Debbie. and a thank the increased a morning, to global joining year. for delivered quarter X%. X% impact good Hasbro grew The everyone, negative Good Thank team start and of you, Revenues you million us $XX.X foreign exchange and absent today.
last New quarter. with initiatives innovation comparisons year's and tough overcame first
in in as The Our opportunities Magic: well provided from meaningful digital as Gathering Gathering long-term growth a Magic: contribution growth our and e-sports Arena revenues. The investments tabletop initiative,
several TRANSFORMERS, other Franchise and PLAY-DOH, Additional including gains brands Brands, from MONOPOLY. came
commercial impact to are see the foreign in grew We X%, revenues and improvement In of absent our beginning U.S. the markets, Europe. exchange. notably in Europe,
as is year, will with For the last the comparisons year of of year. expect late as line XX U.S. as the Toys and profit week challenged remain the improvement region in revenue well the we Point-of-sale Us first for first liquidation the continue in in to during quarter moved the quarter into plan. this through full stabilization half "R" first
the into quarter expectations. later was shifting approximately for Toys in year Easter from quarter quarter. and first Us, second our the with point-of-sale global addition, XX% In line this down Absent the "R" was
benefit expenses, cost of profit delivered to as levels, quarter in RANGERS for of did initiatives Hasbro's well NERF and good share. Hasbro's good of Endgame, as markets in and the operating began Retail see new launches positive We certain shopping Marvel began and posting excellent U.S. Fortnite savings America. are the came EPS our initiatives POWER retailers entertainment as line several for Throughout the increasing the and Easter launch an North Easter-to-Easter comparisons team quarter, quality managing in the consumers including and April, shelf, global in and improved $X.XX job As initiatives. per brands in we and on Easter line new point-of-sale prepared including Avengers: inventories
ahead of year the remain full year on track for of most us, While to we is growth deliver XXXX. profitable the
and key launch anchored later margin brand Our growth around in of execution year. which in many opportunities innovation initiatives, higher in outlook is the
the on We double hours are new increased gaming at the and in Spark pre-order The X Gathering Beta The were digital drive in is unveiled trailer, at drove during over prize per million with the even the with Arena million see hours viewer Engagement Open Gathering million is In-store latest to games at grew The Arena date Magic: $X played for the in the X.X John, an of and a week XX off of players. and marketing brand support the as event, player Gathering game. analog available premier out growing great higher year War We'll This tabletop. with pool. and Gathering experiences. progresses. lead Spark, week. leveraging with paid set, PAX kicked gaming expertise to digits the both with PAX success of shattering and tournaments East War the is to further team East performing average our currently Twitch hand and XXX supporting on Magic: for March. additional be the well game Magic: Magic player was portfolio May, launches I spending record. and generated views The tremendous at million Invitational in growth which and In our Magic: stores, early unique Deb over digital rate this card The in Mythic previous
building off the innovation Edition, Thrones and to launched off gaming are which an its Magic: new globally The team Game MONOPOLY out the Edition through performing for designed Reach, mobile. good to success and The Cheaters also audience during U.S, start final deliver HBO additions. game hit we're entirely recently face-to-face Valor’s launched on at our MONOPOLY to a this well. game, MONOPOLY: show enters into first in continued record is test based insight-driven reach markets discussed is off As Fair, Gathering millennials the franchise is season. growth for the of In and rolling our a and coming year its as Toy MONOPOLY broader a on-trend we quarter. Fortnite expanding portfolio,
In compelling within campaigns. popularity exclusively NERF addition position out all for start one-stop NERF year, gaming innovative backed late and the launched incredibly rolled of gaming unparalleled with then very on line to building Overwatch further world. deliver at preorders digital-first of strategic Global the engage marketing us consumers. consumers with target industry-leading and we're CMO Fortnite off media a consumer development with Jamie and dynamic reputation first Frascotti, Consumer from Chief added the content, build first John global with the approach, joined establish to or Experience directly global with newly-created directive oversee we Hasbro's product Gutfreund Jamie and destination our initiatives, position deep of organization. the helped firm's global and for during new on to gamer retail. around the across We includes series. our it our in our CXO. to This the strong quarter growing role in the new between a NERF Officer last is a formats joins line NERF digital-first team further HasbroPulse and Fortnite marketing commerce served initiatives portfolio, quarter retailers. social and Hasbro's to engagement, Thompson To week launched This our fans. as leveraging Wunderman HasbroPulse and the is will digital has price Reporting to spring. COO, Jamie points by the Throughout Nerf a this to as gamer February across brands where President connections she appointment our
for strong in according the Wars and we recent to the leveraged toy has programs The example we with to channels live-action Edge first Our on Star premiering The Black Amazon December Rise on how social exclusive digital-first Skywalker Skywalker the Electronic us new and preorders Helmet. and comes WARS coming kept with of STAR multiple of part Series X-Wing X Force innovation Pilot where Palpatine and Star shelf company Emperor Market Wars October from #X from Star The as will to supporting on Triple animation be Friday. is on Series Share. on series, content for kids game XX, Adventures figure The products XX, investment Wars: in extensively to on theaters November and of of our commerce we Disney+ Black Mandalorian, Luke Canada and Hasbro Celebration our drove storytelling Galaxy deliver U.S. as A platforms,
these in quarter, the Partner entertainment for builds year. was robust While throughout Brands this brands down our revenue
kids and HQ XXXX excited Disney+, July. entertainment highly-anticipated includes to lineup across and later Disney platforms We're Spider-Man: Marvel's key Far WARS, Endgame theatrical YouTube. and addition very Pictures' In MARVEL support this Marvel's Avengers: on in initiatives of STAR XD, about week from Home in upcoming Columbia also like fans the
the based Ralph an PRINCESS, we upcoming DISNEY For on product film. as Internet new retail all look line have from the Breaks as new supporting Aladdin well May the at
expansive November new is continued the within programming along immersive important, new content, BEYBLADE generation kids of Bumblebee, Hasbro's growth. kids of TRANSFORMERS leveraging the core TRANSFORMERS revenue and film. and currently Brand episodic to across X deliver is our building available line Partner to to and Also X preschool Storytelling quarter to brands. addition, driving introducing our will and successfully revenue well another shelf the for Equally fan-oriented fans highly-anticipated October a for for point-of-sale entertainment, growth world. essential it home be the on In in innovation is portfolio, with Frozen the reengaging platforms point-of-sale perform around brand. and
the remainder to be As a of lot of we there's XXXX, to ahead look done. work
are growth engaged profitable on year. our deliver focused teams for and Our plan to this
turn to to the over Deb? like I'd Deb. call Now