UNITED STATES SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
 Form 10-Q 

 xQUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
  FOR THE QUARTERLY PERIOD ENDED OCTOBERAPRIL 29, 20162017
OR
 

TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
  FOR THE TRANSITION PERIOD FROMTO

COMMISSION FILE NO. 1-32637 
GameStop Corp.
(Exact name of registrant as specified in its Charter)
 
Delaware 20-2733559
(State or other jurisdiction of
incorporation or organization)
gslogocolor2a01a01a05.jpg
(I.R.S. Employer
Identification No.)
  
625 Westport Parkway,
76051
(Zip Code)
Grapevine, Texas
(Address of principal executive offices)  
Registrant’s telephone number, including area code:
(817) 424-2000

Indicate by check mark whether the registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days.  Yes xNo  ☐
Indicate by check mark whether the registrant has submitted electronically and posted on its corporate Web site, if any, every Interactive Data File required to be submitted and posted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit and post such files).    Yesx  No  ☐
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting company, or an emerging growth company. See the definitions of “large accelerated filer,” “accelerated filer” andfiler,” “smaller reporting company”company,” and "emerging growth company" in Rule 12b-2 of the Exchange Act. (Check one):
Large accelerated filer x
  
Accelerated filer
  
Non-accelerated filer 
  
Smaller reporting company
Emerging growth company
(Do not check if a smaller reporting company)
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act.
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act).    Yes  ☐    Nox
Number of shares of $.001 par value Class A Common Stock outstanding as of November 29, 2016: 101,874,578May 30, 2017: 101,263,816



TABLE OF CONTENTS
 
  Page No.
    
Item 1. 
    
  
    
  
    
  
    
  
    
  
    
  
    
Item 2. 
    
Item 3. 
    
Item 4. 
 
    
Item 1. 
    
Item 1A. 
Item 2.
Item 3.
Item 4.
Item 5.
    
Item 6. 
   
 
   
 



Table of Contents

PART I — FINANCIAL INFORMATION
ItemITEM 1.    Financial StatementsFINANCIAL STATEMENTS
GAMESTOP CORP.
UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS
(in millions, except par value per share)
 October 29,
2016
 October 31,
2015
 January 30,
2016
 (In millions, except par value per share) April 29,
2017
 April 30,
2016
 January 28,
2017
ASSETS
Current assets:            
Cash and cash equivalents $356.1
 $186.2
 $450.4
 $311.9
 $473.6
 $669.4
Receivables, net 181.1
 185.5
 176.5
 172.5
 139.0
 220.9
Merchandise inventories, net 1,633.6
 1,856.3
 1,163.0
 1,216.9
 1,264.1
 1,121.5
Deferred income taxes — current 
 65.9
 
Prepaid expenses and other current assets 188.0
 199.2
 147.6
 145.7
 160.4
 128.9
Total current assets 2,358.8
 2,493.1
 1,937.5
 1,847.0
 2,037.1
 2,140.7
Property and equipment:            
Land 17.9
 17.6
 17.3
 18.6
 18.2
 18.6
Buildings and leasehold improvements 726.9
 647.0
 668.2
 727.4
 692.2
 724.5
Fixtures and equipment 925.1
 890.8
 874.6
 938.4
 892.1
 931.4
Total property and equipment 1,669.9
 1,555.4
 1,560.1
 1,684.4
 1,602.5
 1,674.5
Less accumulated depreciation 1,166.8
 1,077.9
 1,075.6
 1,230.8
 1,119.2
 1,203.5
Net property and equipment 503.1
 477.5
 484.5
 453.6
 483.3
 471.0
Deferred income taxes — noncurrent 39.0
 26.8
 39.0
Deferred income taxes 73.2
 38.8
 59.0
Goodwill 1,726.8
 1,479.2
 1,476.7
 1,724.9
 1,493.0
 1,725.2
Other intangible assets, net 527.7
 291.4
 330.4
 512.7
 332.4
 507.2
Other noncurrent assets 75.2
 62.1
 62.2
 72.0
 61.4
 72.8
Total noncurrent assets 2,871.8
 2,337.0
 2,392.8
 2,836.4
 2,408.9
 2,835.2
Total assets $5,230.6
 $4,830.1
 $4,330.3
 $4,683.4
 $4,446.0
 $4,975.9
            
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:            
Accounts payable $1,242.6
 $1,461.1
 $631.9
 $526.1
 $608.5
 $616.6
Accrued liabilities 877.8
 876.4
 1,041.0
 845.4
 707.4
 1,090.9
Income taxes payable 30.7
 33.3
 121.1
 94.1
 50.1
 54.0
Current portion of debt 
 0.9
 0.4
Total current liabilities 2,151.1
 2,371.7
 1,794.4
 1,465.6
 1,366.0
 1,761.5
Deferred income taxes 30.1
 96.0
 29.6
 23.0
 30.1
 23.0
Long-term debt, net 814.3
 345.1
 345.4
 815.7
 812.4
 815.0
Other long-term liabilities 111.0
 75.7
 79.9
 110.2
 81.4
 122.3
Total long-term liabilities 955.4
 516.8
 454.9
 948.9
 923.9
 960.3
Total liabilities 3,106.5
 2,888.5
 2,249.3
 2,414.5
 2,289.9
 2,721.8
Commitments and contingencies (Note 7) 
 
 
Commitments and Contingencies (Note 4) 
 
 
Stockholders’ equity:            
Preferred stock — 5.0 shares authorized; no shares issued or outstanding 
 
 
Class A common stock — $.001 par value; 300.0 shares authorized; 102.6, 104.9 and 103.3 shares issued and outstanding 0.1
 0.1
 0.1
Class A common stock — $.001 par value; 300.0 shares authorized; 101.3, 104.0 and 101.0 shares issued and outstanding 0.1
 0.1
 0.1
Additional paid-in capital 
 
 
 2.6
 
 
Accumulated other comprehensive loss (45.7) (61.3) (88.8) (55.5) (39.6) (47.3)
Retained earnings 2,169.7
 2,002.8
 2,169.7
 2,321.7
 2,195.6
 2,301.3
Total stockholders’ equity 2,124.1
 1,941.6
 2,081.0
 2,268.9
 2,156.1
 2,254.1
Total liabilities and stockholders’ equity $5,230.6
 $4,830.1
 $4,330.3
 $4,683.4
 $4,446.0
 $4,975.9
See accompanying condensed notes to unaudited condensed consolidated financial statements.

GAMESTOP CORP.
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(in millions, except per share data)
  13 Weeks Ended 39 Weeks Ended
  October 29,
2016
 October 31,
2015
 October 29,
2016
 October 31,
2015
  (In millions, except per share data)
Net sales $1,959.2
 $2,016.3
 $5,562.5
 $5,838.8
Cost of sales 1,251.0
 1,360.7
 3,561.1
 3,963.7
Gross profit 708.2
 655.6
 2,001.4
 1,875.1
Selling, general and administrative expenses 567.1
 525.5
 1,606.3
 1,495.6
Depreciation and amortization 42.3
 39.4
 124.0
 113.2
Operating earnings 98.8
 90.7
 271.1
 266.3
Interest income 
 
 (0.5) (0.3)
Interest expense 14.8
 6.5
 39.7
 17.8
Earnings before income tax expense 84.0
 84.2
 231.9
 248.8
Income tax expense 33.2
 28.3
 87.4
 93.8
Net income $50.8
 $55.9
 $144.5
 $155.0
Basic net income per common share $0.49
 $0.53
 $1.39
 $1.45
Diluted net income per common share $0.49
 $0.53
 $1.39
 $1.45
Dividends per common share $0.37
 $0.36
 $1.11
 $1.08
Weighted average shares of common stock outstanding — basic 103.7
 105.4
 103.8
 106.6
Weighted average shares of common stock outstanding — diluted 104.0
 106.1
 104.2
 107.2



  13 Weeks Ended
  April 29,
2017
 April 30,
2016
Net sales $2,045.9
 $1,971.5
Cost of sales 1,343.4
 1,296.0
Gross profit 702.5
 675.5
Selling, general and administrative expenses 563.5
 520.8
Depreciation and amortization 37.9
 40.7
Operating earnings 101.1
 114.0
Interest income (0.2) (0.2)
Interest expense 14.1
 11.0
Earnings before income tax expense 87.2
 103.2
Income tax expense 28.2
 37.4
Net income $59.0
 $65.8
     
Dividends per common share $0.38
 $0.37
     
Earnings per share:    
Basic $0.58
 $0.63
Diluted $0.58
 $0.63
Weighted-average shares outstanding:    
Basic 101.3
 103.8
Diluted 101.4
 104.2























See accompanying condensed notes to unaudited condensed consolidated financial statements.

GAMESTOP CORP.
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOME
(in millions)
 13 Weeks Ended 39 Weeks Ended
 October 29,
2016
 October 31,
2015
 October 29,
2016
 October 31,
2015
 13 Weeks Ended
 (In millions) April 29,
2017
 April 30,
2016
Net income $50.8
 $55.9
 $144.5
 $155.0
 $59.0
 $65.8
Other comprehensive income:        
Other comprehensive income (loss):    
Foreign currency translation adjustment (6.9) (5.9) 43.1
 (35.9) (8.2) 49.2
Total comprehensive income $43.9
 $50.0
 $187.6
 $119.1
 $50.8
 $115.0











































See accompanying condensed notes to unaudited condensed consolidated financial statements.

GAMESTOP CORP.
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF STOCKHOLDERS’ EQUITY
(in millions, except for per share data)

  
Class A
Common Stock
        
  Shares 
Common
Stock
 
Additional
Paid-in
Capital
 
Accumulated
Other
Comprehensive
Loss
 
Retained
Earnings
 Total
  (In millions)
Balance at January 31, 2016 103.3
 $0.1
 $
 $(88.8) $2,169.7
 $2,081.0
Net income for the 39 weeks ended October 29, 2016 
 
 
 
 144.5
 144.5
Foreign currency translation 
 
 
 43.1
 
 43.1
Dividends(1)
 
 
 
 
 (117.0) (117.0)
Stock-based compensation expense 
 
 17.4
 
 
 17.4
Repurchase of common shares (1.4) 
 (8.5) 
 (27.5) (36.0)
Exercise of stock options and issuance of shares upon vesting of restricted stock grants (including tax deficiency of $0.4) 0.7
 
 (8.9) 
 
 (8.9)
Balance at October 29, 2016 102.6
 $0.1
 $
 $(45.7) $2,169.7
 $2,124.1
             
(1)Dividends declared per common share were $1.11 in the 39 weeks ended October 29, 2016.
 
Class A
Common Stock
        
 Shares Amount 
Additional
Paid-in
Capital
 
Accumulated
Other
Comprehensive
Loss
 
Retained
Earnings
 
Total
Stockholders'
Equity
Balance at January 29, 2017101.0
 $0.1
 $
 $(47.3) $2,301.3
 $2,254.1
Net income
 
 
 
 59.0
 59.0
Foreign currency translation
 
 
 (8.2) 
 (8.2)
Dividends declared, $0.38 per common share
 
 
 
 (38.6) (38.6)
Stock-based compensation expense
 
 5.9
 
 
 5.9
Settlement of stock-based awards0.3
 
 (3.3) 
 
 (3.3)
Balance at April 29, 2017101.3
 $0.1
 $2.6
 $(55.5) $2,321.7
 $2,268.9
  
Class A
Common Stock
        
  Shares 
Common
Stock
 
Additional
Paid-in
Capital
 
Accumulated
Other
Comprehensive
Income (Loss)
 
Retained
Earnings
 Total
  (In millions)
Balance at February 1, 2015 107.7
 $0.1
 $
 $(25.4) $2,093.0
 $2,067.7
Net income for the 39 weeks ended October 30, 2015 
 
 
 
 155.0
 155.0
Foreign currency translation 
 
 
 (35.9) 
 (35.9)
Dividends(2)
 
 
 
 
 (116.9) (116.9)
Stock-based compensation expense 
 
 24.7
 
 
 24.7
Repurchase of common shares (3.6) 
 (23.8) 
 (128.3) (152.1)
Exercise of stock options and issuance of shares upon vesting of restricted stock grants (including tax benefit of $6.9) 0.8
 
 (0.9) 
 
 (0.9)
Balance at October 31, 2015 104.9
 $0.1
 $
 $(61.3) $2,002.8
 $1,941.6
             
 
Class A
Common Stock
        
 Shares Amount 
Additional
Paid-in
Capital
 
Accumulated
Other
Comprehensive
Income (Loss)
 
Retained
Earnings
 Total
Stockholders'
Equity
Balance at January 31, 2016103.3
 $0.1
 $
 $(88.8) $2,169.7
 $2,081.0
Net income
 
 
 
 65.8
 65.8
Foreign currency translation
 
 
 49.2
 
 49.2
Dividends declared, $0.37 per common share
 
 
 
 (39.0) (39.0)
Stock-based compensation expense
 
 6.7
 
 
 6.7
Settlement of stock-based awards (including tax benefit of $0.0)0.7
 
 (6.7) 
 (0.9) (7.6)
Balance at April 30, 2016104.0
 $0.1
 $
 $(39.6) $2,195.6
 $2,156.1

(2)Dividends declared per common share were $1.08 in the 39 weeks ended October 31, 2015.

















See accompanying condensed notes to unaudited condensed consolidated financial statements.

GAMESTOP CORP.
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS

(in millions)
 39 Weeks Ended
 October 29,
2016
 October 31,
2015
 13 Weeks Ended
 (In millions) April 29,
2017
 April 30,
2016
Cash flows from operating activities:        
Net income $144.5
 $155.0
 $59.0
 $65.8
Adjustments to reconcile net income to net cash flows used in operating activities:        
Depreciation and amortization (including amounts in cost of sales) 125.0
 114.5
 38.3
 41.0
Stock-based compensation expense 17.4
 24.7
 5.9
 6.7
Excess tax deficiencies (benefits) related to stock-based awards 0.4
 (6.9)
Deferred income taxes (14.2) 
Loss on disposal of property and equipment 4.6
 4.5
 2.3
 1.9
Other 18.7
 8.0
 16.4
 6.9
Changes in operating assets and liabilities:        
Receivables, net (3.6) (66.4) 48.7
 39.4
Merchandise inventories (482.9) (723.1) (114.9) (87.6)
Prepaid expenses and other current assets (17.2) (22.3) (10.1) (9.3)
Prepaid income taxes and income taxes payable (135.2) (17.4) 28.9
 (88.9)
Accounts payable and accrued liabilities 458.6
 725.0
 (324.3) (351.0)
Changes in other long-term liabilities 1.3
 (7.5) 7.2
 (1.0)
Net cash flows provided by operating activities 131.6
 188.1
Net cash flows used in operating activities (256.8) (376.1)
Cash flows from investing activities:        
Purchase of property and equipment (105.8) (129.4) (20.0) (29.4)
Acquisitions, net of cash acquired of $0.1 and $13.9 million, respectively (441.1) (204.3)
Acquisitions, net of cash acquired (8.5) (0.9)
Other 5.4
 (4.0) 1.3
 2.4
Net cash flows used in investing activities (541.5) (337.7) (27.2) (27.9)
Cash flows from financing activities:        
Repayments of acquisition-related debt 
 (0.2)
Repurchase of common shares (43.3) (150.5) (22.0) (10.0)
Dividends paid (117.8) (115.1) (39.7) (40.9)
Proceeds from senior notes 475.0
 
 
 475.0
Repayments of acquisition-related debt (0.2) 
Borrowings from the revolver 510.0
 403.0
 
 100.0
Repayments of revolver borrowings (510.0) (403.0) 
 (100.0)
Payments of financing costs (8.1) 
 
 (8.1)
Issuance of common stock, net of share repurchases for withholdings taxes (8.4) (0.6) (3.3) (7.6)
Excess tax (deficiencies) benefits related to stock-based awards (0.4) 6.9
Net cash flows provided by (used in) financing activities 296.8
 (259.3)
Net cash flows (used in) provided by financing activities (65.0) 408.2
Exchange rate effect on cash and cash equivalents 18.8
 (15.0) (8.5) 19.0
Net decrease in cash and cash equivalents (94.3) (423.9)
(Decrease) increase in cash and cash equivalents (357.5) 23.2
Cash and cash equivalents at beginning of period 450.4
 610.1
 669.4
 450.4
Cash and cash equivalents at end of period $356.1
 $186.2
 $311.9
 $473.6





See accompanying condensed notes to unaudited condensed consolidated financial statements.

GAMESTOP CORP.
CONDENSED NOTES TO UNAUDITED CONDENSED CONSOLIDATED FINANCIAL STATEMENTS


1.General Information
BackgroundThe Company
GameStop Corp. (“GameStop,” “we,” “us,” “our,” or the “Company”) is a global family of specialty retail brands that makes the most popular technologies affordable and simple. Within our family of brands, we are the world’s largest omnichannel video game retailer, the largest AT&T® (“AT&T”) authorized retailer, the largest Apple© (“Apple”) certified products reseller, a Cricket WirelessTM retailer reseller (“Cricket,” an AT&T brand) and the owner of www.thinkgeek.com,, one of the world’s largest sellers of collectible pop-culture themed products. We also operate www.kongregate.com, a leading browser-based game site, and Game Informer magazine, the world's leading print and digital video game publication. We operate our business in four Video Game Brands segments: United States, Canada, Australia and Europe; and a Technology Brands segment. As of OctoberApril 29, 2016, we operated 7,5862017, GameStop's retail network and family of brands include 7,503 company-operated stores in the United States, Australia, Canada and Europe,Europe.
We have five reportable segments, which are primarily located in major shopping malls and strip centers.
Through ourcomprised of four geographic Video Game Brands segments, we are the world's largest omnichannel video game retailer. We sell newsegments—United States, Canada, Australia and pre-owned video game hardware, physical Europe—and digital video game software and video game accessories, as well as new and pre-owned mobile and consumer electronics products and other merchandise primarily through our GameStop, EB Games and Micromania stores and our nine global e-commerce sites, www.gamestop.com, www.ebgames.com.au, www.ebgames.co.nz, www.gamestop.ca, www.gamestop.it, www.gamestop.ie, www.gamestop.de, www.gamestop.co.uk and www.micromania.fr. In July 2015, we acquired Geeknet, Inc. ("Geeknet"), an online and wholesale retailer that sells collectibles, apparel, gadgets, electronics, toys and other retail products for technology enthusiasts and general consumers under the name ThinkGeek through the www.thinkgeek.com website. ThinkGeek also sells certain exclusive products to wholesale channel customers.
a Technology Brands segment. Our Technology Brands segment includes our Spring Mobile and Simply Mac businesses. Spring Mobile owns and operates Spring Mobile, the largest authorized retailer ofour AT&T branded wireless retail stores and Cricket branded pre-paid wireless stores under the name Cricket in the United States, as well as a certified reseller of Apple consumer electronic products in the United States under the name Simply Mac. Spring Mobile sells all of AT&T’s products and services, including DirecTV, through all of its 1,429 AT&T branded stores and offers pre-paid wireless services, devices and related accessories through its 70 Cricket branded stores in select markets in the United States. Simply Mac operates 70 stores, selling the full line of Apple products, including laptops, tablets, and smartphones; and offering Apple certified warranty and repair services.stores.
Basis of Presentation and Consolidation
The unaudited condensed consolidated financial statements include our accounts and the accounts of our wholly-owned subsidiaries. All intercompany accounts and transactions have been eliminated in consolidation. The unaudited condensed consolidated financial statements included herein reflect all adjustments (consisting only of normal, recurring adjustments) which are, in our opinion, necessary for a fair presentation of the information as of and for the periods presented. These unaudited condensed consolidated interim financial statements have been prepared in accordance with accounting principles generally accepted in the United States of America (“GAAP”) for interim financial information and the instructions to Quarterly Report on Form 10-Q and Article 10 of Regulation S-X. Accordingly, they do not include all disclosures required under GAAP for complete consolidated financial statements.
These unaudited condensed consolidated financial statements should be read in conjunction with our annual report on Form 10-K as amended, for the 52 weeks ended January 30, 201628, 2017 (the “2015“2016 Annual Report on Form 10-K”). The preparation of financial statements in conformity with GAAP requires us to make estimates and assumptions that affect the reported amounts of assets and liabilities, the disclosure of contingent assets and liabilities at the date of the financial statements and the reported amounts of revenues and expenses during the reporting period. In preparing these financial statements, we have made our best estimates and judgments of certain amounts included in the financial statements, giving due consideration to materiality. Changes in the estimates and assumptions used by us could have a significant impact on our financial results. Actual results could differ from those estimates. Due to the seasonal nature of our business, the results of operations for the 3913 weeks ended OctoberApril 29, 20162017 are not indicative of the results to be expected for the 5253 weeks ending January 28, 2017February 3, 2018 (“fiscal 2016”2017”).

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Table of Contents
GAMESTOP CORP.
NOTES TO UNAUDITED CONDENSED CONSOLIDATED FINANCIAL STATEMENTS

Restricted Cash
Restricted cash of $10.1$10.3 million, $9.8$10.5 million and $9.7$10.2 million as of OctoberApril 29, 2017, April 30, 2016 October 31, 2015 and January 30, 2016,28, 2017, respectively, consists primarily of bank deposits serving as collateral for bank guarantees issued on behalf of our foreign subsidiaries and is included in other noncurrent assets in our unaudited condensed consolidated balance sheets.
Dividend
On November 21, 2016,May 23, 2017, our Board of Directors approved a quarterly cash dividend to our stockholders of $0.37$0.38 per share of Class A Common Stock payable on December 13, 2016June 20, 2017 to stockholders of record at the close of business on December 1, 2016.June 7, 2017. Future dividends will be subject to approval by our Board of Directors.
Share Repurchases
During the 39 weeks ended October 29, 2016, we repurchased 1.4 million sharesAdoption of our Class A Common Stock at an average price of $26.63 for a total of $36.0 million. Subsequent to October 29, 2016 through November 29, 2016, we repurchased 0.8 million shares of our Class A Common Stock at an average price of $22.63 for a total of $17.1 million.
Recently ImplementedNew Accounting Pronouncements
In November 2015,January 2017, the Financial Accounting Standards Board ("FASB") issued Accounting StandardsStandard Update ("ASU") No. 2015-17, Balance Sheet Classification of Deferred Taxes. The standard amends2017-04, Intangibles—Goodwill and Other, Simplifying the current requirementTest for organizations to present deferred tax liabilities and assets as current and noncurrent in a classified balance sheet. Instead, organizations will now beGoodwill Impairment, which simplifies how an entity is required to classify all deferred tax assetstest goodwill for impairment by eliminating Step 2 from the goodwill impairment test. Step 2 measures a goodwill impairment loss by comparing the implied fair value of a reporting unit’s goodwill and liabilities as noncurrent. The ASU is effective for fiscal years, and interim periods within those years, beginning after December 15, 2016, with early adoption permitted. The Companythe carrying amount. Instead, entities will record an impairment charge based on the excess of a reporting unit's carrying amount over its estimated fair value. We early adopted this updated standard during the fourth quarter of fiscal 2015, utilizing prospective application as permitted. As such, certain prior period amountswhich did not have not been retrospectively adjustedan impact to conform to the current period presentation.our consolidated financial statements.
In April 2015,October 2016, the FASB issued ASU 2015-03, Simplifying2016-16, Accounting for Income Taxes: Intra-Entity Asset Transfers of Assets Other than Inventory, which eliminates the Presentationexception to defer the tax effects of Debt Issuance Costs. This standard requires that debt issuance costs relatedintra-entity asset transfers (intercompany sales). Prior to this update, the tax effects of intra-entity asset transfers were deferred until the transferred asset was sold to a recognized debt liability be presented inthird party or otherwise recovered through use, which was an exception to the balance sheet as a direct deduction from the carrying amountgeneral requirement for comprehensive recognition of that debt liability, consistent with debt discounts. ASU 2015-03 became effective for interimcurrent and annual reporting periods beginning after December 15, 2015.deferred income taxes. We early adopted this guidance as ofupdated standard, effective January 31, 2016,29, 2017, and as a result have recastwe recognize tax expense or benefit from intercompany sales of assets other than inventory in the October 31, 2015period in which the transaction occurs.

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CONDENSED NOTES TO UNAUDITED CONSOLIDATED FINANCIAL STATEMENTS

In March 2016, the FASB issued ASU 2016-09, Improvements to Employee Share-Based Payment Accounting, which simplifies several aspects of accounting for employee share-based payment transactions. The amendments of the updated standard include, among other things, the requirement to recognize excess tax benefits and deficiencies through earnings and present the related cash flows in operating activities in the statement of cash flows, the election of a policy to either estimate forfeitures when determining periodic expense or recognize actual forfeitures when they occur, and an increase in the allowable income tax withholding from the minimum to maximum statutory rate and its classification in the statement of cash flows. As a result of the adoption of this updated standard, effective January 30, 2016 condensed consolidated balance sheets29, 2017, excess tax benefits and deficiencies are recognized in our results of operations and are presented in cash flows from operating activities in our statement of cash flows on a prospective basis. In addition, we elected to conform to the current period presentation.recognize actual forfeitures of stock-based awards as they occur. The adoption of this updated standard reduced previously presented prepaid expenses and other current assets by $1.3 million, other noncurrent assets by $3.6 million, and long-term debt by $4.9 million for the period ended October 31, 2015 based upon the balance of unamortized debt financing costs relatingdid not result in a material impact to our senior notes due in 2019. The adoption of this standard also reduced previously presented prepaid expenses and other current assets by $1.3 million, other noncurrent assets by $3.3 million, and long-term debt by $4.6 million, for the period ended January 30, 2016 based upon the balance of unamortized debt financing costs relating to our senior notes due in 2019.unaudited consolidated financial statements.
Recently Issued Accounting Pronouncements
In August 2016, the FASB issued ASU 2016-15, Statement of Cash Flows, (Topic 230) Classification of Certain Cash Receipts and Cash Payments, which provides guidance on eight specific cash flow issues in regard to how cash receipts and cash payments are presented and classified in the statement of cash flows. The ASUupdated standard is effective for fiscal years beginning after December 15, 2017, including interim periods within those years, with early adoption permitted. The amendments in the ASU should be adopted on a retrospective basis unless it is impracticable to apply, in which case the amendments should be applied prospectively as of the earliest date practicable. We are currently evaluating the impact that this standard will have on our consolidated financial statements and disclosures.
In March 2016,May 2014, the FASB issued ASU No. 2016-09, Improvements2014-09, Revenue from Contracts with Customers, which sets forth a new five-step revenue recognition model that replaces the prior revenue recognition guidance in its entirety. The underlying principle of the new standard is that an entity will recognize revenue to Employee Share-Based Payment Accounting.depict the transfer of promised goods or services to customers in an amount that reflects what it expects in exchange for the goods or services. The update simplifies several aspectsupdated standard also required additional disclosures on the nature, timing, and uncertainty of accounting for employee share-based payment transactions for both publicrevenue and nonpublic entities, including the accounting for income taxes, forfeitures, and statutory tax withholding requirements, as well as classification in the statement ofrelated cash flows. The following subsequent ASUs either clarified or revised guidance set forth in ASU is2014-09:
In August 2015, the FASB issued ASU 2015-14, Revenue from Contracts with Customers: Deferral of the Effective Date, which delays the effective for fiscal years beginning after December 15, 2016, including interim periods within those years,date of ASU 2014-09 by one year, with early adoption permitted. We do not anticipate that adoptionthe option to adopt the standard as of this standard will have a material impact to our consolidated financial statements.

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NOTES TO UNAUDITED CONDENSED CONSOLIDATED FINANCIAL STATEMENTS

the original effective date.
In March 2016, the FASB issued ASU 2016-08, Revenue from Contracts with Customers. The standard addresses the implementation guidance on principal versus agent considerations in the new revenue recognition standard. The ASUCustomers, which clarifies how an entity should identify the unit of accounting (i.e. the specified good or service) for the principal versus agent evaluation and how it should apply the control principle to certain types of arrangements.
The ASU isupdated revenue recognition standards are effective for fiscal years, and interimannual reporting periods within those years, beginning on or after December 15, 2017, with the option to early adoption permitted.adopt for annual periods beginning after December 15, 2016. Entities may use either a full retrospective or modified retrospective transition approach in applying these ASUs. We do notcurrently anticipate adopting these standards in the first quarter of fiscal 2018 and applying the modified retrospective approach. We anticipate that adoption ofthe standards will affect the way that we recognize liabilities associated with our loyalty program and gift cards. We continue to evaluate the impact that this standard will have a material impact toon our consolidated financial statements.statements and footnote disclosures.
In March 2016, the FASB issued ASU 2016-04, Recognition of Breakage for Certain Prepaid Stored-Value Products. The standard specifies how prepaid stored-value product liabilities should be derecognized, thereby eliminating the current and potential future diversity in practice. Consistent with ASU 2014-09 related to revenue recognition, the standard requires derecognition in proportion with the rights expected to be exercised by the holder. Entities may adopt this standard using either a modified retrospective transition approach with a cumulative-effect adjustment to retained earnings or a full retrospective transition approach. The ASU is effective for fiscal years, and interim periods within those years, beginning after December 15, 2017, with early adoption permitted. We do not anticipatecontinue to evaluate the impact that adoption of this standard will have a material impact toon our consolidated financial statements.statements and footnote disclosures.
In February 2016, the FASB issued ASU 2016-02, Leases. The standard requires a lessee to recognize a liability related to lease payments and an offsetting right-of-use asset representing a right to use the underlying asset for the lease term on the balance sheet. Entities are required to use a modified retrospective transition approach for leases that exist or are entered into after the beginning of the earliest comparative period presented in the financial statements, with certain reliefs available. The ASU is effective for fiscal years, and interim periods within those years, beginning after December 15, 2018, with early adoption permitted. We are currently evaluating the overall impact to our consolidated financial statements, though we expect the adoption to result in a material increase in the assets and liabilities reflected in our consolidated balance sheets.
In May 2014, as part of its ongoing efforts to assist in the convergence of GAAP and International Financial Reporting Standards, the FASB issued ASU 2014-09 related to revenue recognition. The new guidance sets forth a new five-step revenue recognition model which replaces the prior revenue recognition guidance in its entirety and is intended to eliminate numerous industry-specific pieces of revenue recognition guidance that have historically existed in GAAP. The underlying principle of the new standard is that a business or other organization will recognize revenue to depict the transfer of promised goods or services to customers in an amount that reflects what it expects in exchange for the goods or services. The standard also requires more detailed disclosures and provides additional guidance for transactions that were not addressed completely in the prior accounting guidance. Entities may use either a full retrospective or modified retrospective transition approach. The ASU is effective for annual periods beginning after December 15, 2016 and interim periods within those annual periods. In August 2015, the FASB issued ASU 2015-14 which defers the effective date of ASU 2014-09 one year, making it effective for annual reporting periods beginning on or after December 15, 2017 while also providing for early adoption as of the original effective date. We anticipate that the standard will affect the way that we recognize liabilities for our customer incentives. We are currently continuing to evaluate the impact that this standard will have on our consolidated financial statements as well as the appropriate method of adoption.
2.Acquisitions
Midwest Cellular
On May 31, 2016, in connection with the continued expansion of our Technology Brands segment, Spring Mobile completed the acquisition of certain assets of an AT&T authorized retailer, Midwest Cellular, comprised of 71 stores for cash consideration of $47.0 million. The acquisition was funded with proceeds from our $475.0 million unsecured senior notes due in March 2021. We recorded $42.7 million of indefinite-lived intangible assets related to this acquisition. The pro forma effect of this acquisition is not material to our consolidated financial statements.
Cellular World & Red Skye Wireless
On August 2, 2016, in connection with the continued expansion of our Technology Brands segment, Spring Mobile completed the acquisition of certain assets comprised of 436 stores from two authorized AT&T retailers, Cellular World and Red Skye Wireless. The purchase price consisted of $393.2 million in cash (net of $0.1 million of cash acquired), which includes the effect of working capital adjustments, and future contingent consideration that we estimate will range from $40.0 million to $50.0 million. The cash portion of the purchase price was funded with remaining proceeds from our $475.0 million unsecured senior notes due in March 2021 combined with a draw on our revolving credit facility.


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NOTES TO UNAUDITED CONDENSED CONSOLIDATED FINANCIAL STATEMENTS

The contingent consideration includes two potential payments: (i) a $20.0 million payment contingent on the relocation of certain acquired stores to be completed by Cellular World, due the latter of August 2017 or when relocations are completed and (ii) an earn-out payment due in March 2018, contingent on the sales performance of certain acquired stores during calendar year 2017. We estimate that the second payment will range from $20.0 million to $30.0 million. We recognized an acquisition-date liability of $43.2 million representing the total estimated fair value of the contingent consideration; see Note 5, Fair Value Measurements and Financial Instruments, for additional information.
The estimated purchase price of the acquisition totaled $436.4 million, which includes the cash payment of $393.2 million plus the fair value of the contingent consideration of $43.2 million. The following table summarizes the preliminary estimated fair values of the assets acquired and liabilities assumed as of the acquisition date (in millions):
Assets acquired 
Merchandise inventories$13.1
Prepaid expenses and other current assets0.2
Property and equipment23.9
Goodwill238.9
Other intangible asset — dealer agreements163.0
Other noncurrent assets6.7
Total assets acquired445.8
Liabilities assumed 
Accounts payable9.2
Accrued liabilities0.2
Total liabilities assumed9.4
  
Total estimated purchase price$436.4
As of the filing date of this Quarterly Report on Form 10-Q, we had not completed the final fair value assignments related to this acquisition and continue to analyze certain matters related to the valuation of certain noncurrent assets, acquired operating leases and deferred income taxes. The goodwill recognized reflects the acquired assembled workforce and Spring Mobile's entrance into new domestic regional markets. The goodwill recognized is assigned to the Technology Brands segment and is deductible for tax purposes. The intangible asset recognized for dealer agreements represents the value associated with the exclusive agreements with AT&T to operate the acquired stores. The intangible asset for dealer agreements is indefinite lived and not subject to amortization, but is subject to annual impairment testing.
Subsequent to the acquisition date, the stores acquired from Cellular World and Red Skye Wireless contributed $66.9 million in net sales for the 13 weeks ended October 29, 2016. Pro forma information cannot be presented due to the impracticability of obtaining separately identifiable historical financial data for the acquired stores.
3.Stock-Based Compensation
The following is a summary of the stock-based awards granted during the periods indicated:
  39 Weeks Ended October 29, 2016 39 Weeks Ended October 31, 2015
  Quantity 
Weighted Average
Grant Date Fair
Value
 Quantity 
Weighted Average
Grant Date Fair
Value
  (In thousands, except per share data)
Restricted stock awards – time-vested 594
 $30.20
 457
 $40.42
Restricted stock awards – performance-based 213
 30.50
 189
 40.16
Total stock-based awards 807
   646
  


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NOTES TO UNAUDITED CONDENSED CONSOLIDATED FINANCIAL STATEMENTS

For restricted stock awards and stock options granted, we record stock-based compensation expense in earnings based on the grant-date fair value. The fair value of each restricted stock award grant is based on the closing price of our Class A Common Stock on the grant date.
Total stock-based compensation recognized in selling, general and administrative expenses during the 13 weeks ended October 29, 2016 and the 13 weeks ended October 31, 2015 was $5.0 million and $6.8 million, respectively. Total stock-based compensation recognized in selling, general and administrative expenses during the 39 weeks ended October 29, 2016 and the 39 weeks ended October 31, 2015 was $17.4 million and $24.7 million, respectively. Upon adoption of the Company's retirement policy during the first quarter of fiscal 2015, $3.8 million of compensation expense was recognized related to employees whose equity based long-term incentive awards are subject to certain accelerated vesting provisions, based on age and years of service.
As of October 29, 2016, the unrecognized compensation expense related to the unvested portion of our stock options was $0.3 million, which is expected to be recognized over a weighted average period of 0.4 years, and the unrecognized compensation expense related to unvested restricted shares was $26.7 million, which is expected to be recognized over a weighted average period of 1.8 years. The total intrinsic value of options exercised during the 13 weeks ended October 31, 2015 was $1.4 million. The total intrinsic value of options exercised during the 39 weeks ended October 29, 2016 and October 31, 2015 was $0.1 million and $6.3 million, respectively.
4.Computation of Net Income per Common Share
Basic net income per common share is computed by dividing the net income available to common stockholders by the weighted average number of common shares outstanding during the period. Diluted net income per common share is computed by dividing the net income available to common stockholders by the weighted average number of common shares outstanding and potentially dilutive securities outstanding during the period. Under the treasury stock method, potentially dilutive securities include stock options and unvested restricted stock outstanding during the period. Potentially dilutive securities are excluded from the computations of diluted earnings per share if their effect would be antidilutive.
A reconciliation of shares used in the computation of basic and diluted net income per common share is as follows:
  13 Weeks Ended 39 Weeks Ended
  October 29,
2016
 October 31, 2015 October 29,
2016
 October 31,
2015
  (In millions, except per share data)
Net income $50.8
 $55.9
 $144.5
 $155.0
Basic weighted average common shares outstanding 103.7
 105.4
 103.8
 106.6
Dilutive effect of stock options and restricted stock awards(1)
 0.3
 0.7
 0.4
 0.6
Diluted weighted average common shares outstanding 104.0
 106.1
 104.2
 107.2
Net income per common share:        
Basic $0.49
 $0.53
 $1.39
 $1.45
Diluted $0.49
 $0.53
 $1.39
 $1.45
_____________________________
(1)Excludes 1.2 million, 0.9 million, 1.3 million, and 0.9 million stock-based awards for the 13 weeks ended October 29, 2016, 13 weeks ended October 31, 2015, 39 weeks ended October 29, 2016, and the 39 weeks ended October 31, 2015, respectively, because their effects were antidilutive.

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CONDENSED NOTES TO UNAUDITED CONDENSED CONSOLIDATED FINANCIAL STATEMENTS

5.2.Fair Value Measurements and Financial Instruments
Recurring Fair Value Measurements and Derivative Financial Instruments
Fair value is defined as the price that would be received from selling an asset or paid to transfer a liability in an orderly transaction between market participants at the measurement date. Fair valueApplicable accounting guidance applies to our foreign currency contracts, which include forward exchange contracts, foreign currency options and cross-currency swaps, our Company-owned life insurance policies with a cash surrender value, contingent consideration payable associated with acquisitions, and certain nonqualified deferred compensation liabilities that are measured at fair value on a recurring basis in periods subsequent to initial recognition.
Fair value accounting guidance requiresstandards require disclosures that categorize assets and liabilities measured at fair value into one of three different levels depending on the observability of the inputs employed in the measurement. Level 1 inputs are quoted prices in active markets for identical assets or liabilities. Level 2 inputs are observable inputs other than quoted prices included within Level 1 for similar instruments in active markets, quoted prices for similarthe asset or identical instruments in markets that are not active and model-derived valuations in which all significant inputs are observable in active markets.liability, either directly or indirectly through market-corroborated inputs. Level 3 inputs are unobservable inputs for the asset or liability reflecting our assumptions about pricing by market participants.
We classifyAssets and Liabilities that are Measured at Fair Value on a Recurring Basis
Assets and liabilities that are measured at fair value on a recurring basis include our foreign currency contracts, Company-ownedlife insurance policies we own that have a cash surrender value, contingent consideration payable associated with acquisitions, and certain nonqualified deferred compensation liabilities.
We value our foreign currency contracts, our life insurance policies with cash surrender values and certain nonqualified deferred compensation liabilities withinbased on Level 2 of the fair value hierarchy, as their fair values are derivedinputs using quotesquotations provided by major market news services, such as Bloomberg, and industry-standard models that consider various assumptions, including quoted forward prices, time value, volatility factors, and contractual prices for the underlying instruments, as well as other relevant economic measures, all of which are observable in active markets. When appropriate, valuations are adjusted to reflect credit considerations, generally based on available market evidence.
In connection with our acquisition of certain assets from Cellular World and Red Skye Wireless during the fiscal year ended January 28, 2017 ("fiscal 2016"), we recognized an acquisition-date liability of $43.2 million representing the total estimated fair value of the contingent consideration (see Note 2, Acquisitions).consideration. The fair value was estimated based on Level 3 inputs which include future sales projections derived from our historical experience with comparable acquired stores and a discount rate commensurate with the risks and inherent uncertainty in the business. There was no material change in the fair value of the contingent consideration from the date of acquisition through OctoberApril 29, 2016.2017.
The following table provides the fair value of our assets and liabilities measured at fair value on a recurring basis and recorded in our unaudited condensed consolidated balance sheets (in millions): 
  October 29, 2016
  Level 2 Level 3
Assets    
Foreign currency contracts    
Other current assets $16.7
 $
Other noncurrent assets 0.2
 
Company-owned life insurance(1)
 10.3
 
Total assets $27.2
 $
Liabilities    
Foreign currency contracts    
Accrued liabilities $8.3
 $
Nonqualified deferred compensation(2)
 1.0
 
Contingent consideration(3)
 
 43.2
Total liabilities $9.3
 $43.2


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NOTES TO UNAUDITED CONDENSED CONSOLIDATED FINANCIAL STATEMENTS

  October 31, 2015
  Level 2 Level 3
Assets    
Foreign currency contracts    
Other current assets $42.9
 $
Other noncurrent assets 4.0
 
Company-owned life insurance(1)
 9.0
 
Total assets $55.9
 $
Liabilities   
Foreign currency contracts   
Accrued liabilities $35.2
 $
Other long-term liabilities 2.6
 
Nonqualified deferred compensation(2)
 1.2
 
Total liabilities $39.0
 $

 January 30, 2016 April 29, 2017 April 30, 2016 January 28, 2017
 Level 2 Level 3 Level 2 Level 3 Level 2 Level 3 Level 2 Level 3
Assets                
Foreign currency contracts                
Other current assets $40.6
 $
 $2.5
 $
 $21.4
 $
 $13.3
 $
Other noncurrent assets 0.1
 
 0.3
 
 
 
 0.1
 
Company-owned life insurance(1)
 10.1
 
 12.6
 
 10.3
 
 12.4
 
Total assets $50.8
 $
 $15.4
 $
 $31.7
 $
 $25.8
 $
Liabilities 
 
            
Foreign currency contracts 
 
            
Accrued liabilities $32.3
 $
 $6.5
 $
 $10.9
 $
 $4.3
 $
Other long-term liabilities 0.5
 
 0.6
 
 
 
 0.1
 
Nonqualified deferred compensation(2)
 1.1
 

 1.1
 
 1.2
 
 1.0
 
Contingent consideration(3)
 
 43.2
 
 
 
 43.2
Total liabilities $33.9
 $
 $8.2
 $43.2
 $12.1
 $
 $5.4
 $43.2

(1) Recognized in other non-current assets in our unaudited condensed consolidated balance sheets.
(2) Recognized in accrued liabilities in our unaudited condensed consolidated balance sheets.
(1)Recognized in other non-current assets in our unaudited condensed consolidated balance sheets.
(2)Recognized in accrued liabilities in our unaudited condensed consolidated balance sheets.
(3)Current portionAs of $20April 29, 2017, $43.2 million recognizedwas included in accrued liabilities in our unaudited condensed consolidated balance sheets. As of January 28, 2017, the current portion of $20.0 million was included in accrued liabilities and the noncurrent portion of $23.2 million recognizedwas included in other long-term liabilities in our unaudited condensed consolidated balance sheet.sheets.

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CONDENSED NOTES TO UNAUDITED CONSOLIDATED FINANCIAL STATEMENTS

We use forward exchange contracts, foreign currency options and cross-currency swaps (together, the “foreign currency contracts”) to manage currency risk primarily related to intercompany loans denominated in non-functional currencies and certain foreign currency assets and liabilities. The foreign currency contracts are not designated as hedges and, therefore, changes in the fair values of these derivatives are recognized in earnings, thereby offsetting the current earnings effect of the re-measurement of related intercompany loans and foreign currency assets and liabilities. The total gross notional value of derivatives related to our foreign currency contracts was $986.3$457.2 million, $1,099.8$804.4 million and $925.3$586.0 million as of OctoberApril 29, 2017, April 30, 2016 October 31, 2015 and January 30, 2016,28, 2017, respectively.

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GAMESTOP CORP.
NOTES TO UNAUDITED CONDENSED CONSOLIDATED FINANCIAL STATEMENTS

Activity related to the trading of derivative instruments and the offsetting impact of related intercompany loans and foreign currency assets and liabilities recognized in selling, general and administrative expense is as follows (in millions):
  13 Weeks Ended 39 Weeks Ended
  October 29,
2016
 October 31,
2015
 October 29,
2016
 October 31,
2015
Gains (losses) on the change in fair value of derivative instruments $5.0
 $(2.9) $10.5
 $(4.1)
Gains (losses) on the remeasurement of related intercompany loans and foreign currency assets and liabilities (3.1) 3.7
 (6.4) 6.5
Total $1.9
 $0.8
 $4.1
 $2.4
  13 Weeks Ended
  April 29,
2017
 April 30,
2016
(Losses) gains on the change in fair value of derivative instruments $(8.0) $2.1
Gains (losses) on the re-measurement of related intercompany loans and foreign currency assets and liabilities 8.3
 (0.5)
Total $0.3
 $1.6
We do not use derivative financial instruments for trading or speculative purposes. We are exposed to counterparty credit risk on all of our derivative financial instruments and cash equivalent investments. We manage counterparty risk according to the guidelines and controls established under our comprehensive risk management and investment policies. We continuously monitor our counterparty credit risk and utilize a number of different counterparties to minimize our exposure to potential defaults. We do not require collateral under derivative or investment agreements.
NonrecurringAssets that are Measured at Fair Value Measurementson a Nonrecurring Basis
In addition to assets and liabilitiesAssets that are recorded at fair value on a recurring basis, we record certain assets and liabilitiesmeasured at fair value on a nonrecurring basis as required by GAAP. Generally,relate primarily to property and equipment, goodwill and other intangible assets, which are recorded atremeasured when the estimated fair value on a nonrecurring basis as a resultis below its carrying value. For these assets, we do not periodically adjust carrying value to fair value; rather, when we determine that impairment has occurred, the carrying value of impairment charges.the asset is reduced to its fair value. We did not record any significant impairment charges related to assets measured at fair value on a nonrecurring basis during the 3913 weeks ended OctoberApril 29, 20162017 or October 31, 2015.April 30, 2016.
Other Fair Value Disclosures
The carrying values of our cash equivalents, receivables, net, accounts payable and accountsnotes payable approximate the fair value due to their short-term maturities.
As of OctoberApril 29, 2016,2017, our unsecured 5.50% senior notes due in 2019 had a net carrying value of $346.3$347.0 million and a fair value of $361.2$358.3 million, and our unsecured 6.75% senior notes due in 2021 had a net carrying value of $468.0$468.7 million and a fair value of $491.7of$490.4 million. The fair values of our senior notes were determined based on quoted market prices obtained through an external pricing source which derives its price valuations from daily marketplace transactions, with adjustments to reflect the spreads of benchmark bonds, credit risk and certain other variables. We have determined thesethis to be a Level 2 measurementsmeasurement as all significant inputs into the quotesquote provided by our external pricing source are observable in active markets.

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CONDENSED NOTES TO UNAUDITED CONSOLIDATED FINANCIAL STATEMENTS

6.3.Debt
Senior Notes
The carrying value of our long-term debt is comprised as follows (in millions):
 April 29, 2017 April 30, 2016 January 28, 2017
2019 Senior Notes principal amount$350.0
 $350.0
 $350.0
2021 Senior Notes principal amount475.0
 475.0
 475.0
Less: Unamortized debt financing costs(9.3) (12.6) (10.0)
Long-term debt, net$815.7
 $812.4
 $815.0
2019 Senior Notes. In September 2014, we issued $350.0 million aggregate principal amount of unsecured 5.50% senior notes due October 1, 2019 (the "2019 Senior Notes"). The 2019 Senior Notes bear interest at the rate of 5.50% per annum with interest payable semi-annually in arrears on April 1 and October 1 of each year beginning on April 1, 2015. We incurred fees and expenses related to the 2019 Senior Notes offering of $6.3 million, which were capitalized during the third quarter of fiscal 2014 and are being amortized as interest expense over the term of the notes. The 2019 Senior Notes were sold in a private placement and willare not be registered under the U.S. Securities Act of 1933, as amended (the "Securities Act"). The 2019 Senior Notes were offered in the U.S. to “qualified institutional buyers” pursuant to the exemption from registration under Rule 144A of the Securities Act and in exempted offshore transactions pursuant to Regulation S under the Securities Act. The outstanding principal balance of the 2019 Senior Notes at October 29, 2016 was $350.0 million.
2021 Senior Notes. In March 2016, we issued $475.0 million aggregate principal amount of unsecured 6.75% senior notes due March 15, 2021 (the "2021 Senior Notes"). The 2021 Senior Notes bear interest at the rate of 6.75% per annum with interest payable semi-annually in arrears on March 15 and September 15 of each year beginning on September 15, 2016. The net proceeds from the offering were used for general corporate purposes, including acquisitions and dividends. We incurred fees and expenses related to the 2021 Senior Notes offering of $8.1 million, which were capitalized during the first quarter of fiscal 2016 and is being amortized as interest expense over the term of the notes. The 2021 Senior Notes were sold in a private placement and will not be registered under the Securities Act. The 2021 Senior Notes were offered in the U.S. to "qualified institutional buyers" pursuant to the exemption from registration under Rule 144A of the Securities Act and in exempted offshore transactions pursuant to Regulation S under the Securities Act. The outstanding principal balance of the 2021 Senior Notes at October 29, 2016 was $475.0 million.

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GAMESTOP CORP.
NOTES TO UNAUDITED CONDENSED CONSOLIDATED FINANCIAL STATEMENTS

The indentures governing the 2019 Senior Notes and the 2021 Senior Notes (together, the "Senior Notes") do not contain financial covenants but do contain covenants which place certain restrictions on us and our subsidiaries, including limitations on asset sales, additional liens, investments, stock repurchases, the incurrence of additional debt and the repurchase of debt that is junior to the Senior Notes. In addition, the indentures restrict payments of dividends to stockholders (other than dividends payable in shares of capital stock) if one of the following conditions exist: (i) an event of default has occurred, (ii) we could not incur additional debt under the general debt covenant of the indentures or (iii) the sum of the proposed dividend and all other dividends and other restricted payments made under the indentures from the date of the indentures governing the Senior Notes exceeds the sum of 50% of consolidated net income plus 100% of net proceeds from capital stock sales and other amounts set forth in and determined as provided in the indentures. These restrictions are subject to exceptions and qualifications, including that we can pay up to $175 million in dividends to stockholders in each fiscal year and we can pay dividends and make other restricted payments in an unlimited amount if our leverage ratio on a pro forma basis after giving effect to the dividend payment and other restricted payments would be less than or equal to 1.0:1.0.
The indentures contain customary events of default, including payment defaults, breaches of covenants, failure to pay certain judgments and certain events of bankruptcy, insolvency and reorganization. If an event of default occurs and is continuing, the principal amount of the Senior Notes, plus accrued and unpaid interest, if any, may be declared immediately due and payable. These amounts automatically become due and payable if an event of default relating to certain events of bankruptcy, insolvency or reorganization occurs.
The carrying value of our long-term debt is comprised as follows (in millions):
 October 29, 2016 October 31, 2015 January 30, 2016
2019 Senior Notes principal amount$350.0
 $350.0
 $350.0
2021 Senior Notes principal amount475.0
 
 
Less: Unamortized debt financing costs(1)
(10.7) (4.9) (4.6)
Long-term debt, net$814.3
 $345.1
 $345.4
(1)Includes the reclassification of debt financing costs from "Prepaids and other current assets" and “Other noncurrent assets” as a result of the Company adopting ASU 2015-03. See Note 1.
Revolving Credit Facility.Facility
In January 2011, we entered into a $400 million credit agreement, which we amended and restated on March 25, 2014 and further amended on September 15, 2014 (the “Revolver”). The Revolver is a five-year, asset-based facility that is secured by substantially all of our assets and the assets of our domestic subsidiaries. Availability under the Revolver is subject to a monthly borrowing base calculation. The Revolver includes a $50 million letter of credit sublimit. The amendments extended the maturity date to March 25, 2019; increased the expansion feature under the Revolver from $150 million to $200 million, subject to certain conditions; and revised certain other terms, including a reduction of the fee we are required to pay on the unused portion of the total commitment amount.

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Borrowing availability under the Revolver is limited to a borrowing base which allows us to borrow up to 90% of the appraisal value of the inventory, in each case plus 90% of eligible credit card receivables, net of certain reserves. The borrowing base provides for borrowing of up to 92.5% of the appraisal value during the fiscal months of August through October. Letters of credit reduce the amount available to borrow under the Revolver by an amount equal to the face value of the letters of credit. Our ability to pay cash dividends, redeem options and repurchase shares is generally permitted, except under certain circumstances, including if either (1) excess availability under the Revolver is less than 30%, or is projected to be within 12 months after such payment or (2) excess availability under the Revolver is less than 15%, or is projected to be within 12 months after such payment, and the fixed charge coverage ratio, as calculated on a pro-forma basis for the prior 12 months, is 1.1:1.0 or less. In the event that excess availability under the Revolver is at any time less than the greater of (1) $30 million or (2) 10% of the lesser of the total commitment or the borrowing base, we will be subject to a fixed charge coverage ratio covenant of 1.0:1.0.
The Revolver places certain restrictions on us and our subsidiaries, including limitations on asset sales, additional liens, investments, loans, guarantees, acquisitions and the incurrence of additional indebtedness. Absent consent from our lenders, we may not incur more than $1 billion of senior secured debt and $750 million of additional unsecured indebtedness to be limited to $250 million in general unsecured obligations and $500 million in unsecured obligations to finance acquisitions valued at $500 million or more.


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NOTES TO UNAUDITED CONDENSED CONSOLIDATED FINANCIAL STATEMENTS

The per annum interest rate under the Revolver is variable and is calculated by applying a margin (1) for prime rate loans of 0.25% to 0.75% above the highest of (a) the prime rate of the administrative agent, (b) the federal funds effective rate plus 0.50% or (c) the London Interbank Offered (“LIBO”) rate for a 30-day interest period as determined on such day plus 1.00%, and (2) for LIBO rate loans of 1.25% to 1.75% above the LIBO rate. The applicable margin is determined quarterly as a function of our average daily excess availability under the facility. In addition, we are required to pay a commitment fee of 0.25% for any unused portion of the total commitment under the Revolver. As of OctoberApril 29, 2016,2017, the applicable margin was 0.25% for prime rate loans and 1.25% for LIBO rate loans.
The Revolver provides for customary events of default with corresponding grace periods, including failure to pay any principal or interest when due, failure to comply with covenants, any material representation or warranty made by us or the borrowers proving to be false in any material respect, certain bankruptcy, insolvency or receivership events affecting us or our subsidiaries, defaults relating to certain other indebtedness, imposition of certain judgments and mergers or the liquidation of the Company or certain of its subsidiaries. During the 3913 weeks ended OctoberApril 29, 2016,2017, we cumulatively borrowed $510.0 million and repaid $510.0 millionhad no borrowings or repayments under the Revolver. Average borrowings under the Revolver for the 39 weeks ended October 29, 2016 were $56.5 million and our average interest rate on those borrowings was 2.4%. As of OctoberApril 29, 2016,2017, total availability under the Revolver was $391.5$392.5 million, with no outstanding borrowings and outstanding standby letters of credit of $8.5$7.5 million. We are currently in compliance with the financial requirements of the Revolver.
Luxembourg Line of Credit
In September 2007, our Luxembourg subsidiary entered into a discretionary $20$20.0 million Uncommitted Line of Credit (the “Line of Credit”) with Bank of America. There is no term associated with the Line of Credit and Bank of America may withdraw the facility at any time without notice. The Line of Credit is available to our foreign subsidiaries for use primarily as a bank overdraft facility for short-term liquidity needs and for the issuance of bank guarantees and letters of credit to support operations. As of OctoberApril 29, 2016,2017, there were nowas a $1.3 million cash overdraftsoverdraft outstanding under the Line of Credit and bank guarantees outstanding totaled $2.0$9.7 million.

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7.4.Commitments and Contingencies
Commitments
During the 13 weeks ended April 29, 2017, there were no material changes to our commitments as disclosed in our 2016 Annual Report on Form 10-K.
Contingencies
Acquisitions
In connection with our acquisition of certain assets from Cellular World and Red Skye Wireless, we recognized an acquisition-date liability of $43.2 million representing the fair value of future contingent consideration that we estimate will range from $40.0 million to $50.0 million. As of April 29, 2017, there has not been a material change to the liability since the acquisition date.
Legal Proceedings
In the ordinary course of business, we are, from time to time, subject to various legal proceedings, including matters involving wage and hour employee class actions, stockholder actions and consumer class actions. We may enter into discussions regarding settlement of these and other types of lawsuits, and may enter into settlement agreements, if we believe settlement is in the best interest of our stockholders. We do not believe that any such existing legal proceedings or settlements, individually or in the aggregate, will have a material effect on our financial condition, results of operations or liquidity.
Certain of our French subsidiaries have been under audit by the French Tax Administration (the "FTA") for fiscal years 2008 through 2012. We received tax reassessment notices on December 23, 2015 and April 4, 2016, pursuant to which the FTA asserted that the French subsidiaries were ineligible to claim certain tax deductions from November 4, 2008, through January 31, 2013, resulting in a potential additional tax charge of approximately €85.5 million. We may receive additional tax reassessments in material amounts for subsequent fiscal years. We filed a response to each reassessment and intend to vigorously contest the reassessments through administrative procedures. If we are unable to resolve this matter through administrative remedies at the FTA, we plan to pursue judicial remedies. We believe our tax positions will be sustained and have not taken a reserve for any potential adjustment based on the reassessment. If we were not to prevail, then the adjustment to our income tax provision could be material.
5.Earnings per Share
Basic net income per common share is computed by dividing the net income available to common stockholders by the weighted- average number of common shares outstanding during the period. Diluted net income per common share is computed by dividing the net income available to common stockholders by the weighted-average number of common shares outstanding and potentially dilutive securities outstanding during the period. Potentially dilutive securities include stock options and unvested restricted stock outstanding during the period, using the treasury stock method. Potentially dilutive securities are excluded from the computations of diluted earnings per share if their effect would be antidilutive.
A reconciliation of shares used in calculating basic and diluted net income per common share is as follows (in millions, except per share data):
 13 Weeks Ended
 April 29,
2017
 April 30,
2016
Net income$59.0
 $65.8
    
Basic weighted average common shares outstanding101.3
 103.8
Dilutive effect of stock options and restricted stock awards0.1
 0.4
Diluted weighted average common shares outstanding101.4
 104.2
    
Basic earnings per share$0.58
 $0.63
Diluted earnings per share$0.58
 $0.63
    
Anti-dilutive stock options and restricted stock awards2.2
 1.2



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8.6.Significant Products
The tables below set forth net sales, percentages of total net sales, gross profit and gross profit percentages by significant product category for the periods indicated (dollars in millions). We have revised the classification of sales and gross profit of our mobile and consumer electronics in this Quarterly Report on Form 10-Q for the period ended October 29, 2016 ("Report"). Prior to this Report, we presented a product category labeled "Mobile and consumer electronics" which was comprised of mobile and consumer electronics sold through our Video Game Brands segments and Technology Brands segment. In this Report, sales and gross profit of mobile and consumer electronics generated by our Technology Brands segment are separately presented as "Technology Brands" and sales and gross profit of mobile and consumer electronics generated by our Video Game Brands segments are included in "Other." We believe this presentation is more meaningful to our investors as gross margins of mobile and consumer electronics in our Technology Brands segment differ from our Video Game Brands segments. Sales and gross profit data for prior periods have been recast to the current period presentation.
 13 Weeks Ended 39 Weeks Ended 13 Weeks Ended
 October 29, 2016 October 31, 2015 October 29, 2016 October 31, 2015 April 29, 2017 April 30, 2016
 
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
Net Sales:                
New video game hardware(1)
 $284.4
 14.5% $358.1
 17.8% $813.7
 14.6% $1,122.7
 19.2% $389.9
 19.1% $312.9
 15.9%
New video game software 616.6
 31.5% 674.5
 33.5% 1,566.0
 28.2% 1,755.3
 30.1% 520.5
 25.4
 567.2
 28.8
Pre-owned and value video game products 470.0
 24.0% 502.2
 24.9% 1,573.5
 28.3% 1,645.4
 28.2% 526.2
 25.7
 560.9
 28.5
Video game accessories 156.0
 8.0% 138.0
 6.8% 438.2
 7.9% 414.3
 7.1% 176.1
 8.6
 162.7
 8.2
Digital 44.7
 2.3% 40.0
 2.0% 123.8
 2.2% 127.6
 2.2% 44.1
 2.2
 42.8
 2.2
Technology Brands(2)
 216.3
 11.0% 140.1
 6.9% 558.0
 10.0% 356.1
 6.1% 201.4
 9.8
 165.8
 8.4
Collectibles 109.4
 5.6% 79.7
 3.9% 281.7
 5.1% 143.5
 2.4% 114.5
 5.6
 82.3
 4.2
Other(3)
 61.8
 3.1% 83.7
 4.2% 207.6
 3.7% 273.9
 4.7% 73.2
 3.6
 76.9
 3.8
Total $1,959.2
 100.0% $2,016.3
 100.0% $5,562.5
 100.0% $5,838.8
 100.0% $2,045.9
 100.0% $1,971.5
 100.0%
  13 Weeks Ended
  April 29, 2017 April 30, 2016
  
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
New video game hardware(1)
 $38.1
 9.8% $28.3
 9.0%
New video game software 113.7
 21.8
 127.9
 22.5
Pre-owned and value video game products 253.7
 48.2
 263.2
 46.9
Video game accessories 55.9
 31.7
 57.1
 35.1
Digital 36.1
 81.9
 37.0
 86.4
Technology Brands(2)
 144.6
 71.8
 109.7
 66.2
Collectibles 35.2
 30.7
 28.6
 34.8
Other(3)
 25.2
 34.4
 23.7
 30.8
Total $702.5
 34.3% $675.5
 34.3%
  13 Weeks Ended 39 Weeks Ended
  October 29, 2016 October 31, 2015 October 29, 2016 October 31, 2015
  
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
Gross Profit:                
New video game hardware(1)
 $37.3
 13.1% $38.6
 10.8% $95.6
 11.7% $109.2
 9.7%
New video game software 150.0
 24.3% 165.8
 24.6% 376.0
 24.0% 415.3
 23.7%
Pre-owned and value video game products 218.0
 46.4% 231.2
 46.0% 725.2
 46.1% 775.0
 47.1%
Video game accessories 49.6
 31.8% 50.4
 36.5% 152.4
 34.8% 151.9
 36.7%
Digital 35.0
 78.3% 31.5
 78.8% 104.7
 84.6% 99.7
 78.1%
Technology Brands(2)
 159.6
 73.8% 85.8
 61.2% 380.0
 68.1% 195.8
 55.0%
Collectibles 39.7
 36.3% 30.1
 37.8% 103.0
 36.6% 56.1
 39.1%
Other(3)
 19.0
 30.7% 22.2
 26.5% 64.5
 31.1% 72.1
 26.3%
Total $708.2
 36.1% $655.6
 32.5% $2,001.4
 36.0% $1,875.1
 32.1%
___________________

(1)Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU.
(2)Includes mobile and consumer electronics sold through our Technology Brands segment, which includes the operations of our Spring Mobile managed AT&T and Cricket Wireless branded stores and our Simply Mac business.
(3)
Includes sales of PC entertainment software, interactive game figures, strategy guides, mobile and consumer electronics sold through our Video Game Brands segments, and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in print form.


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9.7.Segment Information
We report our business in four geographic Video Game Brands segments: United States, Canada, Australia and Europe; and a Technology Brands segment, which includes the operations of our Spring Mobile managed AT&T and Cricket Wireless branded stores and our Simply Mac business. We identify segments based on a combination of geographic areas and management responsibility. Each of the segments includes significant retail operations with all Video Game Brands stores engaged in the sale of new and pre-owned video game systems,hardware, software, and related accessories and collectibles, and Technology Brands stores engaged in the sale of wireless products and services and other consumer electronics. Our Video Game Brands segments also include stand-alone collectibles stores. Segment results for the United States include retail operations in 50��50 states, the District of Columbia, Guam and Puerto Rico;Guam; our electronic commerce websites www.gamestop.com and www.thinkgeek.com;www.thinkgeek.com; Game Informer magazine; and Kongregate, our leading web and mobile gaming platform. Segment results for Canada include retail and e-commerce operations in Canada and segment results for Australia include retail and e-commerce operations in Australia and New Zealand. Segment results for Europe include retail operations in 10 European countries and e-commerce operations in fivefour countries. The Technology Brands segment includes retail operations in the United States. We measure segment profit using operating earnings, which is defined as income from continuing operations before intercompany royalty fees, net interest expense and income taxes. Transactions between reportable segments consist primarily of royalties, management fees, intersegment loans and related interest. There were no material intersegment sales during the 13 weeks ended April 29, 2017 and 39 weeks ended October 29, 2016 and October 31, 2015.April 30, 2016.
The reconciliation of segment profitoperating earnings to earnings (loss) before income taxes for the 13 weeks ended April 29, 2017 and 39 weeks ended October 29,April 30, 2016 and October 31, 2015 is as follows (in millions): 
13 weeks ended October 29, 2016 
United
States
 Canada Australia Europe Technology Brands Consolidated
13 weeks ended April 29, 2017 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $1,195.2
 $86.8
 $139.4
 $321.5
 $216.3
 $1,959.2
 $1,339.5
 $89.9
 $136.7
 $278.4
 $201.4
 $2,045.9
Operating earnings 59.1
 3.9
 3.5
 8.8
 23.5
 98.8
Segment operating earnings 85.9
 2.2
 1.8
 0.1
 11.1
 101.1
Interest income           0.2
Interest expense           (14.8)           (14.1)
Earnings before income taxes           $84.0
           $87.2

13 weeks ended October 31, 2015 
United
States
 Canada Australia Europe Technology Brands Consolidated
13 weeks ended April 30, 2016 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $1,327.3
 $98.0
 $126.4
 $324.5
 $140.1
 $2,016.3
 $1,368.6
 $77.7
 $109.9
 $249.5
 $165.8
 $1,971.5
Operating earnings 62.6
 6.9
 6.4
 8.3
 6.5
 90.7
Segment operating earnings (loss) 94.4
 3.8
 0.5
 (3.5) 18.8
 114.0
Interest income           0.2
Interest expense           (6.5)           (11.0)
Earnings before income taxes           $84.2
           $103.2

39 weeks ended October 29, 2016 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $3,586.5
 $231.2
 $376.6
 $810.2
 $558.0
 $5,562.5
Operating earnings (loss) 204.7
 8.9
 7.0
 (5.7) 56.2
 271.1
Interest income           0.5
Interest expense           (39.7)
Earnings before income taxes           $231.9

39 weeks ended October 31, 2015 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $4,007.4
 $265.9
 $368.9
 $840.5
 $356.1
 $5,838.8
Operating earnings (loss) 235.0
 12.4
 12.6
 (3.8) 10.1
 266.3
Interest income           0.3
Interest expense           (17.8)
Earnings before income taxes           $248.8


ItemITEM 2.Management’s Discussion and Analysis of Financial Condition and Results of OperationsMANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS
The following discussion should be read in conjunction with the information contained in our unaudited condensed consolidated financial statements, including the notes thereto. Statements regarding future economic performance, management’s plans and objectives, and any statements concerning assumptions related to the foregoing contained in Management’s Discussion and Analysis of Financial Condition and Results of Operations constitute forward-looking statements. See our Annual Report on Form 10-K, as amended, for the fiscal year ended January 30, 201628, 2017 filed with the Securities and Exchange Commission (the “SEC”) on March 29, 201627, 2017 (the “2015“2016 Annual Report on Form 10-K”), including the factors disclosed under “Item 1A. Risk Factors,” as well as “Disclosure Regarding Forward-looking Statements” and “Item 1A. Risk Factors” below, for certain factors which may cause actual results to vary materially from these forward-looking statements.
GeneralOVERVIEW
GameStop Corp. (“GameStop,” “we,” “us,” “our,” or the “Company”) is a global family of specialty retail brands that makes the most popular technologies affordable and simple. Within our family of brands, we are the world’s largest omnichannel video game retailer, the largest AT&T® (“AT&T”) authorized retailer, the largest Apple© (“Apple”) certified products reseller, a Cricket WirelessTM retailer reseller (“Cricket,” an AT&T brand) and the owner of www.thinkgeek.com,, one of the world’s largest sellers of collectible pop-culture themed products. We also operate www.kongregate.com, a leading browser-based game site, and Game Informer magazine, the world's leading print and digital video game publication. We operate our business in four Video Game Brands segments: United States, Canada, Australia and Europe; and a Technology Brands segment. As of OctoberApril 29, 2016, we operated 7,5862017, GameStop's retail network and family of brands include 7,503 company-operated stores in the United States, Australia, Canada and Europe,Europe.
We have five reportable segments, which are primarily located in major shopping malls and strip centers.
Through ourcomprised of four geographic Video Game Brands segments, we are the world's largest omnichannel video game retailer. We sell newsegments—United States, Canada, Australia and pre-owned video game hardware, physical Europe—and digital video game software and video game accessories, as well as new and pre-owned mobile and consumer electronics products and other merchandise primarily through our GameStop, EB Games and Micromania stores and our nine global e-commerce sites, www.gamestop.com, www.ebgames.com.au, www.ebgames.co.nz, www.gamestop.ca, www.gamestop.it, www.gamestop.ie, www.gamestop.de, www.gamestop.co.uk and www.micromania.fr. In July 2015, we acquired Geeknet, Inc. ("Geeknet"), an online and wholesale retailer that sells collectibles, apparel, gadgets, electronics, toys and other retail products for technology enthusiasts and general consumers under the name ThinkGeek through the www.thinkgeek.com website. ThinkGeek also sells certain exclusive products to wholesale channel customers.
a Technology Brands segment. Our Technology Brands segment includes our Spring Mobile and Simply Mac businesses. Spring Mobile owns and operates Spring Mobile, the largest authorized retailer ofour AT&T branded wireless retail stores and Cricket branded pre-paid wireless stores under the name Cricket in the United States, as well as a certified reseller of Apple consumer electronic products in the United States under the name Simply Mac. Spring Mobile sells all of AT&T’s products and services, including DirecTV, through all of its 1,429 AT&T branded stores and offers pre-paid wireless services, devices and related accessories through its 70 Cricket branded stores in select markets in the United States. Simply Mac operates 70 stores, selling the full line of Apple products, including laptops, tablets, and smartphones, and offering Apple certified warranty and repair services.stores.
Our fiscal year is composed of the 52 or 53 weeks ending on the Saturday closest to the last day of January. The fiscal year ending February 3, 2018 ("fiscal 2017") consists of 53 weeks and the fiscal year ended January 28, 2017 ("fiscal 2016") and the fiscal year ended January 30, 2016 ("fiscal 2015") each consists of 52 weeks. Our business, like that of many retailers, is seasonal, with the major portion of the net sales and operating profit realized during the fourth fiscal quarter which includes the holiday selling season.
Growth in the video game industry is generally driven by the introduction of new technology. Gaming consoles are typically launched in cycles as technological developments provide significant improvements in graphics, audio quality, game play, internet connectivity and other entertainment capabilities beyond video gaming. The current generation of consoles (thefrom Sony and Microsoft include the Sony PlayStation 4 theand Microsoft Xbox One, and the Nintendo Wii U) waswhich were introduced in 2012 and 2013. In August2016, Sony and November 2016, Microsoft and Sony released refreshes to the current generation ofthese consoles. Additionally,Nintendo introduced its new console, Nintendo Switch, in October 2016,March 2017. Additionally, Sony introduced its virtual reality hardware, PlayStation VR.VR, in October 2016.
We expect that future growth in the video game industry will also be driven by the sale of video games delivered in digital form and the expansion of other forms of gaming. We currently sell various types of products that relate to the digital category, including digitally downloadable content (“DLC”), full game downloads, Xbox LIVE, PlayStation Plus and Nintendo network points cards, as well as prepaid digital and prepaid subscription cards. We have made significant investments in e-commerce and in-store and website functionality to enable our customers to access digital content easily and facilitate the digital sales and delivery process. We plan to continue to invest in these types of processes and channels to grow our digital sales base and enhance our market leadership position in the video game industry and in the digital aggregation and distribution category.

We continue to diversify our business by seeking out opportunities to extend our core competencies to other businesses and retail categories, including mobile and consumer electronics and collectibles, to continue to grow and to help mitigate the financial impact from the cyclical nature of the video game console cycle and we regularly evaluate potential acquisition opportunities. On May 31, 2016, Spring Mobile completed the acquisitionopportunities, some of the assetswhich could be material. From fiscal 2013 through April 29, 2017, we have grown our store count of an AT&T authorized retailer comprised of 71 stores. On August 2, 2016, Spring Mobile completed the acquisition of the assets of two additional AT&T authorized retailers comprisedby 1,234 stores, primarily through acquisitions. In 2014, we introduced stand-alone collectibles stores and expanded the selection of 436collectible products in our stores. To further expand our collectibles business, we acquired ThinkGeek in 2015, and we plan to continue investing in this category going forward. We continue to seek to invest in other retail concepts and product lines with the intention of further diversifying our business.
Critical Accounting PoliciesIn our discussion of the results of operations, we refer to comparable store sales which is a measure commonly used in the retail industry and indicates store performance by measuring the growth in sales for certain stores for a particular period over the corresponding period in the prior year. Our comparable store sales are comprised of sales from our Video Game Brands stores, including stand-alone collectible stores, operating for at least 12 full months as well as sales related to our websites and sales we earn from sales of pre-owned merchandise to wholesalers or dealers. Comparable store sales for our international operating segments exclude the effect of changes in foreign currency exchange rates. The calculation of comparable store sales for 13 weeks ended April 29, 2017 compares the 13 weeks for the period ended April 29, 2017 to the most closely comparable weeks for the prior year. The method of calculating comparable store sales varies across the retail industry. As a result, our method of calculating comparable store sales may not be the same as other retailers’ methods. We believe our calculation of comparable store sales best represents our strategy as an omnichannel retailer who provides its consumers several ways to access its products.

Our unaudited condensed consolidated financial statements have been preparedTechnology Brands stores are excluded from the calculation of comparable store sales. We do not consider comparable store sales to be a meaningful metric in accordanceevaluating the performance of our Technology Brands stores due to the frequently changing nature of revenue streams and commission structures associated with accounting principles generally acceptedthis segment of our business. Instead, we measure the performance of our Technology Brands stores by using comparable store gross profit, which is calculated using a similar methodology as comparable stores sales, but replacing sales with gross profit in the United Statescalculation. Our method of America (“GAAP”) for interim financial information and docalculating comparable store gross profit may not include all disclosures required under GAAP for complete financial statements. Preparation of these statements requires us to make judgments and estimates. Some accounting policies have a significant impact on amounts reported in these financial statements. For a summary of significant accounting policies andbe the means by which we develop estimates thereon, see “Part II - Item 7. Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our 2015 Annual Report on Form 10-K. There have been no material changes to our critical accounting policies from those included in our 2015 Annual Report on Form 10-K.same as other retailers’ methods.
Consolidated Results of OperationsCONSOLIDATED RESULTS OF OPERATIONS
The following table sets forth certain statement of operations items (in millions) and as a percentage of net sales, for the periods indicated: 
 13 Weeks Ended 39 Weeks Ended 13 Weeks Ended
 October 29, 2016 October 31, 2015 October 29, 2016 October 31, 2015 April 29, 2017 April 30, 2016
 Dollars Percent Dollars Percent Dollars Percent Dollars Percent Amount 
Percent of
Net Sales
 Amount 
Percent of
Net Sales
Statement of Operations Data:                
Net sales $1,959.2
 100.0% $2,016.3
 100.0% $5,562.5
 100.0% $5,838.8
 100.0% $2,045.9
 100.0% $1,971.5
 100.0%
Cost of sales 1,251.0
 63.9
 1,360.7
 67.5
 3,561.1
 64.0
 3,963.7
 67.9
 1,343.4
 65.7
 1,296.0
 65.7
Gross profit 708.2
 36.1
 655.6
 32.5
 2,001.4
 36.0
 1,875.1
 32.1
 702.5
 34.3
 675.5
 34.3
Selling, general and administrative expenses 567.1
 28.9
 525.5
 26.1
 1,606.3
 28.9
 1,495.6
 25.6
 563.5
 27.5
 520.8
 26.4
Depreciation and amortization 42.3
 2.2
 39.4
 1.9
 124.0
 2.2
 113.2
 1.9
 37.9
 1.9
 40.7
 2.1
Operating earnings 98.8
 5.0
 90.7
 4.5
 271.1
 4.9
 266.3
 4.6
 101.1
 4.9
 114.0
 5.8
Interest expense, net 14.8
 0.7
 6.5
 0.3
 39.2
 0.7
 17.5
 0.3
 13.9
 0.6
 10.8
 0.6
Earnings before income tax expense 84.0
 4.3
 84.2
 4.2
 231.9
 4.2
 248.8
 4.3
 87.2
 4.3
 103.2
 5.2
Income tax expense 33.2
 1.7
 28.3
 1.4
 87.4
 1.6
 93.8
 1.6
 28.2
 1.4
 37.4
 1.9
Net income $50.8
 2.6% $55.9
 2.8% $144.5
 2.6% $155.0
 2.7% $59.0
 2.9% $65.8
 3.3%
We have revisedinclude purchasing, receiving and distribution costs in selling, general and administrative expenses ("SG&A") in the classificationstatement of operations. We include processing fees associated with purchases made by check and credit cards in cost of sales in the statement of operations. As a result of these classifications, our gross margins are not comparable to those retailers that include purchasing, receiving and distribution costs in cost of sales and gross profitinclude processing fees associated with purchases made by check and credit cards in SG&A. The net effect of our mobile and consumer electronics in this Quarterly Report on Form 10-Q for the period ended October 29, 2016 ("Report") when presenting financial information for significant product categories. Prior to this Report, we presentedthese classifications as a product category labeled "Mobile and consumer electronics" which was comprisedpercentage of mobile and consumer electronics sold through our Video Game Brands segments and Technology Brands segment. In this Report, sales and gross profit of mobile and consumer electronics generated by our Technology Brands segment are separately presented as "Technology Brands" and sales and gross profit of mobile and consumer electronics generated by our Video Game Brands segments are included in "Other." We believe this presentation is more meaningful to our investors as gross margins of mobile and consumer electronics in our Technology Brands segment differ from our Video Game Brands segments. Sales and gross profit data for prior periods havehas not historically been recast to the current period presentation.

material.
The following tables set forth, by significant product category, net sales percentages of total net sales, gross profit and gross profit percentages by significant product categoryinformation for the periods indicated (dollars in millions):
 13 Weeks Ended 39 Weeks Ended 13 Weeks Ended
 October 29, 2016 October 31, 2015 October 29, 2016 October 31, 2015 April 29, 2017 April 30, 2016
 
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
Net Sales:                
New video game hardware(1)
 $284.4
 14.5% $358.1
 17.8% $813.7
 14.6% $1,122.7
 19.2% $389.9
 19.1% $312.9
 15.9%
New video game software 616.6
 31.5% 674.5
 33.5% 1,566.0
 28.2% 1,755.3
 30.1% 520.5
 25.4
 567.2
 28.8
Pre-owned and value video game products 470.0
 24.0% 502.2
 24.9% 1,573.5
 28.3% 1,645.4
 28.2% 526.2
 25.7
 560.9
 28.5
Video game accessories 156.0
 8.0% 138.0
 6.8% 438.2
 7.9% 414.3
 7.1% 176.1
 8.6
 162.7
 8.2
Digital 44.7
 2.3% 40.0
 2.0% 123.8
 2.2% 127.6
 2.2% 44.1
 2.2
 42.8
 2.2
Technology Brands(2)
 216.3
 11.0% 140.1
 6.9% 558.0
 10.0% 356.1
 6.1% 201.4
 9.8
 165.8
 8.4
Collectibles 109.4
 5.6% 79.7
 3.9% 281.7
 5.1% 143.5
 2.4% 114.5
 5.6
 82.3
 4.2
Other(3)
 61.8
 3.1% 83.7
 4.2% 207.6
 3.7% 273.9
 4.7% 73.2
 3.6
 76.9
 3.8
Total $1,959.2
 100.0% $2,016.3
 100.0% $5,562.5
 100.0% $5,838.8
 100.0% $2,045.9
 100.0% $1,971.5
 100.0%

 13 Weeks Ended 39 Weeks Ended 13 Weeks Ended
 October 29, 2016 October 31, 2015 October 29, 2016 October 31, 2015 April 29, 2017 April 30, 2016
 
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
Gross Profit:                
New video game hardware(1)
 $37.3
 13.1% $38.6
 10.8% $95.6
 11.7% $109.2
 9.7% $38.1
 9.8% $28.3
 9.0%
New video game software 150.0
 24.3% 165.8
 24.6% 376.0
 24.0% 415.3
 23.7% 113.7
 21.8
 127.9
 22.5
Pre-owned and value video game products 218.0
 46.4% 231.2
 46.0% 725.2
 46.1% 775.0
 47.1% 253.7
 48.2
 263.2
 46.9
Video game accessories 49.6
 31.8% 50.4
 36.5% 152.4
 34.8% 151.9
 36.7% 55.9
 31.7
 57.1
 35.1
Digital 35.0
 78.3% 31.5
 78.8% 104.7
 84.6% 99.7
 78.1% 36.1
 81.9
 37.0
 86.4
Technology Brands(2)
 159.6
 73.8% 85.8
 61.2% 380.0
 68.1% 195.8
 55.0% 144.6
 71.8
 109.7
 66.2
Collectibles 39.7
 36.3% 30.1
 37.8% 103.0
 36.6% 56.1
 39.1% 35.2
 30.7
 28.6
 34.8
Other(3)
 19.0
 30.7% 22.2
 26.5% 64.5
 31.1% 72.1
 26.3% 25.2
 34.4
 23.7
 30.8
Total $708.2
 36.1% $655.6
 32.5% $2,001.4
 36.0% $1,875.1
 32.1% $702.5
 34.3% $675.5
 34.3%
___________________

(1)Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU.
(2)Includes mobile and consumer electronics sold through our Technology Brands segment, which includes the operations of our Spring Mobile managed AT&T and Cricket Wireless branded stores and our Simply Mac business.
(3)
Includes sales of PC entertainment software, interactive game figures, strategy guides, mobile and consumer electronics sold through our Video Game Brands segments, and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in print form.



13 weeks ended OctoberApril 29, 20162017 compared with the 13 weeks ended October 31, 2015April 30, 2016
 13 Weeks Ended Change 13 Weeks Ended Change
 October 29, 2016 October 31, 2015 $ % April 29, 2017 April 30, 2016 $ %
 (Dollars in millions)   ($ in millions)    
Statement of Operations Data:        
Net sales $1,959.2
 $2,016.3
 $(57.1) (2.8)% $2,045.9
 $1,971.5
 $74.4
 3.8 %
Cost of sales 1,251.0
 1,360.7
 (109.7) (8.1) 1,343.4
 1,296.0
 47.4
 3.7
Gross profit 708.2
 655.6
 52.6
 8.0
 702.5
 675.5
 27.0
 4.0
Selling, general and administrative expenses 567.1
 525.5
 41.6
 7.9
 563.5
 520.8
 42.7
 8.2
Depreciation and amortization 42.3
 39.4
 2.9
 7.4
 37.9
 40.7
 (2.8) (6.9)
Operating earnings 98.8
 90.7
 8.1
 8.9
 101.1
 114.0
 (12.9) (11.3)
Interest expense, net 14.8
 6.5
 8.3
 127.7
 13.9
 10.8
 3.1
 28.7
Earnings before income tax expense 84.0
 84.2
 (0.2) (0.2) 87.2
 103.2
 (16.0) (15.5)
Income tax expense 33.2
 28.3
 4.9
 17.3
 28.2
 37.4
 (9.2) (24.6)
Net income $50.8
 $55.9
 $(5.1) (9.1)% $59.0
 $65.8
 $(6.8) (10.3)%
 13 Weeks Ended Change
 October 29, 2016 October 31, 2015 $ % 13 Weeks Ended Change
 (Dollars in millions)   April 29, 2017 April 30, 2016 $ %
Net Sales:         ($ in millions)    
New video game hardware(1)
 $284.4
 $358.1
 $(73.7) (20.6)% $389.9
 $312.9
 $77.0
 24.6 %
New video game software 616.6
 674.5
 (57.9) (8.6) 520.5
 567.2
 (46.7) (8.2)
Pre-owned and value video game products 470.0
 502.2
 (32.2) (6.4) 526.2
 560.9
 (34.7) (6.2)
Video game accessories 156.0
 138.0
 18.0
 13.0
 176.1
 162.7
 13.4
 8.2
Digital 44.7
 40.0
 4.7
 11.8
 44.1
 42.8
 1.3
 3.0
Technology Brands(2)
 216.3
 140.1
 76.2
 54.4
 201.4
 165.8
 35.6
 21.5
Collectibles 109.4
 79.7
 29.7
 37.3
 114.5
 82.3
 32.2
 39.1
Other(3)
 61.8
 83.7
 (21.9) (26.2) 73.2
 76.9
 (3.7) (4.8)
Total $1,959.2
 $2,016.3
 $(57.1) (2.8)% $2,045.9
 $1,971.5
 $74.4
 3.8 %

 13 Weeks Ended Change
 October 29, 2016 October 31, 2015 $ % 13 Weeks Ended Change
 (Dollars in millions)   April 29, 2017 April 30, 2016 $ %
Gross Profit:         ($ in millions)    
New video game hardware(1)
 $37.3
 $38.6
 $(1.3) (3.4)% $38.1
 $28.3
 $9.8
 34.6 %
New video game software 150.0
 165.8
 (15.8) (9.5) 113.7
 127.9
 (14.2) (11.1)
Pre-owned and value video game products 218.0
 231.2
 (13.2) (5.7) 253.7
 263.2
 (9.5) (3.6)
Video game accessories 49.6
 50.4
 (0.8) (1.6) 55.9
 57.1
 (1.2) (2.1)
Digital 35.0
 31.5
 3.5
 11.1
 36.1
 37.0
 (0.9) (2.4)
Technology Brands(2)
 159.6
 85.8
 73.8
 86.0
 144.6
 109.7
 34.9
 31.8
Collectibles 39.7
 30.1
 9.6
 31.9
 35.2
 28.6
 6.6
 23.1
Other(3)
 19.0
 22.2
 (3.2) (14.4) 25.2
 23.7
 1.5
 6.3
Total $708.2
 $655.6
 $52.6
 8.0 % $702.5
 $675.5
 $27.0
 4.0 %
___________________

(1)Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU.
(2)Includes mobile and consumer electronics sold through our Technology Brands segment, which includes the operations of our Spring Mobile managed AT&T and Cricket Wireless branded stores and our Simply Mac business.
(3)
(3) Includes sales of PC entertainment software, interactive game figures, strategy guides, mobile and consumer electronics sold through our Video Game Brands segments, and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in print form.

Net Sales
Net sales decreased $57.1increased $74.4 million, or 2.8%3.8%, for the 13 weeks ended OctoberApril 29, 20162017 compared to the 13 weeks ended October 31, 2015.April 30, 2016. The decreaseincrease in net sales was primarily attributable to a decreasean increase in comparable store sales of 6.5%2.3% compared to the prior year period. The decrease in comparable store sales was primarily the result of a decrease in sales of video game hardwareperiod and software. These decreases were partially offset by an increase in sales in Technology Brands,Brands. The increase in comparable store sales was driven by an increase in sales of new video game hardware, collectibles and video game accessories. The increase in sales in Technology Brands and collectibles are a result of the Company's diversification strategy.
The decreaseincrease in net sales was due to the following:
New video game hardware sales decreased $73.7increased $77.0 million, or 20.6%24.6%, for the 13 weeks ended OctoberApril 29, 20162017 compared to the 13 weeks ended October 31, 2015,April 30, 2016, primarily due to a declinethe launch of the Nintendo Switch in the quantityMarch 2017 which was partially offset by decreases in sales of hardware units sold combined with a reduction in selling price of certain models as the console cycle matures.other consoles.
New video game softwareTechnology Brands sales decreased $57.9increased $35.6 million, or 8.6%21.5%, for the 13 weeks ended OctoberApril 29, 20162017 compared to the 13 weeks ended October 31, 2015, due to stronger performance of new title releases in the prior year quarter.
Pre-owned and value video game product sales decreased $32.2 million, or 6.4%, for the 13 weeks ended October 29,April 30, 2016, compared to the 13 weeks ended October 31, 2015, primarily due to the decrease in store traffic as a result of weaker new release titles and hardware unit sales declines in the current year quarter.
Other sales decreased $21.9 million, or 26.2%, for the 13 weeks ended October 29, 2016 compared to the 13 weeks ended October 31, 2015, due to the decline in sales of interactive game figures.
The decreases described above were partially offset by the following:
Technology Brands sales increased $76.2 million, or 54.4%, for the 13 weeks ended October 29, 2016 compared to the 13 weeks ended October 31, 2015, primarily due to the acquisition and opening of stores within the Technology Brands segment.
Collectibles sales increased $29.7$32.2 million, or 37.3%39.1%, for the 13 weeks ended OctoberApril 29, 20162017 compared to the 13 weeks ended October 31, 2015,April 30, 2016, due to the growth of collectibles sales in our Video Game Brands stores and the growth in the number of stand-alone collectibles stores.
Video game accessories sales increased $18.0$13.4 million, or 13.0%8.2%, for the 13 weeks ended OctoberApril 29, 20162017 compared to the 13 weeks ended October 31, 2015,April 30, 2016, primarily driven bydue to the release of the PlayStation VR in October 2016.2016 and the recent release of the Nintendo Switch.
DigitalThe increases described above were partially offset by the following:
New video game software sales increased $4.7decreased $46.7 million, or 11.8%8.2%, for the 13 weeks ended OctoberApril 29, 20162017 compared to the 13 weeks ended October 31, 2015,April 30, 2016, primarily drivendue to weaker new title releases in the current year quarter, partially offset by growthsales of new video game software associated with the Nintendo Switch.
Pre-owned and value video game product sales decreased $34.7 million, or 6.2%, for the 13 weeks ended April 29, 2017 compared to the 13 weeks ended April 30, 2016, primarily due to the decrease in console digital sales and mobile gaming sales through Kongregate.store traffic as a result of weaker new release titles in the current year quarter.
Cost of Sales
Cost of sales decreased $109.7increased $47.4 million, or 8.1%3.7%, for the 13 weeks ended OctoberApril 29, 20162017 compared to the 13 weeks ended October 31, 2015,April 30, 2016, primarily as a result of the decreasechange in net sales discussed above andas well as the changes in gross profit discussed below.
Gross Profit
Gross profit increased $52.6$27.0 million, or 8.0%4.0%, for the 13 weeks ended OctoberApril 29, 20162017 compared to the 13 weeks ended October 31, 2015,April 30, 2016, and gross profit as a percentage of net sales increased to 36.1% in the current quarterof 34.3% was flat compared to 32.5%the same period in the prior year quarter.year. The increase in gross profit was driven by increases of $73.8$34.9 million in Technology Brands, primarily related to the growth through acquisitions and new store openings, $9.8 million in new video game hardware and $9.6$6.6 million in collectibles. These increases were partially offset by decreases in new video game software of $15.8$14.2 million and in pre-owned and value video game products of $13.2$9.5 million.
The net increase in gross profit as a percentage of net sales was due to product mix shift between categories as sales in our Technology Brands and collectibles categories continue to grow and the following product margin rate variances:
Gross profit as a percentage of sales increased in the current period for the following product categories:
Technology Brands increased to 73.8%71.8% in the 13 weeks ended OctoberApril 29, 20162017 from 61.2%66.2% in the 13 weeks ended October 31, 2015,April 30, 2016, due to the growth in the number of Spring Mobile stores which carry higher margins than the other businesses inside Technology Brands.
Gross profitPre-owned and value video game products increased to 48.2% in the 13 weeks ended April 29, 2017 from 46.9% in the 13 weeks ended April 30, 2016, due to lower promotional activities and an increase in gross margin in current generation video game products as a percentage of sales on newthe console cycle matures.
New video game hardware increased to 13.1%9.8% in the 13 weeks ended OctoberApril 29, 20162017 from 10.8%9.0% in the 13 weeks ended October 31, 2015, due to a higher mix of hardware warranty sales in the current year quarter.April 30, 2016.

The increase described above was offset by the following:
Gross profit as a percentage of sales ondecreased in the current period for the following product categories:
New video game accessoriessoftware decreased to 31.8%21.8% in the 13 weeks ended OctoberApril 29, 20162017 from 36.5%22.5% in the 13 weeks ended October 31, 2015, due to the introduction of the PlayStation VR in the current quarter, which carries a lower gross margin than other accessory products.April 30, 2016.
Gross profit as a percentage of sales on collectiblesCollectibles decreased to 36.3%30.7% in the 13 weeks ended OctoberApril 29, 20162017 from 37.8%34.8% in the 13 weeks ended October 31, 2015,April 30, 2016, due primarily to higher fulfillment costspost-holiday promotions as well as mark downs associated with winding down our utilization of a third-party service provider for fulfillment of ThinkGeek sales.
The changes in gross profit from video game accessories, digital and other in the ThinkGeek.com business.13 weeks ended April 29, 2017 compared to the the 13 weeks ended April 30, 2016 were not significant.
Selling, General and Administrative Expenses
Selling, general and administrative expenses ("SG&A")&A increased $41.6$42.7 million, or 7.9%8.2%, for the 13 weeks ended OctoberApril 29, 20162017 compared to the 13 weeks ended October 31, 2015.April 30, 2016. The increase was primarily due to the growth of the Technology Brands segment, which has higher SG&A as a percentage of sales than the other segments. Technology Brands SG&A increased $52.8 million in the current quarteradded 454 stores when compared to the prior year quarter, due to an additional 735 Technology Brands stores added since the prior year quarter. The increase was partially offset by lower SG&A in our Video Game Brands segments, mainly driven by decreases in store payroll and corporate overhead costs. SG&A included $5.0 million and $6.8 million of stock-based compensation for the 13 weeks ended October 29, 2016 and October 31, 2015, respectively.
Depreciation and Amortization
Depreciation and amortization expense increased $2.9 million, or 7.4%, for the 13 weeks ended October 29, 2016 compared to the 13 weeks ended October 31, 2015. This increase was primarily due to the acquisition and opening of stores in our Technology Brands segment.period.
Interest Expense, Net
Interest expense, net increased $8.3of $13.9 million for the 13 weeks ended OctoberApril 29, 2016 compared to2017 increased $3.1 million from $10.8 million for the 13 weeks ended October 31, 2015April 30, 2016 due to the issuance of the $475.0 million aggregate principal amount of unsecured 6.75% senior notes due March 15, 2021 (the "2021 Senior Notes") issued in March 2016, which is further discussed in Note 6, Debt, to our unaudited condensed consolidated financial statements.2016.
Income Tax Expense
Income tax expense was $33.2$28.2 million, representing an effective tax rate of 39.5%32.3%, for the 13 weeks ended OctoberApril 29, 2016,2017, compared to $28.3$37.4 million, representing an effective tax rate of 33.6%36.2%, for the 13 weeks ended October 31, 2015.April 30, 2016. The increasedecrease in ourthe effective income tax rate compared to the same period in the prior year was primarily related to our profitability level,driven by the relative mix of earnings across the jurisdictions within which we operate and adjustments related tocertain discrete tax items recognized in the finalization of tax positions. The Company monitors continual developments in global tax rules, regulations and judicial proceedings. As a result of its ongoing assessments, it is possible the Company could recognize previously unrecognized tax attributes in future periods.current year quarter.
Operating Earnings and Net Income
The factors described above led to operating earnings of $98.8$101.1 million for the 13 weeks ended OctoberApril 29, 2016,2017, or an 8.9% increase11.3% decrease from operating earnings of $90.7$114.0 million for the 13 weeks ended October 31, 2015.April 30, 2016. Net income was $50.8$59.0 million for the 13 weeks ended OctoberApril 29, 2016,2017, which represented a 9.1%10.3% decrease from net income of $55.9$65.8 million for the 13 weeks ended October 31, 2015.

39 weeks ended October 29, 2016 compared with the 39 weeks ended October 31, 2015
  39 Weeks Ended Change
  October 29, 2016 October 31, 2015 $ %
  (Dollars in millions)  
Statement of Operations Data:        
Net sales $5,562.5
 $5,838.8
 $(276.3) (4.7)%
Cost of sales 3,561.1
 3,963.7
 (402.6) (10.2)%
Gross profit 2,001.4
 1,875.1
 126.3
 6.7 %
Selling, general and administrative expenses 1,606.3
 1,495.6
 110.7
 7.4 %
Depreciation and amortization 124.0
 113.2
 10.8
 9.5 %
Operating earnings 271.1
 266.3
 4.8
 1.8 %
Interest expense, net 39.2
 17.5
 21.7
 124.0 %
Earnings before income tax expense 231.9
 248.8
 (16.9) (6.8)%
Income tax expense 87.4
 93.8
 (6.4) (6.8)%
Net income $144.5
 $155.0
 $(10.5) (6.8)%
  39 Weeks Ended Change
  October 29, 2016 October 31, 2015 $ %
  (Dollars in millions)  
Net Sales:        
New video game hardware(1)
 $813.7
 $1,122.7
 $(309.0) (27.5)%
New video game software 1,566.0
 1,755.3
 (189.3) (10.8)
Pre-owned and value video game products 1,573.5
 1,645.4
 (71.9) (4.4)
Video game accessories 438.2
 414.3
 23.9
 5.8
Digital 123.8
 127.6
 (3.8) (3.0)
Technology Brands(2)
 558.0
 356.1
 201.9
 56.7
Collectibles 281.7
 143.5
 138.2
 96.3
Other(3)
 207.6
 273.9
 (66.3) (24.2)
Total $5,562.5
 $5,838.8
 $(276.3) (4.7)%
  39 Weeks Ended Change
  October 29, 2016 October 31, 2015 $ %
  (Dollars in millions)  
Gross Profit:        
New video game hardware(1)
 $95.6
 $109.2
 $(13.6) (12.5)%
New video game software 376.0
 415.3
 (39.3) (9.5)
Pre-owned and value video game products 725.2
 775.0
 (49.8) (6.4)
Video game accessories 152.4
 151.9
 0.5
 0.3
Digital 104.7
 99.7
 5.0
 5.0
Technology Brands(2)
 380.0
 195.8
 184.2
 94.1
Collectibles 103.0
 56.1
 46.9
 83.6
Other(3)
 64.5
 72.1
 (7.6) (10.5)
Total $2,001.4
 $1,875.1
 $126.3
 6.7 %
___________________
(1)Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU.
(2)Includes mobile and consumer electronics sold through our Technology Brands segment, which includes the operations of our Spring Mobile managed AT&T and Cricket Wireless branded stores and our Simply Mac business.
(3) Includes sales of PC entertainment software, interactive game figures, strategy guides, mobile and consumer electronics sold through our Video Game Brands segments, and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in print form.

Net Sales
Net sales decreased $276.3 million, or 4.7%, for the 39 weeks ended October 29, 2016 compared to the 39 weeks ended October 31, 2015. The decrease in net sales was primarily attributable to a decrease in comparable store sales of 7.6% compared to the prior year period due to a decrease in sales of video game hardware and software. These decreases were partially offset by an increase in sales in Technology Brands, collectibles and video game accessories. The increase in sales in Technology Brands and collectibles are a result of the Company's diversification strategy.
The decrease in net sales was due to the following:
New video game hardware sales decreased $309.0 million, or 27.5%, for the 39 weeks ended October 29, 2016 compared to the 39 weeks ended October 31, 2015, primarily due to a decline in the quantity of hardware units sold combined with a reduction in selling price of certain models as the console cycle matures.
New video game software sales decreased $189.3 million, or 10.8%, for the 39 weeks ended October 29, 2016 compared to the 39 weeks ended October 31, 2015, primarily due to stronger performance of new title releases in the prior year period.
Pre-owned and value video game product sales decreased $71.9 million, or 4.4%, for the 39 weeks ended October 29, 2016 compared to the 39 weeks ended October 31, 2015, primarily due to the decrease in store traffic as a result of weaker new release titles and hardware unit sales declines in the current year period.
Other sales decreased $66.3 million, or 24.2%, for the 39 weeks ended October 29, 2016 compared to the 39 weeks ended October 31, 2015, due to the decline in sales of interactive game figures.
The decreases described above were partially offset by the following:
Technology Brands sales increased $201.9 million, or 56.7%, for the 39 weeks ended October 29, 2016 compared to the 39 weeks ended October 31, 2015, primarily due to the acquisition and opening of stores within the Technology Brands segment.
Collectibles sales increased $138.2 million, or 96.3%, for the 39 weeks ended October 29, 2016 compared to the 39 weeks ended October 31, 2015, due to the acquisition of ThinkGeek in July 2015, the growth of collectibles sales in our Video Game Brands stores and the growth in the number of stand-alone collectibles stores.
Video game accessories increased $23.9 million, or 5.8%, for the 39 weeks ended October 29, 2016 compared to the 39 weeks ended October 31, 2015, primarily due to the release of the PlayStation VR in OctoberApril 30, 2016.
Cost of Sales
Cost of sales decreased $402.6 million, or 10.2%, for the 39 weeks ended October 29, 2016 compared to the 39 weeks ended October 31, 2015, primarily as a result of the change in net sales discussed above as well as the changes in gross profit discussed below.
Gross Profit
Gross profit increased $126.3 million, or 6.7%, for the 39 weeks ended October 29, 2016 compared to the 39 weeks ended October 31, 2015, and gross profit as a percentage of net sales was 36.0% in the current year compared to 32.1% in the prior year period. The increase in gross profit was driven by increases of $184.2 million in Technology Brands primarily related to the growth through acquisitions and new store openings, and $46.9 million in collectibles. These increases were partially offset by decreases in pre-owned and value video game products of $49.8 million, new video game software of $39.3 million, and new video game hardware of $13.6 million.
The net increase in gross profit as a percentage of net sales was due to product mix shift between categories as our mobile and consumer electronics and collectibles categories continue to grow and the following product margin rate variances:
Gross profit as a percentage of sales in Technology Brands increased to 68.1% in the 39 weeks ended October 29, 2016 from 55.0% in the 39 weeks ended October 31, 2015, due to the growth in the number of Spring Mobile stores which carry higher margins than the other businesses inside Technology Brands.
Gross profit as a percentage of sales on digital increased to 84.6% in the 39 weeks ended October 29, 2016 from 78.1% in the 39 weeks ended October 31, 2015, primarily due to a change in the mix of sales and the related commissions on the digital products we sold.

The increases described above were partially offset by the following:
Gross profit as a percentage of sales on collectibles decreased to 36.6% in the 39 weeks ended October 29, 2016 from 39.1% in the 39 weeks ended October 31, 2015, due to the addition of the ThinkGeek.com business in July 2015 which carries higher fulfillment costs compared to our in-store sales.
Gross profit as a percentage of sales on pre-owned and value video game products decreased to 46.1% in the 39 weeks ended October 29, 2016 from 47.1% in the 39 weeks ended October 31, 2015, due to a greater mix of sales of current generation products, which carry lower gross margin than previous generation products.
Selling, General and Administrative Expenses
SG&A increased $110.7 million, or 7.4%, for the 39 weeks ended October 29, 2016 compared to the 39 weeks ended October 31, 2015. The increase was primarily due to the growth of the Technology Brands segment, which has higher SG&A as a percentage of sales than the other segments. Technology Brands SG&A increased $126.5 million in the current year period compared to the prior year period, as a result of the 735 stores added since the prior year period. The increase was partially offset by costs incurred in the prior year period associated with our July 2015 acquisition of ThinkGeek and lower stock-based compensation expense compared to the prior year period. SG&A included $17.4 million and $24.7 million in stock-based compensation expense for the 39 weeks ended October 29, 2016 and October 31, 2015, respectively.
Depreciation and Amortization
Depreciation and amortization expense increased $10.8 million, or 9.5%, for the 39 weeks ended October 29, 2016 compared to the 39 weeks ended October 31, 2015. This increase was primarily due to the acquisition and opening of stores in our Technology Brands segments.
Interest Expense, Net
Interest expense, net increased $21.7 million for the 39 weeks ended October 29, 2016 compared to the 39 weeks ended October 31, 2015 due to the $475.0 million issuance of unsecured 6.75% senior notes due March 15, 2021 in March 2016, which is further discussed in Note 6, Debt, to our unaudited condensed consolidated financial statements.
Income Tax Expense
Income tax expense was $87.4 million, representing an effective tax rate of 37.7%, for the 39 weeks ended October 29, 2016, compared to $93.8 million, representing an effective tax rate of 37.7%, for the 39 weeks ended October 31, 2015. The Company monitors continual developments in global tax rules, regulations and judicial proceedings. As a result of its ongoing assessments, it is possible the Company could recognize previously unrecognized tax attributes in future periods.
Operating Earnings and Net Income
The factors described above led to operating earnings of $271.1 million for the 39 weeks ended October 29, 2016, or a 1.8% increase from operating earnings of $266.3 million for the 39 weeks ended October 31, 2015. Net income was $144.5 million for the 39 weeks ended October 29, 2016, which represented a 6.8% decrease from net income of $155.0 million for the 39 weeks ended October 31, 2015.
Segment PerformanceSEGMENT PERFORMANCE
We report our business in the following segments: Video Game Brands, which consists of four geographic segments in the United States, Canada, Australia and Europe, and Technology Brands. We identified these segments based on a combination of geographic areas, the methods with which we analyze performance, the way in which our sales and profits are derived and how we divide management responsibility. Our sales and profits are driven through our physical stores which are highly integrated with our e-commerce, digital and mobile businesses. Due to this integration, our physical stores are the basis for our segment reporting. Each of the Video Game Brands segments consists primarily of retail operations, with all stores engaged in the sale of new and pre-owned video game systems,hardware, software and accessories (which we refer to as video game products), new and pre-owned mobile devices and related accessories. These products are substantially the same regardless of geographic location, with the primary differences in merchandise carried being the timing of the release of new products or technologies in the various segments.
With our presence in international markets, we have operations in several foreign currencies, including the Euro, Australian dollar, New Zealand dollar, Canadian dollar, British pound, Swiss franc, Danish kroner, Swedish krona, and the Norwegian kroner.

Operating earnings (loss) by operating segment, defined as income (loss) from operations before intercompany royalty fees, net interest expense and income taxes, and net sales by reportable unit in U.S. dollars were as follows (in millions):
13 weeks ended OctoberApril 29, 20162017 compared with the 13 weeks ended October 31, 2015April 30, 2016
As of and for the 13 weeks ended October 29, 2016 
United
States
 Canada Australia Europe Technology Brands Consolidated
As of and for the 13 weeks ended April 29, 2017 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $1,195.2
 $86.8
 $139.4
 $321.5
 $216.3
 $1,959.2
 $1,339.5
 $89.9
 $136.7
 $278.4
 $201.4
 $2,045.9
Operating earnings $59.1
 $3.9
 $3.5
 $8.8
 $23.5
 $98.8
 $85.9
 $2.2
 $1.8
 $0.1
 $11.1
 $101.1
Segment operating data:                        
Store count 3,955
 322
 457
 1,283
 1,569
 7,586
 3,931
 322
 465
 1,277
 1,508
 7,503
Comparable store sales(1)
 (8.4)% (11.4)% 0.1% (0.5)% n/a
 (6.5)% (2.4)% 17.6% 18.2% 16.5% n/a
 2.3%
As of and for the 13 weeks ended October 31, 2015 
United
States
 Canada Australia Europe Technology Brands Consolidated
As of and for the 13 weeks ended April 30, 2016 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $1,327.3
 $98.0
 $126.4
 $324.5
 $140.1
 $2,016.3
 $1,368.6
 $77.7
 $109.9
 $249.5
 $165.8
 $1,971.5
Operating earnings $62.6
 $6.9
 $6.4
 $8.3
 $6.5
 $90.7
Operating earnings (loss) $94.4
 $3.8
 $0.5
 $(3.5) $18.8
 $114.0
Segment operating data:                        
Store count 4,066
 325
 434
 1,297
 834
 6,956
 3,962
 325
 446
 1,287
 1,054
 7,074
Comparable store sales(1)
 (1.7)% 3.4% 6.7% (2.8)% n/a
 (1.1)% (6.6)% (4.5)% (1.4)% (6.5)% n/a
 (6.2)%
___________________

(1) Comparable store sales is a measure commonly used in the retail industry and indicates store performance by measuring the growth in sales for certain stores for a particular period over the corresponding period in the prior year. Our comparable store sales are comprised of sales from our Video Game Brands stores operating for at least 12 full months as well as sales related to our websites and sales we earn from sales of pre-owned merchandise to wholesalers or dealers. Comparable store sales for our international operating segments exclude the effect of changes in foreign currency exchange rates. The calculation of comparable store sales for the 13 weeks ended October 29, 2016 compares the 13 weeks for the period ended October 29, 2016 to the most closely comparable weeks for the prior year period. The method of calculating comparable store sales varies across the retail industry. As a result, our method of calculating comparable store sales may not be the same as other retailers’ methods. Our Technology Brands stores are excluded from the calculation of comparable store sales. We do not consider comparable store sales to be a meaningful metric in evaluating the performance of our Technology Brands stores due to the frequently changing nature of revenue streams and commission structures associated with this segment of our business. We believe our calculation of comparable store sales best represents our strategy as an omnichannel retailer who provides its consumers several ways to access its products.
(1)Our Technology Brands stores are excluded from the calculation of comparable store sales as we do not consider it to be a meaningful metric in evaluating the performance of our Technology Brands stores due to the frequently changing nature of revenue streams and commission structures associated with this segment of our business. Instead, we measure the performance of our Technology Brands stores by using comparable store gross profit, which is calculated using a similar methodology as comparable store sales, but replacing sales with gross profit in the calculation. During the 13 weeks ended April 29, 2017, comparable store gross profit for our Technology Brands stores declined 18.7%.
Video Game Brands
United States
Segment results for Video Game Brands in the United States include retail GameStop operations in 50 states, the District of Columbia and Guam, the electronic commerce websites www.gamestop.com and www.thinkgeek.com,, Game Informer magazine and Kongregate, our leading platform for web and mobile gaming. Net sales for the 13 weeks ended OctoberApril 29, 20162017 decreased $132.1$29.1 million, or 10.0%2.1%, compared to the 13 weeks ended October 31, 2015,April 30, 2016, primarily due to the 8.4%2.4% decrease in comparable store sales. The decrease in comparable store sales was primarily the result of a decrease in sales of new video game hardwaresoftware and software. These decreases werepre-owned and value video game products, partially offset by an increase in sales of collectiblesnew video game hardware and the PlayStation VR.collectibles. Operating earnings for the 13 weeks ended OctoberApril 29, 20162017 decreased $3.5$8.5 million compared to the prior year quarter. The decrease in operating earnings was primarily driven by the decrease in net sales, partially offset by improved gross margin due to a shift in the mix of sales to higher margin categories and reductions in SG&A expenses.sales.
Canada
Segment results for Canada include retail and e-commerce operations in Canada. Net sales in the Canadian segment for the 13 weeks ended OctoberApril 29, 2016 decreased $11.22017 increased $12.2 million, or 11.4%15.7%, compared to the 13 weeks ended October 31, 2015,April 30, 2016, primarily due to the 11.4% decrease17.6% increase in comparable store sales. This decreaseincrease in comparable store sales was primarily the result of a decreasean increase in video game hardware and software sales.due to the launch of the Nintendo Switch as well as an increase in sales of collectibles. Operating earnings for the 13 weeks ended OctoberApril 29, 20162017 decreased $3.0$1.6 million compared to the prior year quarter, driven primarily by the decreasea decline in net sales.

gross profit of $1.5 million primarily as a result of a decline in pre-owned and value video game sales combined with a shift in product mix to new video game hardware which carries a lower gross margin compared to other product categories.
Australia
Segment results for Australia include retail and e-commerce operations in Australia and New Zealand. Net sales in the Australian segment for the 13 weeks ended OctoberApril 29, 20162017 increased $13.0$26.8 million, or 10.3%24.4%, compared to the 13 weeks ended October 31, 2015.April 30, 2016. The increase in net sales was primarily driven by the result of an increase in comparable store sales of 18.2%, the positive impact of foreign exchange rate fluctuations of $8.2$3.2 million and the opening of 2123 new Zing branded collectibles stores since the prior year quarter and a slightquarter. The increase in comparable store sales was driven by video game hardware and software due to the launch of 0.1%.the Nintendo Switch as well as an increase in sales of collectibles. Operating earnings for the 13 weeks ended OctoberApril 29, 2016 decreased $2.92017 increased $1.3 million due to the increase in comparable store sales, partially offset by an increase in costs associated with expanding our collectibles store base.

Europe
Segment results for Europe include retail operations in 10 European countries and e-commerce operations in five countries.operations. Net sales in the European segment for the 13 weeks ended OctoberApril 29, 2016 decreased $3.02017 increased $28.9 million, or 0.9%11.6%, compared to the 13 weeks ended October 31, 2015,April 30, 2016, primarily due to the increase in comparable store sales of 16.5%, partially offset by the negative impact of foreign exchange rate fluctuations of $2.2 million and a$13.0 million. The increase in comparable store sales decreasewas driven by the launch of 0.5%.the Nintendo Switch and an increase in sales of collectibles. Operating earnings for the 13 weeks ended OctoberApril 29, 20162017 increased $0.5 million compared to the prior year quarter, driven primarily by improved gross margin due to a shift in the mix of sales to higher margin categories.
Technology Brands
Segment results for Technology Brands include our Spring Mobile managed AT&T and Cricket Wireless branded stores and our Simply Mac business. Net sales in the Technology Brands segment for the 13 weeks ended October 29, 2016 increased $76.2 million, or 54.4%, compared to the prior year period, as a result of the continued acquisition activity and growth in store count. Operating earnings for the 13 weeks ended October 29, 2016 increased $17.0$3.6 million compared to the prior year quarter primarily due to the growthincrease in stores, operational improvements as stores opened in fiscal 2015 mature and greater profitability from stores acquired since the prior year quarter.
39 weeks ended October 29, 2016 compared with the 39 weeks ended October 31, 2015
As of and for the 39 Weeks Ended October 29, 2016 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $3,586.5
 $231.2
 $376.6
 $810.2
 $558.0
 $5,562.5
Operating earnings (loss) $204.7
 $8.9
 $7.0
 $(5.7) $56.2
 $271.1
Segment operating data:            
Store count 3,955
 322
 457
 1,283
 1,569
 7,586
Comparable store sales(1)
 (8.9)% (9.2)% (1.4)% (4.0)% n/a
 (7.6)%
As of and for the 39 Weeks Ended October 31, 2015 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $4,007.4
 $265.9
 $368.9
 $840.5
 $356.1
 $5,838.8
Operating earnings (loss) $235.0
 $12.4
 $12.6
 $(3.8) $10.1
 $266.3
Segment operating data:            
Store count 4,066
 325
 434
 1,297
 834
 6,956
Comparable store sales(1)
 5.8% 7.8% 9.4% (1.3)% n/a
 5.0%
___________________
(1)Comparable store sales is a measure commonly used in the retail industry and indicates store performance by measuring the growth in sales for certain stores for a particular period over the corresponding period in the prior year. Our comparable store sales are comprised of sales from our Video Game Brands stores operating for at least 12 full months as well as sales related to our websites and sales we earn from salesthe launch of pre-owned merchandise to wholesalers or dealers. Comparable store sales for our international operating segments exclude the effect of changes in foreign currency exchange rates. The calculation of comparable store sales for the 39 weeks ended October 29, 2016 compares the 39 weeks for the period ended October 29, 2016 to the most closely comparable weeks for the prior year period. The method of calculating comparable store sales varies across the retail industry. As a result, our method of calculating comparable store sales may not be the same as other retailers’ methods. Our Technology Brands stores are excluded from the calculation of comparable store sales. We do not consider comparable store sales to be a meaningful metric in evaluating the performance of our Technology Brands stores due to the frequently changing nature of revenue streams and commission structures associated with this segment of our business. We believe our calculation of comparable store sales best represents our strategy as an omnichannel retailer who provides its consumers several ways to access its products.

Video Game Brands
United States
Segment results for Video Game Brands in the United States include retail GameStop operations in 50 states, the District of Columbia, Puerto Rico and Guam, the electronic commerce websites www.gamestop.com and www.thinkgeek.com,Game Informer magazine and Kongregate, our leading platform for web and mobile gaming. Net sales for the 39 weeks ended October 29, 2016 decreased $420.9 million, or 10.5%, compared to the 39 weeks ended October 31, 2015, primarily due to the 8.9% decrease in comparable store sales. This decrease in comparable store sales was primarily the result of decreases in video game hardware and software sales. These decreases were partially offset by an increase in sales of collectibles and the PlayStation VR. Operating earnings for the 39 weeks ended October 29, 2016 decreased $30.3 million compared to the prior year period. The decrease in operating earnings was primarily driven by the decrease in net sales, partially offset by improved gross margin due to a shift in the mix of sales to higher margin categories, costs incurred in the prior year period associated with our July 2015 acquisition of ThinkGeek and lower SG&A expenses in Video Game Brands stores and lower stock-based compensation.
Canada
Segment results for Canada include retail and e-commerce operations in Canada. Net sales in the Canadian segment for the 39 weeks ended October 29, 2016 decreased $34.7 million, or 13.1%, compared to the 39 weeks ended October 31, 2015, primarily due to a decrease in comparable store sales of 9.2%, driven by declines in hardware and software. In addition, the impact of foreign exchange rate fluctuations decreased net sales by $7.5 million compared to the prior year period. Operating earnings for the 39 weeks ended October 29, 2016 decreased $3.5 million primarily due to the decrease in net sales.
Australia
Segment results for Australia include retail and e-commerce operations in Australia and New Zealand. Net sales in the Australian segment for the 39 weeks ended October 29, 2016 increased $7.7 million, or 2.1%, compared to the 39 weeks ended October 31, 2015. The increase in net sales was primarily due to growth in sales of collectibles, driven by the opening of 21 new Zing branded collectibles stores since the prior year period, partially offset by a decline in comparable store sales of 1.4%. The decline in comparable store sales was primarily the result of decreases in video game hardware and software sales. Operating earnings for the 39 weeks ended October 29, 2016 decreased $5.6 million compared to the prior year period, due to an increase in costs associated with expanding our collectibles store base.
Europe
Segment results for Europe include retail operations in 10 European countries and e-commerce operations in five countries. Net sales in the European segment for the 39 weeks ended October 29, 2016 decreased $30.3 million, or 3.6%, compared to the 39 weeks ended October 31, 2015, primarily due to the 4.0% decrease in comparable store sales. The decrease in comparable store sales was driven primarily by decreases in sales of video game hardware, software, and pre-owned and value video game products, partially offset by an increase in sales of collectibles and the PlayStation VR in the current year period. Operating loss for the 39 weeks ended October 29, 2016 increased by $1.9 million compared to the prior year period due primarily to the decline in net sales, partially offset by improved gross margin due to a shift in the mix of sales to higher margin categories.Nintendo Switch.
Technology Brands
Segment results for the Technology Brands segment include our Spring Mobile managed AT&T and Cricket Wireless branded stores and our Simply Mac business. Net sales in the Technology Brands segment for the 3913 weeks ended OctoberApril 29, 20162017 increased $201.9$35.6 million, or 56.7%21.5%, compared to the prior year period, as a result of the continued acquisition activity and growthnew store openings since the prior year quarter. The increase in sales was partially offset by a slowdown in the wireless upgrade cycle and changes in commission income in the current year quarter which also drove an 18.7% decline in comparable store count.gross profit. Operating earnings for the 3913 weeks ended OctoberApril 29, 2016 increased $46.12017 decreased $7.7 million compared to the prior year period,quarter, primarily due to the growthresidual closure costs associated with stores impaired and designated for closure in stores, operational improvements as stores opened in fiscal 2015 mature and greater profitability from stores acquired since the prior year period.
Seasonality
Our business, like that of many retailers, is seasonal, with the major portion of the net sales and operating profit realized during the fourth quarter of fiscal quarter which includes the holiday selling season.2016 as a part of right-sizing our Technology Brands store portfolio.


Liquidity and Capital ResourcesLIQUIDITY AND CAPITAL RESOURCES
Overview
Based on our current operating plans, we believe that available cash balances, cash generated from our operating activities and funds available under our $400 million asset-based revolving credit facility (the "Revolver") together will provide sufficient liquidity to fund our operations, our continued investments in our Technology Brands businesses, digital initiatives, store openings and remodeling activities and corporate capital allocation programs, including acquisitions, share repurchases and the payment of dividends declared by the Board of Directors, for at least the next 12 months.
As of OctoberApril 29, 2016,2017, we had total cash on hand of $356.1$311.9 million and an additional $391.5$392.5 million of available borrowing capacity under our $400 million credit agreement, which we entered into in January 2011 and amended and restated on March 25, 2014 and further amended on September 15, 2014 (the "Revolver"). On August 2, 2016, in connection with the continued expansion of our Technology Brands segment, we utilized remaining proceeds from our 2021 Senior Notes and a portion of the available capacity under the Revolver to fund the acquisition of certain assets of two authorized AT&T retailers comprised of 436 stores; see "— Uses of Capital" for additional information.Revolver. As we continue to pursue acquisitions, divestitures and other strategic transactions to expand and grow our business, while also enhancing stockholder value through share repurchases and dividend payments, we regularly monitor capital market conditions and may raise additional funds through borrowings or public or private sales of debt or equity securities. The amount, nature and timing of any borrowings or sales of debt or equity securities will depend on our operating performance and other circumstances; our then-current commitments and obligations; the amount, nature and timing of our capital requirements; any limitations imposed by our current credit arrangements; and overall market conditions.
Cash Flows
During the 3913 weeks ended OctoberApril 29, 2016,2017, cash provided byused in operations was $131.6$256.8 million, compared to $188.1$376.1 million during the 3913 weeks ended October 31, 2015.April 30, 2016. The decrease in cash provided by operations of $56.5 million was primarily due to an increase in cash used in operations for working capital purposes, which increased $76.1of $119.3 million from a use of $104.2 million in the 39 weeks ended October 31, 2015 to a use of $180.3 million in the 39 weeks ended October 29, 2016. The increase in cash used in operations for working capital was due primarily attributable to the timing of tax payments and merchandise inventory payments.
Cash used in investing activities was $541.5$27.2 million and $337.7$27.9 million during the 3913 weeks ended OctoberApril 29, 20162017 and the 3913 weeks ended October 31, 2015,April 30, 2016, respectively. The $203.8$0.7 million increasedecrease in cash used in investing activities is primarily attributable to a decline in the purchase of property and equipment, partially offset by acquisition activity in our Technology Brands during the 3913 weeks ended OctoberApril 29, 20162017 as compared to the prior year period.
Cash provided by financing activities was $296.8 million during the 39 weeks ended October 29, 2016, compared to cash used in financing activities of $259.3was $65.0 million during the 3913 weeks ended October 31, 2015. The $556.1 million additionalApril 29, 2017, compared to cash provided by financing activities inof $408.2 million during the 3913 weeks ended October 29, 2016 as compared to the 39 weeks ended October 31, 2015 wasApril 30, 2016. The change is primarily due to the net proceedsissuance of $466.9 million related to theour $475.0 million aggregate principal amount of unsecured 6.75% senior notes due March 15, 2021 we issuedSenior Notes, in March 2016 (the "2021 Senior Notes") and by $107.2 million lower share repurchases compared to the prior year period.quarter.
Sources of Liquidity
We utilize cash generated from operations and have funds available to us under our Revolver to cover seasonal fluctuations in cash flows and to support our various growth initiatives. Our cash and cash equivalents are carried at cost and consist primarily of time deposits with commercial banks.
2019We have an existing $400.0 million asset-backed revolving credit facility, including a $50.0 million letter of credit sublimit, that expires on March 25, 2019. The Revolver has an expansion feature to allow for an additional $200.0 million if certain conditions are met. Availability under the Revolver is subject to a monthly borrowing base calculation. We are required to pay a commitment fee of 0.25% for any unused portion of the total commitment under the Revolver. The per annum interest is variable and is based on the London Interbank Offered (“LIBO”) rate or the prime rate, in each case plus an applicable margin. As of April 29, 2017, our applicable margins were 0.25% for prime rate loans and 1.25% for LIBO rate loans. Total availability under the Revolver was $392.5 million as of April 29, 2017, with no outstanding borrowings and outstanding standby letters of credit of $7.5 million.


In March 2016, we issued the $475.0 million 2021 Senior Notes.Notes, with interest payable semi-annually in arrears on March 15 and September 15 of each year. The net proceeds from the offering were used for general corporate purposes, including acquisitions and dividends.
In September 2014, we issued $350.0 million aggregate principal amount of unsecured 5.50% senior notes due October 1, 2019 (the "2019 Senior Notes"). The 2019Notes," and together with the 2021 Senior Notes, bear interest at the rate of 5.50% per annum with interest“Senior Notes”). Interest is payable semi-annually in arrears on April 1 and October 1 of each year beginning on April 1, 2015. The 2019 Senior Notes were sold in a private placement and will not be registered under the U.S. Securities Act of 1933, as amended (the "Securities Act"). The 2019 Senior Notes were offered in the U.S. to “qualified institutional buyers” pursuant to the exemption from registration under Rule 144A of the Securities Act and in exempted offshore transactions pursuant to Regulation S under the Securities Act. The outstanding principal balance of the 2019 Senior Notes at October 29, 2016 was $350.0 million.

2021 Senior Notes. In March 2016, we issued the 2021 Senior Notes which bear interest at the rate of 6.75% per annum with interest payable semi-annually in arrears on March 15 and September 15 of each year beginning on September 15, 2016.year. The net proceeds from the offering were used for general corporate purposes, including acquisitions and dividends.
The 2021agreement governing our Revolver and the indentures governing our Senior Notes were sold in a private placement and will not be registered under the Securities Act. The 2021 Senior Notes were offered in the U.S. to "qualified institutional buyers" pursuant to the exemption from registration under Rule 144A of the Securities Act and in exempted offshore transactions pursuant to Regulation S under the Securities Act. The outstanding principal balance of the 2021 Senior Notes at October 29, 2016 was $475.0 million.
The indentures governing the 2019 Senior Notes and the 2021 Senior Notes (together, the "Senior Notes") do not contain financial covenants but do contain covenants which place certain restrictions on us and our subsidiaries, including, among others, limitations on asset sales, additional liens, investments, stock repurchases, the incurrence of additional debt and the repurchase of debt that is junior to the Senior Notes.share repurchases. In addition, the indentures restrict payments of dividends to stockholders (other than dividends payable in shares of capital stock) if one of the following conditions exist: (i) an event of default has occurred, (ii) we could not incur additional debt under the general debt covenant of the indentures or (iii) the sum of the proposed dividendgoverning our Revolver and all other dividends and other restricted payments made under the indentures from the date of the indentures governing the Senior Notes exceeds the sum of 50% of consolidated net income plus 100% of net proceeds from capital stock sales and other amounts set forth in and determined as provided in the indentures. These restrictions are subject to exceptions and qualifications, including that we can pay up to $175 million in dividends to stockholders in each fiscal year and we can pay dividends and make other restricted payments in an unlimited amount if our leverage ratio on a pro forma basis after giving effect to the dividend payment and other restricted payments would be less than or equal to 1.0:1.0.
The indentures contain customary events of default, including, among others, payment defaults, breaches of covenants failure to pay certain judgments and certain events of bankruptcy, insolvency and reorganization. If an event of default occurs and is continuing, the principal amount of the Senior Notes, plus accrued and unpaid interest, if any, may be declared immediately due and payable. These amounts automatically become due and payable if an event of default relating to certain events of bankruptcy, insolvency or reorganization occurs.
Revolving Credit Facility.The Revolver is a five-year, asset-based facility that is secured by substantially all of our assets and the assets of our domestic subsidiaries. Availability under the Revolver is subject to a monthly borrowing base calculation. The Revolver includes a $50 million letter of credit sublimit. The amendments extended the maturity date to March 25, 2019; increased the expansion feature under the Revolver from $150 million to $200 million, subject to certain conditions; and revised certain other terms, including a reduction of the fee we are required to pay on the unused portion of the total commitment amount.
Borrowing availability under the Revolver is limited to a borrowing base which allows us to borrow up to 90% of the appraisal value of the inventory, in each case plus 90% of eligible credit card receivables, net of certain reserves. The borrowing base provides for borrowing of up to 92.5% of the appraisal value during the fiscal months of August through October. Letters of credit reduce the amount available to borrow under the Revolver by an amount equal to the face value of the letters of credit. Our ability to pay cash dividends, redeem options and repurchase shares is generally permitted, except under certain circumstances, including if either 1) excess availability under the Revolver is less than 30%, or is projected to be within 12 months after such payment or 2) excess availability under the Revolver is less than 15%, or is projected to be within 12 months after such payment, and the fixed charge coverage ratio, as calculated on a pro-forma basis for the prior 12 months, is 1.1:1.0 or less. In the event that excess availability under the Revolver is at any time less than the greater of (1) $30 million or (2) 10% of the lesser of the total commitment or the borrowing base, we will bealso subject to a fixed charge coverage ratio covenant of 1.0:1.0.
The Revolver placesif excess availability is below certain restrictions on usthresholds. We are currently in compliance with all covenants under our indentures governing the Senior Notes and our subsidiaries, including limitations on asset sales,Revolver.
See Note 3, “Debt,” to our consolidated financial statements for additional liens, investments, loans, guarantees, acquisitionsinformation related to our Revolver and the incurrence of additional indebtedness. Absent consent from our lenders, we may not incur more than $1 billion of senior secured debt and $750 million of additional unsecured indebtedness to be limited to $250 million in general unsecured obligations and $500 million in unsecured obligations to finance acquisitions valued at $500 million or more.
The per annum interest rate under the Revolver is variable and is calculated by applying a margin (1) for prime rate loans of 0.25% to 0.75% above the highest of (a) the prime rate of the administrative agent, (b) the federal funds effective rate plus 0.50% or (c) the London Interbank Offered (“LIBO”) rate for a 30-day interest period as determined on such day plus 1.00%, and (2) for LIBO rate loans of 1.25% to 1.75% above the LIBO rate. The applicable margin is determined quarterly as a function of our average daily excess availability under the facility. In addition, we are required to pay a commitment fee of 0.25% for any unused portion of the total commitment under the Revolver. As of October 29, 2016, the applicable margin was 0.25% for prime rate loans and 1.25% for LIBO rate loans.

The Revolver provides for customary events of default with corresponding grace periods, including failure to pay any principal or interest when due, failure to comply with covenants, any material representation or warranty made by us or the borrowers proving to be false in any material respect, certain bankruptcy, insolvency or receivership events affecting us or our subsidiaries, defaults relating to certain other indebtedness, imposition of certain judgments and mergers or the liquidation of the Company or certain of its subsidiaries. During the 39 weeks ended October 29, 2016, we cumulatively borrowed $510.0 million and repaid $510.0 million under the Revolver. Average borrowings under the Revolver for the 39 weeks ended October 29, 2016 were $56.5 million and our average interest rate on those borrowings was 2.4%. As of October 29, 2016, total availability under the Revolver was $391.5 million, with no outstanding borrowings and outstanding standby letters of credit of $8.5 million.Senior Notes.
In September 2007, our Luxembourg subsidiary entered into a discretionary $20 million Uncommitted Lineuncommitted line of Creditcredit (the “Line of Credit”) with Bank of America. There is no term associated with the Line of Credit and Bank of America may withdraw the facility at any time without notice. The Line of Credit is available to our foreign subsidiaries for use primarily as a bank overdraft facility for short-term liquidity needs and for the issuance of bank guarantees and letters of credit to support operations. As of OctoberApril 29, 2016,2017, there were nowas a $1.3 million cash overdraftsoverdraft outstanding under the Line of Credit and bank guarantees outstanding totaled $2.0$9.7 million.
We are currently in compliance with all covenants under our indentures governing the Senior Notes and our Revolver.
Uses of Capital
Our future capital requirements will depend upon the timing and extent of our ongoing investments in our Technology Brands businesses, our other strategic initiatives, and the number of new stores we open and the timing of those openings within a given fiscal year. We opened or acquired a net of 53333 Technology Brands stores in the 3913 weeks ended OctoberApril 29, 2016.
On August 2, 2016, in connection with the continued expansion of our Technology Brands segment, Spring Mobile completed the acquisition of certain assets of two authorized AT&T retailers comprised of 436 stores for $393.2 million in cash, which includes working capital adjustments, and future contingent consideration which we estimate will range from $40.0 million to $50.0 million. The cash portion of the purchase price was funded with remaining proceeds from our 2021 Senior Notes combined with a draw on our Revolver. The contingent consideration will be paid in two installments. The first installment of $20 million is contingent on the relocation of certain stores and is due the latter of August 2017 or when relocations are completed. The second installment, which we expect to range from $20.0 million to $30.0 million, is contingent on sales performance of certain stores and is due in March 2018.2017.
Capital expenditures for fiscal 20162017 are projected to be approximately $140$110 million to $150$120 million, to be used primarily to fund continued growth of our Technology Brands businesses, distribution and information systems and other digital initiatives in support of our operations and new store openings and store remodels.
On February 23, 2016,March 1, 2017, our Board of Directors authorized an increase in our annual cash dividend from $1.44$1.48 to $1.48$1.52 per share of Class A Common Stock, which represents an increase of 3%2.7%. On March 22, June 21 and September 22, 2016,28, 2017 we made quarterly dividend payments of $0.37$0.38 per share of Class A Common Stock to stockholders of record on March 8, June 8 and September 9, 2016, respectively.14, 2017. Additionally, on November 21, 2016May 23, 2017, our Board of Directors approved a quarterly cash dividend to our stockholders of $0.37$0.38 per share of Class A Common Stock payable on December 13, 2016June 20, 2017 to stockholders of record at the close of business on December 1, 2016.June 7, 2017. Future dividends will be subject to approval by our Board of Directors.
In November 2014,CRITICAL ACCOUNTING POLICIES
Our unaudited consolidated financial statements have been prepared in accordance with accounting principles generally accepted in the United States of America (“GAAP”) for interim financial information and do not include all disclosures required under GAAP for complete financial statements. Preparation of these statements requires us to make judgments and estimates. Some accounting policies have a significant impact on amounts reported in these financial statements. For a summary of significant accounting policies and the means by which we develop estimates thereon, see “Part II—Item 7. Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our Board2016 Annual Report on Form 10-K. Other than the adoption of Directors authorized a share repurchase program allowingASU 2016-16, as described in Note 1, "General Information," to our managementunaudited condensed consolidated financial statements, there have been no material changes to repurchase up to $500 million of our Class A Common Stock, of which $245.3 million remained available under the program as of January 30, 2016. During the 39 weeks ended October 29,critical accounting policies from those included in our 2016 we repurchased 1.4 million shares of our Class A Common Stock at an average price of $26.63 for a total of $36.0 million. Subsequent to October 29, 2016 through November 29, 2016, we repurchased 0.8 million shares of our Class A Common Stock at an average price of $22.63 for a total of $17.1 million.Annual Report on Form 10-K.
Recently Issued Accounting PronouncementsRECENTLY ISSUED ACCOUNTING PRONOUNCEMENTS
See Note 1 to our unaudited condensed consolidated financial statements included in this Quarterly Report on Form 10-Q for a description of recent accounting pronouncements, including the expected dates of adoption and estimated effects, if any, on our consolidated financial statements.

Disclosure Regarding Forward-looking StatementsDISCLOSURE REGARDING FORWARD-LOOKING STATEMENTS
This Quarterly Report on Form 10-Q and other oral and written statements made by us to the public contain forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934, as amended.amended (the "Exchange Act"). The forward-looking statements involve a number of risks and uncertainties. A number of factors could cause our actual results, performance, achievements or industry results to be materially different from any future results, performance or achievements expressed or implied by these forward-looking statements. Please refer to the "Disclosure Regarding Forward-looking Statements" and "Risk Factors" sections in our 20152016 Annual Report on Form 10-K as well as Item 1A of Part II of this Quarterly Report on Form 10-Q for a description of these risks and uncertainties.
Although we believe that the expectations reflected in our forward-looking statements are reasonable, we cannot guarantee future results, levels of activity, performance or achievements. We undertake no obligation to publicly update or revise any forward-looking statements, whether as a result of new information, future events or otherwise after the date of this Quarterly Report on Form 10-Q. In light of these risks and uncertainties, the forward-looking events and circumstances contained in this Quarterly Report on Form 10-Q may not occur, causing actual results to differ materially from those anticipated or implied by our forward-looking statements.
ItemITEM 3.Quantitative and Qualitative Disclosures About Market RiskQUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK
There have been no material changes in our quantitative and qualitative disclosures about market risk as set forth in our 20152016 Annual Report on Form 10-K.
ItemITEM 4.Controls and ProceduresCONTROLS AND PROCEDURES
(a) Evaluation of Disclosure Controls and Procedures
As of the end of the period covered by this report, our management conducted an evaluation, under the supervision and with the participation of the principal executive officer and principal financial officer, of our disclosure controls and procedures (as defined in Rules 13a-15(e) and 15d-15(e) under the Exchange Act) at the reasonable assurance level. Based on this evaluation, the principal executive officer and principal financial officer concluded that, as of the end of the period covered by this report, our disclosure controls and procedures are designed to provide reasonable assurance of achieving their objectives and that our disclosure controls and procedures are effective at the reasonable assurance level. Notwithstanding the foregoing, a control system, no matter how well designed and operated, can provide only reasonable, not absolute, assurance that it will detect or uncover failures within the Company to disclose material information otherwise required to be set forth in our periodic reports.
(b) Changes in Internal Control Over Financial Reporting
There was no change in our internal control over financial reporting (as such term is defined in Rules 13a-15(f) and 15d-15(f) under the Exchange Act) during our most recently completed fiscal quarter that has materially affected, or is reasonably likely to materially affect, our internal control over financial reporting.
PART II — OTHER INFORMATION
ItemITEM 1.Legal ProceedingsLEGAL PROCEEDINGS
In the ordinary course of our business, we are, from time to time, subject to various legal proceedings, including matters involving wage and hour employee class actions and consumer class actions. We may enter into discussions regarding settlement of these and other types of lawsuits, and may enter into settlement agreements, if we believe settlement is in the best interest of our stockholders. We do not believe that any such existing legal proceedings or settlements, individually or in the aggregate, will have a material effect on our financial condition, results of operations or liquidity.
Certain of our French subsidiaries have been under audit by the French Tax Administration (the "FTA") for fiscal years 2008 through 2012. We received tax reassessment notices on December 23, 2015 and April 4, 2016, pursuant to which the FTA asserted that the French subsidiaries were ineligible to claim certain tax deductions from November 4, 2008, through January 31, 2013, resulting in a potential additional tax charge of approximately €85.5 million. We may receive additional tax reassessments in material amounts for subsequent fiscal years. We filed a response to each reassessment and intend to vigorously contest the reassessments through administrative procedures. If we are unable to resolve this matter through administrative remedies at the FTA, we plan to pursue judicial remedies. We believe our tax positions will be sustained and have not taken a reserve for any potential adjustment based on the reassessment. If we were not to prevail, then the adjustment to our income tax provision could be material.

ItemITEM 1A.Risk FactorsRISK FACTORS
You should carefully consider the factors discussed in “Item 1A. Risk Factors” in our 20152016 Annual Report on Form 10-K. These risks could materially and adversely affect our business, financial condition and results of operations. There have been no material changes from the risk factors disclosed in our 20152016 Annual Report on Form 10-K.
Item 2.Unregistered Sales of Equity Securities and Use of Proceeds
Purchases of our equity securities during the fiscal quarter ended October 29, 2016 were as follows:
ISSUER PURCHASES OF EQUITY SECURITIES
Period 
Total
Number of
Shares
Purchased
 
Average
Price Paid per
Share
 
Total Number of
Shares
Purchased as
Part of  Publicly
Announced Plans
or Programs
 
Approximate Dollar
Value of Shares that
May Yet Be Purchased
Under the Plans or
Programs (1)
        (In millions)
July 31 through August 27, 2016 
 $
 
 $245.3
August 28 through October 1, 2016 650,332
 $27.68
 650,332
 $227.3
October 2 through October 29, 2016 701,533
 $25.66
 701,533
 $209.3
Total 1,351,865
 $26.63
 1,351,865
  

(1)In November 2014, we publicly announced that our Board of Directors authorized a share repurchase program allowing our management to repurchase up to $500 million of our Class A Common Stock. As of October 29, 2016, we had $209.3 million remaining to repurchase shares under the authorized repurchase program which has no expiration date.

Item 3.Defaults Upon Senior Securities
None.
Item 4.Mine Safety Disclosures
Not applicable.
Item 5.Other Information
None.
ItemITEM 6.ExhibitsEXHIBITS
See Index to Exhibits.

SIGNATURES
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.
 GAMESTOP CORP.
   
 By: 
/s/    ROBERTROBERT A. LLOYD
LLOYD
   Robert A. Lloyd
   Executive Vice President and Chief Financial Officer
   (Principal Financial Officer)
   
Date: DecemberJune 6, 20162017   
  
 GAMESTOP CORP.
   
 By: 
/s/    TROYTROY W. CRAWFORD
CRAWFORD
   Troy W. Crawford
   Senior Vice President and Chief Accounting Officer
   (Principal Accounting Officer)
   
Date: DecemberJune 6, 20162017   


EXHIBIT INDEX

Exhibit
Number
 Description
31.1 
Certification of Chief Executive Officer pursuant to Rule 13a-14(a)/15d-14(a) under the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002. (1)
31.2 
Certification of Chief Financial Officer pursuant to Rule 13a-14(a)/15d-14(a) under the Securities Exchange Act of 1934, as adopted pursuant to Section 302 of the Sarbanes-Oxley Act of 2002. (1)
32.1 
Certification of Chief Executive Officer pursuant to Rule 13a-14(b) under the Securities Exchange Act of 1934 and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002. (2)
32.2 
Certification of Chief Financial Officer pursuant to Rule 13a-14(b) under the Securities Exchange Act of 1934 and 18 U.S.C. Section 1350, as adopted pursuant to Section 906 of the Sarbanes-Oxley Act of 2002. (2)
101.INS 
XBRL Instance Document (3)
101.SCH 
XBRL Taxonomy Extension Schema (3)
101.CAL 
XBRL Taxonomy Extension Calculation Linkbase (3)
101.DEF 
XBRL Taxonomy Extension Definition Linkbase (3)
101.LAB 
XBRL Taxonomy Extension Label Linkbase (3)
101.PRE 
XBRL Taxonomy Extension Presentation Linkbase (3)


(1)Filed herewith.
(2)Furnished herewith.
(3)Submitted electronically herewith.





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