145 patents
Page 2 of 8
Utility
Automated Dynamic Custom Game Content Generation
23 Feb 23
A game server generates a set of game content items for a designated game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 28 Jul 22
Utility
Parametric player modeling for computer-implemented games
31 Jan 23
A game management system generates a multidimensional parametric player model representative of player behavior by one or more players in a computer game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Guild-dependent variation of player capabilities in a computer-implemented game
24 Jan 23
A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game.
Brian Reid Tinsman, Michael J. Engle
Filed: 2 Feb 21
Utility
Providing social network content in games
10 Jan 23
An apparatus and method for providing social network content in an online game is disclosed herein.
Jinming Cao, Lin Hou, Chao Guo, Xingguang Yu, Huiqiang Liu, Kerry Yang, Lin Lin
Filed: 20 Nov 17
Utility
Dynamic game difficulty modification via swipe input parater change
15 Nov 22
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided.
John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang (Amy) Tan, Ameya Vilankar, Gaurav Narang
Filed: 7 Jul 21
Utility
Providing virtual items based on location-based actions
18 Oct 22
A method of providing virtual items based on location-based action is disclosed.
Kathleen Auterio, Deniz Ersever, Nathan Arthur Etter, Hardik Kheskani, Serena Lam, Amitt Mahajan, Christopher Joseph Makarsky, Jay Monahan, Donald C. Mosites, Benjamin Mullin, Matthew Adam Ocko, Brian Reynolds, Shantanu Talapatra, Justin Waldron, Ian Wang, Jackson Wang
Filed: 7 Dec 20
Utility
Game definition file
11 Oct 22
A client device receives compiled software for a game engine.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Managing Computer-implemented Game Economies
15 Sep 22
A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features.
Kin Hang Chan
Filed: 27 May 22
Utility
Automated dynamic custom game content generation
23 Aug 22
A game server generates a set of game content items for a designated game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Determining hardness quotients for level definition files based on player skill level
23 Aug 22
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
John Carlton Ware, Christopher Vance Haire, William R. Watters, John vanSuchtelen, Michael Waite
Filed: 14 Jan 21
Utility
Operator Interface for Automated Game Content Generation
11 Aug 22
A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 27 Apr 22
Utility
Methods and systems for adaptive tuning of game events
9 Aug 22
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for defining an in-game event requiting accumulation of a pre-defined set of virtual objects in a virtual game (or online game) prior to termination of the in-game event.
Stan Patton, Jean Luo, Jack Lim, Tim LeTourneau, Alexi Chialtas, Joseph Traverso, Hao Chen
Filed: 12 Sep 19
Utility
Generating game configurations
26 Jul 22
A system, computer-readable storage medium storing at least one program, and a computer-implemented method for generating game configurations are presented.
M. Ian Graham, Ya-Bing Chu
Filed: 2 Dec 20
Utility
Operator Interface for Automated Game Content Generation
21 Jul 22
A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 5 Apr 22
Utility
Changing a virtual world based on real-world locations of players
5 Jul 22
A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed.
Nathan Arthur Etter, Jay Monahan, Matthew Adam Ocko, Brian Reynolds
Filed: 9 Jun 20
Utility
Systems and Methods of Automatic Game Creation
16 Jun 22
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for automatic game creation are presented.
Abhinav Agrawal, Adam Ja Ming YIM, Kohta Aoki WAJIMA
Filed: 29 Oct 21
Utility
Automated Prediction of User Response States Based on Traversal Behavior
9 Jun 22
A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 25 Feb 22
Utility
Adaptive object placement in computer-implemented games
7 Jun 22
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Alliance Engine.
Massimo Maietti
Filed: 15 Jun 20
Utility
Operator interface for automated game content generation
3 May 22
A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Automated prediction of user response states based on traversal behavior
5 Apr 22
A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20