145 patents
Page 8 of 8
Utility
Determining Hardness Quotients for Level Definition Files Based on Player Skill Level
16 Oct 19
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
John Carlton Ware, Christopher Vance Haire, William R. Watters, John vanSuchtelen, Michael Waite
Filed: 26 Jun 19
Utility
Guild-dependent variation of player capabilities in a computer-implemented game
14 Oct 19
A system and method provide automated guild-dependent variation of in-game capabilities available to player in an computer-implemented game.
Brian Reid Tinsman, Michael J. Engle
Filed: 30 Mar 17
Utility
Real-time Virtual Goods Inventory Mechanism
9 Oct 19
Systems and methods are provided for generating game-related data associated with player purchase of virtual goods in a game by a plurality of players, selecting a subset of players from the plurality of players to purchase a limited amount of virtual goods, and determining player purchase behavior for the subset of players based on analyzing the game-related data associated with the player purchase of virtual goods by the subset of players.
Ouri Lahav
Filed: 5 Apr 18
Utility
Systems and Methods for Determining Game Level Attributes Based on Player Skill Level Prior to Game Play In the Level
9 Oct 19
A system, a machine-readable storage medium storing instructions, and a computer-implemented method are described herein for a System Tuner for customizing a player's experience.
Peter Pao Lai, Sora Bai, David Baack, Katherine Lee
Filed: 30 May 19
Utility
Slots game with improving bonus-winning odds
30 Sep 19
Methods, systems, and computer programs are presented for adjusting bonus winning odds while playing an online slots game.
Sean Leslie, Joseph E. Kaminkow, Kin Hang Chan
Filed: 11 Dec 17