145 patents
Page 6 of 8
Utility
Multitenancy gaming services platform
3 Aug 20
Systems and methods for providing multitenancy gaming platform services are presented.
Ajinkya Apte, Bruce Sherrod, Matthew Leventi, Suryaveer Singh Lodha, Matthew John Alberts, Tim Sullivan
Filed: 3 Dec 18
Utility
Automated tuning of computer-implemented games
3 Aug 20
A system for automated tuning of a computer-implemented game is configured to enable definition of a performance metric indicative of player performance in a computer-implemented game that has tunable gameplay parameters.
Jason Bucher, Alexandros Ntoulas, Xinxian Huang, Brett Bauleke, Moises Goldszmidt, Samer Ead
Filed: 23 Sep 18
Utility
Systems and methods for providing efficient game access
20 Jul 20
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to provide efficient game access is described.
Samuel Lavery, Rahul Kapur, Mohan Reddy, Scott D. MacGregor, Jeffrey Zakrzewski
Filed: 13 Feb 19
Utility
Systems and Methods of Automatic Game Creation
15 Jul 20
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for automatic game creation are presented.
Abhinav Agrawal, Adam Ja Ming Yim, Kohta Aoki Wajima
Filed: 29 Mar 20
Utility
Automated Game Modification Based on Playing Style
15 Jul 20
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to modify a game based on playing style is provided.
Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong
Filed: 8 Jan 20
Utility
Adjusting Object Adaptive Modification or Game Level Difficulty and Physical Gestures Through Level Definition Files
15 Jul 20
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided.
John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang Tan, Ameya Vilankar, Gaurav Narang
Filed: 13 Jan 20
Utility
Collaborative Diplomacy Mechanics
15 Jul 20
A collaborative diplomacy mechanics system for an online game is described.
Amer Ajami, Hans C. Yang, Michael John Goodwin, Gregory Anthony Black
Filed: 26 Mar 20
Utility
Apparatuses, methods and systems for an online rewards incentive program
13 Jul 20
Software on a server receives a game action message associated with one of a plurality of online games being played by a user.
Maureen Fan, Ha (Nancy) Hang, Aaron Ligon, Michelle Koh Potts
Filed: 25 Sep 11
Utility
Changing a virtual world based on real-world locations of players
13 Jul 20
A method of changing a virtual world of a computer-implemented game based on real-world locations of players of the computer-implemented game is disclosed.
Nathan Arthur Etter, Jay Monahan, Matthew Adam Ocko, Brian Reynolds
Filed: 29 Aug 18
Utility
Adaptive object placement in computer-implemented games
13 Jul 20
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for an Alliance Engine.
Massimo Maietti
Filed: 6 Dec 18
Utility
Systems and methods of automatic game creation
15 Jun 20
A system, machine-readable storage medium storing at least one program, and a computer-implemented method for automatic game creation are presented.
Abhinav Agrawal, Adam Ja Ming Yim, Kohta Aoki Wajima
Filed: 9 Oct 18
Utility
Friend recommendation system
8 Jun 20
An optimized friend recommendation system is described.
Daniel McCaffrey, Kevin A. Lee, Kenneth Rudin, Yan Zhang, Ananda Ghosh
Filed: 28 Apr 19
Utility
GPU authentication
1 Jun 20
In example embodiments, a method of limiting access to a gaming system is disclosed.
Jarred Wesley Simmer, Jason Eugene Orcutt, Samuel Sintz
Filed: 10 Jul 18
Utility
Collaborative diplomacy mechanics
1 Jun 20
A collaborative diplomacy mechanics system for an online game is described.
Amer Ajami, Hans C. Yang, Michael John Goodwin, Gregory Anthony Black
Filed: 8 Mar 18
Utility
Finding friends for multiuser online games
11 May 20
The present disclosure relates to games and applications in general and in particular to computer-implemented online games, such as online role-playing games, playable by more than one person from more than one location.
Darren Ryan Craine, Justin Potter Driemeyer, Kevin Thomas Hagan, Jason Samuel McGuirk, Matthew Adam Ocko, Shane Ishmael Sareli, Nicholas John Tornow
Filed: 23 Jul 17
Utility
Active Social Network
1 Apr 20
A communication analysis system for an online game is described.
Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
Filed: 1 Dec 19
Utility
Method to Detect and Score Churn In Online Social Games
1 Apr 20
A method and a system for predicting churn of a player of an online game is described.
Hans Wolters, Jim Baer, Girish Keswani
Filed: 1 Dec 19
Utility
System and method for resource object creation in virtual game environment
23 Mar 20
A system, computer-readable storage medium storing at least one program, and a computer-implemented method for creating and representing a resource object in a virtual environment are presented.
Manuel Uris Bronstein Bendayan, Werner Wright Bagwell, Michael McCarthy
Filed: 20 Feb 19
Utility
Adjusting object adaptive modification or game level difficulty and physical gestures through level definition files
17 Feb 20
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to adjust twitch response and collision determination to a player's skill level is provided.
John Carlton Ware, Christopher Vance Haire, John vanSuchtelen, Michael Waite, Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong, Sudhish Iyer, Xuyang Tan, Ameya Vilankar, Gaurav Narang
Filed: 8 Sep 15
Utility
Providing rewards to players based on activity of associated players
10 Feb 20
A computer-implemented method and system are described for providing rewards, awards, and other incentives to players based on the activities of associated players is described.
Anand Adi Subramani
Filed: 24 Sep 17