145 patents
Page 3 of 8
Utility
Collaborative diplomacy mechanics
5 Apr 22
A collaborative diplomacy mechanics system for an online game is described.
Amer Ajami, Hans C. Yang, Michael John Goodwin, Gregory Anthony Black
Filed: 27 Mar 20
Utility
GPU authentication
29 Mar 22
In example embodiments, a method of limiting access to a gaming system is disclosed.
Jarred Wesley Simmer, Jason Eugene Orcutt, Samuel Sintz
Filed: 30 Apr 20
Utility
Automated Dynamic Custom Game Content Generation
24 Mar 22
A game server generates a set of game content items for a designated game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Operator Interface for Automated Game Content Generation
24 Mar 22
A game management system provides a generator interface that enables an operator to trigger automated generation by a content generator of a game event based on operator input values.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Automated Game Assessment
24 Mar 22
A game server accesses player model representing subset of players.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Automated Prediction of User Response States Based on Traversal Behavior
24 Mar 22
A game management system is configured for automated analysis of player behavior regarding traversal of different screens and options in a game application (as opposed to exclusively gameplay behavior) and to generate an automated estimation or inference about one or more psychological aspects of player behavior, such as motivation for game engagement and/or emotional states at different stages of interaction.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
on Device Game Engine Architecture
24 Mar 22
A game server receives data associated with gameplay of one or more user accounts, the one or more user accounts being used for playing a designated game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Parametric Player Modeling for Computer-implemented Games
24 Mar 22
A game management system generates a multidimensional parametric player model representative of player behavior by one or more players in a computer game.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Automated Generation of Custom Content for Computer-implemented Games
24 Mar 22
A game management system provides a content generator configured for automated generation of custom game content based on a plurality of parametric values that model gameplay behavior of one or more players for whom the game content is to be customized.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Game Definition File
24 Mar 22
A client device receives compiled software for a game engine.
Luke Dicken, Johnathan Pagnutti, Yang Wen
Filed: 21 Sep 20
Utility
Method to detect and score churn in online social games
22 Mar 22
A method and a system for predicting churn of a player of an online game is described.
Hans Wolters, Jim Baer, Girish Keswani
Filed: 2 Dec 19
Utility
Systems and methods to control movement based on a race event
8 Feb 22
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to control movement of a non-player character is provided.
Arjun Bharat Lall, Abhinav Agrawal
Filed: 30 Sep 14
Utility
Socially-based dynamic rewards in multiuser online games
25 Jan 22
The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location.
Amitt Mahajan, Roger F. Dickey, Carl Eric Schiermeyer, Jonathan Chang Tien
Filed: 31 Aug 10
Design
Display screen or portion thereof with graphical user interface
14 Dec 21
Gregory Hill, Sang Han
Filed: 16 Mar 19
Utility
Systems and methods of automatic game creation
7 Dec 21
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for automatic game creation are presented.
Abhinav Agrawal, Adam Ja Ming Yim, Kohta Aoki Wajima
Filed: 30 Mar 20
Utility
Managing computer-implemented game economies
23 Nov 21
A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features.
Kin Hang Chan
Filed: 18 Mar 20
Utility
Actionable Push Notifications for Computer-implemented Games
4 Nov 21
A online gaming system provides for presentation on a user device of actionable game-related push notifications.
Jason Bucher, Troy Steinbauer
Filed: 16 Jul 21
Utility
Dynamic Game Difficulty Modification Via Swipe Input Parater Change
28 Oct 21
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided.
John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang (Amy) Tan, Ameya Vilankar, Gaurav Narang
Filed: 7 Jul 21
Utility
Touchscreen Game User Interface
21 Oct 21
A swipe input mechanism for a computer-implemented game presented on a touchscreen allows for user-selection of different menu options by swipe gestures in different directions via a swipe menu dedicated to receiving such swipe input.
Matthew Hemby, Kevin Michael Adsett, Jameson Francis Thatcher
Filed: 29 Jun 21
Utility
Automated game modification based on playing style
19 Oct 21
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to modify a game based on playing style is provided.
Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong
Filed: 9 Jan 20