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ZNGA Zynga

GRANT
Design
Display screen or portion thereof with graphical user interface
14 Dec 21
Gregory Hill, Sang Han
Filed: 16 Mar 19
GRANT
Utility
Systems and methods of automatic game creation
7 Dec 21
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for automatic game creation are presented.
Abhinav Agrawal, Adam Ja Ming Yim, Kohta Aoki Wajima
Filed: 30 Mar 20
GRANT
Utility
Managing computer-implemented game economies
23 Nov 21
A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features.
Kin Hang Chan
Filed: 18 Mar 20
APP
Utility
Actionable Push Notifications for Computer-implemented Games
4 Nov 21
A online gaming system provides for presentation on a user device of actionable game-related push notifications.
Jason Bucher, Troy Steinbauer
Filed: 16 Jul 21
APP
Utility
Dynamic Game Difficulty Modification Via Swipe Input Parater Change
28 Oct 21
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided.
John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang (Amy) Tan, Ameya Vilankar, Gaurav Narang
Filed: 7 Jul 21
APP
Utility
Touchscreen Game User Interface
21 Oct 21
A swipe input mechanism for a computer-implemented game presented on a touchscreen allows for user-selection of different menu options by swipe gestures in different directions via a swipe menu dedicated to receiving such swipe input.
Matthew Hemby, Kevin Michael Adsett, Jameson Francis Thatcher
Filed: 29 Jun 21
GRANT
Utility
Automated game modification based on playing style
19 Oct 21
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to modify a game based on playing style is provided.
Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong
Filed: 9 Jan 20
APP
Utility
Systems and Methods for Determining Game Level Attributes Based on Player Skill Level Prior to Game Play In the Level
7 Oct 21
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
Filed: 30 Mar 21
APP
Utility
Guild-dependent Variation of Player Capabilities In a Computer-implemented Game
30 Sep 21
A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game.
Brian Reid Tinsman, Michael J. Engle
Filed: 2 Feb 21
APP
Utility
Managing Computer-implemented Game Economies
23 Sep 21
A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features.
Kin Hang Chan
Filed: 18 Mar 20
GRANT
Utility
Method and system for matchmaking connections within a gaming social network
21 Sep 21
Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics.
Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
Filed: 20 Sep 19
APP
Utility
Systems and Methods of Reciprocation of Game Asset Gifting
9 Sep 21
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for providing reciprocation of game asset gifts from a player is provided.
Shane Hall, Dylan Sproule, Ben Hall, Timothy J.O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
Filed: 13 Jan 21
APP
Utility
Incentivizing Location-based Actions by Groups
9 Sep 21
A method of incentivizing location-based actions by groups is disclosed.
Erik Paul Bethke, Scott Koenigsberg, Amitt Mahajan, Matthew Adam Ocko
Filed: 18 Nov 20
APP
Utility
Providing Virtual Items Based on Location-based Actions
26 Aug 21
A method of providing virtual items based on location-based action is disclosed.
Kathleen Auterio, Deniz Ersever, Nathan Arthur Etter, Hardik Kheskani, Serena Lam, Amitt Mahajan, Christopher Joseph Makarsky, Jay Monahan, Donald C. Mosites, Benjamin Mullin, Matthew Adam Ocko, Brian Reynolds, Shantanu Talapatra, Justin Waldron, Ian Wang, Jackson Wang
Filed: 7 Dec 20
APP
Utility
Location-based Achievements Framework
26 Aug 21
A method of encouraging actions by users with respect to a game networking system is disclosed.
Nishchaie Khanna
Filed: 7 Dec 20
GRANT
Utility
Methods and systems for assembly of crews for facilitating execution of social game activity
24 Aug 21
Methods and systems are provided for enabling a user of an online game to assemble a crew of additional crew members for accessing a content item after completing a goal with the crew.
Andres Cantor
Filed: 13 Aug 19
GRANT
Utility
Actionable push notifications for computer-implemented games
10 Aug 21
A online gaming system provides for presentation on a user device of actionable game-related push notifications.
Jason Bucher, Troy Steinbauer
Filed: 26 May 17
GRANT
Utility
Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files
10 Aug 21
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided.
John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang (Amy) Tan, Ameya Vilankar, Gaurav Narang
Filed: 14 Jan 20
APP
Utility
Generating Game Configurations
5 Aug 21
A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game configurations are presented.
M. Ian Graham, Ya-Bing Chu
Filed: 2 Dec 20
APP
Utility
Determining Hardness Quotients for Level Definition Files Based on Player Skill Level
5 Aug 21
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
John Carlton Ware, Christopher Vance Haire, William R. Watters, John vanSuchtelen, Michael Waite
Filed: 14 Jan 21
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