UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549
FORM 1-K
ANNUAL REPORT
ANNUAL REPORT PURSUANT TO REGULATION A OF THE SECURITIES ACT OF 1933
For the fiscal year ended December 31, 2017
Legion M Entertainment, Inc.
(Exact name of registrant as specified in its charter)
Commission File Number:024-10678
Delaware | 81-1996711 | |
(State or other jurisdiction of | (I.R.S. Employer Identification No.) | |
incorporation or organization) | ||
1801 Century Park East, 24thFloor | ||
Los Angeles, CA 90064 | 90067 | |
(Address of principal executive offices) | (Zip Code) |
(415) 371-9632
Registrant’s telephone number, including area code
Class A Common Stock
(Title of each class of securities issued pursuant to Regulation A)
In this report, the term “Legion M” or “the company” or “us” or “we” refers to Legion M Entertainment, Inc.
This report ma contain forward-looking statements and information relating to, among other things, the company, its business plan and strategy, and its industry. These forward-looking statements are based on the beliefs of, assumptions made by, and information currently available to the company’s management. When used in this report, the words “estimate,” “project,” “believe,” “anticipate,” “intend,” “expect” and similar expressions are intended to identify forward-looking statements, which constitute forward looking statements. These statements reflect management’s current views with respect to future events and are subject to risks and uncertainties that could cause the company’s actual results to differ materially from those contained in the forward-looking statements. You are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date on which they are made. The company does not undertake any obligation to revise or update these forward-looking statements to reflect events or circumstances after such date or to reflect the occurrence of unanticipated events.
Item 1. Business
SUMMARY
Legion M is an entertainment company. Our business plan is to partner with creators - from independent filmmakers to big Hollywood studios - to produce, distribute and market movies, television shows, virtual reality experiences, transmedia content, and events. In this sense, we are similar to thousands of other entertainment companies around the world.
The difference is that Legion M has been built from the ground up to be owned by fans rather than Wall Street, wealthy individuals or a corporate conglomerate. We’re taking advantage of historic new equity crowdfunding laws that allow the general public to invest in our company in its earliest stages of development. With Legion M, fans own the company, fans get behind the scenes and when we are successful, fans share in the rewards!
Legion M was incorporated in March 2016. As of December 31, 2017, we are not currently profitable and, although individual projects may make a profit within 12-18 months, we don’t expect the company to become profitable within the next 12 months. We are not currently focused on near-term profitability. Instead, we are focused on growing the size of our community and the strategic advantage it represents.
Competitive Advantage
Our mission is to revolutionize the entertainment industry by putting a new twist (fan ownership) on proven business models for content production and distribution. We believe that having fans financially and emotionally invested in entertainment projects can increase those projects’ chances of success.
Entertainment is a massive and extremely competitive market. One of the biggest challenges for most content is rising above the noise and finding an audience. Content that has a built-in audience (i.e. franchises, sequels, content based on popular intellectual properties, etc.) is extremely valuable and enjoys a substantial competitive advantage in the marketplace.
Our goal is to create our own built-in audience by getting fans invested in our projects both financially (i.e. our shareholders have a financial interest in our projects’ success) and emotionally (by giving our shareholders a view into the production and distribution process). We believe that having an audience of invested fans increases our projects’ chances of success. The bigger that audience gets, the more powerful it becomes.
Goal of Having One Million Shareholders
Our long-term goal is to have one million shareholders in Legion M. We believe that with a community of that size we’d be unstoppable. It is an ambitious goal but we believe over time we can achieve it. If we’re successful at achieving this goal, we believe we can become one of the most influential companies in Hollywood.
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Revenue Plan
We plan to develop and produce movies, television shows, virtual reality experiences, transmedia content and events. Our plan is to partner with proven creators to create content and use established and emerging distribution channels to monetize it. Our goal is to have a diversified slate of projects that can generate revenue from one or more of the following activities:
· | Partnering with other studios, production companies and distributors to develop, produce, license and distribute content into the entertainment ecosystem; |
· | Producing and developing original content that can be licensed to studios/distributors, or offered directly to consumers via iTunes, App Stores and other platforms; |
· | Offering brand integrations and sponsorships; and |
· | Offering content, merchandise, and experiences that are sold directly to consumers via our website. |
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Finance Plan
As of December 31, 2017, we have raised approximately $3 million from over 6,500 investors in offerings under Regulation A, Regulation CF and Regulation D. On May 16, 2016, Legion M became one of the very first companies to launch a fundraising campaign under Regulation Crowdfunding promulgated under the JOBS Act. Ninety days later, the financing round ended oversubscribed with over $1.3 million of subscriptions for a round that was legally capped at $1 million.
In March 2017, we launched a fundraising campaign under Regulation A+ promulgated under the JOBS Act. In August 2017, we made our follow-on offering under Regulation Crowdfunding to include investors who couldn’t invest under Regulation A due to state securities laws. As of December 31, 2017, we raised over $2 million from those two campaigns. To achieve our goal of one million shareholders, we’ll need to complete many successive rounds of funding.
Entertainment and Media Market
Film, television and digital entertainment is a global industry that generates trillions of dollars in revenue each year. Home to some of the largest and best known corporations in the world (Disney, Sony, etc.), it is an extremely complex and competitive industry with stakeholders ranging from content creators and studios, to networks and distribution companies.
As the industry grows, it’s constantly evolving. In recent years, changes in technology and consumer habits have ushered in dramatic shifts in the industry, including the proliferation and success of global OTT (“over the top”) services such as Netflix, Amazon and Hulu, entertainment content distributed by wireless phone carriers, new technologies like interactive TV and virtual reality, and the growth of non-traditional models such as PPV (pay per view), VOD (video on demand), and SVOD (subscription video on demand).
Throughout all this change, the one thing that remains constant is the importance of the audience. It’s the collective eyeballs and wallets of viewers around the world that fuel the entire industry. The power of aggregating fans can be seen throughout the industry, from the salaries commanded by well-known actors with established fanbases to the importance of sequels, reboots and IPs with established fanbases.
Content is king in the entertainment industry, but the fans are the kingmakers. We believe that having an established fanbase has, and always will be, immensely valuable.
The Power of One Million Fans
We founded Legion M because we saw a once-in-a-lifetime opportunity. Fans hold great power in the entertainment industry. We buy the tickets, pay the subscriptions, and decide what to watch. Individually, each of us is just a consumer, but when we band together, we have incredible power. And now, thanks to the disruptive new capabilities of equity crowdfunding, we have a first-ever chance to build an entertainment company of our own.
When a fan invests in Legion M, they become a shareholder of the company. That means they have a financial stake in the success of Legion M and all our projects. This isn’t new—people have had the chance to invest in public companies like Disney and Sony for decades. What’s new is that Legion M is the first entertainment company in history (to our knowledge) designed from the ground up to be owned by a large group of FANS rather than venture capitalists or Wall Street investors.
We believe this creates a significant competitive advantage for our company. Aside from being financially invested, fans are far more likely to become EMOTIONALLY invested in our projects. We recruit our investors at places like comic cons and film festivals where fans travel from all over the world, devoting significant amounts of their time and money to be a part of a community that celebrates media. These fans are not only more likely to watch the movies and shows they are invested in — they are also more likely to share them on social media, bring out their friends and families, cosplay as the characters, and go out of their way to support each project. We believe a company owned by fans has a unique ability to create the sort of authentic, grass roots buzz that most companies would kill for, but money can’t buy!
In addition, we believe a Legion of invested shareholders can provide value in other ways:
· | We have a legion of scouts motivated to help us find and identify emerging market trends, exciting new intellectual properties, and up-and-coming talents; |
· | We have a built-in focus group that can provide feedback to help us evaluate content/ideas and make market decisions; |
· | We have a source of energy, enthusiasm and excitement that can help propel both our projects and our company forward; and |
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· | We have a deep pool for crowdsourcing ideas and tasks, and many talented individuals willing to volunteer their time, energy, and expertise to help their company succeed. |
Our long-term goal is to unite one million fans as shareholders of our company. In fact, our logo – the M with a bar over it – is the Roman numeral for one million. If we’re successful, we’ll have hundreds of millions of dollars to develop projects that have a million fans standing behind them. We believe that could make us one of the most influential companies in Hollywood.
Current Size of the Legion
On May 16th 2016, Legion M was the first company in history to launch an equity crowdfunding round under Regulation CF of the JOBS Act. This round finished oversubscribed, and we ended up raising $1.2 million from over 3,100+ investors through a combination of Regulation CF and Regulation D. In 2017 we opened a second equity crowdfunding round under Regulation A and Regulation CF. This time we raised over $2 million from an additional 4,000+ investments.
In addition to allowing fans to invest via equity crowdfunding, we also allow them to join our community for free as a MEMBER of Legion M. We do this for several reasons, including the fact that we want to give people the opportunity to “get to know” us before they invest (especially because we don’t always have an equity crowdfunding round open). We also recognize that there are many people who love the idea of a fan-owned company but for some reason cannot or choose not to invest. As a company whose power comes from the size and strength of our community, we welcome free members with open arms. The exact size of our community is difficult to pinpoint and constantly changing, but as of this writing (April 2018), we estimate it to be 30,000 – 35,000 people.
Even though our community is still relatively new, we’ve already experienced many examples where it has contributed to our business success, not the least of which is the level of projects we’ve been able to get involved in. In comparison with other media and entertainment companies, Legion M is an extremely small company with budgets that are almost non-existent by Hollywood’s standards. That said, the fact that we are owned by fans has opened doors for us to work with some of the biggest names in the business, including Dean Devlin, Stan Lee, Kevin Smith, Elijah Wood, Nicolas Cage, Anne Hathaway, Tim League, Tom Quinn, Leonard Maltin, and many more.
In addition, we’ve witnessed the power of the Legion in many other ways:
· | In April of 2017, we hosted over 40 local meetups to support the opening ofColossal. As of this writing (April 2018) we are in preparations to have over 100 local meetups – all organized by Legion volunteers – for the movieBad Samaritan. |
· | In July of 2017, we united thousands of fans around the world – led by members of the Legion M community – to present Stan Lee with an Imprint Ceremony at the TCL Chinese Theatre in Hollywood. |
· | We have an expansive Legion M only forum that was built and is managed entirely by Legion M volunteers. |
· | We have countless examples of Legion M volunteers stepping in to help at local events like Comic Cons, Film Festivals, etc. In 2016, we staffed our “Pitch Elevator” booth at Stan Lee’s Los Angeles Comic Con with over 25 Legion M volunteers. |
· | The Legion M community played the critical role of network executive and focus group by helping us winnow down over 400 pitches (totaling more than 10 hours of footage) to the top 33 finalists for our Pitch Elevator competition. |
The idea of creating an entertainment company built from the ground up to be owned by fans wasn’t possible prior to the JOBS Act. As such, what we’re doing has never been done before. There’s always a great deal of risk when trying something new – particularly something as ambitious as Legion M. We expect that the challenges of building and maintaining a large, engaged community will be difficult, and will change over time. And while we are still extremely early in the development in our company, so far we have been blown away by the power and value it represents. It is impossible to know what the future holds, but we are as excited as ever by the prospects of Legion M.
Board of Advisors
There are many ways to make money in Hollywood. And twice as many ways to lose it. But before we get into the specifics of our business plan, we’d like to make an important point. While we are a fan-owned company, we are not a fan-run company. It’s not a democracy where everybody votes on everything. That’s because while we believe that our fan community is an extremely powerful resource for helping evaluate the ART of media and entertainment, the BUSINESS of media and entertainment is extremely complex, nuanced, and often confidential. To help us navigate these waters, we’ve established a remarkable board of advisors which currently includes:
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· | Larry Gleason, Distribution and Exhibition Expert, former President of Worldwide Distribution at MGM and former President of Worldwide Exhibition at Paramount |
· | Stoopid Buddies Stoodios (Matt Seinrich, Seth Green, John Harvatine, and Eric Towner), the company behind ROBOT CHICKEN, SUPERMANSION, and BUDDY THUNDERSTRUCK |
· | Scott Landsman, Senior Vice President of Comedy Development at Sony TV |
· | Gaston Dominguez-Letelier, Comic Book and Pop Culture Expert, Founder and CEO of Meltdown, Inc. |
· | Animal Repair Shop (Susan Bonds and Alex Lieu), mixed reality pioneers and former Disney Imagineers |
· | Lisa Taback, PR Expert, CEO of LTLA |
· | Kerry O’Quinn, creator of Starlog and Fangoria magazine |
· | Tim League, Founder and CEO of Alamo Drafthouse Cinema, Neon Rated, Fantastic Fest |
· | Adam Rymer, President of Legendary Digital Networks |
· | Doug Hansen, P&A Expert, Former President & COO of Endgame Entertainment, President of Hansian Media |
· | Michael Arrieta, Business Development Expert, founder of Big Air Studios and former Sony Executive |
· | Leonard Maltin, "Entertainment Tonight" renowned film critic and author ofLeonard Maltin’s Movie Guide. |
· | Christian Parkes, Marketing Expert, Neon Rated, Former CMO Alamo Drafthouse Cinemas, Co-Founder Beyond Fest |
· | Andrew Cosby, Co-founder of Boom! Studios, Eureka writer and showrunner, Hellboy screenwriter |
· | Yuka Kobayashi, former Director of POW Entertainment |
Principal Products and Services
Legion M is still in its early stage of development. It is not currently profitable and we do not expect to make a profit for several years.
Legion M partners with creators — from independent filmmakers to big Hollywood studios — to produce movies, TV shows, VR experiences, transmedia content, events and more. We provide development support, financial backing, marketing muscle and, most importantly, fan engagement and monetization.
We're using proven entertainment industry business models and adding a twist that gives us a competitive advantage. We believe that getting fans involved in projects makes our projects more likely to succeed when they come to market.
The range of products and businesses that Legion M can impact is quite large and is likely to evolve over time. At this stage in our development, our primary focus includes:
· | Feature films, includingColossal,Bad Samaritan,Field Guide to Evil,andMandy |
· | Television and digital content, including “Airship Cowboys,” “Malice,” “Evermor,” and “Pitch Elevator” |
· | Virtual Reality, including “ICONS: Face to Face” |
· | Transmedia content, including comic books and games |
· | Events, including “Celebrating Stan Lee” |
Each of these categories of projects include multiple business models and ways for Legion M to potentially make money. Our goal as a company is to maintain a slate of projects that is diversified across genre (i.e. comedy vs. horror), medium (i.e. feature films vs. virtual reality) and risk (i.e. high risk early stage projects vs. lower risk late stage projects).
How We Plan To Make Money
We plan to develop and produce movies, television shows, virtual reality experiences, transmedia content and events. Our plan is to partner with proven creators to create content, and use established and emerging distribution channels to monetize it. Our goal is to have a diversified slate of projects that can generate revenue from one or more of the following activities:
Developing, licensing and distributing our content into the entertainment ecosystem
We plan to accomplish this by partnering with existing studios, networks and distributors on the development, financing, production and distribution of content. We plan to use established business models currently used in the entertainment industry. Revenue streams can come from multiple sources in the form of production fees and bonuses, revenue share, royalty participation, merchandising, ancillary market development and sales, distribution, licensing and format fees, and contingent compensation, just to name a few. We plan to work with established Hollywood players across an array of genres to create a diversified slate of projects to minimize the risk of over-concentration in any one genre or medium. We expect some projects to be internally developed and others to be externally acquired, and projects are expected to be in all different stages of development - from the acquisition of underlying intellectual property to participation in the distribution of a finished feature film.
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Offering content directly to consumers via iTunes, App Stores and other platforms
These digital platforms acquire content in all stages of development, from script to finished product. Commitments from such platforms can help us secure financing, talent and possible ancillary market revenue streams. We plan to market our content to all such platforms, thereby offering our content directly to consumers.
Offering brand integrations and sponsorships
To help defray the cost of our content production and events, we plan to identify organic brand integration and product placement for our content, and seek advertising/sponsorship partners for the production and distribution of our shows. For example, we might work with a brand to integrate their product into our content or event, or custom develop content to the brand’s specification in exchange for a fee. We might also work directly with one or more sponsors who pay us to develop content that is released for free to consumers on a portal that includes advertisements from the sponsor(s).
Offering content, merchandise, events and experiences that are sold directly to consumers via our website
Having a Legion of fans emotionally and financially invested in Legion M creates unique opportunities for us to develop products and events that are sold directly to fans on our website. As our Legion grows, we believe our ability to market and sell content, merchandise, and experiences directly to consumers via our website will grow as well.
Hosting fan-oriented events
The company’s mission is to open the gates to Hollywood and give fans a voice and a presence at the table. We plan to host events for our members, investors and fans that make good on this promise, whether it’s an imprint ceremony at the TCL Chinese Theatre IMAX or a VIP member lounge at Sundance. In addition to selling sponsorships for these events, we can also sell tickets and related merchandise.
How We Plan To Fund Our Projects
Developing and monetizing entertainment projects like movies and television shows usually requires significant capital investment. We intend to raise that money directly from fans. Our long-term goal is to have 1 million shareholders, which would provide hundreds of millions of dollars for the development of projects. We expect it will take us many successive fundraising rounds to achieve this goal, but if we’re successful we believe it could make us one of the most influential company in Hollywood.
Employees
We currently have 5 full time employees, 3 part-time employees, and a variety of independent contractors we use on an as-needed basis.
Competition
The entertainment industry is fiercely competitive. There are thousands of other companies involved in the creation of entertainment content, from giant international conglomerates to small independent creators. Many of these companies are Legion M’s competitors in that we are all competing to develop entertainment for consumers. However, collaboration is common in the entertainment industry, so we also view most of these companies as potential partners.
It is early days for companies that are building businesses using equity crowdfunding. We are aware of a number of different creators who have used equity crowdfunding to raise (or attempt to raise) money for an individual project. We are also aware of at least one European company that has announced it is planning to use equity crowdfunding to develop a production slate. In analyzing the competitive landscape of equity crowdfunding an entertainment company, we’d be remiss if we didn’t also analyze the cryptocurrency market in entertainment. We are aware of a couple of late 2017 announcements regarding cryptocurrency-based film financing slates. That said, we are not aware of any companies that have achieved significant traction or that we would consider a direct competitor. Over time we expect that to change—particularly if we are successful with Legion M.
Intellectual Property
We’ve filed a trademark application for our company’s name Legion M, which has been approved but not yet issued.
Litigation
Legion M has not been involved in any litigation, and its management is not aware of any pending or threatened legal actions relating to its intellectual property, the conduct of its business activities, or otherwise.
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Item 2. Management’s Discussion and Analysis of Financial Condition and Results of Operations
The following discussion relates to Legion M’s financial condition and results of operations and includes audited financial data through December 31, 2017 and should be read in conjunction with our financial statements and the related notes included in this annual report and our offering circular dated March 10, 2017 and our special financial report filed on June 23, 2017. The discussion contains forward-looking statements that reflect our plans, estimates, and beliefs. Our actual results could differ materially from those discussed in the forward-looking statements.
2017 Operating Results
Our revenues for the twelve months ended December 31, 2017 (“Fiscal 2017”) were $415,372, representing an approximately 1700% increase over the revenues from March 4, 2016 (inception) to December 31, 2016 (“Fiscal 2016”) of $23,096. Our revenue in Fiscal 2017 came from projects (the “Celebrating Stan Lee” event and Colossal), and Legion M merchandise and event sales.
Note that Fiscal 2017 Revenue of $415,372 includes $198,000 that has been invoiced by Legion M and that has not yet been collected. This is owed to Legion M from two different (but related) sponsors of the “Celebrating Stan Lee” Event. In both cases, Legion M has fulfilled our contractual obligations and the sponsor has paid some but not all the money owed. We are still in active discussions with each sponsor, and each has stated their intention to pay, but both have missed previous committed deadlines and are over 180 days late. As a result, the Company has recorded expense on our Income Statement in the amount of $198,000 which is listed under the category “Bad Debt.” We continue to explore all available methods (including legal action) to recover this money, but believe that it’s in the best interest of our shareholders and potential investors for us to take a conservative approach in accounting for this revenue.
Cost of net revenue for Fiscal 2017 and Fiscal 2016 were $257,156 and $16,684, respectively. In Fiscal 2017 our cost of net revenue comprised expenses related to our “Celebrating Stan Lee” event, Colossal project and the cost of goods sold for other Legion M merchandise and events. In 2016, cost of goods sold was related to merchandise sales only. Accordingly, we had a gross profit of $158,216 for Fiscal 2017 compared to gross profit of $6,412 for Fiscal 2016.
For Fiscal 2017, operating expenses were $2,080,859 representing an 91% increase over our Fiscal 2016 expenses of $1,085,791. This increase is partly a result of a difference in reporting time period (the company was incorporated in March of 2016, and thus did not have a full year of expenses in Fiscal 2016), as well as some increases in overhead and project spending. Our expenses in 2017 consisted primarily of general and administrative, marketing, labor, professional services, and spending on Legion M projects, all of which are described in further detail below.
Legion M is following GAAP standards for capitalizing costs on projects where we expect a financial return over time. As of December 31, 2017, we had four projects (“ICONS”,Field Guide to Evil, Mandy, and “Pitch Elevator”) on our balance sheet as “Investments” representing $303,791. We did not have capitalized projects in Fiscal 2016, so there is no number to compare this to.
These capitalized projects represent the “bets we still have on the table.” It’s impossible to predict with certainty what the financial return of each project will be. For example, the return on a feature film isn’t known until the film is released, and is dependent upon the success of the film. The return on a TV project is dependent upon the series being sold. As Hollywood is a hit driven business, the returns on any given project are wildly variable. In accordance with GAAP standards (see note 3) the amount carried on the balance sheet reflects our best estimate based on the information we have available, but the final value could vary dramatically.
In Fiscal 2017, Legion M had a second round of equity crowdfunding under Regulation A and Regulation Crowdfunding under the Securities Act. We raised a total of $2,038,339 to continue funding the company’s operations. Note that due to the timing of closing activities with our funding platform (see note 5), $74,691 of the funds from these investments were not received until 2018.
As a result of the foregoing factors as well as other expenses our net loss for Fiscal 2017 was $1,922,699, a 51% increase over the partial period loss of $1,272,622 in Fiscal 2016.
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Financial Effect of Legion M Projects
Due to business sensitivities in our industry and confidentiality requirements of our partners, we do not release financial information for individual projects. However, these numbers in aggregate strongly influence the gross profit/loss on our Income Statement as well as the “Investment Asset” line on our Balance Sheet. In Fiscal 2017, we completed two projects –Colossal and our “Celebrating Stan Lee” event.Colossalwas a late-stage P&A investment in an already completed feature film, whereas “Celebrating Stan Lee” was an event that was financed and produced entirely by the company. Both projects are described in further detail elsewhere in this section.
In calculating the expenses of our projects, we account for both the money (i.e. cash investments and money spent on marketing, travel, etc.) and time (e.g. a proportion of cost of salaries for staff working on the project) spent on them. It’s important to note that at this stage in our development, the financial investments we make in projects are relatively small compared to the amount of time we spend on them. However, it’s also important to note that these two expense categories scale very differently. The best way to illustrate this is to use a simplified hypothetical example (1):
Legion M makes a P&A (Print and Advertising in industry language) investment of $100,000 in a feature film, with a return based on the success of the film. As part of the deal, we agree to host opening weekend meetups around the country, which cost us $5,000 worth of man hours to support and $5,000 worth of travel expenses. We also have $5,000 worth of legal, business development and management expenses associated with the project. In total, we’ve invested $115,000 in the project.
The film is released and provides Legion M a 15% ROI on our 100K investment. When the final numbers are tallied, we invested $115K and received $115K in return, making the project break-even.
While the example above is both fictional and vastly simplified, it is representative of a type of deal that Legion M engages in today. We provide it to illustrate two points that we believe are important to keep in mind when evaluating our company at this stage:
· | We expect the amount of money we invest in projects to grow, whereas we expect the time we spend supporting them to stay relatively fixed (or in some cases go down due to the development of processes and infrastructure). In the example above, if we’d invested $1 million in the film instead of $100K and spent the same amount of money on time, travel, legal, etc. we’d end up with $130K in net profit instead of break-even. As we grow our investor base and have more access to capital, we expect to be able to take larger positions in films, reducing the financial significance of the costs we spend supporting them, and improving our chances of profitability when a project is successful. |
· | As a new company with very little money to invest and very little track record to show what we’re capable of, our negotiating strength is currently at its lowest. As we increase the size of the Legion, demonstrate its power, and grow our capital reserves, we expect our negotiating position to strengthen over time, allowing us to negotiate increasingly favorable terms. |
Just as you wouldn’t judge an automotive company based on the profitability of the first few cars coming off the assembly line, we believe the best way to evaluate Legion M’s first projects is with an eye to the future. The projects we have now are prototypes that allow us to better understand our business and demonstrate to investors and partners what a fan-owned company is capable of. The work we do on these projects help us grow the Legion and level up to larger projects in the future. In the two short years we’ve been operating, we have already seen dramatic improvement in both our access to opportunities and our ability to execute on them.
Operating Expenses
Our operating expenses consist of general administrative expenses, marketing, payroll, professional services and travel and entertainment. Payroll, our compensation to employees and contractors, is the largest component of our operating expenses and was $1,122,022 for Fiscal 2017 and $642,511 for Fiscal 2016. As of December 31, 2017, we had five full-time employees, three part-time employees and a variety of contractors (used on an as-needed basis).
Marketing was our next largest expense. Our marketing expense for Fiscal 2017 was $510,359 compared with $240,228 for the partial period Fiscal 2016. Our marketing is focused on generating awareness of Legion M, growing our community, marketing our financing rounds, and building the Legion M brand. This expense varies greatly from month to month. For example, during our previous equity crowdfunding campaigns we used online advertising to market the fundraising opportunity. We have also produced Legion M events and activations at comic cons and film festivals that have costs associated with them (although whenever possible we work with sponsors to offset or cover these costs). In addition, some of the money we spend marketing Legion M projects (e.g.Colossal,“Celebrating Stan Lee”) creates additional marketing and exposure for Legion M.
Our remaining operating expenses included: professional services ($96,877 for Fiscal 2017 and $89,645 for Fiscal 2016); travel and entertainment ($97,676 for Fiscal 2017 and $86,357 for Fiscal 2016); and general and administrative expenses ($46,581 for Fiscal 2017 and $21,047 for Fiscal 2016).
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Operating Philosophy
In conjunction with the numbers in our financials, we thought it might be useful to explain how we think about our business. In general, we consider our expenses to fall in one of four categories:
Management and Overhead
These are the “costs of doing business”—things like office space, accounting, management, human resources, IT, etc. Our goal as we grow is to keep these expenses as low as reasonably possible. For example, having a small, tight-knit team minimizes the need for management overhead and infrastructure. We don’t have administrative assistants, fancy office space, or the layer of management and infrastructure required for a larger organization. We travel coach class on discount airlines, and double up in hotel rooms or crash on friend’s couches whenever possible to save on travel costs. We want to spend every dollar we can on things that grow the value of the company.
Growing the Legion
At this point in the company’s development, we believe that growing the size of our community is the single biggest way for us to increase the value of our company. That’s because the strength, power, and value of our company depends on the size and strength of our community.
We’ve already seen this in effect. In comparison with other media and entertainment companies, Legion M is an extremely small company with budgets that are almost non-existent by Hollywood’s standards. That said, the fact that we are owned by fans has opened the doors for us to work with some of the biggest names in the business including Dean Devlin, Stan Lee, Kevin Smith, Elijah Wood, Nicolas Cage, Anne Hathaway, Tim League, Tom Quinn, Leonard Maltin, and many more. The larger and stronger the Legion is, the more money we’ll have to invest, and the more power we’ll have to move the needle on the projects we get involved in.
Everything we do – from the projects we invest in to the activations we do at comic-cons and film festivals – is done with an eye towards how it can help us grow our Legion of members and investors.
Project Expenses
This is the core of our business—the financing and monetization of entertainment projects. To date, this includes external projects (Colossal,Mandy, Field Guide to Evil,andBad Samaritan) and internal projects (“ICONS: Face To Face,” “Pitch Elevator”), as well as other large projects like our “Celebrating Stan Lee” Event.
At this point in the company’s development, we see each project as a stepping stone to help us grow the Legion and establish Legion M in the industry. As described above (see Financial Effects of Legion M Projects), the amount of money we’re able to invest in our early projects is relatively small, which means that much of the value we receive comes from the strategic value each project provides. We see these early projects as prototypes that allow us to better understand the opportunities and challenges of a company owned by fans.
Internal and Business Development
This is the equivalent of “R&D”—the resources we spend cultivating and developing new projects and opportunities. Some examples include:
· | Creating and cultivating relationships with partners who may have projects we’re interested in, or might be interested in our projects |
· | Negotiating partnerships |
· | Reading and evaluating scripts and project proposals |
· | Developing internal ideas (e.g. brainstorming, writing treatments, etc.) and external ideas (e.g. spec scripts, TV pitches, etc.) with our partners |
· | Pitching projects to potential buyers and/or financiers |
Our goal is to keep overhead and operating expenses as low as possible so we can maximize the amount of money spent on growing the Legion and developing entertainment projects. That said, over time we expect some increases in our operating expenses in the following areas:
· | As we grow, we may add additional staff to execute our business plan. We currently have one open position for a social media manager, and we expect to have more as the Company matures. |
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· | We currently use office space within our Creative Alliance Partners’ offices in Los Angeles and are paying a monthly fee for conference room space in Century City, CA. As we continue to grow, we may need to acquire more dedicated office space, which will in turn increase our monthly fixed costs. |
· | Compensation for Legion M’s three top executives is significantly below market rates for their experience/position and well below the compensation they earned at previous companies. This is common for executives during the startup phase, but as the Company matures we plan to increase executive pay closer to market levels. |
Our Projects
In accordance with ASC 926, “Entertainment—Films” (“ASC 926”), Filmed Entertainment costs include capitalized production costs, overhead and capitalized interest costs, net of any amounts received from outside investors. These costs, as well as participations, are recognized as operating expenses for each individual production based on the ratio that the current period’s gross revenues for such production bear to management’s estimate of its total remaining ultimate gross revenues. The Company has set a minimum threshold of $10,000 before capitalizing the costs. Management bases its estimates of ultimate revenue for each production on a variety of factors, including: historical performance of similar productions, market research and the existence of future firm commitments. Management regularly reviews, and revises when necessary, its total revenue estimates on a title-by-title basis, which may result in a change in the rate of amortization and/or a write-down of the asset to fair value amount. Development costs for productions not produced are written-off at the time the decision is made not to develop the story or after three years.
Production costs are stated at the lower of unamortized cost or estimated fair value on a production basis. Revenue forecasts for productions are continually reviewed by management and revised when warranted by changing conditions. Results of operations in future years are dependent upon the amortization of production costs and may be significantly affected by periodic adjustments in amortization rates. As a result, the Company' financial results fluctuate from period to period. If estimates of ultimate revenues change with respect to a production, causing reductions in fair values, we may be required to write down all or a portion of the related unamortized costs of the production to its estimated fair value. No assurance can be given that unfavorable changes to revenue and cost estimates will not occur, which may result in significant write-downs affecting our results of operations and financial condition.
As of December 31, 2017, we have invested in numerous different projects as follows:
· | ICONS: Face To Face, a VR Interview Series |
· | Pitch Elevator, a Digital Series |
· | “Celebrating Stan Lee” Event |
· | Three Feature Film/TV Series Co-Financing Projects: |
o | Colossal |
o | Field Guide to Evil |
o | Mandy |
· | Seven Feature Film/TV Series Development Projects |
ICONS: FACE TO FACE
ICONS: Face to Faceis what we believe to be a first-of-its-kind virtual reality interview series that allows fans to stand face to face with the luminaries, titans and leaders of our time. Created using state-of-the-art virtual reality recording technology, these "virtual time capsules" allow fans to get as close as technologically possible to the people who shape our world.
Imagine if you could go back in time and spend an hour with William Shakespeare, Joan of Arc or Martin Luther King, Jr.? Today's technology gives us an unprecedented opportunity to capture and preserve the legacy of today's icons - told in their own voice and defined on their own terms. By building a library of interviews, Legion M aims to preserve these stories in a way that can inspire people all around the globe; now and for generations to come!
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In January 2017, Legion M filmed the pilot episode of the ICONS series featuring the legendary Stan Lee. Considered by many to be one of the greatest storytellers of our time, Stan is the co-creator of the Marvel Universe including Spiderman, The X Men, The Avengers, The Fantastic Four, The Incredible Hulk, Iron Man, Dr. Strange, and many, many more. At 94 years old, Stan has amazing energy and a singular point of view on life and love, success and failure, and the little-known origin stories of some of the most popular characters of all time.
In addition to Stan, we also had the opportunity to interview Joan Lee, his wife of nearly 70 years. Joan provided a completely different lens through which to view a man who is loved by so many. Unfortunately, Joan died in the summer of 2017, and Legion M owns what we believe to be her last interview – and likely her only virtual reality interview. The host and interviewer for the pilot was director, actor, author and comedian Kevin Smith—a pop culture Icon in his own right. The experience was shot in Stan Lee’s Los Angeles home.
In capturing these once-in-a-lifetime interviews, we used state of the art technology designed to maximize the fidelity of the footage. The resolution of the camera/lens combination captured footage at the threshold of human perception, which we believe will help future-proof it as virtual reality continues to undergo technological advancements. The cameras were positioned very close to Stan and Kevin, putting the viewer at the center of an intimate conversation with a 360-degree view of the room in Stan’s home where the interview took place.
We’ve hired experienced virtual reality producer Brian Seth Hurst of StoryTech Immersive (PBS’sMy Brother’s Keeper) to move the development, distribution and monetization of the project forward. We are currently in discussions with several interested partners for distribution and monetization. We expect this footage will provide value for generations to come.
PITCH ELEVATOR
Anybody can have a great idea for a movie or TV show but very few people have the connections necessary to get those ideas made. Legion M aims to change that withPitch Elevator.
In October of 2016, we built a full-size elevator set on the show floor of Stan Lee’s Los Angeles Comic Con.Inside were two cameras, a cameraman and a countdown timer. Guests were invited to step inside and give a two-minute pitch for their movie, television show or virtual reality idea.
We captured over 200 pitches at Comic Con, and over 200 more during an online submission period. We then built an online game that allows members of the Legion to evaluate, rank and vote on these pitches. Over the course of multiple rounds, we are currently narrowing the field down to the top 10 pitches, each of whom will win a prize package plus the once-in-a- lifetime opportunity to pitch their idea to a panel of Hollywood insiders. The best of these pitches will win a development deal with Legion M.
We had a camera crew present at Comic Con that allowed us to capture unscripted footage of the entire event. We have packaged the entire experience into a treatment for an unscripted television or web series that we are currently pitching to interested studios and brands. We feel this is a great project for Legion M as it provides both in-venue activation opportunities and compelling content that help promote Legion M. We are pitching the project to potential partners to turn the idea into a digital special, series or TV show.
During Fiscal 2017, we developed the Pitch Elevator concept as a digital series and worked on packaging and pitching the project for potential distribution on digital platforms.
STAN LEE CELEBRATION
On July 18, 2017, Legion M united fans around the world to give comic book icon Stan Lee a once-in-a-lifetime gift—an imprint ceremony at the TCL Chinese Theatre IMAX. This was the first time in history that fans united to present such an honor, and industry luminaries such as Marvel president Kevin Feige, Comedian/director Kevin Smith, SPAWN creator Todd McFarlane, S.H.I.E.L.D. star Clark Gregg and BLACK PANTHER star Chadwick Boseman presented speeches during the ceremony, followed by press interviews and meet and greets with Stan for fans and sponsors.
After the hand and footprint ceremony, Legion M hosted a “Tony Stark House Party” at a 9,000 square foot mansion in the Hollywood Hills for Stan and his 500 biggest fans, which was captured by a professional livestream production crew and broadcast to over 100k people watching live on Twitch. We monetized both the ceremony and after party with sponsorships, tickets and merchandise sales.
Thanks to brisk ticket sales and strong sponsor support, the after party generated more than enough revenue to pay for its direct costs and helped subsidize the costs of the imprint ceremony. We had exceptional media coverage of the event, with dozens of outlets covering the ceremony (including a feature story in Variety Magazine), generating an estimated 11+ million media impressions, and creating a terrific PR moment for Legion M and our investors.
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FEATURE FILM/TV SERIES CO-FINANCING
While our development fund is not yet large enough to fully finance a feature film or television project, the prospect of having Legion M co-finance a project has proven appealing to many potential partners. We are in discussions with several partners about having Legion M participate in projects that are already in development, in production, or already completed. As of December 31, 2017, Legion M has participated in three such projects:
· | In early 2017, we participated in the theatrical release and marketing of the feature film COLOSSAL starring Anne Hathaway and Jason Sudeikis. We partnered with distribution company Neon Rated, LLC on the print and advertising (P&A) for the platform release which began on April 7, 2017. As part of the release of COLOSSAL in April 2017, we hosted meetups all over the country with hundreds of Legion M members and investors attending and creating buzz to help the film’s box office performance. We also produced and soldColossalmerchandise in the Legion M store; |
· | In early 2017, we invested in production financing for the horror anthology feature film THE FIELD GUIDE TO EVIL, which is went into pre- production on March 31, 2017. The film had its world premiere at South By Southwest 2018 Film Festival, and is currently being represented by CAA for distribution. Legion M is working directly with the film’s producers to create activations and opportunities for our investors and members to engage with this project, including filming two Facebook Live interviews with the filmmakers in March of 2018. We expect the film to release in late 2018; and |
· | In 2017 we invested in production financing of the feature film MANDY, directed by Panos Cosmatos and starting Nicolas Cage, Andrea Riseborough, Linus Roache, and Bill Duke. The film opened the midnight section of the 2018 Sundance Film Festival, and ended up being one of the best reviewed films of the festival with 100% positive critical reviews on Rotten Tomatoes. Legion M partnered with SpectreVision, Umedia, and XYZ Films to finance both the film and the score, which was one of two-time Academy Award nominee Jóhann Jóhannsson’s final works before his death in 2018. The movie was picked up for distribution by RLJ films and is expected have a theatrical release in 2018 |
FEATURE FILM/TV SERIES DEVELOPMENT
As of December 31, 2017, Legion M has approximately seven different projects in early stage development, including the unscripted television series “Stunt Team: Drive” and “Upside,” as well as deal closure or late-stage negotiations for three narrative television projects (“Airship Cowboys,” “Malice,” and “Evermore”) that were publicly announced in March of 2018. Our development projects consist of either original concepts that we have created or existing IPs with which we are negotiating or have secured a partnership. Our goal is to develop these ideas and sell them to a studio, production, or distribution partner.
Liquidity and Capital Resources
For the period from December 31, 2016 through December 31, 2017, the Company received $1,962,922 for issuance of 272,870 Class A Common shares, representing a partial disbursement of committed funds.
As of December 31, 2017, the Company had over $600,000 in cash. We do not currently have any loans. We have not committed to make any capital expenditures. We have no bank line of credit or other financings arranged.
Over time, we expect to launch many more additional rounds of funding. Our long-term goal is to have one million shareholders as owners of the company. We believe that could make us one of the most influential companies in Hollywood.
That said, we cannot guarantee that we will have sufficient capital to finance our growth and planned business operations in the future or that such capital will be available to us on terms that are favorable to us. We are currently incurring operating deficits that are expected to continue for the foreseeable future. We’ve had two successful rounds of equity crowdfunding so far, and are planning more in the future. If we fail to raise adequate funds from future rounds, our plan would be to reduce operating expenses and conserve cash while seeking additional funding and finance partners.
Trend Information
General Industry Trends
Film, television and digital entertainment is a global industry that generates trillions of dollars in revenue each year. Home to some of the largest and best known corporations in the world (e.g. Disney, Sony, etc.), it is an extremely complex and competitive industry that with stakeholders ranging from content creators and studios to networks and distribution companies.
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As the industry grows, it’s constantly evolving. In recent years, changes in technology and consumer habits have ushered in dramatic shifts in the industry, including the proliferation and success of global OTT (“over the top”) services such as, Netflix, Amazon and Hulu, entertainment content distributed by wireless phone carriers, new technologies like interactive TV and Virtual Reality, and the growth of non-traditional models such as, PPV (pay per view), VOD (video on demand), and SVOD (subscription video on demand).
We believe that disruption of the entertainment market has created (and will continue to create) an unprecedented opportunity for a fan-owned company like Legion M. That’s because no matter how the technology or industry landscape changes, the one thing that remains constant is the importance of the audience. It’s the collective eyeballs and wallets of viewers around the world that fuel the entire industry. We believe that by building a company owned by fans we’re creating a strategic advantage resilient to changes in technology and consumer behavior and building a company that can stand the test of time.
Company Trends and Activities
The following section contains a discussion of some, but not all, of our planned activities in the coming months. There’s no guarantee that we’ll follow this plan, or be able to execute it successfully. As a startup, our plan is constantly changing and evolving as we react to current opportunities and market conditions. That said, the activities below may be useful to you in understanding our current thinking.
Growing the Legion/Fundraising
At this point in the company’s development, we believe that growing the size of our community is the single biggest way for us to increase the value of our company. That’s because the strength, power, and value of our company depends on the size and strength of our community. As our Legion of fans grows, so will our access to high quality entertainment projects and our ability to market and support these projects.
Growing the number of investors in the company is also critical in that it provides the capital necessary for our growth. As of this writing (April 2018), we are evaluating our next round of equity crowdfunding. It’s likely we may have one or more additional rounds of equity crowdfunding later in the year. We’re also considering the prospect of bringing in a round of strategic investors who can increase our capital reserves and help us find and fund new projects.
Since we’re a relatively new company, marketing and public relations are extremely important tools for us to grow the Legion. In general, we plan to spend up to 20% of the money we raise from our crowdfunding offering marketing and promoting the Legion. The money we spend on marketing builds our brand, enhances our public visibility, and grows our community. This in turn drives growth of the Legion, and increases our competitive advantage. Some of the primary marketing channels we expect to use include:
· | Online advertising; |
· | Attending and/or exhibiting at conventions and film festivals; |
· | Community events (i.e. meetups); |
· | Creating and encouraging viral sharing opportunities for our members; |
· | Public relations, including speaking on panels and creating bylines for publication; |
· | Sponsoring of events/activities; and |
· | Developing, printing, and distributing promotional materials (i.e. promo cards, buttons, stickers, etc) that enable members of our Legion of fans to help spread the word. |
Our marketing costs fluctuate heavily based on business conditions. If a particular method of marketing is successful (meaning that it is effective at growing the Legion) we can turn it up. If it’s not effective, we can turn it down or even shut it off completely.
It’s worth noting that many of our projects also serve as excellent marketing vehicles for the company. For example, the work we do promoting films likeColossal andBad Samaritan results in significant exposure for Legion M. The same is true for our “Celebrating Stan Lee” event, which garnered an estimated 11 million media impressions.
Project Development
Aside from growing the Legion, we expect to continue developing entertainment projects. The amount of money we invest in projects will depend heavily on the results of our future fundraising rounds. Our budgets are still typically measured in tens or hundreds of thousands of dollars, but in general, we’ve seen an upward trend in our budgets as the company has grown in size and capital resources. We hope that trend will continue.
Our goal as a company is to maintain a slate of projects that is diversified across genre (i.e. comedy vs. horror), medium (i.e. feature films, vs. TV vs. virtual reality) and risk (i.e. high risk early stage projects vs. lower risk late stage projects). The range of projects on Legion M’s slate is quite large, and is likely to evolve over time. As of this writing (April 2018), our current activities include:
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Developing and Producing Legion M’s own Entertainment Projects
We have several entertainment projects currently in development/production that we hope to monetize in the coming years. These include our “ICONS: Face To Face” virtual reality interview series with Stan Lee, our “Pitch Elevator” digital series, our “Airship Cowboys,” “Malice,” “Stunt Team: Drive,” and “Evermor” TV projects, and other television, movie and virtual reality projects that have not yet been announced. In addition, we also may produce future events like our Stan Lee Handprint Ceremony.
Co-Producing/Investing In External Entertainment Projects
We have developed relationships with several partners that may allow us to co-produce or invest in their entertainment projects. Examples of such projects include the feature filmsColossal,Field Guide to EvilandMandy. Our ability to partner on these types of projects will be heavily dependent upon how much money we raise for our project development fund.
Business Development
Since inception, Legion M has seen steady growth in our access to partners and deals. We plan to continue investing in business development to generate business and marketing opportunities for Legion M. This activity consists of sourcing entertainment projects, sourcing distribution channels, producing events and marketing opportunities, networking with potential advisory board members and/or board of directors’ members and potential marketing partners.
Harnessing the Power of the Community
One of Legion M’s foremost assets is our community of investors and members. We’ve seen firsthand how the talents and time of our most enthusiastic investors can be used to contribute to the success of THEIR company. As such, we are constantly seeking ways to engage our community and expect to continue devoting time and resources to developing tools, infrastructure, and processes that allow us to harness its power.
Item 3. Directors and Officers
The Company’s executive officers and directors are as follows;
Name | Position | Age | Term of Office (if indefinite, date appointed) | Approximate hours time)/full-time | ||||
Executive Officers: | ||||||||
Paul Scanlan | Co-Founder, Chief Executive Officer, Chief Financial Officer and Treasurer | 48 | Appointed to indefinite term of office. March 9, 2016 | Full-time | ||||
Jeff Annison | Co-Founder and President | 46 | Appointed to indefinite term of office. March 9, 2016 | Full-time | ||||
Terri Lubaroff | Chief Operating Officer, Secretary | 45 | Appointed to indefinite term of office. Term starting Nov. 15, 2017 | Full-time | ||||
Directors: | ||||||||
Paul Scanlan | Director | 48 | Appointed to indefinite term of office. March 4, 2016 | |||||
Jeff Annison | Director | 46 | Appointed to indefinite term of office. March 4, 2016 | |||||
Terri Lubaroff | Director | 45 | Appointed to indefinite term of office November 15, 2017. |
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Paul Scanlan – Co-founder, Chief Executive Officer, Chief Financial Officer and Treasurer
Paul Scanlan is Legion M’s Co-Founder and has been the Chief Executive Officer of Legion M since its inception in March 2016. Immediately before that, Mr. Scanlan was Cofounder and President at MobiTV. In 1999, Mr. Scanlan co-founded MobiTV, Inc., a leader in monetizing media outside the living room. From 2007 to 2016 Mr. Scanlan was the President of MobiTV and played a crucial role in MobiTV’s success from a start-up to a market leader in a fast growing space. Mr. Scanlan continues to serve as a director on the MobiTV board. In 2005, Mr. Scanlan and his MobiTV team earned an Emmy Award for Technical Achievement in Advancing Television, and his accomplishments at MobiTV were profiled in 2011 in Tarang Shah’s book, “Venture Capitalists at Work: How VCs Identify and Build Billion-Dollar Successes.” Mr. Scanlan earned his Bachelor of Science degree in Radio, TV & Film from the University of Wisconsin at Madison.
Jeff Annison – Cofounder & President
Jeff Annison is Legion M’s Co-Founder and has been the President of Legion M since its inception in March 2016. In 2009, Mr. Annison co-founded Underground Labs, Inc., a product development studio that created innovative mobile apps and web experiences for customers such as AT&T, Sony Music, Universal Music, Coca Cola, the US Navy, the ACC (Atlantic Coast Conference), SEC (the Southeastern Conference), etc. He also served as Chairman of the New York Rock Exchange (a product of Underground Labs), which allows fans to purchase commemorative shares of individual songs. From 2009 to 2016, he was the Chief Executive Officer of Underground Labs. Immediately prior to founding Underground Labs, Mr. Annison co-founded MobiTV in 1999. From 1999 to 2009, Mr. Annison led MobiTV’s engineering and product development teams, scaling operations from 3 to 300 employees, growing to over 25 million paying subscribers and winning an Emmy Award for Innovation in Television. Prior to 1999, Mr. Annison designed toys for Hasbro and theme park rides for Universal Studios. Mr. Annison earned his Bachelor degree of Science in Mechanical Engineering from University of California, Los Angeles.
Terri Lubaroff – Chief Operating Officer, Secretary
Terri Lubaroff, Esq. is Chief Operating Officer and Corporate Secretary of Legion M. She started at Legion M as Head of Acquisition and Corporate Secretary in March 2016 and was upped to COO in November 2017. Prior to joining Legion M, Ms. Lubaroff served as Chief Operating Officer of Meltdown Comics and Collectibles, Meltdown Entertainment, and its tech incubator Meltdown Reactor where she incubated nascent tech start-ups in the entertainment space and oversaw white label activations for companies like Microsoft and Wizards of the Coast. She served in that position from January 2014 through January 2016. Contemporaneously, Ms. Lubaroff maintained her own legal practice, both at the Lubaroff Entertainment Law (November 2013-Sept. 2016) and Lubaroff Mediation (August 2009-Sept. 2016). She also oversaw an unscripted reality series with the SyFy channel. Ms. Lubaroff has been an entrepreneur, a lawyer, a mediator and a TV and Film development executive. She previously ran Humble Journey Films, which had an overall deal at Paramount/CBS where she developed and sold nine TV pilots to networks such as NBC, CBS, BET and VH1, two of which she co-created and co-wrote. Ms. Lubaroff has also worked as a talent and literary manager and as a writer and producer in various capacities, including ghost-writing for various clients. She began her entertainment career as an actor, writer and live event producer and director. A member of the California Bar and the Florida Bar, Terri is a frequent guest speaker for the entertainment industry, most notably at San Diego Comic-Con, and was quoted about TV development in the 2008 book, “Small Screen, Big Picture." Terri studied theatre performance and directing and law at the University of Florida, with specialized training in mediation and negotiation from Pepperdine University’s School of Law.
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Compensation of Directors and Executive Officers
For the fiscal year ended December 31, 2017, we compensated our three highest paid executive officers and directors on as follows:
Name | Capacities in which compensation was received | Cash compensation ($) | Other compensation ($) | Total compensation ($) | ||||||||||
Paul Scanlan | CEO | $ | 175,000 | $ | 0 | $ | 175,000 | |||||||
Jeff Annison | President | $ | 175,000 | $ | 0 | $ | 175,000 | |||||||
Terri Lubaroff | COO | $ | 125,000 | $ | 0 | $ | 125,000 |
For the fiscal year ended December 31, 2017, we did not pay our directors in their capacity as directors. There are 3 directors in this group.
Item 4. Security Ownership of Management and Certain Security Holders
The following table sets out, as of December 31, 2017, the Legion M’s voting securities that are owned by our executive officers, directors and other persons holding more than 10% of the Company’s voting securities.
Name of Beneficial Owner | Address of beneficial owner | Amount and nature of beneficial ownership (3) | Amount and nature of beneficial ownership acquirable (1)(3) | Percent of class (2) | ||||||
Paul Scanlan | 1801 Century Park East, 24th Floor Los Angeles, CA 90067 | 402,220 shares of Class B Common Stock | 340,340 shares of Series B Common Stock subject to vesting | 56.2 | % | |||||
113 shares of Class A Common Stock | N/A | <1 | % | |||||||
Jeff Annison | 1801 Century Park East, 24th Floor Los Angeles, CA 90067 | 329,051 shares of Class B Common Stock | 278,429 shares of Series B Common Stock subject to vesting | 48.2 | % | |||||
14 shares of Class A Common Stock | N/A | <1 | % | |||||||
Directors and Officers as a group | 1801 Century Park East, 24th Floor Los Angeles, CA 90067 | 740,021 shares of Class B Common Stock | 630,019 shares of Series B Common Stock subject to vesting | 85.0 | % | |||||
162 shares of Class A Common Stock | 30,957 shares available under stock options (4) | 18.0 | % |
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(1) Based on a total of 1,639,243 shares of Class B Common Stock and 447,818 shares of Class A Common Stock, as applicable, which are issued and outstanding as of December 31, 2017. 657,985 shares of the Class B Common Stock are subject to vesting over the next 30 months with vesting contingent upon continued service with the Company.
(2) This calculation is the number of shares of voting securities that person owns now, plus the number of shares he is entitled to acquire as of December 31, 2017. That amount is then shown as a percentage of the issued and outstanding amount of securities in that class if no other person exercised their rights to acquire those securities. The result is a calculation of the maximum amount that person could ever own based on his current and acquirable ownership.
(3) All shares are directly held.
(4) The options were granted under the 2016 Equity Incentive Plan.
Item 5. Interest of Management and Others in Certain Transactions
Prior to our formation, development activities commenced and certain startup expenses were incurred. To fund startup expenses such as salaries, marketing and exhibition expenses at the 2016 Silicon Valley Comic Convention, we took out a $200,000 promissory note on November 30, 2015 from Underground Labs, Inc., a third party related to us via mutual ownership by Messrs. Scanlan and Annison. The money loaned by Underground Labs to Legion M came from a third party individual investor who loaned the money to Underground Labs specifically to fund Legion M’s startup expenses. That money was held in its own account and used exclusively to pay startup expenses on behalf of Legion M. On March 31, 2016, we issued a Convertible Note payable in the amount of $203,342 to this investor in repayment of such funds provided by Underground Labs, and Underground Labs turned over to Legion M all the money remaining in the account along with a full accounting of money that had been spent. The original promissory note owed to Underground Labs was paid in full and cancelled, and the agreement between Underground Labs and Legion M was terminated.
Pursuant to terms of the convertible note for the third party investor, interest accrued at simple interest of 5% per annum; and as of August 14, 2016, the note was converted into 42,265 shares of our Class B Common Stock at $4.90 per share, a 30% discount of the per share price of the Class A Common Stock sold at our Reg. CF financing round which closed on that same day.
On May 11, 2016, in connection with a vehicle purchase (1959 Cadillac), we entered into a Bill of Sale and a Loan Agreement with Underground Labs, Inc. for the principal amount of $33,000 at 4% per annum from April 17, 2016. The unpaid principal and accrued interest remains payable in monthly installments of $2,809.95 until March 17, 2017.
Item 6. Other Information
None.
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Item 7. Financial Statements
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Legion M Entertainment, Inc.
A Delaware Corporation
Financial Statements and Independent Auditor’s Report
December 31, 2017 and 2016
Legion M Entertainment, Inc. |
TABLE OF CONTENTS |
Page | |
INDEPENDENT AUDITOR’S REPORT | 1-2 |
FINANCIAL STATEMENTS AS OF DECEMBER 31, 2017 AND 2016, FOR THE YEAR ENDED DECEMBER 31, 2017 AND THE PERIOD FROM MARCH 4, 2016 (INCEPTION) TO DECEMBER 31, 2016: | |
Balance Sheets | 3 |
Statements of Operations | 4 |
Statements of Changes in Stockholders’ Equity | 5 |
Statements of Cash Flows | 6 |
Notes to Financial Statements | 7-17 |
To the Board of Directors of
Legion M Entertainment, Inc.
Emeryville, California
Report on the Financial Statements
We have audited the accompanying financial statements of Legion M Entertainment, Inc., which comprise the balance sheets as of December 31, 2017 and 2016, and the related statements of operations, changes in stockholders’ equity, and cash flows for the year ended December 31, 2017 and for the period from March 4, 2016 (inception) to December 31, 2016, and the related notes to the financial statements.
Management’s Responsibility for the Financial Statements
Management is responsible for the preparation and fair presentation of these financial statements in accordance with accounting principles generally accepted in the United States of America; this includes the design, implementation, and maintenance of internal control relevant to the preparation and fair presentation of financial statements that are free from material misstatement, whether due to fraud or error.
Auditor’s Responsibility
Our responsibility is to express an opinion on these financial statements based on our audit. We conducted our audit in accordance with auditing standards generally accepted in the United States of America. Those standards require that we plan and perform the audit to obtain reasonable assurance about whether the financial statements are free from material misstatements.
An audit involves performing procedures to obtain audit evidence about the amounts and disclosures in the financial statements. The procedures selected depend on the auditor’s judgment, including the assessment of the risks of material misstatement of the financial statements, whether due to fraud or error. In making those risk assessments, the auditor considers internal control relevant to the entity’s preparation and fair presentation of the financial statements in order to design audit procedures that are appropriate in the circumstances, but not for the purpose of expressing an opinion on the effectiveness of the entity’s internal control. Accordingly, we express no such opinion. An audit also includes evaluating the appropriateness of accounting policies used and the reasonableness of significant accounting estimates made by management, as well as evaluating the overall presentation of the financial statements. We believe that the audit evidence we have obtained is sufficient and appropriate to provide a basis for our audit opinion.
Artesian CPA, LLC
1624 Market Street, Suite 202 | Denver, CO 80202
p: 877.968.3330 f: 720.634.0905
info@ArtesianCPA.com | www.ArtesianCPA.com
Opinion
In our opinion, the financial statements referred to above present fairly, in all material respects, the financial position of Legion M Entertainment, Inc. as of December 31, 2017 and 2016, and the results of its operations and its cash flows for the year ended December 31, 2017 and for period from March 4, 2016 (inception) to December 31, 2016, in accordance with accounting principles generally accepted in the United States of America.
Emphasis of Matters
The accompanying financial statements have been prepared assuming that the Company will continue as a going concern. As described in Note 2 to the financial statements, the Company has not generated profits since inception, has negative cash flows from operations, has sustained a net losses of $1,922,699 and $1,272,622 in the periods ended December 31, 2017 and 2016, respectively, and has an accumulated deficit of $3,195,321 as of December 31, 2017. These factors, among others, raise substantial doubt about the Company’s ability to continue as a going concern. Management’s plans in regard to these matters are also described in Note 2. The financial statements do not include any adjustments that might result from the outcome of this uncertainty. Our opinion is not modified with respect to this matter.
Denver, Colorado
May 2, 2018
Artesian CPA, LLC
1624 Market Street, Suite 202 | Denver, CO 80202
p: 877.968.3330 f: 720.634.0905
info@ArtesianCPA.com | www.ArtesianCPA.com
Legion M Entertainment, Inc. |
Balance Sheets |
As of December 31, 2017 and 2016 |
As of December 31, 2017 | As of December 31, 2016 | |||||||
ASSETS | ||||||||
Current assets: | ||||||||
Cash | $ | 611,755 | $ | 638,309 | ||||
Other receivable | 58,131 | 1,000 | ||||||
Subscriptions receivable in escrow | 74,691 | - | ||||||
Inventory | 11,471 | 8,432 | ||||||
Prepaid expenses | 65,976 | 10,000 | ||||||
Total current assets | 822,024 | 657,741 | ||||||
Non-Current assets: | ||||||||
Property and equipment, net | 28,419 | 36,548 | ||||||
Investments in productions | 303,791 | - | ||||||
Total non-current assets | 332,210 | 36,548 | ||||||
TOTAL ASSETS | $ | 1,154,234 | $ | 694,289 | ||||
LIABILITIES AND STOCKHOLDERS' EQUITY | ||||||||
Current liabilities: | ||||||||
Accounts payable | $ | 58,923 | $ | 91,146 | ||||
Deferred revenue | 10,343 | - | ||||||
Note payable to related party | - | 8,374 | ||||||
Accrued expenses | 10,131 | 8,935 | ||||||
Total current liabilities | 79,397 | 108,455 | ||||||
Total liabilities | 79,397 | 108,455 | ||||||
Stockholders' equity: | ||||||||
Class A common stock, $0.0001 par, 17,000,000 authorized, 447,818 and 170,503 issued and outstanding at December 31, 2017 and 2016, respectively | 44 | 17 | ||||||
Class B common stock, $0.0001 par, 3,000,000 authorized, 1,639,243 issued and outstanding, 981,258 vested at December 31, 2017 and 1,643,688 issued and outstanding, 584,104 vested at December 31, 2016 | 165 | 165 | ||||||
Additional paid-in capital | 4,269,949 | 1,858,274 | ||||||
Accumulated deficit | (3,195,321 | ) | (1,272,622 | ) | ||||
Total stockholders' equity | 1,074,837 | 585,834 | ||||||
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY | $ | 1,154,234 | $ | 694,289 |
See Independent Auditor’s Report and accompanying notes, which are an integral part of these financial statements.
-3- |
Legion M Entertainment, Inc. |
Statements of Operations |
For the year ended December 31, 2017 and the period from March 4, 2016 (inception) to December 31, 2016 |
For the year ended December 31, 2017 | For period ended December 31, 2016 | |||||||
Revenue | $ | 415,372 | $ | 23,096 | ||||
Costs of net revenues | 257,156 | 16,684 | ||||||
Gross profit | 158,216 | 6,412 | ||||||
Operating expenses: | ||||||||
Compensation and benefits | 990,143 | 456,547 | ||||||
Sales and marketing | 510,359 | 240,228 | ||||||
Independent contractors | 131,879 | 185,964 | ||||||
Professional fees | 96,877 | 89,645 | ||||||
Travel expenses | 97,676 | 86,357 | ||||||
General and administrative | 46,581 | 21,047 | ||||||
Depreciation | 9,344 | 6,003 | ||||||
Bad debt | 198,000 | - | ||||||
Total operating expenses | 2,080,859 | 1,085,791 | ||||||
Loss from operations | (1,922,643 | ) | (1,079,379 | ) | ||||
Other expenses: | ||||||||
Interest expense | 56 | 10,988 | ||||||
Interest expense - conv. note discount | - | 182,255 | ||||||
Total other expenses | 56 | 193,243 | ||||||
Net loss | $ | (1,922,699 | ) | $ | (1,272,622 | ) | ||
Weighted average common shares: | ||||||||
Basic and Diluted | 1,914,466 | 1,596,578 | ||||||
Earnings per share: | ||||||||
Basic and Diluted | $ | (1.00 | ) | $ | (0.80 | ) |
See Independent Auditor’s Report and accompanying notes, which are an integral part of these financial statements.
-4- |
Legion M Entertainment, Inc. |
Statements of Changes in Stockholders’ Equity |
For the year ended December 31, 2017 and the period from March 4, 2016 (inception) to December 31, 2016 |
Class A Common Stock | Class B Common Stock | |||||||||||||||||||||||||||
Number of Shares | Amount | Number of Shares | Amount | Additional Paid- in-Capital | Accumulated Deficit | Total Stockholders' Equity | ||||||||||||||||||||||
Balance at March 4, 2016 | - | $ | - | - | $ | - | $ | - | $ | - | $ | - | ||||||||||||||||
Common stock issuances: | ||||||||||||||||||||||||||||
Class A ($0.0001 par, $7.00 issue) | 170,503 | 17 | - | - | 1,193,504 | - | 1,193,521 | |||||||||||||||||||||
Class B ($0.0001 par, $0.0001 issue) | - | - | 50,000 | 5 | - | - | 5 | |||||||||||||||||||||
Class B ($0.0001 par, $0.001 issue) | - | - | 1,496,040 | 150 | 1,346 | - | 1,496 | |||||||||||||||||||||
Conversion of notes payable: | ||||||||||||||||||||||||||||
$4.90 Conversion | - | - | 86,788 | 9 | 425,253 | - | 425,262 | |||||||||||||||||||||
$7.00 Conversion | - | - | 10,860 | 1 | 76,019 | - | 76,020 | |||||||||||||||||||||
Discount on conversion of convertible notes payable | - | - | - | - | 182,255 | - | 182,255 | |||||||||||||||||||||
Stock based compensation | - | - | - | - | 118,706 | - | 118,706 | |||||||||||||||||||||
Fair value of warrants | - | - | - | - | 62,920 | - | 62,920 | |||||||||||||||||||||
Offering costs | - | - | - | - | (201,729 | ) | - | (201,729 | ) | |||||||||||||||||||
Net loss | - | - | - | - | - | (1,272,622 | ) | (1,272,622 | ) | |||||||||||||||||||
Balance at December 31, 2016 | 170,503 | $ | 17 | 1,643,688 | $ | 165 | $ | 1,858,274 | $ | (1,272,622 | ) | $ | 585,834 | |||||||||||||||
Common stock issuances: | ||||||||||||||||||||||||||||
Class A ($0.0001 par, $7.47 issue) | 272,870 | $ | 27 | - | $ | - | $ | 2,038,312 | $ | - | 2,038,339 | |||||||||||||||||
Conversion of Class B to Class A | 4,445 | - | (4,445 | ) | - | - | - | - | ||||||||||||||||||||
Stock based compensation | - | - | - | - | 340,698 | - | 340,698 | |||||||||||||||||||||
Fair value of warrants | - | - | - | - | 113,779 | - | 113,779 | |||||||||||||||||||||
Offering costs | - | - | - | - | (81,114 | ) | - | (81,114 | ) | |||||||||||||||||||
Net loss | - | - | - | - | - | (1,922,699 | ) | (1,922,699 | ) | |||||||||||||||||||
Balance at December 31, 2017 | 447,818 | $ | 44 | 1,639,243 | $ | 165 | $ | 4,269,949 | $ | (3,195,321 | ) | $ | 1,074,837 |
See Independent Auditor’s Report and accompanying notes, which are an integral part of these financial statements.
-5- |
Legion M Entertainment, Inc. |
Statements of Cash Flows |
For the year ended December 31, 2017 and the period from March 4, 2016 (inception) to December 31, 2016 |
For the Year December 31, 2017 | For the Period December 31, 2016 | |||||||
Cash flows from operating activities | ||||||||
Net loss | $ | (1,922,699 | ) | $ | (1,272,622 | ) | ||
Adjustments to reconcile net loss to net cash used in operating activities: | ||||||||
Depreciation | 9,344 | 6,003 | ||||||
Stock compensation expense | 340,698 | 118,706 | ||||||
Fair value of warrants issued for marketing services | 113,779 | 62,920 | ||||||
Interest on convertible notes payable | - | 6,983 | ||||||
Discount on conversion of convertible notes payable | - | 182,255 | ||||||
Changes in operating assets and liabilities: | ||||||||
Increase in other receivables | (57,131 | ) | (1,000 | ) | ||||
Increase in inventory | (3,039 | ) | (8,432 | ) | ||||
Increase in prepaid expenses | (55,976 | ) | (10,000 | ) | ||||
Decrease in accounts payable | (32,223 | ) | 91,146 | |||||
Increase in deferred revenue | 10,343 | - | ||||||
Increase in accrued expenses | 1,196 | 8,935 | ||||||
Net cash used in operating activities | (1,595,708 | ) | (815,106 | ) | ||||
Cash flows from investing activities | ||||||||
Purchase of property and equipment | (1,215 | ) | (42,551 | ) | ||||
Investments in productions | (303,791 | ) | - | |||||
Net cash used in investing activities | (305,006 | ) | (42,551 | ) | ||||
Cash flows from financing activities | ||||||||
Proceeds from issuance of Class A common stock | 1,963,648 | 1,193,521 | ||||||
Proceeds from issuance of Class B common stock | - | 1,501 | ||||||
Offering costs | (81,114 | ) | (201,729 | ) | ||||
Proceeds from convertible notes issuances | - | 494,299 | ||||||
Proceeds from note payable to related party | - | 33,000 | ||||||
Principal payments on note payable to related party | (8,374 | ) | (24,626 | ) | ||||
Net cash provided by financing activities | 1,874,160 | 1,495,966 | ||||||
Net change in cash | (26,554 | ) | 638,309 | |||||
Cash at beginning of period | 638,309 | - | ||||||
Cash at end of period | $ | 611,755 | $ | 638,309 | ||||
Supplemental disclosure of cash flow information | ||||||||
Cash paid for interest | $ | 56 | $ | 4,005 | ||||
Supplemental disclosure of non-cash financing activities | ||||||||
Conversion of convertible notes payable | $ | - | $ | 501,282 |
See Independent Auditor’s Report and accompanying notes, which are an integral part of these financial statements.
-6- |
Legion M Entertainment, Inc. |
NOTES TO FINANCIAL STATEMENTS |
As of December 31, 2017 and 2016, for the year ended December 31, 2017, and period from March 4, 2016 (inception) to December 31, 2016 |
NOTE 1: NATURE OF OPERATIONS
Legion M Entertainment, Inc. (the “Company”), is a corporation organized March 4, 2016 under the laws of Delaware. The Company was formed as a fan-owned entertainment company. The Company is working with Hollywood creators and producers to develop and monetize content together with the fans. The Company’s mission is to empower creators to push the boundaries and empower fans to be a part of the content they love. The Company intends to develop a slate of projects in the entertainment space, including, but not limited to, feature films, TV series, virtual reality projects, games, and web series.
Revenue totaled $415,372 and $23,096 for the periods ending December 31, 2017 and 2016, respectively. The Company’s activities since inception have consisted of formation activities, R&D, raising capital, business development, developing the initial slate of projects, establishing the Legion M community and culture, building infrastructure to support the community, marketing for principal operations and establishing Legion M as a credible player in the industry. The Company is dependent upon additional capital resources and is subject to significant risks and uncertainties; including failing to secure additional funding.
NOTE 2: GOING CONCERN
The accompanying financial statements have been prepared on a going concern basis, which contemplates the realization of assets and the satisfaction of liabilities in the normal course of business. The Company is a business that is in early growth phase and therefore has just started generating early revenues from principal operations. Consistent with this early phase, the Company has no profit since inception, and has sustained net losses of $1,922,699 and $1,272,622 for the periods ended December 31, 2017 and 2016, respectively. As of December 31, 2017, the Company has current assets that exceed current liabilities by $742,627 which should fund at least six more months of operations. Furthermore, the Company has expected near-term revenue from various projects. However, the Company’s ability to continue as a going concern for the next twelve months is dependent upon its plan to raise more capital from investors. No assurance can be given that the Company will be successful in these efforts. These factors, among others, raise substantial doubt about the ability of the Company to continue as a going concern for a reasonable period of time. The financial statements do not include any adjustments relating to the recoverability and classification of recorded asset amounts or the amounts and classification of liabilities that might be necessary should the Company be unable to continue as a going concern.
NOTE 3: SUMMARY OF SIGNIFICANT ACCOUNTING POLICIES
Basis of Presentation
The accounting and reporting policies of the Company conform to accounting principles generally accepted in the United States of America (GAAP).
The Company adopted the calendar year as its basis of reporting.
Use of Estimates
The preparation of financial statements in conformity with accounting principles generally accepted in the United States requires management to make estimates and assumptions that affect certain reported amounts and disclosures. Accordingly, actual results could differ from those estimates.
Cash Equivalents
For the purpose of the statement of cash flows, cash equivalents include time deposits, certificate of deposits, and all highly liquid debt instruments with original maturities of three months or less. As of December 31, 2017 and 2016 the cash balance exceeded the FDIC insured limits by $361,755 and $388,191 respectively.
See Independent Auditor’s Report
-7- |
Legion M Entertainment, Inc. |
NOTES TO FINANCIAL STATEMENTS |
As of December 31, 2017 and 2016, for the year ended December 31, 2017, and period from March 4, 2016 (inception) to December 31, 2016 |
Receivable and Allowance for Doubtful Accounts
Accounts receivable are carried at their estimated collectible amounts. Accounts receivable are periodically evaluated for collectability based on past credit history with clients and other factors. Provisions for losses on accounts receivable are determined on the basis of loss experience, known and inherent risk in the account balance and current economic conditions. During the year ended December 31, 2017, an account receivable was determined to be uncollectable and a bad debt loss of $198,000 was recorded. As of December 31, 2017 and 2016, no associated allowances for doubtful accounts were established.
Other Receivable
Other receivable are primarily due from payment processors and gateways (e.g. Paypal, Stripe, Wefunder).
Inventory
Inventories are comprised of merchandise (t-shirts, lapel pins, hats, etc.) that are used for marketing and/or for sale in the Legion M store (www.legionm.com/store). Inventories are stated at the lower of cost or market value. Cost is determined using the average costing method. Inventory balances as of December 31, 2017 and 2016 were $11,471 and $8,432, respectively.
Production Investments
The Company has cost investments in productions. The fair value of these investments is dependent on the performance of the investee productions as well as volatility inherent in the external markets for these investments. In assessing the potential impairment of these investments, we consider these factors as well as the forecasted financial performance of the investees and market values, where available. If these forecasts are not met or market values indicate an other-than-temporary decline in value, impairment charges may be required.
Filmed Entertainment and Production Costs
In accordance with ASC 926, “Entertainment—Films” (“ASC 926”), Filmed Entertainment costs include capitalized production costs, development costs, overhead and capitalized interest costs, net of any amounts received from outside investors. These costs, as well as participations, are recognized as operating expenses for each individual production based on the ratio that the current period’s gross revenues for such production bear to management’s estimate of its total remaining ultimate gross revenues. Marketing, distribution and general and administrative costs are expensed as incurred. The Company has set a minimum threshold of $10,000 before capitalizing the costs. Management bases its estimates of ultimate revenue for each production on a variety of factors, including: historical performance of similar productions, market research and the existence of future firm commitments. Management regularly reviews, and revises when necessary, its total revenue estimates on a title-by-title basis, which may result in a change in the rate of amortization and/or a write-down of the asset to fair value amount. Costs for productions not produced are written-off at the time the decision is made not to develop the story or after three years.
Production costs are stated at the lower of unamortized cost or estimated fair value on a production basis. Revenue forecasts for productions are continually reviewed by management and revised when warranted by changing conditions. Results of operations in future years are dependent upon the amortization of production costs and may be significantly affected by periodic adjustments in amortization rates. As a result, the Company' financial results fluctuate from period to period.
If estimates of ultimate revenues change with respect to a production, causing reductions in fair values, we may be required to write down all or a portion of the related unamortized costs of the production to its estimated fair value. No assurance can be given that unfavorable changes to revenue and cost estimates will not occur, which may result in significant write-downs affecting our results of operations and financial condition.
See Independent Auditor’s Report
-8- |
Legion M Entertainment, Inc. |
NOTES TO FINANCIAL STATEMENTS |
As of December 31, 2017 and 2016, for the year ended December 31, 2017, and period from March 4, 2016 (inception) to December 31, 2016 |
Property and Equipment
The Company has a policy to capitalize expenditures with useful lives in excess of one year and costs exceeding $1,000 Property and equipment is stated at cost. The cost of additions and substantial improvements to property and equipment is capitalized. The cost of maintenance and repairs of property and equipment is charged to operating expenses. Property and equipment is depreciated using straight-line methods over their estimated economic lives. Property and equipment is reviewed for recoverability whenever events or changes in circumstances indicate that the carrying amount may not be recoverable. No assets were impaired as of December 31, 2017 and 2016. Property and equipment additions totaled $1,215 and $42,551 for the periods ended December 31, 2017 and 2016, respectively. Depreciation expense totaled $9,344 and $6,003 for the year ended December 31, 2017 and the period from March 4, 2016 (inception) to December 31, 2016, respectively.
As of | As of | |||||||
December 31, 2017 | December 31, 2016 | |||||||
Original Cost | $ | 43,766 | $ | 42,551 | ||||
Accumulated Depreciation | 15,347 | 6,003 | ||||||
Book Value | $ | 28,419 | $ | 36,548 |
Fair Value of Financial Instruments
The Company discloses fair value information about financial instruments based upon certain market assumptions and pertinent information available to management. Financial Accounting Standards Board (“FASB”) guidance specifies a hierarchy of valuation techniques based on whether the inputs to those valuation techniques are observable or unobservable. Observable inputs reflect market data obtained from independent sources, while unobservable inputs reflect market assumptions. The hierarchy gives the highest priority to unadjusted quoted prices in active markets for identical assets or liabilities (Level 1 measurement) and the lowest priority to unobservable inputs (Level 3 measurement). The three levels of the fair value hierarchy are as follows:
Level 1 - Unadjusted quoted prices in active markets for identical assets or liabilities that the reporting entity has the ability to access at the measurement date. Level 1 primarily consists of financial instruments whose value is based on quoted market prices such as exchange-traded instruments and listed equities.
Level 2 - Inputs other than quoted prices included within Level 1 that are observable for the asset or liability, either directly or indirectly (e.g., quoted prices of similar assets or liabilities in active markets, or quoted prices for identical or similar assets or liabilities in markets that are not active).
Level 3 - Unobservable inputs for the asset or liability. Financial instruments are considered Level 3 when their fair values are determined using pricing models, discounted cash flows or similar techniques and at least one significant model assumption or input is unobservable.
The carrying amounts reported in the balance sheet approximate fair value.
Concentrations of Credit Risks
The Company’s financial instruments that are exposed to concentrations of credit risk consist of its cash. The Company will place its cash and cash equivalents with financial institutions of high credit worthiness. The Company’s management plans to assess the financial strength and credit worthiness of any parties to which it extends funds, and as such, it believes that any associated credit risk exposures are limited.
See Independent Auditor’s Report
-9- |
Legion M Entertainment, Inc. |
NOTES TO FINANCIAL STATEMENTS |
As of December 31, 2017 and 2016, for the year ended December 31, 2017, and period from March 4, 2016 (inception) to December 31, 2016 |
Revenue Recognition
The Company recognizes revenue when: (1) persuasive evidence exists of an arrangement with the customer reflecting the terms and conditions under which products or services will be provided; (2) delivery has occurred or services have been provided; (3) the fee is fixed or determinable; and (4) collection is reasonably assured.
Revenue totaled $415,372 and $23,096 for the periods ended December 31, 2017 and 2016, respectively. While revenue for the period ended December 31, 2017 included revenue from sponsorships, event tickets, and branded merchandise retail sales, revenue for the period ended December 31, 2016 was primarily merchandise sales.
Stock-Based Compensation
The Company measures employee stock-based awards at grant-date fair value and recognizes employee compensation expense on a straight-line basis over the vesting period of the award. Determining the appropriate fair value of stock-based awards requires the input of subjective assumptions, including the fair value of the Company’s common stock, and for stock options, the expected life of the option, and expected stock price volatility. The Company used the Black-Scholes option pricing model to value its stock option awards and warrants. The assumptions used in calculating the fair value of stock-based awards represent management’s best estimates and involve inherent uncertainties and the application of management’s judgment. As a result, if factors change and management uses different assumptions, stock-based compensation expense could be materially different for future awards.
The expected life of stock options was estimated using the “simplified method,” which is the midpoint between the vesting start date and the end of the contractual term, as the Company has limited historical information to develop reasonable expectations about future exercise patterns and employment duration for its stock options grants. The simplified method is based on the average of the vesting tranches and the contractual life of each grant. For stock price volatility, the Company uses comparable public companies as a basis for its expected volatility to calculate the fair value of options grants. The risk-free interest rate is based on U.S. Treasury notes with a term approximating the expected life of the option. The estimation of the number of stock awards that will ultimately vest requires judgment, and to the extent actual results or updated estimates differ from the Company’s current estimates, such amounts are recognized as an adjustment in the period in which estimates are revised.
Organizational Costs
In accordance with Financial Accounting Standards Board (FASB) Accounting Standards Codification (ASC) 720, organizational costs, including accounting fees, legal fees, and costs of incorporation, are expensed as incurred.
Offering Costs
The Company complies with the requirements of FASB ASC 340-10-S99-1 with regards to offering costs. Prior to the completion of an offering, offering costs are capitalized as deferred offering costs on the balance sheet. The deferred offering costs are charged to stockholders’ equity upon the completion of an offering or to expense if the offering is not completed.
Income Taxes
The Company uses the liability method of accounting for income taxes as set forth in ASC 740, Income Taxes. Under the liability method, deferred taxes are determined based on the temporary differences between the financial statement and tax basis of assets and liabilities using tax rates expected to be in effect during the years in which the basis differences reverse. A valuation allowance is recorded when it is unlikely that the deferred tax assets will be realized. The Company assesses its income tax positions and records tax benefits for all years subject to examination based upon its evaluation of the facts, circumstances and information available at the reporting date. In accordance with ASC 740-10, for those tax positions where there is a greater than 50% likelihood that a tax benefit will be sustained, our policy is to record the largest amount of tax benefit that is more likely than not to be realized upon ultimate settlement with a taxing authority that has full knowledge of all relevant information. For those income tax positions where there is less than 50% likelihood that a tax benefit will be sustained, no tax benefit will be recognized in the financial statements. The Company has determined that there are no material uncertain tax positions.
See Independent Auditor’s Report
-10- |
Legion M Entertainment, Inc. |
NOTES TO FINANCIAL STATEMENTS |
As of December 31, 2017 and 2016, for the year ended December 31, 2017, and period from March 4, 2016 (inception) to December 31, 2016 |
The Company files income tax returns in the United States and is subject to income tax examinations for its U.S. federal income taxes for the preceding three years and, in general, is subject to state and local income tax examinations for the preceding three years, though given the Company’s 2016 inception only Tax returns for 2016 have been filed. The Company is not presently subject to any income tax audit in any taxing jurisdiction.
The Company accounts for income taxes with the recognition of estimated income taxes payable or refundable on income tax returns for the current period and for the estimated future tax effect attributable to temporary differences and carryforwards. Measurement of deferred income items is based on enacted tax laws including tax rates, with the measurement of deferred income tax assets being reduced by available tax benefits not expected to be realized in the immediate future. As of December 31, 2017 and 2016, the Company had total taxable net operating loss carryforwards of approximately $2,694,211 and $997,718, respectively. The Company pays Federal and California income taxes at rates of approximately 34% and 8.8%, respectively, and has used an effective blended rate of 39.8% to derive a net tax asset as of December 31, 2017 and 2016 of approximately $1,292,838 and $480,845, respectively. The Company cannot presently anticipate the realization of a tax benefit on its net operating loss carryforward. Accordingly, the Company recorded a full valuation allowance against its deferred tax assets as of December 31, 2017 and 2016. Deferred tax assets and liabilities resulted from net operating losses, depreciation/amortization, organizational costs, deferred revenue and stock-based compensation.
The following table reconciles the statutory income tax rates to actual rates based on income or loss before income taxes as of December 31, 2017 and 2016.
As of December 31, 2017 | As of December 31, 2016 | |||||||
Federal income tax rate | 34.00 | % | 34.00 | % | ||||
State income tax rate, net of federal benefit | 5.80 | % | 5.80 | % | ||||
Valuation allowance | -39.8 | % | -39.8 | % | ||||
Effective tax rate | 0 | % | 0 | % |
As of December 31, 2017 | As of December 31, 2016 | |||||||
Deferred tax assets: | ||||||||
Stock based compensation | $ | 183,001 | $ | 47,245 | ||||
Organizational costs | 32,480 | 36,508 | ||||||
Deferred revenue | 4,134 | - | ||||||
Net operating loss carryforward | 1,073,223 | 397,092 | ||||||
Net deferred tax assets | 1,292,838 | 480,845 | ||||||
Less: Valuation allowance | (1,292,838 | ) | (480,845 | ) | ||||
Net deferred tax asset | $ | - | $ | - |
See Independent Auditor’s Report
-11- |
Legion M Entertainment, Inc. |
NOTES TO FINANCIAL STATEMENTS |
As of December 31, 2017 and 2016, for the year ended December 31, 2017, and period from March 4, 2016 (inception) to December 31, 2016 |
In December 2017, the Tax Cuts and Jobs Act (the “Tax Act”) was enacted into law and the new legislation contains several key tax provisions that affected the Company, including a reduction of the corporate income tax rate to 21% effective January 1, 2018, among others. The Company is required to recognize the effect of the tax law changes in the period of enactment, such as determining the transition tax, remeasuring deferred tax assets and liabilities, as well as reassessing the net realizability of our deferred tax assets and liabilities. In December 2017, the SEC staff issued Staff Accounting Bulletin No. 118, Income Tax Accounting Implications of the Tax Cuts and Jobs Act (SAB 118), which allows us to record provisional amounts during a measurement period not to extend beyond one year of the enactment date. Since the Tax Act was passed late in the fourth quarter of 2017, and ongoing guidance and accounting interpretation are expected over the next 12 months, we consider the accounting of the transition tax, deferred tax re-measurements, and other items to be incomplete due to the forthcoming guidance and our ongoing analysis of final year-end data and tax positions. We expect to complete our analysis within the measurement period in accordance with SAB 118.
The Company reviews tax positions taken to determine if it is more likely than not that the position would be sustained upon examination resulting in an uncertain tax position. The Company recognizes interest accrued and penalties related to unrecognized tax benefits in tax expense. During the periods ended December 31, 2017 and 2016, the Company recognized no interest or penalties.
Net Earnings or Loss per Share
Net earnings or loss per share is computed by dividing net income or loss by the weighted-average number of common shares outstanding during the period, excluding shares subject to redemption or forfeiture. The Company presents basic and diluted net earnings or loss per share. Diluted net earnings or loss per share reflect the actual weighted average of common shares issued and outstanding during the period, adjusted for potentially dilutive securities outstanding. Potentially dilutive securities are excluded from the computation of the diluted net earnings or loss per share if their inclusion would be anti-dilutive.
As of | As of | |||||||
December 31, 2017 | December 31, 2016 | |||||||
Warrants | 32,000 | 27,000 | ||||||
Options | 279,242 | 219,772 | ||||||
Total dilutive securities | 311,242 | 246,772 |
As all potentially dilutive securities are anti-dilutive as of December 31, 2017 and 2016, diluted net loss per share is the same as basic net loss per share for each year.
NOTE 4: CONVERTIBLE NOTES PAYABLE
The Company issued convertible notes payable between March 31, 2016 and August 14, 2016 with aggregate principal amounts of $494,299. The majority of the notes accrued simple interest at 5% per annum through the maturity date. The notes were set to mature on April 1, 2018, at which time, and any time thereafter, principal and accrued interest are payable at the Company’s election or on demand by the note holder. The notes were a general unsecured obligation of the Company. Interest accrued during the inception period on one of the notes was included in the principal amount of the note and the associated expense was recorded by the Company as interest expense for the period the note was held in the name of the related party. Prior to this convertible note being issued, the note holder made a loan to a related party to fund development activities, as discussed in Note 7. On March 31, 2016 this convertible note was issued directly with the Company replacing the previous note to the related party and was recorded as a convertible note on the Company’s balance sheet.
On August 14, 2016, the date of closing of the Regulation Crowdfunding offering, all convertible notes, inclusive of accrued and unpaid interest totaling $501,281 in aggregate, were converted to 97,648 shares of Class B Common Stock. Of those, 10,860 were converted at $7.00 per share and 86,788 were converted at $4.90 per share, representing a 30% discount. The discount from the intrinsic value of the convertible notes’ beneficial conversion features totaling $182,255 was recognized to interest expense and additional paid-in capital on the conversion date as the conversion was simultaneous with resolution of the contingent event triggering convertibility. As of December 31, 2017 and 2016, there are no convertible notes payable or related accrued interest payable outstanding.
See Independent Auditor’s Report
-12- |
Legion M Entertainment, Inc. |
NOTES TO FINANCIAL STATEMENTS |
As of December 31, 2017 and 2016, for the year ended December 31, 2017, and period from March 4, 2016 (inception) to December 31, 2016 |
NOTE 5: STOCKHOLDERS’ EQUITY
On April 12, 2016, the Company’s Board of Directors approved amended and restated articles of incorporation. The amended and restated articles of incorporation increased the authorized stock from 10,000,000 shares of common stock with a par value of $0.0001 to 20,000,000 shares of common stock with a par value of $0.0001, and authorized the creation of two classes of common stock, “Class A Common Stock” and “Class B Common Stock,” with 17,000,000 shares of the authorized common stock designated as Class A Common Stock and 3,000,000 shares of the common stock designated as Class B Common Stock. The amended and restated articles of incorporation reclassify each outstanding share of common stock as of the effective date to one share of Class B Common Stock. The Class B Common Stock contains a voting rights preference of 10 votes per share and is convertible into Class A Common Stock at the option of the holder.
During the period from March 4, 2016 (inception) to December 31, 2016, 1,546,040 shares of Class B Common Stock were issued at prices ranging from $0.0001 to $0.001 per share, yielding proceeds of $1,501. This amount was recorded as an expense for services rendered by the stockholders.
These shares of Class B Common Stock are subject to vesting over periods from immediate to 48 months with vesting contingent upon continued service with the Company. The Company considered its negative book value and limited operating activity as of these share issuances and determined the issuance prices approximated the fair value of the shares issued. As of December 31, 2017 and 2016, 981,258 and 584,104 of these outstanding Class B Common Stock have vested, respectively. As of December 31, 2017 and 2016, these unvested shares vest over a weighted average period of 1.8 years and 2.7 years, respectively.
Additionally, as discussed in Note 4, the Company converted $501,281 of convertible notes and related interest outstanding to 97,648 shares of Class B Common Stock. All of the shares vested immediately upon conversion.
In September 2016, the Company completed an equity offering through Regulation Crowdfunding and raised gross proceeds of $999,999 for the issuance of 142,857 shares of Class A Common Stock. The offering price for this offering was $7.00 per share.
During the period from March 4, 2016 (inception) to December 31, 2016, The Company completed equity investments outside of the crowdfunding campaign providing proceeds of $193,522 for the issuance of 27,646 shares of Class A Common Stock. The offering price for this offering was $7.00 per share.
The Company had a Regulation Crowdfunding and a Regulation A Funding round open duringthe year ended December 31,2017 and during that period investors were able to purchase shares of Class A Common Stock. The share price for these offerings was $7.47 per share. Duringthe year ended December 31,2017,272,870 shares were sold generating $2,038,339.
The Company received partial gross proceeds disbursement of funds committed from these equity offerings during the year ended December 31, 2017 of $1,963,648.As part of the normal process of investors purchasing stock, those purchases are held in escrow by Wefunder, the Company’s funding portal. At the end of each month, there is a balance of funds held by Wefunder for future distribution to the Company. The escrow balance as of December 31, 2017 and 2016, was$74,691 and$0, respectively.
As of December 31, 2017 and 2016, the Company had 447,818 and 170,503 of Class A Common Stock and 1,639,243 and 1,643,688 of Class B Common Stock issued and outstanding, all respectively.
See Independent Auditor’s Report
-13- |
Legion M Entertainment, Inc. |
NOTES TO FINANCIAL STATEMENTS |
As of December 31, 2017 and 2016, for the year ended December 31, 2017, and period from March 4, 2016 (inception) to December 31, 2016 |
NOTE 6: SHARE-BASED PAYMENTS
Stock Plan
On April 12, 2016, the Company adopted its 2016 Equity Incentive Plan (the “Plan”). The Plan authorizes options to purchase up to 253,960 shares of Class B Common Stock. On November 3, 2016, the Company amended its 2016 Equity Incentive Plan to authorize an additional 500,000 options to purchase Class B Common Stock. As of December 31, 2017 and 2016, there were 474,718 and 534,188 options available for issuance, respectively.
As of December 31, 2017 and 2016, the Company had issued and outstanding 279,242 and 219,772 options to purchase Class B Common Stock under the Plan, respectively.
April | October | June | August | October | November | Weighted | ||||||||||||||||||||||
Grant date | 2016 | 2016 | 2017 | 2017 | 2017 | 2017 | Average | |||||||||||||||||||||
Options granted | 59,000 | 160,772 | 24,800 | 19,670 | 12,000 | 3,000 | 279,242 | |||||||||||||||||||||
Options forfeited or exercised | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||||||||||||||||||||
Weighted average vesting(months) | 70 | 40 | 22 | 59 | 24 | 20 | 45 | |||||||||||||||||||||
Weighted average exercise price | $ | 0.01 | $ | 7.00 | $ | 7.47 | $ | 7.47 | $ | 7.47 | $ | 7.47 | $ | 5.62 |
These options vest over different schedules with some vesting immediately and others vesting over periods from 1 to 10 years. The options expire 10 years after the date of grant. As of December 31, 2017, 101,607 of the outstanding options had vested with a weighted average exercise price of $5.22. As of December 31, 2016, 22,666 of the outstanding options had vested with a weighted average exercise price of $3.61. The remaining outstanding options will vest over a weighted average period of 40 months.
The assumptions utilized for valuing stock-based grants for compensation and marketing expense during the years ended December 31, 2017 are as follows:
April | October | June | August | October | November | Weighted | ||||||||||||||||||||||
Grant date | 2016 | 2016 | 2017 | 2017 | 2017 | 2017 | Average | |||||||||||||||||||||
Risk free interest rate | 1.22 | % | 1.24 | % | 1.77 | % | 1.77 | % | 1.91 | % | 2.04 | % | 1.36 | % | ||||||||||||||
Expected dividend yield | 0 | % | 0 | % | 0 | % | 0 | % | 0 | % | 0 | % | 0 | % | ||||||||||||||
Expected volatility | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 | 0.6 | |||||||||||||||||||||
Expected life (years) | 5.00 | 5.00 | 5.00 | 5.00 | 5.00 | 5.00 | 5.00 | |||||||||||||||||||||
Fair value at grant date | $ | 6.99 | $ | 3.59 | $ | 3.88 | $ | 3.88 | $ | 3.90 | $ | 3.91 | $ | 4.37 |
The Company recognizes stock-based compensation on a straight-line basis over the options’ vesting periods. Based on the issue dates, the per share value and the vesting period, the Company determined total stock-based compensation and additional paid-in capital to be to be $340,698 and $118,706 for the periods ending December 31, 2017 and 2016, respectively.
Unrecognized share-based compensation expense was $761,251 and $870,875 as of December 31, 2017 and 2016, respectively. This unrecognized compensation expense expected to be recognized over a weighted-average period of approximately 40 months and 44 months as of December 31, 2017 and 2016, respectively.
The maximum term for stock options granted under the Plan may not exceed ten years from the date of grant. As of December 31, 2017 and 2016, the issued and outstanding options have a weighted-average remaining life of 8.93 and 9.67 years, respectively.
See Independent Auditor’s Report
-14- |
Legion M Entertainment, Inc. |
NOTES TO FINANCIAL STATEMENTS |
As of December 31, 2017 and 2016, for the year ended December 31, 2017, and period from March 4, 2016 (inception) to December 31, 2016 |
Warrants
In June 2017, the Company issued 5,000 warrants to purchase Class B shares of common stock. The shares available under this warrant vested immediately on issuance. The stock purchase warrants expire at the earliest of: ten years after their date of issuance (2027), any change in control, or an initial public offering. The exercise price for the common stock warrants is $7.47 per share. The number of shares or exercise price will be adjusted in the event of any stock dividend, stock splits or recapitalization of the Company. The Company determined the fair value of these warrants under a Black-Scholes calculation to be $19,400 and recorded that value as an adjustment to additional paid-in capital and as an investment in a project. The assumptions and inputs for the Black-Scholes calculation for the warrants are the same terms as used for valuing the options issued on June 9, 2017.
In April 2016, the Company issued 27,000 warrants to purchase Class B shares of common stock. The shares available under this warrant vest pro-rata over two years on a monthly basis (1/24 vest per month). The stock purchase warrants expire at the earliest of: ten years after their date of issuance (2026), any change in control, or an initial public offering. The exercise price for the common stock warrants is $0.01 per share. The number of shares or exercise price will be adjusted in the event of any stock dividend, stock splits or recapitalization of the Company. As of December 31, 2017 and 2016, 22,500 and 9,000 warrants had vested, respectively. The Company determined the fair value of these warrants under a Black-Scholes calculation to be $94,377 and $62,920 as of December 31, 2017 and 2016, respectively. Those values were recorded as an adjustment to additional paid-in capital and as marketing expense. The assumptions and inputs for the Black-Scholes calculation for the warrants are the same terms as used for valuing the options issued on April 12, 2016.
As of December 31, 2017 and 2016, there was $31,460 and $125,831 of unrecognized share-based compensation expense, respectively. As of December 31, 2017 and 2016, this unrecognized compensation expense was expected to be recognized over a weighted-average period of approximately 4 months and 16 months, respectively.
April 12, | June 9, | Weighted | ||||||||||
Grant date | 2016 | 2017 | Average | |||||||||
Warrants granted | 27,000 | 0 | 27,000 | |||||||||
Life (months) | 24 | 0 | 24 | |||||||||
Per share value | $ | 6.99 | $ | - | $ | 6.99 | ||||||
Vested in 2016 | 9,000 | 0 | 9,000 | |||||||||
2016 expense | $ | 62,920 | $ | - | $ | 62,920 | ||||||
Warrants granted | 0 | 5,000 | 5,000 | |||||||||
Life (months) | 24 | 1 | 20 | |||||||||
Per share value | $ | 6.99 | $ | 3.88 | $ | 6.50 | ||||||
Vested in 2017 | 13,500 | 5,000 | 18,500 | |||||||||
2017 expense | $ | 94,379 | $ | 19,400 | $ | 113,779 |
NOTE 7: RELATED PARTIES
Prior to the Company’s formation, development activities commenced and certain startup expenses were incurred. The expenses were paid out of a bank account controlled by a third party related to the Company via mutual ownership by one of the Company’s shareholders. All such expenses were allocated under the specific identification method as the Company has not yet commenced substantial operations to warrant the allocation of any common expenses. The Company did not share any expenses with the related party and management asserts that the allocation methodology used is reasonable and reflects management’s estimate of what the expenses would have been on a stand-alone basis. The expenses were funded by a loan from an investor directly to the related party. On March 31, 2016, a new convertible note was issued directly with the Company replacing the previous note to the related party and was recorded as a convertible note on the Company’s balance sheet, as discussed in Note 4. These transactions have been recorded on the Company’s balance sheet and statement of operations for the periods presented.
See Independent Auditor’s Report
-15- |
Legion M Entertainment, Inc. |
NOTES TO FINANCIAL STATEMENTS |
As of December 31, 2017 and 2016, for the year ended December 31, 2017, and period from March 4, 2016 (inception) to December 31, 2016 |
In May 2016, the Company purchased a vehicle from a related party company for $33,000 with the purchase price financed by the related party, payable in 12 equal monthly installments with an interest rate of 4.0%. As of December 31, 2017 and 2016, the outstanding balance of the loan was $0 and $8,374, respectively. The Company also issued a note payable to this related party company during the period ended December 31, 2016 which has since been repaid.
NOTE 8: RECENT ACCOUNTING PRONOUNCEMENTS
In May 2014, the Financial Accounting Standards Board (“FASB”) issued Accounting Standards Update (“ASU”) 2014-09, "Revenue from Contracts with Customers" (Topic 606). This ASU supersedes the previous revenue recognition requirements in ASC Topic 605—Revenue Recognition and most industry-specific guidance throughout the ASC. The core principle within this ASU is to recognize revenues when promised goods or services are transferred to customers in an amount that reflects the consideration expected to be received for those goods or services.
In August 2015, the FASB issued ASU 2015-14, "Revenue from Contracts with Customers", which deferred the effective date for ASU 2014-09 by one year to fiscal years beginning after December 15, 2017, while providing the option to early adopt for fiscal years beginning after December 15, 2016. Transition methods under ASU 2014-09 must be through either (i) retrospective application to each prior reporting period presented, or (ii) retrospective application with a cumulative effect adjustment at the date of initial application. We are continuing to evaluate the impact of this new standard on our financial reporting and disclosures, including but not limited to a review of accounting policies, internal controls and processes. We adopted the new standard effective January 1, 2018.
In June 2014, the FASB issued Accounting Standards Update No. 2014-12, “Compensation - Stock Compensation (Topic 718): Accounting for Share-Based Payments when the terms of an award provide that a performance target could be achieved after the requisite service period,” (“ASU 2014-12”). Current U.S. GAAP does not contain explicit guidance on whether to treat a performance target that could be achieved after the requisite service period as a performance condition that affects vesting or as a non-vesting condition that affects the grant-date fair value of an award. The new guidance requires that a performance target that affects vesting and that could be achieved after the requisite service period is treated as a performance condition. As such, the performance target should not be reflected in estimating the grant-date fair value of the award. The updated guidance will be effective for annual reporting periods beginning after December 15, 2015, including interim periods within that reporting period. The adoption of this ASU did not have any impact on the Company's consolidated financial position, liquidity, or results of operations.
In August 2016, the FASB issued ASU 2016-15, "Statement of Cash Flows" (Topic 230). This ASU is intended to reduce diversity in practice in how certain transactions are classified in the statement of cash flows. This ASU is effective for financial statements issued for fiscal years beginning after December 15, 2017. We do not believe the adoption of ASU 2016-15 will have a material impact on our financial position, results of operations or cash flows.
In November 2015, the FASB issued ASU No.2015-17, “Balance Sheet Classification of Deferred Taxes”. The new guidance eliminates the requirement to separate deferred income tax liabilities and assets into current and noncurrent amounts. The amendments will require that deferred tax liabilities and assets be classified as noncurrent in a classified statement of financial position. The updated guidance is effective for fiscal years beginning after December 15, 2016, including interim periods within those annual periods. This ASU is not expected to have an impact on the Company’s financial results.
See Independent Auditor’s Report
-16- |
Legion M Entertainment, Inc. |
NOTES TO FINANCIAL STATEMENTS |
As of December 31, 2017 and 2016, for the year ended December 31, 2017, and period from March 4, 2016 (inception) to December 31, 2016 |
In November 2016, the FASB issued guidance that requires restricted cash to be presented with cash and cash equivalents in the statement of cash flows. The Company adopted the new guidance in fiscal 2017. No restatements are required for any prior period.
Management does not believe that any other recently issued, but not yet effective, accounting standards could have a material effect on the accompanying financial statements. As new accounting pronouncements are issued, we will adopt those that are applicable under the circumstances.
NOTE 9: SUBSEQUENT EVENTS
Management’s Evaluation
Management has evaluated subsequent events through May 2, 2018, the date the financial statements were available to be issued. Since December 31, 2017, the Company has received cash disbursements of $79,622 from Regulation A and Regulation Crowdfunding escrow holdings for 10,128 shares sold and issued during the year ended December 31, 2017 and 661 shares sold during the year ended December 31, 2017 but not issued until 2018. Based on this evaluation, no additional material events were identified which require adjustment or disclosure in these financial statements.
Next Step Financing Offering
As of May 2018, Legion M is preparing for new a round of equity crowdfunding under the JOBS Act. We expect that many successive rounds of funding will be needed to achieve the Company’s long-term goals.
See Independent Auditor’s Report
-17- |
Item 7. Exhibits
The documents listed in the Exhibit Index of this report are incorporated by reference or are filed with this report, in each case as indicated below.
(1) Filed as an exhibit to the Legion M Entertainment, Inc. Regulation A Offering Statement on Form 1-A (Commission File No. 024-10678 and incorporated herein by reference. Available at,https://www.sec.gov/Archives/edgar/data/1674163/000114420416140312/filename3.htm)
(2) Filed as an exhibit to the Legion M Entertainment, Inc. Regulation A Offering Statement on Form 1-A (Commission File No. 024-10678 and incorporated herein by reference. Available at,https://www.sec.gov/Archives/edgar/data/1674163/000114420416140312/filename4.htm)
(3) Filed as an exhibit to the Legion M Entertainment, Inc. Regulation A Offering Statement on Form 1-A (Commission File No. 024-10678 and incorporated herein by reference. Available at,https://www.sec.gov/Archives/edgar/data/1674163/000114420416140312/filename8.htm)
(4) Filed as an exhibit to the Legion M Entertainment, Inc. Regulation A Offering Statement on Form 1-A (Commission File No. 024-10678 and incorporated herein by reference. Available at,https://www.sec.gov/Archives/edgar/data/1674163/000114420416140312/filename9.htm)
(5) Filed as an exhibit to the Legion M Entertainment, Inc. Regulation A Offering Statement on Form 1-A (Commission File No. 024-10678 and incorporated herein by reference. Available at,https://www.sec.gov/Archives/edgar/data/1674163/000114420416140312/filename6.htm)
(6) Filed as an exhibit to the Legion M Entertainment, Inc. Regulation A Offering Statement on Form 1-A (Commission File No. 024-10678 and incorporated herein by reference. Available at,https://www.sec.gov/Archives/edgar/data/1674163/000114420416140312/filename7.htm)
20 |
SIGNATURES
Pursuant to the requirements of Regulation A, the issuer has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized, in the City of Los Angeles, State of California, on May 8, 2018.
Legion M Entertainment, Inc.
/s/ Paul Scanlan | |
By Paul Scanlan, Co-Founder, Chief Executive Officer, Chief Financial Officer and Treasurer |
Pursuant to the requirements of Regulation A, this report has been signed below by the following person on behalf of the issuer and in the capacities and on the date indicated.
/s/ Paul Scanlan | |
Paul Scanlan, Co-Founder, Chief Executive Officer, Chief Financial Officer, Treasurer and Director | |
Date: May 8, 2018 | |
/s/ Jeff Annison | |
Jeff Annison, Director | |
Date: May 8, 2018 | |
/s/ Terri Lubaroff | |
Terri Lubaroff, Director | |
Date: May 8, 2018 |
21 |