563 patents
Page 3 of 29
Utility
Learning Character Model Animations with a Layer-wise Mixture-of-experts Network
5 Oct 23
A computing system may provide functionality for controlling an animated model to perform actions and to perform transitions therebetween.
Zhaoming Xie, Wolfram Sebastian Starke, Harold Henry Chaput
Filed: 31 Mar 22
Utility
Animation Generation and Interpolation with RNN-Based Variational Autoencoders
5 Oct 23
This specification relates to the generation of animation data using recurrent neural networks.
Elaheh Akhoundi
Filed: 31 Mar 22
Utility
Systems and Methods for Ray Traced Contact Shadows
5 Oct 23
A method, device, and computer-readable storage medium for generating shadows in an image of a scene.
Dustin Hulm
Filed: 31 Mar 22
Utility
Systems and Methods for Ray Traced Occlusion and Reflections
5 Oct 23
A method, device, and computer-readable storage medium for generating an occlusion value for a pixel.
Dustin Hulm
Filed: 31 Mar 22
Utility
Systems and methods for a network-based video game application
12 Sep 23
Embodiments of the systems and methods disclosed herein provide a game that includes at least two users that each have a preconfigured set of playable virtual entities.
YoungSeok Yoo
Filed: 24 Sep 21
Utility
Live gameplay updates
12 Sep 23
A system and method for providing live gameplay updates receives a modification for a videogame, the modification affecting a gameplay aspect of the videogame during execution of the videogame.
Nitish Victor, Navid Aghdaie, Harold Henry Chaput, Sundeep Narravula, Kazi Atif-Uz Zaman
Filed: 22 Dec 20
Utility
Anti-peek System for Video Games
7 Sep 23
Various aspects of the subject technology relate to systems, methods, and machine-readable media for preventing rendering of a character in a video game.
Carlos Emmanuel Reyes Pineda
Filed: 24 Feb 23
Utility
Multi-camera Image Capture System
31 Aug 23
An image capture system includes: a first mobile unit configured to move around the target area; a second mobile unit adjustably coupled to the first mobile unit; a dual-camera unit, operatively coupled to the second mobile unit, including: a first camera to capture structural data; and a second camera to capture color data, wherein the first mobile unit and the second mobile unit are configured to move the first camera and the second camera.
Jim Hejl, Jerry Phaneuf, Aaron Jeromin
Filed: 4 May 23
Utility
Animation and physics synchronization
22 Aug 23
This specification relates to animation and physics updates in computer games.
Bartlomiej Waszak
Filed: 22 Mar 22
Utility
Voice aging using machine learning
22 Aug 23
This specification describes systems and methods for aging voice audio, in particular voice audio in computer games.
Kilol Gupta, Zahra Shakeri, Ping Zhong, Siddharth Gururani, Mohsen Sardari
Filed: 11 Aug 21
Utility
Modelling request sequences in online-connected video games
22 Aug 23
This specification describes a computer-implemented method for testing the performance of a video game server.
Matthew Luther, Mohsen Alimomeni
Filed: 8 Sep 20
Utility
Goal Driven Animation
17 Aug 23
The specification relates to the generation of in-game animation data and the evaluation of in-game animations.
David Wong, Hitoshi Nishimura
Filed: 11 Feb 22
Utility
Animation Evaluation
17 Aug 23
The specification relates to the generation of in-game animation data and the evaluation of in-game animations.
Hitoshi Nishimura, Ryan Cardinal
Filed: 11 Feb 22
Utility
Feedback Oriented Gameplay Sessions In Video Games
17 Aug 23
Systems and methods are described herein for monitoring a gameplay session for violations of a policy and creating a remediation gameplay session through which remediation can be provided to players or player accounts that violate gameplay policies.
Oswaldo Caballero, Paul Main, Samuel Lam, Santiago Velez
Filed: 13 Jan 23
Utility
Automatic Head Pose Neutralization and Blend Shape Generation
17 Aug 23
A system may perform head pose neutralization on an input mesh to produce a neutral mesh and/or determine blend shapes for the neutral mesh.
Hau Nghiep Phan, Mathieu Marquis Bolduc
Filed: 15 Feb 22
Utility
Animated and personalized coach for video games
15 Aug 23
Various aspects of the subject technology relate to systems, methods, and machine-readable media for generating insights for video games.
Harold Henry Chaput, Mattias Teye, Zebin Chen, Wei Wang, Ulf Erik Kristoffer Sjöö, Ulf Martin Lucas Singh-Blom
Filed: 11 Dec 20
Utility
Seasonal reward distribution system
15 Aug 23
The present disclosure provides a video game based seasonal reward distribution system.
Shaun Mackenzie Laker
Filed: 16 Nov 20
Utility
Dynamic streaming video game client
15 Aug 23
Embodiments of the present application provide a phased streaming system and process using a dynamic video game client.
Per Henrik Benny Karlsson
Filed: 12 Feb 21
Utility
2.5D graphics rendering system
15 Aug 23
A graphics rendering system is disclosed for generating and streaming graphics data of a 3D environment from a server for rendering on a client in 2.5D. 2D textures can be transmitted in advance of frames showing the textures.
Igor Borovikov, Mohsen Sardari
Filed: 26 Apr 21
Utility
Network-based video game editing and modification distribution system
15 Aug 23
Embodiments of the present application provide a network-based game modification system.
Per Henrik Benny Karlsson, Joseph Steven Pribele
Filed: 1 Mar 21