145 patents
Page 7 of 8
Utility
Automated game modification based on playing style
10 Feb 20
A system, a non-transitory machine-readable storage medium storing instructions, and a computer-implemented method to modify a game based on playing style is provided.
Alexandros Ntoulas, Jeffrey Zakrzewski, Oliver Attila Tabay, Yuko Yamazaki, Paul Yih Yarng Chong
Filed: 8 Sep 15
Utility
Swipe-direction gesture control for video games using glass input devices
3 Feb 20
Methods, systems, and computer programs are presented for handling a touch input to a game executed on a device.
Joseph Canose, Priamos Georgiades
Filed: 29 Sep 14
Utility
Leveraging social graphs with game play auto-neighboring
3 Feb 20
Techniques for automatically establishing connections between users within a gaming social network, designed for connecting users having common gaming interests, social connections, or characteristics.
Dylan Sproule, Shane Hall, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
Filed: 28 Feb 13
Utility
Sequential selection of multiple objects
20 Jan 20
A device may be configured to provide a user interface that supports sequential selection of objects displayed on a screen.
James Ho, Szymon Swistun, Nils Jonas Norberg, Sulabh Patel
Filed: 26 Sep 17
Utility
Method and System for Matchmaking Connections Within a Gaming Social Network
8 Jan 20
Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics.
Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J.O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
Filed: 19 Sep 19
Utility
Active social network
6 Jan 20
A communication analysis system for an online game is described.
Girish Keswani, Jim Baer, Kenneth Rudin, Daniel McCaffrey
Filed: 28 Jan 16
Utility
Methods and Systems for Adaptive Tuning of Game Events
1 Jan 20
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for defining an in-game event requiting accumulation of a pre-defined set of virtual objects in a virtual game (or online game) prior to termination of the in-game event.
Stan Patton, Jean Luo, Jack Lim, Tim LeTourneau, Alexi Chialtas, Joseph Traverso, Hao Chen
Filed: 11 Sep 19
Utility
Guild-dependent Variation of Player Capabilities In a Computer-implemented Game
1 Jan 20
A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game.
Brian Reid Tinsman, Michael J. Engle
Filed: 9 Sep 19
Utility
Method to detect and score churn in online social games
30 Dec 19
A method and a system for predicting churn of a player of an online game is described.
Hans Wolters, Jim Baer, Girish Keswani
Filed: 27 Jul 14
Utility
Social Network Data Analysis to Generate Incentives for Online Gaming
18 Dec 19
Systems and methods for processing recommendations of online games to friends of social network are described.
Sudhir Kumar Rama Rao, Ara Nicholas Yessayan, JR., Paul David Bettner, David Bettner, Paolo Malabuyo, Benjamin F. Gregorski, Michael Chow, Yie Lyn Choo
Filed: 27 Aug 19
Utility
Multi-stage progressive risk mini game
16 Dec 19
A method of rewarding players for performing actions with respect to computer-implemented games is disclosed.
James Brett Nowak, Shawn Carnes, Michael Kane, Edward LeBreton, IV
Filed: 30 Jul 18
Utility
Methods and Systems for Assembly of Crews for Facilitating Execution of Social Game Activity
4 Dec 19
Methods and systems are provided for enabling a user of an online game to assemble a crew of additional crew members for accessing a content item after completing a goal with the crew.
Andres Cantor
Filed: 12 Aug 19
Utility
Method to detect and score users who are likely to make payments in online social games
18 Nov 19
A method and a system for identifying players likely to spend in an online game are described.
Girish Keswani, Jim Baer, Kenneth Rudin
Filed: 22 Jan 13
Utility
Detached economy in online game
18 Nov 19
Methods, systems, and computer programs for generating revenue in an online game are presented.
John Osvald, Michael Waite, Kyle Sauger, Lauren Duncan, Erik Nilsson
Filed: 14 Jan 19
Utility
Enhancing a user interface of a computer-implemented game to generate slot-machine-style pay lines
11 Nov 19
In example embodiments, one or more user-interface-enhancement modules are incorporated into one or more memories of one or more computer servers, the one or more user-interface-enhancement modules configuring one or more computer processors of the one or more computer servers to perform operations for generating, selecting, and communicating game boards from which slot-machine-like payout lines can be generated.
Andrew Lawrence Heidgerken
Filed: 12 Dec 17
Utility
Incentivizing Location-based Actions by Groups
6 Nov 19
A method of incentivizing location-based actions by groups is disclosed.
Erik Paul Bethke, Scott Koenigsberg, Amitt Mahajan, Matthew Adam Ocko
Filed: 21 Jul 19
Utility
Method and system for matchmaking connections within a gaming social network
4 Nov 19
Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics.
Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J. O. Catlin, Jason Paul Allen, Clayton Rhodes Stark
Filed: 28 Jun 17
Utility
Methods and systems for adaptive tuning of game events
28 Oct 19
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for defining an in-game event requiring accumulation of a pre-defined set of virtual objects in a virtual game (or online game) prior to termination of the in-game event.
Stan Patton, Jean Luo, Jack Lim, Tim LeTourneau, Alexi Chialtas, Joseph Traverso, Hao Chen
Filed: 8 Sep 15
Utility
Royal Rush
23 Oct 19
Methods, systems, and computer programs for providing an option to a player to participate in a competition game of the online game includes monitoring a game play of an online game by a player to determine the player has reached a threshold level that qualifies the player to participate in a competition game.
Sean Leslie, Kin Hang Chan
Filed: 23 Apr 18
Utility
Notifying users of options to participate in meta games
21 Oct 19
In a method of notifying a user of an option to participate in a meta game, a presence of a player of a computer-implemented game at a location is detected.
Justin Rouse, Kevin Holme, Daniel Hurd, Jason Tomlinson, Grant Yang, Shawn Lohstroh, Jessica Oyhenart, David Chow
Filed: 16 Oct 17