145 patents
Utility
Managing computer-implemented game economies
9 Jan 24
A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features.
Kin Hang Chan
Filed: 14 Oct 21
Utility
Automated Prediction of User Response States Based on Traversal Behavior
21 Dec 23
A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 16 Jun 23
Utility
Touchscreen Game User Interface
9 Nov 23
A swipe input mechanism for a computer-implemented game presented on a touchscreen allows for user-selection of different menu options by swipe gestures in different directions via a swipe menu dedicated to receiving such swipe input.
Matthew Hemby, kevin Michael Adsett, Jameson Francis Thatcher
Filed: 7 Apr 23
Utility
on Device Game Engine Architecture
9 Nov 23
A game server receives data associated with gameplay of one or more user accounts, the one or more user accounts being used for playing a designated game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 14 Jul 23
Utility
On device game engine architecture
7 Nov 23
A game server receives data associated with gameplay of one or more user accounts, the one or more user accounts being used for playing a designated game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Operator Interface for Automated Game Content Generation
2 Nov 23
A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 1 May 23
Utility
Systems and methods of automatic game creation
15 Aug 23
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for automatic game creation are presented.
Abhinav Agrawal, Adam Ja Ming Yim, Kohta Aoki Wajima
Filed: 29 Oct 21
Utility
Automated prediction of user response states based on traversal behavior
15 Aug 23
A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 25 Feb 22
Utility
Dynamically variable advertising incentive rewards in online games
15 Aug 23
A system and method for managing a computer-implemented online game provides dynamically variable rewards to incentivize player interaction with sponsored content presented within the game.
Joshua Marc Burgin, Diwakar Gupta, Simon Asselin
Filed: 2 Dec 20
Utility
Providing Virtual Items Based on Location-based Actions
20 Jul 23
A method of providing virtual items based on location-based action is disclosed.
Kathleen Auterio, Deniz Ersever, Nathan Arthur Etter, Hardik Kheskani, Serena Lam, Amitt Mahajan, Christopher Joseph Makarsky, Jay Monahan, Donald C. Mosites, Benjamin Mullin, Matthew Adam Ocko, Brian Reynolds, Shantanu Talapatra, Justin Waldron, Ian Wang, Jackson Wang
Filed: 15 Sep 22
Utility
Social network data analysis to generate incentives for online gaming
23 May 23
Systems and methods for processing recommendations of online games to friends of social network are described.
Sudhir Kumar Rama Rao, Ara Nicholas Yessayan, Jr., Paul David Bettner, David Bettner, Paolo Malabuyo, Benjamin F. Gregorski, Michael Chow, Yie Lyn Choo
Filed: 3 Feb 21
Utility
Operator interface for automated game content generation
9 May 23
A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 5 Apr 22
Utility
Incentivizing location-based actions by groups
25 Apr 23
A method of incentivizing location-based actions by groups is disclosed.
Erik Paul Bethke, Scott Koenigsberg, Amitt Mahajan, Matthew Adam Ocko
Filed: 18 Nov 20
Utility
Experimentation and optimization service
18 Apr 23
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
Anshul Dhawan, Michael Gauthier, Oliver Attila Tabay, Jeffrey Zakrzewski
Filed: 12 Feb 21
Utility
Touchscreen game user interface
11 Apr 23
A swipe input mechanism for a computer-implemented game presented on a touchscreen allows for user-selection of different menu options by swipe gestures in different directions via a swipe menu dedicated to receiving such swipe input.
Matthew Hemby, Kevin Michael Adsett, Jameson Francis Thatcher
Filed: 29 Jun 21
Utility
Systems and methods of reciprocation of game asset gifting
14 Mar 23
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided.
Shane Hall, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
Filed: 13 Jan 21
Utility
Parametric Player Modeling for Computer-implemented Games
9 Mar 23
A game management system generates a multidimensional parametric player model representative of player behavior by one or more players in a computer game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 11 Nov 22
Utility
Changing a Virtual World Based on Real-world Locations of Players
9 Mar 23
A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed.
Nathan Arthur Etter, Jay Monahan, Matthew Adam Ocko, Brian Reynolds
Filed: 17 Jun 22
Utility
Game Definition File
9 Mar 23
A client device receives compiled software for a game engine.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 17 Aug 22
Utility
Systems and methods for determining game level attributes based on player skill level prior to game play in the level
28 Feb 23
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
Filed: 30 Mar 21