Table of Contents

UNITED STATES SECURITIES AND EXCHANGE COMMISSION

Washington, D.C. 20549


Form 10-Q


 þQUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934

FOR THE QUARTERLY PERIOD ENDED AUGUSTMAY 3, 2013

2014

OR

 ¨TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934

FOR THE TRANSITION PERIOD FROM                      TO

FOR THE TRANSITION PERIOD FROM                      TO                     
COMMISSION FILE NO. 1-32637

GameStop Corp.

(Exact name of registrant as specified in its Charter)

Delaware 20-2733559

(State or other jurisdiction of

incorporation or organization)

(I.R.S. Employer

Identification No.)

625 Westport Parkway,

76051

(Zip Code)

Grapevine, Texas 
625 Westport Parkway,
76051
(Zip Code)
Grapevine, Texas
(Address of principal executive offices) 

Registrant’s telephone number, including area code:

(817) 424-2000


Indicate by check mark whether the registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days.    Yes  þ    No  ¨

Indicate by check mark whether the registrant has submitted electronically and posted on its corporate Web site, if any, every Interactive Data File required to be submitted and posted pursuant to Rule 405 of RegulationS-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit and post such files).    Yes  þ    No  ¨

Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, anon-accelerated filer, or a smaller reporting company. See the definitions of “large accelerated filer,” “accelerated filer” and “smaller reporting company” in Rule 12b-2 of the Exchange Act. (Check one):

Large accelerated filer  þ

  
Accelerated filer  ¨
  
Non-accelerated filer  ¨
  
Smaller reporting company  ¨

(Do not check if a smaller reporting company)

Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act).    Yes  ¨    No  þ

Number of shares of $.001 par value Class A Common Stock outstanding as of SeptemberJune 4, 2013: 116,896,851

2014: 113,857,577



Table of Contents

TABLE OF CONTENTS

 Page No.

Item 1.

  1
 

  1
 

  2
 

  3
 

  4
 

  5
 

  6

Item 2.

  15

Item 3.

  29

Item 4.

29
 

Item 1.

Legal Proceedings

  
30Item 1.
 

Item 1A.

  30

Item 2.

  
30Item 6.
 

Item 6.

Exhibits

31 

SIGNATURES

32

33




Table of Contents

PART I — FINANCIAL INFORMATION

ITEM
Item 1.Financial Statements

GAMESTOP CORP.

CONDENSED CONSOLIDATED BALANCE SHEETS

   August 3,
2013
   July 28,
2012
   February 2,
2013
 
   (In millions, except per share data) 
   (Unaudited) 
ASSETS:  

Current assets:

    

Cash and cash equivalents

  $199.5    $138.7    $635.8  

Receivables, net

   55.7     40.2     73.6  

Merchandise inventories, net

   1,004.4     980.2     1,171.3  

Deferred income taxes – current

   55.2     43.3     61.7  

Prepaid taxes

   50.9     61.5       

Prepaid expenses

   96.2     88.4     61.2  

Other current assets

   2.6     27.1     7.3  
  

 

 

   

 

 

   

 

 

 

Total current assets

   1,464.5     1,379.4     2,010.9  
  

 

 

   

 

 

   

 

 

 

Property and equipment:

    

Land

   20.7     22.1     22.5  

Buildings and leasehold improvements

   594.3     594.5     606.4  

Fixtures and equipment

   939.2     889.7     926.0  
  

 

 

   

 

 

   

 

 

 

Total property and equipment

   1,554.2     1,506.3     1,554.9  

Less accumulated depreciation and amortization

   1,074.8     976.9     1,030.1  
  

 

 

   

 

 

   

 

 

 

Net property and equipment

   479.4     529.4     524.8  

Goodwill

   1,365.1     1,981.8     1,383.1  

Other intangible assets, net

   144.4     189.5     153.4  

Other noncurrent assets

   57.0     51.7     61.4  
  

 

 

   

 

 

   

 

 

 

Total noncurrent assets

   2,045.9     2,752.4     2,122.7  
  

 

 

   

 

 

   

 

 

 

Total assets

  $3,510.4    $4,131.8    $4,133.6  
  

 

 

   

 

 

   

 

 

 
LIABILITIES AND STOCKHOLDERS’ EQUITY:  

Current liabilities:

      

Accounts payable

  $356.8    $462.1    $870.9  

Accrued liabilities

   843.1     721.2     741.0  

Income taxes payable

             103.4  

Revolver debt outstanding

   50.0            
  

 

 

   

 

 

   

 

 

 

Total current liabilities

   1,249.9     1,183.3     1,715.3  
  

 

 

   

 

 

   

 

 

 

Deferred income taxes

   27.3     60.9     31.5  

Other long-term liabilities

   76.5     98.3     100.5  
  

 

 

   

 

 

   

 

 

 

Total long-term liabilities

   103.8     159.2     132.0  
  

 

 

   

 

 

   

 

 

 

Total liabilities

   1,353.7     1,342.5     1,847.3  
  

 

 

   

 

 

   

 

 

 

Commitments and contingencies (Note 7)

      

Stockholders’ equity:

      

Preferred stock — authorized 5.0 shares; no shares issued or outstanding

               

Class A common stock — $.001 par value; authorized 300.0 shares; 127.1, 134.5 and 128.2 shares issued, 117.1, 124.5 and 118.2 shares outstanding, respectively

   0.1     0.1     0.1  

Additional paid-in-capital

   286.3     479.1     348.3  

Accumulated other comprehensive income

   98.3     111.4     164.4  

Retained earnings

   1,772.0     2,198.7     1,773.5  
  

 

 

   

 

 

   

 

 

 

Total stockholders’ equity

   2,156.7     2,789.3     2,286.3  
  

 

 

   

 

 

   

 

 

 

Total liabilities and stockholders’ equity

  $3,510.4    $4,131.8    $4,133.6  
  

 

 

   

 

 

   

 

 

 

  May 3,
2014
 May 4,
2013
 February 1,
2014
  
(In millions, except per share data)
(Unaudited)
ASSETS
Current assets:      
Cash and cash equivalents $208.9
 $153.7
 $536.2
Receivables, net 86.0
 57.2
 84.4
Merchandise inventories, net 1,200.1
 1,112.3
 1,198.9
Deferred income taxes — current 57.2
 55.3
 51.7
Prepaid expenses and other current assets 90.2
 91.9
 78.4
Total current assets 1,642.4
 1,470.4
 1,949.6
Property and equipment:      
Land 21.0
 22.2
 20.4
Buildings and leasehold improvements 620.8
 600.8
 609.6
Fixtures and equipment 852.3
 932.9
 841.8
Total property and equipment 1,494.1
 1,555.9
 1,471.8
Less accumulated depreciation and amortization 1,029.8
 1,055.2
 995.6
Net property and equipment 464.3
 500.7
 476.2
Goodwill 1,422.7
 1,378.2
 1,414.7
Other intangible assets, net 218.7
 146.3
 194.3
Other noncurrent assets 59.4
 57.5
 56.6
Total noncurrent assets 2,165.1
 2,082.7
 2,141.8
Total assets $3,807.5
 $3,553.1
 $4,091.4
       
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:      
Accounts payable $612.3
 $467.6
 $783.9
Accrued liabilities 717.3
 676.1
 861.7
Income taxes payable 17.2
 
 78.0
Current portion of debt 77.7
 
 2.4
Total current liabilities 1,424.5
 1,143.7
 1,726.0
Deferred income taxes 39.4
 29.2
 37.4
Other long-term liabilities 75.5
 83.9
 75.0
Notes payable - long-term 0.9
 
 1.6
Total long-term liabilities 115.8
 113.1
 114.0
Total liabilities 1,540.3
 1,256.8
 1,840.0
Commitments and contingencies (Note 7) 
 
 
Stockholders’ equity:      
Preferred stock — authorized 5.0 shares; no shares issued or outstanding 
 
 
Class A common stock — $.001 par value; authorized 300.0 shares; 114.5, 129.0 and 115.3 shares issued, 114.5, 119.0 and 115.3 shares outstanding, respectively 0.1
 0.1
 0.1
Additional paid-in-capital 130.3
 355.0
 172.9
Accumulated other comprehensive income 111.7
 146.3
 82.5
Retained earnings 2,025.1
 1,794.9
 1,995.9
Total stockholders’ equity 2,267.2
 2,296.3
 2,251.4
Total liabilities and stockholders’ equity $3,807.5
 $3,553.1
 $4,091.4
See accompanying notes to unaudited condensed consolidated financial statements.


1


GAMESTOP CORP.

CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS

  13 Weeks Ended  26 Weeks Ended 
  August 3,
2013
  July 28,
2012
  August 3,
2013
  July 28,
2012
 
  (In millions, except per share data) 
     (Unaudited)    

Net sales

 $1,383.7   $1,550.2   $3,249.0   $3,552.4  

Cost of sales

  902.3    1,030.9    2,189.3    2,433.2  
 

 

 

  

 

 

  

 

 

  

 

 

 

Gross profit

  481.4    519.3    1,059.7    1,119.2  

Selling, general and administrative expenses

  421.6    440.9    870.8    881.3  

Depreciation and amortization

  41.0    43.9    82.9    88.4  
 

 

 

  

 

 

  

 

 

  

 

 

 

Operating earnings

  18.8    34.5    106.0    149.5  

Interest income

  (0.1  (0.2  (0.2  (0.4

Interest expense

  1.4    1.1    2.4    1.7  
 

 

 

  

 

 

  

 

 

  

 

 

 

Earnings before income tax expense

  17.5    33.6    103.8    148.2  

Income tax expense

  7.0    12.6    38.7    54.8  
 

 

 

  

 

 

  

 

 

  

 

 

 

Consolidated net income

  10.5    21.0    65.1    93.4  

Net loss attributable to noncontrolling interests

              0.1  
 

 

 

  

 

 

  

 

 

  

 

 

 

Consolidated net income attributable to GameStop Corp.

 $10.5   $21.0   $65.1   $93.5  
 

 

 

  

 

 

  

 

 

  

 

 

 

Basic net income per common share attributable to GameStop Corp.

 $0.09   $0.16   $0.55   $0.71  
 

 

 

  

 

 

  

 

 

  

 

 

 

Diluted net income per common share attributable to GameStop Corp.

 $0.09   $0.16   $0.55   $0.71  
 

 

 

  

 

 

  

 

 

  

 

 

 

Dividends per common share

 $0.275   $0.15   $0.55   $0.30  
 

 

 

  

 

 

  

 

 

  

 

 

 

Weighted average shares of common stock outstanding — basic

  117.9    128.7    118.1    131.3  
 

 

 

  

 

 

  

 

 

  

 

 

 

Weighted average shares of common stock outstanding — diluted

  119.2    129.1    119.3    132.0  
 

 

 

  

 

 

  

 

 

  

 

 

 

  13 Weeks Ended
  May 3,
2014
 May 4,
2013
 
(In millions, except per share data)
(Unaudited)
Net sales $1,996.3
 $1,865.3
Cost of sales 1,369.9
 1,287.0
Gross profit 626.4
 578.3
Selling, general and administrative expenses 481.0
 449.2
Depreciation and amortization 39.5
 41.9
Operating earnings 105.9
 87.2
Interest income (0.2) (0.1)
Interest expense 0.8
 1.0
Earnings before income tax expense 105.3
 86.3
Income tax expense 37.3
 31.7
Net income $68.0
 $54.6
Basic net income per common share $0.59
 $0.46
Diluted net income per common share $0.59
 $0.46
Dividends per common share $0.33
 $0.275
Weighted average shares of common stock outstanding — basic 115.1
 118.4
Weighted average shares of common stock outstanding — diluted 115.9
 119.4

See accompanying notes to unaudited condensed consolidated financial statements.



2


GAMESTOP CORP.

CONDENSED CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME

   13 Weeks Ended  26 Weeks Ended 
   August 3,
2013
  July 28,
2012
  August 3,
2013
  July 28,
2012
 
   (In millions) 
   (Unaudited) 

Consolidated net income

  $10.5   $21.0   $65.1   $93.4  

Other comprehensive income:

     

Foreign currency translation adjustment

   (48.0  (59.0  (66.1  (58.4
  

 

 

  

 

 

  

 

 

  

 

 

 

Total comprehensive income (loss)

   (37.5  (38.0  (1.0  35.0  

Comprehensive loss attributable to noncontrolling interests

               0.2  
  

 

 

  

 

 

  

 

 

  

 

 

 

Comprehensive income (loss) attributable to GameStop Corp.

  $(37.5 $(38.0 $(1.0 $35.2  
  

 

 

  

 

 

  

 

 

  

 

 

 

  13 Weeks Ended
  May 3,
2014
 May 4,
2013
 (In millions)
(Unaudited)
Net income $68.0
 $54.6
Other comprehensive income (loss):    
Foreign currency translation adjustment 29.2
 (18.1)
Total comprehensive income $97.2
 $36.5

See accompanying notes to unaudited condensed consolidated financial statements.



3


GAMESTOP CORP.

CONDENSED CONSOLIDATED STATEMENTS OF CHANGES IN STOCKHOLDERS’ EQUITY

   Class A
Common Stock
   Additional
Paid-in
Capital
  Accumulated
Other
Comprehensive
Income
  Retained
Earnings
  Total 
        
   Shares  Common
Stock
      
   (In millions) 
   (Unaudited) 

Balance at February 2, 2013

   118.2   $0.1    $348.3   $164.4   $1,773.5   $2,286.3  

Net income for the 26 weeks ended August 3, 2013

                    65.1    65.1  

Foreign currency translation

                (66.1      (66.1

Dividends1

                    (66.6  (66.6

Stock-based compensation

            11.5            11.5  

Purchase of treasury stock

   (3.4       (114.4          (114.4

Exercise of stock options and issuance of shares upon vesting of restricted stock grants (including tax benefit of $1.6)

   2.3         40.9            40.9  
  

 

 

  

 

 

   

 

 

  

 

 

  

 

 

  

 

 

 

Balance at August 3, 2013

   117.1   $0.1    $286.3   $98.3   $1,772.0   $2,156.7  
  

 

 

  

 

 

   

 

 

  

 

 

  

 

 

  

 

 

 

  
Class A
Common Stock
        
  Shares 
Common
Stock
 
Additional
Paid-in
Capital
 
Accumulated
Other
Comprehensive
Income
 
Retained
Earnings
 Total
  
(In millions)
(Unaudited)
Balance at February 2, 2014 115.3
 $0.1
 $172.9
 $82.5
 $1,995.9
 $2,251.4
Net income for the 13 weeks ended May 3, 2014 
 
 
 
 68.0
 68.0
Foreign currency translation       29.2
 
 29.2
Dividends1
 
 
 
 
 (38.8) (38.8)
Stock-based compensation 
 
 5.9
 
 
 5.9
Repurchase of common shares (1.3) 
 (52.2) 
 
 (52.2)
Exercise of stock options and issuance of shares upon vesting of restricted stock grants (including tax benefit of $2.9) 0.5
 
 3.7
 
 
 3.7
             
Balance at May 3, 2014 114.5
 $0.1
 $130.3
 $111.7
 $2,025.1
 $2,267.2
             
1

(1)
Dividends declared per common share were $0.55$0.33 in the 2613 weeks ended AugustMay 3, 2013.

2014.

   GameStop Corp. Stockholders  Noncontrolling
Interest
  Total 
   Class A
Common Stock
   Additional
Paid-in
Capital
  Accumulated
Other

Comprehensive
Income
  Retained
Earnings
   
   Shares  Common
Stock
       
   (In millions) 
   (Unaudited) 

Balance at January 28, 2012

   136.8   $0.1    $726.6   $169.7   $2,145.7   $(1.9 $3,040.2  

Purchase of subsidiary shares from noncontrolling interest

            (2.1          2.1      

Comprehensive income:

         

Net income (loss) for the 26 weeks ended July 28, 2012

                    93.5    (0.1  93.4  

Foreign currency translation

                (58.3      (0.1  (58.4

Dividends2

                    (40.5      (40.5

Stock-based compensation

            10.4                10.4  

Purchase of treasury stock

   (13.0       (257.9              (257.9

Exercise of stock options and issuance of shares upon vesting of restricted stock grants (including tax benefit of $0.4)

   0.7         2.1                2.1  
  

 

 

  

 

 

   

 

 

  

 

 

  

 

 

  

 

 

  

 

 

 

Balance at July 28, 2012

   124.5   $0.1    $479.1   $111.4   $2,198.7   $   $2,789.3  
  

 

 

  

 

 

   

 

 

  

 

 

  

 

 

  

 

 

  

 

 

 

  
Class A
Common Stock
        
  Shares 
Common
Stock
 
Additional
Paid-in
Capital
 
Accumulated
Other
Comprehensive
Income
 
Retained
Earnings
 Total
  
(In millions)
(Unaudited)
Balance at February 3, 2013 118.2
 $0.1
 $348.3
 $164.4
 $1,773.5
 $2,286.3
Net income for the 13 weeks ended May 4, 2013 
 
 
 
 54.6
 54.6
Foreign currency translation 
 
 
 (18.1) 
 (18.1)
Dividends2
 
 
 
 
 (33.2) (33.2)
Stock-based compensation 
 
 5.5
 
 
 5.5
Repurchase of common shares (1.0) 
 (25.5) 
 
 (25.5)
Exercise of stock options and issuance of shares upon vesting of restricted stock grants (including tax benefit of $1.0) 1.8
 
 26.7
 
 
 26.7
             
Balance at May 4, 2013 119.0
 $0.1
 $355.0
 $146.3
 $1,794.9
 $2,296.3
             
2

(2)
Dividends declared per common share were $0.30$0.275 in the 2613 weeks ended July 28, 2012.

May 4, 2013.

See accompanying notes to unaudited condensed consolidated financial statements.


4


GAMESTOP CORP.

CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS

   26 Weeks Ended 
   August 3,
2013
  July 28,
2012
 
   (In millions) 
   (Unaudited) 

Cash flows from operating activities:

   

Consolidated net income

  $65.1   $93.4  

Adjustments to reconcile net income to net cash flows used in operating activities:

   

Depreciation and amortization (including amounts in cost of sales)

   84.2    89.6  

Stock-based compensation expense

   11.5    10.4  

Deferred income taxes

   1.0    (3.4

Loss on disposal of property and equipment

   3.4    2.0  

Other, net

   (2.5  0.2  

Changes in other long-term liabilities

   (22.4  (6.7

Changes in operating assets and liabilities, net:

   

Receivables, net

   16.9    23.5  

Merchandise inventories

   142.2    133.6  

Prepaid expenses and other current assets

   (31.8  (20.9

Prepaid income taxes and accrued income taxes payable

   (152.9  (145.2

Accounts payable and accrued liabilities

   (389.3  (350.3
  

 

 

  

 

 

 

Net cash flows used in operating activities

   (274.6  (173.8
  

 

 

  

 

 

 

Cash flows from investing activities:

   

Purchase of property and equipment

   (47.3  (53.6

Acquisitions, net of cash acquired

       (1.5

Other

   1.4    (2.1
  

 

 

  

 

 

 

Net cash flows used in investing activities

   (45.9  (57.2
  

 

 

  

 

 

 

Cash flows from financing activities:

   

Purchase of treasury shares

   (114.4  (246.6

Dividends paid

   (66.2  (40.3

Borrowings from the revolver

   130.0    36.0  

Repayments of revolver borrowings

   (80.0  (36.0

Issuance of shares relating to stock options

   39.3    1.6  

Excess tax benefits realized from exercise of stock-based awards

   3.1    0.4  
  

 

 

  

 

 

 

Net cash flows used in financing activities

   (88.2  (284.9

Exchange rate effect on cash and cash equivalents

   (27.6  (0.4
  

 

 

  

 

 

 

Net decrease in cash and cash equivalents

   (436.3  (516.3

Cash and cash equivalents at beginning of period

   635.8    655.0  
  

 

 

  

 

 

 

Cash and cash equivalents at end of period

  $199.5   $138.7  
  

 

 

  

 

 

 

  13 Weeks Ended
  May 3,
2014
 May 4,
2013
  
(In millions)
(Unaudited)
Cash flows from operating activities:    
Net income $68.0
 $54.6
Adjustments to reconcile net income to net cash flows used in operating activities:    
Depreciation and amortization (including amounts in cost of sales) 40.1
 42.6
Stock-based compensation expense 5.9
 5.5
Deferred income taxes (9.9) 4.6
Excess tax benefits related to stock-based awards (3.0) (1.0)
Loss on disposal of property and equipment 0.3
 3.5
Other 5.9
 0.3
Changes in operating assets and liabilities:    
Receivables, net (0.5) 15.6
Merchandise inventories 8.9
 44.4
Prepaid expenses and other current assets (10.7) (23.1)
Income tax payable/receivable (45.9) (103.6)
Accounts payable and accrued liabilities (335.5) (189.3)
Changes in other long-term liabilities (0.8) (16.1)
Net cash flows used in operating activities (277.2) (162.0)
Cash flows from investing activities:    
Purchase of property and equipment (24.6) (24.3)
Acquisitions, net of cash acquired of $2.2 (27.6) 
Other (0.1) 0.8
Net cash flows used in investing activities (52.3) (23.5)
Cash flows from financing activities:    
Repurchase of common shares (48.6) (25.5)
Dividends paid (38.2) (33.0)
Proceeds from the revolver 75.0
 
Repayments of revolver borrowings 
 
Payments of financing costs (1.3) 
Issuance of common stock, net of share repurchases for withholdings taxes (4.7) 25.7
Excess tax benefits related to stock-based awards 3.0
 1.0
Net cash flows used in financing activities (14.8) (31.8)
Exchange rate effect on cash and cash equivalents 17.0
 (3.4)
Net decrease in cash and cash equivalents (327.3) (220.7)
Cash and cash equivalents at beginning of period 536.2
 374.4
Cash and cash equivalents at end of period $208.9
 $153.7
See accompanying notes to unaudited condensed consolidated financial statements.


5



GAMESTOP CORP.

NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS

(Unaudited)

1.

1.Nature of Operations and Summary of Significant Accounting Policies

Background
Basis of Presentation

GameStop Corp. (together with its predecessor companies, “GameStop,(“GameStop,” “we,” “us,” “our,” or the “Company”), is a Delaware corporation, isglobal family of specialty retail brands that makes the world’smost popular technologies affordable and simple. As the world's largest multichannel video game retailer. Weretailer, we sell new and pre-owned video game hardware, physical and digital video game software, video game accessories, as well as PC entertainment software, new and pre-owned mobile and consumer electronics products and other merchandise. merchandise primarily through our GameStop, EB Games and Micromania stores. We sell consumer electronics, mobile products and wireless services primarily through our Simply Mac, Spring Mobile and Cricket Wireless stores. As of May 3, 2014, we operated 6,680 stores, in the United States, Australia, Canada and Europe, which are primarily located in major shopping malls and strip centers. We also operate electronic commerce Web sites www.gamestop.com, www.ebgames.com.au, www.ebgames.co.nz, www.gamestop.ca, www.gamestop.it, www.gamestop.es, www.gamestop.ie, www.gamestop.de, www.gamestop.co.uk and www.micromania.fr. The network also includes: www.kongregate.com, a leading browser-based game site; Game Informer magazine, the world's leading print and digital video game publication; a digital PC game distribution platform available at www.gamestop.com/pcgames; iOS and Android mobile applications; and an online consumer electronics marketplace available at www.buymytronics.com. We also own and operate a certified Apple reseller selling Apple products in the United States under the name Simply Mac; Spring Mobile, an authorized AT&Treseller operating AT&T branded wireless retail stores in the United States; and pre-paid wireless stores under the name Cricket Wireless (an AT&T brand) as part of our expanding relationship with AT&T. We operate our business in four Video Game Brands segments: United States, Canada, Australia and Europe, and a Technology Brands segment, which was added in the fourth quarter of fiscal 2013 and includes the operations of our Simply Mac, Spring Mobile and Cricket Wireless businesses.

Basis of Presentation and Consolidation
The unaudited condensed consolidated financial statements include our accounts and the accounts of the Company and itsour subsidiaries. All intercompany accounts and transactions have been eliminated in consolidation.

The unaudited condensed consolidated financial statements included herein reflect all adjustments (consisting only of normal, recurring adjustments) which are, in our opinion, necessary for a fair presentation of the information for the periods presented. These unaudited condensed consolidated interim financial statements have been prepared in accordance with accounting principles generally accepted in the United States of America (“GAAP”) for interim financial information and the instructions to Quarterly Report on Form 10-Q and Article 10 of Regulation S-X. Accordingly, they do not include all disclosures required under GAAP for complete consolidated financial statements. These unaudited condensed consolidated financial statements should be read in conjunction with our annual report on Form 10-K for the 5352 weeks ended February 2, 2013 (“fiscal 2012”1, 2014 (the “2013 Annual Report on Form 10-K”). The preparation of financial statements in conformity with GAAP requires us to make estimates and assumptions that affect the reported amounts of assets and liabilities, the disclosure of contingent assets and liabilities at the date of the financial statements and the reported amounts of revenues and expenses during the reporting period. In preparing these financial statements, we have made our best estimates and judgments of certain amounts included in the financial statements, giving due consideration to materiality. Changes in the estimates and assumptions used by us could have a significant impact on our financial results. Actual results could differ from those estimates.

Due to the seasonal nature of theour business, the results of operations for the 2613 weeks ended AugustMay 3, 20132014 are not indicative of the results to be expected for the 52 weeks ending February 1, 2014January 31, 2015 (“fiscal 2013”2014”).

We have revised the presentation of outstanding checks in our prior period financial statements as indicated in the tables below. Previously, we reduced cash and liabilities when the checks were presented for payment and cleared our bank accounts. We now reduce cash and liabilities when the checks are released for payment. The impacts of revising our financial statements for the specified prior periods are as follows:


6

GAMESTOP CORP.
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(Unaudited)

Consolidated Balance Sheets as of May 4, 2013: As Previously Reported Revision As Revised
  (In millions)
Cash and cash equivalents $245.7
 $(92.0) $153.7
Total current assets 1,562.4
 (92.0) 1,470.4
Total assets 3,645.1
 (92.0) 3,553.1
Accounts payable 528.7
 (61.1) 467.6
Accrued liabilities 707.0
 (30.9) 676.1
Total current liabilities 1,235.7
 (92.0) 1,143.7
Total liabilities 1,348.8
 (92.0) 1,256.8
Consolidated Statements of Cash Flows for the 13 weeks ended May 4, 2013: As Previously Reported Revision As Revised
  (In millions)
Changes in operating assets and liabilities:      
Accounts payable and accrued liabilities $(358.7) $169.4
 $(189.3)
Net cash flows provided by operating activities (331.4) 169.4
 (162.0)
Cash and cash equivalents at beginning of period 635.8
 (261.4) 374.4
Cash and cash equivalents at end of period 245.7
 (92.0) 153.7
Restricted Cash

Restricted cash of $10.4$16.3 million, $12.0$10.3 million and $13.4$16.4 million as of AugustMay 3, 2014, May 4, 2013 July 28, 2012 and February 2, 2013,1, 2014, respectively, consists primarily of bank deposits serving as collateral for bank guarantees issued on behalf of our foreign subsidiaries and is included in other noncurrent assets in our unaudited condensed consolidated balance sheets.

Revenue Recognition
Revenue from the sales of our products is recognized at the time of sale, net of sales discounts and net of an estimated sales return reserve, based on historical return rates, with a corresponding reduction in cost of sales. Our sales return policy is generally limited to less than 30 days and as such our sales returns are, and have historically been, immaterial.
Recently Issued Accounting Pronouncements
In May 2014, as part of its ongoing efforts to assist in the convergence of U.S. GAAP and International Financial Reporting Standards

(“IFRS”), the Financial Accounting Standards Board (“FASB”) issued Accounting Standards Update (“ASU”) 2014-09 related to revenue recognition. The new guidance sets forth a new five-step revenue recognition model which replaces the prior revenue recognition guidance in its entirety and is intended to eliminate numerous industry-specific pieces of revenue recognition guidance that have historically existed in U.S. GAAP. The underlying principle of the new standard is that a business or other organization will recognize revenue to depict the transfer of promised goods or services to customers in an amount that reflects what it expects in exchange for the goods or services. The standard also requires more detailed disclosures and provides additional guidance for transactions that were not addressed completely in the prior accounting guidance. The ASU provides alternative methods of initial adoption and is effective for annual periods beginning after December 15, 2016 and interim periods within those annual periods. Early adoption is not permitted. We are currently evaluating the impact that this standard will have on our consolidated financial statements.

In April 2014, the FASB issued ASU 2014-08 related to reporting discontinued operations and disclosures of disposals of components of an entity. Specifically, the ASU amends the definition of a discontinued operation, expands disclosure requirements for transactions that meet the definition of a discontinued operation and requires entities to disclose additional information about individually significant components that are disposed of or held for sale and do not qualify as discontinued operations. Additionally, entities will be required to reclassify assets and liabilities of a discontinued operation for all comparative periods presented in the statement of financial position and to separately present certain information related to the operating and investing cash flows of the discontinued operation, for all comparative periods, in the statement of cash flows. The ASU is effective for us beginning in the first quarter of our fiscal year ending January 30, 2016 and will be adopted on a prospective basis for all disposals (except disposals classified as held for sale prior to the adoption date) or components initially classified as held for sale in periods beginning

7

GAMESTOP CORP.
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(Unaudited)

on or after the adoption date, with early adoption permitted. We are currently evaluating the impact that this standard will have on our consolidated financial statements.
In July 2013, accounting standards update (“ASU”)ASU 2013-11Income Taxes (Topic 740): Presentation of an Unrecognized Tax Benefit When a Net Operating Loss Carryforward, a Similar Tax Loss, or a Tax Credit Carryforward Exists”Exists was issued requiring an unrecognized tax benefit, or a portion of an unrecognized tax benefit, to be presented in the financial statements as either a reduction to a deferred tax asset or separately as a liability depending on the existence, availability and/or use of an operating loss carry forward,carryforward, a similar tax loss, or a tax credit carry forward. Thiscarryforward. We adopted this ASU will be effective for us beginningduring the first quarter of 2014. We dofiscal 2014, and it did not expect that this ASU will have an impact on our condensed consolidated financial statements as we currently do not currently have any unrecognized tax benefits in the same jurisdictions in which we have tax loss or credit carryovers.

GAMESTOP CORP.

NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS — (Continued)

In March 2013, the FASB issued ASU 2013-05Foreign Currency Matters (Topic 830) was issued providing, which provides guidance with respect to the release of cumulative translation adjustments into net income when a parent company sells either a part or all of an investment in a foreign entity. The ASU requires the release of cumulative translation adjustments when a company no longer holds a controlling financial interest in a foreign subsidiary or a group of assets that constitutes a business within a foreign entity. This ASU will bebecame effective for us beginning the first quarter of 2014. We are evaluating the effect of this ASU, but dofiscal 2014 and did not expect it to have a significant impact on our condensed consolidated financial statements.



2.Acquisitions
Spring Mobile
In FebruaryNovember 2013, ASU 2013-02“Comprehensive Income (Topic 220): Reportingwe purchased Spring Communications, Inc. (“Spring Mobile”), a wireless retailer, for a purchase price of Amounts Reclassified Out of Accumulated Other Comprehensive Income” was issued regarding disclosure of amounts reclassified out of accumulated other comprehensive income by component. An entity is required to present either on the face$62.6 million. The fair values of the statementassets acquired and liabilities assumed in connection with the Spring Mobile acquisition were determined based, in part, on a third-party valuation. In connection with our acquisition of Spring Mobile, we assumed a promissory note that Spring Mobile had previously entered into related to its prior purchase of certain wireless stores. The promissory note has a remaining term of approximately two years and had a carrying value of $3.6 million at May 3, 2014. As of May 3, 2014, the valuation of the assets acquired and liabilities assumed in this acquisition is complete and there have been no changes to the values of assets acquired and liabilities assumed in this acquisition since February 1, 2014.
During the first quarter of fiscal 2014, Spring Mobile acquired five AT&T resellers for total consideration of $29.8 million ($27.6 million net of cash acquired). We did not record any goodwill related to these acquisitions, and the purchase price allocation for these transactions was not complete as of May 3, 2014. We continue to believe that Spring Mobile, together with our acquisition of Simply Mac in fiscal 2013, represents an important strategic growth opportunity for us within the specialty retail marketplace and also provides avenues for diversification relative to our core operations or in the notes, significant amounts reclassified out of accumulated other comprehensive income by the respective line items of net income but only if the amount reclassified is required to be reclassified to net income in its entirety in the same reporting period. For amounts not reclassified in their entirety to net income, an entity is required to cross-reference to other disclosures that provide additional detail about those amounts. This ASU was effective for our annual and interim periods beginning in fiscal 2013. The ASU had no effect on our condensed consolidated financial statements.

video game retail marketplace.


2.

3.Accounting for Stock-Based Compensation

The following is a summary of the stock-based awards granted during the periods indicated:

   26 Weeks Ended August 3, 2013   26 Weeks Ended July 28, 2012 
   Shares   Weighted Average
Grant Date Fair

Value
   Shares   Weighted Average
Grant Date Fair

Value
 
   (In thousands, except per share data) 

Stock options – time-vested

   457    $7.10            

Restricted stock awards – time-vested

   916    $24.82     784    $23.66  

Restricted stock awards – performance-based

   262    $24.82     626    $23.66  
  

 

 

     

 

 

   

Total stock-based awards

   1,635       1,410    
  

 

 

     

 

 

   

  13 Weeks Ended May 3, 2014 13 Weeks Ended May 4, 2013
  Shares 
Weighted Average
Grant Date Fair
Value
 Shares 
Weighted Average
Grant Date Fair
Value
  (In thousands, except per share data)
Stock options – time-vested 283
 $12.37
 457
 $7.10
Restricted stock awards – time-vested 406
 38.52
 916
 24.82
Restricted stock awards – performance-based 182
 38.52
 262
 24.82
Total stock-based awards 871
   1,635
  
For stock options granted, we record stock-based compensation expense in earnings based on the grant-date fair value. The fair value of each option grant is estimated on the date of grant using the Black-Scholes option pricing model. This valuation model requires the use of subjective assumptions, including expected option life, expected volatility, expected dividend yield and expected employee forfeiture rate. We use historical data to estimate the option life, dividend yield and the employee forfeiture rate, and

8

GAMESTOP CORP.
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(Unaudited)

use historical volatility when estimating the stock price volatility. The following assumptions were used with respect to the stock options granted:

26 Weeks Ended
August  3,

2013

Volatility

46.4

Risk-free interest rate

1.0

Expected life (years)

5.6

Expected dividend yield

4.3

GAMESTOP CORP.

NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS — (Continued)

 13 weeks ended
 May 3,
2014
 May 4,
2013
Volatility46.5% 46.4%
Risk-free interest rate1.7% 1.0%
Expected life (years)5.5
 5.6
Expected dividend yield3.4% 4.3%
Total stock-based compensation recognized in selling, general and administrative expenses was as follows for the periods indicated:

   13 Weeks Ended   26 Weeks Ended 
   August 3,
2013
   July 28,
2012
   August 3,
2013
   July 28,
2012
 
   (In millions) 

Stock-based compensation expense

  $6.0    $5.5    $11.5    $10.4  

  13 Weeks Ended
  May 3,
2014
 May 4,
2013
 (In millions)
Stock-based compensation expense $5.9
 $5.5
As of AugustMay 3, 2013,2014, the unrecognized compensation expense related to the unvested portion of our stock–based awards was $44.9$49.3 million, which is expected to be recognized over a weighted average period of 2.2 years. The total intrinsic value of options exercised during the 13 weeks ended AugustMay 3, 2014 and May 4, 2013 and July 28, 2012 was $10.5$1.2 million and $0.7$10.6 million, respectively. The total intrinsic value of options exercised during the 26 weeks ended August 3, 2013 and July 28, 2012 was $21.1 million and $1.1 million, respectively.


3.

4.Computation of Net Income Perper Common Share

Basic net income per common share is computed by dividing the net income available to common stockholders by the weighted average number of common shares outstanding during the period. Diluted net income per common share is computed by dividing the net income available to common stockholders by the weighted average number of common shares outstanding and potentially dilutive securities outstanding during the period. Under the treasury stock method, potentially dilutive securities include stock options and unvested restricted stock outstanding during the period. Potentially dilutive securities are excluded from the computations of diluted earnings per share if their effect would be antidilutive.
A reconciliation of shares used in calculatingthe computation of basic and diluted net income per common share is as follows:

   13 Weeks Ended   26 Weeks Ended 
   August 3,
2013
   July 28,
2012
   August 3,
2013
   July 28,
2012
 
   (In millions, except per share data) 

Consolidated net income attributable to GameStop Corp.

  $10.5    $21.0    $65.1    $93.5  
  

 

 

   

 

 

   

 

 

   

 

 

 

Weighted average common shares outstanding

   117.9     128.7     118.1     131.3  

Dilutive effect of options and restricted shares on common stock(1)

   1.3     0.4     1.2     0.7  
  

 

 

   

 

 

   

 

 

   

 

 

 

Common shares and dilutive potential common shares

   119.2     129.1     119.3     132.0  
  

 

 

   

 

 

   

 

 

   

 

 

 

Net income per common share:

        

Basic

  $0.09    $0.16    $0.55    $0.71  
  

 

 

   

 

 

   

 

 

   

 

 

 

Diluted

  $0.09    $0.16    $0.55    $0.71  
  

 

 

   

 

 

   

 

 

   

 

 

 

  13 Weeks Ended
  May 3,
2014
 May 4,
2013
 (In millions, except per share data)
Net income $68.0
 $54.6
Weighted average common shares outstanding 115.1
 118.4
Dilutive effect of options and restricted shares on common stock(1)
 0.8
 1.0
Common shares and dilutive potential common shares 115.9
 119.4
Net income per common share:    
Basic $0.59
 $0.46
Diluted $0.59
 $0.46
(1)

(1)
Excludes 1.6 million, 5.5 million, 1.8 million and 3.92.1 million share-based awards for the 13 weeks ended AugustMay 3, 2013,2014 and the 13 weeks ended July 28, 2012, the 26 weeks ended August 3,May 4, 2013, and the 26 weeks ended July 28, 2012, respectively, because their effects were antidilutive.



4.

5.Fair Value Measurements and Financial Instruments


9

GAMESTOP CORP.
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(Unaudited)

Recurring Fair Value Measurements and Derivative Financial Instruments

Fair value is defined as the price that would be received from selling an asset or paid to transfer a liability in an orderly transaction between market participants at the measurement date. Fair value accounting guidance applies to our forward exchange contracts, foreign currency options and cross-currency swaps (together, the “Foreign Currency Contracts”), Company-owned life insurance policies with a cash surrender value and certain nonqualified deferred compensation liabilities that are measured at fair value on a recurring basis in periods subsequent to initial recognition.

GAMESTOP CORP.

NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS — (Continued)

Fair value accounting guidance requires disclosures that categorize assets and liabilities measured at fair value into one of three different levels depending on the observability of the inputs employed in the measurement. Level 1 inputs are quoted prices in active markets for identical assets or liabilities. Level 2 inputs are observable inputs other than quoted prices included within Level 1 for the asset or liability, either directly or indirectly through market-corroborated inputs. Level 3 inputs are unobservable inputs for the asset or liability reflecting our assumptions about pricing by market participants.

We value our Foreign Currency Contracts, Company-owned life insurance policies with cash surrender values and certain nonqualified deferred compensation liabilities based on Level 2 inputs using quotations provided by major market news services, such as Bloomberg, and industry-standard models that consider various assumptions, including quoted forward prices, time value, volatility factors, and contractual prices for the underlying instruments, as well as other relevant economic measures. When appropriate, valuations are adjusted to reflect credit considerations, generally based on available market evidence.


The following table provides the fair value of our assets and liabilities measured at fair value on a recurring basis and recorded on our unaudited condensed consolidated balance sheets (in millions):

   August 3,
2013
   July 28,
2012
   February 2,
2013
 

Assets

      

Foreign Currency Contracts

      

Other current assets

  $2.6    $27.1    $7.3  

Other noncurrent assets

   0.3     6.0     0.9  

Company-owned life insurance(1)

   5.4     3.2     3.5  
  

 

 

   

 

 

   

 

 

 

Total assets

   8.3     36.3     11.7  
  

 

 

   

 

 

   

 

 

 

Liabilities

    

Foreign Currency Contracts

      

Accrued liabilities

   12.8     1.7     9.1  

Other long-term liabilities

   8.0          4.4  

Nonqualified deferred compensation(2)

   1.0     0.9     0.9  
  

 

 

   

 

 

   

 

 

 

Total liabilities

  $21.8    $2.6    $14.4  
  

 

 

   

 

 

   

 

 

 

  
May 3,
2014
 
May 4,
2013
 
February 1,
2014
Assets      
Foreign Currency Contracts      
Other current assets $0.9
 $6.8
 $0.9
Other noncurrent assets 0.9
 1.5
 0.5
Company-owned life insurance(1) 7.1
 5.3
 7.1
Total assets 8.9
 13.6
 8.5
Liabilities      
Foreign Currency Contracts      
Accrued liabilities 16.4
 3.0
 21.3
Other long-term liabilities 1.3
 1.2
 2.2
Nonqualified deferred compensation(2) 1.1
 1.0
 1.1
Total liabilities $18.8
 $5.2
 $24.6
(1)

(1)
Recognized in other non-current assets in our unaudited condensed consolidated balance sheets.

(2)

(2)
Recognized in accrued liabilities in our unaudited condensed consolidated balance sheets.

We use Foreign Currency Contracts to manage currency risk primarily related to intercompany loans denominated in non-functional currencies and certain foreign currency assets and liabilities. These Foreign Currency Contracts are not designated as hedges and, therefore, changes in the fair values of these derivatives are recognized in earnings, thereby offsetting the current earnings effect of the re-measurement of related intercompany loans and foreign currency assets and liabilities. The total gross notional value of derivatives related to our Foreign Currency Contracts was $692.3$542.8 million and $576.4$686.7 million as of AugustMay 3, 2014 and May 4, 2013, and July 28, 2012, respectively. The total net notional value of derivatives related to our Foreign Currency Contracts was $60.5 million and $91.5 million as of August 3, 2013 and July 28, 2012, respectively.

GAMESTOP CORP.

NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS — (Continued)

Activity related to the trading of derivative instruments and the offsetting impact of related intercompany loans and foreign currency assets and liabilities recognized in selling, general and administrative expense is as follows (in millions):

   13 Weeks Ended  26 Weeks Ended 
   August 3,
2013
  July 28,
2012
  August 3,
2013
  July 28,
2012
 

Gains (losses) on the changes in fair value of derivative instruments

  $(19.7 $18.7   $(10.3 $16.9  

Gains (losses) on the re-measurement of related intercompany loans and foreign currency assets and liabilities

   22.2    (20.5  13.4    (18.0
  

 

 

  

 

 

  

 

 

  

 

 

 

Total, net

  $2.5   $(1.8 $3.1   $(1.1
  

 

 

  

 

 

  

 

 

  

 

 

 


10

GAMESTOP CORP.
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(Unaudited)

  13 Weeks Ended
  May 3,
2014
 May 4,
2013
Gains on the change in fair value of derivative instruments $1.3
 $9.4
Losses on the re-measurement of related intercompany loans and foreign currency assets and liabilities (0.7) (8.8)
Total $0.6
 $0.6
We do not use derivative financial instruments for trading or speculative purposes. We are exposed to counterparty credit risk on all of our derivative financial instruments and cash equivalent investments. We manage counterparty risk according to the guidelines and controls established under our comprehensive risk management and investment policies. We continuously monitor our counterparty credit risk and utilize a number of different counterparties to minimize our exposure to potential defaults. We do not require collateral under derivative or investment agreements.

Nonrecurring Fair Value Measurements

In addition to assets and liabilities that are recorded at fair value on a recurring basis, we record certain assets and liabilities at fair value on a nonrecurring basis as required by GAAP. Generally, assets are recorded at fair value on a nonrecurring basis as a result of impairment charges. We did not record any significant impairment charges related to assets measured at fair value on a nonrecurring basis during the 2613 weeks ended AugustMay 3, 2014 or May 4, 2013, or July 28, 2012.

respectively.

Other Fair Value Disclosures

The carrying valuevalues of our cash equivalents, receivables, net and accounts payable and revolver debt outstanding approximatesapproximate the fair value due to their shortshort-term maturities.

5.

6.Debt

On January 4, 2011, we entered into a $400 million credit agreement, (the “Revolver”), which we amended and restated in its entirety, our prior credit agreement entered into in October 2005on March 25, 2014 (the “Credit Agreement”“Revolver”). The Revolver provides foris a five-year, $400 million asset-based facility includingthat is secured by substantially all of our assets and the assets of our domestic subsidiaries. Availability under the Revolver is subject to a monthly borrowing base calculation. The Revolver includes a $50 million letter of credit sublimit, secured by substantially allsublimit. Prior to the March 2014 amendments, the Revolver was scheduled to mature in January 2016. The amendments extended the maturity date to March 25, 2019; increased the expansion feature under the Revolver from $150 million to $200 million, subject to certain conditions; and revised certain other terms, including a reduction of the Company’s and its domestic subsidiaries’ assets.fee we are required to pay on the unused portion of the total commitment amount. We havebelieve the ability to increaseextension of the facility, which matures in January 2016, by $150 million under certain circumstances. The extensionmaturity date of the Revolver to 2016 reducesMarch 2019 helps to limit our exposure to potential tightening or other adverse changes in the credit markets.

The


Borrowing availability under the Revolver is limited to a borrowing base which allows us to borrow up to 90% of the appraisal value of the inventory, in each case plus 90% of eligible credit card receivables, net of certain reserves. The borrowing base provides for borrowing up to 92.5% of the appraisal value during the fiscal months of August through October. Letters of credit reduce the amount available to borrow under the Revolver by theiran amount equal to the face value.value of the letters of credit. Our ability to pay cash dividends, redeem options and repurchase shares is generally permitted, except under certain circumstances, including if Revolvereither 1) excess availability under the Revolver is less than 20%30%, or is projected to be within 12 months after such

GAMESTOP CORP.

NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS — (Continued)

payment. In addition, payment or 2) if excess availability under the Revolver usageis less than 15%, or is projected to be equal to or greater than 25% of total commitments duringwithin 12 months after such payment, and the prospective 12-month period, we are subject to meeting a fixed charge coverage ratio, ofas calculated on a pro-forma basis for the prior 12 months is 1.1:1.0 prior to making such payments.or less. In the event that excess availability under the Revolver is at any time less than the greater of (1) $40.0$30 million or (2) 12.5%10% of the lesser of the total commitment or the borrowing base, we will be subject to a fixed charge coverage ratio covenant of 1.1:1.0:1.0.

The Revolver places certain restrictions on us and our subsidiaries, including limitations on asset sales, additional liens, investments, loans, guarantees, acquisitions and the incurrence of additional indebtedness. Absent consent from our lenders, we may not incur more than $1 billion of senior secured debt and $750 million of additional unsecured indebtedness to be limited to $250 million in general unsecured obligations and $500 million in unsecured obligations to finance acquisitions valued at $500 million or more.

The per annum interest rate under the Revolver is variable and is calculated by applying a margin (1) for prime rate loans of 1.25%0.25% to 1.50%0.75% above the highest of (a) the prime rate of the administrative agent, (b) the federal funds effective rate plus

11

GAMESTOP CORP.
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(Unaudited)

0.50% or (c) the London Interbank Offered (“LIBO”) rate for a 30-day interest period as determined on such day plus 1.00%, and (2) for LIBO rate loans of 2.25%1.25% to 2.50%1.75% above the LIBO rate. The applicable margin is determined quarterly as a function of our average daily excess availability under the facility. In addition, we are required to pay a commitment fee of 0.375% or 0.50%, depending on facility usage,0.25% for any unused portion of the total commitment under the Revolver. As of AugustMay 3, 2013,2014, the applicable margin was 1.25%0.5% for prime rate loans and 2.25%1.5% for LIBO rate loans, while the required commitment fee was 0.50% for the unused portion of the Revolver.

loans.

The Revolver provides for customary events of default with corresponding grace periods, including failure to pay any principal or interest when due, failure to comply with covenants, any material representation or warranty made by us or the borrowers proving to be false in any material respect, certain bankruptcy, insolvency or receivership events affecting us or our subsidiaries, defaults relating to certain other indebtedness, imposition of certain judgments and mergers or the liquidation of the Company or certain of its subsidiaries. During the 2613 weeks ended AugustMay 3, 2013,2014, we borrowed $130.0$75.0 million under the Revolver and repaid $80.0 million, leaving an outstanding balance of $50.0 million as of August 3, 2013.Revolver. During the 2613 weeks ended July 28, 2012,May 4, 2013, we borrowed and repaid $36.0 millionhad no borrowings or repayments under the Revolver. Average borrowings under the Revolver for the 13 weeks and 26 weeks ended AugustMay 3, 20132014 were $44.2 million and $22.1 million, respectively.$10.2 million. Our average interest ratesrate on those outstanding borrowings for the 13 weeks and 26 weeks ended AugustMay 3, 2013 were 2.9% for both periods.2014 was 2.8%. As of AugustMay 3, 2013,2014, total availability under the Revolver was $253.3$314.9 million, there was $50.0with outstanding borrowings of $75 million of borrowingsand outstanding and standby letters of credit outstanding totaled $9.0of $8.3 million. We are currently in compliance with the requirements of the Revolver.

In September 2007, our Luxembourg subsidiary entered into a discretionary $20.0 million Uncommitted Line of Credit (the “Line of Credit”) with Bank of America. There is no term associated with the Line of Credit and Bank of America may withdraw the facility at any time without notice. The Line of Credit is available to our foreign subsidiaries for use primarily as a bank overdraft facility for short-term liquidity needs and for the issuance of bank guarantees and letters of credit to support operations. As of AugustMay 3, 2013,2014, there were no cash overdrafts outstanding under the Line of Credit and bank guarantees outstanding totaled $4.6$4.4 million.


6.

Income Taxes

We file income tax returns in the U.S. federal jurisdiction and various states and foreign jurisdictions. The Internal Revenue Service (“IRS”) is currently examining our U.S. income tax returns for the fiscal years ended on January 28, 2012, January 29, 2011, January 30, 2010 and January 31, 2009. We do not anticipate any adjustments that would result in a material impact on our condensed consolidated financial statements as a result of these audits.

GAMESTOP CORP.

NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS — (Continued)

We accrue for the effects of uncertain tax positions and the related potential penalties and interest. Our recorded liability for unrecognized tax benefits decreased by $8.5 million during the 13 weeks ended August 3, 2013 and by $17.9 million during the 26 weeks ended August 3, 2013. The decrease in the liability for unrecognized tax benefits was primarily the result of payments made to settle certain U.S. federal income tax items and did not have a material impact on our income tax provision. There were no material adjustments to our recorded liability for unrecognized tax benefits during the 13 and 26 weeks ended July 28, 2012. It is reasonably possible that the amount of the unrecognized tax benefit with respect to certain of our unrecognized tax positions could significantly increase or decrease during the next 12 months. At this time, an estimate of the range of the reasonably possible outcomes cannot be made.

The income tax provisions for the 13 weeks and 26 weeks ended August 3, 2013 and July 28, 2012 are based upon management’s estimate of our annualized effective tax rate.

7.

Commitments and Contingencies

In the ordinary course of business, we are, from time to time, subject to various legal proceedings, including matters involving wage and hour employee class actions and consumer class actions. We may enter into discussions regarding settlement of these and other types of lawsuits, and may enter into settlement agreements, if we believe settlement is in the best interest of our stockholders. We do not believe that any such existing legal proceedings or settlements, individually or in the aggregate, will have a material effect on our financial condition, results of operations or liquidity.

8.

8.Significant Products

The


Beginning with our 2013 Annual Report on Form 10-K, we expanded the categories included in our disclosures on sales and gross profit by category to reflect recent changes in our business, the expansion of categories previously included in Other and our management emphasis as we operate in the future. Our previous categories of New Video Game Hardware and New Video Game Software remain unchanged.

We have expanded our previous category of Pre-owned Video Game Products to include value-priced, or closeout, products and this category is now referred to as the Pre-owned and Value Video Game Products category. We believe there is an opportunity to purchase closeout and overstocked inventory from publishers, distributors and other retailers which is older new product but can be acquired for less than typical new release product costs. This product can then be resold in our Video Game Brands stores and on our websites as value-priced product. Our sales of this product in the past have yielded significantly higher margins than new video game products, yet slightly lower margins than pre-owned video game products.

In the past, all other products we sold were categorized into “Other,” which included video game accessories, digital products, new and pre-owned mobile products, consumer electronics, revenues from our PowerUp Rewards program and Game Informer subscription sales, strategy guides, toys and PC entertainment software. We are separating our historical Other category into the following table sets forth net sales (in millions) by significant product categorynew categories:

Video Game Accessories, which includes new accessories for the periods indicated:

   13 Weeks Ended  26 Weeks Ended 
   August 3,
2013
  July 28,
2012
  August 3,
2013
  July 28,
2012
 
   Net
Sales
   Percent
of Total
  Net
Sales
   Percent
of Total
  Net
Sales
   Percent
of Total
  Net
Sales
   Percent
of Total
 

Net Sales:

        

New video game hardware

  $147.8     10.7 $183.3     11.8 $389.6     12.0 $531.8     15.0

New video game software

   429.8     31.1  473.8     30.6  1,133.0     34.9  1,204.9     33.9

Pre-owned video game products

   528.7     38.2  562.3     36.3  1,101.3     33.9  1,181.4     33.3

Other

   277.4     20.0  330.8     21.3  625.1     19.2  634.3     17.8
  

 

 

   

 

 

  

 

 

   

 

 

  

 

 

   

 

 

  

 

 

   

 

 

 

Total

  $1,383.7     100.0 $1,550.2     100.0 $3,249.0     100.0 $3,552.4     100.0
  

 

 

   

 

 

  

 

 

   

 

 

  

 

 

   

 

 

  

 

 

   

 

 

 

use with video game consoles and hand-held devices and software, such as controllers, gaming headsets and memory cards;


12

GAMESTOP CORP.

NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS — (Continued)
(Unaudited)

Digital, which includes revenues from the sale of DLC, Xbox Live, PlayStation Plus and Nintendo network points and subscription cards, other prepaid digital currencies and time cards, Kongregate,

Game Informer digital subscriptions and PC digital downloads;

Mobile and Consumer Electronics, which includes revenues from selling new and pre-owned mobile devices and consumer electronics in Video Game Brands stores and all revenues from our Technology Brands stores;
Other, which includes revenues from the sales of PC entertainment software, toys, strategy guides and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in physical form.

The following table setstables set forth net sales and gross profit (in millions) and gross profit percentages by significant product category for the periods indicated:

   13 Weeks Ended  26 Weeks Ended 
   August 3,
2013
  July 28,
2012
  August 3,
2013
  July 28,
2012
 
   Gross
Profit
   Gross
Profit
Percent
  Gross
Profit
   Gross
Profit
Percent
  Gross
Profit
   Gross
Profit
Percent
  Gross
Profit
   Gross
Profit
Percent
 

Gross Profit:

             

New video game hardware

  $15.5     10.5 $16.4     8.9 $35.7     9.2 $39.3     7.4

New video game software

   98.9     23.0  107.7     22.7  247.1     21.8  257.7     21.4

Pre-owned video game products

   250.6     47.4  269.5     47.9  521.4     47.3  573.8     48.6

Other

   116.4     42.0  125.7     38.0  255.5     40.9  248.4     39.2
  

 

 

    

 

 

    

 

 

    

 

 

   

Total

  $481.4     34.8 $519.3     33.5 $1,059.7     32.6 $1,119.2     31.5
  

 

 

    

 

 

    

 

 

    

 

 

   

  13 Weeks Ended
  May 3,
2014
 May 4,
2013
  
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
Net Sales:        
New video game hardware $438.0
 21.9% $241.8
 13.0%
New video game software 559.9
 28.0% 703.2
 37.7%
Pre-owned and value video game products 602.9
 30.2% 572.6
 30.7%
Video game accessories 145.1
 7.3% 126.4
 6.8%
Digital 56.1
 2.8% 56.2
 3.0%
Mobile and consumer electronics 102.2
 5.1% 51.0
 2.7%
Other 92.1
 4.7% 114.1
 6.1%
Total $1,996.3
 100.0% $1,865.3
 100.0%

  13 Weeks Ended
  May 3,
2014
 May 4,
2013
  
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
Gross Profit:        
New video game hardware $44.7
 10.2% $20.3
 8.4%
New video game software 127.2
 22.7% 148.2
 21.1%
Pre-owned and value video game products 298.4
 49.5% 270.7
 47.3%
Video game accessories 55.0
 37.9% 49.8
 39.4%
Digital 35.8
 63.8% 37.3
 66.4%
Mobile and consumer electronics 37.0
 36.2% 12.6
 24.7%
Other 28.3
 30.7% 39.4
 34.5%
Total $626.4
 31.4% $578.3
 31.0%
9.

9.Segment Information

We operate our business in the followingfour Video Game Brands segments: United States, Canada, Australia and Europe.Europe, and a Technology Brands segment, which was added in the fourth quarter of fiscal 2013 and includes the operations of our Simply Mac, Spring Mobile and Cricket Wireless businesses. We identify segments based on a combination of geographic areas and management responsibility. Each of the segments includes significant retail operations with all Video Game Brands stores engaged in the sale

13

GAMESTOP CORP.
NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(Unaudited)

of new and pre-owned video game systems and software and related accessories and Technology Brand stores engaged in the sale of consumer electronics and wireless products and services. Segment results for the United States include retail operations in 50 states, the District of Columbia, Guam and Puerto Rico,Rico; the electronic commerce Web sitewww.gamestop.com,www.gamestop.com;Game Informer magazine, magazine; the online video gaming Web sitewww.kongregate.com,www.kongregate.com; a digital PC game distribution platform available atwww.gamestop.com/pcgames, the streaming technology company Spawn Labs,pcgames; and an online consumer electronics marketplace available atwww.buymytronics.com. Segment results for Canada include retail and e-commerce operations in Canada and segment results for Australia include retail and e-commerce operations in Australia and New Zealand. Segment results for Europe include retail operations in 11 European countries and e-commerce operations in six countries. The Technology Brands segment includes retail operations in the United States. We measure segment profit using operating earnings, which is defined as income from continuing operations before intercompany royalty fees, net interest expense and income taxes. There has been no material change in total assets by segment since February 2, 2013. Transactions between reportable segments consist primarily of royalties, management fees, intersegment loans and related interest. There were no intersegment sales during the 13 weeks ended May 3, 2014 or the 13 weeks ended May 4, 2013.
Information on segments appears inand the following tables.

Net sales byreconciliation of segment wereprofit to earnings before income taxes are as follows (in millions):

   13 Weeks Ended   26 Weeks Ended 
   August 3,
2013
   July 28,
2012
   August 3,
2013
   July 28,
2012
 

United States

  $942.4    $1,058.5    $2,295.3    $2,517.8  

Canada

   67.7     76.9     155.7     174.5  

Australia

   112.4     128.9     226.5     235.4  

Europe

   261.2     285.9     571.5     624.7  
  

 

 

   

 

 

   

 

 

   

 

 

 

Total

  $1,383.7    $1,550.2    $3,249.0    $3,552.4  
  

 

 

   

 

 

   

 

 

   

 

 

 

GAMESTOP CORP.

NOTES TO CONDENSED CONSOLIDATED FINANCIAL STATEMENTS — (Continued)

Operating earnings (loss) by segment were as follows (in millions):

   13 Weeks Ended  26 Weeks Ended 
   August 3,
2013
  July 28,
2012
  August 3,
2013
  July 28,
2012
 

United States

  $43.4   $40.6   $136.2   $155.7  

Canada

   (0.7  0.4    1.8    2.9  

Australia

   1.1    3.7    2.6    2.3  

Europe

   (25.0  (10.2  (34.6  (11.4
  

 

 

  

 

 

  

 

 

  

 

 

 

Total operating earnings

   18.8    34.5    106.0    149.5  

Interest income

   0.1    0.2    0.2    0.4  

Interest expense

   (1.4  (1.1  (2.4  (1.7
  

 

 

  

 

 

  

 

 

  

 

 

 

Earnings before income tax expense

  $17.5   $33.6   $103.8   $148.2  
  

 

 

  

 

 

  

 

 

  

 

 

 

For the 13 Weeks Ended May 3, 2014 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $1,397.7
 $90.3
 $116.5
 $331.6
 $60.2
 $1,996.3
Segment operating earnings (loss) 106.6
 2.4
 1.7
 (10.8) 6.0
 105.9
Interest income           0.2
Interest expense           (0.8)
Earnings before income taxes           105.3
For the 13 Weeks Ended May 4, 2013 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $1,352.9
 $88.0
 $114.1
 $310.3
 $
 $1,865.3
Segment operating earnings (loss) 92.8
 2.5
 1.5
 (9.6) 
 87.2
Interest income           0.1
Interest expense           (1.0)
Earnings before income taxes           86.3
10.

Supplemental Cash Flow Information

10.Subsequent Events

   26 Weeks Ended 
   August 3,
2013
   July 28,
2012
 

Cash paid (in millions) during the period for:

    

Interest

  $1.2    $1.1  
  

 

 

   

 

 

 

Income taxes

  $206.1    $199.8  
  

 

 

   

 

 

 

11.

Subsequent Events

Dividend

On AugustMay 20, 2013,2014, our Board of Directors approved a quarterly cash dividend to our stockholders of $0.275$0.33 per share of Class A Common Stock payable on September 19, 2013June 17, 2014 to stockholders of record at the close of business on September 3, 2013.June 4, 2014. Future dividends will be subject to approval by our Board of Directors.

Share Repurchase

Repurchases

As of SeptemberJune 4, 2013,2014, we have purchased an additional 0.30.6 million shares of our Class A Common Stock for an average price per share of $50.27$37.18 since AugustMay 3, 2013.

2014.




14


ITEM
Item 2.Management’s Discussion and Analysis of Financial Condition and Results of Operations

The following discussion should be read in conjunction with the information contained in our unaudited condensed consolidated financial statements, including the notes thereto. Statements regarding future economic performance, management’s plans and objectives, and any statements concerning assumptions related to the foregoing contained in Management’s Discussion and Analysis of Financial Condition and Results of Operations constitute forward-looking statements. See our Annual Report on Form 10-K for the fiscal year ended February 2, 20131, 2014 filed with the Securities and Exchange Commission (the “SEC”) on April 3, 20132, 2014 (the “Form“2013 Annual Report on Form 10-K”), including the factors disclosed under “Item 1A. Risk Factors,” as well as “Disclosure Regarding Forward-looking Statements” and “Item 1A. RisksRisk Factors” below, for certain factors which may cause actual results to vary materially from these forward-looking statements.

General

GameStop Corp. (together with its predecessor companies, “GameStop,(“GameStop,” “we,” “us,” “our,” or the “Company”) is a global family of specialty retail brands that makes the world’smost popular technologies affordable and simple. As the world's largest multichannel video game retailer. Weretailer, we sell new and pre-owned video game hardware, physical and digital video game software, video game accessories, as well as PC entertainment software, new and pre-owned mobile and consumer electronics products and other merchandise primarily through our GameStop, EB Games and Micromania stores. We sell consumer electronics, mobile products and wireless services primarily through our Simply Mac, Spring Mobile and Cricket Wireless stores. As of AugustMay 3, 2013,2014, we operated 6,5056,680 stores, in the United States, Australia, Canada and Europe.Europe, which are primarily located in major shopping malls and strip centers. We also operate electronic commerce Web sites includingwww.gamestop.com,www.ebgames.com.au,www.ebgames.co.nz,www.gamestop.ca,www.gamestop.it,www.gamestop.es, www.gamestop.iewww.gamestop.ie,www.gamestop.de,www.gamestop.co.uk andwww.micromania.fr.www.micromania.fr. The network also includes:www.kongregate.com, a leading browser-based game site;Game Informermagazine, the world's leading multi-platformprint and digital video game publication; Spawn Labs, a streaming technology company; a digital PC game distribution platform available at www.gamestop.com/pcgames; iOS and Android mobile applications; and an online consumer electronics marketplace available atwww.buymytronics.com. We also operate a certified Apple reseller selling Apple products in the United States under the name Simply Mac; Spring Mobile, an authorized AT&T

reseller operating AT&T branded wireless retail stores in the United States; and pre-paid wireless stores under the name Cricket Wireless (an AT&T brand) as part of our expanding relationship with AT&T. Our Simply Mac, Spring Mobile and Cricket Wireless business comprise our Technology Brands segment.

Our fiscal year is composed of 52 or 53 weeks ending on the Saturday closest to January 31. The fiscal year ending January 31, 2015 (“fiscal 2014”) and the fiscal year ended February 1, 2014 (“fiscal 2013”) each consists of 52 weeks and the fiscal year ended February 2, 2013 (“fiscal 2012”) consisted of 53 weeks.

Growth in the electronic game industry is generally driven by the introduction of new technology. Gaming consoles are typically launched in cycles as technological developments in both chip processing speeds and data storage provide significant improvements in advanced graphics, audio quality, game play, Internet connectivity and other entertainment capabilities beyond video gaming. The current generation of consoles (the Sony PlayStation 4, the Microsoft Xbox One and the Nintendo Wii U) was introduced between November 2012 and November 2013. The previous generation of consoles (the Sony PlayStation 3, the Microsoft Xbox 360 and the Nintendo Wii) waswere introduced between 2005 and 2007. The Nintendo 3DS was introduced in March 2011, and the Sony PlayStation Vita was introduced in February 2012. A new console cycle is developing as2012 and the Nintendo launched the Wii U2DS was introduced in November 2012 as the next generation of the Wii and Sony and Microsoft have announced their next generation of consoles with the PlayStation 4 and Xbox One, respectively. These new consoles are expected to come to market by the holiday period ofOctober 2013. Typically, following the introduction of new video game platforms, sales of new video game hardware increase as a percentage of total sales in the first full year following introduction. As video game platforms mature, the sales mix attributable to complementary video game software and accessories, which generate higher gross margins, generally increases in the subsequent years. The net effect is generally a decline in gross margin percentagepercent in the first full year following new platform releases and an increase in gross margin percentagepercent in the years subsequent to the first full year following the launch period. The planned launchesperiod; therefore, the launch of the next-generationcurrent-generation Sony PlayStation 4 and the Microsoft Xbox One by the holiday period of 2013 are anticipated to reducecould negatively impact our overall gross margin percentage in the fourth quarter of fiscal 2013.2014. Unit sales of maturing video game platforms, like the Sony PlayStation 3 and the Microsoft Xbox 360, are typically also driven by manufacturer-funded retail price reductions, further driving sales of related software and accessories. Historically,With the introduction of the new consoles in the fourth quarter of fiscal 2013, sales of new hardware consoles are typically introduced every four to five years. However, the current generation of hardware consoles is now over six years old and consumer demand is declining. We have seen declines in new hardware and software sales in fiscal 2012 and fiscal 2013 before the next-generation product launches due to the age of the current console cycle. The introduction of new consoles or further price cuts on the current generation of consoles could partially offset these sales declines.

increased.

We expect that future growth in the electronic game industry will also be driven by the sale of video games delivered in digital form and the expansion of other forms of gaming. We currently sell various types of products that relate to the digital category, including digitally downloadable content (“DLC”), Xbox LIVE, PlayStation Plus and Nintendo network points cards, as well as prepaid digital and online timecards. We expect our sales of digital products to continue to increase in the second half of fiscal 2013. We have made significant investments in e-commerce and in-store and Web site functionality to enable our customers to access digital content easily and facilitate the digital sales and delivery process. We plan to continue to invest in these types of processes and channels to grow our digital sales base and enhance our market leadership position in the electronic game industry and in the digital aggregation and distribution category. In addition, we intend to continue to invest in customer loyalty programs designed to attract and retain customers.

In fiscal 2011, we also launched our mobile business and began selling an assortment of tablets and accessories. We currently sell tablets and accessories in all of our stores in the United States and in a majority of stores in our international markets. We also sell and accept


15


trades of pre-owned mobile devices in our stores.

In addition, we intend to continue to invest in customer loyalty programs designed to attract and retain customers.

In November 2013, we acquired Simply Mac, an authorized Apple reseller selling Apple products and services in 23 stores, and acquired Spring Mobile, an authorized AT&T reseller currently operating 210 stores selling wireless services and products. We also operate 37 stores under the Cricket Wireless brand (formerly operated under the Aio Wireless name prior to AT&T's acquisition of Leap Wireless). Cricket Wireless is an AT&T brand selling pre-paid wireless services and products. We expect to expand the number of Spring Mobile, Simply Mac and Cricket Wireless stores which we operate in future years.
Recent Developments
Acquisition activity. During the first quarter of fiscal 2014, in connection with the continued expansion of our Technology Brands business, Spring Mobile acquired five AT&T resellers, which operated a total of 36 stores as of May 3, 2014, for total consideration of $29.8 million. We continue to seek out opportunities to extend our core competencies to other products and retail categories in order to continue to grow and to help mitigate the financial impact from the cyclical nature of the video game console cycle. As a result of our acquisition activity in the Technology Brands segment over the past two fiscal quarters, we are currently experiencing higher gross margins in that segment in comparison to the margins in our Video Game Brands segments, which has had the impact of offsetting potential margin erosion associated with the recent launch of the current generation video game consoles.
Additionally, as part of our efforts to drive long-term shareholder value, we have accomplished the following initiatives in the first quarter of fiscal 2014:
Quarterly cash dividend. On March 4, 2014, our Board of Directors authorized an increase in our annual cash dividend from $1.10 to $1.32 per share of Class A Common Stock, which represents an increase of 20%. Additionally, on March 25, 2014, we paid our first quarterly dividend of fiscal 2014 of $0.33 per share of Class A Common Stock to stockholders of record on March 17, 2014. Additionally, on May 20, 2014, our Board of Directors declared a quarterly cash dividend of $0.33 per common share payable on June 17, 2014, to shareholders of record as of the close of business on June 4, 2014.
Share repurchase activity. During the first quarter of fiscal 2014, we repurchased 1.3 million shares of our Class A Common Stock at an average price per share of $39.28 for a total of $52.2 million. Between May 4, 2014 and June 4, 2014, we repurchased an additional 0.6 million shares of our Class A Common Stock for an average price per share of $37.18.
Critical Accounting Policies

Our unaudited condensed consolidated financial statements have been prepared in accordance with accounting principles generally accepted in the United States of America (“GAAP”) for interim financial information and do not include all disclosures required under GAAP for complete financial statements. Preparation of these statements requires managementus to make judgments and estimates. Some accounting policies have a significant impact on amounts reported in these financial statements. For a summary of significant accounting policies and the means by which we develop estimates thereon, see “Item“Part 2 - Item 7. Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our 2013 Annual Report on Form 10-K.

There have been no material changes to our critical accounting policies from those included in our 2013 Annual Report on Form 10-K.


16


Consolidated Results of Operations

The following table sets forth certain statement of operations items as a percentage of net sales for the periods indicated:

   13 Weeks Ended  26 Weeks Ended 
   August 3,
2013
  July 28,
2012
  August 3,
2013
  July 28,
2012
 

Statement of Operations Data:

     

Net sales

   100.0  100.0  100.0  100.0

Cost of sales

   65.2    66.5    67.4    68.5  
  

 

 

  

 

 

  

 

 

  

 

 

 

Gross profit

   34.8    33.5    32.6    31.5  

Selling, general and administrative expenses

   30.5    28.4    26.8    24.8  

Depreciation and amortization

   2.9    2.8    2.5    2.5  
  

 

 

  

 

 

  

 

 

  

 

 

 

Operating earnings

   1.4    2.3    3.3    4.2  

Interest expense, net

   0.1    0.1    0.1      
  

 

 

  

 

 

  

 

 

  

 

 

 

Earnings before income tax expense

   1.3    2.2    3.2    4.2  

Income tax expense

   0.5    0.8    1.2    1.6  
  

 

 

  

 

 

  

 

 

  

 

 

 

Consolidated net income

   0.8    1.4    2.0    2.6  
  

 

 

  

 

 

  

 

 

  

 

 

 

Consolidated net income attributable to GameStop Corp.

   0.8  1.4  2.0  2.6
  

 

 

  

 

 

  

 

 

  

 

 

 

  13 Weeks Ended
  May 3,
2014
 May 4,
2013
Statement of Operations Data:    
Net sales 100.0% 100.0%
Cost of sales 68.6
 69.0
Gross profit 31.4
 31.0
Selling, general and administrative expenses 24.1
 24.1
Depreciation and amortization 2.0
 2.2
Operating earnings 5.3
 4.7
Interest expense, net 
 0.1
Earnings before income tax expense 5.3
 4.6
Income tax expense 1.9
 1.7
Net income 3.4% 2.9%

We include purchasing, receiving and distribution costs in selling, general and administrative expenses, rather than in cost of sales, in the statement of operations. We include processing fees associated with purchases

made by credit cards in cost of sales, rather than selling, general and administrative expenses, in the statement of operations. As a result of these classifications, our gross margins are not comparable to those retailers that include purchasing, receiving and distribution costs in cost of sales and include processing fees associated with purchases made by credit cards in selling, general and administrative expenses. The net effect of these classifications as a percentage of net sales has not historically been material.


Beginning with our 2013 Annual Report on Form 10-K, we expanded the categories included in our disclosures on sales and gross profit by category to reflect recent changes in our business, the expansion of categories previously included in Other and our management emphasis as we operate in the future. Our previous categories of New Video Game Hardware and New Video Game Software remain unchanged.

We have expanded our previous category of Pre-owned Video Game Products to include value-priced, or closeout, products and this category is now referred to as the Pre-owned and Value Video Game Products category. We believe there is an opportunity to purchase closeout and overstocked inventory from publishers, distributors and other retailers which is older new product but can be acquired for less than typical new release product costs. This product can then be resold in our Video Game Brands stores and on our Web sites as value-priced product. Our limited sales of this product in the past have yielded significantly higher margins than new video game products, yet slightly lower margins than pre-owned video game products.

In the past, all other products we sold were categorized into “Other,” which included video game accessories, digital products, new and pre-owned mobile products, consumer electronics, revenues from our PowerUp Rewards program and Game Informer subscription sales, strategy guides, toys and PC entertainment software. We are separating our historical Other category into the following new categories:

Video Game Accessories, which includes new accessories for use with video game consoles and hand-held devices and software, such as controllers, gaming headsets and memory cards;
Digital, which includes revenues from the sale of DLC, Xbox Live, PlayStation Plus and Nintendo network points and subscription cards, other prepaid digital currencies and time cards, Kongregate, Game Informer digital subscriptions and PC digital downloads;
Mobile and Consumer Electronics, which includes revenues from selling new and pre-owned mobile devices and consumer electronics in Video Game Brands stores and all revenues from our Technology Brands stores;
Other, which includes revenues from the sales of PC entertainment software, toys, strategy guides and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in physical form.
The following table setstables set forth net sales (in millions) and percentage of total net sales by significant product category for the periods indicated:

   13 Weeks Ended  26 Weeks Ended 
   August 3, 2013  July 28, 2012  August 3, 2013  July 28, 2012 
   Net
Sales
   Percent
of Total
  Net
Sales
   Percent
of Total
  Net
Sales
   Percent
of Total
  Net
Sales
   Percent
of Total
 

Net Sales:

      

New video game hardware

  $147.8     10.7 $183.3     11.8 $389.6     12.0 $531.8     15.0

New video game software

   429.8     31.1  473.8     30.6  1,133.0     34.9  1,204.9     33.9

Pre-owned video game products

   528.7     38.2  562.3     36.3  1,101.3     33.9  1,181.4     33.3

Other(1)

   277.4     20.0  330.8     21.3  625.1     19.2  634.3     17.8
  

 

 

   

 

 

  

 

 

   

 

 

  

 

 

   

 

 

  

 

 

   

 

 

 

Total

  $1,383.7     100.0 $1,550.2     100.0 $3,249.0     100.0 $3,552.4     100.0
  

 

 

   

 

 

  

 

 

   

 

 

  

 

 

   

 

 

  

 

 

   

 

 

 

(1)

Other products include PC entertainment and other software, digital products and currency, mobile products, including tablets and refurbished mobile devices, accessories and revenues associated withGame Informer magazine and our PowerUp Rewards and other loyalty programs.

The following table sets forth gross profit (in millions) and gross profit percentages by significant product category for the periods indicated:

   13 Weeks Ended  26 Weeks Ended 
   August 3, 2013  July 28, 2012  August 3, 2013  July 28, 2012 
   Gross
Profit
   Gross
Profit
Percent
  Gross
Profit
   Gross
Profit
Percent
  Gross
Profit
   Gross
Profit
Percent
  Gross
Profit
   Gross
Profit
Percent
 

Gross Profit:

             

New video game hardware

  $15.5     10.5 $16.4     8.9 $35.7     9.2 $39.3     7.4

New video game software

   98.9     23.0  107.7     22.7  247.1     21.8  257.7     21.4

Pre-owned video game products

   250.6     47.4  269.5     47.9  521.4     47.3  573.8     48.6

Other

   116.4     42.0  125.7     38.0  255.5     40.9  248.4     39.2
  

 

 

    

 

 

    

 

 

    

 

 

   

Total

  $481.4     34.8 $519.3     33.5 $1,059.7     32.6 $1,119.2     31.5
  

 

 

    

 

 

    

 

 

    

 

 

   


17


  13 Weeks Ended
  May 3, 2014 May 4, 2013
  
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
Net Sales:        
New video game hardware $438.0
 21.9% $241.8
 13.0%
New video game software 559.9
 28.0% 703.2
 37.7%
Pre-owned and value video game products 602.9
 30.2% 572.6
 30.7%
Video game accessories 145.1
 7.3% 126.4
 6.8%
Digital 56.1
 2.8% 56.2
 3.0%
Mobile and consumer electronics 102.2
 5.1% 51.0
 2.7%
Other 92.1
 4.7% 114.1
 6.1%
Total $1,996.3
 100.0% $1,865.3
 100.0%
  13 Weeks Ended
  May 3, 2014 May 4, 2013
  
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
Gross Profit:        
New video game hardware $44.7
 10.2% $20.3
 8.4%
New video game software 127.2
 22.7% 148.2
 21.1%
Pre-owned and value video game products 298.4
 49.5% 270.7
 47.3%
Video game accessories 55.0
 37.9% 49.8
 39.4%
Digital 35.8
 63.8% 37.3
 66.4%
Mobile and consumer electronics 37.0
 36.2% 12.6
 24.7%
Other 28.3
 30.7% 39.4
 34.5%
Total $626.4
 31.4% $578.3
 31.0%
13 weeks ended AugustMay 3, 20132014 compared with the 13 weeks ended July 28, 2012May 4, 2013

Net Sales

Net sales decreasedincreased by $166.5$131.0 million, or 10.7%7.0%, from $1,550.2$1,865.3 million in the 13 weeks ended July 28, 2012May 4, 2013 to $1,383.7$1,996.3 million in the 13 weeks ended AugustMay 3, 2013.2014. The decreaseincrease in net sales was primarily attributable to a decreasean increase in comparable store sales of 10.7%5.8% in the Video Game Brands segments for the second quarter of fiscal 2013 offset slightly by changes related to foreign exchange rates, which had the effect of increasing net sales by $2.0 million13 weeks ended May 3, 2014 when compared to the second quarter of fiscal 2012.13 weeks ended May 4, 2013. The decreaseincrease in comparable store sales was primarily due to a decreasestrong sales performance during the 13 weeks ended May 3, 2014 associated with the new video game console launches and related video game accessories. In addition, our Technology Brands segment added $60.2 million in net sales across all categories relatedin the 13 weeks ended May 3, 2014. These increases were partially offset by the impact of foreign exchange rate fluctuations, which had the effect of decreasing net sales by $13.9 million for the 13 weeks ended May 3, 2014 when compared to the late stages of the current console cycle. Refer to the note to the Selected

Financial Data table in “Item 6. Selected Financial Data” in our Form 10-K for a discussion of the calculation of comparable store sales.

13 weeks ended May 4, 2013.

New video game hardware sales decreased $35.5increased $196.2 million, or 19.4%81.1%, from $183.3$241.8 million in the 13 weeks ended July 28, 2012May 4, 2013 to $147.8$438.0 million in the 13 weeks ended AugustMay 3, 2013.2014. The decreaseincrease in new video game hardware sales is primarily dueattributable to a decreasean increase in hardware unit sell-through related to being in the late stagesas a result of the current console cycle. The new video game hardware saleslaunches of the Microsoft Xbox One and the Sony PlayStation 4 in November 2013. These increases were partially offset by declines were offset partially byin sales of the Nintendo Wii U which launched in the fourth quarter of fiscal 2012.

previous generation hardware. New video game software sales decreased $44.0$143.3 million, or 9.3%20.4%, from $473.8$703.2 million in the 13 weeks ended May 4, 2013 to $559.9 million in the 13 weeks ended May 3, 2014, primarily due to fewer new titles that were released during the 13 weeks ended July 28, 2012 to $429.8 million inMay 3, 2014 versus the 13 weeks ended August 3, 2013, primarily due to a reduced number of new title releases in the second quarter of fiscal 2013 as compared to thecomparable prior year quarter coupled with a reduction in consumer demand due to the late stages of the current console cycle.

period. Pre-owned and value video game product sales decreased by $33.6increased $30.3 million, or 6.0%5.3%, from $562.3$572.6 million in the 13 weeks ended July 28, 2012May 4, 2013 to $528.7$602.9 million in the 13 weeks ended AugustMay 3, 2013.2014. The decreaseincrease in pre-owned and value video game product sales was primarily due to a decrease inincreased store traffic during the quarter related to lowerhigher video game demand due to the late stageslaunch of the current console cycle.

Other product sales decreased $53.4new consoles. Sales of video game accessories increased $18.7 million, or 16.1%,14.8% from $330.8 million in the


18


13 weeks ended July 28, 2012May 4, 2013 to $277.4 million in the 13 weeks ended AugustMay 3, 2013. The decrease2014 due to sales of accessories for use with the recently launched consoles. Digital revenues in the 13 weeks ended May 4, 2013 were essentially flat in comparison to the 13 weeks ended May 3, 2014. Mobile and consumer electronics sales increased $51.2 million, or 100.4%, from the 13 weeks ended May 4, 2013 to the 13 weeks ended May 3, 2014, due to the Technology Brands stores acquired or opened in the fourth quarter of fiscal 2013 and the first quarter of fiscal 2014. Sales of other product sales wascategories decreased $22.0 million, or 19.3%, from the 13 weeks ended May 4, 2013 to the 13 weeks ended May 3, 2014, primarily due to decreases in accessories sales associated with hardware sales declines and lowerfewer new titles of PC entertainment software sales due toreleased during the launch ofDiablo III in13 weeks ended May 3, 2014 versus the comparable prior year comparable quarter, partially offset by increases in sales of mobile and digital products as we continue to focus on expanding these lines of business.period.

As a percentage of net sales, sales of new video game hardware, video game accessories, and mobile and consumer electronics increased, and sales and other product sales decreased andof new video game software, salespre-owned and pre-ownedvalue video game product sales increasedproducts, digital and other products decreased in the 13 weeks ended AugustMay 3, 2013 compared2014 in comparison to the 13 weeks ended July 28, 2012.May 4, 2013. The change in the mix of sales was primarily due to the decreaseslaunch of the new consoles and the related increased traffic in new video game hardware salesour stores and other product sales discussedmeaningful contributions from our Technology Brands segment as described above.

Cost of Sales

Cost of sales decreasedincreased by $128.6$82.9 million, or 12.5%6.4%, from $1,030.9$1,287.0 million in the 13 weeks ended July 28, 2012May 4, 2013 to $902.3$1,369.9 million in the 13 weeks ended AugustMay 3, 20132014, primarily as a result of the decreaseincrease in sales discussed above and the changes in gross profit discussed below.

Gross Profit

Gross profit decreasedincreased by $37.9$48.1 million, or 7.3%8.3%, from $519.3$578.3 million in the 13 weeks ended July 28, 2012May 4, 2013 to $481.4$626.4 million in the 13 weeks ended AugustMay 3, 2013.2014. Gross profit as a percentage of net sales increased from 33.5%31.0% in the 13 weeks ended July 28, 2012May 4, 2013 to 34.8%31.4% in the 13 weeks ended AugustMay 3, 2013.2014. The gross profit percentage increase was primarily due to a shiftthe increase in gross profit percentage in pre-owned and value video game products, new video game software products, new video game hardware products and mobile and consumer electronics products, as well as the change in sales from new hardware to pre-owned and anmix driven by the increase in sales of our mobile and digital products.

consumer electronics as a percentage of total net sales, partially offset by the decrease in gross profit as a percentage of sales on other video game products and the changes in sales mix discussed above. Gross profit as a percentage of sales on new video game hardware increased from 8.9%8.4% in the 13 weeks ended July 28, 2012May 4, 2013 to 10.5%10.2% in the 13 weeks ended AugustMay 3, 2013, primarily due to an increase in the attachment rate of product replacement plan sales on new hardware units when compared to the prior year.2014. Gross profit as a percentage of sales on new video game software increased slightly from 21.1% in the 13 weeks ended May 4, 2013 to 22.7% in the 13 weeks ended July 28, 2012 to 23.0% in the 13 weeks ended AugustMay 3, 2013.2014. Gross profit as a percentage of sales on pre-owned and value video game products decreasedincreased from 47.9%47.3% in the 13 weeks ended July 28, 2012May 4, 2013 to 47.4%49.5% in the 13 weeks ended AugustMay 3, 20132014 primarily due to anthe increase in promotional activities when comparedgross profit percentage that occurs as prior generation hardware and software matures. Gross profit as a percentage of sales on video game accessories decreased from 39.4% in the 13 weeks ended May 4, 2013 to 37.9% in the 13 weeks ended May 3, 2014 primarily due to the prior year.mix of current generation accessories sales, which carry lower gross margins relative to the total video game accessories category. Gross profit as a percentage of sales on digital decreased from 66.4% in the 13 weeks ended May 4, 2013 to 63.8% in the 13 weeks ended May 3, 2014 primarily due to the mix of underlying products we sell and their treatment as a gross sale versus a commission sale. Gross profit as a percentage of sales on mobile and consumer electronics increased from 24.7% in the 13 weeks ended May 4, 2013 to 36.2% in the 13 weeks ended May 3, 2014 primarily due to the addition of Technology Brands beginning in November 2013 and the gross margin percentage in that segment, which is higher than in the Video Game Brands segments. Gross profit as a percentage of sales on other product sales increaseddecreased from 38.0%34.5% in the 13 weeks ended July 28, 2012May 4, 2013 to 42.0%30.7% in the 13 weeks ended AugustMay 3, 20132014 primarily due to a change in sales mix in this category, and the high mix of PC entertainmentrelative gross margins associated with those sales, in the prior year

comparable quarter due13 weeks ended May 3, 2014 when compared to the launch ofDiablo III in that quarter. New PC entertainment software has a lower gross profit percentage than accessories, mobile or digital sales.

13 weeks ended May 4, 2013.

Selling, General and Administrative Expenses

Selling, general and administrative expenses decreasedincreased by $19.3$31.8 million, or 4.4%, from $440.9$449.2 million in the 13 weeks ended May 4, 2013 to $481.0 million in the 13 weeks ended May 3, 2014. This increase was primarily due to $21.5 million of additional costs associated with the acquisition and growth of the Technology Brands segment, as well as the higher variable costs associated with the increase in comparable store sales during the 13 weeks ended July 28, 2012 to $421.6 million in the 13 weeks ended AugustMay 3, 2013. This decrease was primarily due to cost control activities as a result of the decline in sales at the end of the current console cycle and lower store count. This was partially offset by changes in foreign exchange rates which had the effect of increasing expenses by $1.4 million when compared to the second quarter of fiscal 2012.2014. Selling, general and administrative expenses as a percentage of net sales increased from 28.4% inremained the same at 24.1% for both the 13 weeks ended July 28, 2012 to 30.5% inMay 4, 2013 and the 13 weeks ended AugustMay 3, 2013. The2014 due to the increase in sales in the Video Game Brands segments, offset by the Technology Brands segment, which generally has higher selling, general and administrative expenses as a percentage of net sales was primarily due to deleveraging of fixed costs as a result of the decrease in comparable store sales during the second quarter of fiscal 2013.sales. Included in selling, general and administrative expenses is $6.0$5.9 million and $5.4$5.5 million inof stock-based compensation expense for the 13-week periods13 weeks ended AugustMay 3, 2014 and May 4, 2013, and July 28, 2012, respectively.


19


Depreciation and Amortization

Depreciation and amortization expense decreased $2.9$2.4 million, or 6.6%5.7%, from $43.9$41.9 million in the 13 weeks ended July 28, 2012May 4, 2013 to $41.0$39.5 million in the 13 weeks ended AugustMay 3, 2013.2014. This decrease was primarily due to a decrease in capital expenditures in recent years when compared to prior years, which included significant investments in our loyalty and digital initiatives, as well as a decrease in new store openings and investments in management information systems.

Interest Income and Expense

Interest income from the investment of excess cash balances decreasedincreased slightly from $0.1 million in the 13 weeks ended May 4, 2013 to $0.2 million in the 13 weeks ended July 28, 2012 to $0.1May 3, 2014. Interest expense decreased from $1.0 million in the 13 weeks ended August 3, 2013. Interest expense increased slightly from $1.1May 4, 2013 to $0.8 million in the 13 weeks ended July 28, 2012 to $1.4 million inMay 3, 2014.
Income Tax
Income tax expense for the 13 weeks ended AugustMay 4, 2013 and the 13 weeks ended May 3, 2013.

2014Income Tax

was based upon management’s estimate of the Company’s annualized effective income tax rate. Income tax expense was $7.0$31.7 million, or 40.0%36.7% of earnings before income tax expense, for the 13 weeks ended August 3,May 4, 2013 compared to $12.6$37.3 million, or 37.5%35.4% of earnings before income tax expense, for the 13 weeks ended July 28, 2012 and was based upon an estimate of our annualized effective tax rate. The higher effective tax rate for the second quarter of fiscal 2013 was a result of the earnings mix in the foreign countries where we operate against overall lower earnings before income taxes.

May 3, 2014.

Operating Earnings and Net Income

The factors described above led to a decreasean increase in operating earnings of $15.7$18.7 million from $34.5$87.2 million in the 13 weeks ended July 28, 2012May 4, 2013 to $18.8$105.9 million in the 13 weeks ended AugustMay 3, 2013,2014, and a decreasean increase in consolidated net income of $10.5$13.4 million from $21.0$54.6 million in the 13 weeks ended July 28, 2012May 4, 2013 to $10.5$68.0 million in the 13 weeks ended AugustMay 3, 2013.

201426 weeks ended August 3, 2013 compared with the 26 weeks ended July 28, 2012

Net Sales

Net sales decreased by $303.4 million, or 8.5%, from $3,552.4 million. The increase in the 26 weeks ended July 28, 2012 to $3,249.0 million in the 26 weeks ended August 3, 2013. The decrease inoperating earnings and net sales wasincome is primarily attributable to a decrease in comparable store sales of 8.4% for the 26 weeks ended August 3, 2013 when compared to the 26 weeks ended July 28, 2012 and changes related to foreign exchange rates, which had the effect of decreasing sales by $4.1 million for the 26 weeks ended August 3, 2013 when compared to the 26 weeks ended July 28, 2012. The decrease in comparable store sales was primarily due to a decrease in sales across all categories related to the late stageslaunch of the currentnew console cycle.

New video game hardware sales decreased $142.2systems and solid growth in our pre-owned and value category. Additionally, our Technology Brands segment generated $6.0 million or 26.7%, from $531.8 million in the 26 weeks ended July 28, 2012 to $389.6 million in the 26 weeks ended August 3, 2013. The decrease in new video game hardware sales is primarily due to a decrease in hardware unit sell-through related to being in the late stages of the current console cycle and higher sales of the Sony PlayStation Vita in the first half of fiscal 2012 due to its launchoperating earnings in the first quarter of that year. These sales declines were offset partially by sales of the Nintendo Wii U which launched in the fourth quarter of fiscal 2012.

New video game software sales decreased $71.9 million, or 6.0%, from $1,204.9 million in the 26 weeks ended July 28, 2012 to $1,133.0 million in the 26 weeks ended August 3, 2013, primarily due to declines in sales of catalog software (software beyond its initial launch period) due to the late stages of the console cycle, partially offset by stronger sales of new release video game titles in the 26 weeks ended August 3, 2013 when compared to the 26 weeks ended July 28, 2012.

Pre-owned video game product sales decreased $80.1 million, or 6.8%, from $1,181.4 million in the 26 weeks ended July 28, 2012 to $1,101.3 million in the 26 weeks ended August 3, 2013. The decrease in pre-owned video game product sales was primarily due to a decrease in store traffic related to lower video game demand due to the late stages of the current console cycle.

Other product sales decreased by $9.2 million, or 1.5%, from $634.3 million in the 26 weeks ended July 28, 2012 to $625.1 million in the 26 weeks ended August 3, 2013. The slight decrease in other product sales was primarily due to decreases in accessories sales associated with hardware sales declines and lower PC entertainment software sales due to the launch ofDiablo III in the prior year second quarter, almost entirely offset by increases in sales of mobile and digital products as we continue to focus on expanding these lines of business.2014.

As a percentage of net sales, new video game software sales, pre-owned video game product sales and other product sales increased and new video game hardware sales decreased in the 26 weeks ended August 3, 2013 compared to the 26 weeks ended July 28, 2012. The change in the mix of sales was primarily due to the decreases in new video game hardware sales as discussed above.

Cost of Sales

Cost of sales decreased by $243.9 million, or 10.0%, from $2,433.2 million in the 26 weeks ended July 28, 2012 to $2,189.3 million in the 26 weeks ended August 3, 2013, primarily as a result of the decrease in sales discussed above and the changes in gross profit discussed below.

Gross Profit

Gross profit decreased by $59.5 million, or 5.3%, from $1,119.2 million in the 26 weeks ended July 28, 2012 to $1,059.7 million in the 26 weeks ended August 3, 2013. Gross profit as a percentage of net sales increased from 31.5% in the 26 weeks ended July 28, 2012 to 32.6% in the 26 weeks ended August 3, 2013. The gross profit percentage increase was primarily due to the change in sales mix driven by the decrease in new video

game hardware sales as a percentage of total net sales and the increase in gross profit as a percentage of sales on new video game hardware products and other video game products. Gross profit as a percentage of sales on new video game hardware increased from 7.4% in the 26 weeks ended July 28, 2012 to 9.2% in the 26 weeks ended August 3, 2013 primarily due to an increase in the attachment rate of product replacement plan sales on new hardware units when compared to the prior year. Gross profit as a percentage of sales on new video game software increased slightly from 21.4% in the 26 weeks ended July 28, 2012 to 21.8% in the 26 weeks ended August 3, 2013. Gross profit as a percentage of sales on pre-owned video game products decreased from 48.6% in the 26 weeks ended July 28, 2012 to 47.3% in the 26 weeks ended August 3, 2013 primarily due to an increase in promotional activities when compared to the prior year. Gross profit as a percentage of sales on other product sales increased from 39.2% in the 26 weeks ended July 28, 2012 to 40.9% in the 26 weeks ended August 3, 2013 primarily due to the increase in mobile and digital sales and a decrease in sales of PC entertainment software in the second quarter of 2013 when compared to the second quarter of 2012. New PC entertainment software has a lower gross profit percentage than accessories, mobile or digital sales.

Selling, General and Administrative Expenses

Selling, general and administrative expenses decreased by $10.5 million, or 1.2%, from $881.3 million in the 26 weeks ended July 28, 2012 to $870.8 million in the 26 weeks ended August 3, 2013. This decrease was primarily due to cost control activities as a result of the decline in sales at the end of the current console cycle and lower store count. Selling, general and administrative expenses as a percentage of net sales increased from 24.8% in the 26 weeks ended July 28, 2012 to 26.8% in the 26 weeks ended August 3, 2013. The increase in selling, general and administrative expenses as a percentage of net sales was primarily due to deleveraging of fixed costs as a result of the decrease in comparable store sales. Included in selling, general and administrative expenses is $11.5 million and $10.4 million in stock-based compensation expense for the 26 weeks ended August 3, 2013 and July 28, 2012, respectively.

Depreciation and Amortization

Depreciation and amortization expense decreased $5.5 million, or 6.2%, from $88.4 million in the 26 weeks ended July 28, 2012 to $82.9 million in the 26 weeks ended August 3, 2013. This decrease was primarily due to a decrease in capital expenditures in recent years when compared to prior years, which included significant investments in our loyalty and digital initiatives, as well as a decrease in new store openings and investments in management information systems.

Interest Income and Expense

Interest income from the investment of excess cash balances decreased slightly from $0.4 million in the 26 weeks ended July 28, 2012 to $0.2 million in the 26 weeks ended August 3, 2013. Interest expense increased from $1.7 million in the 26 weeks ended July 28, 2012 to $2.4 million in the 26 weeks ended August 3, 2013.

Income Tax

Income tax expense was $38.7 million, or 37.3% of earnings before income tax expense, for the 26 weeks ended August 3, 2013 compared to $54.8 million, or 37.0% of earnings before income tax expense, for the 26 weeks ended July 28, 2012 and was based upon an estimate of our annualized effective tax rate.

Operating Earnings and Net Income

The factors described above led to a decrease in operating earnings of $43.5 million from $149.5 million in the 26 weeks ended July 28, 2012 to $106.0 million in the 26 weeks ended August 3, 2013, and a decrease in consolidated net income of $28.3 million from $93.4 million in the 26 weeks ended July 28, 2012 to $65.1 million in the 26 weeks ended August 3, 2013.

Noncontrolling Interests

The $0.1 million net loss attributable to noncontrolling interests for the 26 weeks ended July 28, 2012 represents the portion of the minority interest stockholders’ net loss of our non-wholly owned subsidiaries included in our consolidated net income. The remaining noncontrolling interests were purchased during the second quarter of fiscal 2012.


Segment Performance

We operate our business in the following segments: Video Game Brands, which consists of four segments in the United States, Australia, Canada and Europe.Europe, and Technology Brands. The following tables provide a summary of our net sales and operating earnings (loss) by reportable segment:

Net sales by operating segment are as follows:

   13 Weeks Ended   26 Weeks Ended 
   August 3,
2013
   July 28,
2012
   August 3,
2013
   July 28,
2012
 
   (In millions) 

United States

  $942.4    $1,058.5    $2,295.3    $2,517.8  

Canada

   67.7     76.9     155.7     174.5  

Australia

   112.4     128.9     226.5     235.4  

Europe

   261.2     285.9     571.5     624.7  
  

 

 

   

 

 

   

 

 

   

 

 

 

Total

  $1,383.7    $1,550.2    $3,249.0    $3,552.4  
  

 

 

   

 

 

   

 

 

   

 

 

 

follows (in millions):

  13 Weeks Ended
  May 3,
2014
 May 4,
2013
Video Game Brands:    
  United States $1,397.7
 $1,352.9
  Canada 90.3
 88.0
  Australia 116.5
 114.1
  Europe 331.6
 310.3
Technology Brands 60.2
 
Total $1,996.3
 $1,865.3
Operating earnings (loss) by segment are as follows:

   13 Weeks Ended  26 Weeks Ended 
   August 3,
2013
  July 28,
2012
  August 3,
2013
  July 28,
2012
 
   (In millions) 

United States

  $43.4   $40.6   $136.2   $155.7  

Canada

   (0.7  0.4    1.8    2.9  

Australia

   1.1    3.7    2.6    2.3  

Europe

   (25.0  (10.2  (34.6  (11.4
  

 

 

  

 

 

  

 

 

  

 

 

 

Total

  $18.8   $34.5   $106.0   $149.5  
  

 

 

  

 

 

  

 

 

  

 

 

 

follows (in millions):

  13 Weeks Ended
  May 3,
2014
 May 4,
2013
Video Game Brands:    
  United States $106.6
 $92.8
  Canada 2.4
 2.5
  Australia 1.7
 1.5
  Europe (10.8) (9.6)
Technology Brands 6.0
 
Total $105.9
 $87.2
Video Game Brands
United States

Segment results for the United States Video Game Brands segment include retail operations in all 50 states, the District of Columbia, Puerto Rico and Guam, the electronic commerce Web sitewww.gamestop.com,Game Informermagazine,www.kongregate.com, a digital PC game distribution platform available atwww.gamestop.com/pcgames, Spawn Labs and an online consumer electronics marketplace available atwww.buymytronics.com. As of AugustMay 3, 2013,2014, the United States Video Game Brands segment included 4,290 GameStop4,215 stores, compared to 4,4484,329 stores on July 28, 2012.May 4, 2013.

Net sales for the 13 weeks ended AugustMay 3, 2013 decreased $116.12014 increased $44.8 million, or 11.0%3.3%, compared to the 13 weeks ended July 28, 2012May 4, 2013 due primarily to a 10.2% decrease5.7% increase in comparable store sales. The decreaseincrease in comparable store sales was primarily due to a decrease in sales across all categories due to the late stageslaunch of the current console cycle. The decrease in new video game hardware sales is primarily due to a decrease in hardware unit sell-through related to being in the late stages of the current console cycleMicrosoft Xbox One and higher sales of the Sony PlayStation Vita which launched4 in the first quarter of fiscal 2012. These sales declines were partially offset by the sales of the Nintendo Wii U which launched in the fourth quarter of fiscal 2012. The decrease in new video

game software sales in the second quarter of fiscal 2013 is primarily due to a reduction in new software title launches as compared to the second quarter of fiscal 2012 coupled with declining consumer demand due to the late stages of the console cycle. The decrease in pre-owned video game product sales in the second quarter of fiscal 2013 was primarily due to a decrease in store traffic related to lower video game demand due to the late stages of the current console cycle. The decrease in other product sales in the second quarter of fiscal 2013 was primarily due to decreases in sales of accessories and lower sales of PC entertainment software as compared to the second quarter of fiscal 2012 due to the launch ofDiablo III, offset partially by increases in sales of mobile and digital products.

Net sales for the 26 weeks ended August 3, 2013 decreased $222.5 million, or 8.8%, compared to the 26 weeks ended July 28, 2012 due primarily to a 8.2% decrease in comparable store sales. The decrease in comparable store sales was primarily due to a decrease in sales across all categories. The decrease in new video game hardware sales is primarily due to a decrease in hardware unit sell-through related to being in the late stages of the current console cycle and higher sales of the Sony PlayStation Vita which launched in the first quarter of fiscal 2012. The decrease in new video game software sales is primarily due to declines in sales of catalog software due to the late stages of the current console cycle in the 26 weeks ended August 3, 2013 when compared to the 26 weeks ended July 28, 2012. The decrease in pre-owned video game product sales is due primarily to a decrease in store traffic related to the lack of new release video game titles in the 26 weeks ended August 3, 2013 when compared to the 26 weeks ended July 28, 2012 and lower hardware demand due to the late stages of the current console cycle. The decrease in other product sales is due primarily to decreases in sales of accessories and lower sales of PC entertainment software as compared to the second quarter of fiscal 2012 due to the launch ofDiablo III, almost entirely offset by increases in sales of mobile and digital products.

previous quarter. Segment operating earnings for the 13 weeks ended AugustMay 3, 20132014 increased by $2.8$13.8 million compared to the 13 weeks ended July 28, 2012, driven primarily by cost control and a higher product margin. Segment operating income decreased $19.5 million for the 26 weeks ended August 3,May 4, 2013, compared to the 26 weeks ended July 28, 2012, driven primarily by the decreasecurrent year increase in comparable storenet sales.

Canada

Segment results for Canada include retail operations in Canada and their e-commerce site. As of AugustMay 3, 2013,2014, the Canadian segment had 334 stores, compared to 341335 stores as of July 28, 2012.at May 4, 2013. Net sales in the Canadian segment in the 13 and 26 weeks ended AugustMay 3, 2013 decreased 12.0% and 10.8%, respectively,2014 increased 2.6% compared to the 13 and 26 weeks ended July 28, 2012.May 4, 2013. The decreaseincrease in net sales was primarily due to a decreasean increase in comparable store sales of 8.7% and 7.3%11.5%, respectively, andpartially offset by the impact of changes in exchange rates, which had the effect of decreasing sales by $1.0$10.1 million and $3.0 million, respectively, in the 13 and 26 weeks ended AugustMay 3, 20132014 when compared to the same periodsperiod in fiscal 2012.2013. The increase in comparable store sales in the first quarter of fiscal 2014 was primarily due to the launch of the Microsoft Xbox One and the Sony PlayStation 4 in the previous quarter. Excluding the impact of changes in exchange rates, net sales in the Canadian segment decreasedincreased by 10.7% and 9.1%14.1% in the 13 and 26 weeks ended AugustMay 3, 2013, respectively,2014 when compared to the same periodsperiod in fiscal 2012. The decrease in comparable store sales was primarily due to a decrease in store traffic related to lower video game demand due to the late stages of the current console cycle and a decrease in sales of PC entertainment software due primarily to the release ofDiablo III in the second quarter of fiscal 2012.

2013. Segment operating earnings for both the 13 and 26 weeks ended AugustMay 3, 2013 decreased by $1.1 million, compared2014 were essentially flat in comparison to the 13 and 26 weeks ended July 28, 2012, due primarily to a decrease in gross profit due to lower sales for the 13 and 26 weeks ended August 3,May 4, 2013 when compared to the prior year periods.

.

Australia

Segment results for Australia include retail operations and e-commerce sites in Australia and New Zealand. As of AugustMay 3, 2013,2014, the Australian segment included 414 stores, compared to 416413 stores as of July 28, 2012.at May 4, 2013. Net sales for the 13 and 26 weeks ended AugustMay 3, 2013 decreased 12.8% and 3.8%, respectively,2014 increased by 2.1% when compared to the 13 and 26 weeks ended July 28, 2012.May 4, 2013. The decreaseincrease in net sales for the 13 weeks ended AugustMay 3, 20132014 was

primarily due to a decreasean increase in comparable store sales of 6.5%14.3%, andpartially offset by the impact of changes in exchange rates, which had the effect of decreasing sales by $7.3$16.5 million when compared to the same period in fiscal 2012.2013. The decreaseincrease in comparable store sales in the secondfirst quarter of fiscal 20132014 was primarily due to a decrease in store traffic related to lower video game demand due to the late stageslaunch of the current console cycleMicrosoft Xbox One and a decrease in sales of PC entertainment software due primarily to the release ofDiablo IIISony PlayStation 4 in the second quarter of fiscal 2012. The decrease in net sales for the 26 weeks ended August 3, 2013 was attributable to the impact of exchange rates, which had the effect of decreasing sales by $9.2 million when compared to the same period in fiscal 2012.previous quarter. Excluding the impact of changes in exchange rates, net sales in the AustralianAustralia segment decreased by 7.1% and increased by 0.1%16.6% in the 13 and 26 weeks ended August 3, 2013, respectively, compared to the same periods in fiscal 2012.

Segment operating income in the 13 and 26 weeks ended August 3, 2013 decreased by $2.6 million and increased by $0.3 million, respectively, when compared to the 13 and 26 weeks ended July 28, 2012. The decrease in segment operating income for the 13 weeks ended AugustMay 3, 2013 when compared to the same period of the prior year is primarily due to a decrease in gross margin due to lower sales for the 13 weeks ended August 3, 2013. Segment operating income for the 26 weeks ended August 3, 2013 was relatively flat2014 when compared to the same period in fiscal 2012.

2013. Segment operating earnings for Australia in the 13 weeks ended May 3, 2014 increased slightly by $0.2 million when compared to the 13 weeks ended May 4, 2013, driven by the launch of the new consoles.


20


Europe

Segment results for Europe include retail store operations in 11 European countries and e-commerce sites in six countries. As of AugustMay 3, 2013,2014, the European segment included 1,467operated 1,447 stores compared to 1,4231,467 stores as of July 28, 2012.May 4, 2013. For the 13 and 26 weeks ended AugustMay 3, 2013,2014, European net sales decreased 8.6% and 8.5%, respectively,increased 6.9% compared to the 13 and 26 weeks ended July 28, 2012. Excluding the impact of changesMay 4, 2013. The increase in exchange rates, net sales infor the European segment decreased 12.2% and 9.8%, respectively, in the 13 and 26 weeks ended AugustMay 3, 2013 when compared to the prior year periods. This decrease in sales is2014 was primarily due to a decreasethe 2.3% increase in comparable store sales of 14.5% and 12.5%, respectively, in the 13 and 26 weeks ended August 3, 2013. The decrease in sales at comparable stores was primarily due to weak consumer traffic and a slow-down in hardware unit sell-through as a result of being in the late stages of the current console cycle, and a decrease in sales of PC entertainment software due primarily to the release ofDiablo III in the second quarter of fiscal 2012.

The segment operating loss in Europe in the 13 and 26 weeks ended August 3, 2013 compared to the operating loss in the 13 and 26 weeks ended July 28, 2012 increased by $14.8 million and $23.2 million, respectively. The increase in the operating loss for the 13 and 26 weeks ended August 3, 2013 compared to the 13 and 26 weeks ended July 28, 2012 is primarily due to the decrease in comparable store sales discussed above. The operating loss also included the unfavorable impact of changes in exchange rates, which had the effect of increasing sales by $12.7 million when compared to the same period in fiscal 2013. The increase in comparable store sales was primarily due to the new console launch in the fourth quarter of fiscal 2013. The growth in sales in the European segment was lower than our other segments due to the limited supply of new consoles available to sell during the current quarter. The segment operating loss in Europe was $9.6 million in the 13 weeks ended May 4, 2013 compared to $10.8 million in the 13 weeks ended May 3, 2014. The decrease in operating earnings was primarily driven by $0.7 millionthe limited supply of new consoles available in the European segment and $0.5 million, respectivelythe decline in prior generation hardware and software sales as the prior console cycle ages.

Technology Brands
Segment results for the 13Technology Brands segment include our Simply Mac, Spring Mobile and 26Cricket Wireless stores. As of May 3, 2014, the Technology Brands segment operated 270 stores. For the 13 weeks ended AugustMay 3, 2013.

2014, Technology Brands net sales totaled $60.2 million, with operating earnings of $6.0 million.

Seasonality

Our business, like that of many retailers, is seasonal, with the major portion of the net sales and operating profit realized during the fourth fiscal quarter which includes the holiday selling season.


Liquidity and Capital Resources

Overview
Based on our current operating plans, we believe that available cash balances, cash generated from our operating activities and funds available under our $400 million asset-based revolving credit facility (the “Revolver”) together will provide sufficient liquidity to fund our operations, store openings and remodeling activities and corporate capital expenditure programs, including the payment of dividends declared by the Board of Directors, for at least the next 12 months. On an ongoing basis, we will evaluate and consider strategic acquisitions, divestitures, repurchasing shares of our common stock or other transactions to create shareholder value and enhance financial performance. Such transactions may generate additional proceeds or require additional cash expenditures.
As of May 3, 2014, we had total cash on hand of $208.9 million and an additional $314.9 million of available borrowing capacity under the Revolver. Based on our current expectations, we believe our liquidity and capital resources will be sufficient to operate our business. However, we may, from time to time, raise additional funds through borrowings or public or private sales of debt or equity securities. The amount, nature and timing of any borrowings or sales of debt or equity securities will depend on our operating performance and other circumstances; our then-current commitments and obligations; the amount, nature and timing of our capital requirements; any limitations imposed by our current credit arrangements; and overall market conditions.
We have revised the presentation of outstanding checks in our prior period financial statements. Previously, we reduced cash and liabilities when the checks were presented for payment and cleared our bank accounts. We now reduce cash and liabilities when the checks are released for payment.
The impact of this revision on our consolidated statements of cash flows for the 13 weeks ended May 4, 2013 are as follows:



21


  As Previously Reported Revision As Revised
  (In millions)
Changes in operating assets and liabilities:      
Accounts payable and accrued liabilities $(358.7) $169.4
 $(189.3)
Net cash flows provided by operating activities (331.4) 169.4
 (162.0)
Cash and cash equivalents at beginning of period 635.8
 (261.4) 374.4
Cash and cash equivalents at end of period 245.7
 (92.0) 153.7
Cash Flows

During the 2613 weeks ended AugustMay 3, 2013,2014, cash used in operations was $274.6$277.2 million, compared to cash used in operations of $173.8$162.0 million during the 2613 weeks ended July 28, 2012.May 4, 2013. The increase in cash flow used in operations of $100.8$115.2 million was primarily due to an increase in cash used in operations for working capital purposes, which increased $55.6$127.7 million from $359.3a use of $256.0 million in the 2613 weeks ended July 28, 2012May 4, 2013 to $414.9a use of $383.7 million in the 2613 weeks ended AugustMay 3, 2013.2014. The increase in cash used in operations for working capital was due primarily to

the change in cash related to accounts payable and accrued liabilities and the change in the payment of income taxes from year to year. The increase in cash used related to accounts payable and accrued liabilities for the 26 weeks ended August 3, 2013 compared to the 26 weeks ended July 28, 2012 was primarily due to changes in the timing of trade payable payments. Our business is highly seasonal, with a disproportionate amount of sales and purchases occurring in the fourth quarter of each year. DuringWe purchase inventory in anticipation of these fourth quarter sales and, as a result, have higher accounts payable at year-end compared to the end of the first 26quarter. These changes were partially offset by a decrease in cash payments for income taxes and prepaid expenses in the 13 weeks of each fiscal year, we have traditionally had a significant use of cash associated with the pay down of accounts payable from year-end. Dueended May 3, 2014 as compared to the late stages13 weeks ended May 4, 2013. Operating cash flows in the first quarter of the current console cycle, we have decreased purchases of new products and our inventory mix is shifting towards more pre-owned products, including pre-owned mobile products that do not have offsetting accounts payable. These factorsfiscal 2014 were also negatively impacted our accounts payable leverage during the quarter. by a decrease in consolidated net income, adjusted for non-cash items, of $2.8 million.

Cash used in operationsinvesting activities was also impacted by a $15.7$52.3 million and $23.5 million during the 13 weeks ended May 3, 2014 and May 4, 2013, respectively. The $28.8 million increase in cash used for other long-term liabilities. This increaseinvesting activities is primarily a result of a $17.9 million payment madeattributable to settle certain U.S. federal income tax items. Additionally, the increase in cash used in operations was also attributed to a $29.5 million decrease in net income adjusted for noncash items.

Cash used in investing activities was $45.9 million and $57.2 million during the 26 weeks ended August 3, 2013 and July 28, 2012, respectively. During the 26 weeks ended August 3, 2013, $47.3$27.6 million of cash that was used primarily to invest in information systems, invest in digital initiatives and open new stores and remodel existing stores infund our Technology Brands acquisitions during the U.S. and internationally. During the 2613 weeks ended July 28, 2012, $53.6 million of cash was used primarily to invest in information systems, invest in digital initiatives and open new stores and remodel existing stores in the U.S. and internationally.

May 3, 2014.

Cash used in financing activities was $88.2$14.8 million and $284.9$31.8 million for the 2613 weeks ended AugustMay 3, 20132014 and July 28, 2012,May 4, 2013, respectively. The $17.0 million decrease in the cash used in financing activities for the 26 weeks ended August 3, 2013 was primarilyis due to an increase in cash proceeds from the purchaserevolver of $114.4$75.0 million, partially offset by an increase of treasury shares$23.1 million used in the repurchase of common stock and the paymentan increase of dividends on our Class A Common Stock of $66.2$5.2 million offset partiallyin cash payments for dividends. Additionally, cash provided by the cash received from net Revolver (as defined below) borrowings of $50 million and the issuance of shares associated withrelated to stock option exercises of $39.3 million. The cash used in financing activities fordecreased $30.4 million during the 2613 weeks ended July 28, 2012 was primarily dueMay 3, 2014 in comparison to the purchase13 weeks ended May 4, 2013, which is primarily a function of $246.6 million of treasury shares and the payment of dividends on our Class A Common Stock of $40.3 million. In addition, we borrowed and repaid $36.0 million against our Revolverfewer stock option exercises during the 26 weeks ended July 28, 2012.

first quarter of fiscal 2014 when compared against the first quarter of fiscal 2013.

Sources of Liquidity

We utilize cash generated from operations and have funds available to us under our revolving credit facility to cover seasonal fluctuations in cash flows and to support our various growth initiatives. Our cash and cash equivalents are carried at cost and consist primarily of time deposits with highly rated commercial banks.

On January 4, 2011, we entered into a $400 million credit agreement, (the “Revolver”), which we amended and restated in its entirety, our prior credit agreement entered into in October 2005on March 25, 2014 (the “Credit Agreement”“Revolver”). The Revolver provides foris a five-year, $400 million asset-based facility includingthat is secured by substantially all of our assets and the assets of our domestic subsidiaries. Availability under the Revolver is subject to a monthly borrowing base calculation. The Revolver includes a $50 million letter of credit sublimit, secured by substantially allsublimit. Prior to the March 2014 amendments, the Revolver was scheduled to mature in January 2016. The amendments extended the maturity date to March 25, 2019; increased the expansion feature under the Revolver from $150 million to $200 million, subject to certain conditions; and revised certain other terms, including a reduction of the Company’s and its domestic subsidiaries’ assets.fee we are required to pay on the unused portion of the total commitment amount. We havebelieve the ability to increaseextension of the facility, which matures in January 2016, by $150 million under certain circumstances. The extensionmaturity date of the Revolver to 2016 reducesMarch 2019 helps to limit our exposure to potential tightening or other adverse changes in the credit markets.

The


Borrowing availability under the Revolver is limited to a borrowing base which allows us to borrow up to 90% of the appraisal value of the inventory, in each case plus 90% of eligible credit card receivables, net of certain reserves. The borrowing base provides for borrowing up to 92.5% of the appraisal value during the fiscal months of August through October. Letters of credit reduce the amount available to borrow under the Revolver by theiran amount equal to the face value.value of the letters of credit. Our ability to pay cash dividends, redeem options and repurchase shares is generally permitted, except under certain circumstances, including if Revolvereither 1) excess availability under the Revolver is less than 20%30%, or is projected to be within 12 months after such payment. In addition,payment or 2) if excess availability under the Revolver usageis less than 15%, or is projected to be equal to or greater than 25% of total commitments duringwithin 12 months after such payment, and the prospective 12-month period, we are subject to meeting a fixed charge coverage ratio, ofas calculated on a pro-forma basis for the prior 12 months is 1.1:1.0 prior to making such payments.or less. In the event that excess availability under the Revolver is at any time less than the

greater of (1) $40.0$30 million or (2) 12.5%10% of the lesser of the total commitment or the borrowing base, we will be subject to a fixed charge coverage ratio covenant of 1.1:1.0:1.0.


22

Table of Contents

The Revolver places certain restrictions on us and our subsidiaries, including limitations on asset sales, additional liens, investments, loans, guarantees, acquisitions and the incurrence of additional indebtedness. Absent consent from our lenders, we may not incur more than $1 billion of senior secured debt and $750 million of additional unsecured indebtedness to be limited to $250 million in general unsecured obligations and $500 million in unsecured obligations to finance acquisitions valued at $500 million or more.
The per annum interest rate under the Revolver is variable and is calculated by applying a margin (1) for prime rate loans of 1.25%0.25% to 1.50%0.75% above the highest of (a) the prime rate of the administrative agent, (b) the federal funds effective rate plus 0.50% or (c) the London Interbank Offered (“LIBO”) rate for a 30-day interest period as determined on such day plus 1.00%, and (2) for LIBO rate loans of 2.25%1.25% to 2.50%1.75% above the LIBO rate. The applicable margin is determined quarterly as a function of our average daily excess availability under the facility. In addition, we are required to pay a commitment fee of 0.375% or 0.50%, depending on facility usage,0.25% for any unused portion of the total commitment under the Revolver. As of AugustMay 3, 2013,2014, the applicable margin was 1.25%0.5% for prime rate loans and 2.25%1.5% for LIBO rate loans, while the required commitment fee was 0.50% for the unused portion of the Revolver.

loans.

The Revolver provides for customary events of default with corresponding grace periods, including failure to pay any principal or interest when due, failure to comply with covenants, any material representation or warranty made by us or the borrowers proving to be false in any material respect, certain bankruptcy, insolvency or receivership events affecting us or our subsidiaries, defaults relating to certain other indebtedness, imposition of certain judgments and mergers or the liquidation of the Company or certain of its subsidiaries. As of AugustDuring the 13 weeks ended May 3, 2013, total availability2014, we borrowed $75.0 million under the Revolver was $253.3 million, there was $50.0 million of borrowings outstanding under the Revolver and standby letters of credit outstanding totaled $9.0 million.Revolver. During the 2613 weeks ended July 28, 2012,May 4, 2013, we borrowed and repaid $36.0 millionhad no borrowings or repayments under the Revolver. Average borrowings under the Revolver for the 13 weeks and 26 weeks ended AugustMay 3, 20132014 were $44.2 million and $22.1 million, respectively.$10.2 million. Our average interest rate on those outstanding borrowings for the 13 weeks ended May 3, 2014 was 2.8%. As of May 3, 2014, total availability under the Revolver was $314.9 million, outstanding borrowings of $75.0 million and 26 weeks ended August 3, 2013 was 2.9% for both periods.standby letters of credit outstanding totaled $8.3 million. We are currently in compliance with the requirements of the Revolver.

In September 2007, our Luxembourg subsidiary entered into a discretionary $20.0 million Uncommitted Line of Credit (the “Line of Credit”) with Bank of America. There is no term associated with the Line of Credit and Bank of America may withdraw the facility at any time without notice. The Line of Credit is available to our foreign subsidiaries for use primarily as a bank overdraft facility for short-term liquidity needs and for the issuance of bank guarantees and letters of credit to support operations. As of AugustMay 3, 2013,2014, there were no cash overdrafts outstanding under the Line of Credit and bank guarantees outstanding totaled $4.6$4.4 million.

Uses of Capital

Our future capital requirements will depend on the number of new stores we open and the timing of those openings within a given fiscal year, as well as the investments we will make in e-commerce, digital and other strategic initiatives. We opened 7211 Video Game Brands stores and opened or acquired 52 Technology Brands stores in the 2613 weeks ended AugustMay 3, 20132014, and we expect to open or acquire approximately 115350 to 450 stores in fiscal 2013,2014, including the 44 stores acquiredinvestments in France during the first quarter.our Technology Brands business. Capital expenditures for fiscal 20132014 are projected to be approximately $135$160 million, to be used primarily to fund continued digital initiatives, new store openings and store remodels and invest in distribution and information systems in support of operations.

Since January 2010, our Board of Directors has from timeauthorized several share repurchase programs authorizing management to time authorized the repurchase of our common stock. Our current authorization, made in November 2012, allows us to repurchase up to $500 million of shares. During the 2613 weeks ended AugustMay 3, 2013,2014, we repurchased 3.41.3 million shares forat an average price per share of $33.58, leaving $310.9 million available under the November 2012 authorization. As$39.28 for a total of September$52.2 million. Between May 4, 2013,2014 and June 4, 2014, we have purchased an additional 0.3repurchased 0.6 million shares of our Class A Common Stock forat an average price per share of $50.27 since August 3, 2013, leaving $296.9$37.18 for a total of $22.3 million availableand we have $382.7 million remaining under this authorization. The amounts, timing and

prices of share repurchases that are effected under the Company’s share repurchase programs, pursuant to such authorizations, are directed by our senior management.

During the first quarter of fiscal 2012,latest authorization from November 2013.

On March 4, 2014, our Board of Directors approved the initiation of a quarterlyauthorized an increase in our annual cash dividend from $1.10 to our stockholders$1.32 per share of Class A Common Stock. During the 26 week periods ended August 3, 2013Stock and July 28, 2012, we paid $66.2 million and $40.3 million, respectively, in dividends. During the first and second quarters of fiscal 2012,on that date we declared our first quarterly cash dividendsdividend for fiscal 2014 of $0.15$0.33 per share for each quarter. Duringof Class A Common Stock, which was paid on March 25, 2014 to stockholders of record at the first and second quartersclose of fiscal 2013, we declared cash dividends of $0.275 per share for each quarter. Ourbusiness on March 17, 2014. On May 20, 2014, our Board of Directors approved a quarterly cash dividend to our stockholders of $0.275$0.33 per share of Class A common shareCommon Stock payable on September 19, 2013June 17, 2014 to stockholders of record at the close of business on September 3, 2013.June 4, 2014. Future dividends will be subject to approval by our Board of Directors.

Based on our current operating plans, we believe that available cash balances, cash generated from our operating activities and funds available under the Revolver will be sufficient to fund our operations, digital initiatives, store openings and remodeling activities and corporate capital expenditure programs, including the payment of dividends declared by the Board of Directors, for at least the next 12 months.

Recent


23


Contractual Obligations
There have been no material changes outside the ordinary course of business to the information provided with respect to our contractual obligations from those disclosed in our 2013 Annual Report on Form 10-K.
Recently Issued Accounting Pronouncements

In July 2013, accounting standards updateMay 2014, as part of its ongoing efforts to assist in the convergence of U.S. GAAP and International Financial Reporting Standards (“IFRS”), the Financial Accounting Standards Board (“FASB”) issued Accounting Standards Update (“ASU”) 2013-11“Income Taxes (Topic 740): Presentation2014-09 related to revenue recognition. The new guidance sets forth a new five-step revenue recognition model which replaces the prior revenue recognition guidance in its entirety and is intended to eliminate numerous industry-specific pieces of revenue recognition guidance that have historically existed in U.S. GAAP. The underlying principle of the new standard is that a business or other organization will recognize revenue to depict the transfer of promised goods or services to customers in an amount that reflects what it expects in exchange for the goods or services. The standard also requires more detailed disclosures and provides additional guidance for transactions that were not addressed completely in the prior accounting guidance. The ASU provides alternative methods of initial adoption and is effective for annual periods beginning after December 15, 2016 and interim periods within those annual periods. Early adoption is not permitted. We are currently evaluating the impact that this standard will have on our consolidated financial statements.
In April 2014, the FASB issued ASU 2014-08 related to reporting discontinued operations and disclosures of disposals of components of an Unrecognized Tax Benefit Whenentity. Specifically, the ASU amends the definition of a Net Operating Loss Carryforward,discontinued operation, expands disclosure requirements for transactions that meet the definition of a Similar Tax Loss,discontinued operation and requires entities to disclose additional information about individually significant components that are disposed of or held for sale and do not qualify as discontinued operations. Additionally, entities will be required to reclassify assets and liabilities of a Tax Credit Carryforward Exists” was issued requiring an unrecognized tax benefit, or a portion of an unrecognized tax benefit, to bediscontinued operation for all comparative periods presented in the statement of financial statements as either a reductionposition and to a deferred tax asset or separately as a liability depending onpresent certain information related to the existence, availability and/or useoperating and investing cash flows of an operating loss carry forward, a similar tax loss, or a tax credit carry forward. Thisthe discontinued operation, for all comparative periods, in the statement of cash flows. The ASU will beis effective for us beginning in the first quarter of 2014.our fiscal year ending January 30, 2015 and will be adopted on a prospective basis for all disposals (except disposals classified as held for sale prior to the adoption date) or components initially classified as held for sale in periods beginning on or after the adoption date, with early adoption permitted. We do not expectare currently evaluating the impact that this ASUstandard will have an impact on our consolidated financial statements as we currently do not have any unrecognized tax benefits in the same jurisdictions in which we have tax loss or credit carryovers.

In March 2013, ASU 2013-05“Foreign Currency Matters (Topic 830)” was issued providing guidance with respect to the release of cumulative translation adjustments into net income when a parent company sells either a part or all of an investment in a foreign entity. The ASU requires the release of cumulative translation adjustments when a company no longer holds a controlling financial interest in a foreign subsidiary or a group of assets that constitutes a business within a foreign entity. This ASU will be effective for us beginning the first quarter of 2014. We are evaluating the effect of this ASU, but do not expect it to have a significant impact on our condensed consolidated financial statements.

In February 2013, ASU 2013-02“Comprehensive Income (Topic 220): Reporting of Amounts Reclassified Out of Accumulated Other Comprehensive Income” was issued regarding disclosure of amounts reclassified out of accumulated other comprehensive income by component. An entity is required to present either on the face of the statement of operations or in the notes, significant amounts reclassified out of accumulated other comprehensive income by the respective line items of net income but only if the amount reclassified is required to be reclassified to net income in its entirety in the same reporting period. For amounts not reclassified in their entirety to net income, an entity is required to cross-reference to other disclosures that provide additional detail about those amounts. This ASU was effective for our annual and interim periods beginning in fiscal 2013. The ASU had no effect on our condensed consolidated financial statements.

Disclosure Regarding Forward-looking Statements

This reportQuarterly Report on Form 10-Q and other oral and written statements made by the Companyus to the public contain forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended (the “Securities Act”), and Section 21E of the Securities Exchange Act of 1934, as amended (the “Exchange Act”). The forward-looking statements involve a number of risks and uncertainties. A number of factors could cause our actual results, performance, achievements or industry results to be materially different from any future results, performance or

achievements expressed or implied by these forward-looking statements. These factors include, but are not limited to:

the introduction of and demand for next-generation consoles and other product releases which impact sales of new products and old products, the current or future features of such consoles, including anymanufacturer-imposed or regulatory restrictions, changes or conditions that may adversely affect our pre-owned business or thebusiness;

our ability to play prior generation video games on such consoles,respond quickly to technological changes and the impact on demand for existing products;

evolving consumer preferences;

our reliance on a limited number of suppliers and vendors for timely delivery of sufficient quantities of their productsproducts;

our dependence on the production of new, innovative and for newpopular product releases;

releases and enhanced video game platforms and accessories by developers and manufacturers;

general economic conditions in the U.S. and internationally, specifically Europe, which impact consumer confidence and specifically, economic conditions affecting Europe, consumer spending;

seasonality of sales;
the electronic game industry and the retail industry;

proliferation of alternate sources of distribution of video game hardware, software and content;

content, including through digital downloads;

the growth of alternate means to play video games;

games, including mobile, social networking sites and browser gaming;

the competitive environmentintense competition in the electronicvideo game industry;

the growth of mobile, social and browser gaming;

our ability to open and operate new stores and to efficiently close underperforming stores;


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Table of Contents

our ability to attract and retain qualified personnel;

the failure to achieve the anticipated benefits from new ventures and transactions and our ability to effectively integrate and operate acquired companies, including digital gaming, and technology-based, mobile, wireless or consumer electronics companies that are outside of the Company’sour historical operating expertise;

the impact and costs of litigation and regulatory compliance;

unanticipated litigation results, including third-party litigation;

the amounts, timing and prices of any share repurchases made by the Companyus under itsour share repurchase programs;

the risks involved with our international operations, including continued effortsdepressed local economic conditions, political risks, currency exchange risks, tax rates and regulatory risks;

the efficiency of our management information systems and back-office functions;
data breaches involving customer or employee data and failure of our cyber security infrastructure which could expose us to consolidate back-office supportlitigation;
restrictions under our credit agreement which may impose operating and close under-performing stores;financial restrictions on us; and

other factors described in thethis Form 10-K,10-Q, including those set forth under the caption “Item“Part II - Item 1A. Risk Factors.”

In some cases, forward-looking statements can be identified by the use of terms such as “anticipates,” “believes,” “continues,” “could,” “estimates,” “expects,” “intends,” “may,” “plans,” “potential,” “predicts,” “pro forma,” “seeks,” “should,” “will” or similar expressions. These statements are only predictions based on current expectations and assumptions and involve known and unknown risks, uncertainties and other factors that may cause our or our industry’s actual results, levels of activity, performance or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by such forward-looking statements. You should not place undue reliance on these forward-looking statements.

Although we believe that the expectations reflected in our forward-looking statements are reasonable, we cannot guarantee future results, levels of activity, performance or achievements. We undertake no obligation to publicly update or revise any forward-looking statements, whether as a result of new information, future events or otherwise after the date of this Form 10-Q. In light of these risks and uncertainties, the forward-looking events and circumstances contained in this Form 10-Q may not occur, causing actual results to differ materially from those anticipated or implied by our forward-looking statements.


ITEM
Item 3.Quantitative and Qualitative Disclosures About Market Risk

Interest Rate Exposure

Our Revolver’s per annum interest rate is variable and is based on one of (i) the U.S. prime rate, (ii) the LIBO rate or (iii) the U.S. federal funds rate. We do not use derivative financial instruments to hedge interest rate exposure. We limit our interest rate risk by investing our excess cash balances in short-term, highly-liquid instruments with a maturity of one year or less. We do not expect any

There have been no material losses from our invested cash balances, and we believe that our interest rate exposure is modest.

Foreign Currency Risk

We use forward exchange contracts, foreign currency options and cross-currency swaps (together, the “Foreign Currency Contracts”) to manage currency risk primarily related to intercompany loans denominated in non-functional currencies and certain foreign currency assets and liabilities. The Foreign Currency Contracts are not designated as hedges and, therefore, changes in the fair values of these derivatives are recognizedour quantitative and qualitative disclosures about market risk as set forth in earnings, thereby offsetting the current earnings effect of the re-measurement of related intercompany loans and foreign currency assets and liabilities. For the 13 and 26 weeks ended August 3,our 2013 we recognized losses of $19.7 million and $10.3 million, respectively, in selling, general and administrative expenses related to the trading of derivative instruments. These losses were offset by gains related to the re-measurement of intercompany loans and foreign currency assets and liabilities of $22.2 million and $13.4 million, respectively. The aggregate fair value of the Foreign Currency Contracts as of August 3, 2013 was a net liability of $17.9 million as measured by observable inputs obtained from Bloomberg and industry-standard models that consider various assumptions, including quoted forward prices, time value, volatility factors, and contractual prices for the underlying instruments, as well as other relevant economic measures. A hypothetical strengthening or weakening of 10% in the foreign exchange rates underlying the Foreign Currency Contracts from the market rate as of August 3, 2013 would result in a gain or loss in value of the forwards, options and swaps of $9.2 million.

We do not use derivative financial instruments for trading or speculative purposes. We are exposed to counterparty credit riskAnnual Report on all of our derivative financial instruments and cash equivalent investments. We manage counterparty risk according to the guidelines and controls established under comprehensive risk management and investment policies. We continuously monitor our counterparty credit risk and utilize a number of different counterparties to minimize our exposure to potential defaults. We do not require collateral under derivative or investment agreements.

Form 10-K.
ITEM
Item 4.Controls and Procedures

(a) Evaluation of Disclosure Controls and Procedures

As of the end of the period covered by this report, the Company’sour management conducted an evaluation, under the supervision and with the participation of the principal executive officer and principal financial officer, of the Company’sour disclosure controls and procedures (as defined in Rules 13a-15(e) and 15d-15(e) under the Exchange Act) at the reasonable assurance level. Based on this evaluation, the principal executive officer and principal financial officer concluded that, as of the end of the period covered by this report, the Company’sour disclosure controls and procedures are designed to provide reasonable assurance of achieving their objectives and that the Company’sour disclosure controls and procedures are effective at the reasonable assurance level. Notwithstanding the foregoing, a control system, no matter how well designed and operated, can provide only reasonable, not absolute, assurance that it will detect or uncover failures within the Company to disclose material information otherwise required to be set forth in the Company’sour periodic reports.

(b) Changes in Internal Control Over Financial Reporting

There was no change in the Company’sour internal control over financial reporting (as such term is defined in Rules 13a-15(f) and 15d-15(f) under the Exchange Act) during the Company’sour most recently completed fiscal

quarter that has materially affected, or is reasonably likely to materially affect, the Company’sour internal control over financial reporting.



25



PART II — OTHER INFORMATION


ITEM
Item 1.Legal Proceedings

In the ordinary course of the Company’sour business, the Company is,we are, from time to time, subject to various legal proceedings, including matters involving wage and hour employee class actions and consumer class actions. The CompanyWe may enter into discussions regarding settlement of these and other types of lawsuits, and may enter into settlement agreements, if we believe settlement is in the best interest of the Company’sour stockholders. Management doesWe do not believe that any such existing legal proceedings or settlements, individually or in the aggregate, will have a material effect on the Company’sour financial condition, results of operations or liquidity.


ITEM
Item 1A.    RiskRisk Factors

In addition to the other information set forth in this Form 10-Q, you should carefully consider the factors discussed in “Item 1A. Risk Factors” in our 2013 Annual Report on Form 10-K for the fiscal year ended February 2, 2013 filed with the SEC on April 3, 2013.10-K. These risks could materially and adversely affect our business, financial condition and results of operations. The risks describedThere have been no material changes from the risk factors disclosed in our 2013 Annual Report on Form 10-K have not changed materially other than as set forth below:

The introduction of next-generation consoles could negatively impact the demand for existing products or our pre-owned business.

The introduction of next-generation consoles, the features of such consoles, including any restrictions or conditions that may adversely affect our pre-owned business or the ability to play prior generation video games on such consoles, and the impact on demand for existing products could have a negative impact on our sales and earnings.

These are not the only risks we face. Our operations could also be affected by additional factors that are not presently known to us or by factors that we currently consider immaterial to our business.

10-K.

ITEM
Item 2.Unregistered Sales of Equity Securities and Use of Proceeds

Purchases of our equity securities during the fiscal quarter ended AugustMay 3, 20132014 were as follows:


ISSUER PURCHASES OF EQUITY SECURITIES

 

  (a)
Total
Number of
Shares
Purchased
   (b)
Average
Price Paid per
Share
   (c)
Total Number  of
Shares

Purchased as
Part of Publicly
Announced Plans

or Programs
   (d)
Approximate Dollar
Value of Shares that
May Yet Be Purchased
Under the Plans or
Programs(1)
 
               (In millions of dollars) 

May 5 through June 1, 2013

      $         $399.8  

June 2 through July 6, 2013

   2,000,600   $35.97    2,000,600   $327.8  

July 7 through August 3, 2013

   389,200   $43.58    389,200   $310.9  
  

 

 

     

 

 

   

Total

   2,389,800   $37.21    2,389,800   
  

 

 

     

 

 

   

  
Total
Number of
Shares
Purchased (1)
 
Average
Price Paid per
Share
 
Total Number of
Shares
Purchased as
Part of  Publicly
Announced Plans
or Programs
 
Approximate Dollar
Value of Shares that
May Yet Be Purchased
Under the Plans or
Programs
        (In millions of dollars)
February 2 through March 1, 2014 425,332
 $35.89
 263,700
 $447.6
March 2 through April 5, 2014 528,751
 39.08
 510,600
 427.7
April 6 through May 3, 2014 553,700
 41.07
 553,700
 404.9
Total 1,507,783
 $39.28
 1,328,000
  

(1) The number of shares purchased includes shares of common stock reacquired from our employees who tendered owned shares to satisfy the tax withholding on equity awards as part of our long-term incentive plans. For the 13 weeks ended May 3, 2014, 179,783 shares were reacquired at an average per share price of $36.24 pursuant to our long-term incentive plan.

(1)

In November 2012, our Board of Directors authorized $500 million to be used for share repurchases. The authorization has no expiration date.

Item 6.Exhibits

See Index to Exhibits.

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Table of Contents

SIGNATURES
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.
ITEM 6.
GAMESTOP CORP.
By:
Exhibits/s/    ROBERT A. LLOYD
Robert A. Lloyd
Executive Vice President and Chief Financial Officer
(Principal Financial Officer)
Date: June 12, 2014
GAMESTOP CORP.
By:
/s/    TROY W. CRAWFORD
Troy W. Crawford
Senior Vice President and Chief Accounting Officer
(Principal Accounting Officer)
Date: June 12, 2014

Exhibits



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Table of Contents

EXHIBIT INDEX

Exhibit

Number

 

Description

    3.1
Exhibit
Number
 ThirdDescription
10.1*Retirement Policy (previously filed as an exhibit to the Registrant's Form 8-K filed on March 11, 2014 and incorporated herein by reference)
10.2Second Amended and Restated Certificate of Incorporation.
    3.2Third Amended and Restated Bylaws.
  10.1Amended and Restated 2011 Incentive Plan.(1)
  10.2Executive EmploymentCredit Agreement, dated as of May 10, 2013, betweenMarch 25, 2014, by and among GameStop Corp., certain subsidiaries of GameStop Corp., Bank of America, N.A. and Daniel A. DeMatteo.(2)the other lending institutions listed therein, Bank of America, N.A., as Issuing Bank, Bank of America, N.A., as Agent, JPMorgan Chase Bank, N.A., as Syndication Agent and Wells Fargo Bank, National Association, U.S. Bank National Association and Regions Bank as Co-Documentation Agents (previously filed as an exhibit to the Registrant's Form 8-K filed on March 28, 2014 and incorporated herein by reference)
10.3 Executive EmploymentSecond Amended and Restated Security Agreement, dated as of May 10, 2013, between GameStop Corp.March 25, 2014 (previously filed as an exhibit to the Registrant's Form 8-K filed on March 28, 2014 and J. Paul Raines.(2)incorporated herein by reference)
10.4 Executive EmploymentSecond Amended and Restated Patent and Trademark Security Agreement, dated as of May 10, 2013, between GameStop Corp.March 25, 2014 (previously filed as an exhibit to the Registrant's Form 8-K filed on March 28, 2014 and Tony D. Bartel.(2)incorporated herein by reference)
10.5 Executive EmploymentMortgage, Security Agreement, and Assignment and Deeds of Trust between GameStop Texas LP and Bank of America, N.A., as Collateral Agent (previously filed as an exhibit to the Registrant's Form 8-K filed on October 12, 2005 and incorporated by reference in the Registrant's Form 8-K filed on March 28, 2014 and also incorporated herein by reference)
10.6Second Amended and Restated Pledge Agreement, dated as of May 10, 2013, between GameStop Corp. and Robert A. Lloyd.(2)
  10.6Executive Employment Agreement, datedMarch 25, 2014 (previously filed as of May 10, 2013, between GameStop Corp. and Michael K. Mauler.(2)
  16.1Letter of BDO USA LLP, dated July 18, 2013,an exhibit to the Securities and Exchange Commission regarding statements included in the Current Report onRegistrant's Form 8-K filed with the Securitieson March 28, 2014 and Exchange Commission on July 19, 2013.(3)incorporated herein by reference)
31.1 Certification of Chief Executive Officer pursuant to Rule 13a-14(a)/15d-14(a) under the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.2002
31.2 Certification of Chief Financial Officer pursuant to Rule 13a-14(a)/15d-14(a) under the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.2002
32.1 Certification of Chief Executive Officer pursuant to Rule 13a-14(b) under the Securities Exchange Act of 1934 and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.2002
32.2 Certification of Chief Financial Officer pursuant to Rule 13a-14(b) under the Securities Exchange Act of 1934 and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.2002
101.INS XBRL Instance Document.Document (1)
101.SCH XBRL Taxonomy Extension Schema.Schema (1)
101.CAL XBRL Taxonomy Extension Calculation Linkbase.Linkbase (1)
101.DEF XBRL Taxonomy Extension Definition Linkbase.Linkbase (1)
101.LAB XBRL Taxonomy Extension Label Linkbase.Linkbase (1)
101.PRE XBRL Taxonomy Extension Presentation Linkbase.Linkbase (1)


*    This exhibit is a management or compensatory contract.

(1)

Incorporated by reference to the Registrant’s Form 8-K filed with the Securities and Exchange Commission on June 27, 2013.

(2)

Incorporated by reference to the Registrant’s Form 8-K filed with the Securities and Exchange Commission on May 13, 2013.

(3)

Incorporated by reference to the Registrant’s Form 8-K filed with the Securities and Exchange Commission on July 19, 2013.

SIGNATURES

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.

GAMESTOP CORP.
By:/s/    ROBERT A. LLOYD
ROBERT A. LLOYD
Executive Vice President and Chief Financial Officer
(Principal Financial Officer)
Date: September 11, 2013

GAMESTOP CORP.

By:/s/    TROY W. CRAWFORD
TROY W. CRAWFORD
Senior Vice President and Chief Accounting Officer
(Principal Accounting Officer)
Date: September 11, 2013

GAMESTOP CORP.

EXHIBIT INDEX

Exhibit

Number

Description

    3.1(1)Third Amended and Restated Certificate of Incorporation.
    3.2Third Amended and Restated Bylaws.
  10.1Amended and Restated 2011 Incentive Plan.(1)
  10.2Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and Daniel A. DeMatteo.(2)
  10.3Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and J. Paul Raines.(2)
  10.4Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and Tony D. Bartel.(2)
  10.5Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and Robert A. Lloyd.(2)
  10.6Executive Employment Agreement, dated as of May 10, 2013, between GameStop Corp. and Michael K. Mauler.(2)
  16.1Letter of BDO USA LLP, dated July 18, 2013, to the Securities and Exchange Commission regarding statements included in the Current Report on Form 8-K filed with the Securities and Exchange Commission on July 19, 2013.(3)
  31.1Certification of Chief Executive Officer pursuant to Rule 13a-14(a)/15d-14(a) under the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
  31.2Certification of Chief Financial Officer pursuant to Rule 13a-14(a)/15d-14(a) under the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
  32.1Certification of Chief Executive Officer pursuant to Rule 13a-14(b) under the Securities Exchange Act of 1934 and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
  32.2Certification of Chief Financial Officer pursuant to Rule 13a-14(b) under the Securities Exchange Act of 1934 and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002.
101.INSXBRL Instance Document.
101.SCHXBRL Taxonomy Extension Schema.
101.CALXBRL Taxonomy Extension Calculation Linkbase.
101.DEFXBRL Taxonomy Extension Definition Linkbase.
101.LABXBRL Taxonomy Extension Label Linkbase.
101.PREXBRL Taxonomy Extension Presentation Linkbase.Submitted electronically herewith.

(1)

Incorporated by reference to the Registrant’s Form 8-K filed with the Securities and Exchange Commission on June 27, 2013.

(2)

Incorporated by reference to the Registrant’s Form 8-K filed with the Securities and Exchange Commission on May 13, 2013.

(3)

Incorporated by reference to the Registrant’s Form 8-K filed with the Securities and Exchange Commission on July 19, 2013.

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