Hasbro (HAS)

Hasbro is a global play and entertainment company committed to Creating the World's Best Play and Entertainment Experiences. From toys, games and consumer products to television, movies, digital gaming, live action, music, and virtual reality experiences, Hasbro connects to global audiences by bringing to life great innovations, stories and brands across established and inventive platforms. Hasbro's iconic brands include NERF, MAGIC: THE GATHERING, MY LITTLE PONY, TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE, POWER RANGERS, PEPPA PIG and PJ MASKS, as well as premier partner brands. Through its global entertainment studio eOne, Hasbro is building its brands globally through great storytelling and content on all screens. Hasbro is committed to making the world a better place for children and their families through corporate social responsibility and philanthropy. Hasbro ranked No. 13 on the 2019 100 Best Corporate Citizens list by CR Magazine and has been named one of the World's Most Ethical Companies® by Ethisphere Institute for the past nine years. We routinely share important business and brand updates on our Investor Relations website, Newsroom and social channels (@Hasbro on Twitter and Instagram.)

Company profile

Brian Goldner
Fiscal year end
Former names
Hasbro International, Inc. • Hasbro Latin America Inc. • Hasbro Chile LTDA • Hasbro International Holdings, B.V. • Hasbro de Mexico S.R.L. de C.V. • Hasbro SA • Hasbro Holding S.A. • Hasbro Canada Corporation • Hasbro Netherlands Holdings, B.V. • Hasbro France S.A.S. ...
IRS number

HAS stock data


26 Jul 22
12 Aug 22
25 Dec 22
Quarter (USD) Jun 22 Mar 22 Dec 21 Sep 21
Cost of revenue
Operating income
Operating margin
Net income
Net profit margin
Cash on hand
Change in cash
Diluted EPS
Annual (USD) Dec 21 Dec 20 Dec 19 Dec 18
Cost of revenue
Operating income
Operating margin
Net income
Net profit margin
Cash on hand
Change in cash
Diluted EPS
Cash burn rate (est.) Burn method: Change in cash Burn method: Operating income Burn method: FCF (opex + capex)
Last Q Avg 4Q Last Q Avg 4Q Last Q Avg 4Q
Cash on hand (at last report) 628.2M 628.2M 628.2M 628.2M 628.2M 628.2M
Cash burn (monthly) 143.23M 50M (no burn) (no burn) (no burn) (no burn)
Cash used (since last report) 224.02M 78.2M n/a n/a n/a n/a
Cash remaining 404.18M 550M n/a n/a n/a n/a
Runway (months of cash) 2.8 11.0 n/a n/a n/a n/a

Beta Read what these cash burn values mean

Date Owner Security Transaction Code Indirect 10b5-1 $Price #Shares $Value #Remaining
30 Jun 22 Bronfin Kenneth A Phantom Stock Units Common Stock Grant Acquire A No No 81.88 43 3.52K 5,073
30 Jun 22 Gersh Lisa Phantom Stock Units Common Stock Grant Acquire A No No 81.88 757 61.98K 30,234
30 Jun 22 Philip Edward M Phantom Stock Units Common Stock Grant Acquire A No No 81.88 479 39.22K 56,582
30 Jun 22 Richard S Stoddart Phantom Stock Units Common Stock Grant Acquire A No No 81.88 921 75.41K 12,311
30 Jun 22 Zecher Linda Kay Phantom Stock Units Common Stock Grant Acquire A No No 81.88 74 6.06K 8,768
79.7% owned by funds/institutions
13F holders Current Prev Q Change
Total holders 622 625 -0.5%
Opened positions 81 103 -21.4%
Closed positions 84 57 +47.4%
Increased positions 247 236 +4.7%
Reduced positions 189 183 +3.3%
13F shares Current Prev Q Change
Total value 9.02B 11.44B -21.1%
Total shares 110.03M 112.5M -2.2%
Total puts 1.18M 1.3M -9.3%
Total calls 1.15M 514.3K +124.2%
Total put/call ratio 1.0 2.5 -59.5%
Largest owners Shares Value Change
Vanguard 14.76M $1.21B -3.4%
BLK Blackrock 13.09M $1.07B +5.3%
Capital Research Global Investors 7.6M $622.25M -50.7%
STT State Street 5.34M $437.21M +0.5%
JHG Janus Henderson 4.68M $383.26M -4.6%
Alta Fox Capital Management 3.61M $295.91M NEW
Boston Partners 3.15M $257.71M +29.3%
Geode Capital Management 2.55M $208.66M +4.9%
Charles Schwab Investment Management 2.41M $197.38M +7.4%
WFC Wells Fargo & Co. 2.06M $168.43M +15.3%
Largest transactions Shares Bought/sold Change
Capital Research Global Investors 7.6M -7.82M -50.7%
Alta Fox Capital Management 3.61M +3.61M NEW
JPM JPMorgan Chase & Co. 596.79K -3.59M -85.7%
Norges Bank 0 -1.29M EXIT
Scopus Asset Management 0 -850K EXIT
Point72 Asset Management 890.23K +731.44K +460.7%
Boston Partners 3.15M +713.71K +29.3%
BLK Blackrock 13.09M +653.2K +5.3%
Vanguard 14.76M -513.24K -3.4%
Adage Capital Partners GP, L.L.C. 498.15K +459.98K +1205.0%

Financial report summary

  • Our business will suffer if we are not successful in developing and expanding our owned and partner brands across our brand blueprint.
  • If we or our partners fail to successfully develop and deliver engaging storytelling through entertainment media our ability to build our brands and sell products will suffer.
  • Consumer interests change rapidly and acceptance of products and entertainment offerings are influenced by outside factors, making it difficult to create storytelling experiences and to design and develop products, play patterns and entertainment offerings which are and will continue to be popular with children, families and audiences.
  • The challenge of continuously developing and offering products and storytelling experiences that are sought after by children is compounded by the sophistication of today’s children and the increasing array of technology and entertainment offerings available to them.
  • Our business will suffer if we are unable to grow our Wizards of the Coast and digital gaming business.
  • If we fail to respond to or capitalize on the rapid technological development in the entertainment industry, including changes in entertainment delivery formats, our business could be harmed.
  • We may not realize the full benefit of our licenses if the licensed material has less market appeal than expected or if revenue from the licensed products is not sufficient to earn out the minimum guaranteed royalties.
  • The play and entertainment industry is highly competitive and the barriers to entry are low. If we are unable to compete effectively with existing or new competitors, our revenues, market share and profitability could decline.
  • Our entertainment business faces competition from major film studios and television production companies as well as other independent distributors and independent content producers.
  • We may not realize the anticipated benefits of acquisitions or investments in joint ventures, or those benefits may be delayed or reduced in their realization.
  • An inability to develop, introduce and ship planned products, product lines and new brands in a timely and cost-effective manner may damage our business.
  • If we are unable to navigate through global supply chain challenges, our business may be harmed.
  • If we are unable to adapt our business to the continued shift to ecommerce, our business may be harmed.
  • The concentration of our retail customer base and continued shift to ecommerce sales means that economic difficulties or changes in the purchasing or promotional policies or patterns of our major customers could have a significant impact on us.
  • Our substantial business, sales and manufacturing operations outside the U.S. subject us to risks associated with international operations.
  • Our reliance on third-party manufacturers to produce our products, particularly in China, Vietnam and India, presents risks to our business.
  • Our dependence on third-party relationships with studios, content producers and distribution channels to develop and distribute entertainment content is critical to our entertainment operations.
  • We have entered into long-term output licensing agreements for the acquisition of content and these agreements may not be renewed on favorable terms or at all.
  • Our success is dependent on the efforts and dedication of our officers and other employees.
  • If we fail to develop diverse top talent, we may be unable to compete and our business may be harmed.
  • Our entertainment business could be adversely affected by strikes or other union job actions.
  • Our business may be harmed if we are unable to protect our critical intellectual property rights.
  • Failure to successfully operate our information systems and implement new technology effectively could disrupt our business or reduce our sales or profitability.
  • If our electronic data is compromised our business could be significantly harmed.
  • The global coronavirus outbreak or other similar outbreaks of communicable infections, diseases, or public health pandemics in the markets in which we and our employees, consumers, customers, partners, licensees, suppliers and manufacturers operate, could substantially harm our business.
  • Adverse economic conditions in the markets in which we and our employees, consumers, customers, suppliers and manufacturers operate could negatively impact our ability to produce and ship our products, and lower our revenues, margins and profitability.
  • Changes in U.S., global or regional economic conditions could harm our business and financial performance.
  • Our quarterly and annual operating results may fluctuate due to seasonality in our business.
  • If we incurred any significant impairment charges, our net earnings would be reduced.
  • We may incur impairments if the films and television programs we acquire and produce do not perform well enough to recoup our acquisition, production, marketing and distribution costs.
  • Changes in foreign currency exchange rates can significantly impact our reported financial performance.
  • If we were unable to obtain or service our other external financings, or if the restrictions imposed by such financing were too burdensome, our business would be harmed.
  • If we are unable to obtain production financing, on favorable terms or at all, we may be unable to produce certain films and television programs or if we do so, would have to produce them at higher cost and greater risk to us.
  • Changes in, or differing interpretations of, income tax laws and rules, and changes in our geographic operating results, may impact our effective tax rate.
  • If we lose the Canadian status of Entertainment One Canada Ltd., we could lose licenses, incentives and tax credits.
  • We are subject to various government regulations, violation of which could subject us to sanctions or otherwise harm our business. In addition, we could be the subject of future product liability suits or product recalls, which could harm our business.
  • Our entertainment business involves risks of liability claims for media content, which could adversely affect our business, results of operations and financial condition.
  • We are involved in litigation, arbitration or regulatory matters where the outcome is uncertain and which could entail significant expense.
Management Discussion
  • •Net revenues of $6,420.4 million increased 17% from $5,465.4 million in 2020. The increase in net revenues includes a favorable foreign currency translation of $54.7 million.
  • ◦Net revenues in the Consumer Products segment increased 9% to $3,981.6 million; Wizards of the Coast and Digital Gaming segment increased 42% to $1,286.6 million; and Entertainment segment net revenues increased 27% to $1,152.2 million.
  • ◦Emerging Brands net revenues increased 29%; TV/Film/Entertainment portfolio net revenues increased 24%; Franchise Brands net revenues increased 22%; Partner Brands net revenues increased 8%; and Hasbro Gaming net revenues increased 4%.

Content analysis

H.S. junior Avg
New words: Baldur, Battle, cadence, capability, Commander, commencing, complementary, concurrently, consulting, creation, deficit, Double, effort, Equivalent, forfeitable, FORTNITE, Gate, Japanese, navigate, physical, preliminary, pretax, professional, sector, THOR, THUNDER, treated, unparalleled, weaker, Yen
Removed: assessing, component, February, globally, iconic, legislation, offer, rapidly, ruble


Toy system with extruder
19 Jul 22
A toy system includes: a toy body including an interface; an extrusion tube including a sidewall that defines an open interior region, the sidewall extends from a first end to a second end, at least one of the first end and the second end is configured to attach to the interface, and the sidewall defines extrusion features that pass through the sidewall; and a plunger configured to move in the interior region and to force a moldable material in the interior region through the extrusion features to form an extruded moldable material.
Music mash up collectable card game
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An intuitive music composition game platform with various modes of operation in a single reader system and a music mash up collectable card game and method using cards with tags and unique identifications.
Manufacturing Process for Making Toy Figure Clothing
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A method of manufacturing a garment includes forming a multilayer composition having one or more design elements.
Reusable toy capsule apparatus including water play methods
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An amusement device in the general form of a reusable water capsule that explodes with the affect of toys commonly referred to as water-balloons and the like.
Projectile loading system for toy launcher and methods
31 May 22
Projectile loading systems for toy launchers that discharge soft spherical, but tacky, projectiles, the loading systems including a projectile hopper for storing the projectiles, a chute at the bottom of the hopper, the chute having a central groove for lining the projectiles in a single file, an agitator in the hopper for disturbing the tacky projectiles in the hopper to separate them, and a projectile transfer structure for carrying a projectile, one at a time, from the chute to a breech or from a feed track during respective priming cycles.