UNITED STATES SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
Form 10-Q

xQUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934

FOR THE QUARTERLY PERIOD ENDED OCTOBER 29, 2022
OR
FOR THE QUARTERLY PERIOD ENDED OCTOBER 28, 2017
OR

TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
FOR THE TRANSITION PERIOD FROMTO

COMMISSION FILE NO. 1-32637
gme-20221029_g1.jpg
GameStop Corp.
(Exact name of registrant as specified in its Charter)charter)
Delaware20-2733559
(State or other jurisdiction of
incorporation or organization)
(I.R.S. Employer
Identification No.)
Delaware20-2733559
(State or other jurisdiction of
incorporation or organization)
gslogocolor2a01a01a05.jpg
(I.R.S. Employer
Identification No.)
625 Westport Parkway
76051
(Zip Code)
Grapevine,Texas
(Address of principal executive offices)(Zip Code)
Registrant’s telephone number, including area code:
(817) 424-2000


Securities Registered Pursuant to Section 12(b) of the Act:
Title of each classTrading SymbolName of each exchange on which registered
Class A Common StockGMENYSE
Indicate by check mark whether the registrant: (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days.Yes xNo
Indicate by check mark whether the registrant has submitted electronically and posted on its corporate Web site, if any, every Interactive Data File required to be submitted and posted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit and post such files). YesxNo
Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, smaller reporting company, or an emerging growth company. See the definitions of “large accelerated filer,” “accelerated filer,” “smaller reporting company,” and "emerging growth company" in Rule 12b-2 of the Exchange Act. (Check one):
Act:
Large accelerated filerx
Accelerated filer
Non-accelerated filer
Smaller reporting company
Emerging growth company
(Do not check if a smaller reporting company)
If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act.

If an emerging growth company, indicate by check mark if the registrant has elected not to use the extended transition period for complying with any new or revised financial accounting standards provided pursuant to Section 13(a) of the Exchange Act.
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act). YesNox
Number of shares of $.001 par value Class A Common Stock outstanding as of November 28, 2017: 101,304,394December 1, 2022: 304,578,070




TABLE OF CONTENTS 
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Item 3.
Item 4.
Item 1.
Item 1A.
Item 6.2.
Item 3.
Item 4.
Item 5.
Item 6.





Table of Contents
PART I — FINANCIAL INFORMATION
ITEM 1.    FINANCIAL STATEMENTS
GAMESTOP CORP.
UNAUDITED CONDENSED CONSOLIDATED BALANCE SHEETS
(in millions, except par value per share)
(unaudited)
 October 28,
2017
 October 29,
2016
 January 28,
2017
October 29,
2022
October 30,
2021
January 29,
2022
ASSETSASSETSASSETS
Current assets:      Current assets:
Cash and cash equivalents $454.7
 $356.1
 $669.4
Cash and cash equivalents$803.8 $1,413.0 $1,271.4 
Receivables, net 195.8
 181.1
 220.9
Merchandise inventories, net 1,822.5
 1,633.6
 1,121.5
Marketable securitiesMarketable securities238.3 — — 
Receivables, net of allowance of $2.0, $5.1 and $3.3, respectivelyReceivables, net of allowance of $2.0, $5.1 and $3.3, respectively125.3 83.4 141.1 
Merchandise inventoriesMerchandise inventories1,131.3 1,140.9 915.0 
Prepaid expenses and other current assets 198.0
 188.0
 128.9
Prepaid expenses and other current assets283.1 275.8 271.3 
Total current assets 2,671.0
 2,358.8
 2,140.7
Total current assets2,581.8 2,913.1 2,598.8 
Property and equipment:      
Land 19.2
 17.9
 18.6
Buildings and leasehold improvements 752.9
 726.9
 724.5
Fixtures and equipment 986.7
 925.1
 931.4
Total property and equipment 1,758.8
 1,669.9
 1,674.5
Less accumulated depreciation 1,300.9
 1,166.8
 1,203.5
Net property and equipment 457.9
 503.1
 471.0
Property and equipment, net of accumulated depreciation of $981.4, $1,122.0 and $1,029.8, respectivelyProperty and equipment, net of accumulated depreciation of $981.4, $1,122.0 and $1,029.8, respectively138.5 179.6 163.6 
Operating lease right-of-use assetsOperating lease right-of-use assets523.2 615.8 586.6 
Deferred income taxes 73.2
 39.0
 59.0
Deferred income taxes14.3 — 16.3 
Goodwill 1,693.2
 1,726.8
 1,725.2
Other intangible assets, net 508.0
 527.7
 507.2
Other noncurrent assets 70.7
 75.2
 72.8
Other noncurrent assets64.7 53.5 134.0 
Total noncurrent assets 2,803.0
 2,871.8
 2,835.2
Total assets $5,474.0
 $5,230.6
 $4,975.9
Total assets$3,322.5 $3,762.0 $3,499.3 
      
LIABILITIES AND STOCKHOLDERS’ EQUITYLIABILITIES AND STOCKHOLDERS’ EQUITYLIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:      Current liabilities:
Accounts payable $1,285.1
 $1,242.6
 $616.6
Accounts payable$888.4 $711.5 $471.0 
Accrued liabilities 914.9
 877.8
 1,090.9
Income taxes payable 17.5
 30.7
 54.0
Accrued liabilities and other current liabilitiesAccrued liabilities and other current liabilities504.2 608.5 668.9 
Current portion of operating lease liabilitiesCurrent portion of operating lease liabilities186.2 211.9 210.7 
Current portion of long-term debtCurrent portion of long-term debt9.9 1.4 4.1 
Total current liabilities 2,217.5
 2,151.1
 1,761.5
Total current liabilities1,588.7 1,533.3 1,354.7 
Deferred income taxes 22.2
 30.1
 23.0
Long-term debt, net 817.2
 814.3
 815.0
Long-term debtLong-term debt28.8 44.8 40.5 
Operating lease liabilitiesOperating lease liabilities349.6 409.7 393.7 
Other long-term liabilities 103.4
 111.0
 122.3
Other long-term liabilities110.4 19.3 107.9 
Total long-term liabilities 942.8
 955.4
 960.3
Total liabilities 3,160.3
 3,106.5
 2,721.8
Total liabilities2,077.5 2,007.1 1,896.8 
Commitments and Contingencies (Note 5) 
 
 
Stockholders’ equity:      Stockholders’ equity:
Class A common stock — $.001 par value; 300 shares authorized; 101.3, 102.6 and 101.0 shares issued and outstanding 0.1
 0.1
 0.1
Class A common stock — $.001 par value; 1,000 shares authorized; 304.3, 303.6 and 303.6 shares issued and outstanding, respectivelyClass A common stock — $.001 par value; 1,000 shares authorized; 304.3, 303.6 and 303.6 shares issued and outstanding, respectively0.1 0.1 0.1 
Additional paid-in capital 12.8
 
 
Additional paid-in capital1,606.4 1,567.9 1,577.5 
Accumulated other comprehensive loss (24.3) (45.7) (47.3)Accumulated other comprehensive loss(93.8)(54.2)(68.7)
Retained earnings 2,325.1
 2,169.7
 2,301.3
Retained (loss) earningsRetained (loss) earnings(267.7)241.1 93.6 
Total stockholders’ equity 2,313.7
 2,124.1
 2,254.1
Total stockholders’ equity1,245.0 1,754.9 1,602.5 
Total liabilities and stockholders’ equity $5,474.0
 $5,230.6
 $4,975.9
Total liabilities and stockholders’ equity$3,322.5 $3,762.0 $3,499.3 



See accompanying condensed notes to unauditedcondensed consolidated financial statements.

1

Table of Contents
GAMESTOP CORP.
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF OPERATIONS
(in millions, except per share data)
(unaudited)
 Three Months EndedNine Months Ended
 October 29,
2022
October 30,
2021
October 29,
2022
October 30,
2021
Net sales$1,186.4 $1,296.6 $3,700.8 $3,756.8 
Cost of sales894.8 978.0 2,828.5 2,787.2 
Gross profit291.6 318.6 872.3 969.6 
Selling, general and administrative expenses387.9 421.5 1,227.6 1,170.7 
Asset impairments— — 2.5 0.6 
Operating loss(96.3)(102.9)(357.8)(201.7)
Interest (income) expense and other, net(3.7)0.8 (3.3)26.0 
Loss before income taxes(92.6)(103.7)(354.5)(227.7)
Income tax expense2.1 1.7 6.8 6.1 
Net loss$(94.7)$(105.4)$(361.3)$(233.8)
Net loss per share:
Basic$(0.31)$(0.35)$(1.19)$(0.82)
Diluted(0.31)(0.35)(1.19)(0.82)
Weighted-average shares outstanding:
Basic304.2 303.6 304.1 286.0 
Diluted304.2 303.6 304.1 286.0 
  13 Weeks Ended 39 Weeks Ended
  October 28,
2017
 October 29,
2016
 October 28,
2017
 October 29,
2016
Net sales $1,988.6
 $1,959.2
 $5,722.1
 $5,562.5
Cost of sales 1,299.2
 1,251.0
 3,706.5
 3,561.1
Gross profit 689.4
 708.2
 2,015.6
 2,001.4
Selling, general and administrative expenses 565.1
 567.1
 1,671.0
 1,606.3
Depreciation and amortization 36.7
 42.3
 112.3
 124.0
Operating earnings 87.6
 98.8
 232.3
 271.1
Interest income (0.2) 
 (0.4) (0.5)
Interest expense 14.1
 14.8
 42.6
 39.7
Earnings before income tax expense 73.7
 84.0
 190.1
 231.9
Income tax expense 14.3
 33.2
 49.5
 87.4
Net income $59.4
 $50.8
 $140.6
 $144.5
         
Dividends per common share $0.38
 $0.37
 $1.14
 $1.11
         
Earnings per share:        
Basic $0.59
 $0.49
 $1.39
 $1.39
Diluted $0.59
 $0.49
 $1.39
 $1.39
Weighted-average shares outstanding:        
Basic 101.5
 103.7
 101.4
 103.8
Diluted 101.5
 104.0
 101.5
 104.2


























See accompanying condensed notes to unauditedcondensed consolidated financial statements.

2

Table of Contents
GAMESTOP CORP.
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF COMPREHENSIVE INCOMELOSS
(in millions)
(unaudited)
  13 Weeks Ended 39 Weeks Ended
  October 28,
2017
 October 29,
2016
 October 28,
2017
 October 29,
2016
Net income $59.4
 $50.8
 $140.6
 $144.5
Other comprehensive income: 
 
 
 
Foreign currency translation adjustment (23.2) (6.9) 23.0
 43.1
Total comprehensive income $36.2
 $43.9
 $163.6
 $187.6
 Three Months EndedNine Months Ended
 October 29,
2022
October 30,
2021
October 29,
2022
October 30,
2021
Net loss$(94.7)$(105.4)$(361.3)$(233.8)
Other comprehensive loss:
Foreign currency translation adjustment(16.6)2.1 (24.9)(4.9)
Net change in unrealized loss on available-for-sale securities(0.2)— (0.2)— 
Total comprehensive loss$(111.5)$(103.3)$(386.4)$(238.7)














































See accompanying condensed notes to unauditedcondensed consolidated financial statements.

3

Table of Contents
GAMESTOP CORP.
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(in millions)
(unaudited)
 Nine Months Ended
October 29,
2022
October 30,
2021
Cash flows from operating activities:
Net loss$(361.3)$(233.8)
Adjustments to reconcile net loss to net cash flows used in operating activities:
Depreciation and amortization47.5 53.2 
Stock-based compensation expense32.2 20.7 
Gain on sale of digital assets(7.1)— 
Digital asset impairments33.9 — 
Asset impairments2.5 0.6 
Loss on disposal of property and equipment, net5.1 1.9 
Loss on retirement of debt— 18.2 
Other, net6.9 (1.4)
Changes in operating assets and liabilities:
Receivables, net13.3 21.0 
Merchandise inventories(245.0)(545.2)
Prepaid expenses and other assets(38.7)(5.1)
Prepaid income taxes and income taxes payable0.9 (12.9)
Accounts payable and accrued liabilities288.7 376.9 
Operating lease right-of-use assets and lease liabilities(7.7)(18.1)
Changes in other long-term liabilities(1.2)— 
Net cash flows used in operating activities(230.0)(324.0)
Cash flows from investing activities:
Proceeds from sale of digital assets77.4 — 
Purchases of marketable securities(237.0)— 
Capital expenditures(44.3)(40.7)
Other0.3 (0.4)
Net cash flows used in investing activities(203.6)(41.1)
Cash flows from financing activities:
Proceeds from issuance of common stock, net of costs— 1,672.8 
Repayments of revolver borrowings— (25.0)
Payments of senior notes— (307.4)
Settlement of stock-based awards(3.3)(136.6)
Other— (0.1)
Net cash flows (used in) provided by financing activities(3.3)1,203.7 
Exchange rate effect on cash, cash equivalents and restricted cash(23.5)(5.5)
(Decrease) increase in cash, cash equivalents and restricted cash(460.4)833.1 
Cash, cash equivalents and restricted cash at beginning of period1,319.9 635.0 
Cash, cash equivalents and restricted cash at end of period$859.5 $1,468.1 



See accompanying notes to condensed consolidated financial statements.
4

Table of Contents
GAMESTOP CORP.
CONDENSED CONSOLIDATED STATEMENTS OF STOCKHOLDERS’ EQUITY
(in millions, except for per share data)

(unaudited)
 Class A
Common Stock
Additional
Paid-in
Capital
Accumulated
Other
Comprehensive
Loss
Retained
Earnings (Loss)
Total
Stockholders'
Equity
 SharesAmount
Balance at January 29, 2022303.6 $0.1 $1,577.5 $(68.7)$93.6 $1,602.5 
Net loss— — — — (157.9)(157.9)
Foreign currency translation— — — (3.9)— (3.9)
Stock-based compensation expense— — 11.1 — — 11.1 
Settlement of stock-based awards— — (1.1)— — (1.1)
Balance at April 30, 2022303.6 $0.1 $1,587.5 $(72.6)$(64.3)$1,450.7 
Net loss— — — — (108.7)(108.7)
Foreign currency translation— — — (4.4)— (4.4)
Stock-based compensation expense— — 7.8 — — 7.8 
Settlement of stock-based awards0.4 — (1.9)— — (1.9)
Balance at July 30, 2022304.0 $0.1 $1,593.4 $(77.0)$(173.0)$1,343.5 
Net loss— — — — (94.7)(94.7)
Foreign currency translation— — — (16.6)— (16.6)
Stock-based compensation expense— — 13.3 — — 13.3 
Settlement of stock-based awards0.1 — (0.3)— — (0.3)
Net change in unrealized loss on available for sale securities— — — (0.2)— (0.2)
Balance at October 29, 2022304.1 $0.1 $1,606.4 $(93.8)$(267.7)$1,245.0 
 
Class A
Common Stock
        
 Shares Amount 
Additional
Paid-in
Capital
 
Accumulated
Other
Comprehensive
Income (Loss)
 
Retained
Earnings
 
Total
Stockholders'
Equity
Balance at January 29, 2017101.0
 $0.1
 $
 $(47.3) $2,301.3
 $2,254.1
Net income
 
 
 
 140.6
 140.6
Foreign currency translation
 
 
 23.0
 
 23.0
Dividends declared, $1.14 per common share
 
 
 
 (116.8) (116.8)
Stock-based compensation expense
 
 16.2
 
 
 16.2
Settlement of stock-based awards0.3
 
 (3.4) 
 
 (3.4)
Balance at October 28, 2017101.3
 $0.1
 $12.8
 $(24.3) $2,325.1
 $2,313.7

 Class A
Common Stock
Additional
Paid-in
Capital
Accumulated
Other
Comprehensive
Loss
Retained
Earnings
Total
Stockholders'
Equity
 SharesAmount
Balance at January 30, 2021261.2 $0.1 $11.0 $(49.3)$474.9 $436.7 
Net loss— — — — (66.8)(66.8)
Issuance of common stock, net of cost14.0 — 551.7 — — 551.7 
Foreign currency translation— — — 2.1 — 2.1 
Stock-based compensation expense— — 5.7 — — 5.7 
Settlement of stock-based awards2.0 — (49.9)— — (49.9)
Balance at May 1, 2021277.2 $0.1 $518.5 $(47.2)$408.1 $879.5 
Net loss— — — — (61.6)(61.6)
Issuance of common stock, net of cost20.0 — 1,121.1 — — 1,121.1 
Foreign currency translation— — — (9.1)— (9.1)
Stock-based compensation expense— — 8.8 — — 8.8 
Settlement of stock-based awards6.4 — (86.7)— — (86.7)
Balance at July 31, 2021303.6 $0.1 $1,561.7 $(56.3)$346.5 $1,852.0 
Net loss— — — — (105.4)(105.4)
Foreign currency translation— — — 2.1 — 2.1 
Stock-based compensation expense— — 6.2 — — 6.2 
Balance at October 30, 2021303.6 $0.1 $1,567.9 $(54.2)$241.1 $1,754.9 
 
Class A
Common Stock
        
 Shares Amount 
Additional
Paid-in
Capital
 
Accumulated
Other
Comprehensive
Income (Loss)
 
Retained
Earnings
 Total
Stockholders'
Equity
Balance at January 31, 2016103.3
 $0.1
 $
 $(88.8) $2,169.7
 $2,081.0
Net income
 
 
 
 144.5
 144.5
Foreign currency translation
 
 
 43.1
 
 43.1
Dividends declared, $1.11 per common share
 
 
 
 (117.0) (117.0)
Stock-based compensation expense
 
 17.4
 
 
 17.4
Repurchase of common shares(1.4) 
 (8.5) 
 (27.5) (36.0)
Settlement of stock-based awards (including tax deficiency of $0.4)0.7
 
 (8.9) 
 
 (8.9)
Balance at October 29, 2016102.6
 $0.1
 $
 $(45.7) $2,169.7
 $2,124.1





















See accompanying condensed notes to unauditedcondensed consolidated financial statements.

5

Table of Contents
GAMESTOP CORP.
UNAUDITED CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS
(in millions)
  39 Weeks Ended
  October 28,
2017
 October 29,
2016
Cash flows from operating activities:    
Net income $140.6
 $144.5
Adjustments to reconcile net income to net cash flows from operating activities: 
 
Depreciation and amortization (including amounts in cost of sales) 113.2
 125.0
Stock-based compensation expense 16.2
 17.4
Deferred income taxes (14.2) 
Excess tax benefits realized from exercise of stock-based awards 
 0.4
Loss on disposal of property and equipment 3.7
 4.6
Gain on divestitures (7.3) 
Other 27.6
 18.7
Changes in operating assets and liabilities:    
Receivables, net 20.4
 (3.6)
Merchandise inventories (715.4) (482.9)
Prepaid expenses and other current assets (13.5) (17.2)
Prepaid income taxes and income taxes payable (100.3) (135.2)
Accounts payable and accrued liabilities 505.6
 458.6
Changes in other long-term liabilities 6.3
 1.3
Net cash flows (used in) provided by operating activities (17.1) 131.6
Cash flows from investing activities:    
Purchase of property and equipment (85.6) (105.8)
Acquisitions, net of cash acquired (8.5) (441.1)
Proceeds from divestitures 51.2
 
Other 2.0
 5.4
Net cash flows used in investing activities (40.9) (541.5)
Cash flows from financing activities:    
Repayments of acquisition-related debt (21.8) (0.2)
Repurchase of common shares (22.0) (43.3)
Dividends paid (116.7) (117.8)
Proceeds from senior notes 
 475.0
Borrowings from the revolver 373.0
 510.0
Repayments of revolver borrowings (373.0) (510.0)
Payments of financing costs 
 (8.1)
Issuance of common stock, net of share repurchases for withholdings taxes (3.4) (8.4)
Excess tax benefits related to stock-based awards 
 (0.4)
Net cash flows (used in) provided by financing activities (163.9) 296.8
Exchange rate effect on cash and cash equivalents 7.2
 18.8
Decrease in cash and cash equivalents (214.7) (94.3)
Cash and cash equivalents at beginning of period 669.4
 450.4
Cash and cash equivalents at end of period $454.7
 $356.1





See accompanying condensed notes to unaudited consolidated financial statements.

GAMESTOP CORP.
CONDENSED NOTES TO UNAUDITEDCONDENSED CONSOLIDATED FINANCIAL STATEMENTS
(Tabular amounts in millions, except per share amounts)
(unaudited)
1.1.    General Information
The Company
GameStop Corp. (“GameStop,” “we,” “us,” “our,” or the “Company”) is a global family of specialty retail brands that makes the most popular technologies affordableoffers games, entertainment products and simple. Within our family of brands, we are the world’s largest omnichannel video game retailer, the largest AT&T® (“AT&T”) authorized retailer, the largest Apple© certified products reseller, a Cricket WirelessTM reseller (“Cricket,” an AT&T brand)technology through its ecommerce properties and the owner of www.thinkgeek.com, one of the world’s largest sellers of collectible pop-culture themed products. As of October 28, 2017, GameStop's retail network and family of brands include 7,462 company-operated stores in the United States, Australia, Canada and Europe.stores.
We have five reportable segments, which are comprised ofoperate our business in four geographic Video Game Brands segments—segments: United States, Canada, Australia and Europe—and a Technology Brands segment. Our Technology Brands segment includes our Spring Mobile and Simply Mac businesses. Spring Mobile owns and operates our AT&T branded wireless retail stores and Cricket branded pre-paid wireless stores.Europe. The information contained in these condensed consolidated financial statements refers to continuing operations unless otherwise noted.
Basis of Presentation and Consolidation
The unaudited condensed consolidated financial statements include our accounts and the accounts of our wholly-owned subsidiaries. All intercompany accounts and transactions have been eliminated in consolidation. The unaudited condensed consolidated financial statements included herein reflect all adjustments (consisting only of normal, recurring adjustments) which are, in our opinion, necessary for a fair presentation of the information as of and for the periods presented. These unaudited condensed consolidated interim financial statements have been prepared in accordance with accounting principles generally accepted in the United States of America (“GAAP”) for interim financial information and the instructions to Quarterly Report on Form 10-Q and Article 10 of Regulation S-X. Accordingly, they do not include allexclude certain disclosures required under GAAP for complete consolidated financial statements.
These unauditedThe accompanying condensed consolidated financial statements and notes are unaudited. The consolidated financial statements should be read in conjunction with our annual reportAnnual Report on Form 10-K for the 52 weeks ended January 28, 201729, 2022, as filed with the Securities and Exchange Commission ("SEC") on March 17, 2022 (the “2016“2021 Annual Report on Form 10-K”). Due to the seasonal nature of our business, our results of operations for the nine months ended October 29, 2022 are not indicative of our future results for the 52 weeks ending January 28, 2023. Our fiscal year is composed of the 52 or 53 weeks ending on the Saturday closest to the last day of January. Each of our fiscal years ending January 28, 2023 and January 29, 2022 consist of 52 weeks. All three and nine month periods presented herein contain 13 and 39 weeks, respectively. All references to years, quarters and months relate to fiscal periods rather than calendar periods. Our business, like that of many retailers, is seasonal, with the major portion of the net sales realized during the fourth quarter, which includes the holiday selling season.
Stock Split
On July 6, 2022, our Board of Directors declared a four-for-one stock split of our Class A common stock in the form of a stock dividend (the "Stock Split"). This dividend was distributed on July 21, 2022 to stockholders of record at the close of business on July 18, 2022. There was no net effect on total stockholders' equity, and the par value per share of our Class A stock remains unchanged at $0.001 per share after the Stock Split. All references made to share or per share amounts in the accompanying condensed consolidated financial statements and applicable disclosures have been retroactively adjusted to reflect the effects of the Stock Split.
UseofEstimates
The preparation of the condensed consolidated financial statements in conformity with GAAP requires us to make estimates and assumptions that affect the amounts reported amounts ofand disclosed in the condensed consolidated financial statements and accompanying footnotes. We regularly evaluate the estimates related to our assets and liabilities, the disclosure of contingent assets and liabilities, at the date of the financial statements and the reported amounts of revenues and expenses during the reporting period.expenses. In preparing these condensed consolidated financial statements, we have made our best estimates and judgments of certain amounts includedrecognized in the condensed consolidated financial statements, giving due consideration to materiality. Changes in the estimates and assumptions that we have used by us could have a significant impact on our financial results. Actual results could differ from those estimates. Due
2.    Summary of Significant Accounting Policies
Included below are certain updates related to policies included in Part II, Item 8 "Notes to Consolidated Financial Statements", Note 2, Summary of Significant Accounting Policies," in the seasonal nature of our business, the results of operations for the 39 weeks ended October 28, 2017 are not indicative of the results to be expected for the 53 weeks ending February 3, 2018.2021 Annual Report on Form 10-K.
Cash and Cash Equivalents and Restricted Cash
Our cash and cash equivalents are carried at cost, which approximates market value, and consist primarily of highly-rated money market funds and investment grade short-term fixed income securities, including U.S. government and agency securities. Such investments with an original maturity of 90 days or less are classified as cash and cash equivalents on our Condensed Consolidated Balance Sheets. Restricted cash of $13.7 million, $10.1 million and $10.2 million as of October 28, 2017, October 29, 2016 and January 28, 2017, respectively, consists primarily of bank deposits serving as collateral for bank guarantees issuedthat collateralize our obligations to vendors and landlords.
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GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Tabular amounts in millions, except per share amounts)
(unaudited)


The following table presents a reconciliation of cash, cash equivalents and restricted cash in our Condensed Consolidated Balance Sheets to total cash, cash equivalents and restricted cash in our Condensed Consolidated Statements of Cash Flows:
October 29,
2022
October 30,
2021
January 29,
2022
Cash and cash equivalents$803.8 $1,413.0 $1,271.4 
Restricted cash(1)
40.9 39.533.1
Long-term restricted cash(2)
14.8 15.615.4
Total cash, cash equivalents and restricted cash$859.5 $1,468.1 $1,319.9 
_________________________________________________
(1)     Recognized in prepaid expenses and other current assets on behalf of our foreign subsidiaries and is includedCondensed Consolidated Balance Sheets.
(2)    Recognized in other noncurrent assets on our Condensed Consolidated Balance Sheets.
Investments
We generally invest our excess cash in highly-rated money market funds and investment grade short-term fixed income securities, which consist of U.S. government and agency securities. Such investments with an original maturity in excess of 90 days and less than one year are classified as marketable securities on our Condensed Consolidated Balance Sheets.
Our investments are classified as available-for-sale debt securities and reported at fair value. Unrealized holding gains and losses are recognized in accumulated other comprehensive income (loss) on our Condensed Consolidated Balance Sheets. Realized gains and losses upon sale or extinguishment are reported in interest (income) expense and other, net in our unauditedCondensed Consolidated Statements of Operations. Each reporting period, we evaluate whether declines in fair value below carrying value are due to expected credit losses, as well as our ability and intent to hold the investment until a forecasted recovery occurs.
Digital Assets
We account for digital assets in accordance with ASC 350, Intangibles-Goodwill and Other (Topic 350). Our digital assets are indefinite-lived intangible assets which are initially recorded at cost. Accordingly, if the fair market value at any point during the reporting period is lower than the carrying value, an impairment loss equal to the difference will be recognized in SG&A expenses in our Condensed Consolidated Statement of Operations. Impairment losses cannot be recovered for any subsequent increase in fair value until the sale or disposal of the asset. Gains on the sale of digital assets, if any, will be recognized based on the fair value upon sale or disposal of the assets in SG&A expenses in our Condensed Consolidated Statement of Operations.
In January 2022, we entered into a partnership with Immutable X Pty Limited (“IMX”) and Digital Worlds NFTs Ltd. ("Digital Worlds") pursuant to which the Company was entitled to receive digital assets in the form of IMX tokens once certain milestones have been achieved. Upon entering the agreement, we recognized the fair value of noncurrent receivables and deferred income of $79.0 million. In February 2022, upon announcement of the agreement, we recognized the fair value of noncurrent receivables and deferred income of $31.7 million. Noncurrent receivables and deferred income are recognized in other noncurrent assets and other long-term liabilities, respectively, on our Condensed Consolidated Balance Sheets. Once the IMX tokens were received, we recorded the digital asset as an indefinite-lived intangible asset and derecognized the noncurrent receivable. The deferred income is recognized over the term of the agreement. During the three and nine months ended October 29, 2022, we recognized $13.9 million and $41.7 million, respectively, of income in SG&A expenses in our Condensed Consolidated Statement of Operations. In February 2022, we sold the digital assets related to this transaction and recognized a gain on sale of $6.9 million in SG&A expenses in our Condensed Consolidated Statement of Operations.
During the second quarter of 2022, we launched beta versions of a non-custodial digital asset wallet and a peer-to-peer non-fungible token ("NFT") marketplace that will enable purchases, sales, and trades of NFTs. Revenues earned related to our NFT digital asset wallet and marketplace are recognized in net sales in our Condensed Consolidated Statement of Operations. Revenues earned from our digital asset wallet and NFT marketplace were not material to the condensed consolidated balance sheets.financial statements for the three and nine months ended October 29, 2022.
DividendAt-the-Market Equity Offering
On November 17, 2017,During the nine months ended October 30, 2021, we sold an aggregate of 34,000,000 shares of our Boardcommon stock under two at-the market equity offering programs (the "ATM Transactions"). We generated $1.68 billion in aggregate gross proceeds from sales under the ATM Transactions and paid an aggregate of Directors approved a quarterly cash dividend$10.1 million in commissions to the sales agent, among other legal and administrative fees. These commissions and fees were recognized in additional paid-in capital on our stockholdersCondensed Consolidated Balance Sheets and SG&A expenses in our Condensed Consolidated Statements of $0.38Operations.
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GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Tabular amounts in millions, except per share of Class A Common Stock payable on December 12, 2017 to stockholders of record at the close of business on December 1, 2017. Future dividends will be subject to approval by our Board of Directors.amounts)
Adoption of(unaudited)

3.    New Accounting Pronouncements
In January 2017, the FinancialRecently Adopted Accounting Standards Board ("FASB") issued Accounting Standard Update ("ASU") 2017-04, Intangibles—Goodwill and Other, Simplifying the Test for Goodwill Impairment, which simplifies how an entity is required to test goodwill for impairment by eliminating Step 2 from the goodwill impairment test. Step 2 measures a goodwill impairment loss by comparing the implied fair value of a reporting unit’s goodwill and the carrying amount. Instead, entities will record an impairment charge based on the excess of a reporting unit's carrying amount over its estimated fair value. We early adopted this updated standard, effective January 29, 2017, which did not have an impact to our consolidated financial statements upon adoption.
In October 2016, the FASB issued ASU 2016-16, Accounting for Income Taxes: Intra-Entity Asset Transfers of Assets Other than Inventory, which eliminates the exception to defer the tax effects of intra-entity asset transfers (intercompany sales). Prior to this update, the tax effects of intra-entity asset transfers were deferred until the transferred asset was sold to a third party or otherwise recovered through use, which was an exception to the general requirement for comprehensive recognition of current and deferred income taxes. We early adopted this updated standard, effective January 29, 2017, and as a result we recognize tax expense or benefit from intercompany sales of assets other than inventory in the period in which the transaction occurs.

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GAMESTOP CORP.
CONDENSED NOTES TO UNAUDITED CONSOLIDATED FINANCIAL STATEMENTS

In March 2016,2022, the FASB issued ASU 2016-09, ImprovementsSEC staff released Staff Accounting Bulletin No. 121 ("SAB 121"), which requires entities that hold crypto assets on behalf of platform users to Employee Share-Based Payment Accounting, which simplifies several aspects of accountingrecognize a liability to reflect the entity’s obligation to safeguard the crypto assets held for employee share-based payment transactions. The amendmentsits platform users, whether directly or through an agent or another third party acting on its behalf, along with a corresponding safeguarding asset. Both the liability and corresponding safeguarding asset shall be measured at fair value. SAB 121 also requires disclosure of the updated standard include, amongnature and amount of crypto assets being safeguarded, how the fair value is determined, an entity's accounting policy for safeguarding liabilities and corresponding safeguarding assets, and may require disclosure of other things, the requirement to recognize excess tax benefitsinformation about risks and deficiencies through earnings and present the related cash flows in operating activities in the statement of cash flows, the election of a policy to either estimate forfeitures when determining periodic expense or recognize actual forfeitures when they occur, and an increase in the allowable income tax withholdinguncertainties arising from the minimumentity's safeguarding activities. For crypto assets that are not maintained on our platform and for which the Company does not maintain a private key or the ability to maximum statutory raterecover a customer’s private key, these balances are not recorded, as there is no related safeguarding obligation in accordance with SAB 121. This guidance is effective from the first interim period after June 15, 2022 and its classification inshould be applied retrospectively. We adopted SAB 121 during the statementsecond quarter of cash flows. As a result of the adoption of this updated standard, effective January 29, 2017, excess tax benefits and deficiencies are recognized in2022, with no impact on our results of operations and are presented in cash flows from operating activities in our statement of cash flows on a prospective basis. In addition, we elected to recognize actual forfeitures of stock-based awards as they occur. The adoption of this updated standard did not result in a material impact to ourcondensed consolidated financial statements.
Recently Issued Accounting Pronouncements
In August 2017, the FASB issued ASU 2017-12, Derivatives4.    Revenue
The following table presents net sales by significant product category:
Three Months EndedNine Months Ended
 October 29,
2022
October 30,
2021
October 29,
2022
October 30,
2021
Hardware and accessories (1)
$627.0 $669.9 $1,897.2 $1,983.0 
Software (2)
352.1 434.5 1,152.2 1,229.0 
Collectibles207.3 192.2 651.4 544.8 
Total net sales$1,186.4 $1,296.6 $3,700.8 $3,756.8 
__________________________________________________
(1)    Includes sales of new and Hedging (Topic 815): Targeted Improvements to Accounting for Hedging Activities. The new guidance is intended to more closely align hedge accounting with entities’ hedging strategies, simplify the application of hedge accounting and increase the transparency of hedging programs. The new guidance is effective for fiscal years beginning after December 15, 2018, with early adoption permitted. We do not anticipate that adoption of this standard will have a material impact to our consolidated financial statements.
In August 2016, the FASB issued ASU 2016-15, Statement of Cash Flows, Classification of Certain Cash Receipts and Cash Payments, which provides guidance on eight specific cash flow issues in regard to how cash receipts and cash payments are presented and classified in the statement of cash flows. The updated standard is effective for fiscal years beginning after December 15, 2017, including interim periods within those years, with early adoption permitted. The amendments in the ASU should be adopted on a retrospective basis unless it is impracticable to apply,pre-owned hardware, accessories, hardware bundles in which case the amendments should be applied prospectively ashardware and digital or physical software are sold together in a single SKU, interactive game figures, strategy guides, mobile and consumer electronics.
(2)    Includes sales of the earliest date practicable. new and pre-owned gaming software, digital software, and PC entertainment software.
See Note 9, "Segment Information," for net sales by geographic location.
Performance Obligations
We have arrangements with customers where our performance obligations are currently evaluating the impact that this standard will have onsatisfied over time, which primarily relate to extended warranties and our consolidated financial statements and disclosures.
In May 2014, the FASB issued ASU 2014-09, Revenue from Contracts with Customers, which sets forth a new five-step revenue recognition model that replaces the prior revenue recognition guidance in its entirety. The underlying principle of the new standard is that an entity willGame Informer® magazine. We expect to recognize revenue to depict the transfer of promised goods or services to customers in an amount that reflects what it expects in exchangefuture periods for the goods or services. The updated standard also required additional disclosures on the nature, timing, and uncertainty of revenue and related cash flows. In August 2015, the FASB issued ASU 2015-14, Revenue from Contracts with Customers: Deferral of the Effective Date, which delays the effective date of ASU 2014-09 by one year to December 15, 2017 (with early adoption permitted). In 2016, the FASB issued several ASUs that further amended the new revenue standard in the areas of principal versus agent evaluation, licenses of intellectual property, identifyingremaining performance obligations and other clarifications and technical corrections. Entities may use either a full retrospective or modified retrospective transition approach in applying these ASUs. We plan to adopt these new standards in the first quarter of fiscal 2018 and intend to utilize the modified retrospective transition approach. We do not expect the adoption of the new revenue standards towe have a material impact to our consolidated balance sheets, statements of operations or statements of cash flows.
Based on our ongoing evaluation, we expect that the new revenue standards will primarily impact the accounting ofassociated with unredeemed gift cards, trade-in credits, reservation deposits and our PowerUp Rewards loyalty program (collectively, "unredeemed customer liabilities"), extended warranties, and the recognition of breakagesubscriptions to our Game Informer® magazine.
Performance obligations associated with ourunredeemed customer liabilities are primarily satisfied at the time customers redeem gift cards, liability. For ourtrade-in credits, customer deposits or loyalty program points for products that we currently estimateoffer. Unredeemed customer liabilities are generally redeemed within one year of issuance.
We offer extended warranties on certain new and pre-owned products with terms generally ranging from 12 to 24 months, depending on the net costproduct. Revenues for extended warranties sold are recognized on a straight-line basis over the life of the rewards that willcontract.
Performance obligations associated with subscriptions to Game Informer® magazine are satisfied when periodic magazines are delivered in print form or made available in digital format.
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GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Tabular amounts in millions, except per share amounts)
(unaudited)

The following table presents our performance obligations recognized in accrued liabilities and other current liabilities on our Condensed Consolidated Statements of Operations:
October 29,
2022
October 30,
2021
Unredeemed customer liabilities$204.9$226.9
Extended warranties80.266.7
Magazine subscriptions44.045.1
Total performance obligations$329.1 $338.7 
Significant Judgments and Estimates
We accrue PowerUp Rewards loyalty points at the estimated retail price per point, net of estimated breakage, which can be issued and redeemed and record this cost (presented as cost of sales) and the associated balance sheet liability as points are accumulated by our loyalty program members. Undermembers for products we offer. The estimated retail price per point is based on the new standards,actual historical retail prices of products purchased through the transaction price will be allocated between the product(s) soldredemption of loyalty points. We estimate breakage of loyalty points and unredeemed gift cards based on historical redemption rates.
Contract Balances
Our contract liabilities primarily consist of unredeemed customer liabilities and deferred revenues associated with gift cards, extended warranties and subscriptions to Game Informer® magazine.
The following table presents a rollforward of our contract liabilities:
October 29, 2022October 30, 2021
Contract liability beginning balance$378.3 $348.2 
Increase to contract liabilities (1)
586.6 680.1 
Decrease to contract liabilities (2)
(630.7)(688.9)
Other adjustments (3)
(5.1)(0.7)
Contract liability ending balance$329.1 $338.7 
__________________________________________________
(1)    Includes issuances of gift cards, trade-in credits and loyalty points, earned, where the portion allocatednew reservation deposits, new subscriptions to theGame Informer® and extended warranties sold.
(2)    Includes redemptions of gift cards, trade-in credits, loyalty points will be initially recorded as deferred revenue and subsequentlycustomer deposits and revenues recognized as revenue upon redemption or expirationfor Game Informer® and extended warranties. During the nine months ended October 29, 2022 and October 30, 2021, there were $42.9 million and $41.6 million of the loyalty points. Estimated breakage on unused gift cards redeemed that were outstanding as of January 29, 2022 and merchandise credit liabilities is currently recognized on a quarterly basis (recorded to cost of sales) for balances older than two years to the extent that we believe the likelihood of redemption is remote. Under the new standards, we will recognize breakage in revenue based on and in proportion to historical redemption patterns, regardless of the age of the unused gift cards and merchandise credit liabilities. Significant items yet to be finalized in our implementation efforts include quantification of the cumulative-effect adjustments to be recorded upon adoption, which we do not expect to be material; our ongoing evaluation of changes to business processes and related controls; and the impact of the new revenue-related disclosure requirements to our consolidated financial statements.January 30, 2021, respectively.
In March 2016, the FASB issued ASU 2016-04, Recognition of Breakage for Certain Prepaid Stored-Value Products. The standard specifies how prepaid stored-value product liabilities should be derecognized, thereby eliminating the current and potential future diversity in practice. Consistent with ASU 2014-09 related to revenue recognition, the standard requires derecognition in proportion with the rights expected to be exercised by the holder. Entities may adopt this standard using either a modified retrospective transition approach with a cumulative-effect adjustment to retained earnings or a full retrospective transition approach. The ASU is effective for fiscal years, and interim periods within those years, beginning after December 15, 2017, with early adoption permitted. We continue to evaluate the impact that this standard will have on our consolidated financial statements and footnote disclosures.(3)    Primarily includes foreign currency translation adjustments.

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GAMESTOP CORP.
CONDENSED NOTES TO UNAUDITED CONSOLIDATED FINANCIAL STATEMENTS

In February 2016, the FASB issued ASU 2016-02, Leases. The standard requires a lessee to recognize a liability related to lease payments and an offsetting right-of-use asset representing a right to use the underlying asset for the lease term on the balance sheet. Entities are required to use a modified retrospective transition approach for leases that exist or are entered into after the beginning of the earliest comparative period presented in the financial statements, with certain reliefs available. The ASU is effective for fiscal years, and interim periods within those years, beginning after December 15, 2018, with early adoption permitted. We are currently evaluating the overall impact to our consolidated financial statements, though we expect the adoption to result in a material increase in the assets and liabilities reflected in our consolidated balance sheets.
2.Divestitures
On July 21, 2017, we sold our ownership interest in Kongregate, a web and mobile gaming platform and publisher of mobile games, for proceeds of $54.7 million, net of transaction costs, of which $3.5 million was restricted cash held in escrow primarily for indemnification purposes. We recognized a gain on the sale of $7.3 million, net of tax, which is classified in selling, general and administrative expenses in our consolidated statements of operations for the 39 weeks ended October 28, 2017. The disposed net assets of Kongregate primarily consisted of goodwill.
3.5.    Fair Value Measurements and Financial Instruments
Fair value is defined as the price that would be received from selling an asset or paid to transfer a liability in an orderly transaction between market participants at the measurement date. Applicable accounting standards require disclosures that categorize assets and liabilities measured at fair value into one of three different levels depending on the observability of the inputs employed in the measurement. Each fair value measurement is reported in one of the following three levels:
Level 1 inputs are quoted prices in active markets for identical assets or liabilities.
Level 2 inputs are observable inputs other than quoted prices included withinin Level 1 for the asset or liability, either directly or indirectly through market-corroborated inputs.
Level 3 inputs are unobservable inputs for the asset or liability reflecting our assumptions about pricing by market participants.
Assets and Liabilities that are Measured at Fair Value on a Recurring Basis
Assets and liabilities that are measured at fair value on a recurring basis include our cash equivalents, marketable securities, foreign currency contracts, company-owned life insurance policies we own that havewith a cash surrender value, contingent consideration payable associated with acquisitions, and certain nonqualified deferred compensation liabilities.
We measure the fair value of cash equivalents and certain marketable securities based on quoted prices in active markets for identical assets or liabilities. Other marketable securities were valued either based on recent trades of securities in inactive markets or based on quoted market prices of similar instruments and other significant inputs derived from or corroborated by observable market data.
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GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Tabular amounts in millions, except per share amounts)
(unaudited)

We measure the fair value of our foreign currency contracts, our life insurance policies with cash surrender values and certain nonqualified deferred compensation liabilities based on Level 2 inputs using quotations provided by major market news services, such as Bloomberg,, and industry-standard models that consider various assumptions, including quoted forward prices, time value, volatility factors, and contractual prices for the underlying instruments, as well asand other relevant economic measures, all of which are observable in active markets. When appropriate, valuations are adjusted to reflect credit considerations, generally based on available market evidence.
In August 2016, we acquired certain assets from Cellular World and Red Skye Wireless. The purchase price included two future payments of contingent consideration. We recognized an acquisition-date liability of $43.2 million representing the total estimated fair value of the contingent consideration. The first payment of $20.0 million was contingent on the relocation of certain stores and was paid in August 2017. The second payment is contingent on sales performance of certain stores and is due in March 2018. During the 13 weeks ended October 28, 2017, we reduced the contingent liability associated with the second payment by $5.7 million to reflect its estimated fair value of $17.5 million. The fair value was estimated based on Level 3 inputs which include future sales projections derived from our historical experience with comparable acquired stores and a discount rate commensurate with the risks and inherent uncertainty in the business.

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GAMESTOP CORP.
CONDENSED NOTES TO UNAUDITED CONSOLIDATED FINANCIAL STATEMENTS

The following table provides the fair value ofpresents our assets and liabilities measured at fair value on a recurring basis and recordedbasis:
Level 1Level 2
October 29, 2022October 30, 2021January 29, 2022October 29, 2022October 30, 2021January 29, 2022
Assets
U.S. government securities(1)
$251.4 $— $— $— $— $— 
Foreign currency contracts(2)
— — — 2.7 4.1 3.8 
Company-owned life insurance(3)
— — — 0.5 3.0 0.6 
Total assets$251.4 $— $— $3.2 $7.1 $4.4 
Liabilities
Foreign currency contracts(4)
$— $— $— $— $0.1 $0.4 
Nonqualified deferred compensation(4)
— — — 0.4 0.6 0.6 
Total liabilities$— $— $— $0.4 $0.7 $1.0 
_________________________________________________
(1)     Recognized in our unaudited condensed consolidated balance sheets (in millions): 
  October 28, 2017 October 29, 2016 January 28, 2017
  Level 2 Level 3 Level 2 Level 3 Level 2 Level 3
Assets            
Foreign currency contracts            
Other current assets $1.9
 $
 $16.7
 $
 $13.3
 $
Other noncurrent assets 0.4
 
 0.2
 
 0.1
 
Company-owned life insurance(1)
 13.0
 
 10.3
 
 12.4
 
Total assets $15.3
 $
 $27.2
 $
 $25.8
 $
Liabilities            
Foreign currency contracts            
Accrued liabilities $3.6
 $
 $8.3
 $
 $4.3
 $
Other long-term liabilities 0.5
 
 
 
 0.1
 
Nonqualified deferred compensation(2)
 1.1
 
 1.0
 
 1.0
 
Contingent consideration(3)
 
 17.5
 
 43.2
 
 43.2
Total liabilities $5.2
 $17.5
 $9.3
 $43.2
 $5.4
 $43.2

(1)Recognized in other non-current assets in our unaudited condensed consolidated balance sheets.
(2)Recognized in accrued liabilities in our unaudited condensed consolidated balance sheets.
(3)As of October 28, 2017, $17.5 million was included in accrued liabilities in our unaudited condensed consolidated balance sheets. As of October 29, 2016 and January 28, 2017, the current portion of $20.0 million was included in accrued liabilities and the noncurrent portion of $23.2 million was included in other long-term liabilities in our unaudited condensed consolidated balance sheets.
We use forward exchange contracts, foreign currency options and cross-currency swaps (together, the “foreign currency contracts”) to manage currency risk primarily related to intercompany loans denominated in non-functional currencies and certain foreign currency assets and liabilities. The foreign currency contracts are not designated as hedges and, therefore, changes in the fair values of these derivatives are recognized in earnings, thereby offsetting the current earnings effect of the re-measurement of related intercompany loans and foreign currency assets and liabilities. The total gross notional value of derivatives related to our foreign currency contracts was $419.1 million, $986.3 million and $586.0 million as of October 28, 2017, October 29, 2016 and January 28, 2017, respectively.
Activity related to the trading of derivative instruments and the offsetting impact of related intercompany and foreign currency assets and liabilities recognized in selling, general and administrative expense is as follows (in millions):
  13 Weeks Ended 39 Weeks Ended
  October 28,
2017
 October 29,
2016
 October 28,
2017
 October 29,
2016
(Losses) gains on the change in fair value of derivative instruments $(2.5) $5.0
 $(12.6) $10.5
Gains (losses) on the re-measurement of related intercompany loans and foreign currency assets and liabilities 3.3
 (3.1) 15.8
 (6.4)
Total $0.8
 $1.9
 $3.2
 $4.1
We do not use derivative financial instruments for trading or speculative purposes. We are exposed to counterparty credit risk on all of our derivative financial instrumentscash and cash equivalent investments. We manage counterparty risk according to the guidelinesequivalents and controls established undermarketable securities on our comprehensive risk managementConsolidated Balance Sheets.
(2)    Recognized in prepaid expenses and investment policies. We continuously monitorother current assets on our counterparty credit riskCondensed Consolidated Balance Sheets.
(3)    Recognized in other noncurrent assets on our Condensed Consolidated Balance Sheets.
(4)    Recognized in accrued liabilities and utilize a number of different counterparties to minimizeother current liabilities on our exposure to potential defaults. We do not require collateral under derivative or investment agreements.Condensed Consolidated Balance Sheets.
Assets that are Measured at Fair Value on a Nonrecurring Basis
Assets that are measured at fair value on a nonrecurring basis relate primarily to property and equipment, goodwilloperating lease right-of-use ("ROU") assets and other intangible assets, including digital assets, which are remeasured when the estimated fair value is below its carrying value. For these assets, we do not periodically adjust carrying value to fair value; rather, whenWhen we determine that impairment has occurred, the carrying value of the asset is reduced to its fair value. We did not recordFair value of digital assets held are based on Level 2 inputs, as described above, and impairment losses for digital assets cannot be recovered for any significantsubsequent increase in fair value until the sale or disposal of the asset.
During the nine months ended October 29, 2022, we recognized impairment charges related toof $33.9 million associated with digital assets measured at fair value on a nonrecurring basis duringin SG&A expenses in our Condensed Consolidated Statements of Operations. These charges were recognized in the 39 weeksUnited States segment.
During the nine months ended October 28, 2017 or29, 2022, we recognized impairment charges of $2.5 million associated with certain store-level intangible assets to reflect their fair values in our Condensed Consolidated Statements of Operations. These charges were recognized in our Europe segment. During the nine months ended October 29, 2016.

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GAMESTOP CORP.
CONDENSED NOTES TO UNAUDITED CONSOLIDATED FINANCIAL STATEMENTS

Other Fair Value Disclosures$0.6 million associated with store-level ROU assets to reflect their fair values in asset impairments in our Condensed Consolidated Statements of Operations. These charges were recognized in our United States segment.
The carrying values of our cash, equivalents,restricted cash, net receivables, net, accounts payable and notes payablecurrent portion of debt approximate thetheir fair valuevalues due to their short-term maturities.
As of October 28, 2017,29, 2022, our unsecured 5.50% senior notesgovernment-guaranteed low interest French term loans due in 2019October 2022 through October 2026 ("French Term Loans") had a net carrying value of $347.6$38.7 million and a fair value of $358.5 million, and our unsecured 6.75% senior notes due in 2021 had a net carrying value of $469.6 million and a fair value of $499.5$32.7 million. The fair values of our senior notesFrench Term Loans were determinedestimated based on quoted market prices obtained through an external pricing sourcea model that discounted future principal and interest payments at interest rates available to us at the end of the period for similar debt of the same maturity, which derives its price valuations from daily marketplace transactions, with adjustments to reflect the spreads of benchmark bonds, credit risk and certain other variables. We have determined this to beis a Level 2 measurementinput as all significant inputs intodefined by the quote provided by our pricing source are observable in active markets.fair value hierarchy.
4.Debt
Senior Notes
The carrying value of our long-term debt is comprised as follows (in millions):
 October 28, 2017 October 29, 2016 January 28, 2017
2019 Senior Notes principal amount$350.0
 $350.0
 $350.0
2021 Senior Notes principal amount475.0
 475.0
 475.0
Less: Unamortized debt financing costs(7.8) (10.7) (10.0)
Long-term debt, net$817.2
 $814.3
 $815.0
2019 Senior Notes. In September 2014, we issued $350.0 million aggregate principal amount of unsecured 5.50% senior notes due October 1, 2019 (the "2019 Senior Notes"). The 2019 Senior Notes bear interest at the rate of 5.50% per annum with interest payable semi-annually in arrears on April 1 and October 1 of each year beginning on April 1, 2015. We incurred fees and expenses related to the 2019 Senior Notes offering of $6.3 million, which were capitalized during the third quarter of fiscal 2014 and are being amortized as interest expense over the term of the notes. The 2019 Senior Notes were sold in a private placement and are not registered under the U.S. Securities Act of 1933, as amended (the "Securities Act"). The 2019 Senior Notes were offered in the U.S. to “qualified institutional buyers” pursuant to the exemption from registration under Rule 144A of the Securities Act and in exempted offshore transactions pursuant to Regulation S under the Securities Act.
2021 Senior Notes. In March 2016, we issued $475.0 million aggregate principal amount of unsecured 6.75% senior notes due March 15, 2021 (the "2021 Senior Notes"). The 2021 Senior Notes bear interest at the rate of 6.75% per annum with interest payable semi-annually in arrears on March 15 and September 15 of each year beginning on September 15, 2016. The net proceeds from the offering were used for general corporate purposes, including acquisitions and dividends. We incurred fees and expenses related to the 2021 Senior Notes offering of $8.1 million, which were capitalized during the first quarter of fiscal 2016 and are being amortized as interest expense over the term of the notes. The 2021 Senior Notes were sold in a private placement and will not be registered under the Securities Act. The 2021 Senior Notes were offered in the U.S. to "qualified institutional buyers" pursuant to the exemption from registration under Rule 144A of the Securities Act and in exempted offshore transactions pursuant to Regulation S under the Securities Act.
The indentures governing the 2019 Senior Notes and the 2021 Senior Notes (together, the "Senior Notes") do not contain financial covenants but do contain covenants which place certain restrictions on us and our subsidiaries, including limitations on asset sales, additional liens, investments, stock repurchases, the incurrence of additional debt and the repurchase of debt that is junior to the Senior Notes. In addition, the indentures restrict payments of dividends to stockholders (other than dividends payable in shares of capital stock) if one of the following conditions exist: (i) an event of default has occurred, (ii) we could not incur additional debt under the general debt covenant of the indentures or (iii) the sum of the proposed dividend and all other dividends and other restricted payments made under the indentures from the date of the indentures governing the Senior Notes exceeds the sum of 50% of consolidated net income plus 100% of net proceeds from capital stock sales and other amounts set forth in and determined as provided in the indentures. These restrictions are subject to exceptions and qualifications, including that we can pay up to $175 million in dividends to stockholders in each fiscal year and we can pay dividends and make other restricted payments in an unlimited amount if our leverage ratio on a pro forma basis after giving effect to the dividend payment and other restricted payments would be less than or equal to 1.0:1.0.
The indentures contain customary events of default, including payment defaults, breaches of covenants, failure to pay certain judgments and certain events of bankruptcy, insolvency and reorganization. If an event of default occurs and is continuing, the principal amount of the Senior Notes, plus accrued and unpaid interest, if any, may be declared immediately due and payable. These amounts automatically become due and payable if an event of default relating to certain events of bankruptcy, insolvency or reorganization occurs.

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GAMESTOP CORP.
CONDENSED NOTES TO UNAUDITED CONSOLIDATED FINANCIAL STATEMENTS
(Tabular amounts in millions, except per share amounts)

(unaudited)
Revolving Credit Facility
In6.    Debt
As of October 29, 2022, October 30, 2021 and January 2011, we29, 2022, there was $38.7 million, $46.2 million and $44.6 million of outstanding debt. Total outstanding debt includes $9.9 million, $1.4 million and $4.1 million of short-term debt as of October 29, 2022, October 30, 2021 and January 29, 2022, respectively, which represents the current portion of the French Term Loans.
During 2020, our French subsidiary, Micromania SAS, entered into six separate unsecured term loans for a $400total of €40.0 million, credit agreement, which we amendedor $38.7 million, as of October 29, 2022. In the second quarter of 2021, at the request of Micromania SAS, these term loans were extended for five years, with an amortization plan for the principal starting in October 2022. The interest rate is 0.7% for three of the term loans totaling €20.0 million, and restated on March 25, 2014 and further amended on September 15, 2014 (the “Revolver”).1% for the remaining three term loans totaling €20.0 million. The Revolver is a five-year, asset-based facility that is secured by substantially allFrench government has guaranteed 90% of our assets and the assets of our domestic subsidiaries. Availability under the Revolver is subjectterm loans pursuant to a monthly borrowing base calculation. The Revolver includes a $50 millionstate guaranteed loan program instituted in connection with the COVID-19 pandemic.
7.    Commitments and Contingencies
Letter of Credit Facilities
We maintain uncommitted letter of credit sublimit. The amendments extended the maturity date to March 25, 2019; increased the expansion feature under the Revolver from $150 million to $200 million, subject tofacilities with certain conditions; and revised certain other terms, including a reduction of the fee we are required to pay on the unused portion of the total commitment amount.
Borrowing availability under the Revolver is limited to a borrowing base which allows us to borrow up to 90% of the appraisal value of the inventory, plus 90% of eligible credit card receivables, net of certain reserves. The borrowing base provides for borrowing of up to 92.5% of the appraisal value during the fiscal months of August through October. Letters of credit reduce the amount available to borrow under the Revolver by an amount equal to the face value of the letters of credit. Our ability to pay cash dividends, redeem options and repurchase shares is generally permitted, except under certain circumstances, including if either (1) excess availability under the Revolver is less than 30%, or is projected to be within 12 months after such payment or (2) excess availability under the Revolver is less than 15%, or is projected to be within 12 months after such payment, and the fixed charge coverage ratio, as calculated on a pro-forma basis for the prior 12 months, is 1.1:1.0 or less. In the eventlenders that excess availability under the Revolver is at any time less than the greater of (1) $30 million or (2) 10% of the lesser of the total commitment or the borrowing base, we will be subject to a fixed charge coverage ratio covenant of 1.0:1.0.
The Revolver places certain restrictions on us and our subsidiaries, including limitations on asset sales, additional liens, investments, loans, guarantees, acquisitions and the incurrence of additional indebtedness. Absent consent from our lenders, we may not incur more than $1 billion of senior secured debt and $750 million of additional unsecured indebtedness to be limited to $250 million in general unsecured obligations and $500 million in unsecured obligations to finance acquisitions valued at $500 million or more.
The per annum interest rate under the Revolver is variable and is calculated by applying a margin (1) for prime rate loans of 0.25% to 0.75% above the highest of (a) the prime rate of the administrative agent, (b) the federal funds effective rate plus 0.50% or (c) the London Interbank Offered (“LIBO”) rate for a 30-day interest period as determined on such day plus 1.00%, and (2) for LIBO rate loans of 1.25% to 1.75% above the LIBO rate. The applicable margin is determined quarterly as a function of our average daily excess availability under the facility. In addition, we are required to pay a commitment fee of 0.25% for any unused portion of the total commitment under the Revolver. As of October 28, 2017, the applicable margin was 0.25% for prime rate loans and 1.25% for LIBO rate loans.
The Revolver provides for customary events of default with corresponding grace periods, including failure to pay any principal or interest when due, failure to comply with covenants, any material representation or warranty made by us or the borrowers proving to be false in any material respect, certain bankruptcy, insolvency or receivership events affecting us or our subsidiaries, defaults relating to certain other indebtedness, imposition of certain judgments and mergers or the liquidation of the Company or certain of its subsidiaries. During the 39 weeks ended October 28, 2017, we cumulatively borrowed $373.0 million and repaid $373.0 million under the Revolver. As of October 28, 2017, total availability under the Revolver was $392.4 million, with no outstanding borrowings and outstanding standby letters of credit of $7.5 million. We are currently in compliance with the financial requirements of the Revolver.
Amended Revolving Credit Facility
On November 20, 2017, we entered into a second amendment to our Revolver (“Amended Revolver”). The Amended Revolver increases the borrowing base capacity up to $420 million and extends the maturity date from March 2019 to November 2022. The Amended Revolver maintains the existing $200 million expansion feature and allows for an incremental $50 million first-in, last-out facility. The applicable margins for prime rate loans are reduced from a range of 0.25% to 0.75% to a range of 0.25% to 0.50% and, for LIBO rate loans, reduced from a range of 1.25% to 1.75% to a range of 1.25% to 1.50%. Other terms and covenants under the Amended Revolver remain substantially unchanged.
Luxembourg Line of Credit
In September 2007, our Luxembourg subsidiary entered into a discretionary $20.0 million Uncommitted Line of Credit (the “Line of Credit”) with Bank of America. There is no term associated with the Line of Credit and Bank of America may withdraw the facility at any time without notice. The Line of Credit is available to our foreign subsidiaries for use primarily as a bank overdraft facility for short-term liquidity needs andprovide for the issuance of bank guarantees and letters of credit to support operations.and bank guarantees, at times supported by cash collateral. As of October 28, 2017, there were no cash overdrafts29, 2022, we had approximately $13.4 million of outstanding under the Lineletters of Creditcredit and other bank guarantees outstanding totaled $9.9 million.under facilities outside of our $500 million revolving line of credit which matures in November 2026.

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GAMESTOP CORP.
CONDENSED NOTES TO UNAUDITED CONSOLIDATED FINANCIAL STATEMENTS

5.Commitments and Contingencies
Commitments
During the 39 weeksnine months ended October 28, 2017,29, 2022, there were no material changes to our commitments as disclosed in our 20162021 Annual Report on Form 10-K.
Contingencies
Acquisitions
In August 2016, we acquired certain assets from Cellular World and Red Skye Wireless. The purchase price included two future payments of contingent consideration. We recognized an acquisition-date liability of $43.2 million representing the total estimated fair value of the contingent consideration. The first payment of $20.0 million was contingent on the relocation of certain stores and was paid10-K except as discussed in August 2017. The second payment is contingent on sales performance of certain stores and is due in March 2018. During the 13 weeks ended October 28, 2017, we reduced the contingent liability associated with the second payment by $5.7 million to reflect the estimated liability of $17.5 million.Note 6, "Debt."
Legal Proceedings
In the ordinary course of business, we are, from time to time, subject to various legal proceedings, including matters involving wage and hour employee class actions, stockholder actions, and consumer class actions. We may enter into discussions regarding settlement of these and other types of lawsuits, and may enter into settlement agreements, if we believe settlement is in the best interest of our stockholders. We do not believe that any such existing legal proceedings or settlements, individually or in the aggregate, will have a material effect on our financial condition, results of operations or liquidity.
Certain of our French subsidiaries have been under audit by the French Tax Administration (the "FTA") for fiscal years 2008 through 2015. We received tax reassessment notices on December 23, 2015 and April 4, 2016, pursuant to which the FTA asserted that the French subsidiaries were ineligible to claim certain tax deductions from November 4, 2008, through January 31, 2013, resulting in a potential additional tax charge of approximately €85.5 million. We may receive additional tax reassessments in material amounts for subsequent fiscal years. We filed a response to each reassessment and intend to vigorously contest the reassessments through administrative procedures. If we are unable to resolve this matter through administrative remedies at the FTA, we plan to pursue judicial remedies. We believe our tax positions will be sustained and have not taken a reserve for any potential adjustment based on the reassessment. If we were not to prevail, then the adjustment to our income tax provision could be material.
6.8.    Earnings Per Share
Basic net income (loss) per common share is computed by dividing the net income (loss) available to common stockholders by the weighted- averageweighted-average number of common shares outstanding during the period. Diluted net income (loss) per common share is computed by dividing the net income (loss) available to common stockholders by the weighted-average number of common shares outstanding and potentially dilutive securities outstanding during the period. Potentially dilutive securities include stock options, unvested restricted stock and unvested restricted stock units outstanding during the period, using the treasury stock method. Potentially dilutive securities are excluded from the computations of diluted earnings per share if their effect would be antidilutive.anti-dilutive. A net loss from continuing operations causes all potentially dilutive securities to be anti-dilutive. We have certain undistributed stock awards that participate in dividends on a non-forfeitable basis, however, their impact on earnings per share under the two-class method is negligible.
A
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GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Tabular amounts in millions, except per share amounts)
(unaudited)

The following table presents a reconciliation of shares used in calculating basic and diluted net incomeloss per common share:
 Three Months EndedNine Months Ended
 October 29,
2022
October 30,
2021
October 29,
2022
October 30,
2021
Weighted-average common shares outstanding304.2 303.6 304.1 286.0 
Dilutive effect of restricted stock awards— — — — 
Weighted-average diluted common shares304.2 303.6 304.1 286.0 
Anti-dilutive shares:
Restricted stock units7.0 2.8 7.0 2.8 
Restricted stock0.3 1.6 0.3 1.6 
As of October 29, 2022 and October 30, 2021 there were 7.3 million and 4.4 million, respectively, of unvested restricted stock and restricted stock units. As of October 29, 2022 and October 30, 2021 there were 311.6 million and 308.0 million, respectively, of shares of Class A common stock that are legally issued and outstanding or are unvested restricted share is as follows (in millions, except perunits that represent a right to one share data):of Class A Common Stock.
As of October 29, 2022, 71.8 million shares of our Class A common stock were directly registered with our transfer agent.
9.    Segment Information
 13 Weeks Ended 39 Weeks Ended
 October 28,
2017
 October 29,
2016
 October 28,
2017
 October 29,
2016
Net income$59.4
 $50.8
 $140.6
 $144.5
        
Basic weighted average common shares outstanding101.5
 103.7
 101.4
 103.8
Dilutive effect of stock options and restricted stock awards
 0.3
 0.1
 0.4
Diluted weighted average common shares outstanding101.5
 104.0
 101.5
 104.2
        
Basic earnings per share$0.59
 $0.49
 $1.39
 $1.39
Diluted earnings per share$0.59
 $0.49
 $1.39
 $1.39
        
Anti-dilutive stock options and restricted stock awards2.0
 1.2
 2.1
 1.3


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GAMESTOP CORP.
CONDENSED NOTES TO UNAUDITED CONSOLIDATED FINANCIAL STATEMENTS

7.Significant Products
The tables below set forth net sales, percentages of total net sales, gross profit and gross profit percentages by significant product category for the periods indicated (dollars in millions).
  13 Weeks Ended 39 Weeks Ended
  October 28, 2017 October 29, 2016 October 28, 2017 October 29, 2016
  
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
New video game hardware(1)
 $309.5
 15.6% $284.4
 14.5% $947.8
 16.6% $813.7
 14.6%
New video game software 649.9
 32.7
 616.6
 31.5
 1,539.7
 26.9
 1,566.0
 28.2
Pre-owned and value video game products 458.5
 23.0
 470.0
 24.0
 1,486.5
 26.0
 1,573.5
 28.3
Video game accessories 136.4
 6.9
 156.0
 8.0
 456.6
 8.0
 438.2
 7.9
Digital 37.2
 1.9
 44.7
 2.3
 127.8
 2.2
 123.8
 2.2
Technology Brands(2)
 194.2
 9.8
 216.3
 11.0
 583.9
 10.2
 558.0
 10.0
Collectibles 138.4
 6.9
 109.4
 5.6
 375.4
 6.6
 281.7
 5.1
Other(3)
 64.5
 3.2
 61.8
 3.1
 204.4
 3.5
 207.6
 3.7
Total $1,988.6
 100.0% $1,959.2
 100.0% $5,722.1
 100.0% $5,562.5
 100.0%
  13 Weeks Ended 39 Weeks Ended
  October 28, 2017 October 29, 2016 October 28, 2017 October 29, 2016
  
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
New video game hardware(1)
 $36.8
 11.9% $37.3
 13.1% $101.6
 10.7% $95.6
 11.7%
New video game software 155.9
 24.0
 150.0
 24.3
 351.4
 22.8
 376.0
 24.0
Pre-owned and value video game products 199.7
 43.6
 218.0
 46.4
 679.0
 45.7
 725.2
 46.1
Video game accessories 48.5
 35.6
 49.6
 31.8
 152.1
 33.3
 152.4
 34.8
Digital 34.1
 91.7
 35.0
 78.3
 108.1
 84.6
 104.7
 84.6
Technology Brands(2)
 141.4
 72.8
 159.6
 73.8
 424.9
 72.8
 380.0
 68.1
Collectibles 52.7
 38.1
 39.7
 36.3
 131.1
 34.9
 103.0
 36.6
Other(3)
 20.3
 31.5
 19.0
 30.7
 67.4
 33.0
 64.5
 31.1
Total $689.4
 34.7% $708.2
 36.1% $2,015.6
 35.2% $2,001.4
 36.0%

(1)Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU.
(2)Includes mobile and consumer electronics sold through our Technology Brands segment, which includes the operations of our Spring Mobile managed AT&T and Cricket branded stores and our Simply Mac business.
(3)
Includes sales of PC entertainment software, interactive game figures, strategy guides, mobile and consumer electronics sold through our Video Game Brands segments, and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in print form.

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GAMESTOP CORP.
CONDENSED NOTES TO UNAUDITED CONSOLIDATED FINANCIAL STATEMENTS

8.Segment Information
We reportoperate our business in four geographic Video Game Brands segments: United States, Canada, Australia and Europe; and a Technology Brands segment, which includes the operations of our Spring Mobile managed AT&T and Cricket branded stores and our Simply Mac business. Europe.
We identifyidentified segments based on a combination of geographic areas and management responsibility. Each of the segments includes significant retail operations with all Video Game Brands stores engaged in the sale of new and pre-owned video game hardware, software, accessories and collectibles, and Technology Brands stores engaged in the sale of wireless products and services and other consumer electronics. Our Video Game Brands segments also include stand-alone collectibles stores. Segment results for the United States include retail operations in 50 states,states; our ecommerce operations; and Game Informer® magazine. The United States segment also includes general and administrative expenses related to our corporate offices in the District of Columbia, and Guam; our electronic commerce websites www.gamestop.com and www.thinkgeek.com; Game Informer magazine; and Kongregate, a web and mobile gaming platform which we sold in July 2017 (see Note 2).United States. Segment results for Canada include retail and e-commerceecommerce operations in Canada and segment results for Australia include retail and e-commerceecommerce operations in Australia and New Zealand. Segment results for Europe include retail and e-commerceecommerce operations in 10 Europeansix countries. The Technology Brands segment includes retail operations in the United States. We measure segment profit using operating earnings, which is defined as income (loss) from continuing operations before intercompany royalty fees, net interest (income) expense and income taxes. Transactions between reportable segments consist primarily of royalties, management fees, intersegment loans and related interest. There were no material intersegment sales during the 13 weeksthree and 39 weeksnine months ended October 28, 201729, 2022 and October 29, 2016, respectively.30, 2021.
United
States
CanadaAustraliaEuropeConsolidated
Three Months Ended October 29, 2022
Net sales$799.1 $67.9 $122.8 $196.6 $1,186.4 
Operating loss(83.1)(4.0)(0.9)(8.3)(96.3)
Three Months Ended October 30, 2021
Net sales$875.5 $68.3 $127.1 $225.7 $1,296.6 
Operating (loss) earnings(98.5)(1.5)0.7 (3.6)(102.9)
United
States
CanadaAustraliaEuropeConsolidated
Nine Months Ended October 29, 2022
Net sales$2,587.9 $207.1 $363.3 $542.5 $3,700.8 
Operating loss(308.7)(9.0)(1.9)(38.2)(357.8)
Nine Months Ended October 30, 2021
Net sales$2,636.9 $193.0 $373.1 $553.8 $3,756.8 
Operating (loss) earnings(152.3)(5.2)3.9 (48.1)(201.7)

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GAMESTOP CORP.
NOTES TO CONSOLIDATED FINANCIAL STATEMENTS
(Tabular amounts in millions, except per share amounts)
(unaudited)

10.    Income Taxes
The reconciliationCoronavirus Aid, Relief, and Economic Securities Act (the "CARES Act"), which was enacted on March 27, 2020 in the United States, included measures to assist companies, including temporary changes to income and non-income-based tax laws. As of segmentOctober 29, 2022, we have a $168.6 million U.S. federal income tax receivable resulting from the carryback of net operating earnings (loss)losses allowed pursuant to earnings beforethe CARES Act. Income tax receivable is recognized in prepaid expenses and other current assets on our Condensed Consolidated Balance Sheets.
Our interim tax provision was determined using an estimated annual effective tax rate and adjusted for discrete taxable events and/or adjustments that have occurred during the three and nine months ended October 29, 2022.
We recognized an income tax expense of $2.1 million, or (2.3)%, for the three months ended October 29, 2022 compared to an income tax expense of $1.7 million, or (1.6)%, for the three months ended October 30, 2021. Our effective income tax rate for both periods is primarily due to not recognizing tax benefits on certain current period losses as well as forecasted income taxes due in certain foreign and state jurisdictions in which we operate.
We recognized an income tax expense of $6.8 million, or (1.9)%, for 13 and 39 weeksthe nine months ended October 28, 201729, 2022 compared to an income tax expense of $6.1 million, or (2.7)%, for the nine months ended October 30, 2021. Our effective income tax rate for both periods is primarily due to not recognizing tax benefits on certain current period losses as well as forecasted income taxes due in certain foreign and October 29, 2016 is as follows (in millions): state jurisdictions in which we operate.
13
13 weeks ended October 28, 2017 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $1,188.0
 $97.1
 $156.2
 $353.1
 $194.2
 $1,988.6
Operating earnings 52.2
 3.2
 5.3
 8.9
 18.0
 87.6
Interest income           0.2
Interest expense           (14.1)
Earnings before income taxes           $73.7


13 weeks ended October 29, 2016 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $1,195.2
 $86.8
 $139.4
 $321.5
 $216.3
 $1,959.2
Operating earnings 59.1
 3.9
 3.5
 8.8
 23.5
 98.8
Interest expense           (14.8)
Earnings before income taxes           $84.0
39 weeks ended October 28, 2017 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $3,545.3
 $256.9
 $438.2
 $897.8
 $583.9
 $5,722.1
Operating earnings (loss) 175.3
 5.1
 10.2
 (2.4) 44.1
 232.3
Interest income           0.4
Interest expense           (42.6)
Earnings before income taxes           $190.1
39 weeks ended October 29, 2016 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $3,586.5
 $231.2
 $376.6
 $810.2
 $558.0
 $5,562.5
Operating earnings (loss) 204.7
 8.9
 7.0
 (5.7) 56.2
 271.1
Interest income           0.5
Interest expense           (39.7)
Earnings before income taxes           $231.9


ITEM 2.
ITEM 2.    MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS
The following discussion should be read in conjunction with the information contained in our unaudited condensed consolidated financial statements, including the notes thereto.thereto set forth in Part I, Item 1 of this Form 10-Q. Statements regarding future economic performance, management’s plans and objectives, and any statements concerning assumptions related to the foregoing contained in Management’s Discussion and Analysis of Financial Condition and Results of Operations constitute forward-looking statements. SeeThese statements are only predictions based on current expectations and assumptions and involve known and unknown risks, uncertainties and other factors that may cause our Annual Reportor our industry’s actual results, levels of activity, performance or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by such forward-looking statements. All forward-looking statements included in this Form 10-Q are based upon information available to us as of the filing date of this Form 10-Q, and we undertake no obligation to update or revise any of these forward-looking statements for any reason, whether as a result of new information, future events or otherwise after the date of this Form 10-Q, except as required by law. You should not place undue reliance on Form 10-K, forthese forward-looking statements. The forward-looking statements involve a number of risks and uncertainties. Although we believe that the fiscal year ended January 28, 2017 filed with the Securities and Exchange Commission on March 27, 2017 (the “2016 Annual Report on Form 10-K”), including theexpectations reflected in our forward-looking statements are reasonable, we cannot guarantee future results, levels of activity, performance or achievements. Certain factors, disclosed under “Item 1A. Risk Factors,” as well as “Disclosure Regarding Forward-looking Statements” and “Item 1A. Risk Factors” below, for certain factors thatwhich may cause actual results to vary materially from these forward-looking statements.statements, accompany such statements and are discussed in our 2021 Annual Report on Form 10-K, including the disclosures under Part I, Item 1A "Risk Factors" and Part II, Item 1A "Risk Factors" of this Form 10-Q, our Q1 fiscal 2022 Quarterly Report on
Form 10-Q, and Q2 fiscal 2022 Quarterly Report on Form 10-Q.
OVERVIEW
GameStop Corp. (“GameStop,” “we,” “us,” “our,” or the “Company”), a Delaware corporation established in 1996, is a global familyleading specialty retailer offering games and entertainment products through its ecommerce properties and thousands of specialty retail brands that makes the most popular technologies affordable and simple. Within our family of brands, we are the world’s largest omnichannel video game retailer, the largest AT&T® (“AT&T”) authorized retailer, the largest Apple© (“Apple”) certified products reseller, a Cricket WirelessTM reseller (“Cricket,” an AT&T brand) and the owner of www.thinkgeek.com, one of the world’s largest sellers of collectible pop-culture themed products. As of October 28, 2017, GameStop's retail network and family of brands include 7,462 company-operated stores in the United States, Australia, Canada and Europe.stores.
We have five reportable segments, which are comprised ofoperate our business in four geographic Video Game Brands segments—segments: United States, Canada, Australia and Europe—and a Technology Brands segment. Our Technology Brands segment includes our Spring Mobile and Simply Mac businesses. Spring Mobile owns and operates our AT&T branded wireless retail stores and Cricket branded pre-paid wireless stores.
Europe. Our fiscal year is composed of the 52 or 53 weeks ending on the Saturday closest to the last day of January. The fiscal year ending February 3, 2018 ("fiscal 2017") consists of 53 weeksJanuary 28, 2023 and the fiscal year ended January 28, 2017 ("fiscal 2016") consists29, 2022 each consist of 52 weeks. All three and nine month periods presented herein contain 13 and 39 weeks, respectively. All references to years, quarters and months relate to fiscal periods rather than calendar periods. The discussion and analysis of our results of operations refers to continuing operations unless otherwise noted. Our business, like that of many retailers, is seasonal, with the major portion of the net sales and operating profit realized during the fourth fiscal quarter, which includes the holiday selling season.
Growth
BUSINESS PRIORITIES
The initial phase of GameStop's transformation largely occurred over the course of 2021 and the first half of 2022. This period was primarily focused on rebuilding the Company's decaying infrastructure and strengthening GameStop's value proposition, including investing in the video game industry is generally driven by the introduction ofCompany's enterprise systems, technology capabilities, Store Leaders and store associates, and product catalog and offerings.
GameStop has entered a new technology. Gaming consoles are typically launched in cycles as technological developments provide significant improvements in graphics, audio quality, game play, internet connectivity and other entertainment capabilities beyond video gaming. The current generation of consoles include the Sony PlayStation 4 (2013), Microsoft Xbox One (2013) and the Nintendo Switch (March 2017). In 2016, Sony and Microsoft released refreshes to the PlayStation 4 and Xbox One, respectively, and Sony also released the PlayStation VR. In November 2017, Microsoft released a further enhanced versionphase of its current generation console,transformation during the Xbox One X.
We expect that future growth in the video game industry will also be driven by the saleback half of video games delivered in digital form and the expansion of other forms of gaming. We currently sell various types of products that relate to the digital category, including digitally downloadable content (“DLC”), full game downloads, Xbox LIVE, PlayStation Plus and Nintendo network points cards, as well as prepaid digital and prepaid subscription cards. We have made significant investments in e-commerce and in-store and website functionality to enable our customers to access digital content easily and facilitate the digital sales and delivery process. We plan to continue to invest in these types of processes and channels to grow our digital sales base and enhance our market leadership position in the video game industry and in the digital aggregation and distribution category.
We continue to diversify our business by seeking out opportunities to extend our core competencies to other businesses and retail categories, including mobile and consumer electronics and collectibles, to continue to grow and to help mitigate the financial impact from the cyclical nature of the video game console cycle and we regularly evaluate potential acquisition opportunities, some of which could be material. From fiscal 2013 through October 28, 2017, we have grown our store count of AT&T authorized retailers by over 1,200 stores, primarily through acquisitions. In 2014, we introduced stand-alone collectibles stores and expanded the selection of collectible products in our stores. To further expand our collectibles business, we acquired ThinkGeek in 2015, and we plan to continue investing in this category going forward. We continue to seek to invest in other retail concepts and product lines with the intention of further diversifying our business.
In our discussion of the results of operations, we refer to comparable store sales, which is a measure commonly used in the retail industry and indicates store performance by measuring the growth in sales for certain stores for a particular period over the corresponding period in the prior year. Our comparable store sales are comprised of sales from our Video Game Brands stores, including stand-alone collectible stores, operating for at least 12 full months as well as sales related to our websites and sales we earn from sales of pre-owned merchandise to wholesalers or dealers. Comparable store sales for our international operating segments exclude the effect of changes in foreign currency exchange rates. The calculation of comparable store sales for 13 weeks and 39 weeks ended October 28, 2017 compares the 13 weeks and 39 weeks for the period ended October 28, 2017 to the most closely comparable weeks for the prior year. The method of calculating comparable store sales varies across the retail industry.2022. As a result, GameStop is focused on two overarching goals: attaining profitability in the near-future and generating sustainable growth over the long-term.
We are taking the following steps, with a significant emphasis on cost containment:
Ensuring the Company's cost structure is sustainable relative to revenue, including taking steps to optimize our methodworkforce to operate efficiently and nimbly;
Improving margins through operational discipline and increased emphasis on higher margin collectibles and pre-owned product categories;
Prudently increasing the size of calculating comparable store sales may notour addressable market by growing our product catalog across PC gaming, collectibles, consumer electronics, toys, augmented reality, virtual reality and other categories that represent natural extensions of our business; and
Sustaining a superior customer experience supported by a seamless in-store and ecommerce experience with speedy delivery to our customers.
By executing on these priorities, we can create a compelling experience for customers and be positioned to invest pragmatically in growth initiatives. We can also maintain a strong balance sheet. In connection with our cost reduction efforts, we expect to see favorable impacts to our selling, general and administrative ("SG&A") expenses in the samequarters to come as other retailers’ methods.we pursue profitability. We believe these efforts are critical to achieve sustained profitability to enable long-term value creation for our calculationstockholders.

14


Table of comparable store sales best represents our strategy as an omnichannel retailer that provides its consumers several ways to access its products.Contents
Our Technology Brands stores are excluded fromIn May 2022, we announced the calculation of comparable store sales. We do not consider comparable store sales to be a meaningful metric in evaluating the performancelaunch of our Technology Brands stores duenon-custodial digital asset wallet to allow gamers and others to store, send, receive, and use cryptocurrencies and non-fungible tokens (“NFTs”) across decentralized apps. In July 2022, we launched our NFT marketplace to allow gamers, creators, collectors and others to buy, sell and trade NFTs. Our NFT marketplace enables parties to own their digital assets, which are represented and secured on the frequently changing natureblockchain, and allows parties to connect to their own digital asset wallets to enable transactions. During fiscal November 2022 we launched the integration of revenue streamsthe Immutable X blockchain protocol, which provides access to various web 3 games and commission structures associated with this segment ofNFT gaming assets to our business. Instead, we measure the performance of our Technology Brands stores by using comparable store gross profit, which is calculated using a similar methodology as comparable stores sales, but replacing sales with gross profit in the calculation. Our method of calculating comparable store gross profit may not be the same as other retailers’ methods.customers.
CONSOLIDATED RESULTS OF OPERATIONS
The following table sets forthpresents certain statement of operations items (in millions) and as a percentage of net sales, for the periods indicated: sales:
 13 Weeks Ended 39 Weeks Ended
 October 28, 2017 October 29, 2016 October 28, 2017 October 29, 2016
 Amount 
Percent of
Net Sales
 Amount 
Percent of
Net Sales
 Amount Percent of
Net Sales
 Amount Percent of
Net Sales
Net sales$1,988.6
 100.0% $1,959.2
 100.0% $5,722.1
 100.0% $5,562.5
 100.0%
Cost of sales1,299.2
 65.3
 1,251.0
 63.9
 3,706.5
 64.8
 3,561.1
 64.0
Gross profit689.4
 34.7
 708.2
 36.1
 2,015.6
 35.2
 2,001.4
 36.0
Selling, general and administrative expenses565.1
 28.5
 567.1
 28.9
 1,671.0
 29.1
 1,606.3
 28.9
Depreciation and amortization36.7
 1.8
 42.3
 2.2
 112.3
 2.0
 124.0
 2.2
Operating earnings87.6
 4.4
 98.8
 5.0
 232.3
 4.1
 271.1
 4.9
Interest expense, net13.9
 0.7
 14.8
 0.7
 42.2
 0.7
 39.2
 0.7
Earnings before income tax expense73.7
 3.7
 84.0
 4.3
 190.1
 3.4
 231.9
 4.2
Income tax expense14.3
 0.7
 33.2
 1.7
 49.5
 0.9
 87.4
 1.6
Net income$59.4
 3.0% $50.8
 2.6% $140.6
 2.5% $144.5
 2.6%
We include purchasing, receiving and distribution costs in selling, general and administrative expenses ("SG&A") in the statement of operations. We include processing fees associated with purchases made by check and credit cards in cost of sales in the statement of operations. As a result of these classifications, our gross margins are not comparable to those retailers that include purchasing, receiving and distribution costs in cost of sales and include processing fees associated with purchases made by check and credit cards in SG&A. The net effect of these classifications as a percentage of sales has not historically been material.
Three Months Ended
October 29, 2022October 30, 2021Change
AmountPercent of Net SalesAmountPercent of Net Sales$%
Net sales$1,186.4 100.0 %$1,296.6 100.0 %$(110.2)(8.5)%
Cost of sales894.8 75.4 978.0 75.4 (83.2)(8.5)
Gross profit291.6 24.6 318.6 24.6 (27.0)(8.5)
Selling, general and administrative expenses387.9 32.7 421.5 32.5 (33.6)(8.0)
Operating loss(96.3)(8.1)(102.9)(7.9)6.6 6.4 
Interest (income) expense, net(3.7)(0.3)0.8 0.1 (4.5)562.5 
Loss before income taxes(92.6)(7.8)(103.7)(8.0)11.1 (10.7)
Income tax expense2.1 0.2 1.7 0.1 0.4 (23.5)
Net loss$(94.7)(8.0)%$(105.4)(8.1)%$10.7 10.2 %
Nine Months Ended
October 29, 2022October 30, 2021Change
AmountPercent of Net SalesAmountPercent of Net Sales$%
Net sales$3,700.8 100.0 %$3,756.8 100.0 %$(56.0)(1.5)%
Cost of sales2,828.5 76.4 2,787.2 74.2 41.3 1.5 
Gross profit872.3 23.6 969.6 25.8 (97.3)(10.0)
Selling, general and administrative expenses1,227.6 33.2 1,170.7 31.2 56.9 4.9 
Asset impairments2.5 0.1 0.6 — 1.9 316.7 
Operating loss(357.8)(9.7)(201.7)(5.4)(156.1)(77.4)
Interest (income) expense, net(3.3)(0.1)26.0 0.7 (29.3)(112.7)
Loss before income taxes(354.5)(9.6)(227.7)(6.1)(126.8)(55.7)
Income tax expense6.8 0.2 6.1 0.2 0.7 11.5 
Net loss$(361.3)(9.8)%$(233.8)(6.3)%$(127.5)(54.5)%
The Three and Nine Months Ended October 29, 2022 Compared to the Three and Nine Months Ended October 30, 2021
Net Sales
The following tables set forth,table presents net sales by significant product category,category:
 Three months endedNine Months Ended
 October 29, 2022October 30, 2021October 29, 2022October 30, 2021
Net
Sales
Percent of Net SalesNet
Sales
Percent of Net SalesNet
Sales
Percent of Net SalesNet
Sales
Percent of Net Sales
Hardware and accessories$627.0 52.8 %$669.9 51.7 %$1,897.2 51.3 %$1,983.0 52.8 %
Software352.1 29.7 434.5 33.5 1,152.2 31.1 1,229.0 32.7 
Collectibles207.3 17.5 192.2 14.8 651.4 17.6 544.8 14.5 
Total net sales$1,186.4 100.0 %$1,296.6 100.0 %$3,700.8 100.0 %$3,756.8 100.0 %
15


Table of Contents
The following table presents net sales and gross profit information for the periods indicated (dollars in millions):
  13 Weeks Ended 39 Weeks Ended
  October 28, 2017 October 29, 2016 October 28, 2017 October 29, 2016
  
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
 
Net
Sales
 
Percent
of Total
New video game hardware(1)
 $309.5
 15.6% $284.4
 14.5% $947.8
 16.6% $813.7
 14.6%
New video game software 649.9
 32.7
 616.6
 31.5
 1,539.7
 26.9
 1,566.0
 28.2
Pre-owned and value video game products 458.5
 23.0
 470.0
 24.0
 1,486.5
 26.0
 1,573.5
 28.3
Video game accessories 136.4
 6.9
 156.0
 8.0
 456.6
 8.0
 438.2
 7.9
Digital 37.2
 1.9
 44.7
 2.3
 127.8
 2.2
 123.8
 2.2
Technology Brands(2)
 194.2
 9.8
 216.3
 11.0
 583.9
 10.2
 558.0
 10.0
Collectibles 138.4
 6.9
 109.4
 5.6
 375.4
 6.6
 281.7
 5.1
Other(3)
 64.5
 3.2
 61.8
 3.1
 204.4
 3.5
 207.6
 3.7
Total $1,988.6
 100.0% $1,959.2
 100.0% $5,722.1
 100.0% $5,562.5
 100.0%

  13 Weeks Ended 39 Weeks Ended
  October 28, 2017 October 29, 2016 October 28, 2017 October 29, 2016
  
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
 
Gross
Profit
 
Gross
Profit
Percent
New video game hardware(1)
 $36.8
 11.9% $37.3
 13.1% $101.6
 10.7% $95.6
 11.7%
New video game software 155.9
 24.0
 150.0
 24.3
 351.4
 22.8
 376.0
 24.0
Pre-owned and value video game products 199.7
 43.6
 218.0
 46.4
 679.0
 45.7
 725.2
 46.1
Video game accessories 48.5
 35.6
 49.6
 31.8
 152.1
 33.3
 152.4
 34.8
Digital 34.1
 91.7
 35.0
 78.3
 108.1
 84.6
 104.7
 84.6
Technology Brands(2)
 141.4
 72.8
 159.6
 73.8
 424.9
 72.8
 380.0
 68.1
Collectibles 52.7
 38.1
 39.7
 36.3
 131.1
 34.9
 103.0
 36.6
Other(3)
 20.3
 31.5
 19.0
 30.7
 67.4
 33.0
 64.5
 31.1
Total $689.4
 34.7% $708.2
 36.1% $2,015.6
 35.2% $2,001.4
 36.0%

(1)Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU.
(2)Includes mobile and consumer electronics sold through our Technology Brands segment, which includes the operations of our Spring Mobile managed AT&T and Cricket branded stores and our Simply Mac business.
(3)
Includes sales of PC entertainment software, interactive game figures, strategy guides, mobile and consumer electronics sold through our Video Game Brands segments, and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in print form.
13 weeks ended October 28, 2017 compared with the 13 weeks ended October 29, 2016
  13 Weeks Ended Change
  October 28, 2017 October 29, 2016 $ %
  ($ in millions)    
Net sales $1,988.6
 $1,959.2
 $29.4
 1.5 %
Cost of sales 1,299.2
 1,251.0
 48.2
 3.9
Gross profit 689.4
 708.2
 (18.8) (2.7)
Selling, general and administrative expenses 565.1
 567.1
 (2.0) (0.4)
Depreciation and amortization 36.7
 42.3
 (5.6) (13.2)
Operating earnings 87.6
 98.8
 (11.2) (11.3)
Interest expense, net 13.9
 14.8
 (0.9) (6.1)
Earnings before income tax expense 73.7
 84.0
 (10.3) (12.3)
Income tax expense 14.3
 33.2
 (18.9) (56.9)
Net income $59.4
 $50.8
 $8.6
 16.9 %
  13 Weeks Ended Change
  October 28, 2017 October 29, 2016 $ %
Net Sales: ($ in millions)    
New video game hardware(1)
 $309.5
 $284.4
 $25.1
 8.8 %
New video game software 649.9
 616.6
 33.3
 5.4
Pre-owned and value video game products 458.5
 470.0
 (11.5) (2.4)
Video game accessories 136.4
 156.0
 (19.6) (12.6)
Digital 37.2
 44.7
 (7.5) (16.8)
Technology Brands(2)
 194.2
 216.3
 (22.1) (10.2)
Collectibles 138.4
 109.4
 29.0
 26.5
Other(3)
 64.5
 61.8
 2.7
 4.4
Total $1,988.6
 $1,959.2
 $29.4
 1.5 %

  13 Weeks Ended Change
  October 28, 2017 October 29, 2016 $ %
Gross Profit: ($ in millions)    
New video game hardware(1)
 $36.8
 $37.3
 $(0.5) (1.3)%
New video game software 155.9
 150.0
 5.9
 3.9
Pre-owned and value video game products 199.7
 218.0
 (18.3) (8.4)
Video game accessories 48.5
 49.6
 (1.1) (2.2)
Digital 34.1
 35.0
 (0.9) (2.6)
Technology Brands(2)
 141.4
 159.6
 (18.2) (11.4)
Collectibles 52.7
 39.7
 13.0
 32.7
Other(3)
 20.3
 19.0
 1.3
 6.8
Total $689.4
 $708.2
 $(18.8) (2.7)%

(1)Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU.
(2)Includes mobile and consumer electronics sold through our Technology Brands segment, which includes the operations of our Spring Mobile managed AT&T and Cricket branded stores and our Simply Mac business.
(3)
Includes sales of PC entertainment software, interactive game figures, strategy guides, mobile and consumer electronics sold through our Video Game Brands segments, and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in print form.
Net Salesby reportable segment:
Three Months EndedNine Months Ended
October 29, 2022October 30, 2021October 29, 2022October 30, 2021
Net
Sales
Percent of Net SalesNet
Sales
Percent of Net SalesNet
Sales
Percent of Net SalesNet
Sales
Percent of Net Sales
United States$799.1 67.4 %$875.5 67.5 %$2,587.9 69.9 %$2,636.9 70.2 %
Canada67.95.7 68.3 5.3 207.1 5.6 193.0 5.1 
Australia122.810.4 127.1 9.8 363.3 9.8 373.1 10.0 
Europe196.616.5 225.7 17.4 542.5 14.7 553.8 14.7 
Total net sales$1,186.4 100.0 %$1,296.6 100.0 %$3,700.8 100.0 %$3,756.8 100.0 %
Net sales increased $29.4decreased $110.2 million or 8.5% and $56.0 million or 1.5%, respectively, for the 13 weeksthree and nine months ended October 28, 201729, 2022 compared to the 13 weeksprior year.
During the three months ended October 29, 2016. The increase in2022, net sales in our United States, Canada, Australia, and Europe segments decreased by 8.7%, 0.6%, 3.4%, and 12.9%, respectively, compared to the prior year. During the nine months ended October 29, 2022, net sales in our United States, Australia, and Europe segments decreased by 1.9%, 2.6%, and 2.0% respectively, while net sales in our Canada segment increased by 7.3% compared to the prior year.
The decrease in consolidated net sales for the three and nine months ended October 29, 2022 was primarily attributable to the positivetranslation impact of foreign exchange rate fluctuations of $30.2a stronger U.S. dollar, a decline in sales from new software releases, a decline in new gaming hardware sales due to slowing demand on certain previous generation hardware, and supply constraints for the latest generation hardware, despite strong demand.
Gross Profit
During the three months ended October 29, 2022, gross profit decreased $27.0 million, and an increase in comparable store sales of 1.9%or 8.5%, compared to the prior year quarter. The increase in comparable store sales was primarily driven by an increase in sales of new video game software, collectibles, and new video game hardware. The increase in sales in collectibles are a result of the Company's diversification strategy.
The increase in net sales was due to the following:
New video game software sales increased $33.3 million, or 5.4%, for the 13 weeks ended October 28, 2017 compared to the 13 weeks ended October 29, 2016, primarily due to a stronger title line-up in the current year quarter, including those associated with the Nintendo Switch.
Collectibles sales increased $29.0 million, or 26.5%, for the 13 weeks ended October 28, 2017 compared to the 13 weeks ended October 29, 2016, due to the growth of collectibles sales in our Video Game Brands stores and the growth in the number of stand-alone collectibles stores.
New video game hardware sales increased $25.1 million, or 8.8%, for the 13 weeks ended October 28, 2017 compared to the 13 weeks ended October 29, 2016, primarily due to the launch of the Nintendo Switch in March 2017, which was partially offset by decreases in sales of other consoles as their cycles mature.
The increases described above were partially offset by the following:
Technology Brands sales decreased $22.1 million, or 10.2%, for the 13 weeks ended October 28, 2017 compared to the 13 weeks ended October 29, 2016. The decrease is primarily due to a slowdown in the wireless upgrade cycle and changes in commission income in the current year.
Video game accessories decreased $19.6 million, or 12.6%, for the 13 weeks ended October 28, 2017 compared to the 13 weeks ended October 29, 2016, due to the launch of the PlayStation VR in the prior year quarter.
Pre-owned and value video game product sales decreased $11.5 million, or 2.4%, for the 13 weeks ended October 28, 2017 compared to the 13 weeks ended October 29, 2016, primarily due to a decrease in store traffic.
Cost of Sales
Cost of sales increased $48.2 million, or 3.9%, for the 13 weeks ended October 28, 2017 compared to the 13 weeks ended October 29, 2016, primarily as a result of the change in net sales discussed above as well as the changes in gross profit discussed below.
Gross Profit
Gross profit decreased $18.8 million, or 2.7%, for the 13 weeks ended October 28, 2017 compared to the 13 weeks ended October 29, 2016, and gross profit as a percentage of net sales decreasedincreased to 34.7% in the current year quarter24.6%, compared to 36.1%24.6% in the prior year quarter.year. The decreasedecline in gross profit was driven by decreasesis primarily attributable to the translation impact of $18.3 milliona stronger U.S. dollar, and a decline in pre-owned and value video game products and $18.2 million in Technology Brands,net sales, partially offset by increases in collectibles of $13.0 million and new video game software of $5.9 million.

The neta decrease in freight cost.
During the nine months ended October 29, 2022, gross profit decreased $97.3 million, or 10.0%, compared to the prior year. Gross profit as a percentage of net sales was primarily duedeclined to a shift23.6%, compared to 25.8% in product mix between categories and a decreasethe prior year. The decline in gross profit percentage in pre-owned and value video game products. The gross profit in pre-owned and value video game products decreased to 43.6% infor the 13 weeks ended October 28, 2017 from 46.4% in the 13 weeksnine months ended October 29, 2016,2022 was primarily dueattributable to promotional activity associated with pre-owned hardware.the translation impact of a stronger U.S. dollar, a decline in net sales, higher freight costs driven by supply chain constraints in the first half of the current year, and higher markdown rates on overstock inventory.
Selling, General and Administrative Expenses
SG&A was $565.1 million forDuring the 13 weeks ended October 28, 2017 which was flat compared to $567.1 million for the 13 weeksthree months ended October 29, 2016.2022, SG&A expenses decreased $33.6 million, or 8.0%, compared to the prior year. SG&A expenses as a percentage of sales was comparable to the prior year. SG&A expenses decreased primarily due to a reduction in labor-related and consulting service costs driven by our focus on cost structure optimization efforts.
During the nine months ended October 29, 2022, SG&A expenses increased $56.9 million, or 4.9% compared to the prior year. SG&A expenses as a percentage of sales increased to 33.2% during the nine months ended October 29, 2022 compared to 31.2% in the prior year. SG&A expenses increased primarily due to the impact of digital asset impairment charges incurred during the first quarter of 2022 and labor-related costs incurred during the first half of the year associated with transformation initiatives. These increases are partially offset by the impact of a reduction in labor-related and consulting service costs driven by our focus on cost structure optimization efforts which accelerated during the third quarter of 2022, and the recognition of income related to our partnership with IMX.
Asset Impairments
During the nine months ended October 29, 2022 and October 30, 2021, we recognized $2.5 million and $0.6 million in asset impairment charges related to store-level assets. See Item 1, Notes to the Condensed Consolidated Financial Statements, Note 5, "Fair Value Measurements," for additional information.
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Table of Contents
Interest (Income) Expense, Net
During the three months ended October 29, 2022, we recognized net interest income of $3.7 million, compared to net interest expense of $0.8 million in the comparable prior year period. The impact is primarily attributable to the amortization of discounts on our available for sale marketable securities and higher returns on invested cash.
During the nine months ended October 29, 2022 and October 30, 2021, we recognized net interest income of $3.3 million and net interest expense of $26.0 million, respectively. The impact is primarily attributable to the repayment of the $73.2 million aggregate principal amount of our then outstanding 6.75% Senior Notes due 2021 (the "2021 Senior Notes") and the remaining $216.4 million aggregate principal amount of our then outstanding 10% Senior Notes due 2023 (the "2023 Senior Notes") including a $17.8 million make-whole premium, in the first quarter of 2021.
See Part I, Item 1 "Notes to the Condensed Consolidated Financial Statements", Note 2, "Summary of Significant Accounting Policies," for additional information.
Income Tax Expense
IncomeWe recognized income tax expense was $14.3of $2.1 million representing an effective tax rate of 19.4%, for the 13 weeks ended October 28, 2017, compared to $33.2 million, representing an effective tax rate of 39.5%, for the 13 weeksthree months ended October 29, 2016.2022 compared to an income tax expense of $1.7 million for the same period in 2021. Our effective income tax rate was (2.3)% for the three months ended October 29, 2022 compared to (1.6)% for the same period in 2021. The decreasechange in the effective income tax rate compared to the same period in the prior year period was primarily driven by certain discrete tax items recognizeddue to an increased amount of pretax loss in the current year quarter and the relative mixperiod, as well as a change in earnings mix.
We recognized income tax expense of earnings across the jurisdictions within which we operate.
Operating Earnings and Net Income
The factors described above led to operating earnings of $87.6$6.8 million for the 13 weeks ended October 28, 2017, or a $11.2 million decrease from operating earnings of $98.8 million for the 13 weeksnine months ended October 29, 2016. Net income was $59.4 million for the 13 weeks ended October 28, 2017, which represented a 16.9% increase from net income of $50.8 million for the 13 weeks ended October 29, 2016.
39 weeks ended October 28, 2017 compared with the 39 weeks ended October 29, 2016
  39 Weeks Ended Change
  October 28, 2017 October 29, 2016 $ %
  ($ in millions)    
Net sales $5,722.1
 $5,562.5
 $159.6
 2.9 %
Cost of sales 3,706.5
 3,561.1
 145.4
 4.1
Gross profit 2,015.6
 2,001.4
 14.2
 0.7
Selling, general and administrative expenses 1,671.0
 1,606.3
 64.7
 4.0
Depreciation and amortization 112.3
 124.0
 (11.7) (9.4)
Operating earnings 232.3
 271.1
 (38.8) (14.3)
Interest expense, net 42.2
 39.2
 3.0
 7.7
Earnings before income tax expense 190.1
 231.9
 (41.8) (18.0)
Income tax expense 49.5
 87.4
 (37.9) (43.4)
Net income $140.6
 $144.5
 $(3.9) (2.7)%
  39 Weeks Ended Change
  October 28, 2017 October 29, 2016 $ %
Net Sales: ($ in millions)    
New video game hardware(1)
 $947.8
 $813.7
 $134.1
 16.5 %
New video game software 1,539.7
 1,566.0
 (26.3) (1.7)
Pre-owned and value video game products 1,486.5
 1,573.5
 (87.0) (5.5)
Video game accessories 456.6
 438.2
 18.4
 4.2
Digital 127.8
 123.8
 4.0
 3.2
Technology Brands(2)
 583.9
 558.0
 25.9
 4.6
Collectibles 375.4
 281.7
 93.7
 33.3
Other(3)
 204.4
 207.6
 (3.2) (1.5)
Total $5,722.1
 $5,562.5
 $159.6
 2.9 %

  39 Weeks Ended Change
  October 28, 2017 October 29, 2016 $ %
Gross Profit: ($ in millions)    
New video game hardware(1)
 $101.6
 $95.6
 $6.0
 6.3 %
New video game software 351.4
 376.0
 (24.6) (6.5)
Pre-owned and value video game products 679.0
 725.2
 (46.2) (6.4)
Video game accessories 152.1
 152.4
 (0.3) (0.2)
Digital 108.1
 104.7
 3.4
 3.2
Technology Brands(2)
 424.9
 380.0
 44.9
 11.8
Collectibles 131.1
 103.0
 28.1
 27.3
Other(3)
 67.4
 64.5
 2.9
 4.5
Total $2,015.6
 $2,001.4
 $14.2
 0.7 %

(1)Includes sales of hardware bundles, in which physical hardware and digital or physical software are sold together as a single SKU.
(2)Includes mobile and consumer electronics sold through our Technology Brands segment, which includes the operations of our Spring Mobile managed AT&T and Cricket branded stores and our Simply Mac business.
(3)
Includes sales of PC entertainment software, interactive game figures, strategy guides, mobile and consumer electronics sold through our Video Game Brands segments, and revenues from PowerUp Pro loyalty members receiving Game Informer magazine in print form.
Net Sales
Net sales increased $159.6 million, or 2.9%, for the 39 weeks ended October 28, 20172022 compared to the 39 weeks ended October 29, 2016. The increase in net sales was primarily attributable to an increase in comparable store salesincome tax expense of 2.1% compared to the prior year period and an increase in sales in Technology Brands, as well as the positive impact of foreign exchange rate fluctuations of $22.9 million. The increase in comparable store sales was driven by an increase in sales of new video game hardware, collectibles and video game accessories. The increase in sales in Technology Brands and collectibles are a result of the Company's diversification strategy.
The increase in net sales was due to the following:
New video game hardware sales increased $134.1$6.1 million or 16.5%, for the 39 weeks ended October 28, 2017 compared to the 39 weeks ended October 29, 2016, primarily due to the launch of the Nintendo Switch in March 2017, which was partially offset by decreases in sales of other consoles as their cycles mature.
Collectibles sales increased $93.7 million, or 33.3%, for the 39 weeks ended October 28, 2017 compared to the 39 weeks ended October 29, 2016, due to the growth of collectibles sales in our Video Game Brands stores and the growth in the number of stand-alone collectibles stores.
Technology Brands sales increased $25.9 million, or 4.6%, for the 39 weeks ended October 28, 2017 compared to the 39 weeks ended October 29, 2016, primarily due to the acquisition of stores in the second half of fiscal 2016 within the Technology Brands segment, partially offset by a slowdown in the wireless upgrade cycle and changes in commission income in the current year.
Video game accessories increased $18.4 million, or 4.2%, for the 39 weeks ended October 28, 2017 compared to the 39 weeks ended October 29, 2016, primarily due to the recent release of the Nintendo Switch.
The increases described above were partially offset by the following:
Pre-owned and value video game product sales decreased $87.0 million, or 5.5%, for the 39 weeks ended October 28, 2017 compared to the 39 weeks ended October 29, 2016, primarily due to the decrease in store traffic as a result of weaker new release titles in the current year period.
New video game software sales decreased $26.3 million, or 1.7%, for the 39 weeks ended October 28, 2017 compared to the 39 weeks ended October 29, 2016, primarily due to weaker new title releases in the current year period, partially offset by sales of new video game software associated with the Nintendo Switch.
Cost of Sales
Cost of sales increased $145.4 million, or 4.1%, for the 39 weeks ended October 28, 2017 compared to the 39 weeks ended October 29, 2016, primarily as a result of the change in net sales discussed above as well as the changes in gross profit discussed below.

Gross Profit
Gross profit increased $14.2 million, or 0.7%, for the 39 weeks ended October 28, 2017 compared to the 39 weeks ended October 29, 2016, and gross profit as a percentage of net sales was 35.2% in the current year period compared to 36.0% in the same period in 2021. Our effective income tax rate was (1.9)% for the prior year. The increase in gross profit was driven by increases of $44.9 million in Technology Brands, primarily related to the growth through acquisitions, $28.1 million in collectibles and $6.0 million in new video game hardware. These increases were partially offset by decreases of $46.2 million in pre-owned and value video game products and $24.6 million in new video game software.
The net decrease in gross profit as a percentage of net sales was due to product mix shift between categories and the following product margin rate variances:
New video game software decreased to 22.8% in the 39 weeks ended October 28, 2017 from 24.0% in the 39 weeksnine months ended October 29, 2016, primarily due2022 compared to lower cooperative advertising funds as a percentage of sales associated with weaker new title releases in the current year period.
New video game hardware decreased to 10.7% in the 39 weeks ended October 28, 2017 from 11.7% in the 39 weeks ended October 29, 2016.
These decreases in gross profit as a percentage of net sales were partially offset by an increase in Technology Brands gross margin to 72.8% in the 39 weeks ended October 28, 2017 from 68.1% in the 39 weeks ended October 29, 2016, due to the growth in the number of Spring Mobile stores, which carry higher gross margin than the other businesses inside Technology Brands.
Selling, General and Administrative Expenses
SG&A increased $64.7 million, or 4.0%,(2.7)% for the 39 weeks ended October 28, 2017 compared to the 39 weeks ended October 29, 2016.same period in 2021. The increase was primarily due to the growth of the Technology Brands segment stores in the second half of fiscal 2016, which have higher SG&A as a percentage of sales than the other segments.
Income Tax Expense
Income tax expense was $49.5 million, representing an effective tax rate of 26.0%, for the 39 weeks ended October 28, 2017, compared to $87.4 million, representing an effective tax rate of 37.7%, for the 39 weeks ended October 29, 2016. The decreasechange in the effective income tax rate compared to the same period in the prior year was primarily driven by certain discrete tax items recognized in the current year period and the relative mix of earnings across the jurisdictions within which we operate.
Operating Earnings and Net Income
The factors described above led to operating earnings of $232.3 million for the 39 weeks ended October 28, 2017, or a 14.3% decrease from operating earnings of $271.1 million for the 39 weeks ended October 29, 2016. Net income was $140.6 million for the 39 weeks ended October 28, 2017, which represented a 2.7% decrease from net income of $144.5 million for the 39 weeks ended October 29, 2016.
SEGMENT PERFORMANCE
We report our business in the following segments: Video Game Brands, which consists of four geographic segments in the United States, Canada, Australia and Europe, and Technology Brands. We identified these segments based on a combination of geographic areas, the methods with which we analyze performance, the way in which our sales and profits are derived and how we divide management responsibility. Our sales and profits are driven through our physical stores, which are highly integrated with our e-commerce, digital and mobile businesses. Due to this integration, our physical stores are the basis for our segment reporting. Each of the Video Game Brands segments consists primarily of retail operations, with all stores engaged in the sale of new and pre-owned video game hardware, software and accessories (which we refer to as video game products), new and pre-owned mobile devices, related accessories and collectibles. These products are substantially the same regardless of geographic location, with the primary differences in merchandise carried being the timing of the release of new products or technologies in the various segments.
With our presence in international markets, we have operations in several foreign currencies, including the Euro, Australian dollar, New Zealand dollar, Canadian dollar, Swiss franc, Danish kroner, Swedish krona, and the Norwegian kroner.

Operating earnings (loss) by operating segment, defined as income (loss) from operations before intercompany royalty fees, net interest expense and income taxes, and net sales by reportable unit in U.S. dollars were as follows (in millions):
13 weeks ended October 28, 2017 compared with the 13 weeks ended October 29, 2016
As of and for the 13 Weeks Ended October 28, 2017 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $1,188.0
 $97.1
 $156.2
 $353.1
 $194.2
 $1,988.6
Operating earnings $52.2
 $3.2
 $5.3
 $8.9
 $18.0
 $87.6
Segment operating data:            
Store count 3,905
 321
 470
 1,260
 1,506
 7,462
Comparable store sales(1)
 0.6% 6.7% 6.1% 3.4% n/a
 1.9%
As of and for the 13 Weeks Ended October 29, 2016 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $1,195.2
 $86.8
 $139.4
 $321.5
 $216.3
 $1,959.2
Operating earnings $59.1
 $3.9
 $3.5
 $8.8
 $23.5
 $98.8
Segment operating data:            
Store count 3,955
 322
 457
 1,283
 1,569
 7,586
Comparable store sales(1)
 (8.4)% (11.4)% 0.1% (0.5)% n/a
 (6.5)%

(1)Our Technology Brands stores are excluded from the calculation of comparable store sales as we do not consider it to be a meaningful metric in evaluating their performance due to the frequently changing nature of revenue streams and commission structures associated with this segment of our business. Instead, we measure the performance of our Technology Brands stores by using comparable store gross profit, which is calculated using a similar methodology as comparable store sales, but replacing sales with gross profit in the calculation. During the 13 weeks ended October 28, 2017, comparable store gross profit for our Technology Brands stores declined 16.3%.
Video Game Brands
United States
Segment results for Video Game Brands in the United States include retail GameStop operations in 50 states, the District of Columbia and Guam, the electronic commerce websites www.gamestop.com and www.thinkgeek.com, Game Informer magazine; and Kongregate, a web and mobile gaming platform that we sold in July 2017. Net sales for the 13 weeks ended October 28, 2017 decreased $7.2 million, or 0.6%, compared to the 13 weeks ended October 29, 2016, primarily due to the impact of the sale of Kongregate, partially offset by a 0.6% increase in comparable store sales. The increase in comparable store sales was primarily the result of an increase in sales of collectibles, new video game hardware and new video game software, partially offset by a decrease in sales of pre-owned and value video game products and video game accessories. Operating earnings for the 13 weeks ended October 28, 2017 decreased $6.9 million compared to the prior year quarter. The decrease in operating earnings was primarily a result of a decrease in gross profit, mainly due to the decline in sales of pre-owned and value video game products.
Canada
Segment results for Canada include retail and e-commerce operations in Canada. Net sales in the Canadian segment for the 13 weeks ended October 28, 2017 increased $10.3 million, or 11.9%, compared to the 13 weeks ended October 29, 2016, primarily due to a 6.7% increase in comparable store sales and the positive impact of foreign exchange rate fluctuations of $4.7 million. The increase in comparable store sales was primarily driven by the launch of the Nintendo Switch as well as an increase in sales of collectibles. Operating earnings for the 13 weeks ended October 28, 2017 decreased $0.7 million compared to the prior year quarter.
Australia
Segment results for Australia include retail and e-commerce operations in Australia and New Zealand. Net sales in the Australian segment for the 13 weeks ended October 28, 2017 increased $16.8 million, or 12.1%, compared to the 13 weeks ended October 29, 2016. The increase in net sales was primarily the result of an increase in comparable store sales of 6.1%, the positive impact of foreign exchange rate fluctuations of $5.5 million and the opening of 14 new Zing branded collectibles stores since the prior year quarter. The increase in comparable store sales was primarily driven by the launch of the Nintendo Switch and an increase in sales of collectibles. Operating earnings for the 13 weeks ended October 28, 2017 increased $1.8 million compared to the prior year quarter.

Europe
Segment results for Europe include retail and e-commerce operations in 10 European countries. Net sales in the European segment for the 13 weeks ended October 28, 2017 increased $31.6 million, or 9.8%, compared to the 13 weeks ended October 29, 2016, primarily due to an increase in comparable store salesincreased amount of 3.4% and the positive impact of foreign exchange rate fluctuations of $20.0 million. The increase in comparable store sales was driven by the launch of the Nintendo Switch and an increase in sales of collectibles. Operating earnings for the 13 weeks ended October 28, 2017 were up slightly compared to the prior year quarter.
Technology Brands
Segment results for the Technology Brands segment include our Spring Mobile managed AT&T and Cricket branded stores and our Simply Mac business. Net sales for the 13 weeks ended October 28, 2017 decreased $22.1 million, or 10.2%, compared to the prior year quarter, as a result of the slowdownpretax loss in the wireless upgrade cycle and changes in commission income which resulted in a 16.3% decline in comparable store gross profit. Operating earnings for the 13 weeks ended October 28, 2017 decreased $5.5 million compared to the prior year quarter.
39 weeks ended October 28, 2017 compared with the 39 weeks ended October 29, 2016
As of and for the 39 Weeks Ended October 28, 2017 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $3,545.3
 $256.9
 $438.2
 $897.8
 $583.9
 $5,722.1
Operating earnings (loss) $175.3
 $5.1
 $10.2
 $(2.4) $44.1
 $232.3
Segment operating data:            
Store count 3,905
 321
 470
 1,260
 1,506
 7,462
Comparable store sales(1)
 (1.1)% 10.9% 10.4% 9.3% n/a
 2.1%
As of and for the 39 Weeks Ended October 29, 2016 
United
States
 Canada Australia Europe Technology Brands Consolidated
Net sales $3,586.5
 $231.2
 $376.6
 $810.2
 $558.0
 $5,562.5
Operating earnings (loss) $204.7
 $8.9
 $7.0
 $(5.7) $56.2
 $271.1
Segment operating data:            
Store count 3,955
 322
 457
 1,283
 1,569
 7,586
Comparable store sales(1)
 (8.9)% (9.2)% (1.4)% (4.0)% n/a
 (7.6)%

(1)Our Technology Brands stores are excluded from the calculation of comparable store sales as we do not consider it to be a meaningful metric in evaluating their performance due to the frequently changing nature of revenue streams and commission structures associated with this segment of our business. Instead, we measure the performance of our Technology Brands stores by using comparable store gross profit, which is calculated using a similar methodology as comparable store sales, but replacing sales with gross profit in the calculation. During the 39 weeks ended October 28, 2017, comparable store gross profit for our Technology Brands stores declined 16.2%.
Video Game Brands
United States
Segment results for Video Game Brands in the United States include retail GameStop operations in 50 states, the District of Columbia and Guam, the electronic commerce websites www.gamestop.com and www.thinkgeek.com, Game Informer magazine and Kongregate, a platform for web and mobile gaming which we sold in July 2017. Net sales for the 39 weeks ended October 28, 2017 decreased $41.2 million, or 1.1%, compared to the 39 weeks ended October 29, 2016, primarily due to a 1.1% decrease in comparable store sales. The decrease in comparable store sales was primarily the result of a decrease in sales of pre-owned and value video game products and new video game software, partially offset by an increase in sales of collectibles and new video game hardware. Operating earnings for the 39 weeks ended October 28, 2017 decreased $29.4 million compared to the prior year period. The decrease in operating earnings was primarily a result of a decrease in gross profit, mainly due to the decline in sales of pre-owned and value video game products and new video game software and their gross margins, partially offset by a $7.3 million gain on the sale of Kongregate and lower depreciation and amortization expense.
Canada
Segment results for Canada include retail and e-commerce operations in Canada. Net sales in the Canadian segment for the 39 weeks ended October 28, 2017 increased $25.7 million, or 11.1%, compared to the 39 weeks ended October 29, 2016, primarily due to a 10.9% increase in comparable store sales and the positive impact of foreign exchange rate fluctuations of $2.8 million. This increase in comparable store sales was primarily driven by the launch of the Nintendo Switchcurrent period, as well as an increasea change in sales of collectibles, partially offset by a decline in sales of pre-owned and value video game products. Operating earnings for the 39 weeks ended October 28, 2017 decreased $3.8 million comparedmix.
See Part I, Item 1 "Notes to the prior year period, primarily driven by a decline in gross profit associated with a decline in pre-owned and value video game sales and their gross margin.Condensed Consolidated Financial Statements", Note 10, "Income Taxes," for additional information.

Australia
Segment results for Australia include retail and e-commerce operations in Australia and New Zealand. Net sales in the Australian segment for the 39 weeks ended October 28, 2017 increased $61.6 million, or 16.4%, compared to the 39 weeks ended October 29, 2016. The increase in net sales was primarily the result of an increase in comparable store sales of 10.4%, the positive impact of foreign exchange rate fluctuations of $11.9 million, and the opening of 14 new Zing branded collectibles stores since the prior year period. The increase in comparable store sales was primarily driven by the launch of the Nintendo Switch and an increase in the sales of collectibles. Operating earnings for the 39 weeks ended October 28, 2017 increased $3.2 million driven by an increase in sales offset by an increase in costs associated with the expansion of our collectibles store base.
Europe
Segment results for Europe include retail operations and e-commerce operations in 10 European countries. Net sales in the European segment for the 39 weeks ended October 28, 2017 increased $87.6 million, or 10.8%, compared to the 39 weeks ended October 29, 2016, primarily due to an increase in comparable store sales of 9.3% and the positive impact of foreign exchange rate fluctuations of $8.2 million. The increase in comparable store sales was primarily driven by the launch of the Nintendo Switch and an increase in sales of pre-owned and value video game products and collectibles. Operating loss for the 39 weeks ended October 28, 2017 decreased $3.3 million compared to the prior year period primarily due to an increase in gross profit.
Technology Brands
Segment results for the Technology Brands segment include our Spring Mobile managed AT&T and Cricket branded stores and our Simply Mac business. Net sales for the 39 weeks ended October 28, 2017 increased $25.9 million, or 4.6%, compared to the 39 weeks ended October 29, 2016, as a result of acquisition activity in the second half of fiscal 2016. The increase in sales was partially offset by a slowdown in the wireless upgrade cycle and changes in commission income in the current year period which resulted in a 16.2% decline in comparable store gross profit. Operating earnings for the 39 weeks ended October 28, 2017 decreased $12.1 million compared to the prior year period, primarily due to the decline in comparable store gross profit.
LIQUIDITY AND CAPITAL RESOURCES
Cash, cash equivalents and marketable securities
October 29,
2022
October 30,
2021
January 29,
2022
Cash and cash equivalents$803.8 $1,413.0 $1,271.4 
Marketable securities238.3 — — 
Cash, cash equivalents and marketable securities$1,042.1 $1,413.0 $1,271.4 
Overview
BasedOur principal sources of liquidity are cash from operations, cash on our current operating plans, we believe that available cash balances, cash generatedhand, and borrowings from the capital markets, which include our operating activities and funds available under our $420 million asset-based revolving credit facility together will provide sufficient liquidity to fund our operations, store openings and remodeling activities and corporate capital allocation programs, including acquisitions, debt or share repurchases, and the payment of dividends declared by the Board of Directors, for at least the next 12 months.
facilities. As of October 28, 2017,29, 2022, we had total unrestricted cash and cash equivalents on hand of $454.7$803.8 million, marketable securities of $238.3 million, and an additional $392.4$319.2 million of available borrowing capacity under our revolving credit facilities. On March 15, 2021, we repaid our outstanding borrowings of $25.0 million under our then outstanding asset-based revolving credit facility (the "2022 Revolver").
During the Revolver. nine months ended October 30, 2021, we sold an aggregate of 34,000,000 shares of our common stock under our at-the market equity offering program (the "ATM Transactions"). We generated $1.67 billion in aggregate net proceeds from sales under the ATM Transactions. The net proceeds generated from sales under the ATM Transactions have been, and are expected to be, used for working capital and general corporate purposes, including repayment of indebtedness, funding our transformation, growth initiatives and product category expansion efforts, and capital expenditures and the satisfaction of our tax withholding obligations upon the vesting of shares of restricted stock held by our executive officers and other employees.
Additionally, during the first quarter of 2021, we repaid the remaining $73.2 million aggregate principal amount of our then outstanding 2021 Senior Notes and the remaining $216.4 million aggregate principal amount of our then outstanding 2023 Senior Notes. In the second quarter of 2021, the six separate unsecured term loans held by our French subsidiary, Micromania SAS, for a total of €40.0 million ($38.7 million as of October 29, 2022) were extended for five years.
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Table of Contents
On an ongoing basis, we evaluate and consider certain strategic acquisitions,operating alternatives, including divestitures, repurchasing sharesrestructuring or dissolution of unprofitable business segments, uses for our common stock or our outstanding debt obligations,excess cash in low-risk, short-term investments, as well as other transactionsequity and debt financing alternatives that we believe may enhance stockholder value. These transactions may require cash expenditures that may be funded through a combination of cash on hand, debt or equity offerings, or borrowings on our Revolver. The nature, amount nature and timing of any borrowingsstrategic operational change, or sales of debt or equity securitiesfinancing transactions that we might pursue will depend on a variety of factors, including, as of the applicable time, our available cash and liquidity and operating performance and other circumstances;performance; our then-current commitments and obligations; the amount, nature and timing of our capital requirements; any limitations imposed byunder our current credit arrangements; and overall market conditions.
Cash Flows
During the 39 weeks ended October 28, 2017, cash used in operations was $17.1 million, compared to cash providedMany of our vendors have been impacted by operations of $131.6 million during the 39 weeks ended October 29, 2016. The decrease in cash provided by operations of $148.7 million was primarily attributable to the timing of inventory purchases and vendor payments.
Cash used in investing activities was $40.9 million during the 39 weeks ended October 28, 2017, compared to $541.5 million during the the 39 weeks ended October 29, 2016. The $500.6 million decrease in cash used in investing activities is primarily attributable to higher acquisition activity in our Technology Brands segmentvolatility in the prior year period combined with lower capital expenditures insupply chain financing market. Our vendors have requested and may continue to request credit support collateral for our inventory purchase obligations and the current year period. In addition, we received net proceedslevels of $51.2 million from the salesuch collateral will depend on a variety of Kongregate in July 2017.factors including our inventory purchase levels, available payment terms for inventories, availability of borrowing capacity under our credit facilities, favorable credit terms and costs of providing collateral.
Cash used in financing activities was $163.9 million during the 39 weeks ended October 28, 2017, compared to cash provided by financing activities of $296.8 million during the 39 weeks ended October 29, 2016. The change is primarily due to the issuance of our $475.0 million 2021 Senior Notes, in March 2016.

Sources of LiquidityLiquidity; Uses of Capital
We utilize cash generated from operations, cash on hand and short-term liquid investments, and have funds available to us under our revolving credit facility to cover seasonal fluctuations in cash flows and to support our various growth initiatives. Our cash and cash equivalents are carried at costfair value and consist primarily of timeU.S. government bonds and notes, money market funds, cash deposits with commercial banks.banks, and highly rated direct short-term instruments that mature in 90 days or less. Our marketable securities are also carried at fair value and include investments in certain highly-rated short-term government bonds and notes that mature in less than one year. Our investment policy is designed to preserve principal and liquidity of our short-term investments.
As of October 28, 2017,In November 2021 we maintained an existing $400.0 million asset-backed revolvingentered into a credit agreement for a secured asset-based credit facility comprised of a $500 million revolving line of credit which matures in November 2026 ("2026 Revolver"), includingand includes a $50.0$50 million swing loan revolving sub-facility, a $50 million Canadian revolving sub-facility, and a $250 million letter of credit sublimit, that was set to expiresublimit. As of the end of the third quarter of 2022, based on March 25, 2019. The Revolver has an expansion feature to allowour borrowing base and amounts reserved for an additional $200.0 million if certain conditions are met. Availabilityoutstanding letters of credit, total effective availability under the 2026 Revolver is subject to a monthly borrowing base calculation. We are required to pay a commitment fee of 0.25% for any unused portion of the total commitment under the Revolver. The per annum interest is variable and is based on the London Interbank Offered (“LIBO”) rate or the prime rate, in each case plus an applicable margin.was $319.2 million. As of October 28, 2017, our applicable margins29, 2022, no loan amounts were 0.25% for prime rate loans and 1.25% for LIBO rate loans. Total availabilityoutstanding under the 2026 Revolver was $392.4and $130.8 million as of October 28, 2017, with no outstanding borrowings and outstanding standby letters of credit of $7.5 million.
On November 20, 2017, we entered into a second amendment to our Revolver (“Amended Revolver”). The Amended Revolver increases the borrowing base capacity up to $420.0 millionwere issued and extends the maturity date from March 2019 to November 2022. The Amended Revolver maintains the existing $200.0 million expansion feature and allows for an incremental $50.0 million first-in, last-out facility. The applicable margins for prime rate loans are reduced from a range of 0.25% to 0.75% to a range of 0.25% to 0.50% and, for LIBO rate loans, reduced from a range of 1.25% to 1.75% to a range of 1.25% to 1.50%. Other terms and covenantsundrawn under the Amended2026 Revolver.
Separate from the 2026 Revolver, remain substantially unchanged.we maintain uncommitted facilities with certain lenders that provide for the issuance of letters of credit and bank guarantees, at times supported by cash collateral. As of October 29, 2022, we had $13.4 million of outstanding letters of credit and other bank guarantees under facilities outside of the 2026 Revolver.
In March 2016, we issuedCash Flows
Nine Months Ended
October 29,
2022
October 30,
2021
Change
Cash (used in) provided by operating activities$(230.0)$(324.0)$94.0 
Cash (used in) provided by investing activities(203.6)(41.1)(162.5)
Cash (used in) provided by financing activities(3.3)1,203.7 (1,207.0)
Exchange rate effect on cash, cash equivalents and restricted cash(23.5)(5.5)(18.0)
(Decrease) increase in cash, cash equivalents and restricted cash$(460.4)$833.1 $(1,293.5)
Operating Activities
During the $475.0nine months ended October 29, 2022, cash flows from operating activities were an outflow of $230.0 million, aggregate principal amountcompared with an outflow of unsecured 6.75% senior notes$324.0 million during the same period last year. Cash used in operating activities during the nine months ended October 29, 2022 was primarily due March 15,to an increase in net loss and the impact of merchandise inventory purchases to support seasonal sales activity. Cash used in operating activities during the nine months ended October 30, 2021 (the "2021 Senior Notes"). Interest is payable semi-annuallywas primarily due to the impact of increased merchandise inventory purchasing as a mitigation response to global supply chain issues and to support our prior year product category expansion.
Investing Activities
Cash flows from investing activities were an outflow of $203.6 million during the nine months ended October 29, 2022 compared to an outflow of $41.1 million during the same period last year. Cash used in arrears on March 15investing activities during the nine months ended October 29, 2022 was primarily attributable to purchases of marketable securities, technological investments, and September 15investments in two new fulfillment centers, partially offset by proceeds from the sale of each year. Thedigital assets. Cash used in investing activities during the nine months ended October 30, 2021 was primarily attributable to higher capital expenditures.
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Financing Activities
Cash flows from financing activities were an outflow of $3.3 million during the nine months ended October 29, 2022 compared to an inflow of $1,203.7 million during the comparable prior year period. Cash used in financing activities during the nine months ended October 29, 2022 was primarily attributable to settlement of stock-based awards. Cash provided by financing activities during the nine months ended October 30, 2021 was due to $1,672.8 million in aggregate net proceeds from the offering were usedsale of shares of common stock in the ATM Offering, partially offset by the voluntary redemption of our then outstanding 2023 Senior Notes for general corporate purposes, including acquisitions and dividends.
In September 2014, we issued $350.0an aggregate of $234.2 million aggregate principal amount(inclusive of unsecured 5.50% senior notes due October 1, 2019 (the "2019 Senior Notes," and together with thea $17.8 million make-whole premium), settlement of $136.6 million of stock-based awards, repayment of $73.2 million to retire at maturity our then outstanding 2021 Senior Notes, the “Senior Notes”). Interest is payable semi-annually in arrears on April 1 and October 1repayment of each year. The net proceeds from the offering were used for general corporate purposes, including acquisitions and dividends.
The agreement governing$25.0 million of our Revolver and the indentures governing our Senior Notes place certain restrictions on us and our subsidiaries, including, among others, limitations on asset sales, additional liens, investments, incurrence of additional debt and share repurchases. In addition, the indentures governing our Revolver and Senior Notes contain customary events of default, including, among others, payment defaults, breaches of covenants and certain events of bankruptcy, insolvency and reorganization. The Revolver is also subject to a fixed charge coverage ratio covenant if excess availability is below certain thresholds. We are currently in compliance with all covenants under our indentures governing the Senior Notes and our Revolver.
See Note 4, “Debt,” to our consolidated financial statements for additional information related to our Revolver and Senior Notes.
In September 2007, our Luxembourg subsidiary entered into a discretionary $20 million uncommitted line of credit (the “Line of Credit”) with Bank of America. There is no term associated with the Line of Credit and Bank of America may withdraw the facility at any time without notice. The Line of Credit is available to our foreign subsidiaries for use primarily as a bank overdraft facility for short-term liquidity needs and for the issuance of bank guarantees and letters of credit to support operations. As of October 28, 2017, there were no cash overdraftsthen outstanding borrowing under the Line of Credit and bank guarantees outstanding totaled $9.9 million.
Uses of Capital
Our future capital requirements will depend upon the timing and extent of our ongoing investments in our strategic initiatives as well as the number of new stores we open and the timing of those openings within a given fiscal year.
Capital expenditures for fiscal 2017 are projected to be approximately $110 million to $120 million, used primarily to invest in our distribution and information systems and digital initiatives in support of our operations; new store openings and store remodels; and continued growth of our Technology Brands businesses.
On March 1, 2017, our Board of Directors authorized an increase in our annual cash dividend from $1.48 to $1.52 per share of Class A Common Stock, which represents an increase of 2.7%. On September 21, 2017, we made quarterly dividend payments of $0.38 per share of Class A Common Stock to stockholders of record on September 8, 2017. Additionally, on November 17, 2017, our Board of Directors approved a quarterly cash dividend to our stockholders of $0.38 per share of Class A Common Stock payable on December 12, 2017 to stockholders of record at the close of business on December 1, 2017. Future dividends will be subject to approval by our Board of Directors.

2022 Revolver.
CRITICAL ACCOUNTING POLICIES
Our unauditedcondensed consolidated financial statements have been prepared in accordance with accounting principles generally accepted in the United States of America (“GAAP”) for interim financial information and do not include allexclude certain disclosures required under GAAP for complete consolidated financial statements. Preparation of these statements requires us to make judgments and estimates. Some accounting policies have a significant impact on amounts reported in these condensed consolidated financial statements. For a summary of significant accounting policies and the means by which we develop estimates thereon, see “Part II—Item 7.7, Management’s Discussion and Analysis of Financial Condition and Results of Operations” in our 20162021 Annual Report on Form 10-K. Other than the adoption of Accounting Standard Update 2016-16, as described in Note 1, "General Information," to our unaudited condensed consolidated financial statements, thereThere have been no material changes to our critical accounting policies from those included in our 20162021 Annual Report on Form 10-K.
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RECENTLY ISSUED ACCOUNTING PRONOUNCEMENTS
See Item 1 of Part I, "Notes to the Condensed Consolidated Financial Statements", Note 13 , "Recently Adopted Accounting Standards" to our unaudited condensed consolidated financial statements included in this Quarterly Report on Form 10-Q for a description of recent accounting pronouncements, including the expected dates of adoption and estimated effects, if any, on our condensed consolidated financial statements.
DISCLOSURE REGARDING FORWARD-LOOKING STATEMENTSOFF-BALANCE SHEET ARRANGEMENTS
This Quarterly Report on Form 10-Q andWe had no material off-balance sheet arrangements as of October 29, 2022 other oral and written statements made by usthan those disclosed in Part I, Item 1 "Notes to the public contain forward-lookingCondensed Consolidated Financial Statements", Note 6 "Debt" and Note 7 "Commitments and Contingencies" of our condensed consolidated financial statements within the meaning of Section 27A of the Securities Act of 1933 and Section 21E of the Securities Exchange Act of 1934, as amended (the "Exchange Act"). The forward-looking statements involve a number of risks and uncertainties. A number of factors could cause our actual results, performance, achievements or industry results to be materially different from any future results, performance or achievements expressed or implied by these forward-looking statements. Please refer to the "Disclosure Regarding Forward-looking Statements" and "Risk Factors" sections in our 2016 Annual Report on Form 10-K as well as Item 1A of Part II of this Quarterly Report on Form 10-Q for a description of these risks and uncertainties.additional information.
Although we believe that the expectations reflected in our forward-looking statements are reasonable, we cannot guarantee future results, levels of activity, performance or achievements. We undertake no obligation to publicly update or revise any forward-looking statements, whether as a result of new information, future events or otherwise after the date of this Quarterly Report on Form 10-Q. In light of these risks and uncertainties, the forward-looking events and circumstances contained in this Quarterly Report on Form 10-Q may not occur, causing actual results to differ materially from those anticipated or implied by our forward-looking statements.
ITEM 3.
ITEM 3.    QUANTITATIVE AND QUALITATIVE DISCLOSURES ABOUT MARKET RISK
There have been no material changes into our quantitative and qualitative disclosures about market risk as set forth in Part II, Item 7A "Quantitative and Qualitative Disclosures About Market Risks" in our 20162021 Annual Report on Form 10-K.
ITEM 4.
ITEM 4.    CONTROLS AND PROCEDURES
Evaluation of Disclosure Controls and Procedures
As of the end of the period covered by this report, our management conducted an evaluation, under the supervision and with the participation of the principal executive officer and principal financial officer, of ourOur disclosure controls and procedures (as defined in Rules 13a-15(e) and 15d-15(e) under the Securities Exchange Act) at theAct of 1934 (the "Exchange Act")) are designed to provide reasonable assurance level. Based on this evaluation,that required disclosures in the reports that we file or submit under the Exchange Act has been appropriately recorded, processed, summarized and reported within the time periods specified in the Commission's rules and forms and are effective in ensuring that such information is accumulated and communicated to management, including our principal executive officer and principal financial officer, concluded that,as appropriate to allow timely decisions regarding required disclosure. Our principal executive officer and principal financial officer, with assistance from other members of management, have reviewed the effectiveness of our disclosure controls and procedures as of the end of the period covered by this report our disclosure controls and, procedures are designed to provide reasonable assurance of achieving their objectives andbased on that evaluation, determined that our disclosure controls and procedures arewere effective as of October 29, 2022 at the reasonable assurance level. Notwithstanding the foregoing, a control system, no matter how well designed and operated, can provide only reasonable, not absolute, assurance that it will detect or uncover failures within the Company to disclose material information otherwise required to be set forth in our periodic reports.
Changes in Internal Control Over Financial Reporting
During the third quarter of 2022, we implemented new enterprise resource planning ("ERP") software, SAP, as part of a plan to integrate and upgrade our systems and processes. Additional implementation activities are expected to continue in phases over the next few years. This project is expected to improve the efficiency and effectiveness of financial and business transaction processes, as well as the underlying systems environment. While we expect SAP to strengthen our internal financial controls, there are inherent risks in implementing any new system. Management will continue to evaluate and monitor our internal controls over financial reporting as processes and procedures in each of the affected areas evolve.
There waswere no changeother changes in our internal control over financial reporting (as such term is defined in Rules 13a-15(f) and 15d-15(f) under the Exchange Act) during our most recently completed fiscalthird quarter that hashave materially affected, or isare reasonably likely to materially affect, our internal control over financial reporting.

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PART II — OTHER INFORMATION
ITEM 1.
ITEM 1.    LEGAL PROCEEDINGS
InThe matters described in Part I, Item 1 "Notes to the ordinary course of our business, weCondensed Consolidated Financial Statements", Note 7 "Commitments and Contingencies - Legal Proceedings" in this Quarterly Report on Form 10-Q are from time to time, subject to various legal proceedings, including matters involving wage and hour employee class actions and consumer class actions. We may enter into discussions regarding settlement of these and other types of lawsuits, and may enter into settlement agreements, if we believe settlement is in the best interest of our stockholders. We do not believe that any such existing legal proceedings or settlements, individually or in the aggregate, will have a material effect on our financial condition, results of operations or liquidity.incorporated by reference.
Certain of our French subsidiaries have been under audit by the French Tax Administration (the "FTA") for fiscal years 2008 through 2015. We received tax reassessment notices on December 23, 2015 and April 4, 2016, pursuant to which the FTA asserted that the French subsidiaries were ineligible to claim certain tax deductions from November 4, 2008, through January 31, 2013, resulting in a potential additional tax charge of approximately €85.5 million. We may receive additional tax reassessments in material amounts for subsequent fiscal years. We filed a response to each reassessment and intend to vigorously contest the reassessments through administrative procedures. If we are unable to resolve this matter through administrative remedies at the FTA, we plan to pursue judicial remedies. We believe our tax positions will be sustained and have not taken a reserve for any potential adjustment based on the reassessment. If we were not to prevail, then the adjustment to our income tax provision could be material.
ITEM 1A.
ITEM 1A.    RISK FACTORS
You should carefully consider the factors discussedOur operations and financial results are subject to various risks and uncertainties, including those set forth below and those described in “Item 1A. Risk Factors”Part I, Item 1A "Risk Factors" in our 20162021 Annual Report on Form 10-K. These risks10-K, which could materially and adversely affect our business, financial condition, results of operations, cash flows, and the trading price of our common and capital stock.
Strategic and Operational Risks Related to Digital Asset Initiatives
Our new digital asset products and services may not achieve our desired results and may expose us to new risks.
In late May 2022, we launched a beta version of a non-custodial digital asset wallet, which allows gamers and other users to manage, send, receive and use cryptocurrencies, non-fungible tokens (“NFTs”) and other digital assets across decentralized apps. In July 2022, we launched a beta version of our peer-to-peer NFT marketplace, which allows gamers, creators, collectors and other users to publish, view, buy and sell NFTs, and allows certain creators to mint NFTs on certain decentralized cryptographic protocols. We are also pursuing, and plan to continue to pursue, other business and strategic initiatives associated with digital assets and blockchain technology.
The digital asset economy is highly competitive and rapidly evolving with frequent launches of new or improved products and services, and frequent entry of new competitors in the U.S. and internationally. Engaging in these new initiatives exposes us to a variety of risks, including our ability to successfully develop, obtain or introduce new and improved, competitive, efficient and effective products, systems and processes, attract, maintain and grow our user base, and hire and retain the necessary personnel to support these activities. If and to the extent we are unable to successfully execute these initiatives, we may incur unanticipated costs and losses, and face other adverse consequences, such as negative reputational effects. In addition, the actual effects of pursuing these initiatives may differ, possibly materially, from the benefits that we expect to realize from them, such as the generation of additional revenues.
The launch of our beta versions of a non-custodial digital asset wallet and an NFT marketplace also subjects us to risks similar to those associated with any new product offerings, including, but not limited to, our ability to accurately anticipate market demand and acceptance, creator and buyer acceptance, technical issues with the operation of the products, and legal and regulatory risks as discussed herein.
Digital assets are a novel asset class that carries unique risks, including extreme price volatility.
Cryptocurrencies, digital currencies, coins, tokens, NFTs, stablecoins, and other digital or crypto assets or instruments that are issued and transferred using distributed ledger or blockchain technology (collectively referred to herein as “digital assets”) are a new and evolving asset class. The characteristics of particular digital assets within this broad asset class may differ significantly.
We receive payments in digital assets in connection with certain of our digital asset products and services. We also invest, and expect to continue to invest in the future, directly or indirectly, in or through digital assets, which may include, but are not limited to, sales and pre-sales of certain digital assets, whether by token issuance agreements or other methods. There is no guarantee that these investments will maintain their value as measured against fiat currencies. Digital assets continue to be an emerging asset class based on emerging technologies, and investment in digital assets is subject to a number of factors relating to the capabilities and development of blockchain technologies, such as the infancy of their development, their dependence on the internet and other technologies, their dependence on the role played by miners, validators and developers and the potential for malicious activity, among other factors. Further, there can be no assurance that the blockchain technology on which digital assets are transacted does not have undiscovered flaws that may allow for such digital assets to be compromised, resulting in the loss of some or all of our investments in such digital assets. Finally, the intrinsic value of digital assets is particularly uncertain and difficult to determine due to the novel and rapidly changing nature of digital asset markets. There can be no assurance that digital assets will maintain their value in the future, or that acceptance of using digital assets as currency or to make payments by mainstream retail merchants and commercial businesses, or for any other uses, will continue to grow. Moreover, due to the novelty of the asset class and the evolving patchwork of regulatory oversight of digital asset markets, fraud and market manipulation are not uncommon in such markets, all of which could negatively impact the value of our digital asset investments and have an adverse impact on the value of an investment in our business.
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We use third parties to custody most of our digital asset investments. The financial institutions, exchanges or other third parties we select to custody our digital assets may become insolvent or subject to cybersecurity attacks, causing us to lose all or a portion of our digital assets held by those custodians. Furthermore, in the event of bankruptcy of such a service provider, our digital assets held by that third party could, depending on the manner in which such assets are held, be considered the property of the bankruptcy estate and we could be treated as a general unsecured creditor in bankruptcy proceedings. Such a result may lead to losses for us and have an adverse impact on our business.
Digital assets may be subject to hacking, social engineering and other cyber attacks, which could subject us to monetary losses, user disputes, reputational harm, and regulatory scrutiny.
Digital products and services are inherently digital and therefore subject to a heightened risk of hacking, cyber attacks and other cybersecurity threats. We have taken certain steps to mitigate against those risks. Despite these efforts, the safeguards we have implemented or may implement in the future to protect against cybersecurity threats may be insufficient to prevent malicious activities, and if our products and services are exploited and our digital assets are stolen, we could experience significant financial harm.
Actual or perceived breaches or cybersecurity attacks directed to other digital asset platforms or services could also create a general loss of customer confidence in the digital asset industry and the use of blockchain technologies, which could negatively impact us.
In addition, our non-custodial digital asset wallet allows gamers and other users to manage, send, receive and use cryptocurrencies and NFTs across decentralized apps. To own, transfer or use a digital asset on its underlying blockchain network, a user must have a private and public key pair associated with a network address, commonly referred to as a “wallet.” Each wallet has a unique public key and private key pair, wherein each key is a string of alphanumerical characters. Digital assets are generally controlled only by the possessor of the unique private key relating to the digital wallet in which the digital assets are held, and such private key must be securely kept private to prevent a third party from accessing the digital assets held in such a wallet. We do not possess or custody private keys or wallet recovery phrases; the users of the wallet are solely responsible for their private keys and wallet recovery phrases. If, however, a private key to a wallet containing digital assets held by a user is stolen, lost, destroyed or otherwise unavailable or compromised, and there is no available backup of the private key, the user will be unable to access the digital assets in the related wallet. Any loss of private keys related to, or a hack or other compromise of, the digital wallets used to manage users’ digital assets could adversely affect the users’ ability to access, transfer or sell their digital assets, and subject us to user disputes, reputational harm, regulatory scrutiny and other losses that could adversely impact our business, operating results and financial condition.
If our systems, the blockchain networks on which our digital asset products and services are offered, or our third party partners fail to perform or are inadequate, we may experience adverse consequences, including financial losses, customer dissatisfaction and reputational harm.
Similar to other aspects of our business, our digital asset products and services are reliant on certain third party partners, including, but not limited to, fiat-to-crypto onramp providers, cloud computing services and data centers. Because we rely on third parties to provide these services and to facilitate certain of our business activities, we face increased operational risks. These third parties may be subject to legal, regulatory, financial, and labor issues, cybersecurity incidents, computer viruses, break-ins, denial-of-service attacks, privacy breaches, sabotage, service terminations, interruptions, disruptions, and other misconduct. They are also vulnerable to damage or interruption from human error, fires, natural disasters (including, but not limited to, floods, earthquakes, hurricanes and tornados), power loss, telecommunications failures, terrorism, vandalism, pandemics (including the COVID-19 pandemic) and similar events. Additionally, these third parties may breach their agreements with us or refuse to continue to renew their agreements on commercially reasonable terms, or at all. There can be no assurances that third parties that provide products or services to us or our users will continue to do so on acceptable terms, or at all. If any of these third parties do not adequately or appropriately provide their services or perform their responsibilities to us or our users, or if such third party partners decide to or are required by law to suspend or shut down products or services that we are relying on, we may be unable to procure alternatives in a timely and efficient manner and on acceptable terms, or at all, and we may be subject to business disruptions, losses or costs to remediate any of the deficiencies, customer dissatisfaction, reputational damage, legal or regulatory proceedings, or other adverse consequences which could harm our business.
In addition, we rely on one or more transaction protocols referred to as “smart contracts,” which include the cryptographic operations that verify and secure transactions, in connection with our digital asset products or services. A smart contract is software that digitally facilitates or enforces a rules-agreement or terms between transacting parties. If the smart contracts fail to behave as expected, suffer cybersecurity attacks or security issues, become obsolete, or encounter other issues, certain transactions may not be completed or erroneously executed, and we and our users may experience significant harm, including irretrievable loss of digital assets.
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Peer-to-peer NFT marketplaces create unique risks and challenges related to content moderation and control. If we are unable to navigate these issues, demand for the marketplace could be adversely impacted.
The creator of an NFT will often have, or purport to have, all necessary rights to the content of the NFT and can determine what rights to assign to a buyer, such as the right to display, modify, publicly perform, or copy the content. Risks associated with purchasing or selling items associated with content created by third parties through peer-to-peer transactions, include, among other things, the risk of purchasing counterfeit items or items alleged to be counterfeit, mislabeled items, items that are vulnerable to metadata decay, items on smart contracts with bugs or malware, items related to content that infringes intellectual property rights, and items that may become untransferable, inoperable or obsolete. To the extent we are directly or indirectly involved in a dispute between creators and buyers on our NFT marketplace, it could adversely affect the success of our NFT marketplace and harm our business, operating results, and financial condition.
We may also experience media, legislative, or regulatory scrutiny of our actions or decisions related to our content moderation practices with respect to our NFT marketplace either as a result of our perceived failure to respond expeditiously or appropriately to the sharing of content perceived as objectionable or as a result of our decisions to remove content or suspend participation on our NFT marketplace by persons who violate our content standards and Terms of Service. Any such negative publicity could have an adverse effect on the size, engagement, and loyalty of our user base and demand for our NFT marketplace, which could result in decreased revenue and adversely affect our business, operating results, and financial condition.
Operational Risks
Our implementation of a new ERP system may adversely affect our business and results of operations or the effectiveness of our internal controls over financial reporting.
During the third quarter of 2022, we implemented a new ERP system, SAP, as part of a plan to integrate and upgrade our systems and processes. Additional implementation activities are expected to continue in phases over the next few years. ERP implementations are complex, labor intensive and time-consuming projects and involve substantial expenditures on system software and implementation activities. The ERP system is critical to our ability to provide important information to our management, obtain and deliver products, provide services and customer support, send invoices and track payments, fulfill contractual obligations, accurately maintain books and records, provide accurate, timely and reliable reports on our financial and operating results, and otherwise operate our business. ERP implementations also require transformation of business and financial processes in order to reap the benefits of the ERP system. Any such implementation involves risks inherent in the conversion to a new computer system, including loss of information and potential disruption to our normal operations. The implementation and maintenance of the new ERP system has required, and will continue to require, the investment of significant financial and human resources, the re-engineering of processes of our business, and the attention of many employees who would otherwise be focused on other aspects of our business. Our results of operations could be adversely affected if we experience time delays or cost overruns during the ERP implementation process, or if we are unable to reap the benefits we expect from the ERP system. Any material deficiencies in the design and implementation of the new ERP system could also result in potentially materially higher costs than we had incurred previously and could adversely affect our ability to operate our business and otherwise negatively impact our financial reporting and internal controls. Any of these consequences could have a material adverse effect on our results of operations and financial condition.
Legal and Regulatory Risk Related to our Digital Asset Initiatives
Our digital asset products and services may expose us to legal, regulatory, and other risks that could adversely affect our business, operating results, and financial condition.
As digital assets are a relatively new and emerging asset class, the regulatory, commercial, and legal framework governing digital assets and associated products and services is likely to evolve both in the U.S. and internationally and implicates issues regarding a range of matters, including, but not limited to, intellectual property rights, consumer protection, privacy and cybersecurity, anti-money laundering (“AML”), sanctions and currency, tax, money transmission, commodity, and securities law compliance. We may need to comply with new licensing or registration requirements, revise our compliance and risk mitigation measures, institute a ban on certain digital assets or transactions thereof, and/or suspend or shut down our products or services in one or more jurisdictions. We may also face substantial costs to operationalize and comply with new legal or regulatory requirements. It is difficult to predict how the legal and regulatory framework and oversight/enforcement infrastructure around digital assets will develop and how such developments will impact our business and these new product offerings since the market for digital assets, and NFTs in particular, is relatively nascent.
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Particular digital assets that we support could be deemed securities, and we may be subject to regulatory scrutiny, inquiries, investigations, fines, and other penalties, which may adversely affect our business.
We operate our digital asset-related products and services in a complex and frequently evolving regulatory environment and are subject to a wide range of laws and regulations enacted and enforced by U.S. federal, state, and local and foreign governments and regulatory authorities.
With respect to securities laws, the U.S. Securities and Exchange Commission (“SEC”), U.S. state and foreign government regulators have taken varying positions regarding whether certain digital assets fall within the definition of a “security” under U.S. federal, state or foreign securities laws, respectively. The determination as to whether a digital asset is a security is a fact-driven analysis and the outcome may be difficult to predict. Also, securities laws and regulations are constantly evolving. Accordingly, the SEC or U.S. state or foreign government regulators could take the position that certain digital assets we support through our digital asset-based products or services are deemed “securities” under its definition and interpretation. We have policies and procedures in place that are intended to enable us to make a reasonable, risk-based assessment regarding the likelihood that a particular digital asset could be deemed a security under applicable laws. These policies and procedures are not legal determinations as to whether any particular digital asset is a security under federal securities laws. However, the application of securities laws to the specific facts and circumstances of digital assets is complex and subject to change, and it is possible that regulators may disagree with our conclusions. There is no certainty that any digital assets are not securities, notwithstanding the conclusions drawn based on our risk-based assessment. We could be subject to legal or regulatory action in the event a regulatory authority or court were to determine that a digital asset offered, sold or traded on our non-custodial digital asset wallet product or NFT marketplace is a security under applicable laws, which could have an adverse impact on our business. Furthermore, to the extent that any of the digital assets we support are deemed securities, we may be required to register as a broker-dealer and/or national securities exchange with the SEC and/or foreign regulatory counterpart, or rely on an available exemption from registration.
Law enforcement and regulators may initiate investigations or litigation related to our digital asset investments, products or services.
New or revised regulations or policies affecting digital assets and blockchain technology, or new interpretations of existing laws and regulations by governmental and regulatory bodies in respect of digital assets and blockchain technology could have substantial and adverse effect on our digital asset investments, products or services. As such, we could in the future be subject to inquiries or investigations from regulators and governmental authorities, be required to divest our digital asset holdings, make product changes, restrict or discontinue product offerings, including our users’ acquisition, use or redemption of certain digital assets, and be required to implement additional and potentially costly controls. In addition, if we expand our digital asset business to new products and services, we could come under the jurisdiction of additional regulators, both with respect to jurisdiction and subject matter. Any failure or perceived failure to comply with existing or new laws, regulations, or orders of any governmental authority (including changes to or expansion of the interpretation of those laws, regulations, or orders), including those discussed in these risk factors, may (i) subject us to significant fines, penalties, criminal and civil lawsuits, enforcement proceedings, and forfeiture of significant assets, (ii) result in additional compliance and licensure requirements, increased regulatory scrutiny of our business and restrictions of our operations, and (iii) force us to modify our business practices, make product or operational changes, and/or delay planned product launches or improvements. We currently maintain policies and procedures designed to reasonably help ensure compliance with applicable laws and regulations, but there can be no assurance that our employees, contractors, or agents will not violate such laws and regulations.
Violations of law by third parties using our digital asset products or services could expose us to litigation risk and negatively impact our reputation.
We have no control over the third parties utilizing our digital asset products or services, such as digital gaming and entertainment developers and other NFT creators and sellers. Any failure or perceived failure by such third parties to comply with existing civil and criminal laws and regulations, including, but not limited to, anti-fraud and anti-financial crime laws, may also subject us to significant reputational and litigation risks, including criminal and civil lawsuits. We require third parties using our digital products or services to confirm that their digital asset activities will comply with all applicable laws and regulations in connection with their use of our digital products or services, but there can be no assurance that these third parties will do so.
Future developments regarding the treatment of digital assets under U.S. and foreign tax laws could adversely impact our business.
Current tax rules related to digital assets are in some instances unclear and require significant judgments to be made in interpretation of the law, including but not limited to the areas of income tax, information reporting, transaction level taxes and the withholding of tax at source. Additional legislation or guidance may be issued by U.S. and non-U.S. governing bodies that may differ significantly from our practices or interpretation of the law, which could have unforeseen effects on our financial condition and results of operations. There
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Our digital asset products and services require compliance with anti-money laundering and sanctions laws and regulations.
We comply with laws and regulations related to U.S. AML and counter-terrorist financing (“CTF”) laws and regulations, enforced by FinCEN, and economic sanctions enforced by the U.S. Department of Treasury’s Office of Foreign Assets Control (“OFAC”) in connection with our digital asset products and services. U.S. sanctions laws and regulations generally restrict dealings by persons subject to U.S. jurisdiction with certain jurisdictions that are the target of comprehensive embargoes, as well as with persons, entities, and governments identified on certain prohibited party lists. We have an OFAC compliance program in place that includes monitoring of IP addresses to identify prohibited jurisdictions and of digital wallet addresses that have either been identified by OFAC as prohibited or that otherwise are believed by us to be associated with prohibited persons or jurisdictions. Regardless, there can be no guarantee that our compliance program will prevent transactions with particular persons or addresses or prevent every potential violation of OFAC sanctions. Any present or future government inquiries relating to sanctions could result in negative consequences for us, including costs related to government investigations, financial penalties, and harm to our reputation. Further, new or revised U.S. or foreign AML, CTF or sanctions laws and regulations could require us to invest substantially in new compliance measures and that may require significant retroactive compliance efforts that could adversely affect our financial position, as well as give rise to liabilities based on our compliance program.
ITEM 2.    UNREGISTERED SALES OF EQUITY SECURITIES AND USE OF PROCEEDS
None.
ITEM 3.    DEFAULTS UPON SENIOR SECURITIES
None.
ITEM 4.    MINE SAFETY DISCLOSURES
Not applicable.
ITEM 5.    OTHER INFORMATION
On May 26, 2021, we received a request from the Staff of the SEC for the voluntary production of documents and information concerning an SEC investigation into the trading activity in our securities and the securities of other companies. On August 25, 2021, the SEC issued a subpoena calling for additional documents, as a follow up to the initial request. We have completed production of the requested documents and have been no material changes fromand intend to continue cooperating fully with the risk factors disclosed in our 2016 Annual Report on Form 10-K.
SEC Staff regarding this matter. This inquiry is not expected to adversely impact us.
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ITEM 6.    EXHIBITS
Exhibit
Number
DescriptionPreviously Filed as an Exhibit to and Incorporated by Reference FromDate Filed
3.1Quarterly Report on Form 10-Q for the fiscal quarter ended August 3, 2013September 11, 2013
ITEM 6.3.2EXHIBITSCurrent Report on Form 8-KJune 3, 2022
3.3
Fifth Amended and Restated Bylaws.
Current Report on Form 8-KMarch 6, 2017
10.1Filed herewith.
Exhibit
Number
Description
31.1Filed herewith.
31.2
31.2Filed herewith.
32.1
32.1Furnished herewith.
32.2
32.2Furnished herewith.
101.INS
101.INSXBRL Instance Document (3)- the instance document does not appear in the Interactive Data File because its XBRL tags are embedded within the inline XBRL document.Submitted electronically herewith.
101.SCH
101.SCHInline XBRL Taxonomy Extension Schema(3)Submitted electronically herewith.
101.CAL
101.CALInline XBRL Taxonomy Extension Calculation Linkbase(3)Submitted electronically herewith.
101.DEF
101.DEFInline XBRL Taxonomy Extension Definition Linkbase(3)Submitted electronically herewith.
101.LAB
101.LABInline XBRL Taxonomy Extension Label Linkbase(3)
101.PRE
XBRL Taxonomy Extension Presentation Linkbase (3)
Submitted electronically herewith.
(1)Filed herewith.
(2)104FurnishedCover Page Interactive Data File (formatted as inline XBRL and contained in Exhibit 101).Submitted electronically herewith.
(3)Submitted electronically herewith.



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SIGNATURES
Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned thereunto duly authorized.
GAMESTOP CORP.
By:/s/    ROBERT A. LLOYD
Robert A. Lloyd
Executive Vice President and Chief Financial Officer
(Principal Financial Officer)
Date: December 5, 20177, 2022By:/s/ Diana Saadeh-Jajeh
Diana Saadeh-Jajeh
GAMESTOP CORP.Chief Financial Officer
By:/s/    TROY W. CRAWFORD
Troy W. Crawford
Senior Vice President and Chief Accounting Officer
(Principal Accounting Officer)
Date: December 5, 2017



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