclaim Entertainment Inc., Activision, Inc., Eidos plc, Electronic Arts, GT Interactive Software Corp., Interplay Entertainment Corp., Lucas Arts Entertainment Company, Take Two Interactive, Midway Games, Inc., Take Two Interactive, and THQ Inc. - Integrated video game console hardware/software companies such as Sony and Nintendo compete directly with us in the development of software titles for their respective platforms. - Large diversified entertainment or software companies, such as The Walt Disney Company or Microsoft, many of which own substantial libraries of available content and have substantially greater financial resources than us, may decide to compete directly with us or to enter into exclusive relationships with our competitors. IF WE DO NOT COMPETE SUCCESSFULLY FOR RETAIL SHELF SPACE, OUR SALES WILL DECLINE. Retailers of our products typically have a limited amount of shelf space and promotional resources. Publishers of interactive entertainment software products compete intensely for high quality retail shelf space and promotional support from retailers. To the extent that the number of consumer software products increases, competition for shelf space may intensify and may require us to increase our marketing expenditures. Due to increased competition for limited shelf space, retailers and distributors are in an increasingly better position to negotiate favorable terms of sale, including price discounts, price protection, marketing and display fees and product return privileges. Retailers and distributors also consider marketing support, quality of customer service and historical performance in selecting products to sell. Our products constitute a relatively small percentage of any retailer's sales volume, and we cannot be certain that retailers will continue to purchase our products or to provide our products with adequate levels of shelf space and promotional support. IF MORE MASS MERCHANTS ESTABLISH EXCLUSIVE BUYING ARRANGEMENTS, OUR SALES AND GROSS MARGIN WOULD BE ADVERSELY IMPACTED. Mass merchants have become the most important distribution channels for retail sales of interactive entertainment software. A number of these mass merchants, including Wal-Mart, have entered into exclusive buying arrangements with other software developers or distributors, which prevent us from selling some of our products directly to that mass merchant. If the number of mass merchants entering into exclusive buying arrangements with software distributors were to increase, our ability to sell to those merchants would be restricted to selling through the exclusive distributor. Because we typically earn a lower gross margin on sales to distributors than on direct sales to retailers, this would have the effect of lowering our gross margin. 1516 OUR SALES AND ACCOUNTS RECEIVABLE ARE CONCENTRATED IN A LIMITED NUMBER OF CUSTOMERS. During fiscal 2000, the Company's top customer each accounted for 14% of revenues. During the three months ended September 30, 2000, the Company's three top customers each accounted for 14%, 10% and 10% of revenues. For the fiscal yearsix months ended March 31,September 30, 2000, one customerthe Company's two top customers each accounted for 14% and 10% or higher of the Company's total revenues compared to two customers for the fiscal year ended March 31, 1999. Our sales are made primarily on a purchase order basis, without long-term agreements. The loss of our relationships with principal customers or a decline in sales to any principal customer could harm our business.revenues. Our sales are typically made on credit, with terms that vary depending upon the customer and the demand for the particular title being sold. We do not hold any collateral to secure payment by our customers. As a result, we are subject to credit risks, which are increased when our receivables represent sales to a limited number of retailers or distributors or are concentrated in foreign markets. Distributors and retailers in the computer industry have from time to time experienced significant fluctuations in their businesses, and there have been a number of business failures among these entities. The insolvency or business failure of any significant distributor or retailer of our products could result in reduced revenues and write-offs of accounts receivable. If we are unable to collect on accounts receivable as they become due and such accounts are not covered by insurance, it could adversely affect our business, operating results and financial condition. RETURNS OR EXCHANGES OF OUR TITLES MAY HARM OUR BUSINESS. Our arrangements with retailers for published titles frequently require us to accept returns for unsold titles or defects, or provide adjustments for markdowns. We establish a reserve for future returns of published titles at the time of sales, based primarily on these return policies and historical return rates, and we recognize revenues net of returns. Our provision for sales returns and allowances was $3.2$2.4 million for the quarter ended JuneSeptember 30, 2000. If return rates or markdowns significantly exceed our estimates, our business could be seriously harmed. SONY AND NINTENDO CAN INFLUENCE THE NUMBER OF GAMES THAT WE CAN PUBLISH AND TIMING OF OUR PRODUCT RELEASES. We depend heavily on non-exclusive licenses with Sony and Nintendo both for the right to publish titles for their platforms and for the manufacture of our software designed for use on their platforms. Our licenses with Sony and Nintendo require that we obtain their approval for title proposals as well as completed games and all associated artwork and marketing materials. This approval process could cause a delay in our ability to release a new title and cause us to incur additional expenses to modify the product and obtain approval. As a result, the number of titles we are able to publish for these platforms may be limited. Our license with Sony covering the United States and Canada for the PlayStation 2 game console terminates in March 2003, while our license covering the United States for the PlayStation game console terminates in September 2001, while our license2001. Our License with Nintendo for the publishing of N64 titles in the Western hemisphere terminates in May 2001. Our license with Sony covering publishing in the many countries in Europe and the Middle East as well as Australia and New Zealand expires in December 2005. Our license with Nintendo regarding publishing for Game Boy Color in the Westernwestern hemisphere terminates on October 1, 2002, and for the European Community and select other countries in the former Soviet Union and South Africa terminates on January 28, 2003. Our license for the N64 system for the European Community and select countries in the former Soviet Union and South Africa terminates on November 25, 2002. If any of these licenses were terminated or not renewed on acceptable terms, we would be unable to develop and publish software for these platforms and our business would be seriously harmed. SONY AND NINTENDO CAN INFLUENCE OUR GROSS MARGIN AND PRODUCT INTRODUCTION SCHEDULES IN WAYS WE CANNOT CONTROL. Each of Sony and Nintendo is the sole manufacturer of the titles we publish under license from them. Each platform license provides that the manufacturer may raise our costs for the titles at any time and grants the manufacturer substantial control over whether and when we can release new titles. The relatively long manufacturing and delivery cycle for cartridge-based titles for the Nintendo platform (from four to six weeks) requires us to accurately forecast retailer and consumer demand for our titles far in advance of expected sales. Nintendo cartridges are also more expensive to manufacture than CD-ROMs, resulting in greater inventory risks for those titles. Each of Sony and Nintendo also publishes software for its own platform and also manufactures titles for all of its other licensees and may choose to give priority to its own titles or those of other publishers if it has insufficient manufacturing capacity or if there is increased demand. 16 IF OUR CONTRACT MANUFACTURERS DO NOT HAVE SUFFICIENT CAPACITY OR DELAY DELIVERIES, OUR REVENUES WOULD BE HARMED. Our contract manufacturers, Sony, Nintendo and JVC, may not have sufficient production capacity to satisfy our scheduling requirements during any period of sustained demand. If manufacturers do not supply us with finished titles on favorable terms without delays, our operations could be materially interrupted, and our business could be seriously harmed. 17 IF OUR INTERNATIONAL OPERATIONS EXPAND, WE WILL ENCOUNTER RISKS WHICH COULD ADVERSELY AFFECT OUR BUSINESS. Our products are sold in international markets both directly and through licensees, primarily in Canada, the United Kingdom and other European countries, and to a lesser extent in Asia and Latin America. As a result of our current international sales and our international expansion, we will become increasingly subject to risks inherent in foreign trade, which can have a significant impact on our operating results. These risks include the following: - increased costs to develop foreign language versions of our products; - increased credit risks and collection difficulties; - tariffs and duties; - increased risk of piracy; - shipping delays; - fluctuations in foreign currency exchange rates; and - international political, regulatory and economic developments. IF INTERNET-BASED GAMEPLAY BECOMES POPULAR, WE WOULD NEED TO QUICKLY DEVELOP PRODUCTS AND ESTABLISH A VIABLE INTERNET BUSINESS MODEL. During the first quarter of fiscal 2001, we offered a role playing fantasy game called "Meridian 59," which was a server-based Internet game. This type of game's software resided on a remote server, and was played only by accessing that server via the Internet. Meridian 59 did not achieveachieved significant market penetration. We have provided free play time and other incentives, such as discounts and contests, to interest the limited number of consumers currently in the Internet game market to try Meridian 59. We did not establish that any of these incentives, the availability of server-based games on the Internet or whether the expenses we incurred in offering these incentives resulted in significant growth in the use of our server-based Internet games or would generate revenues for us in the future. As a result of these factors, we announced that we would discontinue the availability of Meridian 59 in June. The product continuescontinued to be offered to users for free until August.September 2000. A number of software publishers who competed with us have developed or are currently developing server-based Internet games for use by consumers over the Internet. If the Internet becomes a more popular venue for interactive software games, then we will need to both rapidly develop and release games for the Internet, and also establish a profitable business model for Internet-based games. In December 1999, we were issued a patent which could allow us to create a new business model in Internet games and entertainment. However, in order to fully develop the patent's potential, significant investments will be required in research and development or to obtain rights to Internet-related technologies. While we have identified potential strategic partners, we have not entered into any agreements with any of them and we cannot be certain that we will be able to do so. Without the required investment in research and development or without obtaining rights regarding technologies that would allow us to exploit our Internet-related patent, we cannot be certain that we will be able to fully utilize the patent in a commercially successful manner. In addition, even if we are able to use the patent in connection with the development of new Internet games or other forms of interactive entertainment that are intended to be experienced through the Internet, the development of such products will require significant additional investment by us. We cannot be certain that such products will be commercially successful, nor can we even be certain that our investment in developing and marketing such products will be recouped by our sales or licenses of such products. WE DEPEND ON OUR KEY PERSONNEL AND OUR ABILITY TO HIRE ADDITIONAL QUALIFIED PERSONNEL. Our success is largely dependent on the personal efforts of certain personnel, especially Trip Hawkins. Our success is also dependent upon our ability to hire and retain additional qualified operating, marketing, technical and financial personnel. We rely heavily on our own internal development studios to develop the majority of our products. The loss of any key developers or groups of developers 17 may delay the release of our products. Competition for personnel is intense, especially in the San Francisco Bay area where we maintain our headquarters, and we cannot be certain that we will successfully attract and retain additional qualified personnel. 18 OUR INTERNAL DESIGN STUDIOS AND OUR MANUFACTURING SOURCES ARE VULNERABLE TO DAMAGE FROM NATURAL DISASTERS. All of our internal design studios and most of our manufacturing sources are vulnerable to damage from fire, floods, earthquakes, power loss, telecommunications failures and similar events. Our California internal design studios are located on or near known earthquake fault zones. If a natural disaster occurs, our ability to develop and distribute our products would be seriously, if not completely, impaired. The insurance we maintain against fires, floods, earthquakes and general business interruptions may not be adequate to cover our losses in any particular case. ILLEGAL COPYING OF OUR SOFTWARE ADVERSELY AFFECTS OUR SALES. Although we use copy-protection devices, an unauthorized person may be able to copy our software or otherwise obtain and use our proprietary information. If a significant amount of illegal copying of software published or distributed by us occurs, our product sales could be adversely impacted. Policing illegal use of software is extremely difficult, and software piracy is expected to persist. In addition, the laws of some foreign countries in which our software is distributed do not protect us and our intellectual property rights to the same extent as the laws of the U.S. WE MAY INFRINGE ON THE INTELLECTUAL PROPERTY RIGHTS OF OTHERS. As the number of interactive entertainment software products in the industry increases and the features and content of these products further overlap, software developers may increasingly become subject to infringement claims. Although we make reasonable efforts to ensure that our products do not violate the intellectual property rights of others, we cannot be certain that claims of infringement will not be made. Any such claims, with or without merit, can be time consuming and expensive to defend. From time to time, we have received communications from third parties asserting that features or content of certain of our products may infringe upon their intellectual property rights. We cannot be certain that existing or future infringement claims against us will not result in costly litigation or require us to seek to license the intellectual property rights of third parties, which licenses may not be available on acceptable terms, if at all. WE DEPEND ON LICENSES FROM THIRD PARTIES FOR THE DEVELOPMENT OF ONE OF OUR BRANDS. We license various rights for use in our High Heat Baseball brand. If we were unable to maintain or renew those licenses, we would be unable to release additional sequels and line extensions for that brand. RATING SYSTEMS FOR INTERACTIVE ENTERTAINMENT SOFTWARE, GOVERNMENT CENSORSHIP OR RETAILER RESISTANCE TO VIOLENT GAMES COULD INHIBIT OUR SALES OR INCREASE OUR COSTS. The home video game industry requires interactive entertainment software publishers to identify products within defined rating categories and communicating the ratings to consumers through appropriate package labeling and through advertising and marketing presentations consistent with each product's rating. If we do not comply with these requirements, it could delay our product introductions and require us to remove products from the market. Legislation is currently pending at both the federal and state level in the United States and in certain foreign jurisdictions to establish mandatory video game rating systems. Mandatory government-imposed interactive entertainment software products rating systems may eventually be adopted in many countries, including the United States. Due to the uncertainties inherent in the implementation of such rating systems, confusion in the marketplace may occur and publishers may be required to modify or remove products from the market. However, we are unable to predict what effect, if any, such rating systems would have on our business. Many foreign countries have laws which permit governmental entities to censor the content of certain works, including interactive entertainment software. As a result, we may be required to modify some of our products or remove them from the market which could result in additional expense and loss of revenues. Certain retailers have in the past declined to stock some software products because they believed that the content of the packaging artwork or the products would be offensive to the retailer's customer base. Although such actions have not yet affected us, we cannot be certain that our distributors or retailers will not take such actions in the future. 1819 THE MARKET PRICE OF OUR COMMON STOCK MAY BE VOLATILE. Disclosures of our operating results (particularly if below the estimates of securities industry analysts), announcements of various events by us or our competitors, and the development and marketing of new titles affecting the interactive entertainment software industry, as well as other factors, may cause the market price of our common stock to change significantly over short periods of time. OUR FUTURE CAPITAL NEEDS ARE UNCERTAIN AND WE MAY NOT BE ABLE TO SATISFY THEM. During our second fiscal year quarter, we anticipate that we will need to raise additional funds, which may not be available on acceptable terms, if at all. We may also require additional capital to acquire or invest in complementary businesses or products or obtain the right to use complementary technologies. If we issue additional equity securities to raise funds, the ownership percentage of our existing stockholders, including the investors in the secondary offering, would be reduced. New investors may demand rights, preferences or privileges senior to those of existing holders of our common stock. Debt incurred by us would be senior to equity in the ability of debtholders to make claims on our assets. The terms of any debt issued could impose restrictions on our operations. If we cannot raise needed funds on acceptable terms, we may not be able to develop or enhance our products, or take advantage of future opportunities, or respond to competitive pressures or unanticipated requirements. FUTURE ACQUISITIONS MAY STRAIN OUR OPERATIONS. We have acquired various properties and businesses, and we intend to continue to pursue opportunities by making selective acquisitions consistent with our business strategy, although we may not make any more acquisitions. The failure to adequately address the financial and operational risks raised by acquisitions of technology and businesses could harm our business. Financial risks related to acquisitions include the following: - potentially dilutive issuances of equity securities; - use of cash resources; - the incurrence of additional debt and contingent liabilities; - large write-offs; and - amortization expenses related to goodwill and other intangible assets. Acquisitions also involve operational risks, including: - difficulties in assimilating the operations, products, technology, information systems and personnel of the acquired company; diversion of management's attention from other business concerns; - impairment of relationships with our retailers, distributors, licensors and suppliers; - inability to maintain uniform standards, controls, procedures and policies; - entrance into markets in which we have no direct prior experience; and - loss of key employees of the acquired company. WE HAVE NO INTENTION OF PAYING DIVIDENDS. We have never declared or paid any cash dividends on our capital stock. We currently intend to retain any future earnings for funding growth and therefore, do not expect to pay any dividends for the foreseeable future. In addition, our line of credit with Foothill Capital prohibits the payment of dividends. 19 ANTI-TAKEOVER PROVISIONS MAY PREVENT AN ACQUISITION. Provisions of our Amended and Restated Certificate of Incorporation, Bylaws and Delaware law could make it more difficult for a third party to acquire us, even if doing so would be beneficial to our stockholders. 20 ITEM 3. QUANTITATIVE AND QUALITATIVE DISCLOSURE ABOUT MARKET RISK Our exposure to market rate risk for changes in interest rates relates primarily to our investment portfolio. We do not use derivative financial instruments in our investment portfolio. We place our investments with high quality issuers and, by policy, limit the amount of credit exposure to any one issuer. We are averse to principal loss and ensure the safety and preservation of our invested funds by limiting default, market and reinvestment risk. We classify our cash equivalents, short-term investments and restricted cash as fixed-rate if the rate of return on such instruments remains fixed over their term. These fixed-rate investments include fixed-rate U.S. government securities, municipal bonds, time deposits and certificates of deposit. We classify our cash equivalents, short-term investments and restricted cash as variable-rate if the rate of return on such investments varies based on the change in a predetermined index or set of indices during their term. These variable-rate investments primarily include money market accounts held at various securities brokers and banks. The table below presents the amounts and related weighted interest rates of our investment portfolio at JuneSeptember 30, 2000:
Average Interest Rate Cost Fair Value ---------------- ----------------- ----------------- (in thousands) (in thousands) Fixed rate 6.38%5.508% $ 8,2417,589 $ 8,2727,614
The aggregate fair value of our restricted cash included in our investment portfolio as of JuneSeptember 30, 2000, by contractual maturity date, consisted of the following:
AGGREGATE FAIR VALUE ----------------------------- (in thousands) Due in one year or less.....................................less......................................................... $ 6,271 Due in one to three years................................... $ 2,0016,777
PART II OTHER INFORMATION ITEM 1. LEGAL PROCEEDINGS The Company engages in certain legal actions arising in the ordinary course of business. The Company believes it has adequate legal defenses and believes that the ultimate outcome of these actions will not have a material effect on the Company's financial position or results of operations, although there can be no assurance as to the outcome of such litigation. ITEM 2. CHANGE IN SECURITIES AND USE OF PROCEEDS Not applicable with respectOn August 16, 2000 the Company sold a $2 million convertible promissory note to the current reporting period.Company's Chief Executive Officer and Chairman of the Board, William M. (Trip) Hawkins III. The note is due and payable upon the earlier of demand by the holder or August 16, 2003, accrued interest at a 10.25% and is convertible to shares of Common Stock at a price of $6.9375 per share. On September 13, 2000 the note and accrued interest were converted to 290,474 shares of Common Stock. On August 23, 2000 the Company sold an $18 million convertible promissory note to Mr. Hawkins. The note is due and payable upon the earlier of demand by the holder or August 23, 2003, accrued interest at 10.25% and is convertible to shares of Common Stock at a price of $6.9375 per share. On September 13, 2000 the note and accrued interest were converted to 2,609,167 shares of Common Stock. Associated with the issuance of the promissory notes, the company issued 432, 432 warrants to Mr. Hawkins at a strike price of $20 per share. These warrants have a five-year term. Using the Black Scholes valuation model, the company estimated the fair value of the warrants at $3.60 per share and expensed of $1.6 million associated with the issuance. 21 On October 31, 2000 the Company issued 6,464,647 shares of common stock at the stock's closing price of $3.09375 per share. As part of the transaction the Company also issued 1,292,929 warrants with an exercise price of $3.7125 per share. The Company's Chief Executive Officer and Chairman of the Board, William M. (Trip) Hawkins III, purchased 4,848,485 of these shares and was issued 969,997 warrants. Mr. Michael Marks, a private investor, purchased 1,616,162 of these shares and was issued 323,232 warrants. The exemption from registration relied upon in connection with each of the above issuances was Section 4(2) of the Securities Act of 1933. ITEM 3. DEFAULTS UPON SENIOR SECURITIES Not applicable with respect to the current reporting period. ITEM 4. SUBMISSION OF MATTERS TO A VOTE OF SECURITY HOLDERS.HOLDERS On October 18, 2000, at the Company's Annual Meeting of Stockholders, the holders of the Common Stock of the Company elected H. William Jesse, Jr. as a director of the Company, approved an increase in the number of shares reserved for issuance under the 1993 Incentive Stock Plan by 8,789,723 shares in order to replenish shares previously approved by stockholders for issuance under the plan, approved an increase in the performance based compensation limitation to 3,000,000 shares under the 1993 Incentive Stock Plan, approved an amendment to the 1993 Incentive Stock Plan to remove certain restrictions to the grant of non-statutory stock options, approved an amendment to the 1994 Employee Stock Purchase Plan to increase the number of shares reserved for issuance by 2,500,000, approved an amendment to the procedure for grants for the 1995 Director Option Plan; and confirmed the appointment of KPMG LLP as independent auditors for the fiscal year ending March 31, 2001. The voting on each matter is set forth below. 1. Votes cast for the election of H. William Jesse, Jr. as a member of the Company's Board of Directors: Nominee Votes for Nominee Votes Withheld from Nominee - --------------------- ----------------------- --------------------------- H. William Jesse, Jr. 33,822,277 979,431 2. Votes cast for approval of an increase in the number of shares reserved for issuance under the 1993 Incentive Stock Plan by 8,789,723 shares in order to replenish shares previously approved by stockholders for issuance under the plan: For Against Abstain Broker Non-Vote - ---------------- ------------------ ------------ -------------------- 11,644,532 11,325,282 102,712 11,729,182 3. Votes cast for approval of an increase in the performance based compensation limitation to 3,000,000 shares under the 1993 Incentive Stock Plan: For Against Abstain Broker Non-Vote - -------------- ----------------- ----------- ---------------------- 31,404,042 2,877,279 520,387 N/A 4. Votes cast for approval of an amendment to the 1993 Incentive Stock Plan to remove certain restrictions to the granting of non-statutory stock options: For Against Abstain Broker Non-Vote - -------------- ----------------- ----------- ---------------------- 32,280,809 2,001,124 519,775 N/A 5. Votes cast for approval of an amendment to the 1994 Employee Stock Purchase Plan to increase the number of shares reserved for issuance by 2,500,000: For Against Abstain Broker Non-Vote - -------------- ----------------- ----------- ---------------------- 22,054,784 927,905 89,837 11,729,182 22 6. Votes cast for an amendment to the procedure for grants under the 1995 Director Option Plan For Against Abstain Broker Non-Vote - -------------- ----------------- ----------- ---------------------- 26,332,072 7,952,381 517,255 N/A 7. Votes cast to confirm the appointment of KPMG LLP as independent auditors for the fiscal year ending March 31, 2001: For Against Abstain Broker Non-Vote - -------------- ----------------- ----------- ---------------------- 34,641,563 100,419 59,726 N/A ITEM 5. OTHER INFORMATION Not applicable with respect to the current reporting period. ITEM 5. OTHER INFORMATION. Not applicable with respect to the current reporting period. 20 ITEM 6. EXHIBITS AND REPORTS ON FORM 8-K (a) 27.01 Financial Data ScheduleThe following exhibits have been filed with this report:
EXHIBIT EXHIBIT NAME NUMBER ------------ ------- 3.01 Certificate of Amendment of the Restated Certificate of Incorporation of The 3DO Company. 10.1 Convertible Note and Warrant Purchase Agreement dated as of August 16, 2000, between the Company and Mr. William (Trip) Hawkins, III. 10.2 Convertible Promissory Note dated as of August 16, 2000, between the Company and Mr. Hawkins. 10.3 Warrant to purchase 432,432 shares of Common Stock dated as of August 16, 2000, issued by the Company to Mr. Hawkins. 10.4 Convertible Promissory Note dated as of August 23, 2000, between the Company and Mr. Hawkins. 10.5 Stock Purchase Agreement dated as of October 31, 2000, between the Company and Mr. Hawkins. 10.6 Warrant to purchase 969,697 shares of Common Stock, dated October 31, 2000, issued by the Company to Mr. Hawkins. 10.7 Stock Purchase Agreement dated as of October 31, 2000, between the Company and Mr. Michael Marks. 10.8 Warrant to purchase 323,232 shares of Common Stock, dated October 31, 2000, issued by the Company to Mr. Marks. 10.9 Registration Rights Agreement dated as of October 31, 2000, between the Company and Mr. Marks. 27.01 Financial Data Schedule.
(b) No Current Reports on Form 8-K were filed during the quarter ended JuneSeptember 30, 2000. SIGNATURES Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized. THE 3DO COMPANY Dated: August 11,November 14, 2000 /S/ KATHLEEN/s/ Kathleen R. MCELWEE ---------------------------------McElwee -------------------------------------- Kathleen R. McElwee Chief Financial Officer (Principal Financial Officer and Principal Accounting Officer) (Duly authorized officer) 21 23