UNITED STATES SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549

Form 10-Q
 
(Mark One)  
   
þ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
  For the quarterly period ended March 31,Quarterly Period Ended September 30, 2009
o TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
  For the transition periodTransition Period from          to          
 
Commission File Number 000-51869
 
SouthPeak Interactive Corporation
(Exact Name of Registrant as Specified in Its Charter)
 
Delaware
(State or other jurisdictionOther Jurisdiction of
incorporationIncorporation or organization)Organization)
20-3290391
(I.R.S. Employer
Identification No.)
 
2900 Polo Parkway
Midlothian, Virginia 23113
(804) 378-5100
(Address including zip code, and telephone number,
including area code, of principal executive offices)

Not applicable
(Former name, former address and former fiscal year, if changed since last report)

Indicate by check mark whether the registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days.

Yes þ     No ¨

Indicate by check mark whether the registrant has submitted electronically and posted on its corporate Web site, if any, every Interactive Data File required to be submitted and posted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit and post such files).

Yes ¨     No ¨

Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting company. See the definitions of “large accelerated filer,” “accelerated filer” and “smaller reporting company” in Rule 12b-2 of the Exchange Act. (Check one):

Large accelerated filer o
Accelerated filer o
Non-accelerated filer o
Smaller reporting company þ
(Do not check if a smaller reporting company)
 
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act).

Yes o     No þ

As of May 14,November 6, 2009, 41,253,10044,998,600 shares of common stock, par value $0.0001 per share, of the registrant were outstanding.





TABLE OF CONTENTS

Page
PART I — FINANCIAL INFORMATION
Item 1.Financial Statements2
     Condensed Consolidated Financial Statements (unaudited)2
     Condensed Consolidated Balance Sheets as of March 31,September 30, 2009 and June 30, 20082009 (unaudited)2
     Condensed Consolidated Statements of Operations for the three and nine months ended March 31,September 30, 2009 and 2008 (unaudited)3
 Condensed Consolidated Statements of Cash Flows for the ninethree months ended March 31,September 30, 2009 and 2008 (unaudited)4
     Notes to Condensed Consolidated Financial Statements5
Item 2.Management’s Discussion and Analysis of Financial Condition and Results of Operations1923
Item 3.Quantitative and Qualitative Disclosures about Market Risk2931
Item 4T.Controls and Procedures29 31
   
PART II — OTHER INFORMATION
Item 1.Legal Proceedings2933
Item 1A.Risk Factors3033
Item 6.Exhibits3133
   
SIGNATURES32
 
1


PART I

Item 1.  Condensed Consolidated Financial Statements
 

SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
CONDENSED CONSOLIDATED BALANCE SHEETS
(UNAUDITED)
 

  September 30, 2009  June 30, 2009 
  (Unaudited)    
Assets       
       
Current assets:      
Cash and cash equivalents $273,481  $648,311 
Restricted cash  827,665   1,245,582 
Accounts receivable, net of allowances of $8,135,879 and $7,214,984 at September 30, 2009 and June 30, 2009, respectively
  12,482,104   4,872,767 
Inventories  7,996,651   4,459,837 
Current portion of advances on royalties  5,823,254   8,435,415 
Current portion of intellectual property licenses  387,475   410,995 
Related party receivables  72,032   33,207 
Prepaid expenses and other current assets  536,764   672,795 
         
Total current assets  28,399,426   20,788,909 
         
Property and equipment, net  2,728,130   2,754,139 
Advances on royalties, net of current portion  1,556,798   1,556,820 
Intellectual property licenses, net of current portion  1,821,964   1,917,858 
Goodwill  8,031,276   7,490,065 
Intangible assets, net  27,025   43,810 
Other assets  11,762   11,872 
         
Total assets $42,576,381  $34,553,473 
         
Liabilities and Shareholders’ Equity        
         
Current liabilities:        
Line of credit $7,123,865  $5,349,953 
Current maturities of long-term debt  51,697   50,855 
Production advance payable  3,755,104   - 
Accounts payable  18,942,329   19,686,168 
Accrued royalties  1,321,128   414,696 
Accrued expenses and other current liabilities  4,297,063   2,419,100 
Deferred revenues  2,842,712   2,842,640 
Due to shareholders  -   232,440 
Due to related parties  2,200   125,045 
Accrued expenses - related parties  79,491   184,766 
Total current liabilities  38,415,589   31,305,663 
         
Long-term debt, net of current maturities  1,526,261   1,538,956 
Total liabilities  39,941,850   32,844,619 
         
Commitments and contingencies  -   - 
         
Shareholders’ equity:        
         
Preferred stock, $0.0001 par value; 5,000,000 shares authorized; no shares issued and outstanding at September 30, 2009 and June 30, 2009  -   - 
Series A convertible preferred stock, $0.0001 par value; 15,000,000 shares authorized; 5,653,833 and 5,953,833 shares issued and outstanding at September 30, 2009 and June 30, 2009, respectively; aggregate liquidation preference of $5,653,833 at September 30, 2009  565   595 
Common stock, $0.0001 par value; 90,000,000 shares authorized; 44,921,600 and 44,530,100 shares issued and outstanding at September 30, 2009 and June 30, 2009, respectively  4,492   4,453 
Additional paid-in capital  25,367,113   25,210,926 
Accumulated deficit  (22,458,819)  (23,145,800)
Accumulated other comprehensive loss  (278,820)  (361,320
         
Total shareholders’ equity  2,634,531   1,708,854 
Total liabilities and shareholders’ equity $42,576,381  $34,553,473 
  March 31,
2009
  June 30,
2008
 
       
Assets       
       
Current assets:      
Cash and cash equivalents $418,673  $4,095,036 
Restricted cash  249,428   139,104 
Accounts receivable, net  11,544,355   13,665,332 
Inventories  4,538,123   6,538,644 
Current portion of advances on royalties  11,121,945   3,321,954 
Current portion of intellectual property licenses  1,531,310   133,458 
Related party receivables  60,415   48,243 
Prepaid expenses and other current assets  1,083,474   1,281,371 
         
Total current assets  30,547,723   29,223,142 
         
Property and equipment, net  2,663,508   1,679,434 
Advances on royalties, net of current portion  337,554   1,053,500 
Intellectual property licenses, net of current portion  1,137,972   1,311,542 
Goodwill  7,402,837   - 
Intangible assets, net  1,129,464   - 
Other assets  15,700   12,690 
         
Total assets $43,234,758  $33,280,308 
         
Liabilities and Shareholders’ Equity        
         
Current liabilities:        
Line of credit $6,775,870  $4,851,819 
Current maturities of mortgages payable  46,431   24,252 
Accounts payable  15,740,021   14,254,085 
Accrued royalties  457,477   523,013 
Accrued expenses and other current liabilities  2,310,763   1,456,915 
Deferred revenues  2,849,015   - 
Due to shareholders  -   228,998 
Due to related parties  92,997   15,658 
Accrued expenses - related party  -   4,182 
Total current liabilities  28,272,574   21,358,922 
         
Mortgages payable, net of current maturities  1,495,584   1,038,140 
Total liabilities  29,768,158   22,397,062 
         
Commitments and contingencies      - 
         
Shareholders’ equity:        
         
Preferred stock, $.0001 par value; 5,000,000 shares authorized; no shares issued at March 31, 2009 and June 30, 2008      - 
Series A convertible preferred stock, $.0001 par value; 15,000,000 shares authorized; 14,563,833 and 12,984,833 shares issued and outstanding at March 31, 2009 and June 30, 2008, respectively; aggregate liquidation preference of $14,563,833 and $12,984,833 at March 31, 2009 and June 30, 2008, respectively  1,456   1,298 
Common stock, $.0001 par value; 90,000,000 shares authorized; 35,920,100 shares issued and outstanding at March 31, 2009 and June 30, 2008  3,592   3,592 
Additional paid-in capital  24,887,609   20,825,105 
Accumulated deficit  (11,035,173)  (9,796,709)
Accumulated other comprehensive loss  (390,884)  (150,040)
         
Total shareholders’ equity  13,466,600   10,883,246 
Total liabilities and shareholders’ equity $43,234,758  $33,280,308 

See notes to condensed consolidated financial statements.

2


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(UNAUDITED)(Unaudited)
 
  
For the three months ended
March 31,
  
For the nine months ended
March 31,
 
  2009  2008  2009  2008 
             
                 
Net revenues $13,521,907  $2,223,268  $39,226,299  $24,768,846 
                 
Cost of goods sold:                
Product costs  5,167,197   898,308   17,532,523   8,701,880 
Royalties  2,374,455   227,466   4,675,635   5,458,509 
Intellectual property licenses  1,660   -   113,158   - 
                 
Total cost of goods sold  7,543,312   1,125,774   22,321,316   14,160,389 
                 
Gross profit  5,978,595   1,097,494   16,904,983   10,608,457 
                 
Operating expenses:                 
Warehousing and distribution  524,203   19,595   1,000,766   329,958 
Sales and marketing  2,714,026   303,057   8,435,630   3,396,916 
Restructuring costs  67,631   -   628,437   - 
Transaction costs  3,671   -   32,346   - 
General and administrative  2,254,600   659,576   6,619,616   2,818,129 
                 
Total operating expenses  5,564,131   982,228   16,716,795   6,545,003 
                 
Operating income  414,464   115,266   188,188   4,063,454 
                 
Interest expense  125,281   95,148   284,213   385,458 
                 
Net income (loss)  289,183   20,118   (96,025)  3,677,996 
                 
Deemed dividend related to beneficial conversion feature on Series A convertible preferred stock  -   -   1,142,439   - 
                 
Net income (loss) attributable to common shareholders $289,183  $20,118  $(1,238,464) $3,677,996 
                 
Basic earnings (loss) per share:  $.01  $.00  $(.03) $.11 
Diluted earnings (loss) per share:  $.01  $.00  $(.03) $.11 
                 
Weighted-average shares outstanding - basic:  35,920,100   35,000,000   35,920,100   35,000,000 
Dilutive effect of common stock equivalents:  14,679,333   -   15,947,572   - 
Weighted-average shares outstanding - diluted:  50,599,433   35,000,000   51,867,672   35,000,000 
* No effect is given to dilutive securities for loss periods
  
For the three months ended
September 30,
 
  2009  2008 
       
Net revenues $16,709,649  $8,387,703 
         
Cost of goods sold:        
Product costs  3,546,686   5,425,553 
Royalties  5,000,671   808,921 
Intellectual property licenses  119,660   43,980 
         
Total cost of goods sold  8,667,017   6,278,454 
         
Gross profit  8,042,632   2,109,249 
         
Operating expenses:         
Warehousing and distribution  286,511   207,583 
Sales and marketing  3,655,056   1,995,736 
Transaction costs  -   18,380 
General and administrative  3,114,768   1,380,425 
         
Total operating expenses  7,056,335   3,602,124 
         
Income (loss) from operations  986,297   (1,492,875)
         
Interest expense, net  299,316   58,879 
         
Net income (loss)  686,981   (1,551,754)
         
Deemed dividend related to beneficial conversion feature on Series A convertible preferred stock  -   1,142,439 
         
Net income (loss) attributable to common shareholders $686,981  $(2,694,193)
         
Basic income (loss) per share:  $0.02  $(0.08)
Diluted income (loss) per share:  $0.01  $(0.08)
         
Weighted average number of common shares outstanding - Basic  44,821,051   35,920,100 
Weighted average number of common shares outstanding - Diluted  50,649,103   35,920,100 
 
See notes to condensed consolidated financial statements.

3


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(UNAUDITED)(Unaudited)
 
  
For the nine months ended
March 31,
 
  2009  2008 
       
Cash flows from operating activities:      
Net (loss) income $(96,025) $3,677,996 
Adjustments to reconcile net cash (used in) provided by operating activities:        
Non-cash expenses related to the issuance of stock and stock options  461,336    
Depreciation and amortization  286,381   62,061 
Amortization of royalties and intellectual property licenses  4,344,618   5,458,509 
         
Change in operating assets and liabilities:        
Accounts receivable  2,611,851   3,150,873 
Inventories  2,157,266   500,937 
Advances on royalties  (7,875,945)  (6,409,201)
Intellectual property licenses  (1,460,000)  (491,250)
Related party receivables  (12,172)  (8,414)
Prepaid expenses and other current assets  234,266   14,997 
Other assets  (3,010)   
Accounts payable  (3,958,238)  (1,742,605)
Accrued royalties  (738,512)  1,734,045 
Accrued expenses and other current liabilities  (239,913)  (748,927)
Deferred Revenue  (872,885)   
Accrued expenses - related party  (4,182)  (650,889)
         
         
         
Total adjustments  (5,069,139)  870,136 
         
Net cash and cash equivalents (used in) provided by operating activities  (5,165,164)  4,548,132 
         
Cash flows from investing activities:        
Purchase of property and equipment  (403,478)  (479,335)
Cash payments to effect acquisition, net of cash required  (247,542)   
Contingent consideration for acquisition  (501,815)   
Deposits     (8,732)
Change in restricted cash  (110,324)   
Net cash and cash equivalents used in investing activities  (1,263,159)  (488,067)
         
Cash flows from financing activities:        
Net proceeds from (repayments of) line of credit  1,924,051   (4,822,872)
Repayments of mortgage notes payable  (20,377)   
Proceeds from issuance of note payable     2,000,000 
Payments of amounts due to shareholder  (228,998)  (277,328)
Repayment of amounts due to related parties     (78,467)
Advances from related parties  77,339   38,807 
Deferred acquisition costs     (448,360)
Proceeds from the issuance of Series A convertible preferred stock, net of cash offering costs  1,240,789    
Distribution to members     (370,000)
Net cash and cash equivalents provided by (used in) financing activities  2,992,804   (3,958,220)
         
Effect of exchange rate changes on cash and cash equivalents  (240,844)  (328,080)
         
Net decrease  in cash and cash equivalents  (3,676,363)  (226,235)
Cash and cash equivalents at beginning of period  4,095,036   510,265 
         
Cash and cash equivalents at end of period $418,673  $284,030 
         
Non-cash transactions:        
         
Purchase of building in exchange for note payable $500,000  $ 
   
For the three months ended
September 30,
 
  2009  2008 
Cash flows from operating activities:      
Net income (loss) $686,981  $(1,551,754
Adjustments to reconcile net cash used in operating activities:        
Depreciation and amortization  64,877   36,209 
Allowances for price protection, returns, and defective merchandise  958,427   (48,374)
Bad debt expense  (37,531  - 
Stock-based compensation expense  156,196   164,362 
Amortization of royalties and intellectual property licenses  4,215,050   852,901 
Loss on disposal of fixed assets  4,839   - 
         
Changes in operating assets and liabilities:        
Accounts receivable  (8,530,233)  4,552,796 
Inventories  (3,536,814)  2,149,302 
Advances on royalties  (1,449,716)  (2,602,434)
Intellectual property licenses  -   (440,000)
Related party receivables  (38,825)  11,247 
Prepaid expenses and other current assets  136,031   (2,094,164)
Accounts payable  (688,416  (1,965,641)
Production advance payable  3,755,104   - 
Accrued royalties  906,432   (273,013)
Accrued expenses - related parties  (105,275)  41,521 
Accrued expenses and other current liabilities  1,281,329   (659,048
         
Total adjustments  (2,908,525  (274,336
         
Net cash used in operating activities  (2,221,544)  (1,826,090)
         
Cash flows from investing activities:        
Purchases of property and equipment  (26,734)  (185,747)
Change in restricted cash  417,917   65,314 
Net cash provided by (used in) investing activities  391,183   (120,433)
         
Cash flows from financing activities:        
Proceeds from line of credit  8,117,146   5,880,000 
Repayments of line of credit  (6,343,234)  (8,044,191)
Repayments of long-term debt  (11,853)  (6,163)
Net proceeds from (repayments of) amounts due to shareholders  (232,440  (228,998)
Net proceeds from (repayments of) amounts due to related parties  (122,845  41,599 
Proceeds from the issuance of Series A convertible preferred stock, net of cash offering costs  -   1,361,281 
         
Net cash provided by (used in) financing activities  1,406,774   (996,472)
         
Effect of exchange rate changes on cash and cash equivalents  48,757   11,607 
         
Net decrease in cash and cash equivalents  (374,830)  (2,931,388)
Cash and cash equivalents at beginning of the period  648,311   4,095,036 
         
Cash and cash equivalents at end of the period $273,481  $1,163,648 
         
Supplemental cash flow information:        
Cash paid during the period for interest $99,261  $57,657 
Cash paid during the period for taxes $-  $2,457 
         
Supplemental disclosure of non-cash activities:        
Intellectual property licenses included in accrued expenses and other current liabilities $-  $110,000 
Contingent purchase price payment obligation related to Gamecock acquisition $596,634  $- 
 
See notes to condensed consolidated financial statements.

4


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(UNAUDITED)(Unaudited)
 
1. Summary of Significant Accounting Policies
 
Business
 
SouthPeak Interactive Corporation a Delaware corporation, (herein after collectively referred to as( the “Company”) is an independent developer and publisher of interactive entertainment software.  The Company develops, markets and publishes videogames for all leading gaming and entertainment hardware platforms, including Sony’s PLAYSTATION®3, or PS3, and PlayStation®2, or PS2, computer entertainment systems; Sony’s PSP® (PlayStation®Portable) system, or PSP; Microsoft’s Xbox 360® video game and entertainment system, orhome videogame consoles such as Microsoft Corporation’s (“Microsoft”) Xbox 360 Nintendo’s Wii™(“Xbox360”), orNintendo Co. Ltd.’s (“Nintendo”) Wii DS™(“Wii”), or DS,Sony Computer Entertainment’s (“Sony”) PlayStation 3 (“PS3”) and Game Boy® Advance, or GBA,PlayStation 2 (“PS2”); handheld platforms such as Nintendo Dual Screen (“DS”), Nintendo DSi, Sony PlayStation Portable (“PSP”), Sony PSPgo, Apple Inc. (“Apple”) iPhone; and for the PC and Games for Windows®.personal computers.  The Company’s titles span a wide range of categories and target a variety of consumer demographics, ranging from casual players to hardcore gamegaming enthusiasts.
 
The Company maintains its operations in the United States and the United Kingdom. The Company sells its games to retailers and distributors in North America and United Kingdom, and primarily to distributors in the rest of Europe, Australia Asia and Japan.Asia.
 
Business CombinationThe Company has one operating segment, a publisher and distributor of interactive entertainment software for home video consoles, handheld platforms and personal computers.  To date, management has not considered discrete geographical or other information to be relevant for purposes of making decisions about allocations of resources.
Gamecock Acquisition
 
On October 10, 2008, the Company acquired Gone Off Deep, LLC, doing business as Gamecock Media Group (“Gamecock”), pursuant to a definitive purchase agreement (see Note 2).agreement.  Gamecock’s operations were included in the Company’s financial statements for all periods subsequent to the consummation of the business combination only.
 
Liquidity Risk
For the fiscal year ended June 30, 2009, the Company incurred a significant loss.  In order to meet its working capital needs during the past fiscal year as well as currently, the Company has been, and is, dependent on its line of credit with SunTrust Banks, Inc. (“SunTrust”).  This line of credit is scheduled to expire on November 30, 2009.  The line of credit has been in place since 2005 and has been extended every year thereafter. Management is currently in discussions with SunTrust to renew the line of credit.  While management believes the line of credit will be renewed, there are no assurances that the line of credit will be renewed or renewed at terms that are acceptable to the Company.  In the event the line of credit is not renewed, management plans to pursue other financing sources which, based upon the quality of the Company’s receivables, management believes will be available to the Company.  The Company’s largest shareholder who serves as the Company’s chairman, has committed to fund operating cash shortfalls in the absence of another source of financing.   In addition, independent of the risks associated with the non-renewal of the SunTrust line of credit, the Company has engaged an investment bank for the purpose of potentially raising capital to fund its growth most likely through the sale of equity securities during its fiscal year ended June 30, 2010.  However, such capital, if needed and available, may not have terms favorable to the Company or its current shareholders.
The Company’s business model allows it to scale certain of its costs in reference to its available capital and market conditions, including funding new game development costs as well as certain operating expenses, such as sales and marketing costs.  Irrespective of having a credit facility or other funding in place, management closely monitors the retail/consumer landscape, especially for upcoming holiday seasons, and reevaluates its sales and revenue forecasts in order to scale its expenses and game development costs to the Company’s performance and its available capital.  Based on the Company’s projected operating plan, the Company believes that it has access to adequate financial resources to fund its operations for at least the next twelve months.
Basis of Presentation
 
The accompanying unaudited condensed consolidated financial statements as of March 31,September 30, 2009 and for the three and nine month periods ended March 31,September 30, 2009 and 2008 have been prepared pursuant to the rules and regulations of the Securities and Exchange Commission (“SEC”) and in accordance with accounting principles generally accepted accounting principles in the United States of America (“U.S. GAAP”) for interim financial reporting. Accordingly, they do not include all of the information and footnotes required by U.S. GAAP. In the opinion of management, all adjustments (all of which are of a normal, recurring nature) considered for a fair presentation have been included. Preparing financial statements requires management to make estimates and assumptions that affectOperating results for the reported amounts of assets, liabilities, revenues and expenses.  The most significant estimates relate to royalties, licenses, accounts receivable allowances, impairment and stock-based compensation expense.  Actual results may differ from these estimates. Interim resultsthree months ended September 30, 2009 are not necessarily indicative of the results that may be expected for a full fiscal year.the year ending June 30, 2010.

5


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(Unaudited)
1. Summary of Significant Accounting Policies, continued
 
The accounting policies followed by the Company with respect to unaudited interim financial statements are consistent with those stated in the Company’s annual report on Form 10-K. The accompanying June 30, 20082009 financial position datastatements were derived from the Company’s audited financial statements. These unaudited condensed consolidated financial statements should be read in conjunction with the audited consolidated financial statements and the notes thereto included in the Company’s annual report on Form 10-K for the year ended June 30, 20082009 filed with the SEC.
 
Principles of Consolidation
The accompanying unaudited condensed consolidated financial statements include the accounts of SouthPeak Interactive Corporation, and its wholly-owned subsidiaries SouthPeak Interactive, L.L.C., SouthPeak Interactive, Ltd., Vid Sub, LLC, Gone Off Deep, L.L.C.LLC, and Gamecock Media Europe Ltd. All intercompany accounts and transactions have been eliminated in consolidation.
 
Segment ReportingThe preparation of financial statements in conformity with U.S. GAAP requires management to make estimates and assumptions that affect the reported amounts of assets and liabilities and the disclosure of contingent assets and liabilities at the dates of the financial statements and the reported amounts of net revenues and expenses during the reporting periods. The most significant estimates and assumptions relate to the recoverability of advances on royalties, intellectual property licenses and intangibles, valuation of inventories, realization of deferred income taxes, the adequacy of allowances for sales returns, price protection and doubtful accounts, accrued liabilities, the valuation of stock-based transactions and assumptions used in the Company’s goodwill impairment test.  These estimates generally involve complex issues and require the Company to make judgments, involve analysis of historical and the prediction of future trends, and are subject to change from period to period. Actual amounts could differ significantly from these estimates.
Subsequent events have been evaluated through the filing date (November 10, 2009) of these unaudited condensed consolidated financial statements.
Concentrations of Credit Risk, Major Customers and Major Vendors
The financial instruments which potentially subject the Company to concentrations of credit risk consist primarily of cash balances with financial institutions and accounts receivable. The Company maintains cash in bank accounts that, at times, may exceed federally insured limits.  The Company has not experienced any losses in such accounts and believes it is not exposed to any significant risks on its cash in bank accounts.
The Company does not generally require collateral or other security to support accounts receivable. Management must make estimates of the uncollectibility of the accounts receivable. The Company considers accounts receivable past due based on how recently payments have been received. The Company has established an allowance for doubtful accounts based upon the facts surrounding the credit risk of specific customers, past collections history and other factors.
 
The Company has one operating segment, a publisherthree customers, Wal-Mart, GameStop, and distributorTopware Entertainment, which accounted for 20%, 15%, and 10%, respectively, of interactive entertainment softwareconsolidated gross revenues for home video consoles, handheldthe three months ended September 30, 2009.  Wal-Mart, GameStop, Navarre Corporation, and PDQ Distribution Limited accounted for 18%, 17%, 10%, and 10%, respectively, of consolidated gross accounts receivable at September 30, 2009.  For the three months ended September 30, 2008, Wal-Mart, GameStop, and Circuit City accounted for 20%, 14%, and 10%, respectively, of consolidated gross revenues.  Navarre Corporation, GameStop, and Wal-Mart accounted for 20%, 17% and 15%, respectively, of consolidated gross accounts receivable at June 30, 2009.  
The Company publishes videogames for the proprietary console and hand-held platforms created by Microsoft, Sony and personal computers,Nintendo, pursuant to the provisionslicenses they have granted to the Company. Should the Company’s licenses with any of Financial Accounting Standards Board (“FASB”) Statementsuch three platform developers not be renewed by the developer, it would cause a disruption in the Company’s operations. The Company expects that such contracts will be renewed in the normal course of Financial Accounting Standards (“SFAS”) No. 131, “Disclosures about Segments of an Enterprise and Related Information.” To date, management has not considered discrete geographical or other information to be relevant for purposes of making decisions about allocations of resources.business.

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SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(UNAUDITED)(Unaudited)
 
1. Summary of Significant Accounting Policies, continued
Amounts incurred related to these three vendors as of September 30, 2009 and June 30, 2009 and for the three month periods ended September 30, 2009 and 2008 are as follows:
  Cost of Goods Sold — Products  Accounts Payable 
  
For the three months
ended September 30,
2009
  
For the three months
ended September 30,
2008
  
As of September 30,
2009
  
As of June 30,
2009
 
             
Microsoft $2,737,842  $191,149  $1,219,934  $142,329 
Nintendo $831,796  $825,303  $-  $- 
Sony $27,522  $390,306  $17,423  $12,493 
In addition, the Company has purchased a significant amount of videogames for resale for such platforms from a single supplier. Such purchases amounted to $-0- and $1,536,499 in “cost of goods sold - product costs” for the three months ended September 30, 2009 and 2008, respectively. Amounts included in accounts payable for this vendor at September 30, 2009 and June 30, 2009 totaled $5,625,377 and $8,652,019, respectively.
Restricted Cash
Restricted cash relates to deposits held as cash collateral for the line of credit and funds held in escrow pending resolution of an outstanding litigation matter.
At September 30, 2009 and June 30, 2009, restricted cash consisted of the following:
  
September 30,
2009
  
June 30,
2009
 
Cash collateral for the line of credit (See Note 5) $-  $742,199 
Funds held in escrow pending resolution of litigation (See Note 10), of which $22,134 and $265,919 is included as a liability at September 30, 2009 and June 30, 2009, respectively  827,665   503,383 
Total $827,665  $1,245,582 

 
Allowances for Returns, Price Protection, and Doubtful Accounts
 
Management closely monitors and analyzes the historical performance of the Company’s various games, the performance of games released by other publishers, and the anticipated timing of other releases in order to assess future demands of current and upcoming games. Initial volumes shipped upon title launch and subsequent reorders are evaluated to ensure that quantities are sufficient to meet the demands from the retail markets, but at the same time are controlled to prevent excess inventory in the channel.
 
The Company may permit product returns from, or grant price protection to, its customers under certain conditions. Price protection refers to the circumstances when the Company elects to decrease the wholesale price of a product based on the number of products in the retail channel and, when granted and taken, allows customers a credit against amounts owed by such customers to the Company with respect to open and/or future invoices. The criteria the Company’s customers must meet to be granted the right to return products or price protection include, among other things, compliance with applicable payment terms, and consistent delivery to the Company of inventory and sell-through reports. In making the decision to grant price protection to customers, the Company also considers other factors, including the facilitation of slow-moving inventory and other market factors.

7


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(Unaudited)
1. Summary of Significant Accounting Policies, continued
 
Management must estimate the amount of potential future product returns and price protection related to current period revenues utilizing industry and historical Company experience, information regarding inventory levels, and the demand and acceptance of the Company’s games by end consumers. The following factors are used to estimate the amount of future returns and price protection for a particular game: historical performance of games in similar genres; historical performance of the hardware platform; sales force and retail customer feedback; industry pricing; weeks of on-hand retail channel inventory; absolute quantity of on-hand retail channel inventory; the game’s recent sell-through history (if available); marketing trade programs; and competing games. Significant management judgments and estimates must be made and used in connection with establishing the allowance for returns and price protection in any accounting period. Based upon historical experience, management believes the estimates are reasonable. However, actual returns and price protection could vary materially from management’s allowance estimates due to a number of unpredictable reasons including, among others, a lack of consumer acceptance of a game, the release in the same period of a similarly themed game by a competitor, or technological obsolescence due to the emergence of new hardware platforms. Material differences may result in the amount and timing of the Company’s revenues for any period if factors or market conditions change or if management makes different judgments or utilizes different estimates in determining the allowances for returns and price protection.
 
Similarly, management must make estimates of the uncollectibility of the Company’s accounts receivable. In estimating the allowance for doubtful accounts, the Company analyzes the age of current outstanding account balances, historical bad debts, customer concentrations, customer creditworthiness, current economic trends, and changes in the Company’s customers’ payment terms and their economic condition. Any significant changes in any of these criteria would affect management’s estimates in establishing the allowance for doubtful accounts.
 
At March 31,September 30, 2009 and June 30, 2008,2009, accounts receivable allowances consisted of the following:
 
  March 31,
2009
    
June 30,
2008
 
Sales returns $157,968  $155,652 
Price protection  2,315,537   823,085 
Doubtful accounts  743,980   22,169 
Defective items  60,026   107,559 
         
Total allowances $3,277,511  $1,108,465 

Inventories 
  
September 30,
2009
  
June 30,
2009
 
Sales returns $1,726,231  $1,294,082 
Price protection  5,489,113   4,998,622 
Doubtful accounts  848,866   874,645 
Defective items  71,669   47,635 
         
Total allowances $8,135,879  $7,214,984 
 
Inventories
Inventories are stated at the lower of average cost (first-in, first-out) or market. Management regularly reviews inventory quantities on hand and in the retail channel and records a provision for excess or obsolete inventory based on the future expected demand for the Company’s games. Significant changes in demand for the Company’s games would impact management’s estimates in establishing the inventory provision.
6

SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes  Inventory costs include licensing fees paid to Condensed Consolidated Financial Statements
(UNAUDITED)
1. Summaryplatform proprietors. These licensing fees include the cost to manufacture the game cartridges. These licensing fees included in “cost of Significant Accounting Policies, continuedgoods sold - product costs” amounted to $3,597,160 and $1,406,758 for the three months ended September 30, 2009 and 2008, respectively. Licensing fees included in inventory at September 30, 2009 and June 30, 2009 totaled $1,352,806 and $920,747, respectively.
 
Advances on Royalties 
 
The Company utilizes independent software developers to develop its games in exchange for payments to the developers based upon certain contract milestones. The Company enters into contracts with the developers once the game design has been approved by the platform proprietors and is technologically feasible.  Accordingly, the Company capitalizes such payments to the developers during development of the games. These payments are considered non-refundable royalty advances and are applied against the royalty obligations owed to the developer from future sales of the game. Any pre-release milestone payments that are not prepayments against future royalties are expensed to “cost of goods sold - royalties” in the period when the game is released. Capitalized royalty costs for those games that are cancelled or abandoned are charged to “cost of goods sold - royalties” in the period of cancellation.  Capitalized costs for games that are cancelled or abandoned prior to product release are charged to “cost of goods sold - royalties” in the period of cancellation. There were no costs for games cancelled or abandoned during the three months ended September 30, 2009 and 2008, respectively.

8


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(Unaudited)
 
1. Summary of Significant Accounting Policies, continued
Beginning upon the related gamesgames release, capitalized royalty costs are amortized to “cost of goods sold – royalties” based on the ratio of current revenues to total projected revenues for the specific game, generally resulting in an amortization period of twelve months or less.
 
The Company evaluates the future recoverability of capitalized royalty costs on a quarterly basis. For games that have been released in prior periods, the primary evaluation criterion is actual title performance. For games that are scheduled to be released in future periods, recoverability is evaluated based on the expected performance of the specific game to which the royalties relate. Criteria used to evaluate expected game performance include: historical performance of comparable games developed with comparable technology; orders for the game prior to its release; and, for any game sequel, estimated performance based on the performance of the game on which the sequel is based.
 
Significant management judgments and estimates are utilized in the assessment of the recoverability of capitalized royalty costs. In evaluating the recoverability of capitalized royalty costs, the assessment of expected game performance utilizes forecasted sales amounts and estimates of additional costs to be incurred. If revised forecasted or actual game sales are less than, and/or revised forecasted or actual costs are greater than, the original forecasted amounts utilized in the initial recoverability analysis, the net realizable value may be lower than originally estimated in any given quarter, which could result in an impairment charge. Material differences may result in the amount and timing of charges for any period if management makes different judgments or utilizes different estimates in evaluating these qualitative factors. 
 
Intellectual Property Licenses
 
Intellectual property license costs consist of fees paid by the Company to license the use of trademarks, copyrights, and software used in the development of games. Depending on the agreement, the Company may use acquired intellectual property in multiple games over multiple years or for a single game.  When no significant performance remains with the licensor upon execution of the license agreement, the Company records an asset and a liability at the contractual amount. The Company believes that the contractual amount represents the fair value of the liability. When significant performance remains with the licensor, the Company records the payments as an asset when paid and as a liability when incurred, rather than upon execution of the agreement. The Company classifies these obligations as current liabilities to the extent they are contractually due within the next twelve months.  Capitalized intellectual property license costs for those games that are cancelled or abandoned are charged to “cost of goods sold - intellectual property licenses” in the period of cancellation. There were no costs for games cancelled or abandoned during the three months ended September 30, 2009 and 2008, respectively.
 
Beginning upon the related gamesgame’s release, capitalized intellectual property license costs are amortized to “cost of sales - intellectual property licenses” based on the greater of (1) the ratio of current revenues for the specific game to total projected revenues for all games in which the licensed property will be utilized.utilized or (2) the straight-line amortization method over the estimated useful lives of the licenses. As intellectual property license contracts may extend for multiple years, the amortization of capitalized intellectual property license costs relating to such contracts may extend beyond one year.
7

SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(UNAUDITED) 
1. Summary of Significant Accounting Policies, continued
 
The Company evaluates the future recoverability of capitalized intellectual property license costs on a quarterly basis. For games that have been released in prior periods, the primary evaluation criterion is actual title performance. For games that are scheduled to be released in future periods, recoverability is evaluated based on the expected performance of the specific games to which the costs relate or in which the licensed trademark or copyright is to be used. Criteria used to evaluate expected game performance include: historical performance of comparable games developed with comparable technology; orders for the game prior to its release; and, for any game sequel, estimated performance based on the performance of the game on which the sequel is based.  Further, as intellectual property licenses may extend for multiple games over multiple years, the Company also assesses the recoverability of capitalized intellectual property license costs based on certain qualitative factors, such as the success of other products and/or entertainment vehicles utilizing the intellectual property and the continued promotion and exploitation of the intellectual property.

9


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(Unaudited)
1. Summary of Significant Accounting Policies, continued
 
Significant management judgments and estimates are utilized in the assessment of the recoverability of capitalized intellectual property license costs. In evaluating the recoverability of capitalized intellectual property license costs, the assessment of expected game performance utilizes forecasted sales amounts and estimates of additional costs to be incurred. If revised forecasted or actual game sales are less than, and/or revised forecasted or actual costs are greater than, the original forecasted amounts utilized in the initial recoverability analysis, the net realizable value may be lower than originally estimated in any given quarter, which could result in an impairment charge. Material differences may result in the amount and timing of charges for any period if management makes different judgments or utilizes different estimates in evaluating these qualitative factors.
 
Goodwill and Intangible Assets
Goodwill is the excess of purchase price paid over identified intangible and tangible net assets of Gamecock. Intangible assets consist of acquired game sequel titles, distribution and non-compete agreements. Certain intangible assets acquired in a business combination are recognized as assets apart from goodwill. Identified intangibles other than goodwill are generally amortized using the straight-line method over the period of expected benefit ranging from one to three years, except for acquired game sequel titles, which is a usage-based intangible asset that is amortized using the shorter of the useful life or expected revenue stream. 
Assessment of Impairment of Assets
 
Current accounting standards require that the Company assess the recoverability of purchased intangible assets and other long-lived assets whenever events or changes in circumstances indicate the remaining value of the assets recorded on its condensed consolidated balance sheets is potentially impaired. In order to determine if a potential impairment has occurred, management must make various assumptions about the estimated fair value of the asset by evaluating future business prospects and estimated cash flows. For some assets, the Company’s estimated fair value is dependent upon predicting which of its products will be successful. This success is dependent upon several factors, which are beyond the Company’s control, such as which operating platforms will be successful in the marketplace, market acceptance of the Company’s products and competing products. Also, the Company’s revenues and earnings are dependent on the Company’s ability to meet its product release schedules.
 
SFAS No. 142 “GoodwillIncome Taxes
Income taxes are accounted for under the asset and Other Intangible Assets,” requires a two-step approach to testing goodwill for impairment for each reporting unit. The Company’s reporting units are determined by the components of its operating segments that constitute a business for which both (1) discrete financial information is available and (2) segment information that management regularly reviews for the operating results of that component. SFAS No. 142 requires that the impairment test be performed at least annually by applying a fair-value-based test. The first step measures for impairment by applying fair-value-based tests at the reporting unit level. The second step (if necessary) measures the amount of impairment by applying fair-value-based tests to the individualliability method.  Deferred tax assets and liabilities within each reporting unit.
To determineare recognized for the fair valuesfuture tax consequences attributable to differences between the financial statement carrying amounts of the reporting units usedexisting assets and liabilities and their respective tax bases and operating loss and tax credit carryforwards. Deferred tax assets and liabilities are measured using enacted tax rates expected to apply to taxable income in the first step, the Company uses a combination of the market approach,years in which utilizes comparable companies’ data and/or the income approach, or discounted cash flows. Each step requires management to make judgments and involves the use of significant estimates and assumptions. These estimates and assumptions include long-term growth rates and operating margins used to calculate projected future cash flows, risk-adjusted discount rates based on the Company’s weighted average cost of capital, future economic and market conditions and determination of appropriate market comparables. These estimates and assumptions havethose temporary differences are expected to be made for each reporting unit evaluated for impairment.recovered or settled. The Company’s estimates for market growth, its market shareeffect on deferred tax assets and costs are based on historical data, various internal estimates and certain external sources, and are based on assumptionsliabilities of a change in tax rates is recognized in income in the period that are consistent withincludes the plans and estimatesenactment date. A valuation allowance is established to reduce deferred tax assets to the Company is using to manage the underlying business. The Company’s business consists of publishing and distributing interactive entertainment software and content using both established and emerging intellectual properties and its forecasts for emerging intellectual properties are based upon internal estimates and external sources rather than historical information and have an inherently higher risk of accuracy. If future forecasts are revised, they may indicate or require future impairment charges. The Company bases its fair value estimates on assumptions it believesamounts expected to be reasonable but that are unpredictable and inherently uncertain. Actual future results may differ from those estimates.
8

SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(UNAUDITED) 
1. Summary of Significant Accounting Policies, continuedrealized.
 
Revenue Recognition
 
The Company recognizes revenue from the sale of video gamesvideogames upon the transfer of title and risk of loss to the customer. Accordingly, the Company recognizes revenue for software titles when (1) there is persuasive evidence that an arrangement with the customer onceexists, which is generally a purchase order, (2) the product is delivered, (3) the selling price is fixed or determinable and (4) collection of the customer receivable is deemed probable.  The Company’s payment arrangements with customers typically provides for net 30 and 60 day terms. Advances received for licensing and exclusivity arrangements are reported on the consolidated balance sheets as deferred revenues until the Company meets its performance obligations, have been completed andat which point the following revenue recognition criteria have been met: persuasive evidence of an arrangement, delivery, fixed and determinable fee, and probability of collection.revenues are recognized. Revenue from the sale of video games is recognized after deducting estimated reserves for returns, price protection and other allowances. In circumstances when the estimated allowance for salesCompany does not have a reliable basis to estimate returns and price protection.protection or is unable to determine that collection of a receivable is probable, the Company defers the revenue until such time as it can reliably estimate any related returns and allowances and determine that collection of the receivable is probable.

10


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(Unaudited)
1. Summary of Significant Accounting Policies, continued
 
Some of the Company’s video gamesvideogames provide limited online features at no additional cost to the consumer. Generally, the Company considers such features to be incidental to the overall product offering and an inconsequential deliverable. Accordingly, the Company recognizes revenue related to video gamesvideogames containing these limited online features upon the transfer of title and risk of loss to the customer.  In instances where online features or additional functionality are considered a substantive deliverable in addition to the video game,videogame, the Company takes this into account when applying its revenue recognition policy.  This evaluation is performed for each video gamevideogame together with any online transactions, such as electronic downloads or video gamevideogame add-ons when it is released.  When the Company determines that a video gamevideogame contains online functionality that constitutes a more-than-inconsequential separate service deliverable in addition to the video game,videogame, principally because of its importance to game play, the Company considers that its performance obligations for this game extend beyond the delivery of the game. Fair value does not exist for the online functionality, as the Company does not separately charge for this component of the video game.videogame. As a result, the Company recognizes all of the revenue from the sale of the game upon the delivery of the remaining online functionallyfunctionality.  In addition, the Company defers the costs of sales for this game and recognizes the costs upon delivery of the remaining online functionality. Cost of sales includes: manufacturing costs, software royalties and amortization, and intellectual property licenses and amortization.
 
With respect to online transactions, such as electronic downloads of games or add-ons that do not include a more-than-inconsequential separate service deliverable, revenue is recognized when the fee is paid by the online customer to purchase online content and the Company is notified by the online retailer that the product has been downloaded. In addition, persuasive evidence of an arrangement must exist, collection of the related receivable must be probable and the fee must be fixed and determinable.
 
Sales incentives or other consideration given by the Company to its customers are accounted for in accordance with Emerging Issues Task Force (“EITF”) Issue No. 01-09, “Accounting for Consideration Given by a Vendor to a Customer (Including a Reseller of the Vendor’s Products)” (“EITF No. 01-09”).  In accordance with EITF No. 01-09, sales incentives and other consideration that are considered adjustments of the selling price of the Company’s games, such as rebates and product placement fees, are reflected as reductions to revenue.  Sales incentives and other consideration that represent costs incurred by the Company for assets or services received, such as the appearance of games in a customer’s national circular ad, are reflected as sales and marketing expenses.
Third-party licensees in Europe distribute Gamecock’s video gamesvideogames under license agreements with Gamecock. The licensees paid certain minimum, non-refundable, guaranteed royalties when entering into the licensing agreements. Upon receipt of the advances, the Company defers their recognition and recognizes the revenues in subsequent periods as these advances are earned by the Company. As the licensees pay additional royalties above and beyond those initially advanced, the Company recognizes these additional royalties as revenues.revenues when earned.
 
With respect to license agreements that provide customers the right to make multiple copies in exchange for guaranteed amounts, revenue is recognized upon delivery of a master copy. Per copy royalties on sales that exceed the guarantee are recognized as earned.  In addition, persuasive evidence of an arrangement must exist, collection of the related receivable must be probable, and the fee must be fixed and determinable. 
 
Consideration Given to Customers and Received from Vendors
The Company offers sales incentives and other consideration to its customers.  Sales incentives and other consideration that are considered adjustments of the selling price of the Company’s games, such as rebates and product placement fees, are reflected as reductions to revenue.  Sales incentives and other consideration that represent costs incurred by the Company for assets or services received, such as the appearance of games in a customer’s national circular ad, are reflected as sales and marketing expenses.
Cost of Goods Sold
Cost of goods sold includes: manufacturing costs, royalties, and amortization of intellectual property licenses.
Stock-Based Compensation
 
The Company accounts for stock-based compensation in accordance with SFAS No. 123, “Share-Based Payment” (“SFAS No. 123R”).  SFAS No. 123R requires companies to estimateestimates the fair value of share-based payment awards on the measurement date using anthe Black-Scholes option-pricing model. The value of the portion of the award that is ultimately expected to vest is recognized as expense over the requisite service periods in the condensed consolidated statements of operations.
 
Stock-based compensation expense recognized in the condensed consolidated statements of operations is based on awards ultimately expected to vest and has been reduced for estimated forfeitures. SFAS No. 123RStock compensation guidance requires forfeitures to be estimated at the time of grant and revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates.

911


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(UNAUDITED) (Unaudited)
 
1. Summary of Significant Accounting Policies, continued
 
The Company estimates the value of employee stock options on the date of grant using the Black-Scholes option pricing model. The Company’s determination of fair value of share-based payment awards on the date of grant using an option-pricing model is affected by the Company’s stock price as well as assumptions regarding a number of highly complex and subjective variables. These variables include, but are not limited to; the expected stock price volatility over the term of the awards, and actual and projected employee stock option exercise behaviors.
 
The Company accounts for equity instruments issued to non-employees based on the estimated fair value of the equity instrument that is recorded on the earlier of the performance commitment date or the date the services required are completed.  Until shares under the award are fully vested, the Company marks-to-market the fair value of the options at the end of each accounting period.
Fair Value Measurements
Effective July 1, 2009, the Company adopted the provisions of the fair value measurement accounting and disclosure guidance related to non-financial assets and liabilities recognized or disclosed at fair value on a nonrecurring basis. This standard establishes a framework for measuring fair value and requires enhanced disclosures about fair value measurements, and clarifies that fair value is an exit price, representing the amount that would be received to sell an asset or paid to transfer a liability in an orderly transaction between market participants. The provisions also establish a fair value hierarchy that prioritizes the inputs to valuation techniques used to measure fair value. The guidance requires that assets and liabilities carried at fair value be classified and disclosed in one of the following three categories:
·Level 1: Quoted market prices in active markets for identical assets or liabilities.
·Level 2: Quoted prices in active markets for similar assets and liabilities, quoted prices for identically similar assets or liabilities in markets that are not active and models for which all significant inputs are observable either directly or indirectly.
·Level 3: Unobservable inputs reflecting the reporting entity’s own assumptions or external inputs for inactive markets.
The determination of where assets and liabilities fall within this hierarchy is based upon the lowest level of input that is significant to the fair value measurement. While the Company has previously invested in certain assets that would be classified as “level 1,” as of September, 2009, the Company does not hold any “level 1” cash equivalents that are measured at fair value on a recurring basis, nor does the Company have any assets or liabilities that are based on “level 2” or “level 3” inputs.
Comprehensive Income (Loss)

For the three months ended September 30, 2009 and 2008, the Company's comprehensive income (loss) was as follows:

  Three months ended
  
September 30,
2009
  
September 30,
2008
 
Net income (loss) $686,981  $(1,551,754
Other comprehensive income (loss)        
Change in foreign currency translation adjustment  82,500   (95,363
Comprehensive income (loss) $769,481  $(1,647,117
12


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(Unaudited)
1. Summary of Significant Accounting Policies, continued
Earnings (Loss) Per Common Share
 
Basic earnings (loss) per share is computed by dividing net income (loss) availableattributable to common shareholders by the weighted average number of common shares outstanding for all periods.  Diluted earnings per share is computed by dividing net income (loss) availableattributable to common shareholders by the weighted average number of common shares outstanding, increased by common stock equivalents.  Common stock equivalents represent incremental shares issuable upon exercise of outstanding options and warrants, the conversion of preferred stock and the vesting of restricted stock. However, potential common shares are not included in the denominator of the diluted earnings (loss) per share calculation when inclusion of such shares would be anti-dilutive, such as in a period in which a net loss is recorded.  Potentially dilutive securities including outstanding options, warrants, restricted stock, and the conversion of preferred stock amounted to 17,648,624 for the three months ended September 30, 2008.
 
Recently IssuedReclassifications
Certain prior period amounts have been reclassified to conform to current year presentations. The reclassifications did not impact previously reported total assets, liabilities, shareholders’ equity or net loss.
Recent Accounting Pronouncements
 
On April 9,The Financial Accounting Standards Board (“FASB”) has codified a single source of U.S. GAAP, the “Accounting Standards Codification.” Unless needed to clarify a point to readers, the Company will refrain from citing specific section references when discussing application of accounting principles or addressing new or pending accounting rule changes.
During September 2009, the FASBEmerging Issues Task Force (“EITF”) issued the following three Final Staff Positions (“FSPs”) intendedEITF 08-1, “Revenue Arrangements with Multiple Deliverables” and EITF 09-3, “Applicability of Statement of Position 97-2 to provide additional application guidance and enhance disclosures regarding fair value measurements and impairments of securities:
FSP FAS 157-4, ���Determining Fair Value When the Volume and Level of Activity for the Asset or Liability Have Significantly Decreased and Identifying Transactions That Are Not Orderly,Certain Arrangements that include Software Elements.”  provides guidance on how to determine the fair value of assets and liabilities in an environment where the volume and level of activity for the asset or liability have significantly decreased and re-emphasizes that the objective of a fair value measurement remains an exit price.
FSP FAS 107-1 and APB 28-1, “Interim Disclosures about Fair Value of Financial Instruments,” requires companies to disclose the fair value of financial instruments within interim financial statements, adding to the current requirement to provide those disclosures annually.
FSP FAS 115-2 and FAS 124-2, “Recognition and Presentation of Other-Than-Temporary Impairments,”EITF 08-1 modifies the requirements for recognizing other-than-temporary-impairmentdetermining whether deliverables meet the separate unit of accounting criteria and requires allocation of arrangement consideration based on debt securitiesrelative selling price.  EITF 09-3 provides more guidance on whether transactions should be accounted for under SOP 97-2, “Software Revenue Recognition.” The Company must adopt EITF 08-1 and significantly changesEITF 09-3 at the impairment model for such securities. Under FSP FAS 115-2 and 124-2, a security is considered to be other-than-temporarily impaired ifsame time, no later than in the present value of cash flows expected to be collected are less than the security’s amortized cost basis (the difference being defined as the credit loss) or if the fair value of the security is less than the security’s amortized cost basis and the investor intends, or more-likely-than-not will be required, to sell the security before recovery of the security’s amortized cost basis. If an other-than-temporary impairment exists, the charge to earnings is limited to the amount of credit loss if the investor does not intend to sell the security, and it is more-likely-than-not that it will not be required to sell the security, before recovery of the security’s amortized cost basis. Any remaining difference between fair value and amortized cost is recognized in other comprehensive income, net of applicable taxes. Otherwise, the entire difference between fair value and amortized cost is charged to earnings. The FSP also modifies the presentation of other-than-temporary impairment losses and increases related disclosure requirements.
The FSPs are effective for interim and annual periods endingfirst fiscal year beginning after June 15, 2009,2010, but entitiesearlier adoption is permitted.  Companies may early adopt prospectively or retrospectively.  The Company is currently evaluating the FSPs forimpact that the interim and annual periods ending after March 15, 2009. The adoption of these standards is not expected toEITF 08-1 and EITF 09-3 will have a material impact on the Company’s consolidated financial position and results of operations or financial position.
10

SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(UNAUDITED) operations.
 
2. Gamecock Acquisition
 
On October 10, 2008, the Company acquired Gone Off Deep, LLC, doing business as Gamecock Media Group (“Gamecock”), pursuant to a definitive purchase agreement (the “Agreement”“Gamecock Agreement”) with Vid Agon, LLC (the “Seller”) and Vid Sub, LLC (the “Member”). The Member is a wholly-owned subsidiary of the Seller and Gamecock is a wholly-owned subsidiary of the Member.  Pursuant to the terms of the Gamecock Agreement, the Company acquired all of the outstanding membership interests of the Member in exchange for aggregate consideration of 7% of the future revenuerevenues from sales of certain Gamecock games, net of certain distribution fees and advances, and a warrant to purchase 700,000 shares of the Company’s common stock.
 
The acquisition allows the Company to broaden its portfolio of games by purchasing games under development. Goodwill arises from the business combination due to the acquired work force of Gamecock, and the expected synergies from the acquisition.
The amount of the contingent purchase price payment obligations (the “Gamecock Earn-Out”) will be added to the purchase price (i.e., goodwill) when the contingency is resolved and the payment is made.resolved.
 
The preliminary purchase price of Gamecock consists of the following items:
 
Fair value of 700,000 warrants to purchase common stock with an exercise price of $1.50 per share based on the closing date of the transaction, October 10, 2008 $1,033,164 
Transaction costs  750,000 
Total initial purchase consideration $1,783,164 
13


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(Unaudited)
2. Gamecock Acquisition, continued
 
The fair value of the stock warrants was determined using the Black-Scholes option pricing model and the following assumptions: (a) the fair value of the Company’s common stock of $2.35 per share, which is the closing price as of October 10, 2008, (b) volatility of 57.68%, (c) a risk free interest rate of 2.77%, (d) an expected term, also the contractual term, of 5.0 years, and (e) an expected dividend yield of 0.0%.
 
The preliminary allocation of the purchase price below was based upon a preliminary valuation and the Company'sCompany’s estimates and assumptions are subject to change. The primary areas of those purchase price allocations that are not finalized relate to certain intangible assets and residual goodwill. Any material adjustments to this purchase price allocation in future periods will be disclosed.
The preliminary valuation of acquired assets and liabilities performed in part by an unrelated third-party valuation firm is as follows:
 
  Amount 
Working capital, excluding inventories $827,287 
Inventories 156,745 
Other current assets 36,369 
Property and equipment 209,441 
Working capital, excluding inventories $827,287 
Inventories 156,745 
Other current assets 36,369 
Property and equipment 209,441 

  
Estimated useful
life
   
Intangible assets:     
     Royalty agreements (Advances on royalties) Less than 1 year 3,317,000 
     Game sequels 5 – 12 years 1,037,000 
     Non-compete agreements Less than 1 year 200,000 
     Distribution agreements 3 years 50,000 
     Goodwill Indefinite  6,882,133 
Liabilities    (10,932,811
     Total initial purchase consideration   $1,783,164 
11

SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(UNAUDITED) 
2. Acquisition, continued
 
Estimated useful
life
   
Intangible assets:    
     Royalty agreements (Advances on royalties)1 – 2 years 3,424,000 
     Game sequel titles5 – 12 years 1,142,000 
     Non-compete agreementsLess than 1 year 200,000 
     Distribution agreements3 years 40,000 
     GoodwillIndefinite  6,539,700 
Liabilities   (10,792,378
     Total initial purchase consideration  $1,783,164 
 
The following table presents the gross and net balances, and accumulated amortization of the components of the Company’s purchased amortizable intangible assets included in the acquisition as of March 31,September 30, 2009:
 
   Accumulated      Accumulated   
 Gross Amortization Net  Gross Amortization Net 
                  
Royalty agreements (Advances on royalties) $3,317,000  $(966,750) $2,350,250  $3,424,000  $2,626,352  $797,648 
Intangible assets, net              
Game sequels $1,037,000  $  $1,037,000 
Game sequel titles $1,142,000  $1,142,000  $- 
Non-compete agreements  200,000   (149,650)  50,350   200,000   200,000   - 
Distribution agreements  50,000   (7,885)  42,115   40,000   12,975   27,025 
              
Total intangible assets, net $1,287,000 $(157,535) $1,129,465  $1,382,000 $1,354,975 $27,025 

Intangible assets and goodwill are expected to be tax deductible.  During the year ended June 30, 2009, the Company incurred an impairment charge of $1,142,000 related to write-off of acquired game sequel titles due to the underperformance of the acquired titles.

14


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(Unaudited)
2. Gamecock Acquisition, continued
The estimated future decreases (increases) to net income (loss) from the amortization of the finite-lived intangible assets are the following amounts:
 
Year ending June 30, Amount 
2009 (remaining three months) $1,125,384 
2010  1,296,049 
2011  16,666 
2012  4,616 
2013   
Thereafter  1,037,000 
Year ending June 30,   
 
2010 (nine months ended June 30, 2010)
 $10,000 
2011 $13,333 
2012 $3,692 
The weighted average estimated amortization period as of September 30, 2009 is 24 months.
As of September 30, 2009, a total of $1,472,687, which may be netted contractually against adjustments for excess payables, as defined pursuant to the Gamecock Agreement, of the Gamecock Earn-Out has been achieved and was included to goodwill in the consolidated balance sheets.

The following table summarizes the unaudited pro forma information assuming the business combination had occurred at the beginning of the periods presented.  This pro forma financial information is for informational purposes only and does not reflect any operating efficiencies or inefficiencies which may result from the business combination and therefore is not necessarily indicative of results that would have been achieved had the businesses been combined during the periods presented.

  
For the three months
ended
March 31,
    
For the nine months ended
March 31,
 
  2009  2008  2009  2008 
Pro forma net revenues $13,521,907  $2,777,398  $40,027,695  $26,288,231 
Pro forma net income (loss)  289,183   (1,790,601)  (34,433,778)  (2,494,632)
Pro forma net income (loss) per share—basic  .01   (.05  (.96  (.07
Pro forma net income (loss) per share—diluted  .01   (.05  (.96  (.07

As of March 31, 2009, a total of $501,815, which may be netted contractually against adjustments for excess payables, as defined pursuant to the Agreement, of the Gamecock Earn-Out has been achieved and was included to goodwill in the consolidated balance sheets.
 
For the three months ended
September 30,
 
 2008 
Pro forma net revenues $9,033,730 
Pro forma net loss  (36,805,975)
Pro forma net loss per share—basic  $(1.02)
Pro forma net loss per share—diluted  $(1.02)
 
On December 4, 2008, the Company acquired the remaining 4% minority interest in Gamecock in exchange for aggregate consideration of 50,000 warrants to purchase shares of the Company’s common stock, with an exercise price of $1.50 per share, exercisable subject to the achievement of certain revenue targets. The transaction has been accounted for as a purchase and resulted in an increase to goodwill of $18,889.  The fair value of the stock warrants was determined using the Black-Scholes option pricing model and the following assumptions: (a) the fair value of the Company’s common stock of $1.10 per share, which is the closing price as of December 4, 2008, (b) volatility of 63.76%, (c) a risk free interest rate of 1.51%, (d) an expected term, also the contractual term, of 3.0 years, and (e) an expected dividend yield of 0.0%.

3. Inventories
At September 30, 2009 and June 30, 2009, inventories consist of the following:
 
  
September 30,
2009
  
June 30,
2009
 
Finished goods $4,710,305  $3,858,518 
Purchased parts and components  3,286,346   601,319 
Total $7,996,651  $4,459,837 
1215


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(UNAUDITED)(Unaudited)
 
3.4. Fair Value MeasurementsProperty and Equipment, net
 
On July 1, 2008,At September 30, 2009 and June 30, 2009, property and equipment, net was comprised of the Company adopted SFAS No 157, “Fair Value Measurements." In February 2008, the FASB issued FSP FAS 157-2, “Effective Date of FASB Statement No. 157” which defers the implementation for certain non-recurring, nonfinancial assets and liabilities from fiscal years beginning after November 15, 2007 to fiscal years beginning after November 15, 2008, which will be the Company’s fiscal year 2010.  Therefore, the Company has adopted the provisions of SFAS No. 157 with respect to its financial assets and liabilities only. The adoption of SFAS No. 157 did not have a material impact on the Company’s consolidated results of operations, financial position or cash flows.following:
 
SFAS No. 157 defines fair value, establishes a framework for measuring fair value under generally accepted accounting principles and enhances disclosures about fair value measurements.  Fair value is defined under SFAS No. 157 as the price that would be received to sell an asset or paid to transfer a liability in an orderly transaction between market participants on the measurement date.  Valuation techniques used to measure fair value under SFAS No. 157 must maximize the use of observable inputs and minimize the use of unobservable inputs. SFAS No. 157 establishes a three-tier hierarchy that draws a distinction between market participant assumptions based on (1) observable quoted prices in active markets for identical assets or liabilities (Level 1), (2) inputs other than quoted prices in active markets that are observable either directly or indirectly (Level 2), and (3) unobservable inputs that require the Company to use other valuation techniques to determine fair value (Level 3).
The following table summarizes the Company’s financial assets measured at fair value on a recurring basis in accordance with SFAS No. 157 as of March 31, 2009:
       Fair Value Measurements at Reporting Date Using   
           Quoted Prices
in
         
           Active
Markets
  Significant      
           for Identical  Other  Significant   
           Financial  Observable  Unobservable   
           Instruments  Inputs  Inputs   
   As of
March 31,
2009
  (Level 1)  (Level 2)  (Level 3) 
Balance
Sheet
Classification
Assets                  
Money market funds $ 962  $962  $  $ Cash and cash equivalents
                    
Total assets at fair value $ 962  $962  $  $     
4. Inventories
  
September 30,
2009
  
June 30,
2009
 
Land $544,044  $544,044 
Building and leasehold improvements  1,496,098   1,496,147 
Computer equipment and software  736,774   719,621 
Office furniture and other equipment      357,739   353,406 
   3,134,655   3,113,218 
         
Less: accumulated depreciation and amortization  406,525   359,079 
         
Property and equipment, net $2,728,130  $2,754,139 
 
At March 31,Depreciation and amortization expense for the three months ended September 30, 2009 and June 30, 2008 inventories consist of the following: 
  
March 31,
2009
    
June 30,
2008
 
Finished goods $4,300,975  $6,239,060 
Purchased parts and components  237,148   299,584 
Total $4,538,123  $6,538,644 
13

SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(UNAUDITED)was $47,982 and $36,209, respectively.
 
5. Line of Credit
 
The Company has a $7.5 million revolving line of credit facility with a financial institution that expires on November 30, 2009. From time to time the financial institution in its sole and absolute discretion may increase the Company’s line of credit in the form of an overadvance agreement. As of September 30, 2009 and June 30, 2009, the Company’s borrowing base may not exceed 65% of eligible accounts receivable plus $500,000. The line of credit bears interest at prime plus ½%, which was 3.75% and 5.50% at March 31,September 30, 2009 and June 30, 2008, respectively.2009. The financial institution processes payments received on such accounts receivable as payments on the revolving line of credit. The line is collateralized by gross accounts receivable of approximately $11,096,000$13,103,000 and $13,629,000$8,673,000 at March 31,September 30, 2009 and June 30, 2008,2009, respectively. The line of credit is further collateralized by the personal guarantees, and pledge of personal securities and assets by two Company shareholders.shareholders, one of whom is the Company’s chairman, and certain other affiliates. The agreement contains certain financial and non-financial covenants. At March 31,September 30, 2009, the Company was in compliance with these covenants.
 
At March 31,September 30, 2009 and June 30, 2008,2009, the outstanding line of credit balance was $6,775,870$7,123,865 and $4,851,819,$5,349,953, respectively. As of March 31,At September 30, 2009 and June 30, 2008,2009, the Company had $102,721$876,135 and $148,181,$-0-, respectively, available under its credit facility. For the three months and nine months ended March 31,September 30, 2009 interest expense relating to the line of credit was $68,280 and 153,793, respectively. For the three months and nine months ended March 31, 2008, interest expense relating to the line of credit was $0$51,759 and $228,317,$31,132, respectively.
 
6.Long-term Debt
At September 30, 2009 and June 30, 2009, long-term debt was comprised of the following:
  
September 30,
2009
  
June 30,
2009
 
Mortgages payable      
    First National Bank $1,033,150  $1,039,078 
    Southwest Securities, FSB  489,955   493,437 
Vehicle note payable  54,853   57,296 
         
Total debt  1,577,958   1,589,811 
Less current portion  51,697   50,855 
Total long-term debt $1,526,261  $1,538,956 
16


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(Unaudited)
6. Long-term Debt, continued
In connection with the purchase of an office building in Grapevine, Texas, the Company entered into a five year mortgage with a financial institution in the amount of $500,000.  The interest rate on the mortgage adjusts daily to prime plus 1.0% (5.5% at September 30, 2009).  Principal and interest are payable in monthly installments of $3,439 continuing until January 28, 2014 when the entire balance of principal and accrued interest is due and payable.  The mortgage is secured by the land and building. The Company’s chairman has personally guaranteed the mortgage note.
In connection with the purchase of an office building and land in Grapevine, Texas, the Company entered into a 20 year mortgage with a financial institution in the amount of $1,068,450. The interest rate on the mortgage adjusts every five years to prime minus ¼% (7.5% at September 30, 2009). The monthly principal and interest payment is $8,611 with interest only payments for the first six months. The mortgage is secured by the purchased land and building. Two shareholders of the Company, one of whom is the Company’s chairman, have personally guaranteed the mortgage note.
The scheduled maturities of the long-term debt are as follows:
Year ending June 30,   
2010 (nine months ended June 30, 2010) $39,002 
2011  54,478 
2012  58,363 
2013  62,530 
2014  478,008 
Thereafter  885,577 
     
Total  1,577,958 
     
Less: current maturities  51,697 
     
Long-term debt, net of current portion $1,526,261 

7. Related Party Transactions
 
Related Party Receivables
 
Related party receivables consist of short-term advances to employees.employees and an overpayment of amounts owed to an affiliate of two shareholders of the Company, one of whom is the Company’s chairman. No allowance has been provided due to the short-term nature and recoverability of such advances.
 
Due to Shareholders
During the year ended June 30 2009, the Company’s chairman advanced the Company $307,440. The company has received advances, which areadvance was unsecured, payable on demand from a shareholder ofand non-interest bearing.  Subsequent to June 30, 2009, the company. Such advances are non-interest bearing and are not collateralized.amount was repaid.  At March 31,September 30, 2009 and June 30, 2008,2009, the amountsamount due were $-0-was $0 and $228,998,$232,440, respectively.
 
Due to Related Parties
 
TheDuring the year ended June 30, 2009, the Company receives advances, which are payablecollected sales commissions totaling $226,216 on demand, from certain affiliated entitiesbehalf of a shareholderan affiliate of two shareholders of the Company. Such advances are non-interest bearing and are not collateralized.Company, one of whom is the Company’s chairman.  At March 31, 2009 and June 30, 2008,2009,  $113,499 was payable to the amounts due to these entities were $92,997affiliate and $15,658, respectively.
Accrued Expenses - Related Party
Accrued expensesis included in due to related parties as of March 31, 2009 and June 30, 2008 consisted of:
  
As of
March 31,
2009
    
As of
June 30,
2008
 
Balance at beginning of period $4,182  $650,889 
Expenses incurred:        
Consulting fees     920,930 
Commissions  550,429   433,370 
Less: amounts paid  554,691   (2,001,007)
Balance at end of period $  $4,182 
The Company incurred sales commissions for the marketing and sale of video games with two affiliates of a shareholder of the Company.  Sales commissions for the three and nine months ended March 31, 2009 were $277,201 and $500,327, respectively.  Sales commissions for the three and nine months ended March 31, 2008 were $44,928 and $430,649, respectively.  These amounts are included in sales and marketing expenses in the accompanying condensed consolidated statementsbalance sheets.  At September 30, 2009, the Company was owed $38,390 from this affiliate, resulting from an overpayment of operations.
The Company incurred fees for office space and staff services under an informal arrangement to an entity partially owned by two shareholders of the Company.  Fees for the three and nine months ended March 31,amounts owed.  This amount is classified as related party receivables at September 30, 2009 were $27,500 and $72,750, respectively. Fees for the three and nine months ended March 31, 2008 were $22,626 and $22,626, respectively. These amounts are included in the general and administrative expenses in the accompanying condensed consolidated statements of operations.  balance sheets.

1417

SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(UNAUDITED)(Unaudited)
 
6.7. Related Party Transactions, continued
 
TheDuring the three months ended September 30, 2009 and 2008, the Company incurred fees forexpensed $6,600 and $20,850, respectively, related to broadband usage tofrom an entityinternet service provider partially owned by two shareholders of the Company.  Broadband usage fees forCompany, one of whom is the threeCompany’s chairman, of which $2,200 and nine months ended March 31,$11,546 remained as a payable to the affiliate and is included in due to related parties in the accompanying consolidated balance sheets at September 30, 2009 were $25,912 and $67,612, respectively. Broadband usage fees for the three and nine months ended March 31, 2008 were $16,850 and $36,850,June 30, 2009, respectively.  These amounts are included in general and administrative expenses in the accompanying condensed consolidated statements of operations.
 
Accrued Expenses - Related Parties
Accrued expenses - related parties as of and for the three months ended September 30, 2009 and the year ended June 30, 2009 are as follows:
  
Three months ended
September 30,
2009
  
Year ended
June 30,
2009
 
Balance at beginning of period $184,766  $5,770 
Expenses incurred:        
Rent  27,500   100,250 
Commissions  93,066   705,032 
Less: amounts paid  (225,841)  (626,286)
Balance at end of period $79,491  $184,766 
The Company incurred sales commissions for the marketing and sale of videogames with two affiliates of the Company’s chairman.  Sales commissions for the three months ended September 30, 2009 and 2008 were $93,066 and $147,599, respectively.  These amounts are included in sales and marketing in the accompanying consolidated statements of operations.
Lease - - Related Parties
The Company leases certain office space from a company whose shareholders are also shareholders of the Company, one of whom is the Company’s chairman.  Related party lease expense was $27,500 and $22,625 for the three months ended September 30, 2009 and  2008, respectively.  These amounts are included in the general and administrative expense in the accompanying consolidated statements of operations. The lease expires on December 31, 2010.
The Company leases certain office space to a company whose shareholders are also shareholders of the Company, one of whom is the Company’s chairman.  Related lease income was $-0- and $3,907 for the three months ended September 30, 2009 and 2008, respectively.  These amounts are included in general and administrative expense in the accompanying consolidated statements of operations.  The lease expires on December 31, 2010.
7.8. Commitments
 
A summary of annualTotal future minimum contractual obligations and commercial commitments as of March 31, 2009 isare as follows:
 
 Software        Software  Office    
 Developers Marketing Leases Total  Developers  Lease  Total 
Commitments for twelve months ending March 31,           
2010 $9,631,810  $74,143  $145,131  $9,851,084 
For the year ending June 30,         
         
2010 (nine months ended June 30, 2010) $8,928,364  $119,544  $9,047,908 
2011  463,476      117,631   581,107   788,000   88,999   876,999 
2012        35,131   35,131   -   33,999   33,999 
2013        23,421   23,421   -   31,166   31,166 
2014        
    
Thereafter            
Total $10,095,286  $74,143  $321,314  $10,490,743  $9,716,364  $273,708  $9,990,072 

18


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(Unaudited)
 
8.Commitments, continued
Developer of Intellectual Property Contracts
The Company regularly enters into contractual arrangements with third parties for the development of games as well as the rights to license intellectual property. Under these agreements, the Company commits to provide specified payments to a developer or intellectual property holders, based upon contractual arrangements, and conditioned upon the achievement of specified development milestones. These payments to third-party developers and intellectual property holders typically are deemed to be advances and are recouped against future royalties earned by the developers based on the sale of the related game. On October 26, 2007, the Company executed an agreement with a third party game developer in connection with certain development agreements. Pursuant to the agreement, the Company has committed to spend specified amounts for marketing support of the related game which is to be developed. “Cost of goods sold - royalties” related to this development agreement amounted to $5,000,671 and $808,921 for the three months ended September 30, 2009 and 2008, respectively.
Lease Commitments
In January 2008, the Company entered into a new four year lease for its United Kingdom office, with a yearly rent of approximately $30,000 plus value added tax (VAT).  Prior to this lease, the United Kingdom office had a one year lease for office space beginning in December 2007, with a monthly rent of approximately $5,200.  Office rent expense for the three months ended September 30, 2009 and 2008 was $5,862 and $17,099, respectively.
The Company entered into a non-cancelable operating lease with an affiliate, on January 1, 2008, for offices located in Midlothian, Virginia. The lease provided for monthly payments of $7,542 for the first 12 months and increased to $9,167 in January 2009 for the remaining 24 months. Office rent expense for the three months ended September 30, 2009 and 2008 was $27,500 and $22,625, respectively.
Employment Agreements
The Company has employment agreements with several members of senior management. The agreements, with terms ranging from approximately two to three years, provide for minimum salary levels, performance bonuses, and severance payments.
9. Stock-based Compensation
 
In May 2008, the Company’s Boardboard of Directorsdirectors and its shareholders approved the 2008 Equity Incentive Compensation Plan (the “2008 Plan”) for the grant of stock awards, including restricted stock and stock options, to officers, directors, employees and consultants.  The 2008 Plan expires in May 2018. Shares available for future grant as of March 31,September 30, 2009 and June 30, 2009 were 3,597,0002,610,867 and 2,924,200, respectively, under the 2008 Plan.
 
Stock awards and shares are generally granted at prices which the Company’s Boardboard of Directorsdirectors believes approximatesapproximate the fair market value of the awards or shares at the date of grant. Individual grants generally become exercisable ratably over a period of three years from the date of grant. The contractual terms of the options range from three to ten years from the date of grant.
 
The Company is required to recognize compensation costs for the stock-based payments to employees, based on the fair value at their grant-date. The fair value is determined usinguses the Black-Scholes option pricing model.model to determine the fair value of stock-based compensation to employees and non-employees. The determination of fair value is affected by the Company’s stock price and volatility, employee exercise behavior, and the time for the shares to vest.

19


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(Unaudited)
9.Stock-based Compensation, continued
 
The assumptions used in the Black-Scholes option pricing model to value the Company’s option grants  to employees and non-employees were as follow:
 
  For the three
months ended
March 31, 2009
  For the nine
months ended
March 31, 2009
 
Risk-free interest rate 1.72%  1.72-4.01% 
Weighted-average volatility 65.23%  57.56-65.23% 
Expected term 6 years  5.5-6 years 
Expected dividends 0.0%  0.0% 
Estimated forfeiture rate 5.0%  5.0% 
15

SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(UNAUDITED)
8. Stock-based Compensation, continued
  
For the three
months ended
September 30, 2009
  
For the three
months ended
September 30, 2008
 
Risk-free interest rate  2.5 – 3.5%  4.01
Weighted-average volatility  161 – 165%  57.56%
Expected term 5.5 – 9.7 years  6 years 
Expected dividends  0.0%  0.0%
 
The following table summarizes the stock-based compensation expense resulting from stock options and restricted stock in the Company’s condensed consolidated statements of operations:
 
  For the three
months ended
March 31, 2009
    For the nine
months ended
March 31, 2009
 
Sales and Marketing $  $31,591 
General and administrative  118,831   429,745 
Stock-based compensation expense $118,831  $461,336 
  
For the three
months ended
September 30, 2009
  
For the three
months ended
September 30, 2008
 
Sales and marketing $27,622  $37,734 
General and administrative  128,574   126,628 
Total stock-based compensation expense $156,196  $164,362 

As of March 31,September 30, 2009, the Company’s unrecognized stock-based compensation for stock options and restricted stock issued to employees and non-employee directors was approximately $973,000$794,000 and will be recognized over a weighted average of 2.21.8 years.  The Company estimated a 5% forfeiture rate related to the stock-based compensation expense calculated for employees and non-employee directors.
 
The following table summarizes the Company’s stock option activity for employees, non-employee directors, and non-employees for the ninethree months ended March 31,September 30, 2009:
 
 Options  Weighted-
Average
Exercise
Price
  
Weighted-
Average
Remaining
Contractual
Term

(in years)
  Aggregate
Intrinsic
Value
  Options 
Weighted-
Average
Exercise
Price
 
Weighted-
Average
Remaining
Contractual
Term
(in years)
 
Aggregate
Intrinsic
Value
 
Outstanding as of June 30, 2008    —   $    $ 
Activity for the nine months ended March 31, 2009            
Outstanding as of June 30, 2009 1,960,300 $1.69 - $- 
Activity for the three months ended September 30, 2009         
Granted    1,472,000  2.01        328,000 0.74  - 
Exercised    —          - -  - 
Forfeited, cancelled or expired     (90,000)    1.69           79,667  1.83    - 
Outstanding as of March 31, 2009     1,382,000   $2.03   9.38  $ 
Exercisable as of March 31, 2009     —  $     $ 
Outstanding as of September 30, 2009  2,208,633 $1.54  8.31 $- 
Exercisable as of September 30, 2009  328,333 $2.30  8.75 $- 
Exercisable and expected to be exercisable  1,312,900  $2.03   9.38  $   2,032,773 $1.56  8.27 $- 

The aggregate intrinsic value represents the total pre-tax intrinsic value based on the Company’s closing stock price ($0.51 per share) as of March 31,September 30, 2009, which would have been received by the option holders had all option holders exercised their options as of that date.
 
The weighted average fair value of stock options granted to employees and non-employee directors during the three months ended September 30, 2009 was $0.70 per share.

20


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(Unaudited)
9.Stock-based Compensation, continued
The following table summarizes the Company’s restricted stock activity for the ninethree months ended March 31,September 30, 2009:
 
  Options  Weighted-
Average
Exercise
Price
 
Outstanding as of June 30, 2008    $ 
Activity for the nine months ended March 31, 2009        
Granted  123,000   2.15 
Vested      
Forfeited, cancelled or expired  (7,500  2.30 
Outstanding as of March 31, 2009  115,500  $2.14 
Vested as of March 31, 2009      
16

SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Consolidated Financial Statements
(UNAUDITED)
  Shares  
Weighted-
Average
Grant Date
Fair Value
 
Outstanding as of June 30, 2009  115,500  $2.14 
Activity for the three months ended September 30, 2009        
Granted  65,000   0.75 
Vested  91,500   2.30 
Forfeited, cancelled or expired  -   - 
Outstanding as of September 30, 2009  89,000  $0.96 
Vested as of September 30, 2009  91,500  $2.30 
 
9.10. Contingencies
 
The Company was obligated to file a registration statement with the SEC covering the resale of the shares of its common stock issued upon conversion of the Series A convertible preferred stock and the exercise of Class Y warrants within 30 days following the Company’s filing of its Form 10-K for the fiscal year in 2008 but no later than January 15, 2009. The Company filed a registration statement on Form S-1 with the SEC, however, the registration statement was not declared effective by the SEC within the prescribed time period.
 
Since the registration statement was not declared effective by the SEC within the prescribed time period, the Company is obligated to make pro rata payments to each holder of Series A convertible preferred stock in an amount equal to .5% of the aggregate amount invested by such holder of Series A convertible preferred stock for each 30 day period (or portion thereof) for which no registration statement is effective. In accordance with FSP EITF No. 00-19-2, “Accounting for Registration Payment Arrangements”,Accordingly, the Company has recognized a liability for liquidating damages and interest totaling $86,511 for the three months ended March 31, 2009 and $196,511 for the nine monthsyear ended March 31,June 30, 2009.
10. Income Taxes  The amount of the liability at September 30, 2009 and June 30, 2009 was $196,511.
 
The Company accounts for income taxes under the asset and liability method, which requires, among other things, that deferred income taxes be provided for temporary differences between the tax bases ofis engaged in ordinary routine litigation incidental to the Company’s assets and liabilities and their financial statement reported amounts. In addition, deferred tax assets are recorded for the future benefit of utilizing net operating losses, and temporary differences.
The Company records a valuation allowancebusiness to reduce its deferred tax assets to the amountwhich the Company believes is more likely than not to be realized.  Because of the uncertainty of the realization of the deferred tax assets,a party. While the Company has recordedcannot predict the ultimate outcome of these various legal proceedings, it is management’s opinion that the resolution of these matters should not have a full valuation allowance against its domestic and foreign net deferred tax assets.
11. Restructuring
The Company has implemented an organizational restructuring as a resultmaterial effect on the consolidated financial position or results of the acquisition described in Note 2. This organizational restructuring is to integrate different operations to create a streamlined organization withinof the Company.
 
The primary goals of the organizational restructuring were to rationalize the title portfolio and consolidate certain corporate functions so as to realize the synergies of the acquisition.
17

SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(UNAUDITED)
11. Restructuring, continued
Since the consummation of the acquisition, the Company has commenced the organizational restructuring activities, focusing first on North American and European staff as well as redundant premises.  The Company has communicated to the North America and United Kingdom redundant employees and ceased use of certain offices under operating lease agreements. The following table details the amount of restructuring reserves included in accrued expenses and other current liabilities in the condensed consolidated balance sheet at March 31, 2009:
     Facilities    
  Severance(1)  Costs(1)  Total 
Restructuring charges (charges to expenses) $560,707  $67,730  $628,437 
Utilization (cash paid or otherwise settled) (2)    (469,045)    (67,730)    (536,775)
             
Balance at March 31, 2009 $91,662  $-  $91,662 
(1)Accounted for in accordance with SFAS No. 146, “Accounting for Costs Associated with Exit or Disposal Activities” (“SFAS No. 146”).
(2)Utilization represents the amount of cash paid to settle restructuring liabilities incurred ($469,045 of severance and $67,730 of facility costs).
12. Property
On January 30, 2009, the Company purchased a 3,746 square foot office building in Grapevine, Texas for $625,000.  Acquisition costs for the property were funded with new mortgage debt totaling $500,000.  Principal and interest are payable in monthly installments of $3,439 beginning February 28, 2009 and continuing until January 28, 2014 when the entire balance of principal and accrued interest is due and payable.  The interest rate on the mortgage adjusts daily to prime plus 1.0%.  The mortgage is secured by the land and building. One of the Company’s stockholders has personally guaranteed the mortgage note.
13. Contingencies
On March 12, 2009, the Company, Gamecock, SouthPeak Interactive, Ltd. and Gamecock Media Europe, Ltd. were served with a complaint by a videogame distributor alleging variousa breach of contract and other claims related to a publishing and distribution agreement, or the Distribution Agreement, entered into between Gamecock Media Europe, Ltd. and the videogame distributor in January 2008. CDVThe videogame distributor is seeking the return of $4,590,000 in videogame development advances, an injunction against the Company and its subsidiaries, €362,508 and £95,228approximately $650,000 in specified damages, further damages to be assessed, and discretionary interest and costs.  Additionally, Gamecock Media Europe, Ltd. has filed a counterclaim against the videogame distributor for $700,000 and €177,078.28$950,000 and discretionary interest and costs, resulting from videogame sales and the achievement of a milestone under the Distribution Agreement.  This matter has a hearing scheduledThe case was heard in the United Kingdom in JuneJuly 2009 and closing submissions were made to the court on or about July 22, 2009.  On October 27, 2008,The court has reserved judgment and the Company expects a third party developer demanded arbitration with Gamecock claiming breachdecision in the near future.  As part of contract resulting from the Gamcock’s lack of payment uponcourt proceedings between the developer’s achievementCompany and the videogame distributor, the Company agreed (to avoid further costly hearings) to pay 35% of certain milestones. Mediation wasEuropean sales into an escrow account pending the final resolution of the case.  As of September 30, 2009, the amount held in February without both parties agreeing to a settlement.escrow was approximately $827,665 and is included in restricted cash.  Legal expenses associated with this complaint have been expensed as incurred.  The Company’s management currently believes that resolution of these mattersthis matter will not have a material adverse effect on the Company’s consolidated financial position or consolidated results of operations. However, legal issues are subject to inherent uncertainties and there exists the possibility that the ultimate resolution of these issuesthis matter could have a material adverse effect on the Company’s consolidated financial position and the consolidated results of operations in the period in which any such effect is recorded.

21


SOUTHPEAK INTERACTIVE CORPORATION AND SUBSIDIARIES
Notes to Condensed Consolidated Financial Statements
(Unaudited)
14. Mortgage Note Payable10.Contingencies, continued
 
On October 27, 2008, Gamecock was served with a demand for arbitration by a developer alleging various breaches of contract related to a publishing agreement entered into between Gamecock and the developer on December 12, 2007. The developer is seeking an award of $4,910,000, termination of the agreement, exclusive control of the subject videogame, and discretionary interest and costs. Gamecock has responded stating that the developer’s attempts to terminate the publishing agreement constitute wrongful termination of the agreement and breach of the agreement. Gamecock has also filed a counterclaim against the developer seeking the return of approximately $5.9 million in advances on royalties in the event the publishing agreement is terminated.  The developer has filed a supplemental demand for arbitration concerning royalty payments due under a separate publishing agreement and is seeking an award of $41,084.  The arbitration hearing has been scheduled for January 2010.  As of September 30, 2009, no amounts have been accrued related to this matter.  The Company’s management currently believes that resolution of this matter will not have a material adverse effect on the Company’s consolidated financial position or results of operations. However, legal issues are subject to inherent uncertainties and there exists the possibility that the ultimate resolution of this matter could have a material adverse effect on the Company’s consolidated financial position and the results of operations in the period in which any such effect is recorded.
On August 26, 2009, the Company purchasedwas notified that the SEC was conducting a 3,746 square foot office building in Grapevine, Texas for $625,000.  Acquisition costsnon-public, fact-finding investigation regarding certain matters underlying the amendment of its Form 10-Q, and the restatement of its financial statements, for the property were funded with new mortgage debt totaling $500,000.  Principal and interest are payable in monthly installments of $3,439 beginning February 28, 2009 and continuing until January 28, 2014 when the entire balance of principal and accrued interest is due and payable.  The interest rate on the mortgage adjusts daily to prime plus 1.0%.  The mortgage is secured by the land and building. One of the Company’s stockholders has personally guaranteed the mortgage note.

15. Subsequent Events
Subsequent to March 31, 2009 and as of May 14, 2009, holders of 5,210,000 shares of Series A Preferred Stock have elected to convert to 5,210,000 shares of common stock. 
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We maintain operations in the United States and in the United Kingdom. For the nine monthsperiod ended March 31, 2009, and 2008, internationalthe termination of its former chief financial officer.  The Company has provided the SEC with the documents requested and intends to cooperate in all respects with the SEC’s investigation.
11. Production Advance Payable
On August 13, 2009, the Company entered into a unit production financing agreement with a producer relating to the production of certain games, of which the balance under this agreement was $3,755,104 at September 30, 2009.  Production fees relating to this production advance for the three months ended September 30, 2009 totaled $199,946 and are included in interest expense. As of September 30, 2009, accrued and unpaid production fees totaled approximately $200,000 and are included in accrued expenses and other current liabilities. The Company is obligated to pay approximately $103,000 of production fees for every month the full production advance is outstanding past its due date of November 14, 2009.  Pursuant to the agreement, the Company has assigned to the producer a portion of the net revenues related to the sale of certain games in Europe.

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Item 2.  Management’s Discussion and Analysis of Financial Condition and Results of Operations

The following discussion and analysis of our financial condition and results of operations contributed approximately 14%should be read in conjunction with our consolidated financial statements and 21%, respectively,related notes that appear elsewhere in this report and in our annual report on Form 10-K for the year ended June 30, 2009.

This report includes forward-looking statements that are made pursuant to consolidated net revenues. the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by the use of words such as “anticipate,” “believe,” “estimate,” “may,” “intend,” “expect,” “will,” “should,” “seeks” or other similar expressions. Forward-looking statements reflect our plans, expectations and beliefs, and involve inherent risks and uncertainties, many of which are beyond our control. You should not place undue reliance on any forward-looking statement, which speaks only as of the date made. Our actual results could differ materially from those discussed in the forward-looking statements. Factors that could cause or contribute to these differences include those discussed below and elsewhere in this report, particularly in “Risk Factors” in Item 1A of Part II.

Overview
We are an independent developer and publisher of interactive entertainment software. We utilize our network of independent studios and developers to create videogames for all popular videogame systems, including:
·home videogame consoles such as Microsoft Xbox 360, Nintendo Wii, Sony PlayStation 3 and Sony PlayStation 2;
·handheld platforms such as Nintendo DS, Nintendo DSi, Sony PSP, Sony PSPgo, and Apple iPhone; and
·personal computers.
Our portfolio of games extends across a variety of consumer demographics, ranging from adults to children and hard-core game enthusiasts to casual gamers.
We are an “indie” videogame developer and publisher working with independent software developers and videogame studios to create our videogames. We have cultivated relationships globally with independent developers and studios that provide us with innovative and compelling videogame concepts.
Our strategy is to establish a portfolio of successful proprietary content for the major videogame systems, and to capitalize on the growth of the interactive entertainment market. We currently work exclusively with independent software developers and videogame studios to develop our videogames. This strategy enables us to source and create highly innovative videogames while avoiding the high fixed costs and risk of having a large internal development studio. Through outsourcing, we are also able to access videogame concepts and content from emerging studios globally, providing us with significant new product opportunities with limited initial financial outlay.
Sources of Revenue
Revenue is primarily derived from the sale of software titles developed on our behalf by independent software developers and videogame studios.  Our unique business model of globally sourcing and developing creative product allows us to better manage our fixed costs relative to our competition.  In North America, we sell our videogames directlyboth to retailers and distributors, and in North AmericaEurope, Australia and United Kingdom. In the rest of Europe, Asia, and Australia, we primarily sell our videogames directly to distributors. We operate in one business segment, interactive videogame publishing.
 
ThirdOur operating margins are dependent in part upon our ability to continually release new products that perform according to our budgets and forecasts, and manage our product development costs. Our product development costs include license acquisition, videogame development, and third-party royalties. Agreements with third-party developers generally give us exclusive publishing and marketing rights and require us to make advance royalty payments, pay royalties based on product sales, and satisfy other conditions.

23


First Quarter 20092010 Releases
 
We released the following videogames in the three month periodmonths ended March 31,September 30, 2009:
 
Title Platform Date Released
Big Bang MiniNDS1/21/09
X-BladesPC, PS3, X3602/10/09
Penumbra CollectionEU Rome Gold PC 2/17/097/7/2009
Mushroom Men (EU)East India Company NDS,PC7/9/2009
Brave: A Warrior’s TaleX360, Wii 8/1/2009
Hearts of Iron 3PC8/3/27/092009
Raven Squad: Hidden DaggerX360, PC8/21/2009
Section 8X360, PC8/26/2009
TrinePC9/4/2009
Majesty 2: The Fantasy KingdomPC9/16/2009
Supreme Ruler 2020PC9/17/2009
Fallen EarthPC9/28/2009
 
Consolidated Financial Statements
Our consolidated financial statements include the accountsCost of SouthPeak Interactive CorporationGoods Sold and its subsidiaries SouthPeak Interactive, L.L.C., SouthPeak Interactive, Ltd., Vid Sub, LLC, Gone Off Deep, LLC and Gamecock Media Europe Ltd.  All intercompany accounts and transactions have been eliminated in consolidation.
The following are the primary components of our consolidated statements of operations:
Net Revenues. Our revenue is derived from publishing and selling videogames. We work with independent developers and/or development studios to develop proprietary videogames and also license rights to properties from third parties. We focus on providing high quality videogames that command prices that are similar to those obtained by our major competitors in the front-line/premium videogame market ($39.95 to $59.95), that are featured prominently “on the shelf” of major retailers, and not on focusing on lower-priced “value games,” that generally are found in “budget game bins” in retail outlets (usually priced between $9.99 and $14.99). However, as our products mature we will take advantage of opportunities to sell older games at value prices to selected retailers. The future growth of our revenues is dependent upon our ability to continue providing highly desirable, high quality videogames to the market.Operating Expenses
 
Cost of Goods Sold. Cost of goods sold consists of royalty payments to third partythird-party developers, license fees to videogame manufacturers, intellectual property costs for items such as trademarked characters and game engines, and manufacturing costs of the videogame discs, cartridges or similar media. Proprietary consoleVideogame system manufacturers approve and manufacture each videogame for their platform. Theyvideogame system.  The videogame system manufacturers charge theirus a license fee for each videogame based on the expected retail sales price of the videogame. Such license fee is paid by us based on the number of videogames manufactured.  Should some of the videogames ultimately not be sold, or the sales price to the retailer be reduced by us through price protection, no adjustment is made by the proprietary consolevideogame system manufacturer into the license fee originally charged.  Therefore, becauseBecause of the terms of these license fees, we may have an increase in the cost of goods sold as a percent of net revenue should we fail to sell a number of copies of a videogame for which a license has been paid, or if the price to the retailer is reduced.
 
We utilize third-parties to develop our videogames on a royalty payment basis. We enter into contracts with third partyindependent software developers and videogame studios once the videogame design has been approved by the platform proprietorsvideogame system manufacturer and is technologically feasible.  Specifically, paymentsPayments to third-partyindependent software developers and videogame studios are made when certain contract milestones are reached, and these payments are capitalized. These payments are considered non-refundable royalty advances and are applied against the royalty obligations owing to the third-partyindependent software developer or videogame studio from the sales of the videogame. To the extent these prepaid royalties are sales performance related, the royalties are expensed against projected sales revenue at the time a videogame is released and charged to costs of goods sold. Any pre-release milestone payments that are not prepayments against future royalties are expensed when a videogame is released and then charged to costs of goods sold. Capitalized costs for videogames that are cancelled or abandoned prior to product release are charged to “cost of goods sold - royalties” in the period of cancellation.
 
Gross Profit. Our gross profit is positively impacted by our strategy of using cost-efficient, external third party developers to develop our videogames, rather than directly employing videogame developers or maintaining a costly development studio. Additionally, we are often able to attract high quality developers willing to work for lower costs because of the creative flexibility and focused attention provided by us. Gross profits are positively impacted by titles that perform better than our budgeted forecasts, since manufacturing, royalties and licensing costs are faster recovered and economies of scale occur as the incremental sales of a videogame produce greater profitability. In addition since we utilize a variety of third-party developers, our royalty payments and obligations are different for each title thereby impacting our gross profit. Gross profits are negatively impacted by costs written off from abandoned projects, videogames that do not meet our sales expectations, and by videogames that require more significant royalty payments to developers.
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Warehousing and Distribution Expenses. Our warehousing and distribution expenses primarily consist of costs associated with warehousing, order fulfillment, and shipping. Because we use third-party warehousing and order fulfillment companies in the United StatesNorth America and in Europe, the expansion of our product offerings and escalating sales will increase our expenditures for warehousing and distribution in proportion to our increased sales.
 
Sales and Marketing Expenses. Sales and marketing expenses consist of salaries and related costs, advertising, marketing and promotion expenses, and commissions to external sales representatives. The largest component of this expense relates to certain customer marketing allowances. As the number ofwe release more newly published videogames, increases, advertising, marketing and promotion expenses are expected to rise accordingly. We recognize advertising, marketing and promotion expenses as incurred, except for production costs associated with media advertising, which are deferred and charged to expense when the related ad is run for the first time. We also engage in cooperative marketing with some of our retail channel partners. We accrue marketing and sales incentive costs when revenue is recognized and such amounts are included in sales and marketing expense when an identifiable benefit to us can be reasonably estimated; otherwise, the incentives are recognized as a reduction to net revenues. Such marketing is offered to our retail channel partners based on a single sales transaction, as a credit on their accounts receivable balance, and would include items such as contributing to newspaper circular ads and in storein-store banners and displays.
 
General and Administrative Expenses. General and administrative expenses primarily represent personnel-related costs, including corporate executive and support staff, general office expenses, consulting and professional fees, and various other expenses. Personnel-related costs represent the largest component of general and administrative expenses. We expect that our personnel costs will increase as the business continues to grow.  We expect to incur additional increased costs for personnel and consultants as a result of becoming a publicly traded company which requires compliance and adherence to new regulations for corporate governance and accounting. Depreciation expense also is included in general and administrative expenses.

 
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Interest and Financing Costs. Interest and financing costs are attributable to SouthPeak’sour line of credit and financing arrangements that are used to fund development of videogames with third parties, which often takes 12-24 months.independent software developers and videogame studios. Additionally, such costs are used to finance the accounts receivables prior to payment by customers.
 
Critical Accounting Policies and Estimates
 
This discussion and analysis of our financial condition and results of operations is based upon ourOur consolidated financial statements which have been prepared in accordance with accounting principles generally accepted in the United States. The preparation of these consolidated financial statements requires estimates and judgments that affect the reported amounts of assets, liabilities, revenues and expenses, and related disclosure of contingent assets and liabilities. Estimates were based on historical experience and on various other assumptions that we believe to be reasonable under the circumstances, the results of which form the basis for making judgments about the carrying values of assets and liabilities that are not readily apparent from other sources. Actual results could differ materially from these estimates under different assumptions or conditions.
 
We have identifiedOur significant accounting policies are described in Note 1 to the policies below as critical toaccompanying consolidated financial statements and in our business operations and the understanding of our financial results. The impact and any associated risks related to these policies on our business operations is discussed throughout management’s discussion and analysis of financial condition and results of operations where such policies affect our reported and expected financial results.
In Item 7 (“Management’s Discussion and Analysis of Financial Condition and Results of Operations”) of our Annual Reportannual report on Form 10-K for the year ended June 30, 2008, which was filed with2009. The following accounting policies involve a greater degree of judgment and complexity. Accordingly, these are the SEC on October 6, 2008 (the “Annual Report”),policies we included a discussion ofbelieve are the most significant accounting policiescritical to aid in fully understanding and estimates used in the preparationevaluating our consolidated financial condition and results of our financial statements. There has been no material change in the policies and estimates used in the preparation of our financial statements since the filing of our Annual Report.operations.
 
Allowances for Returns, Price Protection and Doubtful Accounts. Other AllowancesManagement closely monitors and analyzes the historical performance of our  various games, the performance of games released by other publishers, and the anticipated timing of other releases in order to assess future demands of current and upcoming games. Initial volumes shipped upon title launch and subsequent reorders are evaluated to ensure that quantities are sufficient to meet the demands from the retail markets, but at the same time are controlled to prevent excess inventory in the channel.
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We may permit productaccept returns from, orand grant price protectionconcessions to, our customers under certain conditions. Price protection refers toFollowing reductions in the circumstances when we elect to decrease the wholesale price of a product by a certain amount and, when granted and applicable, allowsour videogames, we grant price concessions to permit customers a creditto take credits against amounts owed by such customers tothey owe us with respect to open and/or future invoices. The conditions that ourvideogames unsold by them. Our customers must meetsatisfy certain conditions to be granted the rightentitle them to return productsvideogames or receive price protection include, among other things,concessions, including compliance with applicable payment terms and consistent delivery to the Companyconfirmation of field inventory levels and sell-through reports. rates.
We may also consider other factors, including the facilitation of slow-moving inventory and other market factors. Management must make estimates of potential future productvideogame returns and price protectionconcessions related to current period revenues. Management estimates the amount of future returns and price protection for current period revenues utilizing historical experience and information regarding inventory levels and the demand and acceptance of our games by the end consumer. The following factors are used torevenue. We estimate the amount of future returns and price protectionconcessions for a particular game:published titles based upon, among other factors, historical experience and performance of gamesthe titles in similar genres;genres, historical performance of the hardware platform;videogame system, customer inventory levels, analysis of sell-through rates, sales force and retail customer feedback;feedback, industry pricing; weekspricing, market conditions and changes in demand and acceptance of on-hand retail channel inventory; absolute quantity of on-hand retail channel inventory; the game’s recent sell-through history (if available); marketing trade programs; and competing games. our videogame by consumers.
Significant management judgments and estimates must be made and used in connection with establishing the allowance for returns and price protectionconcessions in any accounting period. Based upon historical experience management believes theWe believe we can make reliable estimates are reasonable. However, actualof returns and price protection could vary materiallyconcessions. However, actual results may differ from management’s allowanceinitial estimates dueas a result of changes in circumstances, market conditions and assumptions. Adjustments to a number of reasons including, among others, a lack of consumer acceptance of a game, the releaseestimates are recorded in the same period of a similarly themed game by a competitor, or technological obsolescence due to the emergence of new hardware platforms. Material differences may result in the amount and timing of our revenues for any period if factors or market conditions change or if management makes different judgments or utilizes different estimates in determining the allowances for returns and price protection.
Management must make estimates of the uncollectibility of our accounts receivable. In estimating the allowance for doubtful accounts, we analyzes the age of current outstanding account balances, historical bad debts, customer concentrations, customer creditworthiness, current economic trends, and changes in our customers’ payment terms and their economic condition. Any significant changes in any of these criteria would affect management’s estimates in establishing the allowance for doubtful accounts.which they become known.
 
Inventories. Inventories are stated at the lower of average cost (first-in, first-out) or market. Management regularly reviews inventory quantities on hand and in the retail channel and records a provision for excess or obsolete inventory based on the future expected demand for our games. Significant changes in demand for our games would impact management’s estimates in establishing the inventory provision.
 
Advances on Royalties. We utilizesutilize independent software developers to develop our gamesvideogames and makesmake payments to the developers based upon certain contract milestones. We enter into contracts with the developers once the gamevideogame design has been approved by the platform proprietorsvideogame system manufacturers and is technologically feasible. Accordingly, we capitalize such payments to the developers during development of the games.videogames. These payments are considered non-refundable royalty advances and are applied against the royalty obligations owed to the developer from future sales of the game.videogame. Any pre-release milestone payments that are not prepayments against future royalties are expensed to “cost of goods sold - - royalties” in the period when the game is released. Capitalized royalty costs for those gamesvideogames that are cancelled or abandoned are charged to “cost of goods sold - royalties” in the period of cancellation.
 
Beginning upon the related gamesvideogame’s release, capitalized royalty costs are amortized to “cost of goods sold – royalties”royalties,” based on the ratio of current revenues to total projected revenues for the specific game,videogame, generally resulting in an amortization period of sixtwelve months or less.
 
We evaluate the future recoverability of capitalized royalty costs on a quarterly basis. For gamesvideogames that have been released in prior periods, the primary evaluation criterion is actual title performance. For gamesvideogames that are scheduled to be released in future periods, recoverability is evaluated based on the expected performance of the specific gamevideogame to which the royalties relate. Criteria used to evaluate expected game performance include: historical performance of comparable gamesvideogames developed with comparable technology; orders for the gamevideogame prior to its release; and, for any gamevideogame sequel, estimated performance based on the performance of the gamevideogame on which the sequel is based.

 
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Significant management judgments and estimates are utilized in the assessment of the recoverability of capitalized royalty costs. In evaluating the recoverability of capitalized royalty costs, the assessment of expected gamevideogame performance utilizes forecasted sales amounts and estimates of additional costs to be incurred. If revised forecasted or actual gamevideogame sales are less than, and/or revised forecasted or actual costs are greater than, the original forecasted amounts utilized in the initial recoverability analysis, the net realizable value may be lower than originally estimated in any given quarter, which could result in an impairment charge. Material differences may result in the amount and timing of charges for any period if management makes different judgments or utilizes different estimates in evaluating these qualitative factors.
 
Intellectual Property Licenses. Intellectual property license costs consist of fees paid by us to license the use of trademarks, copyrights, and software used in the development of games.videogames. Depending on the agreement, we may use acquired intellectual property in multiple gamesvideogames over multiple years or for a single game.videogame. When no significant performance remains with the licensor upon execution of the license agreement, we record an asset and a liability at the contractual amount. We believe that the contractual amount represents the fair value of the liability. When significant performance remains with the licensor, we record the payments as an asset when paid to the licensee and as a liability when incurred,upon achievement of certain contractual milestones rather than upon execution of the agreement. We classify these obligations as current liabilities to the extent they are contractually due within the next twelve12 months. Capitalized intellectual property license costs for those gamesvideogames that are cancelled or abandoned are charged to “cost of goods sold - intellectual property licenses” in the period of cancellation.
 
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Beginning upon the related gamesvideogame’s release, capitalized intellectual property license costs are amortized to “cost of sales - intellectual property licenses” based on the greater of: (1) the ratio of current revenues for the specific gamevideogame to total projected revenues for all gamesvideogames in which the licensed property will be utilized.utilized or (2) the straight-line amortization based on the useful lives of the asset. As intellectual property license contracts may extend for multiple years, the amortization of capitalized intellectual property license costs relating to such contracts may extend beyond one year.
 
We evaluate the future recoverability of capitalized intellectual property license costs on a quarterly basis. For gamesvideogames that have been released in prior periods, the primary evaluation criterion is actual title performance. For gamesvideogames that are scheduled to be released in future periods, recoverability is evaluated based on the expected performance of the specific gamesvideogames to which the costs relate or in which the licensed trademark or copyright is to be used. Criteria used to evaluate expected game performance include: historical performance of comparable gamesvideogames developed with comparable technology; orders for the game prior to its release; and, for any gamevideogame sequel, estimated performance based on the performance of the gamevideogame on which the sequel is based. Further, as intellectual property licenses may extend for multiple gamesvideogames over multiple years, we also assess the recoverability of capitalized intellectual property license costs based on certain qualitative factors, such as the success of other products and/or entertainment vehicles utilizing the intellectual property and the rights holder’s right to continued promotion and exploitation of the intellectual property.
 
Significant management judgments and estimates are utilized in the assessment of the recoverability of capitalized intellectual property license costs. In evaluating the recoverability of capitalized intellectual property license costs, the assessment of expected game performance utilizes forecasted sales amounts and estimates of additional costs to be incurred. If revised forecasted or actual gamevideogame sales are less than, and/or revised forecasted or actual costs are greater than, the original forecasted amounts utilized in the initial recoverability analysis, the net realizable value may be lower than originally estimated in any given quarter, which could result in an impairment charge. Material differences may result in the amount and timing of charges for any period if management makes different judgments or utilizes different estimates in evaluating these qualitative factors.
 
Revenue RecognitionRecognition.  We recognize revenuerevenues from the sale of video gamesour videogames upon the transfer of title and risk of loss to the customer.   Accordingly, we recognize revenues for software titles when (1) there is persuasive evidence that an arrangement with the customer onceexists, which is generally a purchase order, (2) the product is delivered, (3) the selling price is fixed or determinable, and (4) collection of the customer receivable is deemed probable. Our payment arrangements with customers typically provide for net 30 and 60 day terms. Advances received for licensing and exclusivity arrangements are reported on the consolidated balance sheets as deferred revenues until we meet our performance obligations, have been completed and following revenue recognition criteria have been met: persuasive evidence of an arrangement, delivery, fixed and determinable fee and  probability of collection.at which point the revenues are recognized. Revenue from the sale of video games is recognized after deducting the estimated allowancereserves for salesreturns, price protection and other allowances. In circumstances when we do not have a reliable basis to estimate returns and price protection.protection or we are unable to determine that collection of a receivable is probable, we defer the revenue until such time as we can reliably estimate any related returns and allowances and determine that collection of the receivable is probable.
 
Some of our video gamesvideogames provide limited online features at no additional cost to the consumer. Generally, we consider such features to be incidental to the overall product offering and an inconsequential deliverable. Accordingly, we recognize revenue related to video gamesvideogames containing these limited online features upon the transfer of title and risk of loss to theour customer. In instances where online features or additional functionality are considered a substantive deliverable in addition to the video game,videogame, we take this into account when applying our revenue recognition policy. This evaluation is performed for each video gamevideogame together with any online transactions, such as electronic downloads or video gamevideogame add-ons when it is released. When we determine that a video gamevideogame contains online functionality that constitutes a more-than-inconsequential separate service deliverable in addition to the video game,videogame, principally because of its importance to game play, we consider that itsour performance obligations for this game extend beyond the delivery of the game. Fair value does not exist for the online functionality, as we do not separately charge for this component of the video game.videogame. As a result, we recognize all of the revenue from the sale of the game upon the delivery of the remaining online functionality. In addition, we defer the costs of sales for this game and recognize the costs upon delivery of the remaining online functionality. Cost of sales includes: manufacturing costs, software royalties and amortization, and intellectual property licenses.

 
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With respect to online transactions, such as electronic downloads of games or add-ons that do not include a more-than-inconsequential separate service deliverable, revenue is recognized when the fee is paid by the online customer to purchase online content and we are notified by the online retailer that the product has been downloaded. In addition, persuasive evidence of an arrangement must exist, collection of the related receivable must be probable and the fee ismust be fixed and determinable.
Sales incentives or other consideration given by us to our customers are accounted for in accordance with Emerging Issues Task Force (“EITF”) Issue No. 01-09, “Accounting for Consideration Given by a Vendor to a Customer (Including a Reseller of the Vendor’s Products) (“EITF No. 01-09”).  In accordance with EITF No. 01-09, sales incentives and other consideration that are considered adjustments of the selling price of our games, such as rebates and product placement fees, are reflected as reductions to revenue.  Sales incentives and other consideration that represent costs incurred by us  for assets or services received, such as the appearance of games in a customer’s national circular ad, are reflected as sales and marketing expenses.
 
Third-party licensees in Europe distribute Gamecock’s video gamesvideogames under license agreements with Gamecock. The licensees paid certain minimum, non-refundable, guaranteed royalties when entering into the licensing agreements. Upon receipt of the advances, we defer their recognition and recognize the revenues in subsequent periods as these advances are recoupedearned by the company.us. As the licensees pay additional royalties above and beyond those initially advanced, we recognize these additional royalties as revenues.
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revenues when earned.
 
With respect to license agreements that provide customers the right to make multiple copies in exchange for guaranteed amounts, revenue is recognized upon delivery of a master copy. Per copy royalties on sales that exceed the guarantee are recognized as earned. In addition, persuasive evidence of an arrangement must exist, collection of the related receivable must be probable, and the fee ismust be fixed and determinable.
 
Stock-Based Compensation. We account for stock-based compensation in accordance with SFAS No. 123 (revised 2004), “Share-Based Payment” (“SFAS No. 123R”).  SFAS No. 123R requires companies to estimate the fair value of share-basedstock-based payment awards on the measurement date using anthe Black-Scholes option-pricing model. The value of the portion of the award that is ultimately expected to vest is recognized as expense over the requisite service periods in the consolidated statements of operations.
 
Stock-based compensation expense recognized in the consolidated statements of operations is based on awards ultimately expected to vest and has been reduced for estimated forfeitures. SFAS No. 123RStock compensation guidance requires forfeitures to be estimated at the time of grant and revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates.
 
We account for equity instruments issued to non-employees in accordance with FASB guidance surrounding stock compensation and equity-based payment for non-employees.
We estimate the value of employee, non-employee director and non-employee stock options on the date of grant using the Black-Scholes option pricing model. Our determination of fair value of share-basedstock-based payment awards on the date of grant using an option-pricing model is affected by our stock price as well as assumptions regarding a number of highly complex and subjective variables. These variables include, but are not limited to;to the expected stock price volatility over the term of the awards, and actual and projected employee stock option exercise behaviors.
Amortizable Intangible Assets. Intangible assets subject to amortization are carried at cost less accumulated amortization. Amortizable intangible assets consist of game sequels, non-compete agreements and distribution agreements. Intangible assets subject to amortization are amortized over the estimated useful life in proportion to the pattern in which the economic benefits are consumed, which for some intangibles assets are approximated by using the straight-line method. Long-lived assets including amortizable intangible assets are reviewed for impairment in accordance with Statement of Financial Accounting Standards No. 144, “Accounting for the Impairment or Disposal of Long-lived Assets” (“SFAS No. 144”) whenever events or changes in circumstances indicate that the carrying amount of such assets may not be recoverable. Determination of recoverability is based on an estimate of undiscounted future cash flows resulting from the use of the asset and its eventual disposition. Measurement of any impairment loss for long-lived assets and amortizable intangible assets is based on the amount by which the carrying value exceeds the fair value of the asset.
 
Business Combinations. We estimate the fair value of assets acquired, and liabilities assumed in a business combination. Our assessment of the estimated fair value of each of these can have a material effect on our reported results as intangible assets are amortized over various lives. Furthermore, a change in the estimated fair value of an asset or liability often has a direct impact on the amount to recognize as goodwill, an asset that is not amortized. Often determining the fair value of these assets and liabilities assumed requires an assessment of expected use of the asset, the expected future cash flows related to the asset, and the expected cost to extinguish the liability. Such estimates are inherently difficult and subjective and can have a material impact on our financial statements.
 
Assessment of Impairment of Goodwill. SFAS No. 142 “Goodwill and Other Intangible Assets,” requiresCurrent accounting standards provide for a two-step approach to testing goodwill for impairment, for each reporting unit. Our reporting units are determined by the components of our operating segments that constitute a business for which both (1) discrete financial information is available and (2) segment information that management regularly reviews for the operating results of that component. SFAS No. 142 requires that the impairment testmust be performed at least annually by applying a fair-value-based test. The first step measures for impairment by applying fair-value-based tests at the reporting unit level.tests. The second step (if necessary) measures the amount of impairment by applying fair-value-based tests to the individual assets and liabilities within each reporting unit.liabilities.
 
To determine the fair values of the reporting units used in the first step, we use a combination of the market approach, which utilizes comparable companies’ data and/or the income approach, or discounted cash flows. Each step requires us to make judgments and involves the use of significant estimates and assumptions. These estimates and assumptions include long-term growth rates and operating margins used to calculate projected future cash flows, risk-adjusted discount rates based on our weighted average cost of capital, future economic and market conditions and determination of appropriate market comparables. These estimates and assumptions have to be made for each reporting unit evaluated for impairment. Our estimates for market growth, our market share and costs are based on historical data, various internal estimates and certain external sources, and are based on assumptions that are consistent with the plans and estimates we are using to manage the underlying business. Our business consists of publishing and distributing interactive entertainment software and content using both established and emerging intellectual properties and our forecasts for emerging intellectual properties are based upon internal estimates and external sources rather than historical information and have an inherently higher risk of accuracy. If future forecasts are revised, they may indicate or require future impairment charges. We base our fair value estimates on assumptions we believe to be reasonable but that are unpredictable and inherently uncertain. Actual future results may differ from those estimates.

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Consolidated Results of Operations
 
The following table sets forth our results of operations expressed as a percentage of net revenues: revenues for the three months ended September 30, 2009 and 2008:
 
  
Three Months Ended
September 30,
 
  2009  2008 
       
Net revenues  100.0%  100.0%
         
Cost of goods sold:        
Product costs  21.2%  64.7%
Royalties  29.9%  9.6%
Intellectual property licenses  0.7%  0.5%
Total cost of goods sold  51.9%  74.9%
         
Gross profit  48.1%  25.1%
         
Operating expenses:         
Warehousing and distribution  1.7%  2.5%
Sales and marketing  21.9%  23.8%
Transaction costs  -   0.2%
General and administrative  18.6%  16.5%
Total operating expenses  42.2%  42.9%
         
Income (loss) from operations  5.9%  (17.8)%
         
Interest expense, net  1.8%  0.7%
         
Net income (loss)  4.1%  (18.5)%
         
Deemed dividend related to beneficial conversion feature on Series A convertible preferred stock  -   13.6%
Net income (loss) attributable to common shareholders  4.1%  (32.1)%
  
For the three months ended
March 31,
  
For the nine months ended
March 31,
 
  2009  2008  2009  2008 
             
Net revenues  100.0%  100.0%  100.0%  100.0%
                 
Cost of goods sold:                
Product costs  38.2%  40.4%  44.7%  35.1%
Royalties  17.6%  10.2%  11.9%  22.0%
Intellectual property licenses  0.0%  0.0%  0.3%  0.0%
Total cost of goods sold  55.8%  50.6%  56.9%  57.2%
                 
Gross profit  44.2%  49.4%  43.1%  42.8%
                 
Operating expenses:                 
Warehousing and distribution  3.9%  0.9%  2.6%  1.3%
Sales and marketing  20.1%  13.6%  21.5%  13.7%
Restructuring costs  0.5  0.0  1.6  0.0
Transaction costs  0.0%  0.0%  0.1%  0.0%
General and administrative  16.7%  29.7%  16.9%  11.4%
Total operating expenses  41.1%  44.2%  42.6%  26.4%
                 
Operating income  3.1%  5.2%  0.5%  16.4%
                 
Interest expense  0.9%  4.3%  0.7%  1.6%
                 
 Net income (loss)  2.1%  0.9%  (0.2)%  14.8%
                 
Deemed dividend related to beneficial conversion feature on Series A convertible preferred stock  0.0%  0.0%  2.9%  0.0%
Net income (loss) attributable to common shareholders  2.1%  0.9%  (3.2)%  14.8%

Three Months Ended March 31,September 30, 2009 and 2008
 
Net Revenues. Net revenues for the three months ended March 31,September 30, 2009 were $13,521,907,$16,709,649, an increase of $11,298,639,$8,321,946, or 508%99%, from net revenues of $2,223,268$8,387,703 for the comparable period inthree months ended September 30, 2008. The increase in net revenues was primarily driven by several new releases during the quarter, including Big Bang Mini and X-Blades.releasing an increased number of titles.  For the three months ended March 31,September 30, 2009, the number of videogame units sold increased to approximately 711,000 units,737,000, an increase of 497,000207,000 units from the units sold forin the comparable period in 2008.prior period. Average net revenue per videogame unit sold increased 83%43%, from $10.39$15.83 to $19.01$22.67 for the three month periodsmonths ended March 31,September 30, 2008 and 2009, respectively. This average increase in price is mainly due to selling more units for next generation platforms, which have a higher MSRP, in the large number of games released in this quarter andthree months ended September 30, 2009 versus the pricing structure of different hardware platforms as compared to the comparable period last year. prior period.
 
Cost of Goods Sold. Cost of goods sold for the three months ended March 31,September 30, 2009 increased to $7,543,312,$8,667,017, up $6,417,538,$2,388,563, or 570%38%, from $1,125,774$6,278,454 for the comparable period in 2008.prior period. The cost of royalty expense for the three months ended March 31,September 30, 2009 increased 944%was $5,000,671, an increase of 518%, from the costroyalty expense of royalty expense$808,921 for the three months ended March 31,September 30, 2008.  TheThis increase is dueattributable to an increase in developer royalty agreements associated with the additional units sold compared toincreased number of titles released during the same period in 2008, and as a result of lower or no royalty costs for some of the games sold for the quarter ended March 31, 2008.period.

 
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Gross Profit. For the three month periodsmonths ended March 31,September 30, 2009 and 2008, gross profit increased to $5,978,595$8,042,632 from $1,097,494,$2,109,249, or 445%281%, and gross profit margin decreasedincreased to approximately 44.2%48% from 49.4%25%. The decreaseincrease in gross profit is largely dueattributed to an increaseselling more units for next generation platforms, which have a higher MSRP, in royalty expense.the three months ended September 30, 2009 versus the prior period.

 
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Warehousing and Distribution Expenses. For the three months ended March 31,September 30, 2009 and 2008, warehousing and distribution expenses were $524,203$286,511 and $19,595,$207,583, respectively, resulting in an increase of 2,576%38%. This increase is due primarily to anthe increase in the number of units shipped and units currently being held at our third party warehouse when compared to the prior comparable period and as a result of a large number of product sales to customers that were picked up  by the customer from the manufacturer or drop-shipped from the manufacturer directly to the customer, resulting in no third party warehouse costs530,000 during the comparable prior period. As a percentage of net revenues, warehousing and distribution costs were 3.9% of net revenues, comparedthree months ended September 30, 2008 to 0.9% in737,000 during the same period in 2008.three months ended September 30, 2009.
   
Sales and Marketing ExpensesExpenses.. For the three months ended March 31,September 30, 2009, sales and marketing expenses increased 796%83% to $2,714,026$3,655,056 from $303,057$1,995,736 for the comparable period inthree months ended September 30, 2008. This increase is primarily due to larger averageincreased marketing expenses for gamesbudgets relating to the launch of two Xbox 360 titles released in 2009the quarter, Section 8 and Raven Squad and continued marketing for the anticipated higher volume of different video game titles released 2009.My Baby brand.  Sales and marketing costs vary on a videogame by videogame basis depending on market conditions and consumer demand, and do not necessarily increase or decrease proportionate to sales volumes. ForIncluded in sales and marketing expenses for the quarterthree months ended March 31,September 30, 2009 we incurred $355,419 in marketing costsand 2008 is a non-cash charge of $27,622 and $37,734, respectively, for future game releases which are included in marketing expenses. stock options granted to vendors and other non-employees.
   
General and Administrative Expenses.For the three months ended March 31,September 30, 2009, general and administrative expenses increased 242%126% to $2,254,600$3,114,768 from $659,576$1,380,425 for the comparable period in 2008. Salaries and wages includedprior period. The increase in general and administrative expenses increased from $402,541was primarily due to wages of $939,619, professional fees of $1,277,847 and a non-cash charge of $128,574 related to employee stock options and restricted stock. Travel and entertainment expenses were $87,120 for the three months ended March 31,September 30, 2008, as compared to $1,118,231$53,323 for the three months ended March 31, 2009, an increase of 178%. Professional fees increased 2702% from $7,651 for the three months ended March 31, 2008 to $214,389 for the three months ended March 31, 2009 as a result of increased costs associated with being a public company. Travel and entertainment expenses were $90,397 for the three months ended March 31, 2008, increasing 68% to $150,743 for the three months ended March 31,September 30, 2009. General and administrative expenses as a percentage of net revenues decreased,increased, to 16.7%approximately 19% for the three months ended March 31,September 30, 2009 from 29.7%17% for the same period in fiscal year 2008 as we realized economies of scale. In addition, for the three months ended March 31, 2009, general and administrative expenses include a $118,831 charge for noncash compensation related to employee stock options and restricted stock.  It is anticipated that staffing will continue to increase, partly to comply with financial and accounting reporting requirements of a public company. In addition it is expected, as additional sales territories are added and more videogames are offered for sale, that sales will increase. It is anticipated that staffing will increase to support the increased sales volume.
Restructuring Costs: For the three months ended March 31, 2009, we incurred $67,631 in restructuring costs related to the Gamecock acquisition.  These primarily consist of salaries and severance for Gamecock employees who separated from service after the Gamecock acquisition as part of a restructuring of Gamecock's operations and rent expense for the Gamecock offices that have closed.prior period.
 
Transaction Costs. For the three months ended March 31, 2009,September 30, 2008, we incurred $3,671$18,380 in costs related to the acquisition of Gamecock.reverse acquisition. These costs relateincluded professional fees to internal costs for travelaccounting firms, law firms and other expenses related to the acquisition of Gamecock.advisors.
 
Operating IncomeIncome/Loss. For the three months ended March 31,September 30, 2009, our operating income was $414,464 versus$986,297, as compared to an operating incomeloss of $115,267 in the prior year period. The increase in operating income is principally due to the volume of videogame units sold in the quarter compared to the quarter ended March 31, 2008.  For the three months ended March 31, 2009, operating income as a percentage of net revenue was 3.1% versus 5.2%$1,492,875 for the prior year’s comparable period.
 
Interest and Financing Costs. For the three months ended March 31,September 30, 2009, interest and financing costs increased to $125,281$299,316 from $95,148$58,879 for the prior year period due to a increasedan increase in average borrowings as a result of the increase in our accounts receivable and a decrease in working capital neededresulting from the full deployment of the proceeds we received from the sale of Series A convertible preferred stock in 2009.  fiscal years 2009 and 2008. The increase is also attributable to expense related to the production advance payable.
 
Net IncomeIncome/Loss. For the three months ended March 31,September 30, 2009, we generatedour net income of $289,183was $686,981, as compared to a net incomeloss of $20,118 in the same period of the prior year.
Nine Months Ended March 31, 2009 and 2008
Net Revenues.  Net revenues for the nine months ended March 31, 2009 were $39,226,299, an increase of $14,457,452, or 58%, from net revenues of $24,768,846 for the comparable period in 2008.  The increase in net revenues was primarily driven by the increased volume of units sold.  For the nine months ended March 31, 2009, the number of videogame units sold increased to approximately 2,023,000 units, a 987,000 unit increase from 1,036,000 units sold for the comparable period in 2008.  Average net revenue per videogame unit sold decreased 19%, from $23.90 to $19.39 for the nine month periods ended March 31, 2008 and 2009, respectively. This decrease is due to a higher volume of Nintendo DS games sold in the period which have a lower sales price than Xbox 360 or Playstation 3 games. This is also attributed to our sales of Two Worlds on the next generation Xbox 360 platform in the prior comparable period and an increase in sales of “value/catalog games” which sell at a lower price per unit.

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Cost of Goods Sold.  Cost of goods sold for the nine months ended March 31, 2009 increased to $22,321,316, up $8,160,927, or 58%, from $14,160,389 for the comparable period in 2008.  The cost of royalty expense for the nine months ended March 31, 2009 decreased 14% from the cost of royalty expense for the nine months ended March 31, 2008.  The decrease is a result of the successful launch of Two Worlds on the Xbox 360 platform in 2008 which the high profit margin resulted in increased royalty expense to the third party game developer.
Gross Profit.  For the nine month periods ended March 31, 2009 and 2008, gross profit increased to $16,904,983 from $10,608,457, or 59%, and gross profit margin increased slightly to approximately 43.1% from 42.8%.  The increase in gross profit is largely due to an increase in net revenue.  Our gross profit margins have generally increased during each year of our operations due to deeper engagement in the creative process of publishing videogames over time.
Warehousing and Distribution Expenses. For the nine months ended March 31, 2009 and 2008, warehousing and distribution expenses were $1,000,766 and $329,958, respectively, resulting in an increase of 203%. This increase is due primarily to an increase in units shipped and units currently being held at our third party warehouse as compared to the prior comparable period.
Sales and Marketing Expenses.  For the nine months ended March 31, 2009, sales and marketing expenses increased 148% to $8,435,630 from $3,396,916 for the comparable period in 2008. This increase is primarily due to the increased number of titles in fiscal year 2009 when compared to 2008.  Sales and marketing costs vary on a videogame by videogame basis depending on market conditions and consumer demand, and do not necessarily increase or decrease proportionate to sales volumes.  For the nine months ended March 31, 2009, we incurred $724,528 in marketing costs for future game releases which are included in marketing expenses.  Included in sales and marketing expenses for the nine months ended March 31, 2009 is a noncash charge of $31,591 for stock options granted to vendors during the period.
General and Administrative Expenses.   For the nine months ended March 31, 2009, general and administrative expenses increased 135% to $6,619,616 from $2,818,129 for the comparable period in 2008. Wages included in general and administrative expenses increased from $842,138 for the nine months ended March 31, 2008 to $2,890,784 for the nine months ended March 31, 2009, an increase of 243%. In addition to employees, for the comparable prior period ending March 31, 2008 a consulting fee was incurred by us in payment for staff related expenses, occupancy costs, telephones and communications expenses, and office supplies. Consulting fee totaled $1,072,878 for the nine months ended March 31, 2008 and $-0- for the nine months ended March 31, 2009.  Professional fees increased 588% from $131,225 for the nine months ended March 31, 2008 to $902,709 for the nine months ended March 31, 2009 as a result of the Gamecock acquisition and increased costs associated with being a public company. Travel and entertainment expenses were $337,854 for the nine months ended March 31, 2008, increasing 7% to $360,242 for the nine months ended March 31, 2009. General and administrative expenses as a percentage of net revenues increased, to approximately 16.9% for the nine months ended March 31, 2009 from 11.4% for the same period in fiscal year 2008.  In addition, for the nine months ended March 31, 2009, general and administrative expenses include a $429,745 charge for noncash compensation related to employee stock options and restricted stock.
It is anticipated that staffing will increase, partly to comply with financial and accounting reporting requirements of a public company. In addition it is expected, as additional sales territories are added and more videogames are offered for sale, that sales will increase. It is anticipated that staffing will increase to support the increased sales volume.
Restructuring Costs: For the nine months ended March 31, 2009, we incurred $628,437 in restructuring costs related to the Gamecock acquisition. These primarily consist of salaries and severance for Gamecock employees who separated from service after the Gamecock acquisition as part of restructuring Gamecock's operations and rent expense for the Gamecock office space that is no longer in use.
Transaction Costs.  For the nine months ended March 31, 2009, we incurred $32,346 in costs related to the Gamecock acquisition. These costs included professional fees to accounting firms, law firms and advisors and travel expenses related to the Gamecock acquisition.
Operating Income.   For the nine months ended March 31, 2009, our operating income was $188,188 versus operating income of $4,063,454 in the prior year period, which was a result of the successful launch of Two Worlds. For the nine months ended March 31, 2009, operating income as a percentage of net revenue was 0.5%.
Interest and Financing Costs.   For the nine months ended March 31, 2009, interest and financing costs decreased to $284,213 from $385,458$1,551,754 for the prior year period due to a decrease in average borrowings as a result of the increase in working capital provided by the sale of preferred stock in 2008.  Also, the interest rate on the line of credit decreased in 2008.period.

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Net Income (Loss).   For the nine months ended March 31, 2009, we generated a net loss of $96,025 as compared to net income of $3,677,996 in the same period of the prior year.
 
Quarterly Operating Results Not Meaningful
 
Our quarterly net revenues and operating results have varied widely in the past and can be expected to vary in the future due to numerous factors, several of which are not under our control. These factors include the timing of our release of new titles, the popularity of both new titles and titles released in prior periods, changes in the mix of titles with varying gross margins, the timing of customer orders, and fluctuations in consumer demand for gaming platforms. Accordingly, our management believes that quarter-to-quarter comparisons of our operating results are not meaningful.
 
Liquidity and Capital Resources
 
Our primary cash requirements have been to fund (i) the development, manufacturing and marketing of our videogames, (ii) working capital, and (iii) capital expenditures. Historically, we have met our capital needs through our operating activities, our line of credit, through the sale of our equity securities, and, prior to the reverse acquisition, of SouthPeak by the Company, loans from related parties and our stockholders.shareholders. Our cash and cash equivalents were $418,673$273,481 at March 31,September 30, 2009 and $4,095,036$648,311 at June 30, 2008. Our cash2009.
Line of Credit. We have a line of credit with a financial institution, which comes due on November 30, 2009 and is currently in the process of being renewed. The line of credit bears interest at prime plus ½%, which was 3.75% at September 30, 2009. Availability under the line of credit is restricted to 65% of our eligible accounts receivable plus $500,000. The line of credit is primarily secured by our accounts receivable. The line of credit is further secured by the personal guarantees and pledge of personal securities and assets, of two of our shareholders and certain of their affiliates. At September 30, 2009, we were in compliance with all of the line of credit’s covenants and requirements.

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At September 30, 2009 and June 30, 2009, the outstanding line of credit balance was used principally for$7,123,865 and $5,349,953, respectively, and the remaining available under the line of credit amounted to $876,135 and  $-0-, respectively.
Account Receivable. Generally, we have been able to collect our accounts receivable in the ordinary course of business. We do not hold any collateral to secure payment from customers. We are subject to credit risks, particularly if any of our accounts receivable represent a limited number of customers. If we are unable to collect our accounts receivable as they become due, it could adversely affect our liquidity and working capital purposes, including milestone payments for advanced  royalties to third party developers.position.
 
At September 30, 2009 and June 30, 2009, amounts due from our three largest customers comprised approximately 45% and 52% of our gross accounts receivable balance, respectively. We expect continued volatilitybelieve that the receivable balances from these largest customers do not represent a significant credit risk based on past collection experience, although we actively monitor each customer’s credit worthiness and economic conditions that may impact our customers’ business and access to capital. We are monitoring the current turmoil in the useeconomy, the global contraction of current credit and availabilityother factors as they relate to our customers in order to manage the risk of cash due to fluctuations in receivables collections and quarterly working capital needs necessary to finance our business and growth objectives.uncollectible accounts receivable.
Preferred Stock. During the fourth quarter of fiscal year 2008 and the first quarterhalf of fiscal year 2009, we sold 14,563,833 shares of preferred stock valued at $14,563,833, which provided additional liquidity to fund our continued growth through investment in videogame development. As of March 31, 2009, our operating activities combined with the preferred stock sold funded our working capital needs.
 
Although there can be no assurance, we believe our management believes that there will be sufficient capital resourcescurrent cash and cash equivalents and projected cash flow from our operations, along with availability under our line of credit, and the sale of securitieswill provide us with sufficient liquidity to financesatisfy our cash requirements for development, production, marketing, the purchases of equipment,working capital, capital expenditures and the acquisition of intellectual property rights for future products forcommitments through at least the next 12 months. Furthermore, asIn addition, if we were to become unable to fully fund our cash requirements through current cash and cash equivalents and projected cash flow from operations, we would need to obtain additional financing through a resultcombination of equity and debt financings. If any such activities become necessary, there can be no assurance that we would be successful in obtaining additional financing, particularly in light of the GSPAC acquisition of SouthPeak by the Company, SouthPeak has enhanced its ability to finance future operations and future growth through access to the public securities markets.
Line of Credit. SouthPeak has a revolving loan due to a financial institution, with a maximum outstanding amount of $7.5 million at March 31, 2009. The loan bears interest at prime plus ½%, which was 3.75% at March 31, 2009. The outstanding loan amount cannot exceed 65% of eligible accounts receivable from North American operations. Payments received on such accounts are processed by the financial institution as payments on the revolving loan. The line is collateralized by gross accounts receivable of approximately $11,096,000 at March 31, 2009. The line of credit is further collateralized by the personal guarantees, and pledge of personal securities and assets, by two of our stockholders. The note contains certain financial and non-financial covenants, and at March 31, 2009, we were in compliance with the covenants.
At March 31, 2009 and June 30, 2008, the outstanding line of credit balance was $6,775,870 and $4,851,819, respectively, and the remaining available under the line of credit amounted to $102,721 and $148,181, respectively. In the future, we may elect to increase the maximum outstanding amount on the line of credit as our business grows and our gross margins continue improving in the ordinary course of business. Our management believes that the line of credit will be renewed and potentially expanded in the normal course of business.general economic downturn.
 
Cash Flows. We expect that we will make significant expenditures relating to advances on royalties to third-party developers to fund our continued growth. Cash flows from operations are affected by our ability to release successful titles. Though many of these titles have substantial royalty advances and marketing expenditures, once a title recovers these costs, incremental net revenues typically will directly and positively impact cash flows.
 
For the ninethree months ended March 31,September 30, 2009 and 2008, we had net cash used in operating activities of $5,165,164 compared to a$2,221,544 and $1,826,090, respectively.
During the three months ended September 30, 2009, investing activities resulted in net cash flowprovided of $4,548,132 for$391,183 and during the ninethree months ended March 31, 2008. Although there is a large decreaseSeptember 30, 2008, investing activities resulted in net income between the periods, there are other factors that have led to the negative cash flow from operations, which include a large amountused of inventory on hand at March 31, 2009, large accounts receivable balances as$120,433. The cash provided was a result of sales for both periods, large amounts expended for royalty advances, and the pay-off of certain Gamecock liabilities incurred prior to the acquisition. The largest increase in restricted cash provided by operating activities forduring the ninethree months ended March 31, 2009 was a decrease in accounts receivable of $2,611,851. The largest expenditures of cash for the period include third party developer payments and manufacturing costs for videogame units. Generally, when new videogames are launched, there is a large amount of payables and receivables on the books to account for the cost of manufacturing the videogames, and from the large sales volume.

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Cash used in investing activities for the nine months ended March 31, 2009 and 2008 was $1,263,159 and $488,067, respectively. The cash used in investing activities for both periods primarily related to the purchase of office and computer equipment and the Gamecock acquisition for the nine months ended March 31,September 30, 2009.
 
During the ninethree months ended March 31,September 30, 2009, financing activities resulted in net cash provided of $2,992,804$1,406,774 and during the ninethree months ended March 31,September 30, 2008, financing activities resulted in net cash used of $3,958,220. For the nine months ended March 31, 2009, available cash for the period went in part to pay down the line of credit. Conversely, for the nine month period ended March 31, 2008, we had additional borrowings on the line of credit to fund cash needs for the launch of Two Worlds on the Xbox 360 platform.$996,472.
 
We are able to meet a substantial portion of our capital needs through operating cash flows, our line of credit and the sale of additional preferred stock. Additionally, asAs our gross profit margins increase, our operating cash flows are expected to contribute more towards our capital needs in the future. The Gamecock acquisitionAcquisition caused a short-term strain on our cash flows, as we metneeded to fund the payment of certain obligations resulting fromliabilities Gamecock incurred prior to the Gamecock acquisition.  We expectAcquisition. This short-term strain on cash flows limited our ability to fund additional production of a successful videogame. As a result, our Chairman, Terry Phillips, advanced $307,440 to us in order to fund the production of additional cartridges for a particular videogame. The advance was unsecured, payable on demand and non-interest bearing.  At June 30, 2009, the amount due was $232,440.  Subsequent to June 30, 2009, the amount was repaid.
International Operations. Net revenue derived from Gamecock videogames will provide sufficient cash flowearned outside of North America is principally generated by our operations in Europe, Australia and Asia. For the three months ended September 30, 2009 and 20102008, approximately 28% and 11%, respectively, of our net revenue was earned outside of the U.S. We are subject to offset this strain.  Although thererisks inherent in foreign trade, including increased credit risks, tariffs and duties, fluctuations in foreign currency exchange rates, shipping delays and international political, regulatory and economic developments, all of which can be no assurances,have a significant impact on our management believes that we have sufficient capital resources from our operations, our line of credit, and the sale of preferred stock to finance our operations and growth.operating results.

 
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Item 3.  Quantitative and Qualitative Disclosures about Market Risk
 
For quantitative and qualitative disclosures about market risk, see Item 7A, “Quantitative and Qualitative Disclosures About Market Risk,” of our annual report on Form 10-K for the year ended June 30, 2008.2009. Our exposures to market risk have not changed materially since June 30, 2008.2009.
 
Item 4T.Controls and Procedures
 
EvaluationRestatement of Disclosure Controls and ProceduresPreviously Issued Financial Statements
 
BasedIn connection with the filing of our Form 10-Q/A with the SEC on September 11, 2009, during the evaluationfirst fiscal quarter of 2010, management reevaluated the effectiveness of our disclosure controls and procedures (as defined in the Rules 13a-15(e) and 15d-15(e) under the Securities Exchange Act of 1934, as amended (the “Exchange Act”)), our. Based on that reevaluation, the Chief Executive Officer, andwho is also serving as our interim Chief Financial Officer, haveand in consultation with our Chairman, concluded that the our disclosure controls and procedures were not effective as of March 31, 2009 as a result of the following material weaknesses in our internal control over financial reporting.
·There were material operational deficiencies related to the preparation and review of financial information during our quarter end closing process.  These items resulted in more than a remote likelihood that a material misstatement or lack of disclosure within our interim financial statements would not be prevented or detected.  Our senior financial management lacked the necessary experience and we did not maintain a sufficient number of qualified personnel to support our financial reporting and close process. This reduced the likelihood that such individuals could detect a material adjustment to our books and records or anticipate, identify, and resolve accounting issues in the normal course of performing their assigned functions.  This material weakness resulted in adjustments to inventories, accounts payable, accrued royalties, accrued expenses and other current liabilities, due to shareholders, additional paid-in capital, product costs, royalties, sales and marketing and general and administrative expenses in our condensed consolidated financial statements for the three and nine month periods ended March 31, 2009.
·There were material operational deficiencies in our controls over related party transactions which resulted in a more than remote likelihood that a material misstatement or lack of disclosure in our interim financial statements would not be prevented or detected.  Management determined that established controls over related party transactions were not consistently applied to all related party transactions. This inconsistent application led to breakdowns in communication between management and our accounting department and resulted in an increased likelihood that the accounting department would not detect a significant transaction affecting us, which would lead to a material adjustment to our books and records or a material change to the disclosure in the footnotes to our interim financial statements. This material weakness resulted in adjustments to inventories, due to shareholders, and product costs in our condensed consolidated financial statements for the three and nine month periods ended March 31, 2009.
·There were material internal control and operational deficiencies related to the maintenance of our accruals and related expense accounts.  These items resulted in more than a remote likelihood that a material misstatement or lack of disclosure within our interim financial statements would not be prevented or detected.  Specifically, effective controls were not designed and in place to ensure the completeness, accuracy and timeliness of the recording of accruals for services provided and not billed at period end. This increased the likelihood that our accruals would be materially understated.  This material weakness resulted in adjustments to accounts payable, accrued royalties, accrued expenses and other current liabilities, product costs, royalties, sales and marketing and general and administrative expenses in our condensed consolidated financial statements for the three and nine month periods ended March 31, 2009.
·There were material internal control and operational deficiencies related to our reconciliation of inventory liability clearing accounts.  This item resulted in more than a remote likelihood that a material misstatement or lack of disclosure within our interim financial statements would not be prevented or detected.  Specifically, our account reconciliations, analyses and review procedures were ineffective as they lacked independent and timely review and separate review and approval of journal entries related to these accounts.  This material weakness resulted in adjustments to inventories in our condensed consolidated financial statements for the three and nine month periods ended March 31, 2009.
Evaluation of Disclosure Controls and Procedures
An evaluation was carried out under the supervision and with the participation of our management, including our Chief Executive Officer, who is also serving as our interim Chief Financial Officer, and in consultation with our Chairman and our interim Chief Accounting Officer, of the effectiveness of the design and operation of our disclosure controls and procedures, to ensure that the information required to be disclosed by us in this quarterly report on Form 10-Q was recorded, processed, summarized and reported within the time periods specified in the Securities and Exchange Commission’sSEC’s rules and Form 10-Q and that such information required to be disclosed was accumulated and communicated to management, including our Chief Executive Officer and our Chief Financial Officer, to allow timely decisions regarding required disclosure
Our management, includingdisclosure.  Based upon this reevaluation, our Chief Executive Officer, andwho is also serving as our interim Chief Financial Officer, does not expect that our disclosure controls and procedures or our internal controls will prevent all errors and all fraud. A control system, no matter how well conceived and operated, can provide only reasonable, not absolute, assurance that the objectives of the control system are met. Further, the design of a control system must reflect the fact that there are resource constraints, and the benefits of controls must be considered relative to their costs. Because of the inherent limitations in all control systems, no evaluation of controls can provide absolute assurance that all control issues and instances of fraud, if any, have been detected.  Our management, including our Chief Executive Officer and Chief Financial Officer, has concluded that our disclosure controls and procedures are designed to provide reasonable assurancewere not effective as of achieving their objectives.September 30, 2009 as a result of the previously identified material weaknesses in our internal control over financial reporting.

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In connection with the preparation of our annual report on Form 10-K for the year ended June 30, 2009, under the supervision and with the participation of management, including our Chief Executive Officer, who is also serving as our interim Chief Financial Officer, and in consultation with our Chairman and our interim Chief Accounting Officer, we conducted an evaluation of the effectiveness of our internal control over financial reporting based on the framework in “Internal Control — Integrated Framework” issued by the Committee of Sponsoring Organizations of the Treadway Commission. Based on our evaluation under the framework in “Internal Control — Integrated Framework”, our management concluded that our internal control over financial reporting was not effective as of June 30, 2009 as a result of the previously identified material weaknesses.
 
Changes in Internal ControlsControl over Financial Reporting
 
There were no changesAs discussed above, as of June 30, 2009, we had material weaknesses in our internal controls over financial reporting that occurred during the quarter covered by this report that have materially affected, or are reasonably likely to materially affect, our internal controlscontrol over financial reporting.
 
In addition to the remediation measures described below under the heading “Remediation Steps to Address Material Weakness,” we have made the following changes to address the previously reported material weaknesses in internal control over financial reporting and disclosure controls and procedures:
·we implemented a closing calendar and consolidation process that includes accrual based financial statements being reviewed by qualified personnel in a timely manner;
·we review consolidating financial statements with senior management and the audit committee of the board of directors; and
·we complete disclosure checklists for both GAAP and SEC required disclosures to ensure disclosures are complete.
Remediation Steps to Address Material Weakness
Beginning in the first fiscal quarter of 2010, we began the process of remediating the material weaknesses described above and enhancing our internal control over financial reporting.  In connection with our remediation process, we have taken the following remediation measures:
·we have hired an interim Chief Accounting Officer with the requisite experience in internal accounting in the videogame industry and made other related personnel changes;
·we have provided training to our management and accounting personnel regarding established controls and procedures for related party transactions; and
·we have enhanced our computer software and internal procedures related to information technology in order to migrate from spreadsheet applications into automated functions within the accounting system.
Additionally, in connection with our remediation process we are implementing the following remediation measures:
·we are developing additional training for our accounting personnel and reallocating duties of certain accounting personnel;
·we are implementing access controls into our financial accounting software;
·we are enhancing procedures and documentation supporting our accruals;
·we are beginning an internal communication program with our employees regarding ethics and the availability of our internal fraud hotline; and
·we are incorporating more robust management review of our general and administrative expense accruals.
Management anticipates that the actions described above and the resulting improvements in controls will strengthen its internal control over financial reporting relating to the preparation of the condensed consolidated financial statements and will remediate the material weakness identified by the end of our fiscal year 2010.  As we improve our internal control over financial reporting and implement remediation measures, we may supplement or modify the remediation measures described above.  Management is committed to implementing effective control policies and procedures and will continually update our Audit Committee as to the progress and status of our remediation efforts to ensure that they are adequately implemented.

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PART II
 
Item 1.  Legal Proceedings
 
On March 12, 2009, the Company,we, along with Gamecock, SouthPeak Interactive, Ltd. and Gamecock Media Europe, Ltd., were served with a complaint by CDV Software Entertainment A.G., or CDV, alleging various breach of contract and other claims related to a publishing and distribution agreement, or the Distribution Agreement, entered into between Gamecock Media Europe, Ltd. and CDV in January 2008. CDV is seeking the return of $4,590,000 in videogame development advances, an injunction against the Companyus and itsour subsidiaries, €362,508 and £95,228approximately $650,000 in specified damages, further damages to be assessed, and discretionary interest and costs. The Company and its subsidiaries intend to vigorously defend all claims and have filed answers to the complaint.  Additionally, Gamecock Media Europe, Ltd. filed a counterclaim against CDV for $700,000 and €177,078.28$950,000 and discretionary interest and costs, resulting from videogame sales and the achievement of a milestone under the Distribution Agreement. The hearing for both CDV’s claims and Gamecock Media Europe’s counterclaim concluded on July 22, 2009, and the court is expected to issue its ruling in the near future.

On October 27, 2008, Gamecock was served with a demand for arbitration by a developer alleging various breaches of contract related to a publishing agreement entered into between Gamecock and the developer on December 12, 2007. The developer is seeking an award of $4,910,000, termination of the agreement, exclusive control of the subject videogame, and discretionary interest and costs. Gamecock has responded stating that the developer’s attempts to terminate the publishing Agreement constitute wrongful termination of the agreement and breach of the agreement. Gamecock has also filed a counterclaim against the developer seeking the return of approximately $5.9 million in advances on royalties in the event the publishing agreement is terminated.  The developer has filed a supplemental demand for arbitration concerning royalty payments due under a separate publishing agreement and is seeking an award of $41,084.  The arbitration hearing has been scheduled for January 2010.  As of September 30, 2009, no amounts have been accrued related to this matter.
Other than the foregoing, we are not currently subject to any material legal proceedings. From time to time, however, we are named as a defendant in legal actions arising from our normal business activities. Although we cannot accurately predict the amount of our liability, if any, that could arise with respect to legal actions currently pending against us, we do not expect that any such liability will have a material adverse effect on our consolidated financial positions,position, operating results or cash flows. We believe that we have obtained adequate insurance coverage, rights to indemnification, or where appropriate, have established reserves in connection with these legal proceedings.
 

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Item 1A.  Risk Factors
We operate in a rapidly changing environment that involves a number of risks, some of which are beyond our control. This discussion highlights some of the risks which may affect future operating results. These are the risks and uncertainties we believe are most important for you to consider. Additional risks and uncertainties not presently known to us, which we currently deem immaterial or which are similar to those faced by other companies in our industry or business in general, may also impair our business operations. If any of the following risks or uncertainties actually occurs, our business, financial condition and operating results would likely suffer.
 
“Item 1A. Risk Factors” of our annual report on Form 10-K for the year ended June 30, 20082009 includes a discussion of our risk factors.  The information presented below updates, and should be read in conjunction with, theThere have been no material changes to risk factors and informationas previously disclosed in our annual report on Form 10-K for the year ended June 30, 2008. Except as presented below, there have been no material changes from the risk factors described in our annual report on Form 10-K for the year ended June 30, 2008.
We may be subject to claims for rescission or damages from our stockholders because we did not dissolve following our failure to complete a business combination within the specified time period.
The prospectus issued in connection with our initial public offering stated that if we did not complete a business combination within 18 months after the completion of our initial public offering, or within 24 months if certain extension criteria were satisfied, we would liquidate our trust account, cancel our Class B common stock, dissolve and distribute any remaining assets to the holders of our common stock. Our continued existence is inconsistent with the disclosure contained in our initial public offering prospectus and the interpretation of our certificate of incorporation adhered to by our board of directors prior to April 25, 2008. For a discussion of our continued corporate existence, see “Business- Information related to the Acquisition” beginning on page 41 of amendment no. 4 to our registration statement on Form S-1 filed with the Securities and Exchange Commission or SEC, on April 1,October 13, 2009.
 
Because we did not dissolve following our failure to complete a business combination within the specified time period, some of our stockholders may have securities law claims against us for rescission (under which a successful claimant would have the right to receive the total amount paid for his or her securities pursuant to an allegedly deficient prospectus, plus interest and less any income earned on the securities, in exchange for surrender of the securities) or damages (compensation for loss on an investment caused by alleged material misrepresentations or omissions in the sale of the security). In general, a claim for rescission must be made by a person who purchased shares pursuant to a defective prospectus or other representation, and within the applicable statute of limitations period. A successful claimant for damages under federal or state law could be awarded an amount to compensate for the decrease in value of his or her shares caused by the alleged violation (including, possibly, punitive damages), together with interest, while retaining the shares.  We cannot predict whether stockholders will bring such claims, how many might bring them or the extent to which they might be successful.
We may be subject to discipline pursuant to Section 14 of the Securities Exchange Act of 1934 based on our failure to file a proxy statement with the SEC and to provide proper stockholder notice for the filing of our certificate of designation or the amendment to our certificate of incorporation.
Pursuant to Section 14 of the Securities Exchange Act of 1934, we are required to furnish a publicly-filed preliminary and/or definitive written proxy statement to any stockholder whose vote shall be solicited in connection with any proposed corporate action requiring a stockholder vote. We are also required to file such proxy statements with the SEC.  Certain exemptions may apply which allow us to furnish stockholders with an information statement, as opposed to a proxy statement, which must also be filed with the SEC.
We were required to notify our stockholders and file an information statement prior to filing our certificate of designations and the amendment to our certificate of incorporation with the State of Delaware in May 2008.  Although such actions were approved by the holders of the majority of our outstanding shares such actions should not have been effectuated without the filing of the information statement. Because we failed to file such information statement in a timely manner, we may be subject to discipline by the SEC as a result of our violation of Section 14 of the Securities and Exchange Act.
We may not be able to realize the benefits we anticipate from the acquisition of Gamecock Media Group.
We acquired Gamecock in October 2008 with the expectation that the acquisition would both grow and enhance our product pipeline. We may not realize these benefits, as rapidly as, or to the extent, anticipated by our management. Operations and costs incurred in connection with the integration of Gamecock with our operating subsidiary could have an adverse effect on our business, financial condition and operating results. If these risks materialize, our stock price could be materially adversely affected. The acquisition, as with all acquisitions, involves numerous risks, including:
·difficulties in integrating operations, technologies, products and personnel of Gamecock;

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·diversion of financial and management resources from existing operations;
·potential loss of key employees of Gamecock;
·integrating personnel with diverse business and cultural backgrounds;
·preserving the development, distribution, marketing and other important relationships of Gamecock; and
·inability to generate sufficient revenue and cost savings to offset acquisition costs.
The acquisition of Gamecock may also cause us to:
·make large and immediate one-time write-offs and restructuring and other related expenses;
·become subject to litigation; and
·create goodwill or other intangible assets that could result in significant impairment charges and/or amortization expense.
As a result, if we fail to properly execute and integrate the Gamecock acquisition, the acquisition may result in our not achieving its anticipated benefits. As a result, our business and prospects may be seriously harmed.
If we incur unanticipated levels of returns of our videogames from customers, or price concessions granted to them, our operating results could significantly suffer.
We are exposed to the risk that customers will return our products, or seek to secure price concessions for any bulk orders. Our distribution arrangements with our customers generally do not give them the right to return videogames to us or to cancel firm orders. However, when demand for our offerings falls below expectations, we can sometimes accept product returns for stock balancing and negotiate accommodations to customers in order to maintain healthy relationships with them as well as continued access to their sales channels. These accommodations include negotiation of price discounts and credits against future orders, referred to as price concessions. The estimated reserve for returns and price concessions is based on our managements evaluation of expected sales, potential markdown allowances based on historical experience, market acceptance of products produced, retailer inventory levels, budgeted customer allowances and the nature of the videogame and existing commitments to customers.
While we believe that we can reliably estimate future returns and price concessions, we cannot predict with certainty whether existing reserves will be sufficient to offset any accommodations we will actually provide, nor can we predict the amount or nature of accommodations that we will provide in the future. Furthermore, the continued granting of substantial price protection and other allowances may require us to raise additional funds for our operating requirements, but there is no assurance that such funds will be available to us on acceptable terms, if at all. In addition, the license fees we pay Sony, Microsoft and Nintendo are non-refundable and cannot be recovered when videogames are returned. Ultimately, if our return rates and price concessions for published videogames materially exceed our reserves, our operating results may be adversely affected.
Item 6.  Exhibits
 
Exhibit  
Number Exhibit
   
3.1(1) Amended and Restated Certificate of Incorporation.
3.2(1) Amended and Restated Bylaws.
31.1*   Certification of Chief Executive Officer pursuant to Rule 13a-14(a) and Rule 15d-14(a), promulgated under the Securities Exchange Act of 1934, as amended.
31.2*   Certification of Chief Financial Officer pursuant to Rule 13a-14(a) and Rule 15d-14(a), promulgated under the Securities Act of 1934, as amended.
32.1*   Certification of Chief Executive Officer and Chief Financial Officer pursuant to 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
 

*Filed herewith

(1)Incorporated by reference to an exhibit to the Current Report on Form 8-K of the Registrant filed with the Securities and Exchange Commission on May 15, 2008.

 
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SIGNATURES
 
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.
 
 SOUTHPEAK INTERACTIVE CORPORATION
  
 By:/s/ Melanie Mroz
  
Melanie Mroz
President, and Chief Executive Officer
(Principal Executive Officer) and Interim Chief Financial Officer
Date: November 11, 2009By:  /s/ Andrea Gail Jones
  
Andrea Gail Jones
Chief Financial Officer
(Principal Financial and Accounting Officer)
Date: May 15, 2009

 
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INDEX TO EXHIBITS
 
Exhibit  
Number Exhibit
   
3.1(1) Amended and Restated Certificate of Incorporation.
3.2(1) Amended and Restated Bylaws.
31.1*   Certification of Chief Executive Officer pursuant to Rule 13a-14(a) and Rule 15d-14(a), promulgated under the Securities Exchange Act of 1934, as amended.
31.2*   Certification of Chief Financial Officer pursuant to Rule 13a-14(a) and Rule 15d-14(a), promulgated under the Securities Act of 1934, as amended.
32.1*   Certification of Chief Executive Officer and Chief Financial Officer pursuant to 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
 

*Filed herewith

(1)Incorporated by reference to an exhibit to the Current Report on Form 8-K of the Registrant filed with the Securities and Exchange Commission on May 15, 2008.