morning Thank thank Debbie. you joining today. Good everyone us for and you
experience, continue execute holiday season. and to teams the to across evolving. working in rapidly address capabilities toward has challenged and this global quarter distance and pandemic in making are ways we’re Our we our are third significant businesses a global at data, well They us, are headed progress good that insights leveraging which while this
also Our belief team over in year. as the we years during this few this intensified action challenging Hasbro the next opportunity for has in see
unfolding unpredictability, of line expectations deal great a with far so is there last is quarter. shared we the While in year the with you
from progress, is be impacted we the improve the the production, our and are to to party as second closures factories, retail, entertainment evolving third quarter second but revenues. in many around which The expected quarter exist third our expect experience of in negatively we there believe situations at We and quarter world. that most make will difficult
believe marketing what strong a products support campaigns launching can innovative season. to and executing holiday are we new we successful Finally, be
you community. on four Iiquidity, in the we a April: focused key grounding remain areas and demand, we principle, with As supply, shared
is below much to second has months, of approximately European out we dramatically. began content XX% at peak. was more several record has in of across levels. by globally. down in the quarter increased brands Latin where as levels. closed are doing demand, to Hasbro certain in single stores digits reopen enter These and the ability quarter of changing in XX% XX% array closed We Foot be them countries in greatest at traffic brands. on open. consumers to our recent at an we In based America, open retail of where Engagement with even of number with and content the point-of-sale seek and closed. remain are are we as impact broader continued the increased stores cases our at approximately retail the XX% stores the percentages third business as or globally strong the keep continue Today, high high Global Looking our economies
America the We in Globally where percentage us as business XXXX online. expect small COVID-XX ecomm represents given the the brands impact expanded consumer Hasbro points. executed grew revenue nearly toy want. a rapidly for game At of will has the region quarter, the by in and Latin of ecomm’s revenue it percentage of and difficult the XX broadest they nearly be of access share XX% our to
to on were organization building ready this shift been many for years. capitalize Our have teams a digital-first investing as we in
to our to flexibility the furthered consumer they and great shop. exhibited we meet creativity time, this During capabilities want and where
Sentinel. addition omnichannel something our XX Marvel successful Earlier and X-Men quarter to which implemented a in campaigns, brings threshold the and what exciting project hit week successful than love. new strong each Legends from for about In pure and and after $XXX XX,XXX Hasbro channel funding Fan we our they HasWeb including more most Pulse, play had quarter, now record the fans brands DXC has and this results Friday It collectible every launched ecomm, item. backers hours First our a days XX is ever,
over remains still ways In production revenue the Doh, growth we but in timing saw which number, discussed last disruption family get for the is Play holiday. for impacted supply the our will for and impacted half the second quarter began mid-March the Europe, Demand half relatively small we certain and of weeks due POS but global Pulse below games POS ability the a Nerf second our for caught strategy shutdowns mid-May, with to quarter pivoted is quarter, on fans increased connection quarter. up of consumers second fully demand we expect out quickly this later In-stock and fun have for Production month also and our limited strong past to be Play about ready several during this to product levels our as games lasted year. grow to capitalize our looking double in to for our and to meet the While the shifted digits, later powerful active. and launches the and about thresholds and some outside of were coming U.S. a normal time. delivery Doh India.
closed, declined. more other In the inventory model the in XX% of will inventories retailers requirements were our be U.S., Similar their retail and digital-led as of believe or retail high full addition, about teens, In We moved about the continue shifts represented a to ecomm markets. to in model weeks digital with today inventory. occurred seven year stores reduced forecasted which revenues.
good confidence year, game exhibit and season. the believe plans gauge are to versus consumers retail our give shoppers to consumer joint to some a retailers in the and us return they undergo ability filling also industry We a caution stores. and our very which continues and shift deliver category Throughout our retailers holiday markets with to well we our may toy have partners and supported as positioned. reopen The rate this at fulfilling stores, demand
lines, play much is the from as for with up performing Mandalorian, new and and as revenues than consumer for can well and anticipated the momentum and expansion The brand product good gaming half as Star all new and behind Gathering releases I initiatives, have here, both card and China. including brands cover Wars, arrives analog retail arrival the The animatronic series, new Magic for Magic Gathering many X the new the year demand including overall the and more good have Arena the Child strong Disney’s down were a forecasted. second edition in have of the in into in of and well to quarter mobile holidays. set where great the Plus the We Frozen of properties Lucasfilms products Nerf, seen Disney featuring the digital
Moving now position. supply chain in is to supply, our good
up demand catching have production our to half factories. by latter the were and third We early we returned on locations quarter. caught in factories other China quarter this anticipate up in of in party second
our the year re-forecasted operations global diligently shifting footprint, mix has changes based where have team worked maximize production and to global on to to Our and the other feasible, locations timing.
financial $X our Next, just and liquidity. a we balance cash in on position ended Hasbro is with strong sheet. billion quarter the in over
billion $X.X of and line credit remains available accessible. revolving Our
some where continued, have we operate, in business to cost shutdowns including decisions difficult simplify areas our we employees cannot the commercial have the and to out of making As currently furlough organization. taken
EX production side, On the is returning. gradually content
$XXX developing spend good and year, our My cash including series IP to is being on approximately now film and successful for and for virtual of Alien develop feature PJ animated the Mask, million. and be to unable million this result content strong also XXXX. $XXX but deliver and our a to will We’ll XXXX the this produce content our plan, and to shift EX revenues complete Demand team into some is projected produce is TV continued Netflix, a Peppa on and over a We to Hasbro con Pig, IP. film. content slate new content XXX doing XXXX new TV, Pony Little projects, executing XX work and launched new for new and As
teams, entertainment our remain businesses, XXXX. our combining track and the integrating million to progress great made $XXX on by have in products and including deliver consumer year end synergies We
Hasbro unlock value of new entertainment around opportunities as are we IP. long and Importantly, working to commercial we develop term organization the the
Finally, community.
families a applied racial focus our looking never company in to communities expertise our critically families to committed Our that providing our our world honestly. as make the important. their around all well ongoing We’ve We difference meals, injustice, brands, better during and organization to children the been and as and belief to and materials more worldwide learning listening to make resources deeply this help global ourselves those for within a dialog continued using all in has to Hasbro to this need. philanthropic belief bring initiatives most children our by around the place and across and support on purpose world. crisis and local remain our our has
difference never from in fostering a culture to our make to position of While answers, the the minds unique earliest committed Hasbro, world. help influence have hearts to a the we more our a and age. shape and we inclusion are don’t entertainment our At brands, in and we been all using have
fandom robust the going We consumer the our done on remained and We’ve plans year the childhood, next that gaming in of agility world strengthened help generation innovation the and turn a our and themselves consumer and rethinking being to comes see our to is market, worthy. brands. now have privilege forward. initiatives and as strengthened feel everyone they digital they new irrespective in believe in matter, in speed their launches initiatives is are to to increased screen areas changed every across skin. set top, and shifted play digital Hasbro path to consumption Deb? everyone execute a high the teach belong toys I our and adapting and of privilege globally. want entertainment footprint. next and inclusion to deliver inter-generational things by entertainment over We Deb. EX year, kid to and We’ve and Making of foster to our of consumer, their and retail a have how digital-first multi-channel I’d this like a the our and to we’ve invested legacy. we our new of and and to purpose products. Hasbro partners, and line-up is XXXX the entertainment that like play with feel and in leveraging interest gaming call strategy our part equal past difference we’ve hero, We’ve that the responsibility our and innovation, a With global content, to table games, and from we and across of strong approach color